hive-bedrock-api 2.1.11 → 2.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/processors/game.d.ts +304 -0
- package/lib/processors/game.js +394 -0
- package/lib/processors/global_statistics.d.ts +9 -0
- package/lib/processors/global_statistics.js +2 -0
- package/lib/processors/map.d.ts +8 -0
- package/lib/processors/map.js +2 -0
- package/lib/processors/meta.d.ts +45 -0
- package/lib/processors/meta.js +2 -0
- package/lib/processors/player_search.d.ts +6 -0
- package/lib/processors/player_search.js +11 -0
- package/lib/utils.d.ts +22 -0
- package/lib/utils.js +2 -0
- package/package.json +26 -27
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import { Game, Timeframe } from "hive-bedrock-data";
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import { ProcessedPlayerResponse } from "./player";
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export interface ProcessedGameBED {
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id: Game.BedWars;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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final_kills: number;
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beds_destroyed: number;
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}
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export interface ProcessedGameDROP {
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id: Game.BlockDrop;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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deaths: number;
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blocks_destroyed: number;
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powerups_collected: number;
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vaults_used: number;
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}
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export interface ProcessedGamePARTY {
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id: Game.BlockParty;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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powerups_collected: number;
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rounds_survived: number;
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}
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export interface ProcessedGameCTF {
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id: Game.CaptureTheFlag;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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assists: number;
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flags_captured: number;
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flags_returned: number;
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}
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export interface ProcessedGameDR {
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id: Game.DeathRun;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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checkpoints: number;
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activated: number;
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}
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export interface ProcessedGameGRAV {
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id: Game.Gravity;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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deaths: number;
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maps_completed: number;
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maps_completed_without_dying: number;
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}
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export interface ProcessedGameGROUND {
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id: Game.GroundWars;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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blocks_destroyed: number;
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blocks_placed: number;
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projectiles_fired: number;
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}
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export interface ProcessedGameBUILD {
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id: Game.JustBuild;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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rating_meh_received: number;
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rating_okay_received: number;
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rating_good_received: number;
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rating_great_received: number;
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rating_love_received: number;
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total_ratings: number;
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}
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export interface ProcessedGameHIDE {
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id: Game.HideAndSeek;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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deaths: number;
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hider_kills: number;
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seeker_kills: number;
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kdr: number;
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}
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export interface ProcessedGameMURDER {
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id: Game.MurderMystery;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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murders: number;
