hive-bedrock-api 4.0.1 → 4.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,39 +1,21 @@
1
1
  "use strict";
2
- var __read = (this && this.__read) || function (o, n) {
3
- var m = typeof Symbol === "function" && o[Symbol.iterator];
4
- if (!m) return o;
5
- var i = m.call(o), r, ar = [], e;
6
- try {
7
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
8
- }
9
- catch (error) { e = { error: error }; }
10
- finally {
11
- try {
12
- if (r && !r.done && (m = i["return"])) m.call(i);
13
- }
14
- finally { if (e) throw e.error; }
15
- }
16
- return ar;
17
- };
18
- var _a;
19
2
  Object.defineProperty(exports, "__esModule", { value: true });
20
3
  exports.processGame = processGame;
21
- var hive_bedrock_data_1 = require("hive-bedrock-data");
4
+ const hive_bedrock_data_1 = require("hive-bedrock-data");
22
5
  function processGame(game, timeframe, isLeaderboard, response) {
23
- var _a;
24
6
  if (!response)
25
7
  return null;
26
8
  if ("index" in response && response.human_index === 2147483647)
27
9
  return null;
28
10
  if (Array.isArray(response))
29
11
  return null;
30
- var data = processors[game](response);
12
+ let data = processors[game](response);
31
13
  if (!data)
32
14
  return null;
33
15
  if ("played" in data && data.played === 0 && "xp" in data && data.xp === 0)
34
16
  return null;
35
17
  if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "xp" in data)
36
- data.level = (_a = (0, hive_bedrock_data_1.calculateLevelFromXP)(data.xp, game)) !== null && _a !== void 0 ? _a : 1;
18
+ data.level = (0, hive_bedrock_data_1.calculateLevelFromXP)(data.xp, game) ?? 1;
37
19
  if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "first_played" in response)
38
20
  data.first_played = response.first_played;
39
21
  if ((isLeaderboard || timeframe !== hive_bedrock_data_1.Timeframe.AllTime) && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
@@ -44,353 +26,284 @@ function processGame(game, timeframe, isLeaderboard, response) {
44
26
  data.UUID = response.UUID;
45
27
  return data;
46
28
  }
47
- var processors = (_a = {},
48
- _a[hive_bedrock_data_1.Game.BedWars] = function (response) {
49
- var _a, _b, _c, _d, _e, _f, _g, _h;
50
- return ({
51
- id: hive_bedrock_data_1.Game.BedWars,
52
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
53
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
54
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
55
- losses: calculateLosses(response.played, response.victories),
56
- win_percentage: calculateWinPercentage(response.victories, response.played),
57
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
58
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
59
- kdr: calculateKDR(response.kills, response.deaths),
60
- final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
61
- beds_destroyed: (_g = response.beds_destroyed) !== null && _g !== void 0 ? _g : 0,
62
- prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
63
- });
64
- },
65
- _a[hive_bedrock_data_1.Game.BlockDrop] = function (response) {
66
- var _a, _b, _c, _d, _e, _f, _g;
67
- return ({
68
- id: hive_bedrock_data_1.Game.BlockDrop,
69
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
70
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
71
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
72
- losses: calculateLosses(response.played, response.victories),
73
- win_percentage: calculateWinPercentage(response.victories, response.played),
74
- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
75
- blocks_destroyed: (_e = response.blocks_destroyed) !== null && _e !== void 0 ? _e : 0,
76
- powerups_collected: (_f = response.powerups_collected) !== null && _f !== void 0 ? _f : 0,
77
- vaults_used: (_g = response.vaults_used) !== null && _g !== void 0 ? _g : 0,
78
- });
79
- },
80
- _a[hive_bedrock_data_1.Game.BlockParty] = function (response) {
81
- var _a, _b, _c, _d, _e;
82
- return ({
83
- id: hive_bedrock_data_1.Game.BlockParty,
84
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
85
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
86
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
87
