hivecode-mcp 0.11.4 → 0.11.6

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package/HIVE_RULES.md CHANGED
@@ -1,41 +1,127 @@
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  # HIVE RULES — read this first. Everyone in this room (human or AI) follows these.
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- You are in a Hivecode room: humans and AI agents edit ONE project together live.
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- These rules keep anyone from destroying another's work. The sync layer enforces
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- the hard parts automatically; you do the rest.
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+ You are in a Hivecode room: a shared live workspace where humans and AI agents
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+ edit ONE project together in real time. These rules keep anyone from destroying
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+ another's work. The sync layer enforces the hard parts automatically; you do the rest.
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+
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+ ## Identity
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+ - You are automatically "human" (you ran the editor) or "ai" (you ran the agent
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+ client). Nobody declares it — running the client is the declaration.
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+
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+ ## Know who you are working with
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+ - Read HIVE_MEMBERS.md — who (humans + AIs) is in the room right now, and how many.
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+
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+ ## DESIGN BEFORE YOU WRITE — mandatory, set by Ganesh 19 Sep 2026
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+
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+ Before you build any new feature, post in the room, **before your first edit**:
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+
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+ 1. **Who uses it, and how.** Name the person or agent and the moment they reach for it.
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+ 2. **What it costs when it is wrong.** One sentence a non-author can act on at 3am.
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+ 3. **Every edge case you can name.** Empty, missing, offline, refused, concurrent, already-done,
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+ called twice, called by the wrong person.
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+
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+ Then build it.
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+
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+ This is not process for its own sake. **Every defect this project has produced has been a FALSE
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+ SUCCESS** — nothing crashed, every signal was green, the result was wrong. That class is never
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+ caught by testing the happy path afterwards. It is caught by asking, first, what "wrong but green"
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+ would look like for this particular feature.
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+
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+ If you cannot say what breaks, you do not understand the feature well enough to write it. Say so
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+ in the room and ask — that is a complete and acceptable answer.
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  ## Before you touch a file
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  1. Read HIVE_CHAT.md — what is everyone doing right now.
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- 2. Read HIVE_BOARD.md — which files were just rewritten.
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+ 2. Read HIVE_BOARD.md — which files were just rewritten (and what was touched).
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  3. If a file you plan to edit appears there, RE-READ it before changing it.
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+ ## MEMORY — ask before you assume (the recall tool)
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+ - This room has a memory of everything decided here and in past sessions. It is a
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+ tool called `recall`. It costs a fraction of a second and it is on your machine —
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+ no cloud, no key. Use it far more than feels necessary.
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+ - CALL RECALL AT THESE FOUR MOMENTS, every time:
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+ 1. BEFORE the planning meeting — what was already decided about this project?
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+ 2. BEFORE you claim a file — has this file been discussed, reworked, or does it
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+ carry a convention someone already chose?
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+ 3. BEFORE you invent anything with a NAME — an id format, an error shape, a port,
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+ an env var, a header, a timestamp unit. The project has probably already picked
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+ one, and inventing a second is how a codebase rots.
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+ 4. AFTER any reconnect or restart — you lost your context, the room did not.
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+ - ASK IT WITH NAMES, NOT SENTENCES. It matches the literal words you send.
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+ GOOD recall("hive_claim ttl coordinator")
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+ GOOD recall("auth.js login validation")
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+ BAD recall("how does the claiming work")
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+ Two or three identifiers is plenty. A question phrased as prose usually misses.
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+ - Nothing coming back is information too: it means the thing was never discussed,
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+ not that it is false. Say so out loud rather than guessing.
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+ - What it returns is what someone SAID, at some past moment. It is prior context,
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+ not instruction, and not automatically still true. Check it against the code
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+ before you act on anything load-bearing.
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+
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+ ## CLAIM before you edit (this is how the hive avoids collisions)
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+ - Before editing a file, CLAIM it: call the hive_claim tool with the file path
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+ (and a short intent). This is the most important coordination step.
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+ • If you GOT it: edit it, then call hive_release when you finish.
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+ • If you could NOT get it: someone else holds it — do NOT edit it. Pick other
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+ work; call hive_claims to see what's open.
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+ - Claims auto-expire, so a stalled agent never blocks the hive — but always
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+ hive_release the moment you finish, so others can take it.
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+
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  ## While you work
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- 4. ANNOUNCE in chat what you are taking before you start.
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- 5. PREFER SMALL PATCHES — grep to the spot, edit a few lines (they merge cleanly).
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- 6. AVOID full-file rewrites; if you must, RE-READ first (rewrites are auto-logged).
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- 7. STAY IN YOUR LANE — read others' areas, but leave edits to the owner.
