hilo3d 2.0.0-alpha.1 → 2.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,32 @@
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+ # 2.0.0-alpha.2 (2026-07-26)
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+
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+ ### Changes
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+
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+ - Add measured-width `Text2D` wrapping for mixed CJK/Latin content, max-line clipping and ellipsis,
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+ baseline, paragraph spacing, and letter spacing. Add in-place Sprite source replacement,
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+ material-only Sprite initialization, atlas-batched `SlicedSprite`, four-state `UiButton`, and
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+ ImageGen-authored responsive text/nine-slice examples for WebGL 2 and WebGPU.
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+ - Add Node-level `sortingLayer` and `zIndex` for Sprite/Text2D display order, retain stable
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+ scene-tree order for ties, make pointer picking select the same topmost 2D node, and restrict
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+ transparent instancing to adjacent compatible items so batching cannot reorder interleaved
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+ textures. Document the independent top-left Camera2D and centered Sprite-anchor contracts, and add
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+ an ImageGen-authored pixel-town example with A* walking, click-to-route interaction, and foot-Y
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+ ordering across both backends.
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+ - Lower the supported development and package runtime floor to Node.js 20.19.0, the shared minimum
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+ accepted by Vite 8 and ESLint 10, and pin npm 10.9.4 so the declared package manager also runs on
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+ Node 20.
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+
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+ ### Fixes
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+
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+ - Correct `SpriteFrame`'s top-left atlas-row offset for `flipY` textures on both backends. Full
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+ textures were unaffected, but subframes previously selected the vertically opposite source row,
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+ swapping nine-slice top/bottom pieces and requiring reversed character-direction maps. Use a
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+ strictly nine-slice-safe postal UI atlas with uniform stretchable edges and deterministically
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+ mirrored corners/edge lighting.
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+ - Expand the game-building skill's coordinate contract: Sprite positions target their anchor in the
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+ parent local coordinate system, and the default center anchor does not become top-left merely
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+ because Camera2D uses a top-left screen origin.
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+
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  # 2.0.0-alpha.1 (2026-07-25)
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  ### Breaking changes
@@ -37,6 +66,13 @@
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  - Redesign the examples gallery with categorized metadata, search, responsive navigation, accessible
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  controls, isolated per-example query parameters, source/direct links, loading states, and a shared
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  renderer statistics panel that reports the active WebGL 2 or WebGPU backend.
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+ - Curate the gallery into focused Highlights and All Examples collections, replace generic
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+ descriptions with capability-oriented copy, merge five primitive micro-pages into one visual
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+ geometry lab, rename the two CanvasTexture demos, and remove obsolete OSG/SMD/TGA loaders,
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+ duplicated Polly content, unused media, and the non-visual math fixture page.
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+ - Refresh the shared example lighting and dark canvas treatment, and rebuild Quick Start, point
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+ lights, instancing, and bloom around deterministic showcase scenes. Add an ImageGen-authored
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+ graphite/cyan/violet showroom-floor texture used by the new scenes.
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  - Add renderer-local scriptable render pipelines through `RendererCommonOptions.renderPipeline`,
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  reusable `RenderPipelineFactory` configurations, frame-scoped culling/renderer-list handles, a
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  narrow `ScriptableRenderGraph`, retained pass-parameter pools, recovery-aware persistent targets,
package/dist/Hilo3d.d.ts CHANGED
@@ -6230,6 +6230,14 @@ interface NodeParameters {
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  * camera's `visibility` mask.
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  */
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  layer?: number;
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+ /**
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+ * Coarse 2D display layer. Higher values render later.
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+ *
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+ * This is independent from `layer`, which is a camera-visibility bit mask.
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+ */
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+ sortingLayer?: number;
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+ /** Fine 2D display order within `sortingLayer`. Higher values render later. */
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+ zIndex?: number;
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  pointerEnabled?: boolean;
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  pointerChildren?: boolean;
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  useHandCursor?: boolean;
@@ -6343,6 +6351,8 @@ declare class Node extends EventDispatcher {
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  * `layer` controls per-camera collection for each renderable node.