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deaths: number;
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kdr: number;
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coins: number;
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murderer_eliminations: number;
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prestige: number;
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}
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export interface ProcessedGameSKY {
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id: Game.SkyWars;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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mystery_chests_destroyed: number;
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ores_mined: number;
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spells_used: number;
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}
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export interface ProcessedGameSKYKITS {
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id: Game.SkyWarsKits;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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mystery_chests_destroyed: number;
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ores_mined: number;
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spells_used: number;
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selected_kit: string;
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}
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export interface ProcessedGameSKYCLASSIC {
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id: Game.SkyWarsClassic;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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selected_kit: string;
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}
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export interface ProcessedGameSG {
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id: Game.SurvivalGames;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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cows: number;
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deathmatches: number;
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crates: number;
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teleporters_used: number;
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launchpads_used: number;
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flares_used: number;
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}
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export interface ProcessedGameBRIDGE {
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id: Game.TheBridge;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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goals: number;
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}
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export interface ProcessedGameWARS {
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id: Game.TreasureWars;
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xp: number;
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played: number;
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victories: number;
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losses: number;
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win_percentage: number;
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kills: number;
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deaths: number;
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kdr: number;
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final_kills: number;
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treasure_destroyed: number;
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prestige: number;
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}
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export interface ProcessedGamePARKOUR {
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id: Game.ParkourWorlds;
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worlds: {
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name: string;
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parkour_stars: number;
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courses: {
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name: string;
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best_run_time: number;
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best_checkpoint_times: {
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position: {
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x: number;
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y: number;
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z: number;
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};
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time: number;
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}[];
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collected_stars: {
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x: number;
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y: number;
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z: number;
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}[];
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course_stars: number;
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}[];
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}[];
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total_stars: number;
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}
