hilo3d 2.0.0-alpha.5 → 2.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -45,6 +45,14 @@
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  ### Changes
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+ - Configure WebGPU canvas surfaces with `navigator.gpu.getPreferredCanvasFormat()` while retaining
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+ the portable `rgba8unorm` WebGL 2 surface. Render-pipeline outputs now expose backend-selected
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+ canvas formats through `RenderPipelineColorFormat`. This avoids browser presentation copies on
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+ devices whose native canvas format is `bgra8unorm`.
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+ - Add `Renderer`/`Stage` `shadowUpdateMode: 'paged' | 'full'`. Paged updates now defer complete
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+ caster-only shadow slices instead of publishing mixed page revisions; `full` disables page-budget
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+ deferral for fully dynamic scenes. This prevents continuously moving or deforming casters from
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+ combining old and new poses in one visible shadow slice.
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  - Add tag-driven npm releases: the release command creates and pushes an annotated tag matching all
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  three package versions, then GitHub Actions validates the tagged commit and publishes `hilo3d`,
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  `@hilo/addon-particle`, and `@hilo/addon-physics` under one dist-tag through npm Trusted
package/dist/Hilo3d.d.ts CHANGED
@@ -5799,6 +5799,8 @@ interface RendererContract {
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  useInstanced: boolean;
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  readonly cameraRelative: boolean;
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  readonly renderingProfile: 'portable' | 'high-end';
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+ /** Shadow-atlas page-budget policy selected when this renderer was created. */
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+ readonly shadowUpdateMode: 'paged' | 'full';
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  forceMaterial: MaterialInstance | null;
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  clearColor: Color;
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  resize(width: number, height: number, force?: boolean): void;
@@ -6003,6 +6005,8 @@ interface RenderPipelineTargetResources {
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  }
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  /** Graph resources representing the current invocation output. */
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  type RenderPipelineOutputResources = RenderPipelineTargetResources;
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+ /** Color formats exposed by render-pipeline outputs, including backend-selected canvas formats. */
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+ type RenderPipelineColorFormat = RenderTargetColorFormat | 'bgra8unorm' | 'bgra8unorm-srgb';
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  /** Recovery-aware persistent render-target recipe owned by a pipeline runtime key. */
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  interface RenderPipelinePersistentTargetDescriptor {
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  /** Optional diagnostic label. */
@@ -6010,7 +6014,7 @@ interface RenderPipelinePersistentTargetDescriptor {
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  /** Absolute or output-relative dimensions. */
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  readonly extent: RenderPipelineExtent;
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  /** Continuous color attachment formats. */
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- readonly colorFormats: readonly RenderTargetColorFormat[];
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+ readonly colorFormats: readonly RenderPipelineColorFormat[];
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  /** Optional depth/stencil attachment format. */
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  readonly depthStencilFormat?: RenderTargetDepthStencilFormat;
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  /** Create a persistent depth-only sampled view for a single-sample depth attachment. */
@@ -6502,7 +6506,7 @@ interface RenderPipelineOutput {
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  /** Selected depth/stencil operations, or null when no depth attachment exists. */
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  readonly depthStencilAttachment: Readonly<RenderPipelineOutputDepthStencilAttachment> | null;
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  /** Return the format for one output color attachment. */
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- colorFormat(index: number): RenderTargetColorFormat;
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+ colorFormat(index: number): RenderPipelineColorFormat;
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  /** Return the selected load, store, and clear policy for one output color attachment. */
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  colorAttachment(index: number): Readonly<RenderPipelineOutputColorAttachment>;
