heroes-of-chess-components 0.6.20 → 0.6.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (395) hide show
  1. package/dist/lib/HocComponents/HTrafficLight/HTrafficLight.js +57 -0
  2. package/dist/lib/HocComponents/index.js +2 -1
  3. package/dist/lib/assets/HocLogos/Titans.svg +25 -25
  4. package/dist/lib/assets/HocLogos/shieldTitans.svg +32 -32
  5. package/dist/lib/assets/Icons/ui/connectCustomer.svg +17 -17
  6. package/dist/lib/assets/Icons/ui/petStore.svg +14 -14
  7. package/dist/lib/assets/Icons/ui/petStoreYellow.svg +7 -7
  8. package/dist/lib/assets/Icons/ui/ticketsNavbar.svg +5 -5
  9. package/dist/lib/assets/chessboard/blackBishop.svg +47 -47
  10. package/dist/lib/assets/chessboard/blackKing.svg +51 -51
  11. package/dist/lib/assets/chessboard/blackKnight.svg +63 -63
  12. package/dist/lib/assets/chessboard/blackPawn.svg +30 -30
  13. package/dist/lib/assets/chessboard/blackQueen.svg +68 -68
  14. package/dist/lib/assets/chessboard/blackRook.svg +81 -81
  15. package/dist/lib/assets/chessboard/whiteBishop.svg +40 -40
  16. package/dist/lib/assets/chessboard/whiteKing.svg +35 -35
  17. package/dist/lib/assets/chessboard/whiteKnight.svg +44 -44
  18. package/dist/lib/assets/chessboard/whitePawn.svg +26 -26
  19. package/dist/lib/assets/chessboard/whiteQueen.svg +54 -54
  20. package/dist/lib/assets/chessboard/whiteRook.svg +50 -50
  21. package/dist/lib/assets/games/cardMemory.svg +9 -9
  22. package/dist/lib/assets/notifications/newStore.svg +15 -15
  23. package/dist/lib/assets/store/brainRot.svg +23 -23
  24. package/dist/lib/assets/store/brainRotActive.svg +23 -23
  25. package/dist/lib/assets/store/brawlStars.svg +16 -16
  26. package/dist/lib/assets/store/brawlStarsActive.svg +16 -16
  27. package/dist/lib/assets/store/devilHunters.svg +33 -33
  28. package/dist/lib/assets/store/devilHuntersActive.svg +33 -33
  29. package/dist/lib/assets/store/halloween.svg +18 -18
  30. package/dist/lib/assets/store/halloweenActive.svg +18 -18
  31. package/dist/lib/assets/store/stitch.svg +19 -19
  32. package/dist/lib/assets/store/stitchActive.svg +19 -19
  33. package/dist/lib/assets/tickets/DoNotBurp.svg +41 -41
  34. package/dist/lib/assets/tickets/DontFart.svg +80 -80
  35. package/dist/lib/assets/tickets/NotReportBugs.svg +52 -52
  36. package/dist/lib/assets/tickets/NotUsePhone.svg +40 -40
  37. package/dist/lib/assets/tickets/notObjectInMouth.svg +64 -64
  38. package/dist/lib/assets/tickets/notRemoveMat.svg +59 -59
  39. package/dist/lib/assets/tickets/notYoutube.svg +65 -65
  40. package/dist/lib/assets/tickets/vulgaritiesInChat.svg +49 -49
  41. package/dist/lib/assets/tournament/christmasLogo.svg +120 -120
  42. package/dist/lib/assets/tournament/classicTournament.svg +18 -18
  43. package/dist/lib/assets/tournament/clockTournament.svg +19 -19
  44. package/dist/lib/assets/tournament/darkTorch.svg +202 -202
  45. package/dist/lib/assets/tournament/digimonLogo.svg +101 -101
  46. package/dist/lib/assets/tournament/halloweenLogo.svg +43 -43
  47. package/dist/lib/assets/tournament/marioLogo.svg +81 -81
  48. package/dist/lib/assets/tournament/marioVillainsLogo.svg +111 -111
  49. package/dist/lib/assets/tournament/mickeyLogo.svg +17 -17
  50. package/dist/lib/assets/tournament/phygitalTournament.svg +23 -23
  51. package/dist/lib/assets/tournament/sonicLogo.svg +127 -127