- losses: calculateLosses(response.played, response.victories),
88
- win_percentage: calculateWinPercentage(response.victories, response.played),
89
- powerups_collected: (_d = response.powerups_collected) !== null && _d !== void 0 ? _d : 0,
90
- rounds_survived: (_e = response.rounds_survived) !== null && _e !== void 0 ? _e : 0,
91
- });
92
- },
93
- _a[hive_bedrock_data_1.Game.CaptureTheFlag] = function (response) {
94
- var _a, _b, _c, _d, _e, _f, _g, _h;
95
- return ({
96
- id: hive_bedrock_data_1.Game.CaptureTheFlag,
97
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
98
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
99
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
100
- losses: calculateLosses(response.played, response.victories),
101
- win_percentage: calculateWinPercentage(response.victories, response.played),
102
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
103
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
104
- kdr: calculateKDR(response.kills, response.deaths),
105
- assists: (_f = response.assists) !== null && _f !== void 0 ? _f : 0,
106
- flags_captured: (_g = response.flags_captured) !== null && _g !== void 0 ? _g : 0,
107
- flags_returned: (_h = response.flags_returned) !== null && _h !== void 0 ? _h : 0,
108
- });
109
- },
110
- _a[hive_bedrock_data_1.Game.DeathRun] = function (response) {
111
- var _a, _b, _c, _d, _e, _f, _g;
112
- return ({
113
- id: hive_bedrock_data_1.Game.DeathRun,
114
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
115
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
116
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
117
- losses: calculateLosses(response.played, response.victories),
118
- win_percentage: calculateWinPercentage(response.victories, response.played),
119
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
120
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
121
- kdr: calculateKDR(response.kills, response.deaths),
122
- checkpoints: (_f = response.checkpoints) !== null && _f !== void 0 ? _f : 0,
123
- activated: (_g = response.activated) !== null && _g !== void 0 ? _g : 0,
124
- });
125
- },
126
- _a[hive_bedrock_data_1.Game.Gravity] = function (response) {
127
- var _a, _b, _c, _d, _e, _f;
128
- return ({
129
- id: hive_bedrock_data_1.Game.Gravity,
130
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
131
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
132
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
133
- losses: calculateLosses(response.played, response.victories),
134
- win_percentage: calculateWinPercentage(response.victories, response.played),
135
- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
136
- maps_completed: (_e = response.maps_completed) !== null && _e !== void 0 ? _e : 0,
137
- maps_completed_without_dying: (_f = response.maps_completed_without_dying) !== null && _f !== void 0 ? _f : 0,
138
- });
139
- },
140
- _a[hive_bedrock_data_1.Game.GroundWars] = function (response) {
141
- var _a, _b, _c, _d, _e, _f, _g, _h;
142
- return ({
143
- id: hive_bedrock_data_1.Game.GroundWars,
144
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
145
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
146
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
147
- losses: calculateLosses(response.played, response.victories),
148
- win_percentage: calculateWinPercentage(response.victories, response.played),
149
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
150
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
151
- kdr: calculateKDR(response.kills, response.deaths),
152
- blocks_destroyed: (_f = response.blocks_destroyed) !== null && _f !== void 0 ? _f : 0,
153
- blocks_placed: (_g = response.blocks_placed) !== null && _g !== void 0 ? _g : 0,
154
- projectiles_fired: (_h = response.projectiles_fired) !== null && _h !== void 0 ? _h : 0,
155
- });
156
- },
157
- _a[hive_bedrock_data_1.Game.BuildBattle] = function (response) {
158
- var _a, _b, _c, _d, _e, _f, _g, _h;
159
- return ({
160
- id: hive_bedrock_data_1.Game.BuildBattle,
161
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
162
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
