hive-bedrock-api 3.0.0-alpha.1 → 3.0.0-alpha.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/lib/index.d.ts +5 -1
  2. package/lib/processors/game.d.ts +8 -8
  3. package/lib/processors/game.js +54 -50
  4. package/package.json +2 -2
  5. package/lib/helpers/fetchEndpoint.d.ts +0 -3
  6. package/lib/helpers/fetchEndpoint.js +0 -88
  7. package/lib/helpers/isGame.d.ts +0 -2
  8. package/lib/helpers/isGame.js +0 -7
  9. package/lib/helpers/toPoint.d.ts +0 -1
  10. package/lib/helpers/toPoint.js +0 -10
  11. package/lib/methods/getAllTimeLeaderboard.d.ts +0 -4
  12. package/lib/methods/getAllTimeLeaderboard.js +0 -85
  13. package/lib/methods/getAllTimeStatistics.d.ts +0 -10
  14. package/lib/methods/getAllTimeStatistics.js +0 -126
  15. package/lib/methods/getGlobalStatistics.d.ts +0 -3
  16. package/lib/methods/getGlobalStatistics.js +0 -56
  17. package/lib/methods/getMaps.d.ts +0 -3
  18. package/lib/methods/getMaps.js +0 -81
  19. package/lib/methods/getMetadata.d.ts +0 -3
  20. package/lib/methods/getMetadata.js +0 -81
  21. package/lib/methods/getMonthlyLeaderboard.d.ts +0 -11
  22. package/lib/methods/getMonthlyLeaderboard.js +0 -88
  23. package/lib/methods/getMonthlyStatistics.d.ts +0 -10
  24. package/lib/methods/getMonthlyStatistics.js +0 -132
  25. package/lib/methods/getPlayerInfomation.d.ts +0 -3
  26. package/lib/methods/getPlayerInfomation.js +0 -72
  27. package/lib/methods/getSeasonLeaderboard.d.ts +0 -10
  28. package/lib/methods/getSeasonLeaderboard.js +0 -87
  29. package/lib/methods/getSeasonStatistics.d.ts +0 -10
  30. package/lib/methods/getSeasonStatistics.js +0 -87
  31. package/lib/processors/bed.d.ts +0 -19
  32. package/lib/processors/bed.js +0 -35
  33. package/lib/processors/bridge.d.ts +0 -24
  34. package/lib/processors/bridge.js +0 -40
  35. package/lib/processors/build.d.ts +0 -19
  36. package/lib/processors/build.js +0 -35
  37. package/lib/processors/ctf.d.ts +0 -19
  38. package/lib/processors/ctf.js +0 -35
  39. package/lib/processors/dr.d.ts +0 -19
  40. package/lib/processors/dr.js +0 -35
  41. package/lib/processors/drop.d.ts +0 -17
  42. package/lib/processors/drop.js +0 -34
  43. package/lib/processors/grav.d.ts +0 -17
  44. package/lib/processors/grav.js +0 -34
  45. package/lib/processors/ground.d.ts +0 -19
  46. package/lib/processors/ground.js +0 -35
  47. package/lib/processors/helpers/processBuildRatings.d.ts +0 -8
  48. package/lib/processors/helpers/processBuildRatings.js +0 -23
  49. package/lib/processors/helpers/processGameAndXP.d.ts +0 -6
  50. package/lib/processors/helpers/processGameAndXP.js +0 -10
  51. package/lib/processors/helpers/processHiderKillsAndDeaths.d.ts +0 -5
  52. package/lib/processors/helpers/processHiderKillsAndDeaths.js +0 -13
  53. package/lib/processors/helpers/processKillsAndDeaths.d.ts +0 -5
  54. package/lib/processors/helpers/processKillsAndDeaths.js +0 -13
  55. package/lib/processors/helpers/processMurdersAndDeaths.d.ts +0 -5
  56. package/lib/processors/helpers/processMurdersAndDeaths.js +0 -13
  57. package/lib/processors/helpers/processPlayedAndVictories.d.ts +0 -6
  58. package/lib/processors/helpers/processPlayedAndVictories.js +0 -12
  59. package/lib/processors/hide.d.ts +0 -19
  60. package/lib/processors/hide.js +0 -35
  61. package/lib/processors/index.d.ts +0 -12
  62. package/lib/processors/index.js +0 -73
  63. package/lib/processors/murder.d.ts +0 -19
  64. package/lib/processors/murder.js +0 -35
  65. package/lib/processors/parkour.d.ts +0 -5
  66. package/lib/processors/parkour.js +0 -99
  67. package/lib/processors/party.d.ts +0 -17
  68. package/lib/processors/party.js +0 -34
  69. package/lib/processors/sg.d.ts +0 -19
  70. package/lib/processors/sg.js +0 -35
  71. package/lib/processors/sky.d.ts +0 -19
  72. package/lib/processors/sky.js +0 -35
  73. package/lib/processors/wars.d.ts +0 -19
  74. package/lib/processors/wars.js +0 -35
  75. package/lib/types/output.d.ts +0 -62
  76. package/lib/types/output.js +0 -3
  77. package/lib/types/types.d.ts +0 -24
  78. package/lib/types/types.js +0 -2
package/lib/index.d.ts CHANGED
@@ -46,7 +46,7 @@ export default class HiveAPI {
46
46
  game: G;
47
47
  month?: number;
48
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  year?: number;
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- }): Promise<MethodResponse<ProcessedGame<Timeframe.AllTime, false>[G]>>;
49