  52. package/dist/lib/assets/tournament/tournamentLeague.svg +8 -8
  53. package/dist/lib/assets/tournament/trophyHocLeague.svg +10 -10
  54. package/dist/lib/assets/tournament/trophyModal2.svg +9 -9
  55. package/dist/lib/assets/tournament/turtlesLogo.svg +102 -102
  56. package/dist/lib/assets/tournament/uCategoryBall.svg +61 -61
  57. package/dist/lib/assets/tournament/whistleAdmin.svg +11 -11
  58. package/dist/lib/data/AllAICharacters.js +50 -50
  59. package/dist/lib/data/AllPets.js +9 -9
  60. package/package.json +1 -1
  61. package/dist/lib/HocComponents/HAccordion/HAccordion.js +0 -105
  62. package/dist/lib/HocComponents/HAccordion/HAccordion.styled.js +0 -33
  63. package/dist/lib/HocComponents/HBackground/HBackground.js +0 -32
  64. package/dist/lib/HocComponents/HBackground/HBackground.styled.js +0 -18
  65. package/dist/lib/HocComponents/HBlackBack/HBlackBack.js +0 -15
  66. package/dist/lib/HocComponents/HBlackBack/HBlackBack.styled.js +0 -4
  67. package/dist/lib/HocComponents/HBox/HBox.js +0 -66
  68. package/dist/lib/HocComponents/HBox/HBox.styled.js +0 -51
  69. package/dist/lib/HocComponents/HButton/HButton.js +0 -55
  70. package/dist/lib/HocComponents/HButton/HButton.styled.js +0 -51
  71. package/dist/lib/HocComponents/HCalendar/HCalendar.js +0 -34
  72. package/dist/lib/HocComponents/HCalendar/HCalendar.styled.js +0 -5
  73. package/dist/lib/HocComponents/HCalendarStyled/HCalendarStyled.js +0 -30
  74. package/dist/lib/HocComponents/HCalendarStyled/HCalendarStyled.styled.js +0 -25
  75. package/dist/lib/HocComponents/HCards/Cards.styled.js +0 -26
  76. package/dist/lib/HocComponents/HCards/HCardLayout.js +0 -41
  77. package/dist/lib/HocComponents/HCards/HPlayerCard/HCardPlayerActions.js +0 -78
  78. package/dist/lib/HocComponents/HCards/HPlayerCard/HCardPlayerInfo.js +0 -51
  79. package/dist/lib/HocComponents/HCards/HProductCard/HCardProductInfo.js +0 -82
  80. package/dist/lib/HocComponents/HCards/HProductCard/HCardProductsActions.js +0 -33
  81. package/dist/lib/HocComponents/HCircularButton/HCircularButton.js +0 -80
  82. package/dist/lib/HocComponents/HCircularButton/HCircularButton.styled.js +0 -43
  83. package/dist/lib/HocComponents/HCircularTextButton/HCircularTextButton.js +0 -37
  84. package/dist/lib/HocComponents/HCircularTextButton/HCircularTextButton.styled.js +0 -37
  85. package/dist/lib/HocComponents/HCoinLabel/HCoin.styled.js +0 -53
  86. package/dist/lib/HocComponents/HCoinLabel/HCoinLabel.js +0 -67
  87. package/dist/lib/HocComponents/HDropdown/HDropdown.js +0 -281
  88. package/dist/lib/HocComponents/HDropdown/HDropdown.styled.js +0 -162
  89. package/dist/lib/HocComponents/HInitBackgroundAnimation/HInitBackgroundAnimation.js +0 -32
  90. package/dist/lib/HocComponents/HInitBackgroundAnimation/HInitBackgroundAnimation.styled.js +0 -15
  91. package/dist/lib/HocComponents/HInput/HInput.js +0 -150
  92. package/dist/lib/HocComponents/HInput/HInput.styled.js +0 -137
  93. package/dist/lib/HocComponents/HInputArea/HInputArea.js +0 -73
  94. package/dist/lib/HocComponents/HInputArea/HInputArea.styled.js +0 -81
  95. package/dist/lib/HocComponents/HLevelUpAnimation/HLevelUpAnimation.js +0 -83
  96. package/dist/lib/HocComponents/HLevelUpAnimation/HLevelUpAnimation.styled.js +0 -6
  97. package/dist/lib/HocComponents/HLoaderSpinner/HLoaderSpinner.js +0 -22
