hikkaku 0.2.0 → 0.2.1

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@@ -1394,6 +1394,154 @@ declare const getY: () => HikkakuBlock;
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  */
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  declare const getDirection: () => HikkakuBlock;
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  //#endregion
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+ //#region src/blocks/music.d.ts
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+ /**
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+ * Plays drum for beats.
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+ *
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+ * Input: `drum`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param drum See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { playDrumForBeats } from 'hikkaku/blocks'
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+ *
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+ * playDrumForBeats(1, 0.25)
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+ * ```
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+ */
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+ declare const playDrumForBeats: (drum: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Plays drum for beats with MIDI drum mapping.
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+ *
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+ * Input: `drum`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param drum See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { midiPlayDrumForBeats } from 'hikkaku/blocks'
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+ *
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+ * midiPlayDrumForBeats(36, 0.25)
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+ * ```
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+ */
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+ declare const midiPlayDrumForBeats: (drum: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Rests for beats.
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+ *
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+ * Input: `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { restForBeats } from 'hikkaku/blocks'
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+ *
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+ * restForBeats(0.25)
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+ * ```
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+ */
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+ declare const restForBeats: (beats: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Plays note for beats.
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+ *
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+ * Input: `note`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param note See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { playNoteForBeats } from 'hikkaku/blocks'
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+ *
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+ * playNoteForBeats(60, 0.25)
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+ * ```
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+ */
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+ declare const playNoteForBeats: (note: PrimitiveSource<number>, beats: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Sets instrument.
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+ *
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+ * Input: `instrument`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param instrument See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { setInstrument } from 'hikkaku/blocks'
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+ *
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+ * setInstrument(1)
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+ * ```
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+ */
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+ declare const setInstrument: (instrument: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Sets instrument with MIDI instrument mapping.
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+ *
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+ * Input: `instrument`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param instrument See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { midiSetInstrument } from 'hikkaku/blocks'
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+ *
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+ * midiSetInstrument(1)
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+ * ```
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+ */
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+ declare const midiSetInstrument: (instrument: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Sets tempo.
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+ *
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+ * Input: `tempo`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param tempo See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { setTempo } from 'hikkaku/blocks'
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+ *
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+ * setTempo(60)
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+ * ```
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+ */
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+ declare const setTempo: (tempo: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Changes tempo.
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+ *
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+ * Input: `tempo`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param tempo See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { changeTempo } from 'hikkaku/blocks'
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+ *
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+ * changeTempo(20)
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+ * ```
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+ */
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+ declare const changeTempo: (tempo: PrimitiveSource<number>) => HikkakuBlock;
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+ /**
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+ * Returns tempo.
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+ *
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+ * Input: none.
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+ * Output: Scratch reporter block definition that can be used as an input value in other blocks.
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+ *
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+ * @returns Scratch reporter block definition that can be used as an input value in other blocks.
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+ * @example
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+ * ```ts
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+ * import { getTempo } from 'hikkaku/blocks'
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+ *
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+ * getTempo()
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+ * ```
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+ */
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+ declare const getTempo: () => HikkakuBlock;
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+ //#endregion
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  //#region src/blocks/operator.d.ts
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  /**
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  * Addition.
@@ -2556,4 +2704,4 @@ declare const changeVolumeBy: (value: PrimitiveSource<number>) => HikkakuBlock;
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  */
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  declare const getVolume: () => HikkakuBlock;
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  //#endregion
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- export { CREATE_CLONE_MYSELF, CurrentMenu, DragMode, ForwardBackward, FrontBack, ListIndex, LookEffect, MathOpOperator, NumberName, PenColorParam, ProcedureArgumentDefault, ProcedureBooleanReference, ProcedureCallInput, ProcedureDefinition, ProcedureDefinitionReference, ProcedureProc, ProcedureProcBoolean, ProcedureProcLabel, ProcedureProcStringOrNumber, ProcedureReference, ProcedureReferenceBase, ProcedureStringOrNumberReference, SoundEffect, StopOption, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, round, say, sayForSecs, setDragMode, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
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+ export { CREATE_CLONE_MYSELF, CurrentMenu, DragMode, ForwardBackward, FrontBack, ListIndex, LookEffect, MathOpOperator, NumberName, PenColorParam, ProcedureArgumentDefault, ProcedureBooleanReference, ProcedureCallInput, ProcedureDefinition, ProcedureDefinitionReference, ProcedureProc, ProcedureProcBoolean, ProcedureProcLabel, ProcedureProcStringOrNumber, ProcedureReference, ProcedureReferenceBase, ProcedureStringOrNumberReference, SoundEffect, StopOption, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeTempo, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTempo, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, midiPlayDrumForBeats, midiSetInstrument, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playDrumForBeats, playNoteForBeats, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, restForBeats, round, say, sayForSecs, setDragMode, setInstrument, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setTempo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
package/blocks/index.mjs CHANGED
@@ -1703,6 +1703,182 @@ const getDirection = () => {
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  return valueBlock("motion_direction", {});
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  };
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+ //#endregion
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+ //#region src/blocks/music.ts
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+ /**
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+ * Plays drum for beats.