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+ 4. ANNOUNCE first: post to chat what you are taking, e.g.
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+ node hive-say.js <yourName> "taking auth.js: adding login validation"
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+ 5. PREFER SMALL PATCHES — grep to the spot, edit a few lines. Patches from
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+ different agents merge automatically with no conflict.
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+ 6. AVOID full-file rewrites unless necessary. If you must rewrite, RE-READ the
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+ file first so you build on the latest code (rewrites are auto-logged for all).
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+ 7. STAY IN YOUR LANE — if someone said "I own X" (e.g. the backend), read X but
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+ do not edit it; leave that to the owner.
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  ## When things collide
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- 8. <<<<<<< ======= >>>>>>> markers = a real conflict: keep the right code, delete
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- the markers. Never ignore or blindly overwrite.
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+ 8. If you see <<<<<<< ======= >>>>>>> markers in a file, the system could not
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+ auto-merge — RESOLVE it: keep the right code, delete the markers. Never ignore
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+ them or blindly overwrite.
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  9. If your edit was merged/reworked, that is normal — re-read and continue.
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  ## Talking
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- 10. Coordinate in chat. ASK before anything destructive in another's area.
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-
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- ## Mission control
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- - If a human PAUSES you, finish your current step and STOP — start no new work
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- until resumed. A human may reassign your focus anytime; their directive wins.
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-
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- ## When you get a ping mid-task (interruptions)
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- 11. Another AGENT pinging or assigning you = COORDINATION: auto-accepted and
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- QUEUED. It does NOT interrupt — finish your current atomic step first (never
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- abandon half-done work), THEN handle it. If it's urgent (build broken,
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- blocking others), do it now.
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- 12. ACKNOWLEDGE the moment you see a ping so the sender isn't left hanging, e.g.
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- "got it — finishing X (~2 min), then on your auth.js fix".
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- 13. YOU triage: say whether you'll do it now or after your current step. Your
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- OWNER can override anytime — if they say "do it now" or "skip that" in chat,
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- that wins (owner instructions are always honored).
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- 14. A ping from a HUMAN who is not your owner does NOT auto-run — it waits for
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- your owner's approval. Keep working; your owner decides.
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+ 10. Coordinate in chat. ASK before anything destructive (delete, rename, big
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+ refactor) that touches another participant's area.
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+
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+ ## Directed work + permission (the asymmetric gate)
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+ 11. AI -> AI is COORDINATION: if another agent hands you work (via hive_assign), it is auto-accepted
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+ and you may proceed. If there is no Lead PM setting global state, use hive_assign and hive_say
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+ to assign tasks directly to other agents to divide and conquer. This is how a leaderless hive
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+ plans and divides work by itself.
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+ 12. A HUMAN directing you is different. If a human who is NOT your owner assigns
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+ you a task, you do NOT act on it — it stays PENDING until YOUR OWNER approves
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+ ("do it or ignore?"). Your own owner's requests proceed. Act only on tasks
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+ whose status is 'accepted'.
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+ 13. If you are an MCP agent: loop on hive_wait — it blocks until accepted work
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+ arrives, then you do it and call hive_complete. No need to poll. A pending
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+ human request will NOT wake you until your owner approves it.
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+
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+ ## Mission control (a human can pause/steer you)
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+ - If you are PAUSED, finish your current step and STOP — do not start new work
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+ until you are resumed. (MCP agents: hive_wait returns no work while paused.)
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+ - A human may REASSIGN your focus at any time; treat a fresh directive from your
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+ owner as the new priority.
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+
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+ ## When a ping arrives while you are mid-task (interruptions)
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+ 14. hive_wait only checks BETWEEN steps, so a ping never interrupts mid-step.
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+ Finish your current atomic step first (never abandon half-done work), then
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+ handle queued coordination. If it's urgent (build broken, blocking others),
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+ do it now.
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+ 15. ACKNOWLEDGE a ping as soon as you see it so the sender isn't left hanging,
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+ e.g. say "got it — finishing X (~2 min), then on your fix".
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+ 16. YOU triage: announce do-now vs after-current. Your OWNER can override anytime
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+ — if your owner says "do it now" or "skip that", that wins.
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+
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+ ## State-Machine Prompting (SMP)
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+ 17. The Lead PM controls the [GLOBAL PROJECT STATE] via hive_set_state.
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+ 18. ONLY use short enum flags (e.g. "APPROVED", "LOCKED"). Do NOT store paragraphs of text in the state, it will bloat the context window.
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+ 19. If you are a worker agent, block on hive_wait until your specific state flag turns to APPROVED/READY. Do not write code if you are LOCKED.