  98. package/dist/lib/HocComponents/HLogin/HLogin.js +0 -325
  99. package/dist/lib/HocComponents/HLogin/HLogin.styled.js +0 -30
  100. package/dist/lib/HocComponents/HModal/HModal.js +0 -201
  101. package/dist/lib/HocComponents/HModal/HModal.styled.js +0 -60
  102. package/dist/lib/HocComponents/HModal/HModalSecurityCode.js +0 -38
  103. package/dist/lib/HocComponents/HModalData/HModalData.js +0 -167
  104. package/dist/lib/HocComponents/HNavbar/HHeader/HHeader.js +0 -0
  105. package/dist/lib/HocComponents/HNavbar/HHeader/Header.styled.js +0 -48
  106. package/dist/lib/HocComponents/HNavbar/HHeaderCharacter/HeaderCharacter.js +0 -353
  107. package/dist/lib/HocComponents/HNavbar/HHeaderCharacter/HeaderCharacter.styled.js +0 -63
  108. package/dist/lib/HocComponents/HNavbar/HHeaderSideMenu/HeaderSideMenu.js +0 -106
  109. package/dist/lib/HocComponents/HNavbar/HHeaderSideMenu/HeaderSideMenu.styled.js +0 -47
  110. package/dist/lib/HocComponents/HPagination/HPagination.js +0 -79
  111. package/dist/lib/HocComponents/HPopUp/HPopUp.js +0 -98
  112. package/dist/lib/HocComponents/HProgressBar/HProgressBar.js +0 -31
  113. package/dist/lib/HocComponents/HProgressBar/HProgressBar.styled.js +0 -14
  114. package/dist/lib/HocComponents/HRadio/HRadio.js +0 -107
  115. package/dist/lib/HocComponents/HRadio/HRadio.styled.js +0 -50
  116. package/dist/lib/HocComponents/HScoreBar/HScoreBar.js +0 -46
  117. package/dist/lib/HocComponents/HScoreBar/HScoreBar.styled.js +0 -49
  118. package/dist/lib/HocComponents/HSearchInput/HSearchInput.js +0 -68
  119. package/dist/lib/HocComponents/HSearchInput/HSearchInput.styled.js +0 -64
  120. package/dist/lib/HocComponents/HSlider/HSlider.js +0 -31
  121. package/dist/lib/HocComponents/HSlider/HSlider.styled.js +0 -15
  122. package/dist/lib/HocComponents/HTabs/HTabs.js +0 -45
  123. package/dist/lib/HocComponents/HTabs/HTabs.styled.js +0 -19
  124. package/dist/lib/HocComponents/HText/HText.js +0 -50
  125. package/dist/lib/HocComponents/HText/HText.styled.js +0 -56
  126. package/dist/lib/HocComponents/HTitle/HTitle.js +0 -54
  127. package/dist/lib/HocComponents/HTitle/HTitle.styled.js +0 -54
  128. package/dist/lib/HocComponents/HToggleButton/HToggleButton.js +0 -76
  129. package/dist/lib/HocComponents/HToggleButton/HToggleButton.styled.js +0 -49
  130. package/dist/lib/HocComponents/HToggleButtonCustom/HCustomToggle.styled.js +0 -59
  131. package/dist/lib/HocComponents/HToggleButtonCustom/HToggleButtonCustom.js +0 -65
  132. package/dist/lib/HocComponents/HVideoPlayer/HVideoPlayer.js +0 -36
  133. package/dist/lib/assets/HocLogos/shiledTitans.svg +0 -33
  134. package/dist/lib/assets/Icons/ui/blackBishop.svg +0 -1
  135. package/dist/lib/assets/Icons/ui/blackKing.svg +0 -32
  136. package/dist/lib/assets/Icons/ui/blackKnight.svg +0 -1
  137. package/dist/lib/assets/Icons/ui/blackQueen.svg +0 -1
  138. package/dist/lib/assets/Icons/ui/blackRook.svg +0 -1
  139. package/dist/lib/assets/Icons/ui/booking/index.js +0 -1
  140. package/dist/lib/assets/Icons/ui/booking/videos.svg +0 -14
  141. package/dist/lib/assets/Icons/ui/close.svg +0 -18
  142. package/dist/lib/assets/Icons/ui/message.svg +0 -11
  143. package/dist/lib/assets/Icons/ui/notificationRing.svg +0 -13
  144. package/dist/lib/assets/Icons/ui/startGold.svg +0 -10
