hilo3d 2.0.0-alpha.7 → 2.0.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,7 +1,16 @@
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  # Unreleased
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+ # 2.0.0-alpha.8 (2026-09-08)
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+
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  ### Breaking changes
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+ - Replace direct-to-node `AnimationStates` playback with immutable `AnimationTrack`/`AnimationClip`
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+ assets and a character-local layered pose mixer. Add interruptible crossfades, synchronized 1D
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+ locomotion blends, masked override/additive layers, playback-rate controls, semantic markers and
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+ one-shot completion. Remove the old state-handler API, mutable clip ranges and `isMultiAnim`; glTF
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+ animations remain independent clips. Migrate loader, clone, UV and animation examples. See
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+ `documentation/ANIMATION_SYSTEM.md` for behavior-composer integration and explicit boundaries.
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+
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  - Move skin history validity from the removed `SkinningBlock.u_skinHistoryParams.x` to
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  `ModelBlock.u_modelHistoryParams.y`. The two 128-joint palettes now occupy exactly 16,384 bytes,
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  fitting the WebGL2 minimum uniform-block capacity. Custom shaders and block producers must use the
package/dist/Hilo3d.d.ts CHANGED
@@ -2622,229 +2622,189 @@ declare class Ray {
2622
2622
  private pointAt;
2623
2623
  }
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2624
 
2625
- declare const STATE_TYPES: Readonly<{
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- TRANSLATE: "Translation";
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- POSITION: "Translation";
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- TRANSLATION: "Translation";
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- SCALE: "Scale";
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- ROTATE: "Rotation";
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- ROTATION: "Rotation";
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- QUATERNION: "Quaternion";
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- WEIGHTS: "Weights";
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- }>;
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- type BuiltInAnimationStateType = (typeof STATE_TYPES)[keyof typeof STATE_TYPES];
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- type AnimationStateType = BuiltInAnimationStateType | (string & {});
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- type AnimationStateHandler = (node: Node, state: unknown) => void;
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- type AnimationInterpolationType = 'LINEAR' | 'STEP' | 'CUBICSPLINE';
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- interface AnimationStatesParameters {
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- nodeName?: string;
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- type?: AnimationStateType;
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- interpolationType?: AnimationInterpolationType;
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- keyTime?: number[];
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- states?: unknown[];
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- }
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- type InterpolatedValue = number | number[] | Vector3 | Quaternion;
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- type InterpolationFunction = (first: unknown, second?: unknown, ratio?: number, timeRange?: number) => InterpolatedValue;
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- /** A typed animation channel targeting one property of a scene node. */
2649
- declare class AnimationStates {
2650
- static readonly interpolation: Record<AnimationInterpolationType, InterpolationFunction>;
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- static readonly StateType: Readonly<{
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- TRANSLATE: "Translation";
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- POSITION: "Translation";
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- TRANSLATION: "Translation";
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- SCALE: "Scale";