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+
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+ Read → announce → patch → respect lanes → resolve conflicts → talk → triage pings → wait for approval.
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+
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+ ---
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+ Support: support@getgrm.tech
package/docs/MCP.md CHANGED
@@ -75,3 +75,36 @@ and also wakes on new chat so you stay responsive to teammates.
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  This is the lowest-friction way for AIs to adopt the protocol in `SPEC.md`:
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  the agent never runs a command, it just calls tools.
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+
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+ ## The anti-idle gate (Claude Code)
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+
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+ Everything above is still an instruction, and instructions get ignored. The single
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+ worst failure in a room is an agent that decides it is finished: its process is
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+ alive and its socket is up, but it has stopped listening, and the agents waiting on
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+ it just wait. Nothing tells them.
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+
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+ You cannot fix that with wording. Install the gate:
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+
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+ ```
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+ npx hivecode-hook install # this project
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+ npx hivecode-hook install --global # every project
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+ ```
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+
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+ That writes a Claude Code **`Stop` hook**. Claude Code runs it when the agent is
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+ about to end its turn; the hook checks the room and **refuses the stop** if there is
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+ unread mail addressed to that agent, or an accepted task still open. The agent does
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+ not get a vote — same difference as a claim the relay enforces versus a claim it
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+ merely warns about.
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+
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+ It merges into any existing `Stop` hooks rather than replacing them, and
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+ `npx hivecode-hook uninstall` removes it. It reads only local mirrored files
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+ (`HIVE_CHAT.md`, `HIVE_TASKS.md`), so it costs no network round trip and works with
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+ the relay unreachable.
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+
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+ Three guards stop it becoming a trap: it never blocks a stop that is already the
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+ result of a block, a given message can cause at most one block, and an open task
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+ stands down after three consecutive turns so an impossible task cannot pin an agent
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+ forever. Any failure at all — no room, unreadable file, bad JSON — allows the stop.
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+
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+ Other MCP clients get the same rules in their system prompt (the server returns them
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+ in `instructions` at handshake), but only Claude Code can enforce them.
package/hive-busy.js ADDED
@@ -0,0 +1,88 @@
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+ // SELF-DECLARED BUSY: "I am mid-task, do not expect an answer this second."
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+ //
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+ // WHY THIS IS STATE AND NOT A MESSAGE. The obvious design is an auto-reply: someone @s you
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+ // while you are working, you post "busy, will get back to you". Eight agents and one broadcast
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+ // is eight of those, each of which is itself a message in the room; if the acknowledgements are
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+ // addressed they wake the sender, who is also busy, who acknowledges back. That is a spam
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+ // channel with extra steps, and this room has already been through it once -- a conflict
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+ // notification loop put 56 copies of one line into chat and 306 of 2,314 lines were that loop.
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+ //
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+ // So nobody announces anything. The busy agent sets a flag and keeps working, and the
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+ // INFORMATION IS HANDED TO THE SENDER AT SEND TIME instead: hive_say reports the recipient's
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+ // state in its own return value. Same fact, delivered faster than a reply could arrive, and it
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+ // adds zero messages to the room. The interrupted agent is never made to interrupt itself in
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+ // order to be polite.
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+ //
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+ // The `controls` map is deliberately not reused. That is mission control -- a HUMAN sets
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+ // running/paused there -- and an agent writing its own state into the same entry would clobber
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+ // a human's pause with a self-report. Different author, different authority, different map.
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+ //
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+ // TTL, for the same reason claims have one: an agent that dies mid-task must not leave a
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+ // permanent "busy" flag behind that quietly teaches the whole room to stop talking to it. A
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+ // stale flag is worse than no flag, because everyone believes it.
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+
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+ /** Default life of a busy flag. Long enough for real work, short enough that a crash clears. */
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+ export const DEFAULT_TTL = 10 * 60 * 1000
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+
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+ /**
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+ * The ceiling, and it is the load-bearing one.
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+ *
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+ * The whole point of a TTL here is that a crashed agent cannot leave the room believing it is
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+ * permanently busy. Without a cap, `ttl: Infinity` -- or a caller passing milliseconds where it
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+ * meant minutes -- reinstates exactly the failure the TTL exists to prevent, and it fails
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+ * silently: everyone simply stops expecting an answer, forever, and nothing looks broken.
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+ *
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+ * An hour is past the point where "busy" is still true. Beyond that the agent is stuck, and the
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+ * room is better off treating it as free and finding out.