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export type AdditionalStatistics<T extends Timeframe, L extends boolean> = (T extends Timeframe.AllTime ? {
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level: number;
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} & (L extends true ? {} : {
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first_played: number;
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}) : {}) & (L extends true ? {
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position: number;
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username: string;
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UUID: string;
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} : {});
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export interface ProcessedGame<T extends Timeframe, L extends boolean> {
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[Game.BedWars]: ProcessedGameBED & AdditionalStatistics<T, L>;
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[Game.BlockDrop]: ProcessedGameDROP & AdditionalStatistics<T, L>;
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[Game.BlockParty]: ProcessedGamePARTY & AdditionalStatistics<T, L>;
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[Game.CaptureTheFlag]: ProcessedGameCTF & AdditionalStatistics<T, L>;
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[Game.DeathRun]: ProcessedGameDR & AdditionalStatistics<T, L>;
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[Game.Gravity]: ProcessedGameGRAV & AdditionalStatistics<T, L>;
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[Game.GroundWars]: ProcessedGameGROUND & AdditionalStatistics<T, L>;
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[Game.JustBuild]: ProcessedGameBUILD & AdditionalStatistics<T, L>;
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[Game.HideAndSeek]: ProcessedGameHIDE & AdditionalStatistics<T, L>;
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[Game.MurderMystery]: ProcessedGameMURDER & AdditionalStatistics<T, L>;
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[Game.SkyWars]: ProcessedGameSKY & AdditionalStatistics<T, L>;
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[Game.SkyWarsClassic]: ProcessedGameSKYCLASSIC & AdditionalStatistics<T, L>;
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[Game.SkyWarsKits]: ProcessedGameSKYKITS & AdditionalStatistics<T, L>;
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[Game.SurvivalGames]: ProcessedGameSG & AdditionalStatistics<T, L>;
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[Game.TheBridge]: ProcessedGameBRIDGE & AdditionalStatistics<T, L>;
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[Game.TreasureWars]: ProcessedGameWARS & AdditionalStatistics<T, L>;
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[Game.ParkourWorlds]: L extends true ? never : T extends Timeframe.Monthly ? never : ProcessedGamePARKOUR;
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}
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export default function processGame<G extends Game, T extends Timeframe, L extends boolean>(game: G, timeframe: T, isLeaderboard: L, response: any): ProcessedGame<T, L>[G] | null;
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export declare const processors: {
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bed: (response: any) => ProcessedGameBED;
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drop: (response: any) => ProcessedGameDROP;
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party: (response: any) => ProcessedGamePARTY;
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ctf: (response: any) => ProcessedGameCTF;
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dr: (response: any) => ProcessedGameDR;
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grav: (response: any) => ProcessedGameGRAV;
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ground: (response: any) => ProcessedGameGROUND;
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build: (response: any) => ProcessedGameBUILD;
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hide: (response: any) => ProcessedGameHIDE;
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murder: (response: any) => ProcessedGameMURDER;
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sky: (response: any) => ProcessedGameSKY;
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"sky-kits": (response: any) => ProcessedGameSKYKITS;
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"sky-classic": (response: any) => ProcessedGameSKYCLASSIC;
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sg: (response: any) => ProcessedGameSG;
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bridge: (response: any) => ProcessedGameBRIDGE;
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wars: (response: any) => ProcessedGameWARS;
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parkour: (response: any) => ProcessedGamePARKOUR | null;
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};
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export declare function validateNumber(value: number, def?: number): number;
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export declare function calculateKDR(kills: number, deaths: number): number;
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export declare function calculateWinPercentage(victories: number, played: number): number;
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export declare function calculateLosses(played: number, victories: number): number;
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export declare function calculateTotal(values: number[]): number;
