hikkaku 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -4
- package/assets/index.d.mts +1143 -783
- package/assets/index.mjs +1612 -2
- package/blocks/index.d.mts +169 -4
- package/blocks/index.mjs +197 -4
- package/chunk-DQk6qfdC.mjs +18 -0
- package/client/index.mjs +8 -1
- package/index.d.mts +2 -2
- package/index.mjs +31 -5
- package/package.json +5 -1
- package/{project-Ca9rsVT3.d.mts → project-djJPtrq7.d.mts} +21 -5
- package/types.d.mts +21 -0
- package/vite/index.mjs +112 -5
- /package/{composer-BudVTTBs.mjs → composer-DpyUR2R3.mjs} +0 -0
package/blocks/index.d.mts
CHANGED
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@@ -1,4 +1,4 @@
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-
import {
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import { D as SoundSource, M as VariableReference, g as CostumeSource, w as PrimitiveSource, x as ListReference, y as HikkakuBlock } from "../project-djJPtrq7.mjs";
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//#region src/blocks/control.d.ts
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type StopOption = 'all' | 'this script' | 'other scripts in sprite' | 'other scripts in stage';
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@@ -1394,6 +1394,154 @@ declare const getY: () => HikkakuBlock;
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*/
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declare const getDirection: () => HikkakuBlock;
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//#endregion
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//#region src/blocks/music.d.ts
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/**
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* Plays drum for beats.
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*
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* Input: `drum`, `beats`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param drum See function signature for accepted input values.
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* @param beats See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { playDrumForBeats } from 'hikkaku/blocks'
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*
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* playDrumForBeats(1, 0.25)
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* ```
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*/
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declare const playDrumForBeats: (drum: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Plays drum for beats with MIDI drum mapping.
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*
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* Input: `drum`, `beats`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param drum See function signature for accepted input values.
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* @param beats See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { midiPlayDrumForBeats } from 'hikkaku/blocks'
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*
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* midiPlayDrumForBeats(36, 0.25)
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* ```
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*/
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declare const midiPlayDrumForBeats: (drum: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Rests for beats.
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*
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* Input: `beats`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param beats See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { restForBeats } from 'hikkaku/blocks'
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*
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* restForBeats(0.25)
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* ```
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*/
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declare const restForBeats: (beats: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Plays note for beats.
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*
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* Input: `note`, `beats`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param note See function signature for accepted input values.
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* @param beats See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { playNoteForBeats } from 'hikkaku/blocks'
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*
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* playNoteForBeats(60, 0.25)
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* ```
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*/
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declare const playNoteForBeats: (note: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Sets instrument.
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*
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* Input: `instrument`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param instrument See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { setInstrument } from 'hikkaku/blocks'
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*
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* setInstrument(1)
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* ```
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*/
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declare const setInstrument: (instrument: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Sets instrument with MIDI instrument mapping.
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*
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* Input: `instrument`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param instrument See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { midiSetInstrument } from 'hikkaku/blocks'
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*
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* midiSetInstrument(1)
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* ```
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*/
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declare const midiSetInstrument: (instrument: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Sets tempo.
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*
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* Input: `tempo`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param tempo See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { setTempo } from 'hikkaku/blocks'
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*
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* setTempo(60)
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* ```
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*/
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declare const setTempo: (tempo: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Changes tempo.
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*
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* Input: `tempo`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param tempo See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { changeTempo } from 'hikkaku/blocks'
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*
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* changeTempo(20)
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* ```
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*/
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declare const changeTempo: (tempo: PrimitiveSource<number>) => HikkakuBlock;
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/**
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* Returns tempo.
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*
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* Input: none.
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* Output: Scratch reporter block definition that can be used as an input value in other blocks.
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*
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* @returns Scratch reporter block definition that can be used as an input value in other blocks.
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* @example
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* ```ts
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* import { getTempo } from 'hikkaku/blocks'
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*
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* getTempo()
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* ```
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*/
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declare const getTempo: () => HikkakuBlock;
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//#endregion
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//#region src/blocks/operator.d.ts
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/**
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* Addition.