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- ROTATE: "Rotation";
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- ROTATION: "Rotation";
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- QUATERNION: "Quaternion";
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- WEIGHTS: "Weights";
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- }>;
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- private static readonly extraTypes;
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- private static readonly extraHandlers;
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- static getType(name: string): AnimationStateType;
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- static registerStateHandler(name: string, handler: AnimationStateHandler): void;
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- readonly id: string;
2666
- readonly isAnimationStates = true;
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- readonly className = "AnimationStates";
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- nodeName: string;
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- type: AnimationStateType;
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- interpolationType: AnimationInterpolationType;
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- keyTime: number[];
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- states: unknown[];
2673
- private originalWeightIndices;
2674
- constructor(params?: AnimationStatesParameters);
2675
- findIndexByTime(time: number): [number, number];
2676
- getStateByIndex(index: number): unknown;
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- private convertRotationState;
2678
- getState(time: number): unknown;
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- interpolation(first: unknown, second?: unknown, ratio?: number, timeRange?: number): InterpolatedValue;
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- updateNodeTranslation(node: Node, value: unknown): void;
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- updateNodeScale(node: Node, value: unknown): void;
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- updateNodeQuaternion(node: Node, value: unknown): void;
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- updateNodeWeights(node: Node, value: unknown): void;
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- updateNodeState(time: number, node?: Node): void;
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- clone(): AnimationStates;
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- }
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-
2688
- interface AnimationClip {
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- start: number;
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- end: number;
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- animStatesList?: AnimationStates[];
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+ /** Properties supported by the numeric pose mixer. Custom channels use an explicit binding. */
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+ type AnimationProperty = 'translation' | 'rotation' | 'scale' | 'weights' | `custom:${string}`;
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+ /** glTF interpolation modes. Cubic data is laid out as in-tangent/value/out-tangent per key. */
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+ type AnimationInterpolation = 'LINEAR' | 'STEP' | 'CUBICSPLINE';
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+ /** Flat, numeric animation channel authoring data. Times are in seconds. */
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+ interface AnimationTrackParameters {
2631
+ target: string;
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+ property: AnimationProperty;
2633
+ times: ArrayLike<number>;
2634
+ values: ArrayLike<number>;
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+ components?: number;
2636
+ interpolation?: AnimationInterpolation;
2637
+ }
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+ /** Validated immutable channel data, shared by every character playing the clip. */
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+ declare class AnimationTrack {
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+ readonly target: string;
2641
+ readonly property: AnimationProperty;
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+ readonly components: number;
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+ readonly interpolation: AnimationInterpolation;
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+ readonly startTime: number;
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+ readonly endTime: number;