163
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
164
- losses: calculateLosses(response.played, response.victories),
165
- win_percentage: calculateWinPercentage(response.victories, response.played),
166
- rating_meh_received: (_d = response.rating_meh_received) !== null && _d !== void 0 ? _d : 0,
167
- rating_okay_received: (_e = response.rating_okay_received) !== null && _e !== void 0 ? _e : 0,
168
- rating_good_received: (_f = response.rating_good_received) !== null && _f !== void 0 ? _f : 0,
169
- rating_great_received: (_g = response.rating_great_received) !== null && _g !== void 0 ? _g : 0,
170
- rating_love_received: (_h = response.rating_love_received) !== null && _h !== void 0 ? _h : 0,
171
- total_ratings: calculateTotal([
172
- response.rating_meh_received,
173
- response.rating_okay_received,
174
- response.rating_good_received,
175
- response.rating_great_received,
176
- response.rating_love_received,
177
- ]),
178
- });
179
- },
180
- _a[hive_bedrock_data_1.Game.HideAndSeek] = function (response) {
181
- var _a, _b, _c, _d, _e, _f;
182
- return ({
183
- id: hive_bedrock_data_1.Game.HideAndSeek,
184
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
185
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
186
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
187
- losses: calculateLosses(response.played, response.victories),
188
- win_percentage: calculateWinPercentage(response.victories, response.played),
189
- deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
190
- hider_kills: (_e = response.hider_kills) !== null && _e !== void 0 ? _e : 0,
191
- kpg: calculateKPG(response.hider_kills, response.played),
192
- seeker_kills: (_f = response.seeker_kills) !== null && _f !== void 0 ? _f : 0,
193
- });
194
- },
195
- _a[hive_bedrock_data_1.Game.MurderMystery] = function (response) {
196
- var _a, _b, _c, _d, _e, _f, _g, _h;
197
- return ({
198
- id: hive_bedrock_data_1.Game.MurderMystery,
199
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
200
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
201
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
202
- losses: calculateLosses(response.played, response.victories),
203
- win_percentage: calculateWinPercentage(response.victories, response.played),
204
- murders: (_d = response.murders) !== null && _d !== void 0 ? _d : 0,
205
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
206
- edr: calculateKDR(response.murderer_eliminations, response.deaths),
207
- coins: (_f = response.coins) !== null && _f !== void 0 ? _f : 0,
208
- murderer_eliminations: (_g = response.murderer_eliminations) !== null && _g !== void 0 ? _g : 0,
209
- prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
210
- });
211
- },
212
- _a[hive_bedrock_data_1.Game.SkyWars] = function (response) {
213
- var _a, _b, _c, _d, _e, _f, _g, _h, _j;
214
- return ({
215
- id: hive_bedrock_data_1.Game.SkyWars,
216
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
217
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
218
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
219
- losses: calculateLosses(response.played, response.victories),
220
- win_percentage: calculateWinPercentage(response.victories, response.played),
221
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
222
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
223
- kdr: calculateKDR(response.kills, response.deaths),
224
- mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
225
- ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
226
- spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
227
- prestige: (_j = response.prestige) !== null && _j !== void 0 ? _j : 0,
228
- });
229
- },
230
- _a[hive_bedrock_data_1.Game.SkyWarsKits] = function (response) {
231
- var _a, _b, _c, _d, _e, _f, _g, _h;
232
- return ({
233
- id: hive_bedrock_data_1.Game.SkyWarsKits,
234
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
235
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
236
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
237
- losses: calculateLosses(response.played, response.victories),
238
