hikkaku 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/blocks/index.d.mts +224 -0
- package/dist/blocks/index.mjs +739 -0
- package/dist/client/index.d.mts +1 -0
- package/dist/client/index.mjs +63 -0
- package/dist/composer-D8CYTp4v.mjs +138 -0
- package/dist/index-p9BGSitw.d.mts +73 -0
- package/dist/index.d.mts +2 -0
- package/dist/index.mjs +145 -0
- package/dist/package.json +37 -0
- package/dist/vite/index.d.mts +9 -0
- package/dist/vite/index.mjs +65 -0
- package/package.json +9 -7
- package/src/assets/helpers.ts +14 -0
- package/src/assets/images.ts +890 -0
- package/src/assets/index.ts +2 -0
- package/src/blocks/control.ts +5 -4
- package/src/blocks/data.ts +3 -3
- package/src/blocks/events.ts +3 -3
- package/src/blocks/index.ts +1 -0
- package/src/blocks/looks.ts +3 -6
- package/src/blocks/motion.ts +3 -3
- package/src/blocks/operator.ts +3 -3
- package/src/blocks/pen.ts +109 -0
- package/src/blocks/procedures.ts +3 -3
- package/src/blocks/sensing.ts +3 -3
- package/src/blocks/sound.ts +3 -3
- package/src/client/fiber.ts +5 -0
- package/src/client/index.ts +7 -6
- package/src/client/types.ts +12 -0
- package/src/core/index.ts +4 -0
- package/src/{compiler → core}/project.ts +48 -2
- package/src/index.ts +1 -5
- package/src/vite/index.ts +37 -6
- package/tsdown.config.ts +30 -0
- package/src/compiler/index.ts +0 -6
- package/src/utils/assets.ts +0 -4
- /package/src/{compiler → core}/block-helper.ts +0 -0
- /package/src/{compiler → core}/composer.ts +0 -0
- /package/src/{compiler → core}/types.ts +0 -0
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import { _ as PrimitiveSource, h as ListReference, m as HikkakuBlock, p as CostumeSource, x as VariableReference, y as SoundSource } from "../index-p9BGSitw.mjs";
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//#region src/blocks/control.d.ts
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type StopOption = 'all' | 'this script' | 'other scripts in sprite' | 'other scripts in stage';
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declare const repeat: (times: PrimitiveSource<number>, handler: () => void) => HikkakuBlock;
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declare const repeatUntil: (condition: PrimitiveSource<boolean>, handler: () => void) => HikkakuBlock;
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declare const repeatWhile: (condition: PrimitiveSource<boolean>, handler: () => void) => HikkakuBlock;
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declare const forEach: (variable: VariableReference, value: PrimitiveSource<number>, handler: () => void) => HikkakuBlock;
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declare const forever: (handler: () => void) => HikkakuBlock;
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declare const wait: (seconds: PrimitiveSource<number>) => HikkakuBlock;
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declare const waitUntil: (condition: PrimitiveSource<boolean>) => HikkakuBlock;
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declare const ifThen: (condition: PrimitiveSource<boolean>, handler: () => void) => HikkakuBlock;
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declare const ifElse: (condition: PrimitiveSource<boolean>, thenHandler: () => void, elseHandler: () => void) => HikkakuBlock;
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declare const stop: (option: StopOption) => HikkakuBlock;
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declare const CREATE_CLONE_MYSELF = "_myself_";
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declare const createClone: (target: PrimitiveSource<string>) => HikkakuBlock;
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declare const deleteThisClone: () => HikkakuBlock;
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declare const getCounter: () => HikkakuBlock;
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declare const incrCounter: () => HikkakuBlock;
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declare const clearCounter: () => HikkakuBlock;
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declare const controlStartAsClone: (stack?: () => void) => HikkakuBlock;
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declare const allAtOnce: (handler: () => void) => HikkakuBlock;
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//#endregion
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//#region src/blocks/data.d.ts
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type ListIndex = PrimitiveSource<number | string>;
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declare const getVariable: (variable: VariableReference) => HikkakuBlock;
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declare const setVariableTo: (variable: VariableReference, value: PrimitiveSource<number | string>) => HikkakuBlock;
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declare const changeVariableBy: (variable: VariableReference, value: PrimitiveSource<number>) => HikkakuBlock;
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declare const showVariable: (variable: VariableReference) => HikkakuBlock;
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declare const hideVariable: (variable: VariableReference) => HikkakuBlock;
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declare const getListContents: (list: ListReference) => HikkakuBlock;
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declare const addToList: (list: ListReference, item: PrimitiveSource<string | number>) => HikkakuBlock;
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declare const deleteOfList: (list: ListReference, index: ListIndex) => HikkakuBlock;
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declare const deleteAllOfList: (list: ListReference) => HikkakuBlock;
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declare const insertAtList: (list: ListReference, index: ListIndex, item: PrimitiveSource<string | number>) => HikkakuBlock;
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declare const replaceItemOfList: (list: ListReference, index: ListIndex, item: PrimitiveSource<string | number>) => HikkakuBlock;
