hive-bedrock-api 3.0.0-alpha.1 → 3.0.0-alpha.2
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- package/lib/processors/game.d.ts +1 -6
- package/package.json +1 -1
package/lib/processors/game.d.ts
CHANGED
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@@ -257,9 +257,6 @@ export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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[Game.JustBuild]: ProcessedGameBUILD & AdditionalStatistics<T, L>;
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[Game.HideAndSeek]: ProcessedGameHIDE & AdditionalStatistics<T, L>;
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[Game.MurderMystery]: ProcessedGameMURDER & AdditionalStatistics<T, L>;
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-
[Game.Skywars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
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[Game.SkywarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
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-
[Game.SkywarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
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[Game.SurvivalGames]: ProcessedGameSG & AdditionalStatistics<T, L>;
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[Game.TheBridge]: ProcessedGameBRIDGE & AdditionalStatistics<T, L>;
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[Game.TreasureWars]: ProcessedGameWARS & AdditionalStatistics<T, L>;
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@@ -267,6 +264,7 @@ export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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}
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export default function processGame<G extends Game, T extends Timeframe, L extends boolean>(game: G, timeframe: T, isLeaderboard: L, response: any): ProcessedGame<T, L>[G] | null;
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export declare const processors: {
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+
[x: number]: ((response: any) => ProcessedGameSKY) | ((response: any) => ProcessedGameSKYCLASSIC);
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bed: (response: any) => ProcessedGameBED;
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drop: (response: any) => ProcessedGameDROP;
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party: (response: any) => ProcessedGamePARTY;
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@@ -277,9 +275,6 @@ export declare const processors: {
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build: (response: any) => ProcessedGameBUILD;
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hide: (response: any) => ProcessedGameHIDE;
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murder: (response: any) => ProcessedGameMURDER;
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-
sky: (response: any) => ProcessedGameSKY;
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"sky-kits": (response: any) => ProcessedGameSKYKITS;
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-
"sky-classic": (response: any) => ProcessedGameSKYCLASSIC;
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sg: (response: any) => ProcessedGameSG;
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bridge: (response: any) => ProcessedGameBRIDGE;
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wars: (response: any) => ProcessedGameWARS;
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