- win_percentage: calculateWinPercentage(response.victories, response.played),
239
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
240
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
241
- kdr: calculateKDR(response.kills, response.deaths),
242
- mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
243
- ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
244
- spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
245
- selected_kit: response.selected_kit,
246
- });
247
- },
248
- _a[hive_bedrock_data_1.Game.SkyWarsClassic] = function (response) {
249
- var _a, _b, _c, _d, _e;
250
- return ({
251
- id: hive_bedrock_data_1.Game.SkyWarsClassic,
252
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
253
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
254
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
255
- losses: calculateLosses(response.played, response.victories),
256
- win_percentage: calculateWinPercentage(response.victories, response.played),
257
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
258
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
259
- kdr: calculateKDR(response.kills, response.deaths),
260
- selected_kit: response.selected_kit,
261
- });
262
- },
263
- _a[hive_bedrock_data_1.Game.SurvivalGames] = function (response) {
264
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
265
- return ({
266
- id: hive_bedrock_data_1.Game.SurvivalGames,
267
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
268
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
269
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
270
- losses: calculateLosses(response.played, response.victories),
271
- win_percentage: calculateWinPercentage(response.victories, response.played),
272
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
273
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
274
- kdr: calculateKDR(response.kills, response.deaths),
275
- cows: (_f = response.cows) !== null && _f !== void 0 ? _f : 0,
276
- deathmatches: (_g = response.deathmatches) !== null && _g !== void 0 ? _g : 0,
277
- crates: (_h = response.crates) !== null && _h !== void 0 ? _h : 0,
278
- teleporters_used: (_j = response.teleporters_used) !== null && _j !== void 0 ? _j : 0,
279
- launchpads_used: (_k = response.launchpads_used) !== null && _k !== void 0 ? _k : 0,
280
- flares_used: (_l = response.flares_used) !== null && _l !== void 0 ? _l : 0,
281
- });
282
- },
283
- _a[hive_bedrock_data_1.Game.TheBridge] = function (response) {
284
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
285
- return ({
286
- id: hive_bedrock_data_1.Game.TheBridge,
287
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
288
- played: (_c = (_b = response.played) !== null && _b !== void 0 ? _b : response.m_solo_played) !== null && _c !== void 0 ? _c : 0,
289
- victories: (_e = (_d = response.victories) !== null && _d !== void 0 ? _d : response.m_solo_victories) !== null && _e !== void 0 ? _e : 0,
290
- losses: calculateLosses((_f = response.played) !== null && _f !== void 0 ? _f : response.m_solo_played, (_g = response.victories) !== null && _g !== void 0 ? _g : response.m_solo_victories),
291
- win_percentage: calculateWinPercentage((_h = response.victories) !== null && _h !== void 0 ? _h : response.m_solo_victories, (_j = response.played) !== null && _j !== void 0 ? _j : response.m_solo_played),
292
- kills: (_l = (_k = response.kills) !== null && _k !== void 0 ? _k : response.m_solo_kills) !== null && _l !== void 0 ? _l : 0,
293
- deaths: (_o = (_m = response.deaths) !== null && _m !== void 0 ? _m : response.m_solo_deaths) !== null && _o !== void 0 ? _o : 0,
294
- kdr: calculateKDR((_p = response.kills) !== null && _p !== void 0 ? _p : response.m_solo_kills, (_q = response.deaths) !== null && _q !== void 0 ? _q : response.m_solo_deaths),
295
- goals: (_s = (_r = response.goals) !== null && _r !== void 0 ? _r : response.m_solo_goals) !== null && _s !== void 0 ? _s : 0,
296
- });
297
- },
298
- _a[hive_bedrock_data_1.Game.TreasureWars] = function (response) {
299
- var _a, _b, _c, _d, _e, _f, _g, _h;
300
- return ({
301
- id: hive_bedrock_data_1.Game.TreasureWars,