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export declare function roundTo(value: number, places?: number): number;
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export interface ProcessedAllGamesResponse {
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player: ProcessedPlayerResponse;
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statistics: {
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[G in Game]: ProcessedGame<Timeframe.AllTime, false>[G] | null;
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};
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}
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export interface ProcessedMonthlyGamesResponse {
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statistics: {
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[G in Game]: ProcessedGame<Timeframe.Monthly, false>[G] | null;
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};
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}
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"use strict";
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var __read = (this && this.__read) || function (o, n) {
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var m = typeof Symbol === "function" && o[Symbol.iterator];
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if (!m) return o;
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var i = m.call(o), r, ar = [], e;
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try {
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while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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}
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catch (error) { e = { error: error }; }
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finally {
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try {
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if (r && !r.done && (m = i["return"])) m.call(i);
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}
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finally { if (e) throw e.error; }
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|
+
}
|
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16
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+
return ar;
|
|
17
|
+
};
|
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18
|
+
var _a;
|
|
19
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
20
|
+
exports.processors = void 0;
|
|
21
|
+
exports.default = processGame;
|
|
22
|
+
exports.validateNumber = validateNumber;
|
|
23
|
+
exports.calculateKDR = calculateKDR;
|
|
24
|
+
exports.calculateWinPercentage = calculateWinPercentage;
|
|
25
|
+
exports.calculateLosses = calculateLosses;
|
|
26
|
+
exports.calculateTotal = calculateTotal;
|
|
27
|
+
exports.roundTo = roundTo;
|
|
28
|
+
var hive_bedrock_data_1 = require("hive-bedrock-data");
|
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29
|
+
function processGame(game, timeframe, isLeaderboard, response) {
|
|
30
|
+
var _a;
|
|
31
|
+
if (!response)
|
|
32
|
+
return null;
|
|
33
|
+
if ("index" in response && response.human_index === 2147483647)
|
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34
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+
return null;
|
|
35
|
+
if (Array.isArray(response))
|
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36
|
+
return null;
|
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37
|
+
var data = exports.processors[game](response);
|
|
38
|
+
if (!data)
|
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39
|
+
return null;
|
|
40
|
+
if ("played" in data && data.played === 0)
|
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41
|
+
return null;
|
|
42
|
+
if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "xp" in data)
|
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43
|
+
data.level = (_a = (0, hive_bedrock_data_1.calculateLevelFromXP)(data.xp, game)) !== null && _a !== void 0 ? _a : 1;
|
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44
|
+
if (timeframe === hive_bedrock_data_1.Timeframe.AllTime && "first_played" in response)
|
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45
|
+
data.first_played = response.first_played;
|
|
46
|
+
if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
|
|
47
|
+
data.position = response.human_index;
|
|
48
|
+
if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
|
|
49
|
+
data.username = response.username;
|
|
50
|
+
if (isLeaderboard && data.id !== hive_bedrock_data_1.Game.ParkourWorlds)
|
|
51
|
+
data.UUID = response.UUID;
|
|
52
|
+
return data;
|
|
53
|
+
}
|
|
54
|
+
exports.processors = (_a = {},
|
|
55
|
+
_a[hive_bedrock_data_1.Game.BedWars] = function (response) {
|
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56
|
+
var _a, _b, _c, _d, _e, _f, _g;
|
|
57
|
+
return ({
|
|
58
|
+
id: hive_bedrock_data_1.Game.BedWars,
|
|
59
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
60
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
61
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
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62
|
+
losses: calculateLosses(response.played, response.victories),
|
|
63
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
64
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
65
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
66
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
67
|
+
final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
|
|
68
|
+
beds_destroyed: (_g = response.beds_destroyed) !== null && _g !== void 0 ? _g : 0,
|
|
69
|
+