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@@ -2422,9 +2570,18 @@ type SoundEffect = 'pitch' | 'pan';
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { Project } from 'hikkaku'
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* import { SOUNDS } from 'hikkaku/assets'
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* import { playSound } from 'hikkaku/blocks'
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*
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* const project = new Project()
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* const sprite = project.createSprite('Sprite')
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* const sound = sprite.addSound({
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* ...SOUNDS.COMPUTER_BEEP,
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* name: 'beep',
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* })
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*
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* playSound(sound)
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* ```
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declare const playSound: (sound: SoundSource) => HikkakuBlock;
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { Project } from 'hikkaku'
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* import { SOUNDS } from 'hikkaku/assets'
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* import { playSoundUntilDone } from 'hikkaku/blocks'
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*
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*
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* const project = new Project()
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* const sound = project.addSound({
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* ...SOUNDS.COMPUTER_BEEP,
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* name: 'beep',
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* })
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*
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* playSoundUntilDone(sound)
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* ```
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*/
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declare const playSoundUntilDone: (sound: SoundSource) => HikkakuBlock;
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*/
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declare const getVolume: () => HikkakuBlock;
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//#endregion
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export { CREATE_CLONE_MYSELF, CurrentMenu, DragMode, ForwardBackward, FrontBack, ListIndex, LookEffect, MathOpOperator, NumberName, PenColorParam, ProcedureArgumentDefault, ProcedureBooleanReference, ProcedureCallInput, ProcedureDefinition, ProcedureDefinitionReference, ProcedureProc, ProcedureProcBoolean, ProcedureProcLabel, ProcedureProcStringOrNumber, ProcedureReference, ProcedureReferenceBase, ProcedureStringOrNumberReference, SoundEffect, StopOption, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, round, say, sayForSecs, setDragMode, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
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export { CREATE_CLONE_MYSELF, CurrentMenu, DragMode, ForwardBackward, FrontBack, ListIndex, LookEffect, MathOpOperator, NumberName, PenColorParam, ProcedureArgumentDefault, ProcedureBooleanReference, ProcedureCallInput, ProcedureDefinition, ProcedureDefinitionReference, ProcedureProc, ProcedureProcBoolean, ProcedureProcLabel, ProcedureProcStringOrNumber, ProcedureReference, ProcedureReferenceBase, ProcedureStringOrNumberReference, SoundEffect, StopOption, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeTempo, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTempo, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, midiPlayDrumForBeats, midiSetInstrument, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playDrumForBeats, playNoteForBeats, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, restForBeats, round, say, sayForSecs, setDragMode, setInstrument, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setTempo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
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package/blocks/index.mjs
CHANGED
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1
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import { a as valueBlock, c as fromSoundSource, i as substack, l as InputType, n as block, o as fromCostumeSource, s as fromPrimitiveSource, t as attachStack, u as Shadow } from "../composer-
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import { a as valueBlock, c as fromSoundSource, i as substack, l as InputType, n as block, o as fromCostumeSource, s as fromPrimitiveSource, t as attachStack, u as Shadow } from "../composer-DpyUR2R3.mjs";
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//#region src/blocks/control.ts
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/**
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return valueBlock("motion_direction", {});
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};
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//#endregion
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//#region src/blocks/music.ts
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/**
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* Plays drum for beats.
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*
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* Input: `drum`, `beats`.
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* Output: Scratch statement block definition that is appended to the current script stack.
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*
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* @param drum See function signature for accepted input values.
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* @param beats See function signature for accepted input values.
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* @returns Scratch statement block definition that is appended to the current script stack.