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declare const getItemOfList: (list: ListReference, index: ListIndex) => HikkakuBlock;
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declare const getItemNumOfList: (list: ListReference, item: PrimitiveSource<string | number>) => HikkakuBlock;
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declare const lengthOfList: (list: ListReference) => HikkakuBlock;
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declare const listContainsItem: (list: ListReference, item: PrimitiveSource<string | number>) => HikkakuBlock;
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declare const showList: (list: ListReference) => HikkakuBlock;
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declare const hideList: (list: ListReference) => HikkakuBlock;
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//#endregion
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//#region src/blocks/events.d.ts
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declare const whenFlagClicked: (stack?: () => void) => HikkakuBlock;
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declare const whenKeyPressed: (key: string, stack?: () => void) => HikkakuBlock;
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declare const whenThisSpriteClicked: (stack?: () => void) => HikkakuBlock;
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declare const whenStageClicked: (stack?: () => void) => HikkakuBlock;
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declare const whenBackdropSwitchesTo: (backdrop: string, stack?: () => void) => HikkakuBlock;
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declare const whenBroadcastReceived: (broadcast: string, stack?: () => void) => HikkakuBlock;
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declare const whenTouchingObject: (target: string, stack?: () => void) => HikkakuBlock;
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declare const whenGreaterThan: (menu: string, value: PrimitiveSource<number>, stack?: () => void) => HikkakuBlock;
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declare const broadcast: (message: PrimitiveSource<string>) => HikkakuBlock;
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declare const broadcastAndWait: (message: PrimitiveSource<string>) => HikkakuBlock;
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//#endregion
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//#region src/blocks/looks.d.ts
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type LookEffect = 'color' | 'fisheye' | 'whirl' | 'pixelate' | 'mosaic' | 'brightness' | 'ghost';
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type FrontBack = 'front' | 'back';
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type ForwardBackward = 'forward' | 'backward';
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type NumberName = 'number' | 'name';
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declare const say: (message: PrimitiveSource<string>) => HikkakuBlock;
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declare const sayForSecs: (message: PrimitiveSource<string>, seconds: PrimitiveSource<number>) => HikkakuBlock;
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declare const think: (message: PrimitiveSource<string>) => HikkakuBlock;
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declare const thinkForSecs: (message: PrimitiveSource<string>, seconds: PrimitiveSource<number>) => HikkakuBlock;
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declare const show: () => HikkakuBlock;
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declare const hide: () => HikkakuBlock;
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declare const switchCostumeTo: (costume: CostumeSource) => HikkakuBlock;
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declare const nextCostume: () => HikkakuBlock;
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declare const switchBackdropTo: (backdrop: PrimitiveSource<string>) => HikkakuBlock;
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declare const switchBackdropToAndWait: (backdrop: PrimitiveSource<string>) => HikkakuBlock;
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declare const nextBackdrop: () => HikkakuBlock;
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declare const changeLooksEffectBy: (effect: LookEffect, value: PrimitiveSource<number>) => HikkakuBlock;
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declare const setLooksEffectTo: (effect: LookEffect, value: PrimitiveSource<number>) => HikkakuBlock;
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declare const clearGraphicEffects: () => HikkakuBlock;
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declare const changeSizeBy: (value: PrimitiveSource<number>) => HikkakuBlock;
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declare const setSizeTo: (value: PrimitiveSource<number>) => HikkakuBlock;
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declare const goToFrontBack: (position: FrontBack) => HikkakuBlock;
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declare const goForwardBackwardLayers: (direction: ForwardBackward, layers: PrimitiveSource<number>) => HikkakuBlock;
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declare const getSize: () => HikkakuBlock;
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declare const getCostumeNumberName: (value: NumberName) => HikkakuBlock;
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declare const getBackdropNumberName: (value: NumberName) => HikkakuBlock;
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//#endregion
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//#region src/blocks/motion.d.ts
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declare const moveSteps: (steps: PrimitiveSource<number>) => HikkakuBlock;
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declare const gotoXY: (x: PrimitiveSource<number>, y: PrimitiveSource<number>) => HikkakuBlock;
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declare const changeXBy: (dx: PrimitiveSource<number>) => HikkakuBlock;
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declare const changeYBy: (dy: PrimitiveSource<number>) => HikkakuBlock;