});
|
|
70
|
+
},
|
|
71
|
+
_a[hive_bedrock_data_1.Game.BlockDrop] = function (response) {
|
|
72
|
+
var _a, _b, _c, _d, _e, _f, _g;
|
|
73
|
+
return ({
|
|
74
|
+
id: hive_bedrock_data_1.Game.BlockDrop,
|
|
75
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
76
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
77
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
78
|
+
losses: calculateLosses(response.played, response.victories),
|
|
79
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
80
|
+
deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
|
|
81
|
+
blocks_destroyed: (_e = response.blocks_destroyed) !== null && _e !== void 0 ? _e : 0,
|
|
82
|
+
powerups_collected: (_f = response.powerups_collected) !== null && _f !== void 0 ? _f : 0,
|
|
83
|
+
vaults_used: (_g = response.vaults_used) !== null && _g !== void 0 ? _g : 0,
|
|
84
|
+
});
|
|
85
|
+
},
|
|
86
|
+
_a[hive_bedrock_data_1.Game.BlockParty] = function (response) {
|
|
87
|
+
var _a, _b, _c, _d, _e;
|
|
88
|
+
return ({
|
|
89
|
+
id: hive_bedrock_data_1.Game.BlockParty,
|
|
90
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
91
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
92
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
93
|
+
losses: calculateLosses(response.played, response.victories),
|
|
94
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
95
|
+
powerups_collected: (_d = response.powerups_collected) !== null && _d !== void 0 ? _d : 0,
|
|
96
|
+
rounds_survived: (_e = response.rounds_survived) !== null && _e !== void 0 ? _e : 0,
|
|
97
|
+
});
|
|
98
|
+
},
|
|
99
|
+
_a[hive_bedrock_data_1.Game.CaptureTheFlag] = function (response) {
|
|
100
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
101
|
+
return ({
|
|
102
|
+
id: hive_bedrock_data_1.Game.CaptureTheFlag,
|
|
103
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
104
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
105
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
106
|
+
losses: calculateLosses(response.played, response.victories),
|
|
107
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
108
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
109
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
110
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
111
|
+
assists: (_f = response.assists) !== null && _f !== void 0 ? _f : 0,
|
|
112
|
+
flags_captured: (_g = response.flags_captured) !== null && _g !== void 0 ? _g : 0,
|
|
113
|
+
flags_returned: (_h = response.flags_returned) !== null && _h !== void 0 ? _h : 0,
|
|
114
|
+
});
|
|
115
|
+
},
|
|
116
|
+
_a[hive_bedrock_data_1.Game.DeathRun] = function (response) {
|
|
117
|
+
var _a, _b, _c, _d, _e, _f, _g;
|
|
118
|
+
return ({
|
|
119
|
+
id: hive_bedrock_data_1.Game.DeathRun,
|
|
120
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
121
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
122
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
123
|
+
losses: calculateLosses(response.played, response.victories),
|
|
124
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
125
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
126
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
127
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
128
|
+
checkpoints: (_f = response.checkpoints) !== null && _f !== void 0 ? _f : 0,
|
|
129
|
+
activated: (_g = response.activated) !== null && _g !== void 0 ? _g : 0,
|
|
130
|
+
});
|
|
131
|
+
},
|
|
132
|
+
_a[hive_bedrock_data_1.Game.Gravity] = function (response) {
|
|
133
|
+
var _a, _b, _c, _d, _e, _f;
|
|
134
|
+
return ({
|
|
135
|
+
id: hive_bedrock_data_1.Game.Gravity,
|
|
136
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
137
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
138
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
139
|
+
losses: calculateLosses(response.played, response.victories),
|
|
140
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
141
|
+
deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
|
|
142
|
+
maps_completed: (_e = response.maps_completed) !== null && _e !== void 0 ? _e : 0,
|
|
143
|
+
maps_completed_without_dying: (_f = response.maps_completed_without_dying) !== null && _f !== void 0 ? _f : 0,
|
|
144
|
+
});
|
|
145
|
+
},
|
|
146
|
+
_a[hive_bedrock_data_1.Game.GroundWars] = function (response) {
|
|
147
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
148
|
+
return ({
|
|
149
|
+
id: hive_bedrock_data_1.Game.GroundWars,
|
|
150
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
151
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
152
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
153
|
+
losses: calculateLosses(response.played, response.victories),
|
|
154
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
155
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
156
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
157
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
158
|
+
blocks_destroyed: (_f = response.blocks_destroyed) !== null && _f !== void 0 ? _f : 0,
|
|
159
|
+
blocks_placed: (_g = response.blocks_placed) !== null && _g !== void 0 ? _g : 0,
|
|
160
|
+
projectiles_fired: (_h = response.projectiles_fired) !== null && _h !== void 0 ? _h : 0,
|
|
161
|
+
});
|
|
162
|
+
},
|
|
163
|
+
_a[hive_bedrock_data_1.Game.JustBuild] = function (response) {
|
|
164
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
165
|
+
return ({
|
|
166
|
+
id: hive_bedrock_data_1.Game.JustBuild,
|
|
167
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
168
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
169
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
170
|
+