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* @example
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* ```ts
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* import { playDrumForBeats } from 'hikkaku/blocks'
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*
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* playDrumForBeats(1, 0.25)
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* ```
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*/
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const playDrumForBeats = (drum, beats) => {
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return block("music_playDrumForBeats", { inputs: {
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DRUM: fromPrimitiveSource(drum),
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BEATS: fromPrimitiveSource(beats)
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} });
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};
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/**
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|
+
* Plays drum for beats with MIDI drum mapping.
|
|
1732
|
+
*
|
|
1733
|
+
* Input: `drum`, `beats`.
|
|
1734
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1735
|
+
*
|
|
1736
|
+
* @param drum See function signature for accepted input values.
|
|
1737
|
+
* @param beats See function signature for accepted input values.
|
|
1738
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1739
|
+
* @example
|
|
1740
|
+
* ```ts
|
|
1741
|
+
* import { midiPlayDrumForBeats } from 'hikkaku/blocks'
|
|
1742
|
+
*
|
|
1743
|
+
* midiPlayDrumForBeats(36, 0.25)
|
|
1744
|
+
* ```
|
|
1745
|
+
*/
|
|
1746
|
+
const midiPlayDrumForBeats = (drum, beats) => {
|
|
1747
|
+
return block("music_midiPlayDrumForBeats", { inputs: {
|
|
1748
|
+
DRUM: fromPrimitiveSource(drum),
|
|
1749
|
+
BEATS: fromPrimitiveSource(beats)
|
|
1750
|
+
} });
|
|
1751
|
+
};
|
|
1752
|
+
/**
|
|
1753
|
+
* Rests for beats.
|
|
1754
|
+
*
|
|
1755
|
+
* Input: `beats`.
|
|
1756
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1757
|
+
*
|
|
1758
|
+
* @param beats See function signature for accepted input values.
|
|
1759
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1760
|
+
* @example
|
|
1761
|
+
* ```ts
|
|
1762
|
+
* import { restForBeats } from 'hikkaku/blocks'
|
|
1763
|
+
*
|
|
1764
|
+
* restForBeats(0.25)
|
|
1765
|
+
* ```
|
|
1766
|
+
*/
|
|
1767
|
+
const restForBeats = (beats) => {
|
|
1768
|
+
return block("music_restForBeats", { inputs: { BEATS: fromPrimitiveSource(beats) } });
|
|
1769
|
+
};
|
|
1770
|
+
/**
|
|
1771
|
+
* Plays note for beats.
|
|
1772
|
+
*
|
|
1773
|
+
* Input: `note`, `beats`.
|
|
1774
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1775
|
+
*
|
|
1776
|
+
* @param note See function signature for accepted input values.
|
|
1777
|
+
* @param beats See function signature for accepted input values.
|
|
1778
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1779
|
+
* @example
|
|
1780
|
+
* ```ts
|
|
1781
|
+
* import { playNoteForBeats } from 'hikkaku/blocks'
|
|
1782
|
+
*
|
|
1783
|
+
* playNoteForBeats(60, 0.25)
|
|
1784
|
+
* ```
|
|
1785
|
+
*/
|
|
1786
|
+
const playNoteForBeats = (note, beats) => {
|
|
1787
|
+
return block("music_playNoteForBeats", { inputs: {
|
|
1788
|
+
NOTE: fromPrimitiveSource(note),
|
|
1789
|
+
BEATS: fromPrimitiveSource(beats)
|
|
1790
|
+
} });
|
|
1791
|
+
};
|
|
1792
|
+
/**
|
|
1793
|
+
* Sets instrument.
|
|
1794
|
+
*
|
|
1795
|
+
* Input: `instrument`.
|
|
1796
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1797
|
+
*
|
|
1798
|
+
* @param instrument See function signature for accepted input values.
|
|
1799
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1800
|
+
* @example
|
|
1801
|
+
* ```ts
|
|
1802
|
+
* import { setInstrument } from 'hikkaku/blocks'
|
|
1803
|
+
*
|
|
1804
|
+
* setInstrument(1)
|
|
1805
|
+
* ```
|
|
1806
|
+
*/
|
|
1807
|
+
const setInstrument = (instrument) => {
|
|
1808
|
+
return block("music_setInstrument", { inputs: { INSTRUMENT: fromPrimitiveSource(instrument) } });
|
|
1809
|
+
};
|
|
1810
|
+
/**
|
|
1811
|
+
* Sets instrument with MIDI instrument mapping.
|
|
1812
|
+
*
|
|
1813
|
+
* Input: `instrument`.