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declare const setX: (x: PrimitiveSource<number>) => HikkakuBlock;
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declare const setY: (y: PrimitiveSource<number>) => HikkakuBlock;
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declare const goTo: (target: string) => HikkakuBlock;
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declare const turnRight: (degrees: PrimitiveSource<number>) => HikkakuBlock;
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declare const turnLeft: (degrees: PrimitiveSource<number>) => HikkakuBlock;
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declare const pointInDirection: (direction: PrimitiveSource<number>) => HikkakuBlock;
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declare const pointTowards: (target: string) => HikkakuBlock;
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declare const glide: (seconds: PrimitiveSource<number>, x: PrimitiveSource<number>, y: PrimitiveSource<number>) => HikkakuBlock;
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declare const glideTo: (seconds: PrimitiveSource<number>, target: string) => HikkakuBlock;
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declare const ifOnEdgeBounce: () => HikkakuBlock;
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declare const setRotationStyle: (style: "all around" | "left-right" | "don't rotate") => HikkakuBlock;
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declare const getX: () => HikkakuBlock;
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declare const getY: () => HikkakuBlock;
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declare const getDirection: () => HikkakuBlock;
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//#endregion
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//#region src/blocks/operator.d.ts
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declare const add: (a: PrimitiveSource<number>, b: PrimitiveSource<number>) => HikkakuBlock;
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declare const subtract: (a: PrimitiveSource<number>, b: PrimitiveSource<number>) => HikkakuBlock;
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declare const multiply: (a: PrimitiveSource<number>, b: PrimitiveSource<number>) => HikkakuBlock;
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declare const divide: (a: PrimitiveSource<number>, b: PrimitiveSource<number>) => HikkakuBlock;
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declare const lt: (a: PrimitiveSource<number | string>, b: PrimitiveSource<number | string>) => HikkakuBlock;
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declare const equals: (a: PrimitiveSource<number | string>, b: PrimitiveSource<number | string>) => HikkakuBlock;
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declare const gt: (a: PrimitiveSource<number | string>, b: PrimitiveSource<number | string>) => HikkakuBlock;
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declare const and: (a: PrimitiveSource<boolean>, b: PrimitiveSource<boolean>) => HikkakuBlock;
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declare const or: (a: PrimitiveSource<boolean>, b: PrimitiveSource<boolean>) => HikkakuBlock;
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declare const not: (operand: PrimitiveSource<boolean>) => HikkakuBlock;
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declare const random: (from: PrimitiveSource<number>, to: PrimitiveSource<number>) => HikkakuBlock;
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declare const join: (a: PrimitiveSource<string>, b: PrimitiveSource<string>) => HikkakuBlock;
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declare const letterOf: (letter: PrimitiveSource<number>, text: PrimitiveSource<string>) => HikkakuBlock;
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declare const length: (text: PrimitiveSource<string>) => HikkakuBlock;
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declare const contains: (text: PrimitiveSource<string>, substring: PrimitiveSource<string>) => HikkakuBlock;
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declare const mod: (a: PrimitiveSource<number>, b: PrimitiveSource<number>) => HikkakuBlock;
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declare const round: (value: PrimitiveSource<number>) => HikkakuBlock;
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type MathOpOperator = 'abs' | 'floor' | 'ceiling' | 'sqrt' | 'sin' | 'cos' | 'tan' | 'asin' | 'acos' | 'atan' | 'ln' | 'log' | 'e ^' | '10 ^';
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declare const mathop: (operator: MathOpOperator, value: PrimitiveSource<number>) => HikkakuBlock;
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//#endregion
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//#region src/blocks/pen.d.ts
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type PenColorParam = 'color' | 'saturation' | 'brightness' | 'transparency';
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declare const eraseAll: () => HikkakuBlock;
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declare const clear: () => HikkakuBlock;
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declare const stamp: () => HikkakuBlock;
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declare const penDown: () => HikkakuBlock;
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declare const penUp: () => HikkakuBlock;
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declare const setPenColorTo: (color: PrimitiveSource<string>) => HikkakuBlock;
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declare const setPenColorToColor: (color: PrimitiveSource<string>) => HikkakuBlock;
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declare const changePenColorParamBy: (param: PrimitiveSource<PenColorParam>, value: PrimitiveSource<number>) => HikkakuBlock;
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declare const setPenColorParamTo: (param: PrimitiveSource<PenColorParam>, value: PrimitiveSource<number>) => HikkakuBlock;