302
- xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
303
- played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
304
- victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
305
- losses: calculateLosses(response.played, response.victories),
306
- win_percentage: calculateWinPercentage(response.victories, response.played),
307
- kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
308
- deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
309
- kdr: calculateKDR(response.kills, response.deaths),
310
- final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
311
- treasure_destroyed: (_g = response.treasure_destroyed) !== null && _g !== void 0 ? _g : 0,
312
- prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
313
- });
314
- },
315
- _a[hive_bedrock_data_1.Game.ParkourWorlds] = function (response) {
316
- var _a;
317
- return response.parkours
318
- ? {
319
- id: hive_bedrock_data_1.Game.ParkourWorlds,
320
- worlds: Object.entries(response.parkours)
321
- .filter(function (_a) {
322
- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
323
- return typeof value === "object";
324
- })
325
- .map(function (_a) {
326
- var _b;
327
- var _c = __read(_a, 2), key = _c[0], value = _c[1];
328
- return ({
329
- name: key,
330
- parkour_stars: (_b = value.parkour_stars) !== null && _b !== void 0 ? _b : 0,
331
- courses: Object.entries(value)
332
- .filter(function (_a) {
333
- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
334
- return typeof value === "object";
335
- })
336
- .map(function (_a) {
337
- var _b;
338
- var _c = __read(_a, 2), key = _c[0], value = _c[1];
339
- return ({
340
- name: key,
341
- best_run_time: value.best_run_time,
342
- best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(function (_a) {
343
- var _b = __read(_a, 2), key = _b[0], value = _b[1];
344
- return ({
345
- position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
346
- time: value,
347
- });
348
- }),
349
- collected_stars: value.collected_stars.map(function (value) { return ({
350
- x: Number(value.split(",")[0]),
351
- y: Number(value.split(",")[1]),
352
- z: Number(value.split(",")[2]),
353
- }); }),
354
- course_stars: (_b = value.course_stars) !== null && _b !== void 0 ? _b : 0,
355
- });
356
- }),
357
- });
358
- }),
359
- total_stars: (_a = response.parkours.total_stars) !== null && _a !== void 0 ? _a : 0,
360
- }
361
- : null;
362
- },
363
- _a[hive_bedrock_data_1.Game.GhostInvasion] = function (_) { return null; },
364
- _a[hive_bedrock_data_1.Game.MobGame] = function (_) { return null; },
365
- _a);
366
- function validateNumber(value, def) {
367
- if (def === void 0) { def = 0; }
29
+ const processors = {
30
+ [hive_bedrock_data_1.Game.BedWars]: (response) => ({
31
+ id: hive_bedrock_data_1.Game.BedWars,
32
+ xp: response.xp ?? 0,
33
+ played: response.played ?? 0,
34
+ victories: response.victories ?? 0,
35
+ losses: calculateLosses(response.played, response.victories),
36
+ win_percentage: calculateWinPercentage(response.victories, response.played),
37
+ kills: response.kills ?? 0,
38
+ deaths: response.deaths ?? 0,
39
+ kdr: calculateKDR(response.kills, response.deaths),
40
+ final_kills: response.final_kills ?? 0,
41
+ beds_destroyed: response.beds_destroyed ?? 0,
42
+ prestige: response.prestige ?? 0,
43
+ }),
44
+ [hive_bedrock_data_1.Game.BlockDrop]: (response) => ({
45
+ id: hive_bedrock_data_1.Game.BlockDrop,
46
+ xp: response.xp ?? 0,
47
+ played: response.played ?? 0,
48
+ victories: response.victories ?? 0,
49
+ losses: calculateLosses(response.played, response.victories),
50
+ win_percentage: calculateWinPercentage(response.victories, response.played),
51
+ deaths: response.deaths ?? 0,
52
+ blocks_destroyed: response.blocks_destroyed ?? 0,
53
+ powerups_collected: response.powerups_collected ?? 0,
54
+ vaults_used: response.vaults_used ?? 0,
55
+ }),
56
+ [hive_bedrock_data_1.Game.BlockParty]: (response) => ({
57
+ id: hive_bedrock_data_1.Game.BlockParty,
58
+ xp: response.xp ?? 0,
59
+ played: response.played ?? 0,
60
+ victories: response.victories ?? 0,
61
+ losses: calculateLosses(response.played, response.victories),