|
|
1814
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1815
|
+
*
|
|
1816
|
+
* @param instrument See function signature for accepted input values.
|
|
1817
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1818
|
+
* @example
|
|
1819
|
+
* ```ts
|
|
1820
|
+
* import { midiSetInstrument } from 'hikkaku/blocks'
|
|
1821
|
+
*
|
|
1822
|
+
* midiSetInstrument(1)
|
|
1823
|
+
* ```
|
|
1824
|
+
*/
|
|
1825
|
+
const midiSetInstrument = (instrument) => {
|
|
1826
|
+
return block("music_midiSetInstrument", { inputs: { INSTRUMENT: fromPrimitiveSource(instrument) } });
|
|
1827
|
+
};
|
|
1828
|
+
/**
|
|
1829
|
+
* Sets tempo.
|
|
1830
|
+
*
|
|
1831
|
+
* Input: `tempo`.
|
|
1832
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1833
|
+
*
|
|
1834
|
+
* @param tempo See function signature for accepted input values.
|
|
1835
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1836
|
+
* @example
|
|
1837
|
+
* ```ts
|
|
1838
|
+
* import { setTempo } from 'hikkaku/blocks'
|
|
1839
|
+
*
|
|
1840
|
+
* setTempo(60)
|
|
1841
|
+
* ```
|
|
1842
|
+
*/
|
|
1843
|
+
const setTempo = (tempo) => {
|
|
1844
|
+
return block("music_setTempo", { inputs: { TEMPO: fromPrimitiveSource(tempo) } });
|
|
1845
|
+
};
|
|
1846
|
+
/**
|
|
1847
|
+
* Changes tempo.
|
|
1848
|
+
*
|
|
1849
|
+
* Input: `tempo`.
|
|
1850
|
+
* Output: Scratch statement block definition that is appended to the current script stack.
|
|
1851
|
+
*
|
|
1852
|
+
* @param tempo See function signature for accepted input values.
|
|
1853
|
+
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
1854
|
+
* @example
|
|
1855
|
+
* ```ts
|
|
1856
|
+
* import { changeTempo } from 'hikkaku/blocks'
|
|
1857
|
+
*
|
|
1858
|
+
* changeTempo(20)
|
|
1859
|
+
* ```
|
|
1860
|
+
*/
|
|
1861
|
+
const changeTempo = (tempo) => {
|
|
1862
|
+
return block("music_changeTempo", { inputs: { TEMPO: fromPrimitiveSource(tempo) } });
|
|
1863
|
+
};
|
|
1864
|
+
/**
|
|
1865
|
+
* Returns tempo.
|
|
1866
|
+
*
|
|
1867
|
+
* Input: none.
|
|
1868
|
+
* Output: Scratch reporter block definition that can be used as an input value in other blocks.
|
|
1869
|
+
*
|
|
1870
|
+
* @returns Scratch reporter block definition that can be used as an input value in other blocks.
|
|
1871
|
+
* @example
|
|
1872
|
+
* ```ts
|
|
1873
|
+
* import { getTempo } from 'hikkaku/blocks'
|
|
1874
|
+
*
|
|
1875
|
+
* getTempo()
|
|
1876
|
+
* ```
|
|
1877
|
+
*/
|
|
1878
|
+
const getTempo = () => {
|
|
1879
|
+
return valueBlock("music_getTempo", {});
|
|
1880
|
+
};
|
|
1881
|
+
|
|
1706
1882
|
//#endregion
|
|
1707
1883
|
//#region src/blocks/operator.ts
|
|
1708
1884
|
/**
|
|
@@ -2960,9 +3136,18 @@ const getUsername = () => {
|
|
|
2960
3136
|
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
2961
3137
|
* @example
|
|
2962
3138
|
* ```ts
|
|
3139
|
+
* import { Project } from 'hikkaku'
|
|
3140
|
+
* import { SOUNDS } from 'hikkaku/assets'
|
|
2963
3141
|
* import { playSound } from 'hikkaku/blocks'
|
|
2964
3142
|
*
|
|
2965
|
-
*
|
|
3143
|
+
* const project = new Project()
|
|
3144
|
+
* const sprite = project.createSprite('Sprite')
|
|
3145
|
+
* const sound = sprite.addSound({
|
|
3146
|
+
* ...SOUNDS.COMPUTER_BEEP,
|
|
3147
|
+
* name: 'beep',
|
|
3148
|
+
* })
|
|
3149
|
+
*
|
|
3150
|
+
* playSound(sound)
|
|
2966
3151
|
* ```
|
|
2967
3152
|
*/
|
|
2968
3153
|
const playSound = (sound) => {
|
|
@@ -2978,9 +3163,17 @@ const playSound = (sound) => {
|
|
|
2978
3163
|
* @returns Scratch statement block definition that is appended to the current script stack.