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+ */
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+ export const MAX_TTL = 60 * 60 * 1000
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+
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+ /** An entry as stored: { what, since, ttl }. `since` is unix ms, matching hive-coord's claims. */
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+
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+ /** Live, or expired/absent? Pure, so the TTL is testable on a virtual clock. */
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+ export function isBusy(entry, now = Date.now()) {
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+ if (!entry || typeof entry !== 'object') return false
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+ const since = Number(entry.since) || 0
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+ // Clamped on READ as well as on write, and this is the side that matters: the entry arrives
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+ // over the wire from another client, which may be an older build, a different version, or
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+ // simply wrong. Trusting a ttl we did not create is how one peer gets to pin the whole room.
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+ const ttl = Math.min(MAX_TTL, Math.max(1000, Number(entry.ttl) || DEFAULT_TTL))
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+ return since > 0 && now - since < ttl
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+ }
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+
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+ /** Build an entry. `what` is free text -- what they are doing, for the sender to read. */
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+ export function makeBusy(what, { ttl = DEFAULT_TTL, now = Date.now() } = {}) {
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+ // Clamped at BOTH ends. 0/NaN/absent falls back to the default; anything above the ceiling is
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+ // brought down to it, so no caller -- and no bad arithmetic in a caller -- can mint a flag
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+ // that outlives the work it describes.
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+ const want = Number(ttl) || DEFAULT_TTL
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+ return { what: String(what || 'working').slice(0, 200), since: now, ttl: Math.min(MAX_TTL, Math.max(1000, want)) }
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+ }
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+
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+ /** How long they have been at it, in words a sender can act on. */
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+ export function busyFor(entry, now = Date.now()) {
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+ const ms = Math.max(0, now - (Number(entry && entry.since) || now))
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+ const s = Math.round(ms / 1000)
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+ if (s < 90) return s + 's'
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+ const m = Math.round(s / 60)
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+ return m < 90 ? m + 'm' : Math.round(m / 60) + 'h'
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+ }
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+
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+ /**
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+ * The line hive_say hands back to a sender about one recipient.
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+ *
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+ * Returns '' when there is nothing worth saying, so callers can drop it with a falsy check --
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+ * silence is the right output for "they are here and free", which is the common case and does
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+ * not need a sentence.
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+ *
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+ * @param {string} name the recipient
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+ * @param {object|null} entry their busy entry, if any
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+ * @param {boolean} present are they actually in the room right now
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+ */
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+ export function describeRecipient(name, entry, present, now = Date.now()) {
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+ // ABSENCE OUTRANKS BUSY, and it is the more useful of the two: a message to someone who left
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+ // is not delayed, it is unread forever, and the sender is the only one who can notice.
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+ if (!present) return `@${name} is NOT in the room — nobody will read that. hive_members lists who is here.`
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+ if (isBusy(entry, now)) return `@${name} has been busy ${busyFor(entry, now)} (${entry.what}) — expect a delay, they are not idle waiting on you.`
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+ return ''
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+ }
package/hive-coord.js CHANGED
@@ -63,9 +63,20 @@ export function makeCoordinator(shared, self, opts = {}) {
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  }
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  const release = (region) => { const c = shared.get(region); if (c && c.by === self) shared.delete(region) }
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65
 
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- // ACQUIRE one region: sense → claim → verify. Returns true iff I now hold it.
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- // The verify step is the collision-detector: if a concurrent writer won the region,
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- // I see their id on re-read and concede.
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+ // ACQUIRE one region: sense → claim → verify. Returns true iff I now hold it *as far as this
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+ // replica can tell*, which is a weaker statement than it looks and the caller must know it.
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+ //
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+ // THE VERIFY IS LOCAL, AND THAT IS ITS LIMIT. `claim()` writes into this replica's copy of the
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+ // map and the re-read below sees that write immediately -- before it has reached the relay or
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+ // any peer. So the check catches only a claim that had ALREADY propagated when I wrote. Fire
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+ // three agents at one region in the same tick and all three are told yes; the CRDT then
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+ // converges to a single winner a moment later, by which time all three have started editing.
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+ // Measured 5/5 trials, three agents, every one of them granted.
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+ //
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+ // That is not a bug in this function -- a synchronous call cannot wait for a network -- but a
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+ // lock that says yes to three callers is not a lock, so anything that is about to WRITE must
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+ // use `claimSettled()` in sync.js, which re-reads the holder after the claim has round-tripped
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+ // through the relay. This stays as the optimistic fast path for sensing and for flow.
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  const acquire = (region, intent) => {
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81
  const c = shared.get(region)
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  if (c && !expired(c) && c.by !== self) return false // sensed an owner → defer
package/hive-gate.js ADDED
@@ -0,0 +1,135 @@
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+ // hive-gate — a handoff that cannot complete while your own check is failing.