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+ private readonly times;
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+ private readonly values;
2648
+ constructor(params: AnimationTrackParameters);
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+ /** Samples into caller-owned storage without mutating keys or allocating scratch arrays. */
2650
+ sample(time: number, output: Float32Array): void;
2651
+ }
2652
+
2653
+ /** A semantic marker for footsteps, effects, sounds or interaction timing. Time is in clip-source seconds. */
2654
+ interface AnimationMarker {
2655
+ name: string;
2656
+ time: number;
2692
2657
  }
2693
- interface AnimationParameters {
2694
- paused?: boolean;
2695
- currentLoopCount?: number;
2696
- loop?: number;
2697
- currentTime?: number;
2698
- timeScale?: number;
2699
- startTime?: number;
2700
- endTime?: number;
2701
- rootNode?: Node | null;
2702
- animStatesList?: AnimationStates[];
2703
- validAnimationIds?: Readonly<Record<string, boolean>> | null;
2704
- clips?: Record<string, AnimationClip | null>;
2658
+ /** Immutable clip descriptor. Optional start/end select a window of the shared tracks. */
2659
+ interface AnimationClipParameters {
2660
+ name: string;
2661
+ tracks: readonly AnimationTrack[];
2662
+ start?: number;
2663
+ end?: number;
2664
+ markers?: readonly AnimationMarker[];
2705
2665
  }
2706
- interface AnimationTimeRange {
2707
- startTime: number;
2708
- endTime: number;
2666
+ /** Shareable animation asset; playback clocks and pose bindings live on the Animation instance. */
2667
+ declare class AnimationClip {
2668
+ readonly name: string;
2669
+ readonly tracks: readonly AnimationTrack[];
2670
+ readonly start: number;
2671
+ readonly end: number;
2672
+ readonly duration: number;
2673
+ readonly markers: readonly AnimationMarker[];
2674
+ constructor(params: AnimationClipParameters);
2709
2675
  }
2710
- /**
2711
- * 动画类
2712
- */
2713
- declare class Animation extends EventDispatcher {
2714
- static readonly _anims: Animation[];
2715
- /**
2716
- * tick
2717
- * @param dt - 一帧时间
2718
- */
2719
- static tick(dt: number): void;
2720
- isAnimation: boolean;
2721
- className: string;
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- /**
2723
- * 动画是否暂停
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- */
2676
+
2677
+ /** Custom numeric channel adapter. Capture the reference value once; write receives reusable storage. */
2678
+ interface AnimationPropertyBinding {
2679
+ reference: ArrayLike<number>;
2680
+ write: (value: Float32Array) => void;
2681
+ }
2682
+ /** Resolve application channels while binding a character, never during pose evaluation. */
2683
+ type AnimationBindingResolver = (node: Node, property: AnimationProperty, components: number) => AnimationPropertyBinding;
2684
+
2685
+ /** A threshold on a scalar parameter, such as character speed in metres per second. */
2686
+ interface AnimationBlendSample {
2687
+ threshold: number;
2688
+ clip: AnimationClip;
2689
+ }
2690
+ /** Immutable 1D motion asset. Adjacent clips share normalized gait phase, including unequal durations. */
2691
+ declare class AnimationBlendTree1D {
2692
+ readonly name: string;
2693
+ readonly parameter: string;
2694
+ readonly samples: readonly AnimationBlendSample[];
2695
+ constructor(name: string, parameter: string, samples: readonly AnimationBlendSample[]);
2696
+ }
2697
+ /** A state can play one clip or a continuously parameterized locomotion blend. */
2698
+ type AnimationMotion = AnimationClip | AnimationBlendTree1D;
2699
+
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+ /** Semantic events are emitted only by the transition destination, after pose writeback. */
2701
+ interface AnimationEvent {
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+ type: 'marker' | 'finished';
2703
+ layer: string;
2704
+ motion: string;
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+ name: string;
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+ /** Number of crossings coalesced into this event when a large delta spans multiple cycles. */
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+ count: number;
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+ }
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+ /** Layer configuration. Masks are exact track target identifiers; unspecified targets have zero weight. */
2710
+ interface AnimationLayerParameters {
2711
+ name: string;
2712
+ motions: readonly AnimationMotion[];
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+ weight?: number;
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+ mode?: 'override' | 'additive';
2715
+ mask?: Readonly<Record<string, number>>;
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+ onEvent?: (event: AnimationEvent) => void;