+ }): Promise<MethodResponse<ProcessedGame<Timeframe.Monthly, false>[G]>>;
50
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  private _getStatisticsAllTime;
51
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  private _getStatisticsMonthly;
52
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  /**
@@ -65,6 +65,10 @@ export default class HiveAPI {
65
65
  */
66
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  getLeaderboard<G extends Game>(timeframe: Timeframe.AllTime, game: G): Promise<MethodResponse<ProcessedGame<Timeframe.AllTime, true>[G][] | null>>;
67
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  getLeaderboard<G extends Game>(timeframe: Timeframe.Monthly, game: G): Promise<MethodResponse<ProcessedGame<Timeframe.Monthly, true>[G][] | null>>;
68
+ getLeaderboard<G extends Game>(timeframe: Timeframe.Monthly, game: G, options: {
69
+ month?: number;
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+ year?: number;
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+ }): Promise<MethodResponse<ProcessedGame<Timeframe.Monthly, true>[G][] | null>>;
68
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  private _getLeaderboardAllTime;
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  private _getLeaderboardMonthly;
70
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  /**
@@ -128,7 +128,7 @@ export interface ProcessedGameMURDER {
128
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  prestige: number;
129
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  }
130
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  export interface ProcessedGameSKY {
131
- id: Game.Skywars;
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+ id: Game.SkyWars;
132
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  xp: number;
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  played: number;
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  victories: number;
@@ -142,7 +142,7 @@ export interface ProcessedGameSKY {
142
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  spells_used: number;
143
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  }
144
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  export interface ProcessedGameSKYKITS {
145
- id: Game.SkywarsKits;
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+ id: Game.SkyWarsKits;
146
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  xp: number;
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  played: number;
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  victories: number;
@@ -157,7 +157,7 @@ export interface ProcessedGameSKYKITS {
157
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  selected_kit: string;
158
158
  }
159
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  export interface ProcessedGameSKYCLASSIC {
160
- id: Game.SkywarsClassic;
160
+ id: Game.SkyWarsClassic;
161
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  xp: number;
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  played: number;
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  victories: number;
@@ -257,13 +257,13 @@ export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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  [Game.JustBuild]: ProcessedGameBUILD & AdditionalStatistics<T, L>;
258
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  [Game.HideAndSeek]: ProcessedGameHIDE & AdditionalStatistics<T, L>;
259
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  [Game.MurderMystery]: ProcessedGameMURDER & AdditionalStatistics<T, L>;
260
- [Game.Skywars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
261
- [Game.SkywarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
262
- [Game.SkywarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
260
+ [Game.SkyWars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
261
+ [Game.SkyWarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
262
+ [Game.SkyWarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
263
263
  [Game.SurvivalGames]: ProcessedGameSG & AdditionalStatistics<T, L>;
264
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  [Game.TheBridge]: ProcessedGameBRIDGE & AdditionalStatistics<T, L>;
265
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  [Game.TreasureWars]: ProcessedGameWARS & AdditionalStatistics<T, L>;
266
- [Game.ParkourWorlds]: ProcessedGamePARKOUR;
266
+ [Game.ParkourWorlds]: L extends true ? never : T extends Timeframe.Monthly ? never : ProcessedGamePARKOUR;