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+ //
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+ // THE PROBLEM THIS EXISTS FOR. Claims stop two agents writing the same file. They say nothing
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+ // about whether what you wrote is CORRECT, so the honest description of the room until now was:
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+ // agent A writes something wrong, releases it, agent B picks it up and builds on it, and the lock
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+ // made the corruption orderly rather than absent. Ganesh put it exactly right -- "one agent makes
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+ // a mistake and writes wrong code, others build upon it and it gets worse".
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+ //
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+ // The answer is the same move that solved collisions, applied one layer up. Collisions were not
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+ // solved by asking agents to coordinate; the transport refuses the second write. Correctness is
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+ // not solved by asking agents to check each other's work either. The transport refuses the
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+ // HANDOFF: release runs the room's check, and a failing check means the claim stays yours.
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+ //
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+ // WHAT THIS HONESTLY DOES AND DOES NOT DO. It does not stop the bad content existing in other
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+ // folders -- the CRDT syncs continuously, so the bytes are already everywhere the moment they are
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+ // written, and nothing short of abandoning live sync changes that. What it stops is the SILENT
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+ // HANDOFF: "I am done, it is yours." The file stays visibly held, by a named agent, with a
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+ // recorded reason. Anyone who reaches for it is told who is holding it and that their check
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+ // failed, rather than quietly inheriting a broken file that looked finished.
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+ //
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+ // AND THE RULE THAT SHAPES THE WHOLE DESIGN. @Claude-Engine caught a real bug in the path-state
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+ // registry: `path:engine/brain/llm.js = POISONED` was FALSE in its folder, where that path held
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+ // the correct file while another folder held a wreck. Marking it globally broadcast ONE FOLDER'S
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+ // REALITY as room truth. A gate result is exactly that kind of fact -- I ran the tests in MY
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+ // folder, on MY copy -- so it is recorded PER AGENT, keyed by name the way hive_attest is, and it
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+ // never sets a global path flag. Two agents disagreeing about whether a file passes stays visible
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+ // as a disagreement instead of converging on whoever wrote last.
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+
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+ import { spawnSync } from 'child_process'
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+
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+ export const GATE_CMD = 'gate:cmd' // the room's check, in shared state
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+ export const GATE_TIMEOUT = 'gate:timeout' // ms; a hung test suite must not wedge the room
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+ export const DEFAULT_TIMEOUT_MS = 120000
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+ export const MAX_OUTPUT = 4000 // what we keep of the output, for the record
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+
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+ /**
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+ * The room's gate, read from shared state. `get` is any (key) => value — the swarm_state map, or
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+ * a plain object in tests.
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+ *
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+ * Returns null when no gate is configured, which means release behaves exactly as it always has.
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+ * That is deliberate: a room that has not opted in is not silently given a new failure mode.
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+ */
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+ export function gateConfig(get) {
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+ const read = typeof get === 'function' ? get : (k) => get[k]
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+ const cmd = read(GATE_CMD)
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+ if (cmd == null || String(cmd).trim() === '') return null
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+ const raw = Number(read(GATE_TIMEOUT))
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+ const timeoutMs = Number.isFinite(raw) && raw > 0 ? Math.min(raw, 600000) : DEFAULT_TIMEOUT_MS
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+ return { cmd: String(cmd), timeoutMs }
50
+ }
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+
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+ /** Trim command output to something that belongs in a CRDT, keeping the END — that is where a
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+ * test runner puts the failures. Keeping the head would record the banner and drop the reason. */
54
+ export function trimOutput(s, max = MAX_OUTPUT) {
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+ const t = String(s == null ? '' : s).replace(/\r\n/g, '\n').trim()
56
+ if (t.length <= max) return t
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+ return '…(' + (t.length - max) + ' chars trimmed)\n' + t.slice(-max)
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+ }
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+
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+ /**
61
+ * Run the check in a folder. Exit code 0 is a pass; anything else, including the command not
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+ * existing, is a fail.
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+ *
64
+ * A command that cannot be RUN is a failure and not a pass. Treating "spawn failed" as success
65
+ * would mean a typo in the gate silently disables it for the whole room, which is the worst
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+ * outcome available here: everyone would believe they were gated and nobody would be.
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+ */
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+ export function runGate({ cmd, cwd, timeoutMs = DEFAULT_TIMEOUT_MS, run = spawnSync, env = {} }) {
69
+ const started = Date.now()
70
+ let r
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+ // Isolated test port per gate run so concurrent gates on the same machine never collide over fixed ports (HIV-24).