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+ *
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+ * Input: `drum`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param drum See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { playDrumForBeats } from 'hikkaku/blocks'
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+ *
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+ * playDrumForBeats(1, 0.25)
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+ * ```
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+ */
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+ const playDrumForBeats = (drum, beats) => {
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+ return block("music_playDrumForBeats", { inputs: {
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+ DRUM: fromPrimitiveSource(drum),
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+ BEATS: fromPrimitiveSource(beats)
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+ } });
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+ };
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+ /**
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+ * Plays drum for beats with MIDI drum mapping.
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+ *
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+ * Input: `drum`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param drum See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { midiPlayDrumForBeats } from 'hikkaku/blocks'
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+ *
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+ * midiPlayDrumForBeats(36, 0.25)
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+ * ```
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+ */
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+ const midiPlayDrumForBeats = (drum, beats) => {
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+ return block("music_midiPlayDrumForBeats", { inputs: {
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+ DRUM: fromPrimitiveSource(drum),
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+ BEATS: fromPrimitiveSource(beats)
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+ } });
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+ };
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+ /**
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+ * Rests for beats.
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+ *
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+ * Input: `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { restForBeats } from 'hikkaku/blocks'
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+ *
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+ * restForBeats(0.25)
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+ * ```
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+ */
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+ const restForBeats = (beats) => {
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+ return block("music_restForBeats", { inputs: { BEATS: fromPrimitiveSource(beats) } });
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+ };
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+ /**
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+ * Plays note for beats.
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+ *
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+ * Input: `note`, `beats`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param note See function signature for accepted input values.
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+ * @param beats See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { playNoteForBeats } from 'hikkaku/blocks'
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+ *
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+ * playNoteForBeats(60, 0.25)
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+ * ```
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+ */
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+ const playNoteForBeats = (note, beats) => {
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+ return block("music_playNoteForBeats", { inputs: {
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+ NOTE: fromPrimitiveSource(note),
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+ BEATS: fromPrimitiveSource(beats)
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+ } });
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+ };
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+ /**
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+ * Sets instrument.
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+ *
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+ * Input: `instrument`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param instrument See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { setInstrument } from 'hikkaku/blocks'
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+ *
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+ * setInstrument(1)
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+ * ```
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+ */
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+ const setInstrument = (instrument) => {
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+ return block("music_setInstrument", { inputs: { INSTRUMENT: fromPrimitiveSource(instrument) } });
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+ };
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+ /**
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+ * Sets instrument with MIDI instrument mapping.
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+ *
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+ * Input: `instrument`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param instrument See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { midiSetInstrument } from 'hikkaku/blocks'
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+ *
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+ * midiSetInstrument(1)
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+ * ```
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+ */
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+ const midiSetInstrument = (instrument) => {
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+ return block("music_midiSetInstrument", { inputs: { INSTRUMENT: fromPrimitiveSource(instrument) } });
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+ };
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+ /**
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+ * Sets tempo.
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+ *
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+ * Input: `tempo`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param tempo See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { setTempo } from 'hikkaku/blocks'
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+ *
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+ * setTempo(60)
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+ * ```
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+ */
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+ const setTempo = (tempo) => {
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+ return block("music_setTempo", { inputs: { TEMPO: fromPrimitiveSource(tempo) } });
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+ };
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+ /**
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+ * Changes tempo.
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+ *
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+ * Input: `tempo`.
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+ * Output: Scratch statement block definition that is appended to the current script stack.
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+ *
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+ * @param tempo See function signature for accepted input values.
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+ * @returns Scratch statement block definition that is appended to the current script stack.
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+ * @example
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+ * ```ts
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+ * import { changeTempo } from 'hikkaku/blocks'
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+ *
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+ * changeTempo(20)
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+ * ```
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+ */
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+ const changeTempo = (tempo) => {
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+ return block("music_changeTempo", { inputs: { TEMPO: fromPrimitiveSource(tempo) } });
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+ };
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+ /**
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+ * Returns tempo.
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+ *
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+ * Input: none.
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+ * Output: Scratch reporter block definition that can be used as an input value in other blocks.
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+ *
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+ * @returns Scratch reporter block definition that can be used as an input value in other blocks.
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+ * @example
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+ * ```ts
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+ * import { getTempo } from 'hikkaku/blocks'
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+ *
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+ * getTempo()
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+ * ```
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+ */
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+ const getTempo = () => {
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+ return valueBlock("music_getTempo", {});
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+ };
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+
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  //#endregion
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  //#region src/blocks/operator.ts
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  /**
@@ -3119,4 +3295,4 @@ const getVolume = () => {
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  };
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  //#endregion
3122
- export { CREATE_CLONE_MYSELF, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, round, say, sayForSecs, setDragMode, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
3298
+ export { CREATE_CLONE_MYSELF, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeTempo, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTempo, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, match, mathop, midiPlayDrumForBeats, midiSetInstrument, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playDrumForBeats, playNoteForBeats, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, restForBeats, round, say, sayForSecs, setDragMode, setInstrument, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setTempo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hikkaku",
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- "version": "0.2.0",
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+ "version": "0.2.1",
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  "type": "module",
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  "private": false,
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  "exports": {