|
|
2979
3164
|
* @example
|
|
2980
3165
|
* ```ts
|
|
3166
|
+
* import { Project } from 'hikkaku'
|
|
3167
|
+
* import { SOUNDS } from 'hikkaku/assets'
|
|
2981
3168
|
* import { playSoundUntilDone } from 'hikkaku/blocks'
|
|
2982
3169
|
*
|
|
2983
|
-
*
|
|
3170
|
+
* const project = new Project()
|
|
3171
|
+
* const sound = project.addSound({
|
|
3172
|
+
* ...SOUNDS.COMPUTER_BEEP,
|
|
3173
|
+
* name: 'beep',
|
|
3174
|
+
* })
|
|
3175
|
+
*
|
|
3176
|
+
* playSoundUntilDone(sound)
|
|
2984
3177
|
* ```
|
|
2985
3178
|
*/
|
|
2986
3179
|
const playSoundUntilDone = (sound) => {
|
|
@@ -3119,4 +3312,4 @@ const getVolume = () => {
|
|
|
3119
3312
|
};
|
|
3120
3313
|
|
|
3121
3314
|
//#endregion
|
|
3122
|
-
export { CREATE_CLONE_MYSELF, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, round, say, sayForSecs, setDragMode, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
|
|
3315
|
+
export { CREATE_CLONE_MYSELF, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeTempo, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTempo, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, midiPlayDrumForBeats, midiSetInstrument, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playDrumForBeats, playNoteForBeats, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, restForBeats, round, say, sayForSecs, setDragMode, setInstrument, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setTempo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
//#region \0rolldown/runtime.js
|
|
2
|
+
var __defProp = Object.defineProperty;
|
|
3
|
+
var __exportAll = (all, no_symbols) => {
|
|
4
|
+
let target = {};
|
|
5
|
+
for (var name in all) {
|
|
6
|
+
__defProp(target, name, {
|
|
7
|
+
get: all[name],
|
|
8
|
+
enumerable: true
|
|
9
|
+
});
|
|
10
|
+
}
|
|
11
|
+
if (!no_symbols) {
|
|
12
|
+
__defProp(target, Symbol.toStringTag, { value: "Module" });
|
|
13
|
+
}
|
|
14
|
+
return target;
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
//#endregion
|
|
18
|
+
export { __exportAll as t };
|
package/client/index.mjs
CHANGED
|
@@ -35,7 +35,14 @@ const getScratchInternalStates = (root) => {
|
|
|
35
35
|
}
|
|
36
36
|
return false;
|
|
37
37
|
});
|
|
38
|
-
vm.runtime.storage
|
|
38
|
+
const storage = vm.runtime.storage;
|
|
39
|
+
storage.webHelper.assetTool.tools.splice(0, 1);
|
|
40
|
+
storage.webHelper.stores.splice(0, storage.webHelper.stores.length);
|
|
41
|
+
storage.addWebStore([
|
|
42
|
+
storage.AssetType.ImageVector,
|
|
43
|
+
storage.AssetType.ImageBitmap,
|
|
44
|
+
storage.AssetType.Sound
|
|
45
|
+
], (asset) => `/hikkaku-assets/${asset.assetId}.${asset.dataFormat}`, null, null);
|
|
39
46
|
return {
|
|
40
47
|
reduxState,
|
|
41
48
|
vm,
|
package/index.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { C as
|
|
2
|
-
export { BlockInit, CostumeReference, CostumeSource, CreateListOptions, CreateVariableOptions, Handler, HikkakuBlock, ListMonitorOptions, ListReference, MonitorPosition, PrimitiveAvailableOnScratch, PrimitiveSource, Project, SoundReference, SoundSource, Target, VariableBase, VariableDefinition, VariableMonitorMode, VariableMonitorOptions, VariableReference, attachStack, block, createBlocks, fromCostumeSource, fromPrimitiveSource, fromSoundSource, substack, valueBlock };