losses: calculateLosses(response.played, response.victories),
|
|
171
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
172
|
+
rating_meh_received: (_d = response.rating_meh_received) !== null && _d !== void 0 ? _d : 0,
|
|
173
|
+
rating_okay_received: (_e = response.rating_okay_received) !== null && _e !== void 0 ? _e : 0,
|
|
174
|
+
rating_good_received: (_f = response.rating_good_received) !== null && _f !== void 0 ? _f : 0,
|
|
175
|
+
rating_great_received: (_g = response.rating_great_received) !== null && _g !== void 0 ? _g : 0,
|
|
176
|
+
rating_love_received: (_h = response.rating_love_received) !== null && _h !== void 0 ? _h : 0,
|
|
177
|
+
total_ratings: calculateTotal([
|
|
178
|
+
response.rating_meh_received,
|
|
179
|
+
response.rating_okay_received,
|
|
180
|
+
response.rating_good_received,
|
|
181
|
+
response.rating_great_received,
|
|
182
|
+
response.rating_love_received,
|
|
183
|
+
]),
|
|
184
|
+
});
|
|
185
|
+
},
|
|
186
|
+
_a[hive_bedrock_data_1.Game.HideAndSeek] = function (response) {
|
|
187
|
+
var _a, _b, _c, _d, _e, _f;
|
|
188
|
+
return ({
|
|
189
|
+
id: hive_bedrock_data_1.Game.HideAndSeek,
|
|
190
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
191
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
192
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
193
|
+
losses: calculateLosses(response.played, response.victories),
|
|
194
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
195
|
+
deaths: (_d = response.deaths) !== null && _d !== void 0 ? _d : 0,
|
|
196
|
+
hider_kills: (_e = response.hider_kills) !== null && _e !== void 0 ? _e : 0,
|
|
197
|
+
kdr: calculateKDR(response.hider_kills, response.deaths),
|
|
198
|
+
seeker_kills: (_f = response.seeker_kills) !== null && _f !== void 0 ? _f : 0,
|
|
199
|
+
});
|
|
200
|
+
},
|
|
201
|
+
_a[hive_bedrock_data_1.Game.MurderMystery] = function (response) {
|
|
202
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
203
|
+
return ({
|
|
204
|
+
id: hive_bedrock_data_1.Game.MurderMystery,
|
|
205
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
206
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
207
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
208
|
+
losses: calculateLosses(response.played, response.victories),
|
|
209
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
210
|
+
murders: (_d = response.murders) !== null && _d !== void 0 ? _d : 0,
|
|
211
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
212
|
+
kdr: calculateKDR(response.murders, response.deaths),
|
|
213
|
+
coins: (_f = response.coins) !== null && _f !== void 0 ? _f : 0,
|
|
214
|
+
murderer_eliminations: (_g = response.murderer_eliminations) !== null && _g !== void 0 ? _g : 0,
|
|
215
|
+
prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
|
|
216
|
+
});
|
|
217
|
+
},
|
|
218
|
+
_a[hive_bedrock_data_1.Game.SkyWars] = function (response) {
|
|
219
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
220
|
+
return ({
|
|
221
|
+
id: hive_bedrock_data_1.Game.SkyWars,
|
|
222
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
223
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
224
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
225
|
+
losses: calculateLosses(response.played, response.victories),
|
|
226
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
227
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
228
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
229
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
230
|
+
mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
|
|
231
|
+
ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
|
|
232
|
+
spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
|
|
233
|
+
});
|
|
234
|
+
},
|
|
235
|
+
_a[hive_bedrock_data_1.Game.SkyWarsKits] = function (response) {
|
|
236
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
237
|
+
return ({
|
|
238
|
+
id: hive_bedrock_data_1.Game.SkyWarsKits,
|
|
239
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
240
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
241
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
242
|
+
losses: calculateLosses(response.played, response.victories),
|
|
243
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
244
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
245
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
246
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
247
|
+
mystery_chests_destroyed: (_f = response.mystery_chests_destroyed) !== null && _f !== void 0 ? _f : 0,
|
|
248
|
+
ores_mined: (_g = response.ores_mined) !== null && _g !== void 0 ? _g : 0,
|
|
249
|
+
spells_used: (_h = response.spells_used) !== null && _h !== void 0 ? _h : 0,
|
|
250
|
+
selected_kit: response.selected_kit,
|
|
251
|
+
});
|
|
252
|
+
},
|
|
253
|
+
_a[hive_bedrock_data_1.Game.SkyWarsClassic] = function (response) {
|
|
254
|
+
var _a, _b, _c, _d, _e;
|
|
255
|
+
return ({
|
|
256
|
+
id: hive_bedrock_data_1.Game.SkyWarsClassic,
|
|
257
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
258
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
259
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
260
|
+
losses: calculateLosses(response.played, response.victories),
|
|
261
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
262
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
263
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
264
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
265
|
+
selected_kit: response.selected_kit,
|
|
266
|
+
});
|
|
267
|
+
},
|
|
268
|
+
_a[hive_bedrock_data_1.Game.SurvivalGames] = function (response) {
|
|
269
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
|
|
270
|
+