2717
+ }
2718
+ /** Transition duration is in seconds. Synchronize transfers the current normalized phase. */
2719
+ interface AnimationPlayOptions {
2720
+ fade?: number;
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+ synchronize?: boolean;
2722
+ loop?: boolean;
2723
+ }
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+ /** Per-character layer handle, created by Animation.addLayer(). */
2725
+ interface AnimationLayer {
2726
+ /** Layer identifier. */
2727
+ readonly name: string;
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+ /** Composition rule. */
2729
+ readonly mode: 'override' | 'additive';
2730
+ /** Overall influence in [0, 1]. */
2731
+ weight: number;
2732
+ /** Nonnegative clock multiplier for this layer's motions. */
2733
+ playbackRate: number;
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+ /** Current transition destination. */
2735
+ readonly currentMotion: string | undefined;
2736
+ /** Unwrapped normalized destination clock. */
2737
+ readonly normalizedTime: number;
2738
+ /** Whether a one-shot is holding its terminal pose. */
2739
+ readonly finished: boolean;
2740
+ /** Select a motion, optionally fading from all current contributions. */
2741
+ play(name: string, options?: AnimationPlayOptions): this;
2742
+ /** Remove layer motion contributions over the given seconds. */
2743
+ stop(fade?: number): void;
2744
+ /** Seek without dispatching crossed events. */
2745
+ seek(phase: number): void;
2746
+ }
2747
+
2748
+ /** Character animation configuration. All clocks use seconds except the Ticker-compatible tick(). */
2749
+ interface AnimationParameters {
2750
+ rootNode?: Node;
2751
+ clips?: readonly AnimationClip[];
2752
+ resolveBinding?: AnimationBindingResolver;
2753
+ }
2754
+ /** Character-local pose mixer. Assets are shared; bindings, clocks, layers and scratch storage are isolated. */
2755
+ declare class Animation {
2756
+ private static readonly active;
2757
+ private static serial;
2758
+ private lastTick;
2759
+ /** Advances automatically playing characters from a Ticker (milliseconds). */
2760
+ static tick(milliseconds: number): void;
2761
+ readonly isAnimation = true;
2762
+ readonly className = "Animation";
2763
+ private root;
2764
+ private readonly clipAssets;
2765
+ private readonly resolver;
2766
+ private readonly bindings;
2767
+ private readonly boundClips;
2768
+ private readonly layerList;
2769
+ private readonly layerDescriptors;
2770
+ private readonly parameters;
2771
+ private base;
2772
+ private rate;
2773
+ private destroyed;
2725
2774
  paused: boolean;
2726
- /**
2727
- * 动画当前播放次数
2728
- */
2729
- currentLoopCount: number;
2730
- /**
2731
- * 动画需要播放的次数,默认值为 Infinity 表示永远循环
2732
- */
2733
- loop: number;
2734
- /**
2735
- * 动画当前时间
2736
- */
2737
- currentTime: number;
2738
- /**
2739
- * 动画播放速度
2740
- */
2741
- timeScale: number;
2742
- /**
2743
- * 动画开始时间
2744
- */
2745
- startTime: number;
2746
- /**
2747
- * 动画结束时间,初始化后会根据 AnimationStates 来自动获取,也可以通过 play 来改变
2748
- */
2749
- endTime: number;
2750
- /**
2751
- * 动画整体的最小时间,初始化后会根据 AnimationStates 来自动获取
2752
- */
2753
- clipStartTime: number;
2754
- /**
2755
- * 动画整体的最大时间,初始化后会根据 AnimationStates 来自动获取
2756
- */
2757
- clipEndTime: number;
2758
- readonly id: string;
2759
- clips: Record<string, AnimationClip | null>;
2760
- nodeNameMap: Record<string, Node>;
2761
- private _rootNode;
2762
- /**
2763
- * 动画根节点,不指定根节点将无法正常播放动画
2764
- */
2765
- get rootNode(): Node | null;
2766
- /**
2767
- * 动画根节点,不指定根节点将无法正常播放动画
2768
- */
2769
- set rootNode(value: Node | null);
2770
- private _animStatesList;
2771
- /**
2772
- * 动画状态列表
2773
- */
2774
- get animStatesList(): AnimationStates[];
2775
- /**
2776
- * 动画状态列表
2777
- */
2778
- set animStatesList(value: AnimationStates[]);
2779
- /**
2780
- * AnimationId集合
2781
- */
2782
- validAnimationIds: Readonly<Record<string, boolean>> | null;
2783
- /**
2784
- * @param params - 创建对象的属性参数。可包含此类的所有属性。
2785
- */
2786
2775
  constructor(params?: AnimationParameters);
2787
- /**
2788
- * 添加动画剪辑
2789
- * @param name - 剪辑名字
2790
- * @param start - 动画开始时间
2791
- * @param end - 动画结束时间
2792
- * @param animStatesList - 动画帧列表
2793
- */
2794
- addClip(name: string, start: number, end: number, animStatesList: AnimationStates[]): void;
2795
- /**
2796
- * 移除动画剪辑
2797
- * @param name - 需要移除的剪辑名字
2798
- */
2799
- removeClip(name: string): void;
2800
- /**
2801
- * 获取动画列表的时间信息
2802
- * @param animStatesList - 动画列表
2803
- * @returns result `{ startTime, endTime }` 时间信息
2804
- */
2805
- getAnimStatesListTimeInfo(animStatesList: AnimationStates[]): AnimationTimeRange;
2806
- /**
2807
- * 初始化 clip time
2808
- */
2809
- private _initClipTime;
