hilo3d 1.17.0 → 1.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -1
- package/README.md +7 -4
- package/README_ZH.md +8 -4
- package/build/Hilo3d.js +3 -3
- package/build/Hilo3d.single.js +2 -2
- package/build/math.single.js +2 -2
- package/package.json +2 -2
- package/types/index.d.ts +67 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "hilo3d",
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-
"version": "1.
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+
"version": "1.18.0",
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"description": "Hilo3d, a WebGL 3d engine.",
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"main": "build/Hilo3d.js",
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"types": "types/index.d.ts",
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@@ -57,7 +57,7 @@
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"gulp": "^4.0.2",
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"gulp-concat": "^2.6.1",
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"gulp-replace": "^1.0.0",
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60
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-
"gulp-uitest": "^
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"gulp-uitest": "^13.0.0",
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"jsdoc": "^3.6.4",
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"mocha": "^5.2.0",
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"raw-loader": "^0.5.1",
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package/types/index.d.ts
CHANGED
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@@ -1484,6 +1484,26 @@ namespace math {
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function nextPowerOfTwo(value: number): number;
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}
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/**
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*/
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type AttachmentInfo = {
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attachmentType: 'TEXTURE' | 'RENDERBUFFER';
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framebufferTarget: GLenum;
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attachment: GLenum;
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samples: number;
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target: GLenum;
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internalFormat: GLenum;
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format: GLenum;
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type: GLenum;
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minFilter: GLenum;
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magFilter: GLenum;
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wrapS: GLenum;
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wrapT: GLenum;
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data: TypedArray;
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texture: Texture;
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renderbuffer: WebGLRenderbuffer;
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};
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/**
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* @param mesh
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*/
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@@ -1582,8 +1602,10 @@ type EXTTextureFilterAnisotropic = any;
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type EXT_sRGB = any;
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type WEBGLDrawBuffers = any;
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/**
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-
* WebGL 扩展管理,默认开启的扩展有:ANGLE_instanced_arrays, OES_vertex_array_object, OES_texture_float, OES_element_index_uint, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBGL_lose_context
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* WebGL 扩展管理,默认开启的扩展有:ANGLE_instanced_arrays, OES_vertex_array_object, OES_texture_float, OES_element_index_uint, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBGL_lose_context, WEBGL_draw_buffers
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*/
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namespace extensions {
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/**
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@@ -1594,6 +1616,10 @@ namespace extensions {
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* OES_vertex_array_object扩展
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*/
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var vao: OESVertexArrayObject;
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/**
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* WEBGL_draw_buffers扩展
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*/
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var drawBuffers: WEBGLDrawBuffers;
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/**
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* OES_texture_float扩展
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*/
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@@ -3186,6 +3212,22 @@ class VertexArrayObject {
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destroy(): VertexArrayObject;
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}
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/**
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* Uniform Buffer Object
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*/
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class UniformBuffer {
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className: string;
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isUniformBuffer: boolean;
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/**
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* is dirty
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*/
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isDirty: boolean;
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/**
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* data
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*/
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data: TypedArray | ArrayBuffer;
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}
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/**
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* 渲染列表
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*/
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@@ -3302,6 +3344,10 @@ class Program {
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* uniform 集合
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*/
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uniforms: any;
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/**
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* uniformBlock 集合
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*/
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uniformBlocks: any;
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/**
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* program
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*/
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@@ -3388,6 +3434,10 @@ class Framebuffer {
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* bufferInternalFormat
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*/
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bufferInternalFormat: GLenum;
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/**
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* framebufferTarget
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*/
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framebufferTarget: GLenum;
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/**
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* texture target
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*/
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@@ -3452,6 +3502,14 @@ class Framebuffer {
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* framebuffer
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*/
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framebuffer: WebGLFramebuffer;
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/**
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* colorAttachmentInfos
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*/
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colorAttachmentInfos: AttachmentInfo[];
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/**
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* depthStencilAttachmentInfo
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*/
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depthStencilAttachmentInfo: AttachmentInfo;
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/**
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* init
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*/
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@@ -3492,6 +3550,10 @@ class Framebuffer {
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* @param [height = 1]
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*/
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readPixels(x: number, y: number, width?: number, height?: number): TypedArray;
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/**
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* copy framebuffer
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*/
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copyFramebuffer(): void;
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/**
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* 销毁资源
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* @returns this
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@@ -6203,6 +6265,10 @@ class Material {
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* 是否开启 texture lod
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*/
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enableTextureLod: boolean;
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/**
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* 是否开启 drawBuffers
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*/
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enableDrawBuffers: boolean;
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/**
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* 是否需要加基础 uniforms
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*/
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