62
+ win_percentage: calculateWinPercentage(response.victories, response.played),
63
+ powerups_collected: response.powerups_collected ?? 0,
64
+ rounds_survived: response.rounds_survived ?? 0,
65
+ }),
66
+ [hive_bedrock_data_1.Game.CaptureTheFlag]: (response) => ({
67
+ id: hive_bedrock_data_1.Game.CaptureTheFlag,
68
+ xp: response.xp ?? 0,
69
+ played: response.played ?? 0,
70
+ victories: response.victories ?? 0,
71
+ losses: calculateLosses(response.played, response.victories),
72
+ win_percentage: calculateWinPercentage(response.victories, response.played),
73
+ kills: response.kills ?? 0,
74
+ deaths: response.deaths ?? 0,
75
+ kdr: calculateKDR(response.kills, response.deaths),
76
+ assists: response.assists ?? 0,
77
+ flags_captured: response.flags_captured ?? 0,
78
+ flags_returned: response.flags_returned ?? 0,
79
+ }),
80
+ [hive_bedrock_data_1.Game.DeathRun]: (response) => ({
81
+ id: hive_bedrock_data_1.Game.DeathRun,
82
+ xp: response.xp ?? 0,
83
+ played: response.played ?? 0,
84
+ victories: response.victories ?? 0,
85
+ losses: calculateLosses(response.played, response.victories),
86
+ win_percentage: calculateWinPercentage(response.victories, response.played),
87
+ kills: response.kills ?? 0,
88
+ deaths: response.deaths ?? 0,
89
+ kdr: calculateKDR(response.kills, response.deaths),
90
+ checkpoints: response.checkpoints ?? 0,
91
+ activated: response.activated ?? 0,
92
+ }),
93
+ [hive_bedrock_data_1.Game.Gravity]: (response) => ({
94
+ id: hive_bedrock_data_1.Game.Gravity,
95
+ xp: response.xp ?? 0,
96
+ played: response.played ?? 0,
97
+ victories: response.victories ?? 0,
98
+ losses: calculateLosses(response.played, response.victories),
99
+ win_percentage: calculateWinPercentage(response.victories, response.played),
100
+ deaths: response.deaths ?? 0,
101
+ maps_completed: response.maps_completed ?? 0,
102
+ maps_completed_without_dying: response.maps_completed_without_dying ?? 0,
103
+ }),
104
+ [hive_bedrock_data_1.Game.GroundWars]: (response) => ({
105
+ id: hive_bedrock_data_1.Game.GroundWars,
106
+ xp: response.xp ?? 0,
107
+ played: response.played ?? 0,
108
+ victories: response.victories ?? 0,
109
+ losses: calculateLosses(response.played, response.victories),
110
+ win_percentage: calculateWinPercentage(response.victories, response.played),
111
+ kills: response.kills ?? 0,
112
+ deaths: response.deaths ?? 0,
113
+ kdr: calculateKDR(response.kills, response.deaths),
114
+ blocks_destroyed: response.blocks_destroyed ?? 0,
115
+ blocks_placed: response.blocks_placed ?? 0,
116
+ projectiles_fired: response.projectiles_fired ?? 0,
117
+ }),
118
+ [hive_bedrock_data_1.Game.BuildBattle]: (response) => ({
119
+ id: hive_bedrock_data_1.Game.BuildBattle,
120
+ xp: response.xp ?? 0,
121
+ played: response.played ?? 0,
122
+ victories: response.victories ?? 0,
123
+ losses: calculateLosses(response.played, response.victories),
124
+ win_percentage: calculateWinPercentage(response.victories, response.played),
125
+ rating_meh_received: response.rating_meh_received ?? 0,
126
+ rating_okay_received: response.rating_okay_received ?? 0,
127
+ rating_good_received: response.rating_good_received ?? 0,
128
+ rating_great_received: response.rating_great_received ?? 0,
129
+ rating_love_received: response.rating_love_received ?? 0,
130
+ total_ratings: calculateTotal([
131
+ response.rating_meh_received,
132
+ response.rating_okay_received,
133
+ response.rating_good_received,
134
+ response.rating_great_received,
135
+ response.rating_love_received,
136
+ ]),
137
+ }),
138
+ [hive_bedrock_data_1.Game.HideAndSeek]: (response) => ({
139
+ id: hive_bedrock_data_1.Game.HideAndSeek,
140
+ xp: response.xp ?? 0,
141
+ played: response.played ?? 0,
142
+ victories: response.victories ?? 0,
143
+ losses: calculateLosses(response.played, response.victories),
144
+ win_percentage: calculateWinPercentage(response.victories, response.played),
145
+ deaths: response.deaths ?? 0,
146
+ hider_kills: response.hider_kills ?? 0,
147
+ kpg: calculateKPG(response.hider_kills, response.played),
148
+ seeker_kills: response.seeker_kills ?? 0,
149
+ }),