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  }
@@ -6677,6 +6681,8 @@ type RendererAdapterPowerPreference = 'low-power' | 'high-performance';
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  type RendererContextPowerPreference = 'default' | RendererAdapterPowerPreference;
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  /** Shared renderer policy bundle. `high-end` enables reversed-Z cameras and camera-relative GPU transforms. */
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  type RendererRenderingProfile = 'portable' | 'high-end';
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+ /** Shadow-atlas update policy. `full` disables page-budget deferral within a renderer frame. */
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+ type RendererShadowUpdateMode = 'paged' | 'full';
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  /** Optional device capabilities that the renderer can request through the portable RHI. */
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  type RendererFeatureName = 'texture-compression-bc' | 'texture-compression-etc2' | 'texture-compression-astc' | 'timestamp-query' | 'shader-f16' | 'subgroups' | 'depth32float-stencil8' | 'float32-filterable' | 'float32-blendable';
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  /** Backend-independent construction options. */
@@ -6700,6 +6706,8 @@ interface RendererCommonOptions {
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  cameraRelative?: boolean;
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  /** Renderer policy bundle. Defaults to `portable`. */
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  renderingProfile?: RendererRenderingProfile;
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+ /** Shadow-atlas update policy. Defaults to `paged`; use `full` for fully dynamic scenes. */
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+ shadowUpdateMode?: RendererShadowUpdateMode;
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  vertexPrecision?: ShaderPrecision;
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  fragmentPrecision?: ShaderPrecision;
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  fog?: Fog | null;
@@ -6763,6 +6771,8 @@ declare class Renderer<Backend extends RendererBackend = RendererBackend> implem
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  readonly renderTarget: RendererContract['renderTarget'];
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  readonly cameraRelative: RendererContract['cameraRelative'];
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  readonly renderingProfile: RendererContract['renderingProfile'];
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+ /** Shadow-atlas page-budget policy selected at creation. */
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+ readonly shadowUpdateMode: RendererContract['shadowUpdateMode'];
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  width: RendererContract['width'];
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  height: RendererContract['height'];
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  pixelRatio: RendererContract['pixelRatio'];
@@ -8481,6 +8491,8 @@ interface StageCommonParameters extends NodeParameters {
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  useLogDepth?: boolean;
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  /** Renderer policy bundle. `high-end` enables reversed-Z and camera-relative transforms. */
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  renderingProfile?: RendererRenderingProfile;
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+ /** Shadow-atlas update policy. Use `full` for scenes whose shadow casters move every frame. */
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+ shadowUpdateMode?: RendererShadowUpdateMode;
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  alpha?: boolean;
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  depth?: boolean;
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  stencil?: boolean;
@@ -15009,5 +15021,5 @@ declare const math: {
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  };
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  export { AmbientLight, Animation, AnimationStates, AreaLight, AtmosphereWeatherState, AutoExposure, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, Bloom, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, ClusteredForwardPlusPipelineFactory, Color, ColorUber, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DEFAULT_MATERIAL_PIPELINE_STATE, DEFAULT_MATERIAL_TEXTURE_CHANNELS, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, GroundTruthAmbientOcclusion, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, MATERIAL_TEXTURE_SLOT_COUNT, MaterialAttributeSemantic, MaterialBlendPreset, MaterialCompiler, MaterialDefinition, MaterialInstance, MaterialTextureSemantic, MaterialTextureSlot, MaterialUniformSemantic, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrbitControls, OrthographicCamera, PBRMaterial, PBRMaterialBuilder, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PostProcessRenderPipelineFactory, PresentRenderPass, Quaternion, QuaternionNotifier, RENDER_NODE_EXTENSION, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STAGE_SYSTEM_API_VERSION, STATE_TYPES, SceneRenderPass, ScreenSpaceGlobalIllumination, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, SlicedSprite, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, StageSystemRegistry, StageSystemService, Std140Layout, StorageGraphicsShader, StorageLayout, TRIANGLES, TemporalAA, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UiButton, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStageSystemService, createStd140Layout, createStorageGraphicsShaderFromPortable, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getRenderNodeExtension, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, resolveMaterialPassDefinition, resolveMaterialPassState, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