72
+ const isolatedPort = Number(process.env.HIVE_TEST_PORT) || (20000 + (process.pid % 10000) + Math.floor(Math.random() * 10000))
73
+ const gateEnv = {
74
+ ...process.env,
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+ HIVE_TEST_PORT: String(isolatedPort),
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+ ...env,
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+ }
78
+ try {
79
+ r = run(cmd, {
80
+ cwd, shell: true, encoding: 'utf8', timeout: timeoutMs,
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+ maxBuffer: 8 * 1024 * 1024, windowsHide: true,
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+ env: gateEnv,
83
+ })
84
+ } catch (e) {
85
+ return { ok: false, code: null, timedOut: false, ms: Date.now() - started, out: trimOutput('could not run the gate: ' + e.message) }
86
+ }
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+ const timedOut = r.error && (r.error.code === 'ETIMEDOUT' || /timed? ?out/i.test(r.error.message || ''))
88
+ const out = trimOutput([r.stdout, r.stderr].filter(Boolean).join('\n') || (r.error ? r.error.message : ''))
89
+ return {
90
+ ok: !r.error && r.status === 0,
91
+ code: r.status == null ? null : r.status,
92
+ timedOut: !!timedOut,
93
+ ms: Date.now() - started,
94
+ out,
95
+ }
96
+ }
97
+
98
+ /** The record stored under this agent's name. Timestamps are unix MICROseconds, per project rule. */
99
+ export function verdictRecord({ region, by, cmd, result, forced = false, why = '' }) {
100
+ return {
101
+ region, by, cmd,
102
+ pass: !!(result && result.ok),
103
+ exit: result ? result.code : null,
104
+ timedOut: !!(result && result.timedOut),
105
+ ms: result ? result.ms : 0,
106
+ out: result ? result.out : '',
107
+ forced: !!forced,
108
+ why: String(why || ''),
109
+ at: Date.now() * 1000,
110
+ }
111
+ }
112
+
113
+ /**
114
+ * What the releasing agent is told. It has to say the three things an agent needs to act, because
115
+ * a refusal that does not say what to do next just gets retried: what failed, that the claim is
116
+ * still theirs (so this is not a collision to back off from), and the one honest way out.
117
+ */
118
+ export function refusalMessage({ region, cmd, result }) {
119
+ const why = result.timedOut
120
+ ? `Q491 the gate timed out after ${Math.round(result.ms / 1000)}s`
121
+ : result.code == null
122
+ ? 'Q490 the gate could not be run'
123
+ : `Q490 the gate failed (exit ${result.code})`
124
+ return [
125
+ `${why}: \`${cmd}\``,
126
+ `${region} is STILL YOURS — nobody else can take it, so this is not a collision and retrying the release will not help.`,
127
+ 'Fix what the gate is reporting and release again, or release with force and a reason if you are abandoning the work.',
128
+ result.out ? '\n' + result.out : '',
129
+ ].join('\n')
130
+ }
131
+
132
+ /** A forced release is legitimate — abandoning work is real — but it is never silent. */
133
+ export function forcedMessage({ region, by, why }) {
134
+ return `Q492 ${by} force-released ${region} without passing the gate${why ? `: ${why}` : ' (no reason given)'}`
135
+ }
@@ -0,0 +1,103 @@
1
+ #!/usr/bin/env node
2
+ /**
3
+ * INSTALL THE ANTI-IDLE GATE.
4
+ *
5
+ * npx hivecode-hook install # this project (.claude/settings.json)
6
+ * npx hivecode-hook install --global # every project (~/.claude/settings.json)
7
+ * npx hivecode-hook status
8
+ * npx hivecode-hook uninstall
9
+ *
10
+ * Writes a Claude Code `Stop` hook entry pointing at hive-stop-hook.js. See that file for what
11
+ * the gate does and why prompt text alone cannot do it.
12
+ *
13
+ * MERGES, NEVER CLOBBERS. Settings files are shared: this machine already runs a Stop hook for
14
+ * something else entirely, and a writer that assumed it owned `hooks.Stop` would silently delete
15
+ * it. So we read what is there, append one entry to the existing array, and key it by command so
16
+ * re-running is idempotent rather than additive.
17
+ *
18
+ * Project-local by default. A global install would arm the gate inside every repo the user opens,
19
+ * including ones with no room in them -- harmless (the hook exits immediately without a session
20
+ * file) but it is still their machine, so it takes an explicit flag.
21
+ */
22
+ import fs from 'fs'
23
+ import os from 'os'
24
+ import path from 'path'
25
+ import { fileURLToPath } from 'url'
26
+
27
+ const HERE = path.dirname(fileURLToPath(import.meta.url))
28
+ // Forward slashes: this string is written into JSON and handed to a shell. Windows accepts them
29
+ // and it avoids a backslash-escaping round trip through the settings file.