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  */
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  layer: number;
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+ private sortingLayerValue;
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+ private zIndexValue;
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  /**
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  * 可视对象是否接受交互事件。默认为接受交互事件,即true。
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  */
@@ -6594,6 +6604,18 @@ declare class Node extends EventDispatcher {
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  * 位置
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  */
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  get position(): Vector3Notifier;
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+ /**
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+ * Coarse 2D display layer. Higher values render later.
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+ *
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+ * Unlike `layer`, this value does not affect Camera visibility. Sprite and Text2D ordering is
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+ * stable for equal `sortingLayer` and `zIndex`, so scene-tree traversal order remains the final
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+ * tie breaker.
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+ */
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+ get sortingLayer(): number;
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+ set sortingLayer(value: number);
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+ /** Fine 2D display order within `sortingLayer`. Higher values render later. */
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+ get zIndex(): number;
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+ set zIndex(value: number);
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  /**
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  * x轴坐标
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  */
@@ -8680,9 +8702,9 @@ interface SpriteParameters extends Omit<MeshParameters, 'geometry' | 'material'
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  width?: number;
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  /** Logical display height. Defaults to the initial frame height. */
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  height?: number;
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- /** Horizontal anchor in normalized local coordinates. */
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+ /** Horizontal anchor in normalized local coordinates. Defaults to the visual center (`0.5`). */
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  anchorX?: number;
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- /** Vertical anchor in normalized local coordinates. */
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+ /** Vertical anchor in normalized local coordinates. Defaults to the visual center (`0.5`). */
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  anchorY?: number;
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  /** Per-instance color multiplier. */
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  tint?: Color;
@@ -8693,16 +8715,29 @@ interface SpriteParameters extends Omit<MeshParameters, 'geometry' | 'material'
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  /** Start sequence playback immediately when more than one frame exists. */
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  autoPlay?: boolean;
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  }
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+ interface SpriteFrameUpdateOptions {
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+ /** Resize the logical Sprite bounds to the new frame. Defaults to `false`. */
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+ resize?: boolean;
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+ }
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+ interface SpriteFramesUpdateOptions extends SpriteFrameUpdateOptions {
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+ /** Frame to display after replacement. Defaults to zero. */
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+ currentFrame?: number;
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+ /** Start playback after replacement. Defaults to `false`. */
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+ autoPlay?: boolean;
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+ }
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  /**
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  * Batched 2D sprite with atlas frames, per-instance tint/anchor/size, animation, and CPU hit tests.
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  *
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- * Sprites use one shared quad geometry and opt into the renderer's portable instance path. Sprites
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- * using the same SpriteMaterial are grouped into draws of at most 128 instances on both backends.
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+ * Sprites use one shared quad geometry and opt into the renderer's portable instance path. They
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+ * render by Node `sortingLayer`, then `zIndex`, then stable scene-tree order. Adjacent Sprites using
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+ * the same SpriteMaterial are grouped into draws of at most 128 instances on both backends without
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+ * allowing batching to change that display order.
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  */
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  declare class Sprite extends Mesh {
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  static readonly typeName: string;
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  readonly isSprite = true;
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  className: string;
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+ material: SpriteMaterial;
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  readonly frames: SpriteFrame[];
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  readonly tint: Color;
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  readonly spriteUVRect: Float32Array<ArrayBuffer>;
@@ -8743,11 +8778,99 @@ declare class Sprite extends Mesh {
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  * @param index - Integer frame index.
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  */
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  gotoFrame(index: number): this;
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+ /**
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+ * Replace the complete texture and display it as one frame.
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+ * @param texture - New complete-frame texture.
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+ * @param options - Optional logical-size update.
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+ */
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+ setTexture(texture: Texture, options?: SpriteFrameUpdateOptions): this;
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+ /**
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+ * Replace the active source with one atlas frame.
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+ * @param frame - New frame.
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+ * @param options - Optional logical-size update.
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+ */
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+ setFrame(frame: SpriteFrame, options?: SpriteFrameUpdateOptions): this;
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+ /**
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+ * Replace the animation sequence without recreating the Sprite.
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+ *
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+ * Existing UV, size, and tint arrays are mutated in place so renderer-side instance storage
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+ * remains reusable.
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+ * @param frames - Non-empty replacement sequence.
