hive-bedrock-api 0.1.0-beta.8 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -2
- package/lib/format/gameFormat.js +7 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -11,6 +11,8 @@ $ yarn add hive-bedrock-api
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## Usage
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See [API.md](docs/API.md) for detailed documentation.
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### Fetch Player Infomation
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```ts
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@@ -60,6 +62,13 @@ const { data, error } = await getMonthlyStats("ucdfiddes", GAME.BlockDrop, {
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year: 2023,
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month: 1, // January
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});
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// Same as before, but with a Date object
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const previousMonth = new Date();
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previousMonth.setMonth(0); // January
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const { data, error } = await getMonthlyStats("ucdfiddes", GAME.BlockDrop, {
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date: previousMonth,
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});
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```
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### Fetch All-Time Leaderboard
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@@ -67,7 +76,7 @@ const { data, error } = await getMonthlyStats("ucdfiddes", GAME.BlockDrop, {
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```ts
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import { getAllTimeLeaderboard, GAME } from "hive-bedrock-api";
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// Returns
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// Returns a single game
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const { data, error } = await getAllTimeLeaderboard(GAME.TreasureWars);
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```
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@@ -76,7 +85,7 @@ const { data, error } = await getAllTimeLeaderboard(GAME.TreasureWars);
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```ts
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import { getMonthlyLeaderboard, GAME } from "hive-bedrock-api";
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// Returns
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// Returns a single game
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const { data, error } = await getMonthlyLeaderboard(GAME.TreasureWars);
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// Returns a single game from a previous month
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@@ -106,3 +115,5 @@ Different API responses are edited by the wrapper to provide more data:
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- A new value for "losses" is provided
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- A new value for "kdr" is provided
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- "xp" is converted and a "level" is provided
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See [API.md](docs/API.md#game-statistics-types) for specific fields and their corresponding types per game.
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package/lib/format/gameFormat.js
CHANGED
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@@ -108,6 +108,7 @@ exports.formats = (_a = {
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return game;
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},
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_a[GAME_INFO_1.GAME.TheBridge] = function (game) {
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var _a, _b;
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if (!game)
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return null;
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if ("m_solo_deaths" in game) {
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@@ -130,6 +131,12 @@ exports.formats = (_a = {
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game.victories = game.m_solo_victories;
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delete game.m_solo_victories;
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}
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if ("played" in game && "victories" in game) {
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game.losses = (_b = (_a = game.played) !== null && _a !== void 0 ? _a : 0 - game.victories) !== null && _b !== void 0 ? _b : 0;
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game.win_percentage = game.victories / game.played;
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if (isNaN(game.win_percentage))
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game.win_percentage = 0;
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}
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return game;
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},
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_a);
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