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declare const changePenSizeBy: (size: PrimitiveSource<number>) => HikkakuBlock;
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declare const setPenSizeTo: (size: PrimitiveSource<number>) => HikkakuBlock;
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declare const setPenShadeToNumber: (shade: PrimitiveSource<number>) => HikkakuBlock;
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declare const changePenShadeBy: (shade: PrimitiveSource<number>) => HikkakuBlock;
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declare const setPenHueToNumber: (hue: PrimitiveSource<number>) => HikkakuBlock;
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declare const changePenHueBy: (hue: PrimitiveSource<number>) => HikkakuBlock;
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//#endregion
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//#region src/blocks/procedures.d.ts
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type ProcedureArgumentDefault = string | boolean;
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interface ProcedureProcLabel {
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type: 'label';
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text: string;
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}
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interface ProcedureProcBoolean<T = string> {
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type: 'boolean';
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name: T;
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}
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interface ProcedureProcStringOrNumber<T = string> {
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type: 'stringOrNumber';
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name: T;
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}
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type ProcedureProc = ProcedureProcLabel | ProcedureProcBoolean | ProcedureProcStringOrNumber;
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declare const procedureLabel: (text: string) => ProcedureProcLabel;
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declare const procedureBoolean: <T extends string>(name: T) => ProcedureProcBoolean<T>;
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declare const procedureStringOrNumber: <T extends string>(name: T) => ProcedureProcStringOrNumber<T>;
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type OnlyArgProc<T> = T extends {
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type: 'label';
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} ? never : T;
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interface ProcedureReferenceBase {
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isProcedureArgument: true;
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name: string;
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type: 'boolean' | 'stringOrNumber';
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id: string;
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}
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interface ProcedureBooleanReference extends ProcedureReferenceBase {
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type: 'boolean';
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}
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interface ProcedureStringOrNumberReference extends ProcedureReferenceBase {
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type: 'stringOrNumber';
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}
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type ProcedureReference = ProcedureBooleanReference | ProcedureStringOrNumberReference;
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type ReferencesByProcs<T extends ProcedureProc[]> = { [K in OnlyArgProc<T[number]>['name']]: OnlyArgProc<T[number]> extends {
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type: infer U;
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} ? U extends 'boolean' ? ProcedureBooleanReference : U extends 'stringOrNumber' ? ProcedureStringOrNumberReference : never : never };
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declare const defineProcedure: <T extends ProcedureProc[]>(proclist: T, stack?: (references: ReferencesByProcs<T>) => void,
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/**
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* If true, the procedure will run without screen refresh until it completes.
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* This can make the procedure run faster, but the screen will not update until the procedure is done.
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*/
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warp?: boolean) => HikkakuBlock;
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declare const callProcedure: (proccode: string, argumentIds: string[], inputs: Record<string, PrimitiveSource<string | number | boolean>>, warp?: boolean) => HikkakuBlock;
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declare const argumentReporterStringNumber: (reference: ProcedureStringOrNumberReference) => HikkakuBlock;
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declare const argumentReporterBoolean: (reference: ProcedureBooleanReference) => HikkakuBlock;
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//#endregion
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//#region src/blocks/sensing.d.ts
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declare const getMouseX: () => HikkakuBlock;
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declare const getMouseY: () => HikkakuBlock;
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type CurrentMenu = 'year' | 'month' | 'date' | 'dayofweek' | 'hour' | 'minute' | 'second';
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type DragMode = 'draggable' | 'not draggable';
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declare const touchingObject: (target: string) => HikkakuBlock;
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declare const touchingColor: (color: PrimitiveSource<string>) => HikkakuBlock;