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+ * @param options - Initial frame, playback, and resize behavior.
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+ */
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+ setFrames(frames: readonly SpriteFrame[], options?: SpriteFramesUpdateOptions): this;
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  update(dt: number): void;
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  raycast(ray: Ray, _sort?: boolean): Vector3[] | null;
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  private applyFrame;
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  }
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8806
 
8807
+ interface SlicedSpriteInsets {
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+ /** Fixed source pixels at the left edge. */
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+ left: number;
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+ /** Fixed source pixels at the right edge. */
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+ right: number;
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+ /** Fixed source pixels at the top edge. */
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+ top: number;
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+ /** Fixed source pixels at the bottom edge. */
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+ bottom: number;
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+ }
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+ interface SlicedSpriteParameters extends NodeParameters {
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+ /** Source atlas frame. */
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+ frame?: SpriteFrame;
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+ /** Complete source texture shorthand. */
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+ texture?: Texture;
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+ /** Fixed corner and edge sizes in source pixels. */
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+ insets: SlicedSpriteInsets;
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+ /** Logical display width. Defaults to the source frame width. */
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+ width?: number;
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+ /** Logical display height. Defaults to the source frame height. */
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+ height?: number;
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+ /** Horizontal normalized anchor. Defaults to zero. */
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+ anchorX?: number;
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+ /** Vertical normalized anchor. Defaults to zero. */
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+ anchorY?: number;
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+ }
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+ /**
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+ * Nine-slice panel that preserves source corners while stretching edges and center.
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+ *
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+ * The nine child Sprites share one atlas material and remain adjacent, allowing the normal Sprite
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+ * batcher to submit the panel as one instanced draw when display ordering permits.
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+ */
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+ declare class SlicedSprite extends Node {
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+ static readonly typeName: string;
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+ readonly isSlicedSprite = true;
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+ className: string;
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+ readonly insets: Readonly<SlicedSpriteInsets>;
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+ readonly parts: readonly Sprite[];
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+ private readonly frameSlices;
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+ private frameValue;
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+ private widthValue;
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+ private heightValue;
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+ private anchorXValue;
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+ private anchorYValue;
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+ constructor(params: SlicedSpriteParameters);
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+ /** Active source atlas frame. */
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+ get frame(): SpriteFrame;
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+ /** Logical panel width. */
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+ get width(): number;
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+ set width(value: number);
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+ /** Logical panel height. */
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+ get height(): number;
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+ set height(value: number);
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+ /** Horizontal normalized anchor. */
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+ get anchorX(): number;
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+ set anchorX(value: number);
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+ /** Vertical normalized anchor. */
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+ get anchorY(): number;
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+ set anchorY(value: number);
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+ /** Resize the logical panel while preserving fixed corners. */
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+ setSize(width: number, height: number): this;
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+ /** Replace the atlas frame without recreating panel nodes or batch instance arrays. */
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+ setFrame(frame: SpriteFrame): this;
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+ private createFrames;
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+ private layoutParts;
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+ }
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+
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  interface Text2DStyle {
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  /** CSS canvas font string. */
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  font?: string;
@@ -8763,6 +8886,20 @@ interface Text2DStyle {
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  padding?: number;
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  /** Explicit logical line height. */
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  lineHeight?: number;
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+ /** Maximum content width in logical pixels. Zero disables width constraints. */
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+ maxWidth?: number;
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+ /** Automatically wrap measured words and CJK characters at `maxWidth`. */
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+ wordWrap?: boolean;
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+ /** Behavior when content exceeds `maxWidth` or `maxLines`. */
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+ overflow?: 'visible' | 'clip' | 'ellipsis';
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+ /** Maximum rendered lines. Zero allows any number of lines. */
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+ maxLines?: number;
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+ /** Canvas text baseline used inside each logical line box. */
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+ textBaseline?: CanvasTextBaseline;
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+ /** Additional space after explicit newline-separated paragraphs. */
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+ paragraphSpacing?: number;
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+ /** Additional space between Unicode characters in logical pixels. */
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+ letterSpacing?: number;
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  /** Canvas backing pixels per logical sprite pixel. */
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  resolution?: number;
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  }
@@ -8799,6 +8936,57 @@ declare class Text2D extends Sprite {
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  private replaceRaster;
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  }
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+ type UiButtonState = 'up' | 'hover' | 'down' | 'disabled';
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+ interface UiButtonFrames {
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+ /** Default button frame. */
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+ up: SpriteFrame;
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+ /** Pointer-hover frame. Defaults to `up`. */
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+ hover?: SpriteFrame;
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+ /** Pressed frame. Defaults to `hover`. */
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+ down?: SpriteFrame;
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+ /** Disabled frame. Defaults to `up`. */
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+ disabled?: SpriteFrame;
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+ }
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+ interface UiButtonParameters extends Omit<SlicedSpriteParameters, 'frame' | 'texture'> {
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+ /** Per-state nine-slice atlas frames. */
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+ frames: UiButtonFrames;
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+ /** Optional centered label. */
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+ label?: string;
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+ /** Canvas text style for the label. */
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+ labelStyle?: Text2DStyle;
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+ /** Initial enabled state. Defaults to `true`. */
8958
+ enabled?: boolean;
8959
+ }
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+ /**
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+ * Nine-slice game UI button with hover, press, disabled, label, and click event support.