267
267
  }
268
268
  export default function processGame<G extends Game, T extends Timeframe, L extends boolean>(game: G, timeframe: T, isLeaderboard: L, response: any): ProcessedGame<T, L>[G] | null;
269
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  export declare const processors: {
@@ -283,7 +283,7 @@ export declare const processors: {
283
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  sg: (response: any) => ProcessedGameSG;
284
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  bridge: (response: any) => ProcessedGameBRIDGE;
285
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  wars: (response: any) => ProcessedGameWARS;
286
- parkour: (response: any) => ProcessedGamePARKOUR;
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+ parkour: (response: any) => ProcessedGamePARKOUR | null;
287
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  };
288
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  export declare function validateNumber(value: number, def?: number): number;
289
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  export declare function calculateKDR(kills: number, deaths: number): number;
@@ -35,11 +35,13 @@ function processGame(game, timeframe, isLeaderboard, response) {
35
35
  if (Array.isArray(response))
36
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  return null;
37
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  var data = exports.processors[game](response);
38
+ if (!data)
39
+ return null;
38
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  if ("played" in data && data.played === 0)
39
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  return null;
40
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  if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "xp" in data)
41
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  data.level = (_a = (0, hive_bedrock_data_1.calculateLevelFromXP)(data.xp, game)) !== null && _a !== void 0 ? _a : 1;
42
- if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "first_played" in data)
44
+ if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "first_played" in response)
43
45
  data.first_played = response.first_played;
44
46
  if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
45
47
  data.position = response.human_index;
@@ -213,10 +215,10 @@ exports.processors = (_a = {},
213
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  prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
214
216
  });
215
217
  },
216
- _a[hive_bedrock_data_1.Game.Skywars] = function (response) {
218
+ _a[hive_bedrock_data_1.Game.SkyWars] = function (response) {
217
219
  var _a, _b, _c, _d, _e, _f, _g, _h;
218
220
  return ({
219
- id: hive_bedrock_data_1.Game.Skywars,
221
+ id: hive_bedrock_data_1.Game.SkyWars,
220
222
  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
221
223
  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
222
224
  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
@@ -230,10 +232,10 @@ exports.processors = (_a = {},
230
232
  spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
231
233
  });
232
234
  },
233
- _a[hive_bedrock_data_1.Game.SkywarsKits] = function (response) {
235
+ _a[hive_bedrock_data_1.Game.SkyWarsKits] = function (response) {
234
236
  var _a, _b, _c, _d, _e, _f, _g, _h;
235
237
  return ({
236
- id: hive_bedrock_data_1.Game.SkywarsKits,
238
+ id: hive_bedrock_data_1.Game.SkyWarsKits,
237
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  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
238
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  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
239
241
  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
@@ -248,10 +250,10 @@ exports.processors = (_a = {},
248
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  selected_kit: response.selected_kit,
249
251
  });
250
252
  },
251
- _a[hive_bedrock_data_1.Game.SkywarsClassic] = function (response) {
253
+ _a[hive_bedrock_data_1.Game.SkyWarsClassic] = function (response) {
252
254
  var _a, _b, _c, _d, _e;
253
255
  return ({
254
- id: hive_bedrock_data_1.Game.SkywarsClassic,
256
+ id: hive_bedrock_data_1.Game.SkyWarsClassic,
255
257
  xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
256
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  played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