  145. package/dist/lib/assets/Icons/ui/whiteBishop.svg +0 -1
  146. package/dist/lib/assets/Icons/ui/whiteKing.svg +0 -25
  147. package/dist/lib/assets/Icons/ui/whiteKnight.svg +0 -1
  148. package/dist/lib/assets/Icons/ui/whiteQueen.svg +0 -1
  149. package/dist/lib/assets/Icons/ui/whiteRook.svg +0 -1
  150. package/dist/lib/assets/backgrounds/backgroundBoard.svg +0 -203
  151. package/dist/lib/assets/characters/Evelot barber.png +0 -0
  152. package/dist/lib/assets/characters/Perdita farmer.png +0 -0
  153. package/dist/lib/assets/characters/Rowan.webp +0 -0
  154. package/dist/lib/assets/levelZero/lv0Capture.svg +0 -27
  155. package/dist/lib/assets/levelZero/lv0Capture2.svg +0 -27
  156. package/dist/lib/assets/levelZero/lv0Combat.svg +0 -32
  157. package/dist/lib/assets/levelZero/lv0Combat2.svg +0 -32
  158. package/dist/lib/assets/levelZero/lv0MateInOne.svg +0 -16
  159. package/dist/lib/assets/levelZero/lv0MateInOne2.svg +0 -16
  160. package/dist/lib/assets/levelZero/lv0OutOfCheck.svg +0 -27
  161. package/dist/lib/assets/levelZero/lv0OutOfCheck2.svg +0 -27
  162. package/dist/lib/assets/levelZero/lv0Protection.svg +0 -20
  163. package/dist/lib/assets/levelZero/lv0Protection2.svg +0 -20
  164. package/dist/lib/assets/miniGames/sudoku/bgMiniGames.svg +0 -962
  165. package/dist/lib/assets/sounds/Attention Sound.wav +0 -0
  166. package/dist/lib/assets/sounds/Boton de reclamar.wav +0 -0
  167. package/dist/lib/assets/sounds/Cancelar.wav +0 -0
  168. package/dist/lib/assets/sounds/Chat Message.wav +0 -0
  169. package/dist/lib/assets/sounds/Confirmar.wav +0 -0
  170. package/dist/lib/assets/sounds/Draw.wav +0 -0
  171. package/dist/lib/assets/sounds/Invitacion a duelo 1.wav +0 -0
  172. package/dist/lib/assets/sounds/Mover ficha de ajedrez.wav +0 -0
  173. package/dist/lib/assets/sounds/Next level.wav +0 -0
  174. package/dist/lib/assets/sounds/Rechazar duelo.wav +0 -0
  175. package/dist/lib/assets/sounds/Ruleta sound.wav +0 -0
  176. package/dist/lib/assets/sounds/Sonido correcto.wav +0 -0
  177. package/dist/lib/assets/sounds/Sonido incorrecto.wav +0 -0
  178. package/dist/lib/assets/sounds/Sonido semaforo.wav +0 -0
  179. package/dist/lib/assets/sounds/Vanquish Pop.wav +0 -0
  180. package/dist/lib/assets/sounds/VanquishPop.wav +0 -0
  181. package/dist/lib/assets/sounds/abrir chat.wav +0 -0
  182. package/dist/lib/assets/sounds/abrir settings.wav +0 -0
  183. package/dist/lib/assets/sounds/acceptModal.wav +0 -0
  184. package/dist/lib/assets/sounds/aceptar duelo.wav +0 -0
  185. package/dist/lib/assets/sounds/amenaza al rey.wav +0 -0
  186. package/dist/lib/assets/sounds/attentionSound.wav +0 -0
  187. package/dist/lib/assets/sounds/avatarButton.wav +0 -0
  188. package/dist/lib/assets/sounds/bloqueado no deja acceder.wav +0 -0
  189. package/dist/lib/assets/sounds/book-cover-close-01.wav +0 -0
  190. package/dist/lib/assets/sounds/book.wav +0 -0
  191. package/dist/lib/assets/sounds/boton avatar.wav +0 -0
  192. package/dist/lib/assets/sounds/button-1.wav +0 -0
  193. package/dist/lib/assets/sounds/button-2.wav +0 -0
  194. package/dist/lib/assets/sounds/button-25.wav +0 -0
  195. package/dist/lib/assets/sounds/cambiar opcion.wav +0 -0
  196. package/dist/lib/assets/sounds/cancel.wav +0 -0
  197. package/dist/lib/assets/sounds/cerrar sonido.wav +0 -0
