hive-bedrock-api 1.0.1 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -21,6 +21,7 @@ export declare const formats: {
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sky: (game: SingleGameFormat | null) => SingleGameFormat | null;
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sg: (game: SingleGameFormat | null) => SingleGameFormat | null;
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wars: (game: SingleGameFormat | null) => SingleGameFormat | null;
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grav: (game: SingleGameFormat | null) => SingleGameFormat | null;
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bridge: (game: SingleGameFormat | null) => SingleGameFormat | null;
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};
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export declare function gameFormatArray(gameType: GAME, games: SingleGameFormat[]): (SingleGameFormat | null)[];
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package/lib/format/gameFormat.js
CHANGED
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@@ -56,13 +56,13 @@ exports.formats = (_a = {
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if ("first_played" in game)
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game.first_played = new Date(game.first_played * 1000);
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if ("played" in game && "victories" in game) {
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-
game.losses = (
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game.losses = ((_a = game.played) !== null && _a !== void 0 ? _a : 0) - ((_b = game.victories) !== null && _b !== void 0 ? _b : 0);
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game.win_percentage = game.victories / game.played;
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if (isNaN(game.win_percentage))
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game.win_percentage = 0;
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}
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if ("kills" in game && "deaths" in game)
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-
game.kdr = parseFloat(((
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game.kdr = parseFloat((((_c = game.kills) !== null && _c !== void 0 ? _c : 0) / ((_d = game.deaths) !== null && _d !== void 0 ? _d : 0)).toFixed(2));
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return __assign({ id: gameType }, game);
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}
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},
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@@ -107,6 +107,9 @@ exports.formats = (_a = {
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_a[GAME_INFO_1.GAME.TreasureWars] = function (game) {
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return game;
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},
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_a[GAME_INFO_1.GAME.Gravity] = function (game) {
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return game;
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},
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_a[GAME_INFO_1.GAME.TheBridge] = function (game) {
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var _a, _b;
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if (!game)
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package/lib/types/API.d.ts
CHANGED
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@@ -37,6 +37,7 @@ export type API_GAME_STATS<M extends API_BASE_GAME_ALL | API_BASE_GAME_MONTHLY |
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[GAME.JustBuild]: M & API_GAME_BUILD;
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[GAME.BlockParty]: M & API_GAME_PARTY;
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[GAME.TheBridge]: M & API_GAME_BRIDGE;
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[GAME.Gravity]: M & API_GAME_GRAV;
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};
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export type API_LB_STATS<G extends GAME> = API_GAME_STATS<API_BASE_LB>[G];
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export type API_GAME_STATS_ALL<G extends GAME> = API_GAME_STATS<API_BASE_GAME_ALL>[G];
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@@ -168,3 +169,8 @@ export interface API_GAME_BRIDGE {
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goals: number;
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kills: number;
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}
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export interface API_GAME_GRAV {
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deaths: number;
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maps_completed: number;
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maps_completed_without_dying: number;
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}
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package/lib/types/GAMES.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { API_BASE_GAME_ALL, API_BASE_GAME_MONTHLY, API_BASE_LB, API_GAME_BRIDGE, API_GAME_BUILD, API_GAME_CTF, API_GAME_DR, API_GAME_DROP, API_GAME_GROUND, API_GAME_HIDE, API_GAME_MURDER, API_GAME_PARTY, API_GAME_SG, API_GAME_SKY, API_GAME_WARS, API_USER_MAIN } from "./API";
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1
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import { API_BASE_GAME_ALL, API_BASE_GAME_MONTHLY, API_BASE_LB, API_GAME_BRIDGE, API_GAME_BUILD, API_GAME_CTF, API_GAME_DR, API_GAME_DROP, API_GAME_GRAV, API_GAME_GROUND, API_GAME_HIDE, API_GAME_MURDER, API_GAME_PARTY, API_GAME_SG, API_GAME_SKY, API_GAME_WARS, API_USER_MAIN } from "./API";
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import { GAME } from "./GAME_INFO";
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export type REQUEST_ALL = {
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[G in GAME]: GAME_STATS_ALL<G>;
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@@ -22,6 +22,7 @@ export type GAME_STATS<M extends BASE_GAME_ALL | BASE_GAME_MONTHLY | BASE_LB> =
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[GAME.JustBuild]: M & GAME_BUILD;
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[GAME.BlockParty]: M & GAME_PARTY;
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[GAME.TheBridge]: M & GAME_BRIDGE;
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[GAME.Gravity]: M & GAME_GRAV;
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};
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export type LB_STATS<G extends GAME> = GAME_STATS<BASE_LB>[G];
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export type GAME_STATS_ALL<G extends GAME> = GAME_STATS<BASE_GAME_ALL>[G];
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@@ -80,3 +81,5 @@ export interface GAME_PARTY extends API_GAME_PARTY {
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export interface GAME_BRIDGE extends API_GAME_BRIDGE {
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kdr: number;
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}
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export interface GAME_GRAV extends API_GAME_GRAV {
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}
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package/lib/types/GAME_INFO.d.ts
CHANGED
package/lib/types/GAME_INFO.js
CHANGED
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@@ -16,6 +16,7 @@ var GAME;
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GAME["JustBuild"] = "build";
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GAME["BlockParty"] = "party";
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GAME["TheBridge"] = "bridge";
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GAME["Gravity"] = "grav";
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})(GAME || (exports.GAME = GAME = {}));
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exports.GAME_INFO = (_a = {},
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_a[GAME.TreasureWars] = {
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@@ -102,4 +103,11 @@ exports.GAME_INFO = (_a = {},
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incrementCap: null,
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prestige: false,
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},
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_a[GAME.Gravity] = {
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id: GAME.Gravity,
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maxLevel: 25,
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increment: 150,
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incrementCap: null,
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prestige: false,
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},
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_a);
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