257
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  victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
@@ -317,49 +319,51 @@ exports.processors = (_a = {},
317
319
  },
318
320
  _a[hive_bedrock_data_1.Game.ParkourWorlds] = function (response) {
319
321
  var _a;
320
- return ({
321
- id: hive_bedrock_data_1.Game.ParkourWorlds,
322
- worlds: Object.entries(response.parkours)
323
- .filter(function (_a) {
324
- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
325
- return typeof value === "object";
326
- })
327
- .map(function (_a) {
328
- var _b;
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- var _c = __read(_a, 2), key = _c[0], value = _c[1];
330
- return ({
331
- name: key,
332
- parkour_stars: (_b = value.parkour_stars) !== null && _b !== void 0 ? _b : 0,
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- courses: Object.entries(value)
334
- .filter(function (_a) {
335
- var _b = __read(_a, 2), _ = _b[0], value = _b[1];
336
- return typeof value === "object";
337
- })
338
- .map(function (_a) {
339
- var _b;
340
- var _c = __read(_a, 2), key = _c[0], value = _c[1];
341
- return ({
342
- name: key,
343
- best_run_time: value.best_run_time,
344
- best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(function (_a) {
345
- var _b = __read(_a, 2), key = _b[0], value = _b[1];
346
- return ({
347
- position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
348
- time: value,
349
- });
350
- }),
351
- collected_stars: value.collected_stars.map(function (value) { return ({
352
- x: Number(value.split(",")[0]),
353
- y: Number(value.split(",")[1]),
354
- z: Number(value.split(",")[2]),
355
- }); }),
356
- course_stars: (_b = value.course_stars) !== null && _b !== void 0 ? _b : 0,
357
- });
358
- }),
359
- });
360
- }),
361
- total_stars: (_a = response.parkours.total_stars) !== null && _a !== void 0 ? _a : 0,
362
- });
322
+ return response.parkours
323
+ ? {
324
+ id: hive_bedrock_data_1.Game.ParkourWorlds,
325
+ worlds: Object.entries(response.parkours)
326
+ .filter(function (_a) {
327
+ var _b = __read(_a, 2), _ = _b[0], value = _b[1];
328
+ return typeof value === "object";
329
+ })
330
+ .map(function (_a) {
331
+ var _b;
332
+ var _c = __read(_a, 2), key = _c[0], value = _c[1];
333
+ return ({
334
+ name: key,
335
+ parkour_stars: (_b = value.parkour_stars) !== null && _b !== void 0 ? _b : 0,
336
+ courses: Object.entries(value)
337
+ .filter(function (_a) {
338
+ var _b = __read(_a, 2), _ = _b[0], value = _b[1];
339
+ return typeof value === "object";
340
+ })
341
+ .map(function (_a) {
342
+ var _b;
343
+ var _c = __read(_a, 2), key = _c[0], value = _c[1];
344
+ return ({
345
+ name: key,
346
+ best_run_time: value.best_run_time,
347
+ best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(function (_a) {
348
+ var _b = __read(_a, 2), key = _b[0], value = _b[1];
349
+ return ({
350
+ position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
351
+ time: value,
352
+ });
353
+ }),
354
+ collected_stars: value.collected_stars.map(function (value) { return ({
355
+ x: Number(value.split(",")[0]),
356
+ y: Number(value.split(",")[1]),
357
+ z: Number(value.split(",")[2]),
358
+ }); }),
359
+ course_stars: (_b = value.course_stars) !== null && _b !== void 0 ? _b : 0,
360
+ });
361
+ }),
362
+ });
363
+ }),
364
+ total_stars: (_a = response.parkours.total_stars) !== null && _a !== void 0 ? _a : 0,
365
+ }
366
+ : null;
363
367
  },
364
368
  _a);
365
369
  function validateNumber(value, def) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "hive-bedrock-api",
3
- "version": "3.0.0-alpha.1",
3
+ "version": "3.0.0-alpha.11",
4
4
  "description": "An API wrapper for the Hive Minecraft Bedrock Edition server.",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib/index.d.ts",
@@ -11,7 +11,7 @@
11
11
  "license": "MIT",
12
12
  "author": "Cubeedge Studios",
13
13
  "dependencies": {
14
- "hive-bedrock-data": "^2.0.0-alpha.0"
14
+ "hive-bedrock-data": "^2.0.0-alpha.6"
15
15
  },
16
16
  "scripts": {
17
17
  "build": "tsc"
@@ -1,3 +0,0 @@
1
- import { APIResponse } from "../types/types";
2
- import { Routes } from "hive-bedrock-data";
3
- export default function fetchEndpoint<T extends string>(endpoint: T, init?: RequestInit): Promise<APIResponse<Routes<T>>>;
@@ -1,88 +0,0 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __generator = (this && this.__generator) || function (thisArg, body) {
12