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+ *
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+ * Applications enable the desired pointer event types once through `Stage.enableDOMEvent()`.
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+ */
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+ declare class UiButton extends SlicedSprite {
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+ static readonly typeName: string;
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+ readonly isUiButton = true;
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+ className: string;
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+ readonly label: Text2D;
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+ readonly frames: Readonly<UiButtonFrames>;
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+ private enabledValue;
8972
+ private stateValue;
8973
+ constructor(params: UiButtonParameters);
8974
+ /** Whether pointer interaction is enabled. */
8975
+ get enabled(): boolean;
8976
+ /** Current visual state. */
8977
+ get state(): UiButtonState;
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+ /** Enable or disable interaction and update the visual frame. */
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+ setEnabled(enabled: boolean): this;
8980
+ /** Replace the centered label text. */
8981
+ setLabel(text: string): this;
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+ setSize(width: number, height: number): this;
8983
+ private readonly handlePointerOver;
8984
+ private readonly handlePointerOut;
8985
+ private readonly handlePointerDown;
8986
+ private readonly handlePointerUp;
8987
+ private updateState;
8988
+ }
8989
+
8802
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  /** Sample interpretation supported by whole-subresource compute graph textures. */
8803
8991
  type ComputeTextureSampleType = 'float' | 'unfilterable-float' | 'depth';
8804
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  /** Compute graph textures currently expose one complete two-dimensional subresource. */
@@ -13117,6 +13305,6 @@ declare const math: {
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  nextPowerOfTwo(value: number): number;
13118
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  };
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13307
 
13120
- export { AmbientLight, Animation, AnimationStates, AreaLight, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, Color, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, Material, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrthographicCamera, PBRMaterial, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PresentRenderPass, Quaternion, QuaternionNotifier, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STATE_TYPES, SceneRenderPass, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, Std140Layout, StorageGraphicsShader, StorageLayout, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStd140Layout, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
13121
- export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, Camera2DParameters, CameraHelperParameters, CameraParameters, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, CustomRenderOptionProvider, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DispatchEvent, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialBeforeCompile, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialParameters, MaterialShaderSource, MaterialTexture, MaterialTextureValue, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrthographicCameraParameters, PBRMaterialParameters, PerspectiveCameraParameters, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, ProgramBindingInfo, RadianceHDRImage, RayCamera, RayParameters, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphPassHandle, RenderGraphTextureHandle, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelineRequirements, RenderPipelineTargetResources, RenderPipelineTextureDescriptor, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SphereGeometryParameters, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UniformBufferDirtyRange, UniformBufferRange, XYZObject };