|
|
1
|
+
import { A as VariableMonitorMode, C as PrimitiveAvailableOnScratch, D as SoundSource, E as SoundReference, M as VariableReference, O as VariableBase, S as MonitorPosition, T as SoundData, _ as CreateListOptions, a as Handler, b as ListMonitorOptions, c as createBlocks, d as fromCostumeSource, f as fromPrimitiveSource, g as CostumeSource, h as CostumeReference, i as BlockInit, j as VariableMonitorOptions, k as VariableDefinition, l as substack, m as CostumeData, n as SpriteOptions, o as attachStack, p as fromSoundSource, r as Target, s as block, t as Project, u as valueBlock, v as CreateVariableOptions, w as PrimitiveSource, x as ListReference, y as HikkakuBlock } from "./project-djJPtrq7.mjs";
|
|
2
|
+
export { BlockInit, CostumeData, CostumeReference, CostumeSource, CreateListOptions, CreateVariableOptions, Handler, HikkakuBlock, ListMonitorOptions, ListReference, MonitorPosition, PrimitiveAvailableOnScratch, PrimitiveSource, Project, SoundData, SoundReference, SoundSource, SpriteOptions, Target, VariableBase, VariableDefinition, VariableMonitorMode, VariableMonitorOptions, VariableReference, attachStack, block, createBlocks, fromCostumeSource, fromPrimitiveSource, fromSoundSource, substack, valueBlock };
|
package/index.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { a as valueBlock, c as fromSoundSource, i as substack, n as block, o as fromCostumeSource, r as createBlocks, s as fromPrimitiveSource, t as attachStack } from "./composer-
|
|
1
|
+
import { a as valueBlock, c as fromSoundSource, i as substack, n as block, o as fromCostumeSource, r as createBlocks, s as fromPrimitiveSource, t as attachStack } from "./composer-DpyUR2R3.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/core/monitors.ts
|
|
4
4
|
const createVariableMonitor = (id, name, defaultValue, spriteName, options) => {
|
|
@@ -86,9 +86,15 @@ var Target = class {
|
|
|
86
86
|
#monitors = [];
|
|
87
87
|
#costumes = [];
|
|
88
88
|
#sounds = [];
|
|
89
|
-
|
|
89
|
+
#size;
|
|
90
|
+
#x;
|
|
91
|
+
#y;
|
|
92
|
+
constructor(isStage, name, options) {
|
|
90
93
|
this.isStage = isStage;
|
|
91
94
|
this.name = name;
|
|
95
|
+
this.#size = options?.size;
|
|
96
|
+
this.#x = options?.x;
|
|
97
|
+
this.#y = options?.y;
|
|
92
98
|
}
|
|
93
99
|
run(handler) {
|
|
94
100
|
const blocks = createBlocks(() => {
|
|
@@ -171,9 +177,18 @@ var Target = class {
|
|
|
171
177
|
...target,
|
|
172
178
|
isStage: false,
|
|
173
179
|
name: this.name,
|
|
174
|
-
visible: true
|
|
180
|
+
visible: true,
|
|
181
|
+
size: this.#size,
|
|
182
|
+
x: this.#x,
|
|
183
|
+
y: this.#y
|
|
175
184
|
};
|
|
176
185
|
}
|
|
186
|
+
getAdditionalAssets() {
|
|
187
|
+
const assets = /* @__PURE__ */ new Map();
|
|
188
|
+
for (const costume of this.#costumes) if (costume._data) assets.set(`${costume.assetId}.${costume.dataFormat}`, costume._data);
|
|
189
|
+
