hilo3d 1.15.20 → 1.16.2

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Binary file
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hilo3d",
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- "version": "1.15.20",
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+ "version": "1.16.2",
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  "description": "Hilo3d, a WebGL 3d engine.",
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  "main": "build/Hilo3d.js",
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  "types": "types/index.d.ts",
package/types/index.d.ts CHANGED
@@ -802,6 +802,8 @@ namespace semantic {
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  var CAMERATYPE: semanticObject;
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  var COLOR_0: semanticObject;
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  var SKININDICES: semanticObject;
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+ var JOINT: semanticObject;
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+ var WEIGHT: semanticObject;
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  var SKINWEIGHTS: semanticObject;
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  var RENDERERSIZE: semanticObject;
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  var LOCAL: semanticObject;
@@ -1360,9 +1362,9 @@ namespace util {
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  function getRelativePath(basePath: string, path: string): string;
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  /**
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  * @param array
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- * @param isUTF8
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+ * @param [isUTF8 = false]
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  */
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- function convertUint8ArrayToString(array: Uint8Array | number[], isUTF8: boolean): string;
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+ function convertUint8ArrayToString(array: Uint8Array | number[], isUTF8?: boolean): string;
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  /**
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  * @param url
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  */
@@ -1449,11 +1451,14 @@ namespace util {
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  */
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  class Ticker {
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  constructor(fps?: number);
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+ /**
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+ * 定时器的目标帧率
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+ */
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+ targetFPS: number;
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  /**
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  * 启动定时器。
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- * @param [userRAF = true] - 是否使用requestAnimationFrame,默认为true。
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  */
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- start(userRAF?: boolean): void;
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+ start(): void;
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  /**
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  * 停止定时器。
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  */
@@ -1770,6 +1775,9 @@ class Texture {
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  clone(): Texture;
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  }
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+ interface LazyTexture extends EventMixin {
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+ }
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+
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  /**
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  * 懒加载纹理
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  * @example
@@ -1786,7 +1794,7 @@ class Texture {
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  * @param [params.src] - 图片地址
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  * @param params.[value:string] - 其它属性
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  */
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- class LazyTexture extends Texture {
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+ class LazyTexture extends Texture implements EventMixin {
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  constructor(params?: {
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  crossOrigin?: boolean;
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  placeHolder?: HTMLImageElement;
@@ -5271,7 +5279,7 @@ class PBRMaterial extends Material {
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  /**
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  * 光照类型,只能为 PBR 或 NONE
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  */
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- readonly lightType: string;
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+ lightType: 'PBR' | 'NONE';
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  /**
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  * gammaCorrection
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  */
@@ -5410,6 +5418,10 @@ class Material {
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  * shader cache id
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  */
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  shaderCacheId: string;
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+ /**
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+ * shader name,会在 shader 中加个 SHADER_NAME 宏,不填用 className 代替。
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+ */
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+ shaderName: string;
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  /**
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  * 光照类型
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  */
@@ -5677,7 +5689,7 @@ class GeometryMaterial extends BasicMaterial {
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  /**
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  * 光照类型,支持: NONE, PHONG, BLINN-PHONG, LAMBERT
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  */
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- lightType: string;
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+ lightType: 'NONE' | 'PHONG' | 'BLINN-PHONG' | 'LAMBERT';
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  }
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  /**
@@ -5720,7 +5732,7 @@ class BasicMaterial extends Material {
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  /**
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  * 光照类型,支持: NONE, PHONG, BLINN-PHONG, LAMBERT
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  */
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- lightType: string;
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+ lightType: 'NONE' | 'PHONG' | 'BLINN-PHONG' | 'LAMBERT';
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  /**
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  * 漫反射贴图,或颜色
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  */
@@ -7648,7 +7660,7 @@ class Skeleton {
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  */
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  id: string;
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  jointNodeList: Node[];
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- jointNames: String[];
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+ jointNames: string[];
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  inverseBindMatrices: Matrix4[];
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  /**
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  * 关节数量