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- export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
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+ export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AtmosphereWeatherDebugView, AtmosphereWeatherOptions, AtmosphereWeatherQuality, AutoExposureDiagnostics, AutoExposureMeteringMode, AutoExposureOptions, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, BloomOptions, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, BuiltInMaterialTextureSlotName, Camera2DParameters, CameraDepthMode, CameraHelperParameters, CameraParameters, ClusteredForwardPlusDiagnostics, ClusteredForwardPlusPipelineOptions, ClusteredMaterialVariantManifest, ClusteredMaterialVariantManifestEntry, ColorUberOptions, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DirectionalLightShadowOptions, DispatchEvent, DynamicResolutionDiagnostics, DynamicResolutionOptions, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAnisotropyExtension, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFIorExtension, GLTFIridescenceExtension, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GLTFTransmissionExtension, GLTFVolumeExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GPUSceneBucket, GPUSceneLOD, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, GroundTruthAmbientOcclusionNormalSource, GroundTruthAmbientOcclusionOptions, GroundTruthAmbientOcclusionQuality, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialAttributeSemanticName, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialBlendComponent, MaterialBlendFactor, MaterialBlendOperation, MaterialBlendState, MaterialColorOrTextureInput, MaterialCompareFunction, MaterialCompileRequest, MaterialCompositing, MaterialCoverage, MaterialCullMode, MaterialDefinitionParameters, MaterialFamily, MaterialFragmentOutput, MaterialFrontFace, MaterialInstanceParameters, MaterialPassDefinition, MaterialPassFallback, MaterialPassRole, MaterialPipelineState, MaterialRenderingProfile, MaterialSemanticName, MaterialShaderModule, MaterialStencilFaceState, MaterialStencilOperation, MaterialStencilState, MaterialSurfaceDomain, MaterialTargetSignature, MaterialTexture, MaterialTextureChannel, MaterialTextureEncoding, MaterialTextureSemanticName, MaterialTextureSlotBinding, MaterialTextureSlotDefinition, MaterialTextureSlotInput, MaterialTextureValue, MaterialUniformSemanticName, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, MutablePBRMaterialParameters, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrbitControlsOptions, OrthographicCameraParameters, PBRMaterialParameters, PBRMaterialTextureInput, PerspectiveCameraParameters, PhysicalAtmosphereOptions, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, PostProcessRenderPipelineOptions, PreparedMaterialVariant, ProgramBindingInfo, RGPassTimestampKind, RadianceHDRImage, RayCamera, RayParameters, RenderColorEncoding, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphGPUTimelineStatus, RenderGraphPassHandle, RenderGraphPassTimelineSnapshot, RenderGraphResourceLifetimeSnapshot, RenderGraphTextureAccessHandle, RenderGraphTextureHandle, RenderGraphTextureViewHandle, RenderGraphTimelineSnapshot, RenderNodeExtension, RenderNodeGPUExtension, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineColorFormat, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineHistoryTextureDescriptor, RenderPipelineHistoryTextureResources, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelinePersistentTextureUsage, RenderPipelineRequirements, RenderPipelineShadowOptions, RenderPipelineShadowPageRegion, RenderPipelineShadowResources, RenderPipelineShadowSlice, RenderPipelineTargetResources, RenderPipelineTextureAspect, RenderPipelineTextureDescriptor, RenderPipelineTextureDimension, RenderPipelineTextureFormat, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderPipelineTextureViewDescriptor, RenderPipelineTextureViewDimension, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetPresentationOptions, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererRenderingProfile, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererShadowUpdateMode, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScreenSpaceGlobalIlluminationOptions, ScreenSpaceReflectionsOptions, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderMaterialRoleSource, ShaderMaterialTextureSlot, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightCookie, SpotLightIESProfile, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, StageSystem, StageSystemDescriptor, StageSystemRuntime, StageSystemSetupContext, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, TemporalAAOptions, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, ToneMappingMode, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, VirtualShadowMapDiagnostics, VirtualShadowMapOptions, VolumetricBoxFogVolume, VolumetricCloudOptions, VolumetricFogVolume, VolumetricLightingDebugView, VolumetricLightingOptions, VolumetricLightingQuality, VolumetricSphereFogVolume, XYZObject };
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