  198. package/dist/lib/assets/sounds/chatMessage.wav +0 -0
  199. package/dist/lib/assets/sounds/chicken.wav +0 -0
  200. package/dist/lib/assets/sounds/chooseGame.wav +0 -0
  201. package/dist/lib/assets/sounds/claimButton.wav +0 -0
  202. package/dist/lib/assets/sounds/coins-Jackpot.wav +0 -0
  203. package/dist/lib/assets/sounds/comfirmacion modal.wav +0 -0
  204. package/dist/lib/assets/sounds/comienzo del duelo.wav +0 -0
  205. package/dist/lib/assets/sounds/confirm.wav +0 -0
  206. package/dist/lib/assets/sounds/correctMove.wav +0 -0
  207. package/dist/lib/assets/sounds/correctMovement.wav +0 -0
  208. package/dist/lib/assets/sounds/diamantes.mp3 +0 -0
  209. package/dist/lib/assets/sounds/enroque.wav +0 -0
  210. package/dist/lib/assets/sounds/escoger juego.wav +0 -0
  211. package/dist/lib/assets/sounds/in passant.wav +0 -0
  212. package/dist/lib/assets/sounds/inicio video.wav +0 -0
  213. package/dist/lib/assets/sounds/jugada correcta.wav +0 -0
  214. package/dist/lib/assets/sounds/level-up.wav +0 -0
  215. package/dist/lib/assets/sounds/levelUp.wav +0 -0
  216. package/dist/lib/assets/sounds/link.wav +0 -0
  217. package/dist/lib/assets/sounds/monedas.wav +0 -0
  218. package/dist/lib/assets/sounds/muerte rey.wav +0 -0
  219. package/dist/lib/assets/sounds/next.wav +0 -0
  220. package/dist/lib/assets/sounds/nextLevel.wav +0 -0
  221. package/dist/lib/assets/sounds/notificacion.wav +0 -0
  222. package/dist/lib/assets/sounds/openChat.wav +0 -0
  223. package/dist/lib/assets/sounds/openSettings.wav +0 -0
  224. package/dist/lib/assets/sounds/optionSettings.wav +0 -0
  225. package/dist/lib/assets/sounds/page-flip-1.wav +0 -0
  226. package/dist/lib/assets/sounds/page-flip-8.wav +0 -0
  227. package/dist/lib/assets/sounds/pageFlip1.wav +0 -0
  228. package/dist/lib/assets/sounds/pageFlip2.wav +0 -0
  229. package/dist/lib/assets/sounds/pasar las cartas.wav +0 -0
  230. package/dist/lib/assets/sounds/passCards.wav +0 -0
  231. package/dist/lib/assets/sounds/presionar opciones settings.wav +0 -0
  232. package/dist/lib/assets/sounds/quiz.wav +0 -0
  233. package/dist/lib/assets/sounds/regresar.wav +0 -0
  234. package/dist/lib/assets/sounds/secondaryAreaSelection.wav +0 -0
  235. package/dist/lib/assets/sounds/seleccion de areas secundarias.wav +0 -0
  236. package/dist/lib/assets/sounds/seleccionar pilar.wav +0 -0
  237. package/dist/lib/assets/sounds/slot.wav +0 -0
  238. package/dist/lib/assets/sounds/sonido de matar pieza.wav +0 -0
  239. package/dist/lib/assets/sounds/startVideo.wav +0 -0
  240. package/dist/lib/assets/sounds/tape-recorder-close-1.wav +0 -0
  241. package/dist/lib/assets/sounds/tape-recorder-eject-1.wav +0 -0
  242. package/dist/lib/assets/sounds/toggle off.wav +0 -0
  243. package/dist/lib/assets/sounds/toggle on.wav +0 -0
  244. package/dist/lib/assets/sounds/toggle secundario.wav +0 -0
  245. package/dist/lib/assets/sounds/toggleOff.wav +0 -0
  246. package/dist/lib/assets/sounds/toggleOn.wav +0 -0
  247. package/dist/lib/assets/sounds/whip-whoosh-02.wav +0 -0
  248. package/dist/lib/assets/sounds/whip-whoosh-03.wav +0 -0
  249. package/dist/lib/assets/store/dragonball.svg +0 -16
  250. package/dist/lib/assets/store/dragonballActive.svg +0 -16
  251. package/dist/lib/assets/studiesCards/1-Learn To Play Chess_1-Pawn Promotion.png +0 -0