2810
- /**
2811
- * 初始化 node name map
2812
- */
2813
- _initNodeNameMap(): void;
2814
- /**
2815
- * tick
2816
- * @param dt -
2817
- */
2818
- tick(dt: number): void;
2819
- /**
2820
- * 更新动画状态
2821
- * @returns this
2822
- */
2823
- updateAnimStates(): this;
2824
- /**
2825
- * 播放动画(剪辑)
2826
- * @param startOrClipName - 动画开始时间,或者动画剪辑名字
2827
- * @param end - 动画结束时间,如果是剪辑的话不需要传
2828
- */
2829
- play(startOrClipName?: number | string, end?: number): void;
2830
- /**
2831
- * 停止动画,这个会将动画从Ticker中移除,需要重新调用play才能再次播放
2832
- */
2833
- stop(): void;
2834
- /**
2835
- * 暂停动画,这个不会将动画从Ticker中移除
2836
- */
2776
+ /** Shared clip assets. To author additional motions use addLayer(). */
2777
+ get clips(): readonly AnimationClip[];
2778
+ /** Binding root. Rebinding a live mixer requires creating a new Animation or clone(). */
2779
+ get rootNode(): Node | undefined;
2780
+ set rootNode(value: Node | undefined);
2781
+ /** Playback rate, including transitions; zero freezes time while allowing explicit pose evaluation. */
2782
+ get timeScale(): number;
2783
+ set timeScale(value: number);
2784
+ /** Set a blend parameter immediately, or exponentially damp it using a half-life and elapsed seconds. */
2785
+ setParameter(name: string, value: number, halfLife?: number, seconds?: number): void;
2786
+ /** Current scalar parameter value, defaulting to zero. */
2787
+ getParameter(name: string): number;
2788
+ /** Append a layer in composition order. Resolve nodes and capture reference properties once. */
2789
+ addLayer(params: AnimationLayerParameters): AnimationLayer;
2790
+ private createLayer;
2791
+ /** Play or crossfade a loaded clip on the default base layer and enroll in Animation.tick(). */
2792
+ play(name?: string, options?: AnimationPlayOptions): AnimationLayer;
2793
+ /** Advance from a millisecond Ticker. Manually controlled characters can call update(seconds). */
2794
+ tick(milliseconds: number): void;
2795
+ /** Evaluate one pose and write each bound property once. Call before physics/render transform collection. */
2796
+ update(seconds: number): void;
2797
+ /** Suspend automatic ticking, retaining the displayed pose and playback state. */
2837
2798
  pause(): void;
2838
- /**
2839
- * 恢复动画播放,只能针对 pause 暂停后恢复
2840
- */
2799
+ /** Enroll in automatic ticking. Do not also update manually in the same frame. */
2841
2800
  resume(): void;
2842
- /**
2843
- * clone动画
2844
- * @param rootNode - 目标动画根节点
2845
- * @returns clone的动画对象
2846
- */
2801
+ /** Stop all motions and automatic ticking, optionally restoring captured reference properties. */
2802
+ stop(restore?: boolean): void;
2803
+ /** Release node references and remove this instance from automatic ticking. Shared assets remain valid. */
2804
+ destroy(): void;
2805
+ /** Clone configuration with fresh clocks and bindings. Reference poses are copied from the source mixer. */
2847
2806
  clone(rootNode: Node): Animation;
2807
+ private assertAlive;
2848
2808
  }
2849
2809
 
2850
2810
  /**
@@ -8140,7 +8100,6 @@ type GLTFExtensionHandlerRegistry = Record<string, GLTFExtensionHandler>;
8140
8100
  interface GLTFParserParameters {
8141
8101
  src?: string;
8142
8102
  defaultScene?: GLTFIndex;
8143
- isMultiAnim?: boolean;
8144
8103
  isProgressive?: boolean;
8145
8104
  isUnQuantizeInShader?: boolean;
8146
8105
  isLoadAllTextures?: boolean;
@@ -8168,7 +8127,6 @@ declare class GLTFParser {
8168
8127
  json: GLTFRoot;
8169
8128
  src: string;
8170
8129
  defaultScene: GLTFIndex | undefined;
8171
- isMultiAnim: boolean;
8172
8130
  isProgressive: boolean;
8173
8131
  isUnQuantizeInShader: boolean;
8174
8132
  isLoadAllTextures: boolean;
@@ -8267,7 +8225,6 @@ declare class GLTFParser {
8267
8225
  private requireScalarAccessor;
8268
8226
  private validateKeyTimes;
8269
8227
  private validateAnimationOutput;
8270
- private animationRange;
8271
8228
  parseScene(): GLTFModel;
8272
8229
  getDefaultSceneName(): GLTFIndex;
8273
8230
  parseSkins(): void;
@@ -8278,10 +8235,10 @@ declare const WEB3D_quantized_attributes: {
8278
8235
  parse(extensionData: unknown, parser: GLTFParser, result: unknown, options: GLTFExtensionOptions): GeometryData;
8279
8236
  };
8280
8237
  declare const HILO_animation_clips: {
8281
- parseOnEnd(extensionData: unknown, parser: GLTFParser, result: unknown): GLTFModel;
8238
+ parseOnEnd(extensionData: unknown, _parser: GLTFParser, result: unknown): GLTFModel;
8282
8239
  };
8283
8240
  declare const ALI_animation_clips: {
8284
- parseOnEnd(extensionData: unknown, parser: GLTFParser, result: unknown): GLTFModel;
8241
+ parseOnEnd(extensionData: unknown, _parser: GLTFParser, result: unknown): GLTFModel;
8285
8242
  };
8286
8243
  declare const ALI_bounding_box: {
8287