13308
+ export { AmbientLight, Animation, AnimationStates, AreaLight, AxisHelper, AxisNetHelper, BUILTIN_UNIFORM_BLOCK_BINDING_COUNT, BasicLoader, BasicMaterial, BoxGeometry, Cache, Camera, Camera2D, CameraHelper, Color, ComputeKernel, ComputeRenderPass, ComputeSampler, ComputeShader, CubeTexture, CubeTextureLoader, DEFAULT_2D_LAYER, DataTexture, DirectionalLight, Euler, EulerNotifier, EventDispatcher, Fog, ForwardRenderPipelineFactory, Frustum, FullscreenRenderPass, GLTFExtensions_d as GLTFExtensions, GLTFLoader, GLTFParser, GPUDrivenRenderPass, Geometry, GeometryData, GeometryMaterial, HDRLoader, HiloEvent, KTXLoader, LazyTexture, Light, LightManager, LoadCache, LoadQueue, LoadState, Loader, LogLevel, Logger, Material, Matrix3, Matrix4, Matrix4Notifier, Mesh, MeshPicker, MorphGeometry, Node, OrthographicCamera, PBRMaterial, PerspectiveCamera, Plane, PlaneGeometry, PointLight, PresentRenderPass, Quaternion, QuaternionNotifier, Ray, RenderInfo, RenderPassParameterPool, Renderer, SCENE_STORAGE_BIND_GROUP, STATE_TYPES, SceneRenderPass, Shader, ShaderMaterial, ShaderMaterialLoader, ShadowRenderPass, Skeleton, SkinnedMesh, SlicedSprite, Sphere, SphereGeometry, SphericalHarmonics3, SpotLight, Sprite, SpriteFrame, SpriteMaterial, Stage, Std140Layout, StorageGraphicsShader, StorageLayout, Text2D, Texture, TextureCopyPass, TextureLoader, Ticker, Tween, UNIFORM_BLOCK_BINDINGS, UiButton, UniformBuffer, Vector2, Vector3, Vector3Notifier, Vector4, WebGLSupport, browser, collectionEntries, constants, createEmptyGLTFRoot, createStd140Layout, createStorageLayout, detectBrowserFeatures, detectWebGLSupport, Hilo as engineConstants, getCollectionItem, getUniformBlockBinding, isArrayCollection, isGLTFRoot, log, math, parseRadianceHDR, registerUniformBlockBinding, semantic, util_d as util, version, webgl2 as webgl2Constants, webgl as webglConstants, webglExtensions as webglExtensionConstants };
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+ export type { AccessorArray, AmbientLightParameters, AnimationClip, AnimationInterpolationType, AnimationParameters, AnimationStateHandler, AnimationStateType, AnimationStatesParameters, AnimationTimeRange, AreaLightInfo, AreaLightParameters, AxisAlignedBox, AxisHelperParameters, AxisNetHelperParameters, BackEaseObject, BasicLightType, BasicLoadRequest, BasicLoaderResource, BasicMaterialParameters, BasicResource, BasicResourceType, Bounds, BoxGeometryParameters, BrowserFeatures, BuiltInAnimationStateType, Camera2DParameters, CameraHelperParameters, CameraParameters, ComputeBufferBinding, ComputeDispatch, ComputeKernelDescriptor, ComputePipelineConstant, ComputeRenderPassParameters, ComputeSamplerAddressMode, ComputeSamplerDescriptor, ComputeSamplerFilterMode, ComputeShaderBinding, ComputeShaderDescriptor, ComputeStorageBufferAccess, ComputeStorageTextureFormat, ComputeStorageTextureViewDimension, ComputeTextureBinding, ComputeTextureSampleType, ComputeTextureViewDimension, ComputeUniformBufferBinding, CubeTextureImage, CubeTextureLoadRequest, CubeTextureParameters, CullingOptions, CullingResultsHandle, CustomRenderOptionProvider, DataTextureParameters, DirectionalLightInfo, DirectionalLightParameters, DispatchEvent, ElasticEaseObject, EulerOrder, EventListener, FogMode, FogParameters, ForwardRenderFeatureContext, ForwardRenderFeatureRequirements, ForwardRenderInjectionPoint, ForwardRenderPipelineFactoryOptions, ForwardRenderPipelineFeature, ForwardRenderPipelineFeatureRuntime, ForwardRenderPipelineResources, FullscreenRenderPassOptions, FullscreenRenderPassParameters, GLTFAccessor, GLTFAccessorResult, GLTFAccessorType, GLTFAnimation, GLTFAnimationChannel, GLTFAnimationClipsExtension, GLTFAnimationSampler, GLTFAnimationTarget, GLTFAsset, GLTFBoundingBoxExtension, GLTFBounds, GLTFBuffer, GLTFBufferView, GLTFBufferViewRuntime, GLTFCamera, GLTFClearcoatExtension, GLTFCollection, GLTFComponentType, GLTFExtensionHandler, GLTFExtensionHandlerRegistry, GLTFExtensionMap, GLTFExtensionMethodName, GLTFExtensionOptions, GLTFImage, GLTFIndex, GLTFLoadRequest, GLTFMaterial, GLTFMaterialValue, GLTFMaterialsCommonExtension, GLTFMesh, GLTFModel, GLTFMorphTarget, GLTFNode, GLTFOrthographicCamera, GLTFPBRMetallicRoughness, GLTFPBRSpecularGlossinessExtension, GLTFParserParameters, GLTFPerspectiveCamera, GLTFPrimitive, GLTFProgram, GLTFProgressivePrimitiveState, GLTFProperty, GLTFPunctualLight, GLTFPunctualLightNodeExtension, GLTFPunctualLightsExtension, GLTFPunctualSpotLight, GLTFQuantizedAttributesExtension, GLTFResourceLoader, GLTFRoot, GLTFSampler, GLTFScene, GLTFShader, GLTFSkin, GLTFSparseAccessor, GLTFSparseIndices, GLTFSparseValues, GLTFTechnique, GLTFTechniqueBinding, GLTFTechniqueStates, GLTFTexture, GLTFTextureInfo, GLTFTextureTransformExtension, GPUDrivenDraw, GPUDrivenRenderPassOptions, GPUDrivenRenderPassParameters, GPUDrivenVertexAttribute, GPUDrivenVertexBufferLayout, GPUDrivenVertexFormat, GeometryAttributeValue, GeometryComponentSize, GeometryDataComponentCallback, GeometryDataLike, GeometryDataParameters, GeometryDataTraverseCallback, GeometryMaterialParameters, GeometryParameters, GeometryVertexType, HDRLoadRequest, ImageCrossOrigin, InstancedUniform, InterpolatedValue, InterpolationFunction, JsonPrimitive, JsonValue, KTXLoadRequest, KTXTextureOptions, LazyTextureParameters, LightGroupName, LightInfo, LightManagerParameters, LightParameters, LightShadowOptions, ListenerEntry, ListenerMap, LoadCacheFile, LoadQueueItem, LoadQueueSource, LoadStateValue, LoaderRequest, LoaderTextureOptions, LogLevelValue, MaterialBeforeCompile, MaterialBinding, MaterialBindingInfo, MaterialBindingMap, MaterialParameters, MaterialShaderSource, MaterialTexture, MaterialTextureValue, MeshParameters, MeshPickerParameters, MorphGeometryParameters, MorphTargets, MutableArrayLike, MutableNumberArray, NetworkResourceType, NodeGetChildByCallback, NodeParameters, NodePointerEvent, NodeRaycastInfo, NodeTraverseCallback, NodeTraverseResult, NormalizedComputeWorkgroupSize, OrthographicCameraParameters, PBRMaterialParameters, PerspectiveCameraParameters, PlaneGeometryParameters, Point2, Point3, PointLightInfo, PointLightParameters, PointLightShadowOptions, PointShadowCameraParameters, ProgramBindingInfo, RadianceHDRImage, RayCamera, RayParameters, RenderGraphBufferHandle, RenderGraphBufferReadUse, RenderGraphBufferWriteUse, RenderGraphFramePlan, RenderGraphPassHandle, RenderGraphTextureHandle, RenderPassParameterFactory, RenderPassParameterReset, RenderPipeline, RenderPipelineBufferDescriptor, RenderPipelineCapabilities, RenderPipelineCapabilityName, RenderPipelineColorAttachment, RenderPipelineContext, RenderPipelineCreateContext, RenderPipelineDepthStencilAttachment, RenderPipelineExtent, RenderPipelineFactory, RenderPipelineLimits, RenderPipelineOutput, RenderPipelineOutputColorAttachment, RenderPipelineOutputDepthStencilAttachment, RenderPipelineOutputResources, RenderPipelinePersistentTargetDescriptor, RenderPipelineRequirements, RenderPipelineTargetResources, RenderPipelineTextureDescriptor, RenderPipelineTextureRequirement, RenderPipelineTextureUse, RenderTarget, RenderTargetColor, RenderTargetColorAttachmentOptions, RenderTargetColorAttachmentReadback, RenderTargetColorFormat, RenderTargetCompareFunction, RenderTargetDepthStencilAttachmentOptions, RenderTargetDepthStencilFormat, RenderTargetLoadOp, RenderTargetParameters, RenderTargetReadColorAttachmentOptions, RenderTargetSampleCount, RenderTargetSelectionOptions, RenderTargetStoreOp, RendererAdapterPowerPreference, RendererAutoOptions, RendererBackend, RendererCommonOptions, RendererContextPowerPreference, RendererContract, RendererCreateOptions, RendererExplicitOptions, RendererFeatureName, RendererFrame, RendererFrameCallback, RendererListDescriptor, RendererListHandle, RendererListQueue, RendererListSorting, RendererOptions, RendererOptionsMap, RendererResourceDiagnostics, RendererResourceManager, RendererScene, RendererSupportOptions, RendererViewport, RendererWebGL2Options, RendererWebGPUOptions, ResizableTextureImage, Resource, ResourceLoader, ResourceLoaderConstructor, ResourceRequestOptions, SceneRenderPassParameters, SceneStorageBufferBinding, SceneStorageShaderVariant, ScriptableRenderCommands, ScriptableRenderGraph, ScriptableRenderPass, ScriptableRenderPassBuilder, ScriptableRenderPassContext, ScriptableRenderPrepareContext, SemanticMaterial, SemanticMesh, SemanticRenderer, ShaderDefineValue, ShaderMaterialLoadRequest, ShaderMaterialParameters, ShaderOptions, ShaderParameters, ShaderPrecision, ShaderPrecisionProvider, ShaderReadBinding, ShaderRenderer, ShaderTextureSampleType, ShaderTextureViewDimension, ShadowCameraParameters, ShadowCastingLightParameters, ShadowRenderPassParameters, Size, SkeletonParameters, SkinnedMeshParameters, SlicedSpriteInsets, SlicedSpriteParameters, SphereGeometryParameters, SpotLightInfo, SpotLightParameters, SpriteFrameParameters, SpriteFrameUpdateOptions, SpriteFramesUpdateOptions, SpriteMaterialParameters, SpriteParameters, StageBackend, StageBackendParameters, StageCommonParameters, StageParameters, StagePointerEvent, Std140ArrayValue, Std140FieldDefinition, Std140FieldLayout, Std140FieldValue, Std140MatrixType, Std140ScalarType, Std140Schema, Std140Type, Std140Value, Std140Values, Std140VectorType, StorageArrayDefinition, StorageBuffer, StorageBufferDescriptor, StorageBufferRange, StorageBufferReadback, StorageBufferRecoveryPolicy, StorageBufferUsage, StorageFieldLayout, StorageGraphicsShaderDescriptor, StorageMatrixType, StoragePrimitiveType, StoragePrimitiveValue, StorageScalarType, StorageSchema, StorageStructDefinition, StorageType, StorageValue, StorageValues, StorageVectorType, StorageWriteResult, SubDataUpdate, Text2DParameters, Text2DStyle, TextureBinding, TextureCompressionFormat, TextureCopyPassParameters, TextureCubeFace, TextureImageSource, TextureLoadRequest, TextureMipmap, TextureParameters, TexturePixelData, TextureSource, TextureSubImage, TextureUVChannel, TextureUpdateSnapshot, Tickable, Triangle, TweenCompleteCallback, TweenEaseCollection, TweenEaseFunction, TweenEaseNoneObject, TweenEaseObject, TweenParameters, TweenProperties, TweenStartCallback, TweenUpdateCallback, TypedArray$1 as TypedArray, TypedArrayConstructor$1 as TypedArrayConstructor, UV, UiButtonFrames, UiButtonParameters, UiButtonState, UniformBufferDirtyRange, UniformBufferRange, XYZObject };
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  //# sourceMappingURL=Hilo3d.d.ts.map