  252. package/dist/lib/assets/studiesCards/1-Learn To Play Chess_2-En Passant.png +0 -0
  253. package/dist/lib/assets/studiesCards/1-Learn To Play Chess_3-Moving and Capturing.png +0 -0
  254. package/dist/lib/assets/studiesCards/1-Learn To Play Chess_4-Castling.png +0 -0
  255. package/dist/lib/assets/studiesCards/10-Winning with Tactics_1-Sacrificing to Win.png +0 -0
  256. package/dist/lib/assets/studiesCards/10-Winning with Tactics_10-Desperado and Zwischenzug.png +0 -0
  257. package/dist/lib/assets/studiesCards/10-Winning with Tactics_2-Trapped Piece.png +0 -0
  258. package/dist/lib/assets/studiesCards/10-Winning with Tactics_3-Discovered Attack.png +0 -0
  259. package/dist/lib/assets/studiesCards/10-Winning with Tactics_4-Discovered Check.png +0 -0
  260. package/dist/lib/assets/studiesCards/10-Winning with Tactics_5-Double Check.png +0 -0
  261. package/dist/lib/assets/studiesCards/10-Winning with Tactics_6-Remove the Defender.png +0 -0
  262. package/dist/lib/assets/studiesCards/10-Winning with Tactics_7-smothered mate.png +0 -0
  263. package/dist/lib/assets/studiesCards/10-Winning with Tactics_8-Deflection.png +0 -0
  264. package/dist/lib/assets/studiesCards/10-Winning with Tactics_9-Decoy.png +0 -0
  265. package/dist/lib/assets/studiesCards/11-Forcing Moves_1-Powerful moves.png +0 -0
  266. package/dist/lib/assets/studiesCards/11-Forcing Moves_2-Combinations.png +0 -0
  267. package/dist/lib/assets/studiesCards/11-Forcing Moves_3-Checkmate in 3 Moves.png +0 -0
  268. package/dist/lib/assets/studiesCards/11-Forcing Moves_4-Queen Sacrifices.png +0 -0
  269. package/dist/lib/assets/studiesCards/11-Forcing Moves_5-Saving Draws.png +0 -0
  270. package/dist/lib/assets/studiesCards/12-Reading the Board_1-Pawn Structures.png +0 -0
  271. package/dist/lib/assets/studiesCards/12-Reading the Board_2-Pawn Chains.png +0 -0
  272. package/dist/lib/assets/studiesCards/12-Reading the Board_3-Space.png +0 -0
  273. package/dist/lib/assets/studiesCards/12-Reading the Board_4-Open, Closed, Semi-open Games.png +0 -0
  274. package/dist/lib/assets/studiesCards/12-Reading the Board_5-Push, Capture, or Ignore.png +0 -0
  275. package/dist/lib/assets/studiesCards/12-Reading the Board_5-When to Trade Pieces.png +0 -0
  276. package/dist/lib/assets/studiesCards/12-Reading the Board_6-Advanced Chess Notation.png +0 -0
  277. package/dist/lib/assets/studiesCards/13-Key Openings_1-Offbeat Openings.png +0 -0
  278. package/dist/lib/assets/studiesCards/13-Key Openings_1-Offbeat Openings/342/200/250.png +0 -0
  279. package/dist/lib/assets/studiesCards/13-Key Openings_2-Popular e4 Openings.png +0 -0
  280. package/dist/lib/assets/studiesCards/13-Key Openings_3-Popular e4 Defenses The Sicilian.png +0 -0
  281. package/dist/lib/assets/studiesCards/13-Key Openings_4-Popular e4 Defenses French and Caro-Kann.png +0 -0
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  395. package/dist/types.d.ts +0 -9
@@ -48,7 +48,7 @@ export var AllFreePets = [{
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  personality: ['Curious', 'Loyal', 'Protective'],
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  personalityIT: ['Curioso', 'Leale', 'Protettivo'],