8244
  parseOnEnd(extensionData: unknown, _parser: GLTFParser, result: unknown): GLTFModel;
@@ -15020,6 +14977,6 @@ declare const math: {
15020
14977
  nextPowerOfTwo(value: number): number;
15021
14978
  };
15022
14979
 
15023
- export { AmbientLight, Animation, AnimationStates, AreaLight, AtmosphereWeatherState, AutoExposure, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, Bloom, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, ClusteredForwardPlusPipelineFactory, Color, ColorUber, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DEFAULT_MATERIAL_PIPELINE_STATE, DEFAULT_MATERIAL_TEXTURE_CHANNELS, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, GroundTruthAmbientOcclusion, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, MATERIAL_TEXTURE_SLOT_COUNT, MaterialAttributeSemantic, MaterialBlendPreset, MaterialCompiler, MaterialDefinition, MaterialInstance, MaterialTextureSemantic, MaterialTextureSlot, MaterialUniformSemantic, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrbitControls, OrthographicCamera, PBRMaterial, PBRMaterialBuilder, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PostProcessRenderPipelineFactory, PresentRenderPass, Quaternion, QuaternionNotifier, RENDER_NODE_EXTENSION, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STAGE_SYSTEM_API_VERSION, STATE_TYPES, SceneRenderPass, ScreenSpaceGlobalIllumination, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, SlicedSprite, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, StageSystemRegistry, StageSystemService, Std140Layout, StorageGraphicsShader, StorageLayout, TRIANGLES, TemporalAA, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UiButton, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStageSystemService, createStd140Layout, createStorageGraphicsShaderFromPortable, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getRenderNodeExtension, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, resolveMaterialPassDefinition, resolveMaterialPassState, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
15024
- export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineColorFormat, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererShadowUpdateMode, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
14980
+ export { AmbientLight, Animation, AnimationBlendTree1D, AnimationClip, AnimationTrack, AreaLight, AtmosphereWeatherState, AutoExposure, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, Bloom, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, ClusteredForwardPlusPipelineFactory, Color, ColorUber, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DEFAULT_MATERIAL_PIPELINE_STATE, DEFAULT_MATERIAL_TEXTURE_CHANNELS, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, GroundTruthAmbientOcclusion, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, MATERIAL_TEXTURE_SLOT_COUNT, MaterialAttributeSemantic, MaterialBlendPreset, MaterialCompiler, MaterialDefinition, MaterialInstance, MaterialTextureSemantic, MaterialTextureSlot, MaterialUniformSemantic, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrbitControls, OrthographicCamera, PBRMaterial, PBRMaterialBuilder, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PostProcessRenderPipelineFactory, PresentRenderPass, Quaternion, QuaternionNotifier, RENDER_NODE_EXTENSION, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STAGE_SYSTEM_API_VERSION, SceneRenderPass, ScreenSpaceGlobalIllumination, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, SlicedSprite, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, StageSystemRegistry, StageSystemService, Std140Layout, StorageGraphicsShader, StorageLayout, TRIANGLES, TemporalAA, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UiButton, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStageSystemService, createStd140Layout, createStorageGraphicsShaderFromPortable, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getRenderNodeExtension, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, resolveMaterialPassDefinition, resolveMaterialPassState, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
14981
+ export type { AccessorArray, AmbientLightParameters, AnimationBindingResolver, AnimationBlendSample, AnimationClipParameters, AnimationEvent, AnimationInterpolation, AnimationLayer, AnimationLayerParameters, AnimationMarker, AnimationMotion, AnimationParameters, AnimationPlayOptions, AnimationProperty, AnimationPropertyBinding, AnimationTrackParameters, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineColorFormat, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererShadowUpdateMode, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
15025
14982
  //# sourceMappingURL=Hilo3d.d.ts.map