for (const sound of this.#sounds) if (sound._data) assets.set(`${sound.assetId}.${sound.dataFormat}`, sound._data);
|
|
190
|
+
return assets;
|
|
191
|
+
}
|
|
177
192
|
};
|
|
178
193
|
var Project = class {
|
|
179
194
|
stage;
|
|
@@ -183,11 +198,17 @@ var Project = class {
|
|
|
183
198
|
this.stage = target;
|
|
184
199
|
this.#targets.push(target);
|
|
185
200
|
}
|
|
186
|
-
createSprite(name) {
|
|
187
|
-
const sprite = new Target(false, name);
|
|
201
|
+
createSprite(name, options) {
|
|
202
|
+
const sprite = new Target(false, name, options);
|
|
188
203
|
this.#targets.push(sprite);
|
|
189
204
|
return sprite;
|
|
190
205
|
}
|
|
206
|
+
addCostume(costume) {
|
|
207
|
+
return this.stage.addCostume(costume);
|
|
208
|
+
}
|
|
209
|
+
addSound(sound) {
|
|
210
|
+
return this.stage.addSound(sound);
|
|
211
|
+
}
|
|
191
212
|
toScratch() {
|
|
192
213
|
const targets = this.#targets.map((target) => target.toScratch());
|
|
193
214
|
return {
|
|
@@ -200,6 +221,11 @@ var Project = class {
|
|
|
200
221
|
}
|
|
201
222
|
};
|
|
202
223
|
}
|
|
224
|
+
getAdditionalAssets() {
|
|
225
|
+
const assets = /* @__PURE__ */ new Map();
|
|
226
|
+
for (const target of this.#targets) for (const [key, value] of target.getAdditionalAssets()) assets.set(key, value);
|
|
227
|
+
return assets;
|
|
228
|
+
}
|
|
203
229
|
};
|
|
204
230
|
|
|
205
231
|
//#endregion
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "hikkaku",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.3.0",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"private": false,
|
|
6
6
|
"exports": {
|
|
@@ -23,6 +23,10 @@
|
|
|
23
23
|
"./vite": {
|
|
24
24
|
"import": "./vite/index.mjs",
|
|
25
25
|
"types": "./vite/index.d.mts"
|
|
26
|
+
},
|
|
27
|
+
"./types": {
|
|
28
|
+
"import": "./types.d.mjs",
|
|
29
|
+
"types": "./types.d.mts"
|
|
26
30
|
}
|
|
27
31
|
},
|
|
28
32
|
"scripts": {
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import * as sb3 from "sb3-types";
|
|
2
|
+
import { Costume, Sound } from "sb3-types";
|
|
2
3
|
|
|
3
4
|
//#region src/core/types.d.ts
|
|
4
5
|
type PrimitiveAvailableOnScratch = number | boolean | string;
|
|
@@ -55,6 +56,12 @@ interface HikkakuBlock {
|
|
|
55
56
|
isBlock: true;
|
|
56
57
|
id: string;
|
|
57
58
|
}
|
|
59
|
+
type CostumeData = Costume & {
|
|
60
|
+
_data?: Uint8Array;
|
|
61
|
+
};
|
|
62
|
+
type SoundData = Sound & {
|
|
63
|
+
_data?: Uint8Array;
|
|
64
|
+
};
|
|
58
65
|
//#endregion
|
|
59
66
|
//#region src/core/block-helper.d.ts
|
|
60
67
|
declare const fromPrimitiveSource: <T extends PrimitiveAvailableOnScratch>(source: PrimitiveSource<T>) => sb3.Input;
|
|
@@ -114,26 +121,35 @@ interface ListMonitor {
|
|
|
114
121
|
type Monitor = VariableMonitor | ListMonitor;
|
|
115
122
|
//#endregion
|
|
116
123
|
//#region src/core/project.d.ts
|
|
124
|
+
interface SpriteOptions {
|
|
125
|
+
size?: number;
|
|
126
|
+
x?: number;
|
|
127
|
+
y?: number;
|
|
128
|
+
}
|
|
117
129
|
declare class Target<IsStage extends boolean = boolean> {
|
|
118
130
|
#private;
|
|
119
131
|
readonly isStage: IsStage;
|
|
120
132
|