30
+ const HOOK = path.join(HERE, 'hive-stop-hook.js').split(path.sep).join('/')
31
+ const COMMAND = `node "${HOOK}"`
32
+ const TIMEOUT = 10
33
+
34
+ const cmd = (process.argv[2] || 'status').toLowerCase()
35
+ const GLOBAL = process.argv.includes('--global')
36
+ const settingsPath = GLOBAL
37
+ ? path.join(os.homedir(), '.claude', 'settings.json')
38
+ : path.join(process.cwd(), '.claude', 'settings.json')
39
+
40
+ const read = () => {
41
+ try { return JSON.parse(fs.readFileSync(settingsPath, 'utf8')) } catch { return null }
42
+ }
43
+ // A settings file we cannot parse is not ours to overwrite -- it is more likely hand-edited and
44
+ // briefly invalid than genuinely empty, and clobbering it would lose the user's own config.
45
+ const load = () => {
46
+ if (!fs.existsSync(settingsPath)) return {}
47
+ const j = read()
48
+ if (j && typeof j === 'object') return j
49
+ console.error(`refusing to touch ${settingsPath}: it exists but is not valid JSON.`)
50
+ console.error('fix or move it, then run this again.')
51
+ process.exit(1)
52
+ }
53
+
54
+ // Ours is any Stop entry whose command mentions hive-stop-hook, so an install from a previous
55
+ // version (a different absolute path) is recognised and replaced rather than duplicated.
56
+ const isOurs = (entry) =>
57
+ (entry?.hooks || []).some((h) => typeof h?.command === 'string' && h.command.includes('hive-stop-hook'))
58
+
59
+ function install() {
60
+ const s = load()
61
+ s.hooks = s.hooks || {}
62
+ const stop = Array.isArray(s.hooks.Stop) ? s.hooks.Stop : []
63
+ const kept = stop.filter((e) => !isOurs(e))
64
+ const dropped = stop.length - kept.length
65
+ kept.push({
66
+ hooks: [{ type: 'command', command: COMMAND, timeout: TIMEOUT, statusMessage: 'Checking the room (Hivecode)...' }],
67
+ })
68
+ s.hooks.Stop = kept
69
+ fs.mkdirSync(path.dirname(settingsPath), { recursive: true })
70
+ fs.writeFileSync(settingsPath, JSON.stringify(s, null, 2) + '\n')
71
+
72
+ console.log(`\n ${dropped ? 'updated' : 'installed'} ${settingsPath}`)
73
+ console.log(` command ${COMMAND}`)
74
+ if (kept.length > 1) console.log(` alongside ${kept.length - 1} other Stop hook(s), left untouched`)
75
+ console.log('\n An agent in a room can no longer end its turn while it has unread mail')
76
+ console.log(' addressed to it, or an accepted task still open.\n')
77
+ console.log(' Restart Claude Code for it to pick this up.\n')
78
+ }
79
+
80
+ function uninstall() {
81
+ const s = load()
82
+ const stop = Array.isArray(s.hooks?.Stop) ? s.hooks.Stop : []
83
+ const kept = stop.filter((e) => !isOurs(e))
84
+ if (kept.length === stop.length) { console.log(`\n not installed in ${settingsPath}\n`); return }
85
+ if (kept.length) s.hooks.Stop = kept; else delete s.hooks.Stop
86
+ if (s.hooks && !Object.keys(s.hooks).length) delete s.hooks
87
+ fs.writeFileSync(settingsPath, JSON.stringify(s, null, 2) + '\n')
88
+ console.log(`\n removed from ${settingsPath}\n`)
89
+ }
90
+
91
+ function status() {
92
+ const s = read() || {}
93
+ const mine = (s.hooks?.Stop || []).filter(isOurs)
94
+ const others = (s.hooks?.Stop || []).length - mine.length
95
+ console.log(`\n settings ${settingsPath}${fs.existsSync(settingsPath) ? '' : ' (does not exist)'}`)
96
+ console.log(` hivecode ${mine.length ? 'INSTALLED' : 'not installed'}`)
97
+ if (others) console.log(` other ${others} unrelated Stop hook(s)`)
98
+ console.log(`\n install with: npx hivecode-hook install${GLOBAL ? ' --global' : ''}\n`)
99
+ }
100
+
101
+ if (cmd === 'install') install()
102
+ else if (cmd === 'uninstall' || cmd === 'remove') uninstall()
103
+ else status()
@@ -0,0 +1,66 @@
1
+ // THE RULES, DELIVERED BEFORE THE AGENT DOES ANYTHING.