return ({
|
|
271
|
+
id: hive_bedrock_data_1.Game.SurvivalGames,
|
|
272
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
273
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
274
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
275
|
+
losses: calculateLosses(response.played, response.victories),
|
|
276
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
277
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
278
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
279
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
280
|
+
cows: (_f = response.cows) !== null && _f !== void 0 ? _f : 0,
|
|
281
|
+
deathmatches: (_g = response.deathmatches) !== null && _g !== void 0 ? _g : 0,
|
|
282
|
+
crates: (_h = response.crates) !== null && _h !== void 0 ? _h : 0,
|
|
283
|
+
teleporters_used: (_j = response.teleporters_used) !== null && _j !== void 0 ? _j : 0,
|
|
284
|
+
launchpads_used: (_k = response.launchpads_used) !== null && _k !== void 0 ? _k : 0,
|
|
285
|
+
flares_used: (_l = response.flares_used) !== null && _l !== void 0 ? _l : 0,
|
|
286
|
+
});
|
|
287
|
+
},
|
|
288
|
+
_a[hive_bedrock_data_1.Game.TheBridge] = function (response) {
|
|
289
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
|
|
290
|
+
return ({
|
|
291
|
+
id: hive_bedrock_data_1.Game.TheBridge,
|
|
292
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
293
|
+
played: (_c = (_b = response.played) !== null && _b !== void 0 ? _b : response.m_solo_played) !== null && _c !== void 0 ? _c : 0,
|
|
294
|
+
victories: (_e = (_d = response.victories) !== null && _d !== void 0 ? _d : response.m_solo_victories) !== null && _e !== void 0 ? _e : 0,
|
|
295
|
+
losses: calculateLosses((_f = response.played) !== null && _f !== void 0 ? _f : response.m_solo_played, (_g = response.victories) !== null && _g !== void 0 ? _g : response.m_solo_victories),
|
|
296
|
+
win_percentage: calculateWinPercentage((_h = response.victories) !== null && _h !== void 0 ? _h : response.m_solo_victories, (_j = response.played) !== null && _j !== void 0 ? _j : response.m_solo_played),
|
|
297
|
+
kills: (_l = (_k = response.kills) !== null && _k !== void 0 ? _k : response.m_solo_kills) !== null && _l !== void 0 ? _l : 0,
|
|
298
|
+
deaths: (_o = (_m = response.deaths) !== null && _m !== void 0 ? _m : response.m_solo_deaths) !== null && _o !== void 0 ? _o : 0,
|
|
299
|
+
kdr: calculateKDR((_p = response.kills) !== null && _p !== void 0 ? _p : response.m_solo_kills, (_q = response.deaths) !== null && _q !== void 0 ? _q : response.m_solo_deaths),
|
|
300
|
+
goals: (_s = (_r = response.goals) !== null && _r !== void 0 ? _r : response.m_solo_goals) !== null && _s !== void 0 ? _s : 0,
|
|
301
|
+
});
|
|
302
|
+
},
|
|
303
|
+
_a[hive_bedrock_data_1.Game.TreasureWars] = function (response) {
|
|
304
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
305
|
+
return ({
|
|
306
|
+
id: hive_bedrock_data_1.Game.TreasureWars,
|
|
307
|
+
xp: (_a = response.xp) !== null && _a !== void 0 ? _a : 0,
|
|
308
|
+
played: (_b = response.played) !== null && _b !== void 0 ? _b : 0,
|
|
309
|
+
victories: (_c = response.victories) !== null && _c !== void 0 ? _c : 0,
|
|
310
|
+
losses: calculateLosses(response.played, response.victories),
|
|
311
|
+
win_percentage: calculateWinPercentage(response.victories, response.played),
|
|
312
|
+
kills: (_d = response.kills) !== null && _d !== void 0 ? _d : 0,
|
|
313
|
+
deaths: (_e = response.deaths) !== null && _e !== void 0 ? _e : 0,
|
|
314
|
+
kdr: calculateKDR(response.kills, response.deaths),
|
|
315
|
+
final_kills: (_f = response.final_kills) !== null && _f !== void 0 ? _f : 0,
|
|
316
|
+
treasure_destroyed: (_g = response.treasure_destroyed) !== null && _g !== void 0 ? _g : 0,
|
|
317
|
+
prestige: (_h = response.prestige) !== null && _h !== void 0 ? _h : 0,
|
|
318
|
+
});
|
|
319
|
+
},
|
|
320
|
+
_a[hive_bedrock_data_1.Game.ParkourWorlds] = function (response) {
|
|
321
|
+
var _a;
|
|
322
|
+
return response.parkours
|
|
323
|
+
? {
|
|
324
|
+
id: hive_bedrock_data_1.Game.ParkourWorlds,
|
|
325
|
+
worlds: Object.entries(response.parkours)
|
|
326
|
+
.filter(function (_a) {
|
|
327
|
+
var _b = __read(_a, 2), _ = _b[0], value = _b[1];
|
|
328
|
+
return typeof value === "object";
|
|
329
|
+
})
|
|
330
|
+
.map(function (_a) {
|
|
331
|
+
var _b;
|
|
332
|
+
var _c = __read(_a, 2), key = _c[0], value = _c[1];
|
|
333
|
+
return ({
|
|
334
|
+
name: key,
|
|
335
|
+
parkour_stars: (_b = value.parkour_stars) !== null && _b !== void 0 ? _b : 0,
|
|
336
|
+
courses: Object.entries(value)
|
|
337
|
+
.filter(function (_a) {
|
|
338
|
+
var _b = __read(_a, 2), _ = _b[0], value = _b[1];
|
|
339
|
+
return typeof value === "object";
|
|
340
|
+
})
|
|
341
|
+
.map(function (_a) {
|
|
342
|
+
var _b;
|
|
343
|
+
var _c = __read(_a, 2), key = _c[0], value = _c[1];
|
|
344
|
+
return ({
|
|
345
|
+
name: key,
|
|
346
|
+
best_run_time: value.best_run_time,
|
|
347
|
+
best_checkpoint_times: Object.entries(value.best_checkpoint_times).map(function (_a) {
|
|
348
|
+
var _b = __read(_a, 2), key = _b[0], value = _b[1];
|
|
349
|
+
return ({
|
|
350
|
+
position: { x: Number(key.split(",")[0]), y: Number(key.split(",")[1]), z: Number(key.split(",")[2]) },
|
|
351
|
+
time: value,
|
|
352
|
+
});
|
|
353
|
+
}),
|
|
354
|
+
collected_stars: value.collected_stars.map(function (value) { return ({
|
|
355
|
+
x: Number(value.split(",")[0]),
|
|
356
|
+
y: Number(value.split(",")[1]),
|
|
357
|
+
z: Number(value.split(",")[2]),
|
|
358
|
+
}); }),
|
|
359
|
+
course_stars: (_b = value.course_stars) !== null && _b !== void 0 ? _b : 0,
|
|
360
|
+
});
|
|
361
|
+
}),
|
|
362
|
+
});
|
|
363
|
+
}),
|
|
364
