hilo3d 1.18.1-shadow.2 → 1.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -7
- package/README.md +2 -2
- package/README_ZH.md +2 -2
- package/build/Hilo3d.js +2 -2
- package/build/Hilo3d.single.js +2 -2
- package/build/math.single.js +2 -2
- package/package.json +1 -1
- package/types/index.d.ts +18 -20
package/CHANGELOG.md
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@@ -1,21 +1,21 @@
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# [1.19.0](https://github.com/hiloteam/Hilo3d/compare/1.18.0...1.19.0) (2023-05-05)
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### Bug Fixes
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* Fix Framebuffer unbind bug ([
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* Fix Framebuffer unbind bug ([bd8557c](https://github.com/hiloteam/Hilo3d/commit/bd8557cac5b669b1c09cea411f463c6e349f632f))
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* Implement the transpose function only in webgl1 ([012a4f7](https://github.com/hiloteam/Hilo3d/commit/012a4f7cda33b76a03932c17525b5fafc40c0efc))
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### Features
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* Add material.getShadowMaterial to allow users to customize shadow material ([
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* Add the ability to visualize shadow camera for debug ([
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* Add the enableShadow property to lightManager to control whether to generate shadow map ([
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* Add the ILightManager interface, which allows users to implement their own lighting controls ([
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* Add material.getShadowMaterial to allow users to customize shadow material ([21fde64](https://github.com/hiloteam/Hilo3d/commit/21fde64c332f544f0acf43c0981841040bab9587))
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* Add the ability to visualize shadow camera for debug ([a327a69](https://github.com/hiloteam/Hilo3d/commit/a327a69247b48637b3e72104644b4dbaf8f75236))
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* Add the enableShadow property to lightManager to control whether to generate shadow map ([fe1b99c](https://github.com/hiloteam/Hilo3d/commit/fe1b99ceb644eabe5fc64952f16a950ebeb60be3))
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* Add the ILightManager interface, which allows users to implement their own lighting controls ([8075db3](https://github.com/hiloteam/Hilo3d/commit/8075db3f128362ed188976a81839773f46724dc7))
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* Add the onlySyncQuaternion attribute of Node to optimize performance ([0739e6a](https://github.com/hiloteam/Hilo3d/commit/0739e6ad9198cd6b91e6cd381986a8686b936a76))
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* Add worldMatrixVersion attribute to node for performance optimization ([6f8d76b](https://github.com/hiloteam/Hilo3d/commit/6f8d76b70ae563c69c5d1d89549e7f638dd663d6))
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* Store shadow map Z in four channels to optimize precision ([
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* Store shadow map Z in four channels to optimize precision ([5bba760](https://github.com/hiloteam/Hilo3d/commit/5bba76065d8ac081a2515026f7dd9b638af07fb9))
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### Performance Improvements
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package/README.md
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@@ -23,7 +23,7 @@ English | [简体中文](./README_ZH.md)
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* use script tag from a [cdn][cdn-url]
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```
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<script src='//cdn.jsdelivr.net/npm/hilo3d@1.
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<script src='//cdn.jsdelivr.net/npm/hilo3d@1.19.0/build/Hilo3d.js'></script>
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```
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### Documentation
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[size-image]:https://img.badgesize.io/hiloteam/hilo3d/master/build/Hilo3d.js.svg?compression=gzip&style=flat-square
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[ci-url]:https://github.com/hiloteam/Hilo3d/actions?query=workflow%3A%22npm+test%22+branch%3Adev
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[ci-image]:https://img.shields.io/github/actions/workflow/status/hiloteam/Hilo3d/npm_test.yml?branch=dev
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[cdn-url]: https://cdn.jsdelivr.net/npm/hilo3d@1.
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[cdn-url]: https://cdn.jsdelivr.net/npm/hilo3d@1.19.0/build/Hilo3d.js
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package/README_ZH.md
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* 使用 script 标签加载 [cdn][cdn-url]
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```
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<script src='//cdn.jsdelivr.net/npm/hilo3d@1.
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<script src='//cdn.jsdelivr.net/npm/hilo3d@1.19.0/build/Hilo3d.js'></script>
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```
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### 文档
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[size-image]:https://img.badgesize.io/hiloteam/hilo3d/master/build/Hilo3d.js.svg?compression=gzip&style=flat-square
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[ci-url]:https://github.com/hiloteam/Hilo3d/actions?query=workflow%3A%22npm+test%22+branch%3Adev
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[ci-image]:https://img.shields.io/github/actions/workflow/status/hiloteam/Hilo3d/npm_test.yml?branch=dev
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[cdn-url]: https://cdn.jsdelivr.net/npm/hilo3d@1.
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[cdn-url]: https://cdn.jsdelivr.net/npm/hilo3d@1.19.0/build/Hilo3d.js
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