hilo3d 2.0.0-alpha.6 → 2.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/Hilo3d.d.ts +5 -3
- package/dist/Hilo3d.d.ts.map +1 -1
- package/dist/Hilo3d.js +4005 -3996
- package/dist/Hilo3d.js.map +1 -1
- package/dist/{web_naga-De3KziYL.js → web_naga-B-Zi3cQ-.js} +2 -2
- package/dist/{web_naga-De3KziYL.js.map → web_naga-B-Zi3cQ-.js.map} +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -45,6 +45,10 @@
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### Changes
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- Configure WebGPU canvas surfaces with `navigator.gpu.getPreferredCanvasFormat()` while retaining
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the portable `rgba8unorm` WebGL 2 surface. Render-pipeline outputs now expose backend-selected
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canvas formats through `RenderPipelineColorFormat`. This avoids browser presentation copies on
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devices whose native canvas format is `bgra8unorm`.
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- Add `Renderer`/`Stage` `shadowUpdateMode: 'paged' | 'full'`. Paged updates now defer complete
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caster-only shadow slices instead of publishing mixed page revisions; `full` disables page-budget
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deferral for fully dynamic scenes. This prevents continuously moving or deforming casters from
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package/dist/Hilo3d.d.ts
CHANGED
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@@ -6005,6 +6005,8 @@ interface RenderPipelineTargetResources {
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}
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/** Graph resources representing the current invocation output. */
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type RenderPipelineOutputResources = RenderPipelineTargetResources;
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/** Color formats exposed by render-pipeline outputs, including backend-selected canvas formats. */
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type RenderPipelineColorFormat = RenderTargetColorFormat | 'bgra8unorm' | 'bgra8unorm-srgb';
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/** Recovery-aware persistent render-target recipe owned by a pipeline runtime key. */
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interface RenderPipelinePersistentTargetDescriptor {
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/** Optional diagnostic label. */
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/** Absolute or output-relative dimensions. */
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readonly extent: RenderPipelineExtent;
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/** Continuous color attachment formats. */
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readonly colorFormats: readonly
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readonly colorFormats: readonly RenderPipelineColorFormat[];
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/** Optional depth/stencil attachment format. */
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readonly depthStencilFormat?: RenderTargetDepthStencilFormat;
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/** Create a persistent depth-only sampled view for a single-sample depth attachment. */
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/** Selected depth/stencil operations, or null when no depth attachment exists. */
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readonly depthStencilAttachment: Readonly<RenderPipelineOutputDepthStencilAttachment> | null;
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/** Return the format for one output color attachment. */
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colorFormat(index: number):
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colorFormat(index: number): RenderPipelineColorFormat;
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/** Return the selected load, store, and clear policy for one output color attachment. */
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colorAttachment(index: number): Readonly<RenderPipelineOutputColorAttachment>;
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}
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};
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export { AmbientLight, Animation, AnimationStates, AreaLight, AtmosphereWeatherState, AutoExposure, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, Bloom, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, ClusteredForwardPlusPipelineFactory, Color, ColorUber, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DEFAULT_MATERIAL_PIPELINE_STATE, DEFAULT_MATERIAL_TEXTURE_CHANNELS, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, GroundTruthAmbientOcclusion, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, MATERIAL_TEXTURE_SLOT_COUNT, MaterialAttributeSemantic, MaterialBlendPreset, MaterialCompiler, MaterialDefinition, MaterialInstance, MaterialTextureSemantic, MaterialTextureSlot, MaterialUniformSemantic, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrbitControls, OrthographicCamera, PBRMaterial, PBRMaterialBuilder, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PostProcessRenderPipelineFactory, PresentRenderPass, Quaternion, QuaternionNotifier, RENDER_NODE_EXTENSION, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STAGE_SYSTEM_API_VERSION, STATE_TYPES, SceneRenderPass, ScreenSpaceGlobalIllumination, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, SlicedSprite, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, StageSystemRegistry, StageSystemService, Std140Layout, StorageGraphicsShader, StorageLayout, TRIANGLES, TemporalAA, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UiButton, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStageSystemService, createStd140Layout, createStorageGraphicsShaderFromPortable, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getRenderNodeExtension, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, resolveMaterialPassDefinition, resolveMaterialPassState, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
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export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererShadowUpdateMode, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
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export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineColorFormat, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererShadowUpdateMode, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
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//# sourceMappingURL=Hilo3d.d.ts.map
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