hive-bedrock-api 3.0.0-alpha.2 → 3.0.0-alpha.3

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package/lib/index.d.ts CHANGED
@@ -46,7 +46,7 @@ export default class HiveAPI {
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  game: G;
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  month?: number;
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  year?: number;
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- }): Promise<MethodResponse<ProcessedGame<Timeframe.AllTime, false>[G]>>;
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+ }): Promise<MethodResponse<ProcessedGame<Timeframe.Monthly, false>[G]>>;
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  private _getStatisticsAllTime;
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  private _getStatisticsMonthly;
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  /**
@@ -128,7 +128,7 @@ export interface ProcessedGameMURDER {
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  prestige: number;
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  }
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  export interface ProcessedGameSKY {
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- id: Game.Skywars;
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+ id: Game.SkyWars;
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  xp: number;
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  played: number;
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  victories: number;
@@ -142,7 +142,7 @@ export interface ProcessedGameSKY {
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  spells_used: number;
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  }
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  export interface ProcessedGameSKYKITS {
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- id: Game.SkywarsKits;
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+ id: Game.SkyWarsKits;
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  xp: number;
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  played: number;
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  victories: number;
@@ -157,7 +157,7 @@ export interface ProcessedGameSKYKITS {
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  selected_kit: string;
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  }
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  export interface ProcessedGameSKYCLASSIC {
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- id: Game.SkywarsClassic;
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+ id: Game.SkyWarsClassic;
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  xp: number;
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  played: number;
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  victories: number;
@@ -257,14 +257,16 @@ export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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  [Game.JustBuild]: ProcessedGameBUILD & AdditionalStatistics<T, L>;
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  [Game.HideAndSeek]: ProcessedGameHIDE & AdditionalStatistics<T, L>;
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  [Game.MurderMystery]: ProcessedGameMURDER & AdditionalStatistics<T, L>;
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+ [Game.SkyWars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
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+ [Game.SkyWarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
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+ [Game.SkyWarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
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  [Game.SurvivalGames]: ProcessedGameSG & AdditionalStatistics<T, L>;
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  [Game.TheBridge]: ProcessedGameBRIDGE & AdditionalStatistics<T, L>;
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  [Game.TreasureWars]: ProcessedGameWARS & AdditionalStatistics<T, L>;
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- [Game.ParkourWorlds]: ProcessedGamePARKOUR;
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+ [Game.ParkourWorlds]: L extends true ? never : T extends Timeframe.Monthly ? never : ProcessedGamePARKOUR;
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  }
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  export default function processGame<G extends Game, T extends Timeframe, L extends boolean>(game: G, timeframe: T, isLeaderboard: L, response: any): ProcessedGame<T, L>[G] | null;
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  export declare const processors: {
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- [x: number]: ((response: any) => ProcessedGameSKY) | ((response: any) => ProcessedGameSKYCLASSIC);
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  bed: (response: any) => ProcessedGameBED;
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  drop: (response: any) => ProcessedGameDROP;
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  party: (response: any) => ProcessedGamePARTY;
@@ -275,6 +277,9 @@ export declare const processors: {
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  build: (response: any) => ProcessedGameBUILD;
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  hide: (response: any) => ProcessedGameHIDE;
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  murder: (response: any) => ProcessedGameMURDER;
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+ sky: (response: any) => ProcessedGameSKY;
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+ "sky-kits": (response: any) => ProcessedGameSKYKITS;
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+ "sky-classic": (response: any) => ProcessedGameSKYCLASSIC;
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  sg: (response: any) => ProcessedGameSG;
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  bridge: (response: any) => ProcessedGameBRIDGE;
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  wars: (response: any) => ProcessedGameWARS;
@@ -213,10 +213,10 @@ exports.processors = (_a = {},
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  prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
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  });
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  },
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- _a[hive_bedrock_data_1.Game.Skywars] = function (response) {
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+ _a[hive_bedrock_data_1.Game.SkyWars] = function (response) {
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  var _a, _b, _c, _d, _e, _f, _g, _h;
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  return ({
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- id: hive_bedrock_data_1.Game.Skywars,
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+ id: hive_bedrock_data_1.Game.SkyWars,
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  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
@@ -230,10 +230,10 @@ exports.processors = (_a = {},
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  spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
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  });
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  },
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- _a[hive_bedrock_data_1.Game.SkywarsKits] = function (response) {
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+ _a[hive_bedrock_data_1.Game.SkyWarsKits] = function (response) {
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  var _a, _b, _c, _d, _e, _f, _g, _h;
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  return ({
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- id: hive_bedrock_data_1.Game.SkywarsKits,
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+ id: hive_bedrock_data_1.Game.SkyWarsKits,
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  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
@@ -248,10 +248,10 @@ exports.processors = (_a = {},
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  selected_kit: response.selected_kit,
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  });
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  },
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- _a[hive_bedrock_data_1.Game.SkywarsClassic] = function (response) {
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+ _a[hive_bedrock_data_1.Game.SkyWarsClassic] = function (response) {
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  var _a, _b, _c, _d, _e;
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  return ({
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- id: hive_bedrock_data_1.Game.SkywarsClassic,
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+ id: hive_bedrock_data_1.Game.SkyWarsClassic,
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  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
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  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
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  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hive-bedrock-api",
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- "version": "3.0.0-alpha.2",
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+ "version": "3.0.0-alpha.3",
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  "description": "An API wrapper for the Hive Minecraft Bedrock Edition server.",
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  "main": "lib/index.js",
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  "types": "lib/index.d.ts",