|
+
total_stars: (_a = response.parkours.total_stars) !== null && _a !== void 0 ? _a : 0,
|
|
365
|
+
}
|
|
366
|
+
: null;
|
|
367
|
+
},
|
|
368
|
+
_a);
|
|
369
|
+
function validateNumber(value, def) {
|
|
370
|
+
if (def === void 0) { def = 0; }
|
|
371
|
+
if (isNaN(value) || !isFinite(value))
|
|
372
|
+
return def;
|
|
373
|
+
return value !== null && value !== void 0 ? value : def;
|
|
374
|
+
}
|
|
375
|
+
function calculateKDR(kills, deaths) {
|
|
376
|
+
if (deaths === 0)
|
|
377
|
+
return validateNumber(kills !== null && kills !== void 0 ? kills : 0);
|
|
378
|
+
return roundTo(validateNumber((kills !== null && kills !== void 0 ? kills : 0) / (deaths !== null && deaths !== void 0 ? deaths : 0)), 2);
|
|
379
|
+
}
|
|
380
|
+
function calculateWinPercentage(victories, played) {
|
|
381
|
+
if (victories === 0 && played === 0)
|
|
382
|
+
return 0;
|
|
383
|
+
return validateNumber((victories !== null && victories !== void 0 ? victories : 0) / (played !== null && played !== void 0 ? played : 0));
|
|
384
|
+
}
|
|
385
|
+
function calculateLosses(played, victories) {
|
|
386
|
+
return validateNumber((played !== null && played !== void 0 ? played : 0) - (victories !== null && victories !== void 0 ? victories : 0));
|
|
387
|
+
}
|
|
388
|
+
function calculateTotal(values) {
|
|
389
|
+
return validateNumber(values.reduce(function (a, b) { return (a !== null && a !== void 0 ? a : 0) + (b !== null && b !== void 0 ? b : 0); }, 0));
|
|
390
|
+
}
|
|
391
|
+
function roundTo(value, places) {
|
|
392
|
+
if (places === void 0) { places = 2; }
|
|
393
|
+
return validateNumber(Number(value.toFixed(places)));
|
|
394
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
export interface ProcessedGameMetadata {
|
|
2
|
+
name: string;
|
|
3
|
+
shortName: string;
|
|
4
|
+
maxLevel: number;
|
|
5
|
+
allowPrestiging: boolean;
|
|
6
|
+
maxPrestige: number;
|
|
7
|
+
experienceToLevel: {
|
|
8
|
+
[xp: number]: number;
|
|
9
|
+
};
|
|
10
|
+
levelUnlocks: {
|
|
11
|
+
[level: number]: LevelUnlock[];
|
|
12
|
+
};
|
|
13
|
+
levelUnlockTypes: {
|
|
14
|
+
[type: string]: {
|
|
15
|
+
name: string;
|
|
16
|
+
icon: string | null;
|
|
17
|
+
default: string | null;
|
|
18
|
+
};
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
export type LevelUnlock = {
|
|
22
|
+
name: string;
|
|
23
|
+
icon: string | null;
|
|
24
|
+
type: string;
|
|
25
|
+
global: false;
|
|
26
|
+
} & ({
|
|
27
|
+
global: false;
|
|
28
|
+
} | {
|
|
29
|
+
global: true;
|
|
30
|
+
globalCosmetic: GlobalUnlock;
|
|
31
|
+
});
|
|
32
|
+
export type GlobalUnlock = GlobalTitleUnlock | GlobalAvatarUnlock | GlobalCostumeUnlock;
|
|
33
|
+
export interface GlobalTitleUnlock {
|
|
34
|
+
type: "hub_title";
|
|
35
|
+
display: string;
|
|
36
|
+
}
|
|
37
|
+
export interface GlobalAvatarUnlock {
|
|
38
|
+
type: "avatar";
|
|
39
|
+
name: string;
|
|
40
|
+
url: string;
|
|
41
|
+
}
|
|
42
|
+
export interface GlobalCostumeUnlock {
|
|
43
|
+
type: "costume";
|
|
44
|
+
name: string;
|
|
45
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.default = processPlayerSearch;
|
|
4
|
+
function processPlayerSearch(playerSearchResponse) {
|
|
5
|
+
if (!playerSearchResponse)
|
|
6
|
+
return null;
|
|
7
|
+
return playerSearchResponse.map(function (player) { return ({
|
|
8
|
+
uuid: player.UUID,
|
|
9
|
+
username: player.username_cc,
|
|
10
|
+
}); });
|
|
11
|
+
}
|
package/lib/utils.d.ts
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export interface MethodResponseError {
|
|
2
|
+
status?: number;
|
|
3
|
+
message?: string;
|
|
4
|
+
}
|
|
5
|
+
export type MethodResponse<D extends any> = {
|
|
6
|
+
meta?: {
|
|
7
|
+
/** sss */
|
|
8
|
+
duration: number;
|
|
9
|
+
ratelimit?: {
|
|
10
|
+
limit: number;
|
|
11
|
+
remaining: number;
|
|
12
|
+
reset: number;
|
|
13
|
+
};
|
|
14
|
+
retryAfter?: number;
|
|
15
|
+
};
|
|
16
|
+
} & ({
|
|
17
|
+
data: D;
|
|
18
|
+
error: null;
|
|
19
|
+
} | {
|
|
20
|
+
data: null;
|
|
21
|
+
error: MethodResponseError;
|
|
22
|
+
});
|
package/lib/utils.js
ADDED
package/package.json
CHANGED
|
@@ -1,27 +1,26 @@
|
|
|
1
|
-
{
|
|
2
|
-
"name": "hive-bedrock-api",
|
|
3
|
-
"version": "2.1.
|
|
4
|
-
"description": "An API wrapper for the Hive Minecraft Bedrock Edition server.",
|
|
5
|
-
"main": "lib/index.js",
|
|
6
|
-
"types": "lib/index.d.ts",
|
|
7
|
-
"repository": {
|
|
8
|
-
"type": "git",
|
|
9
|
-
"url": "git+https://github.com/CubeEdge-Studios/hive-bedrock.git"
|
|
10
|
-
},
|
|
11
|
-
"license": "MIT",
|
|
12
|
-
"author": "Cubeedge Studios",
|
|
13
|
-
"dependencies": {
|
|
14
|
-
"hive-bedrock-data": "^1.2.
|
|
15
|
-
},
|
|
16
|
-
"scripts": {
|
|
17
|
-
"build": "tsc"
|
|
18
|
-
},
|
|
19
|
-
"files": [
|
|
20
|
-
"lib/**/*"
|
|
21
|
-
],
|
|
22
|
-
"devDependencies": {
|
|
23
|
-
"ts-node": "^10.9.1",
|
|
24
|
-
"typescript": "^5.1.3"
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
}
|
|
1
|
+
{
|
|
2
|
+
"name": "hive-bedrock-api",
|
|
3
|
+
"version": "2.1.13",
|
|
4
|
+
"description": "An API wrapper for the Hive Minecraft Bedrock Edition server.",
|
|
5
|
+
"main": "lib/index.js",
|
|
6
|
+
"types": "lib/index.d.ts",
|
|
7
|
+
"repository": {
|
|
8
|
+
"type": "git",
|
|
9
|
+
"url": "git+https://github.com/CubeEdge-Studios/hive-bedrock.git"
|
|
10
|
+
},
|
|
11
|
+
"license": "MIT",
|
|
12
|
+
"author": "Cubeedge Studios",
|
|
13
|
+
"dependencies": {
|
|
14
|
+
"hive-bedrock-data": "^1.2.9"
|
|
15
|
+
},
|
|
16
|
+
"scripts": {
|
|
17
|
+
"build": "tsc"
|
|
18
|
+
},
|
|
19
|
+
"files": [
|
|
20
|
+
"lib/**/*"
|
|
21
|
+
],
|
|
22
|
+
"devDependencies": {
|
|
23
|
+
"ts-node": "^10.9.1",
|
|
24
|
+
"typescript": "^5.1.3"
|
|
25
|
+
}
|
|
26
|
+
}
|