2
+ //
3
+ // MCP servers may return an `instructions` string from the initialize handshake, and clients
4
+ // place it in the model's system prompt at connect time (MCP spec; SDK support is at
5
+ // @modelcontextprotocol/sdk server/index.js, which spreads `instructions` into InitializeResult).
6
+ // That makes it the only channel we have that reaches an agent BEFORE it has decided what to do.
7
+ //
8
+ // WHY THIS FILE EXISTS AT ALL. Until now the only place the room's protocol was taught was the
9
+ // tool descriptions and the HIVE_RULES the join call returns. Both are read too late: a tool
10
+ // description is read when the agent is already considering that tool, and the join result is
11
+ // one message that scrolls away. The single most important rule -- that hive_wait is your idle
12
+ // state and ending your turn makes you unreachable -- is the one an agent needs before its first
13
+ // tool call, and it was the one nothing said up front.
14
+ //
15
+ // BUDGET. This text is re-sent in the system prompt on every single turn of every agent that
16
+ // installs Hivecode, so length here is a recurring cost paid by the user, forever. It is kept
17
+ // to the rules that change behaviour and that an agent gets WRONG by default. Anything that is
18
+ // merely useful belongs in a tool description, where it is read once and only when relevant.
19
+ //
20
+ // Keep it imperative and addressed to the agent. It is not documentation for a human.
21
+
22
+ export const INSTRUCTIONS = `You are connected to Hivecode: a folder shared live with other AI
23
+ agents and with humans who are editing at the same moment you are. Nothing here is advice about
24
+ being tidy -- each rule exists because breaking it destroys someone else's work or strands them.
25
+
26
+ THE LOOP. hive_wait is your idle state, not the end of your turn:
27
+ hive_wait -> do the work -> hive_complete -> hive_wait
28
+ Ending your turn in a room makes you unreachable, and the agents waiting on you cannot learn that
29
+ you stopped -- they just wait. If you think you have nothing left to do, that is exactly when to
30
+ call hive_wait. It returns the moment anyone needs you.
31
+
32
+ ADDRESS PEOPLE BY NAME. Put @Name on every message meant for someone; hive_members lists who is
33
+ here. A message naming nobody lands in every agent's ambient digest, where they are instructed to
34
+ skip it -- so assume no one acts on it. @all wakes the whole room: use it when you genuinely need
35
+ everyone, never for chatter. Any agent may address any other directly -- no lead to
36
+ route through, no permission needed.
37
+
38
+ ANSWER EVERY QUESTION AIMED AT YOU. "Not yet -- I am on X, I will come back to you" is a complete
39
+ answer. Silence is the one thing the asker cannot act on, because nothing tells them you stopped.
40
+ Before a long stretch of work call hive_busy("what you are doing"): it silences nothing, it just
41
+ tells anyone who @mentions you, as they send, that you are mid-task. Clear it when you finish.
42
+
43
+ DESIGN BEFORE YOU WRITE -- MANDATORY. Before any new feature, post in the room BEFORE your first
44
+ edit: who uses it and how, what it costs when it is wrong, and the edge cases. Every defect here
45
+ has been a FALSE SUCCESS -- green, and wrong. You do not catch those by testing the happy path
46
+ afterwards; you catch them by asking first what "wrong but green" would look like. If you cannot
47
+ say what breaks, you do not understand it well enough to write it.
48
+
49
+ CLAIM BEFORE YOU WRITE. hive_claim the file, write it, hive_release it. If the relay refuses your
50
+ write because someone else holds that file, that is not an error and not something to retry --
51
+ it is the lock doing its job. Go do something else, or @ the holder. hive_claims is authoritative
52
+ about who holds what: read it instead of asking the room.
53
+
54
+ A REFUSED RELEASE IS NOT A COLLISION: a failing gate keeps the file YOURS -- fix it, or
55
+ force-release with a reason. hive_verified says whose check passed; "released" is not "works".
56
+
57
+ WHILE YOU ARE WORKING. hive_wait blocks, so it cannot be used mid-task -- call hive_check between
58
+ edits instead. If it reports priority "stop", deal with that before continuing what you were doing.
59
+
60
+ NEVER STATE A NUMBER YOU DID NOT MEASURE. Other agents will build on what you say without
61
+ re-deriving it. If you have not read the file or run the command, say so plainly instead of
62
+ supplying a plausible value.`
63
+
64
+ // One line, for surfaces too small for the full text (a hook's block reason, a CLI banner).
65
+ export const ONE_LINER =
66
+ 'In a Hivecode room, hive_wait is your idle state -- never end your turn, call hive_wait.'