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
13
- return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
14
- function verb(n) { return function (v) { return step([n, v]); }; }
15
- function step(op) {
16
- if (f) throw new TypeError("Generator is already executing.");
17
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
18
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
19
- if (y = 0, t) op = [op[0] & 2, t.value];
20
- switch (op[0]) {
21
- case 0: case 1: t = op; break;
22
- case 4: _.label++; return { value: op[1], done: false };
23
- case 5: _.label++; y = op[1]; op = [0]; continue;
24
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
25
- default:
26
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
27
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
28
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
29
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
30
- if (t[2]) _.ops.pop();
31
- _.trys.pop(); continue;
32
- }
33
- op = body.call(thisArg, _);
34
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
35
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
36
- }
37
- };
38
- Object.defineProperty(exports, "__esModule", { value: true });
39
- exports.default = fetchEndpoint;
40
- var hive_bedrock_data_1 = require("hive-bedrock-data");
41
- function fetchEndpoint(endpoint, init) {
42
- return __awaiter(this, void 0, void 0, function () {
43
- var time_start, request, time_end, duration, response, err_1;
44
- return __generator(this, function (_a) {
45
- switch (_a.label) {
46
- case 0:
47
- _a.trys.push([0, 3, , 4]);
48
- time_start = performance.now();
49
- return [4 /*yield*/, fetch(hive_bedrock_data_1.API_BASE_ENDPOINT + endpoint, init)];
50
- case 1:
51
- request = _a.sent();
52
- time_end = performance.now();
53
- duration = Math.round(time_end - time_start);
54
- if (!request.ok)
55
- return [2 /*return*/, {
56
- status: request.status,
57
- data: null,
58
- error: {
59
- code: request.status,
60
- message: request.statusText,
61
- },
62
- duration: duration,
63
- }];
64
- return [4 /*yield*/, request.json()];
65
- case 2:
66
- response = _a.sent();
67
- return [2 /*return*/, {
68
- status: request.status,
69
- headers: request.headers,
70
- data: response,
71
- error: null,
72
- duration: duration,
73
- }];
74
- case 3:
75
- err_1 = _a.sent();
76
- return [2 /*return*/, {
77
- status: 500,
78
- data: null,
79
- error: {
80
- code: 500,
81
- message: "Failed to fetch endpoint data.",
82
- },
83
- }];
84
- case 4: return [2 /*return*/];
85
- }
86
- });
87
- });
88
- }
@@ -1,2 +0,0 @@
1
- import { Game } from "hive-bedrock-data";
2
- export default function isGame(game_id: Game): boolean;
@@ -1,7 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.default = isGame;
4
- var hive_bedrock_data_1 = require("hive-bedrock-data");
5
- function isGame(game_id) {
6
- return Object.values(hive_bedrock_data_1.Game).includes(game_id);
7
- }
@@ -1 +0,0 @@
1
- export default function toPoint(num: number, point: number): number;
@@ -1,10 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.default = toPoint;
4
- function toPoint(num, point) {
5
- if (isNaN(num))
6
- return 0;
7
- if (num === Infinity)
8
- return 0;
9
- return Math.round(num * (10 ^ point)) / (10 ^ point);
10
- }
@@ -1,4 +0,0 @@
1
- import { Game } from "hive-bedrock-data";
2
- import { APIResponse, Options } from "../types/types";
3
- import { AllTimeProcessedLeaderboard } from "../types/output";
4
- export default function getAllTimeLeaderboard<G extends Game>(game_id: G, options?: Partial<Options>): Promise<APIResponse<AllTimeProcessedLeaderboard<G>>>;
@@ -1,85 +0,0 @@
1
- "use strict";
2
- var __assign = (this && this.__assign) || function () {
3
- __assign = Object.assign || function(t) {
4
- for (var s, i = 1, n = arguments.length; i < n; i++) {
5
- s = arguments[i];
6
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
7
- t[p] = s[p];
8
- }
9
- return t;
10
- };
11
- return __assign.apply(this, arguments);
12
- };
13
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
14
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
15
- return new (P || (P = Promise))(function (resolve, reject) {
16
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
17
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
18
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
19
- step((generator = generator.apply(thisArg, _arguments || [])).next());
