hive-bedrock-api 1.0.1 → 1.0.2

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@@ -21,6 +21,7 @@ export declare const formats: {
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  sky: (game: SingleGameFormat | null) => SingleGameFormat | null;
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  sg: (game: SingleGameFormat | null) => SingleGameFormat | null;
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  wars: (game: SingleGameFormat | null) => SingleGameFormat | null;
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+ grav: (game: SingleGameFormat | null) => SingleGameFormat | null;
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  bridge: (game: SingleGameFormat | null) => SingleGameFormat | null;
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  };
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  export declare function gameFormatArray(gameType: GAME, games: SingleGameFormat[]): (SingleGameFormat | null)[];
@@ -56,13 +56,13 @@ exports.formats = (_a = {
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  if ("first_played" in game)
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  game.first_played = new Date(game.first_played * 1000);
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  if ("played" in game && "victories" in game) {
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- game.losses = (_b = (_a = game.played) !== null && _a !== void 0 ? _a : 0 - game.victories) !== null && _b !== void 0 ? _b : 0;
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+ game.losses = ((_a = game.played) !== null && _a !== void 0 ? _a : 0) - ((_b = game.victories) !== null && _b !== void 0 ? _b : 0);
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  game.win_percentage = game.victories / game.played;
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  if (isNaN(game.win_percentage))
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  game.win_percentage = 0;
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  }
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  if ("kills" in game && "deaths" in game)
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- game.kdr = parseFloat(((_d = (_c = game.kills) !== null && _c !== void 0 ? _c : 0 / game.deaths) !== null && _d !== void 0 ? _d : 0).toFixed(2));
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+ game.kdr = parseFloat((((_c = game.kills) !== null && _c !== void 0 ? _c : 0) / ((_d = game.deaths) !== null && _d !== void 0 ? _d : 0)).toFixed(2));
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  return __assign({ id: gameType }, game);
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  }
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  },
@@ -107,6 +107,9 @@ exports.formats = (_a = {
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  _a[GAME_INFO_1.GAME.TreasureWars] = function (game) {
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  return game;
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  },
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+ _a[GAME_INFO_1.GAME.Gravity] = function (game) {
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+ return game;
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+ },
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  _a[GAME_INFO_1.GAME.TheBridge] = function (game) {
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  var _a, _b;
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  if (!game)
@@ -37,6 +37,7 @@ export type API_GAME_STATS<M extends API_BASE_GAME_ALL | API_BASE_GAME_MONTHLY |
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  [GAME.JustBuild]: M & API_GAME_BUILD;
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  [GAME.BlockParty]: M & API_GAME_PARTY;
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  [GAME.TheBridge]: M & API_GAME_BRIDGE;
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+ [GAME.Gravity]: M & API_GAME_GRAV;
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  };
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  export type API_LB_STATS<G extends GAME> = API_GAME_STATS<API_BASE_LB>[G];
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  export type API_GAME_STATS_ALL<G extends GAME> = API_GAME_STATS<API_BASE_GAME_ALL>[G];
@@ -168,3 +169,8 @@ export interface API_GAME_BRIDGE {
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  goals: number;
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  kills: number;
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  }
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+ export interface API_GAME_GRAV {
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+ deaths: number;
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+ maps_completed: number;
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+ maps_completed_without_dying: number;
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+ }
@@ -1,4 +1,4 @@
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- import { API_BASE_GAME_ALL, API_BASE_GAME_MONTHLY, API_BASE_LB, API_GAME_BRIDGE, API_GAME_BUILD, API_GAME_CTF, API_GAME_DR, API_GAME_DROP, API_GAME_GROUND, API_GAME_HIDE, API_GAME_MURDER, API_GAME_PARTY, API_GAME_SG, API_GAME_SKY, API_GAME_WARS, API_USER_MAIN } from "./API";
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+ import { API_BASE_GAME_ALL, API_BASE_GAME_MONTHLY, API_BASE_LB, API_GAME_BRIDGE, API_GAME_BUILD, API_GAME_CTF, API_GAME_DR, API_GAME_DROP, API_GAME_GRAV, API_GAME_GROUND, API_GAME_HIDE, API_GAME_MURDER, API_GAME_PARTY, API_GAME_SG, API_GAME_SKY, API_GAME_WARS, API_USER_MAIN } from "./API";
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  import { GAME } from "./GAME_INFO";
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  export type REQUEST_ALL = {
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  [G in GAME]: GAME_STATS_ALL<G>;
@@ -22,6 +22,7 @@ export type GAME_STATS<M extends BASE_GAME_ALL | BASE_GAME_MONTHLY | BASE_LB> =
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  [GAME.JustBuild]: M & GAME_BUILD;
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  [GAME.BlockParty]: M & GAME_PARTY;
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  [GAME.TheBridge]: M & GAME_BRIDGE;
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+ [GAME.Gravity]: M & GAME_GRAV;
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  };
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  export type LB_STATS<G extends GAME> = GAME_STATS<BASE_LB>[G];
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  export type GAME_STATS_ALL<G extends GAME> = GAME_STATS<BASE_GAME_ALL>[G];
@@ -80,3 +81,5 @@ export interface GAME_PARTY extends API_GAME_PARTY {
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  export interface GAME_BRIDGE extends API_GAME_BRIDGE {
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  kdr: number;
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  }
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+ export interface GAME_GRAV extends API_GAME_GRAV {
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+ }
@@ -10,7 +10,8 @@ export declare enum GAME {
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  GroundWars = "ground",
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  JustBuild = "build",
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  BlockParty = "party",
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- TheBridge = "bridge"
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+ TheBridge = "bridge",
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+ Gravity = "grav"
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  }
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  interface GAME_INFO_TYPE {
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  id: string;
@@ -16,6 +16,7 @@ var GAME;
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  GAME["JustBuild"] = "build";
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  GAME["BlockParty"] = "party";
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  GAME["TheBridge"] = "bridge";
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+ GAME["Gravity"] = "grav";
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  })(GAME || (exports.GAME = GAME = {}));
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  exports.GAME_INFO = (_a = {},
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  _a[GAME.TreasureWars] = {
@@ -102,4 +103,11 @@ exports.GAME_INFO = (_a = {},
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  incrementCap: null,
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  prestige: false,
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  },
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+ _a[GAME.Gravity] = {
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+ id: GAME.Gravity,
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+ maxLevel: 25,
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+ increment: 150,
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+ incrementCap: null,
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+ prestige: false,
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+ },
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  _a);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hive-bedrock-api",
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- "version": "1.0.1",
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+ "version": "1.0.2",
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  "description": "An API wrapper for the Hive Minecraft Bedrock Edition server.",
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  "main": "lib/index.js",
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  "types": "lib/index.d.ts",