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declare const colorTouchingColor: (color: PrimitiveSource<string>, targetColor: PrimitiveSource<string>) => HikkakuBlock;
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declare const distanceTo: (target: string) => HikkakuBlock;
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declare const getTimer: () => HikkakuBlock;
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declare const resetTimer: () => HikkakuBlock;
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declare const setDragMode: (mode: DragMode) => HikkakuBlock;
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declare const getMouseDown: () => HikkakuBlock;
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declare const getKeyPressed: (key: PrimitiveSource<string>) => HikkakuBlock;
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declare const current: (menu: CurrentMenu) => HikkakuBlock;
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declare const getAttributeOf: (property: string, target: string) => HikkakuBlock;
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declare const daysSince2000: () => HikkakuBlock;
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declare const getLoudness: () => HikkakuBlock;
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declare const isLoud: () => HikkakuBlock;
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declare const askAndWait: (question: PrimitiveSource<string>) => HikkakuBlock;
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declare const getAnswer: () => HikkakuBlock;
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declare const getUsername: () => HikkakuBlock;
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//#endregion
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//#region src/blocks/sound.d.ts
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213
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+
type SoundEffect = 'pitch' | 'pan';
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214
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+
declare const playSound: (sound: SoundSource) => HikkakuBlock;
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215
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+
declare const playSoundUntilDone: (sound: SoundSource) => HikkakuBlock;
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216
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+
declare const stopAllSounds: () => HikkakuBlock;
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|
217
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+
declare const setSoundEffectTo: (effect: SoundEffect, value: PrimitiveSource<number>) => HikkakuBlock;
|
|
218
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+
declare const changeSoundEffectBy: (effect: SoundEffect, value: PrimitiveSource<number>) => HikkakuBlock;
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|
219
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+
declare const clearEffects: () => HikkakuBlock;
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|
220
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+
declare const setVolumeTo: (value: PrimitiveSource<number>) => HikkakuBlock;
|
|
221
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+
declare const changeVolumeBy: (value: PrimitiveSource<number>) => HikkakuBlock;
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|
222
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+
declare const getVolume: () => HikkakuBlock;
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|
223
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+
//#endregion
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|
224
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+
export { CREATE_CLONE_MYSELF, CurrentMenu, DragMode, ForwardBackward, FrontBack, ListIndex, LookEffect, MathOpOperator, NumberName, PenColorParam, ProcedureArgumentDefault, ProcedureBooleanReference, ProcedureProc, ProcedureProcBoolean, ProcedureProcLabel, ProcedureProcStringOrNumber, ProcedureReference, ProcedureReferenceBase, ProcedureStringOrNumberReference, SoundEffect, StopOption, add, addToList, allAtOnce, and, argumentReporterBoolean, argumentReporterStringNumber, askAndWait, broadcast, broadcastAndWait, callProcedure, changeLooksEffectBy, changePenColorParamBy, changePenHueBy, changePenShadeBy, changePenSizeBy, changeSizeBy, changeSoundEffectBy, changeVariableBy, changeVolumeBy, changeXBy, changeYBy, clear, clearCounter, clearEffects, clearGraphicEffects, colorTouchingColor, contains, controlStartAsClone, createClone, current, daysSince2000, defineProcedure, deleteAllOfList, deleteOfList, deleteThisClone, distanceTo, divide, equals, eraseAll, forEach, forever, getAnswer, getAttributeOf, getBackdropNumberName, getCostumeNumberName, getCounter, getDirection, getItemNumOfList, getItemOfList, getKeyPressed, getListContents, getLoudness, getMouseDown, getMouseX, getMouseY, getSize, getTimer, getUsername, getVariable, getVolume, getX, getY, glide, glideTo, goForwardBackwardLayers, goTo, goToFrontBack, gotoXY, gt, hide, hideList, hideVariable, ifElse, ifOnEdgeBounce, ifThen, incrCounter, insertAtList, isLoud, join, length, lengthOfList, letterOf, listContainsItem, lt, mathop, mod, moveSteps, multiply, nextBackdrop, nextCostume, not, or, penDown, penUp, playSound, playSoundUntilDone, pointInDirection, pointTowards, procedureBoolean, procedureLabel, procedureStringOrNumber, random, repeat, repeatUntil, repeatWhile, replaceItemOfList, resetTimer, round, say, sayForSecs, setDragMode, setLooksEffectTo, setPenColorParamTo, setPenColorTo, setPenColorToColor, setPenHueToNumber, setPenShadeToNumber, setPenSizeTo, setRotationStyle, setSizeTo, setSoundEffectTo, setVariableTo, setVolumeTo, setX, setY, show, showList, showVariable, stamp, stop, stopAllSounds, subtract, switchBackdropTo, switchBackdropToAndWait, switchCostumeTo, think, thinkForSecs, touchingColor, touchingObject, turnLeft, turnRight, wait, waitUntil, whenBackdropSwitchesTo, whenBroadcastReceived, whenFlagClicked, whenGreaterThan, whenKeyPressed, whenStageClicked, whenThisSpriteClicked, whenTouchingObject };
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