20
- });
21
- };
22
- var __generator = (this && this.__generator) || function (thisArg, body) {
23
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
24
- return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
25
- function verb(n) { return function (v) { return step([n, v]); }; }
26
- function step(op) {
27
- if (f) throw new TypeError("Generator is already executing.");
28
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
29
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
30
- if (y = 0, t) op = [op[0] & 2, t.value];
31
- switch (op[0]) {
32
- case 0: case 1: t = op; break;
33
- case 4: _.label++; return { value: op[1], done: false };
34
- case 5: _.label++; y = op[1]; op = [0]; continue;
35
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
36
- default:
37
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
38
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
39
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
40
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
41
- if (t[2]) _.ops.pop();
42
- _.trys.pop(); continue;
43
- }
44
- op = body.call(thisArg, _);
45
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
46
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
47
- }
48
- };
49
- var __importDefault = (this && this.__importDefault) || function (mod) {
50
- return (mod && mod.__esModule) ? mod : { "default": mod };
51
- };
52
- Object.defineProperty(exports, "__esModule", { value: true });
53
- exports.default = getAllTimeLeaderboard;
54
- var fetchEndpoint_1 = __importDefault(require("../helpers/fetchEndpoint"));
55
- var isGame_1 = __importDefault(require("../helpers/isGame"));
56
- var processors_1 = require("../processors");
57
- function getAllTimeLeaderboard(game_id, options) {
58
- return __awaiter(this, void 0, void 0, function () {
59
- var response, response_data, processed_data;
60
- return __generator(this, function (_a) {
61
- switch (_a.label) {
62
- case 0:
63
- if (!(0, isGame_1.default)(game_id))
64
- return [2 /*return*/, {
65
- status: 404,
66
- error: {
67
- code: 404,
68
- message: "Game not found.",
69
- },
70
- data: null,
71
- }];
72
- return [4 /*yield*/, (0, fetchEndpoint_1.default)("/game/all/".concat(game_id), options === null || options === void 0 ? void 0 : options.init)];
73
- case 1:
74
- response = _a.sent();
75
- if (response.error)
76
- return [2 /*return*/, response];
77
- response_data = response.data;
78
- processed_data = Array.from(response_data).map(function (statistics) {
79
- return processors_1.LeaderboardProcessors[game_id](statistics);
80
- });
81
- return [2 /*return*/, __assign(__assign({}, response), { data: processed_data, error: null })];
82
- }
83
- });
84
- });
85
- }
@@ -1,10 +0,0 @@
1
- import { Game } from "hive-bedrock-data";
2
- import { APIResponse, Options } from "../types/types";
3
- import { AllTimeProcessedStatistics } from "../types/output";
4
- import { Processed_Player_Statistics } from "../processors/player";
5
- type AllGameStatisticsPlayer = AllTimeProcessedStatistics & {
6
- player: Processed_Player_Statistics;
7
- };
8
- export default function getAllTimeStatistics(identifier: string, options?: Partial<Options>): Promise<APIResponse<AllGameStatisticsPlayer>>;
9
- export default function getAllTimeStatistics<G extends Game>(identifier: string, game_id: G, options?: Partial<Options>): Promise<APIResponse<AllTimeProcessedStatistics[G]>>;
10
- export {};
@@ -1,126 +0,0 @@
1
- "use strict";
2
- var __assign = (this && this.__assign) || function () {
3
- __assign = Object.assign || function(t) {
4
- for (var s, i = 1, n = arguments.length; i < n; i++) {
5
- s = arguments[i];
6
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
7
- t[p] = s[p];
8
- }
9
- return t;
10
- };
11
- return __assign.apply(this, arguments);
12
- };
13
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
14
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
15
- return new (P || (P = Promise))(function (resolve, reject) {
16
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
17
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
18
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
19
- step((generator = generator.apply(thisArg, _arguments || [])).next());
20
- });
21
- };
22
- var __generator = (this && this.__generator) || function (thisArg, body) {
23
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
24