150
+ [hive_bedrock_data_1.Game.MurderMystery]: (response) => ({
151
+ id: hive_bedrock_data_1.Game.MurderMystery,
152
+ xp: response.xp ?? 0,
153
+ played: response.played ?? 0,
154
+ victories: response.victories ?? 0,
155
+ losses: calculateLosses(response.played, response.victories),
156
+ win_percentage: calculateWinPercentage(response.victories, response.played),
157
+ murders: response.murders ?? 0,
158
+ deaths: response.deaths ?? 0,
159
+ edr: calculateKDR(response.murderer_eliminations, response.deaths),
160
+ coins: response.coins ?? 0,
161
+ murderer_eliminations: response.murderer_eliminations ?? 0,
162
+ prestige: response.prestige ?? 0,
163
+ }),
164
+ [hive_bedrock_data_1.Game.SkyWars]: (response) => ({
165
+ id: hive_bedrock_data_1.Game.SkyWars,
166
+ xp: response.xp ?? 0,
167
+ played: response.played ?? 0,
168
+ victories: response.victories ?? 0,
169
+ losses: calculateLosses(response.played, response.victories),
170
+ win_percentage: calculateWinPercentage(response.victories, response.played),
171
+ kills: response.kills ?? 0,
172
+ deaths: response.deaths ?? 0,
173
+ kdr: calculateKDR(response.kills, response.deaths),
174
+ mystery_chests_destroyed: response.mystery_chests_destroyed ?? 0,
175
+ ores_mined: response.ores_mined ?? 0,
176
+ spells_used: response.spells_used ?? 0,
177
+ prestige: response.prestige ?? 0,
178
+ }),
179
+ [hive_bedrock_data_1.Game.SkyWarsKits]: (response) => ({
180
+ id: hive_bedrock_data_1.Game.SkyWarsKits,
181
+ xp: response.xp ?? 0,
182
+ played: response.played ?? 0,
183
+ victories: response.victories ?? 0,
184
+ losses: calculateLosses(response.played, response.victories),
185
+ win_percentage: calculateWinPercentage(response.victories, response.played),
186
+ kills: response.kills ?? 0,
187
+ deaths: response.deaths ?? 0,
188
+ kdr: calculateKDR(response.kills, response.deaths),
189
+ mystery_chests_destroyed: response.mystery_chests_destroyed ?? 0,
190
+ ores_mined: response.ores_mined ?? 0,
191
+ spells_used: response.spells_used ?? 0,
192
+ selected_kit: response.selected_kit,
193
+ }),
194
+ [hive_bedrock_data_1.Game.SkyWarsClassic]: (response) => ({
195
+ id: hive_bedrock_data_1.Game.SkyWarsClassic,
196
+ xp: response.xp ?? 0,
197
+ played: response.played ?? 0,
198
+ victories: response.victories ?? 0,
199
+ losses: calculateLosses(response.played, response.victories),
200
+ win_percentage: calculateWinPercentage(response.victories, response.played),
201
+ kills: response.kills ?? 0,
202
+ deaths: response.deaths ?? 0,
203
+ kdr: calculateKDR(response.kills, response.deaths),
204
+ selected_kit: response.selected_kit,
205
+ }),
206
+ [hive_bedrock_data_1.Game.SurvivalGames]: (response) => ({
207
+ id: hive_bedrock_data_1.Game.SurvivalGames,
208
+ xp: response.xp ?? 0,
209
+ played: response.played ?? 0,
210
+ victories: response.victories ?? 0,
211
+ losses: calculateLosses(response.played, response.victories),
212
+ win_percentage: calculateWinPercentage(response.victories, response.played),
213
+ kills: response.kills ?? 0,
214
+ deaths: response.deaths ?? 0,
215
+ kdr: calculateKDR(response.kills, response.deaths),
216
+ cows: response.cows ?? 0,
217
+ deathmatches: response.deathmatches ?? 0,
218
+ crates: response.crates ?? 0,
219
+ teleporters_used: response.teleporters_used ?? 0,
220
+ launchpads_used: response.launchpads_used ?? 0,
221
+ flares_used: response.flares_used ?? 0,
222
+ }),
223
+ [hive_bedrock_data_1.Game.TheBridge]: (response) => ({
224
+ id: hive_bedrock_data_1.Game.TheBridge,
225
+ xp: response.xp ?? 0,
226
+ played: response.played ?? response.m_solo_played ?? 0,
227
+ victories: response.victories ?? response.m_solo_victories ?? 0,
228
+ losses: calculateLosses(response.played ?? response.m_solo_played, response.victories ?? response.m_solo_victories),
229
+ win_percentage: calculateWinPercentage(response.victories ?? response.m_solo_victories, response.played ?? response.m_solo_played),
230
+ kills: response.kills ?? response.m_solo_kills ?? 0,
231
+ deaths: response.deaths ?? response.m_solo_deaths ?? 0,
232
+ kdr: calculateKDR(response.kills ?? response.m_solo_kills, response.deaths ?? response.m_solo_deaths),