readonly name: IsStage extends true ? 'Stage' : string;
|
|
121
133
|
currentCostume: number;
|
|
122
|
-
constructor(isStage: IsStage, name: IsStage extends true ? 'Stage' : string);
|
|
134
|
+
constructor(isStage: IsStage, name: IsStage extends true ? 'Stage' : string, options?: IsStage extends false ? SpriteOptions : undefined);
|
|
123
135
|
run(handler: (target: Target<IsStage>) => void): void;
|
|
124
136
|
createVariable(name: string, defaultValue?: sb3.ScalarVal, isCloudVariableOrOptions?: boolean | CreateVariableOptions): VariableDefinition;
|
|
125
137
|
createList(name: string, defaultValue?: sb3.ScalarVal[], options?: CreateListOptions): ListReference;
|
|
126
|
-
addCostume(costume:
|
|
127
|
-
addSound(sound:
|
|
138
|
+
addCostume(costume: CostumeData): CostumeReference;
|
|
139
|
+
addSound(sound: SoundData): SoundReference;
|
|
128
140
|
get monitors(): readonly Monitor[];
|
|
129
141
|
toScratch(): IsStage extends true ? sb3.Stage : sb3.Sprite;
|
|
142
|
+
getAdditionalAssets(): Map<string, Uint8Array>;
|
|
130
143
|
}
|
|
131
144
|
declare class Project {
|
|
132
145
|
#private;
|
|
133
146
|
readonly stage: Target<true>;
|
|
134
147
|
constructor();
|
|
135
|
-
createSprite(name: string): Target<false>;
|
|
148
|
+
createSprite(name: string, options?: SpriteOptions): Target<false>;
|
|
149
|
+
addCostume(costume: CostumeData): CostumeReference;
|
|
150
|
+
addSound(sound: SoundData): SoundReference;
|
|
136
151
|
toScratch(): sb3.ScratchProject;
|
|
152
|
+
getAdditionalAssets(): Map<string, Uint8Array>;
|
|
137
153
|
}
|
|
138
154
|
//#endregion
|
|
139
|
-
export {
|
|
155
|
+
export { VariableMonitorMode as A, PrimitiveAvailableOnScratch as C, SoundSource as D, SoundReference as E, VariableReference as M, VariableBase as O, MonitorPosition as S, SoundData as T, CreateListOptions as _, Handler as a, ListMonitorOptions as b, createBlocks as c, fromCostumeSource as d, fromPrimitiveSource as f, CostumeSource as g, CostumeReference as h, BlockInit as i, VariableMonitorOptions as j, VariableDefinition as k, substack as l, CostumeData as m, SpriteOptions as n, attachStack as o, fromSoundSource as p, Target as r, block as s, Project as t, valueBlock as u, CreateVariableOptions as v, PrimitiveSource as w, ListReference as x, HikkakuBlock as y };
|
package/types.d.mts
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
//#region src/types.d.ts
|
|
2
|
+
declare module '*.svg?scratch' {
|
|
3
|
+
import * as sb3 from 'sb3-types';
|
|
4
|
+
const content: sb3.Costume;
|
|
5
|
+
export default content;
|
|
6
|
+
}
|
|
7
|
+
declare module '*.png?scratch' {
|
|
8
|
+
import * as sb3 from 'sb3-types';
|
|
9
|
+
const content: sb3.Costume;
|
|
10
|
+
export default content;
|
|
11
|
+
}
|
|
12
|
+
declare module '*.wav?scratch' {
|
|
13
|
+
import * as sb3 from 'sb3-types';
|
|
14
|
+
const content: sb3.Sound;
|
|
15
|
+
export default content;
|
|
16
|
+
}
|
|
17
|
+
declare module '*.mp3?scratch' {
|
|
18
|
+
import * as sb3 from 'sb3-types';
|
|
19
|
+
const content: sb3.Sound;
|
|
20
|
+
export default content;
|
|
21
|
+
}
|