- return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
25
- function verb(n) { return function (v) { return step([n, v]); }; }
26
- function step(op) {
27
- if (f) throw new TypeError("Generator is already executing.");
28
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
29
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
30
- if (y = 0, t) op = [op[0] & 2, t.value];
31
- switch (op[0]) {
32
- case 0: case 1: t = op; break;
33
- case 4: _.label++; return { value: op[1], done: false };
34
- case 5: _.label++; y = op[1]; op = [0]; continue;
35
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
36
- default:
37
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
38
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
39
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
40
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
41
- if (t[2]) _.ops.pop();
42
- _.trys.pop(); continue;
43
- }
44
- op = body.call(thisArg, _);
45
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
46
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
47
- }
48
- };
49
- var __read = (this && this.__read) || function (o, n) {
50
- var m = typeof Symbol === "function" && o[Symbol.iterator];
51
- if (!m) return o;
52
- var i = m.call(o), r, ar = [], e;
53
- try {
54
- while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
55
- }
56
- catch (error) { e = { error: error }; }
57
- finally {
58
- try {
59
- if (r && !r.done && (m = i["return"])) m.call(i);
60
- }
61
- finally { if (e) throw e.error; }
62
- }
63
- return ar;
64
- };
65
- var __importDefault = (this && this.__importDefault) || function (mod) {
66
- return (mod && mod.__esModule) ? mod : { "default": mod };
67
- };
68
- Object.defineProperty(exports, "__esModule", { value: true });
69
- exports.default = getAllTimeStatistics;
70
- var isGame_1 = __importDefault(require("../helpers/isGame"));
71
- var fetchEndpoint_1 = __importDefault(require("../helpers/fetchEndpoint"));
72
- var processors_1 = require("../processors");
73
- function getAllTimeStatistics(identifier, game_or_options, options) {
74
- return __awaiter(this, void 0, void 0, function () {
75
- var game_id, method_options, response, response_data_1, processed_data_1, response_data, processed_data;
76
- return __generator(this, function (_a) {
77
- switch (_a.label) {
78
- case 0:
79
- game_id = "all";
80
- method_options = game_or_options;
81
- if (typeof game_or_options === "string") {
82
- game_id = game_or_options;
83
- method_options = options;
84
- }
85
- if (!(0, isGame_1.default)(game_id) && game_id !== "all")
86
- return [2 /*return*/, {
87
- status: 404,
88
- error: {
89
- code: 404,
90
- message: "Game not found.",
91
- },
92
- data: null,
93
- }];
94
- return [4 /*yield*/, (0, fetchEndpoint_1.default)("/game/all/".concat(game_id, "/").concat(identifier), method_options === null || method_options === void 0 ? void 0 : method_options.init)];
95
- case 1:
96
- response = _a.sent();
97
- if (response.error)
98
- return [2 /*return*/, response];
99
- if (game_id === "all") {
100
- response_data_1 = Object.entries(response.data);
101
- processed_data_1 = Object.fromEntries(response_data_1.map(function (_a) {
102
- var _b = __read(_a, 2), id = _b[0], statistics = _b[1];
103
- if (id === "main")
104
- return ["player", (0, processors_1.PlayerProcessor)(statistics)];
105
- if (!statistics ||
106
- !(0, isGame_1.default)(id) ||
107
- Array.isArray(statistics))
108
- return [id, null];
109
- return [
110
- id,
111
- typeof processors_1.AllTimeProcessors[id] === "function"
112
- ? processors_1.AllTimeProcessors[id](statistics)
113
- : null,
114
- ];
115
- }));
116
- return [2 /*return*/, __assign(__assign({}, response), { data: processed_data_1 })];
117
- }
118
- response_data = response.data;
119
- if (Array.isArray(response_data))
120
- return [2 /*return*/, __assign(__assign({}, response), { status: 404, data: null, error: { code: 404, message: "Not Found" } })];
121
- processed_data = processors_1.AllTimeProcessors[game_id](response_data);
122
- return [2 /*return*/, __assign(__assign({}, response), { data: processed_data, error: null })];
123
- }
124
- });
125
- });
126
- }
@@ -1,3 +0,0 @@
1
- import { GlobalStatisticsMetadata } from "hive-bedrock-data";
2
- import { APIResponse, Options } from "../types/types";
3
- export default function getGlobalStatistics(options?: Partial<Options>): Promise<APIResponse<GlobalStatisticsMetadata>>;