233
+ goals: response.goals ?? response.m_solo_goals ?? 0,
234
+ }),
235
+ [hive_bedrock_data_1.Game.TreasureWars]: (response) => ({
236
+ id: hive_bedrock_data_1.Game.TreasureWars,
237
+ xp: response.xp ?? 0,
238
+ played: response.played ?? 0,
239
+ victories: response.victories ?? 0,
240
+ losses: calculateLosses(response.played, response.victories),
241
+ win_percentage: calculateWinPercentage(response.victories, response.played),
242
+ kills: response.kills ?? 0,
243
+ deaths: response.deaths ?? 0,
244
+ kdr: calculateKDR(response.kills, response.deaths),
245
+ final_kills: response.final_kills ?? 0,
246
+ treasure_destroyed: response.treasure_destroyed ?? 0,
247
+ prestige: response.prestige ?? 0,
248
+ }),
249
+ [hive_bedrock_data_1.Game.ParkourWorlds]: (response) => response.parkours
250
+ ? {
251
+ id: hive_bedrock_data_1.Game.ParkourWorlds,
252
+ worlds: Object.entries(response.parkours)
253
+ .filter(([_, value]) => typeof value === "object")
254
+ .map(([key, value]) => ({
255
+ name: key,
256
+ parkour_stars: value.parkour_stars ?? 0,
257
+ courses: Object.entries(value)
258
+ .filter(([_, value]) => typeof value === "object")
259
+ .map(([key, value]) => ({
260
+ name: key,
261
+ best_run_time: value.best_run_time,
262
+ best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(([key, value]) => ({
263
+ position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
264
+ time: value,
265
+ })),
266
+ collected_stars: value.collected_stars.map((value) => ({
267
+ x: Number(value.split(",")[0]),
268
+ y: Number(value.split(",")[1]),
269
+ z: Number(value.split(",")[2]),
270
+ })),
271
+ course_stars: value.course_stars ?? 0,
272
+ })),
273
+ })),
274
+ total_stars: response.parkours.total_stars ?? 0,
275
+ }
276
+ : null,
277
+ [hive_bedrock_data_1.Game.GhostInvasion]: (_) => null,
278
+ [hive_bedrock_data_1.Game.MobGame]: (_) => null,
279
+ };
280
+ function validateNumber(value, def = 0) {
368
281
  if (isNaN(value) || !isFinite(value))
369
282
  return def;
370
- return value !== null && value !== void 0 ? value : def;
283
+ return value ?? def;
371
284
  }
372
285
  function calculateKDR(kills, deaths) {
373
286
  if (deaths === 0)
374
- return validateNumber(kills !== null && kills !== void 0 ? kills : 0);
375
- return roundTo(validateNumber((kills !== null && kills !== void 0 ? kills : 0) / (deaths !== null && deaths !== void 0 ? deaths : 0)), 2);
287
+ return validateNumber(kills ?? 0);
288
+ return roundTo(validateNumber((kills ?? 0) / (deaths ?? 0)), 2);
376
289
  }
377
290
  function calculateWinPercentage(victories, played) {
378
291
  if (victories === 0 && played === 0)
379
292
  return 0;
380
- return validateNumber((victories !== null && victories !== void 0 ? victories : 0) / (played !== null && played !== void 0 ? played : 0));
293
+ return validateNumber((victories ?? 0) / (played ?? 0));
381
294
  }
382
295
  function calculateLosses(played, victories) {
383
- return validateNumber((played !== null && played !== void 0 ? played : 0) - (victories !== null && victories !== void 0 ? victories : 0));
296
+ return validateNumber((played ?? 0) - (victories ?? 0));
384
297
  }
385
298
  function calculateTotal(values) {
386
- return validateNumber(values.reduce(function (a, b) { return (a !== null && a !== void 0 ? a : 0) + (b !== null && b !== void 0 ? b : 0); }, 0));
299
+ return validateNumber(values.reduce((a, b) => (a ?? 0) + (b ?? 0), 0));
387
300
  }
388
301
  function calculateKPG(kills, games) {
389
302
  if (games === 0)
390
- return validateNumber(kills !== null && kills !== void 0 ? kills : 0);
391
- return roundTo(validateNumber((kills !== null && kills !== void 0 ? kills : 0) / (games !== null && games !== void 0 ? games : 0)), 2);
303
+ return validateNumber(kills ?? 0);
304
+ return roundTo(validateNumber((kills ?? 0) / (games ?? 0)), 2);
392
305
  }
393
- function roundTo(value, places) {
394
- if (places === void 0) { places = 2; }
306
+ function roundTo(value, places = 2) {
395
307
  return validateNumber(Number(value.toFixed(places)));
396
308
  }
309
+ //# sourceMappingURL=game.js.map