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  extraInfo: ['Lux: Despite its vibrant nature, it is a loyal and protective companion to its allies, always ready to charge and defend its team. Curiosity guides it, and its sharp intelligence allows it to solve puzzles and challenges with surprising agility.', 'Luxor: Its presence in the video game is synonymous with power and leadership, guiding its companions with a mix of wisdom and electric strength. However, it retains the spark of curiosity from its youth, allowing it to innovate strategies and discover creative solutions to challenges. Although imposing, it has a capacity for empathy that resonates with its allies, ensuring that its powerful legacy is both protective and inspiring.', 'Luxfelis: His personality shines with the confidence and mastery of someone who has fully reached their potential, and in the video game, he is a natural leader whose mere presence energizes his allies. He displays a mix of nobility and playful mischief, indicative of his mental agility and ability to surprise both in and out of combat. Despite his imposing aura, he still maintains a deep sense of loyalty and protection towards those he considers his family.'],
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- extraInfoIT: ['Lux: Nonostante la sua natura vibrante, è un compagno leale e protettivo per i suoi alleati, sempre pronto a caricare e difendere la sua squadra. La curiosità lo guida e la sua intelligenza acuta gli permette di risolvere enigmi e sfide con sorprendente agilità.', 'Luxor: La sua presenza nel videogioco è sinonimo di potere e leadership, guidando i suoi compagni con un mix di saggezza e forza elettrica. Tuttavia, conserva la scintilla di curiosità della sua giovinezza, permettendogli di innovare strategie e scoprire soluzioni creative alle sfide. Sebbene imponente, ha una capacità di empatia che risuona con i suoi alleati, assicurando che la sua potente eredità sia sia protettiva che ispiratrice.', 'Luxfelis: La sua personalità brilla con la fiducia e la maestria di qualcuno che ha raggiunto pienamente il suo potenziale, e nel videogioco è un leader naturale la cui sola presenza energizza i suoi alleati. Mostra un mix di nobiltà e malizia giocosa, indicativo della sua agilità mentale e capacità di sorprendere sia dentro che fuori dal combattimento. Nonostante la sua aura imponente, mantiene ancora un profondo senso di lealtà e protezione verso coloro che considera la sua famiglia.'],
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+ extraInfoIT: ['Lux: Compagno leale e curioso, sempre pronto a proteggere il team. Risolve enigmi con grande intelligenza.', 'Luxor: Leader potente che guida con saggezza ed energia elettrica. Curioso e innovativo nelle strategie.', 'Luxfelis: Leader naturale che energizza gli alleati. Nobile e giocoso, leale verso la sua famiglia.'],
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  evo: [2000, 2400]
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  }, {
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  name: 'Ignis',
@@ -58,7 +58,7 @@ export var AllFreePets = [{
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  personality: ['Bold', 'Determined', 'Loyal'],
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  personalityIT: ['Audace', 'Determinato', 'Leale'],
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  extraInfo: ["Ignis, With a penetrating gaze and plumage that burns with the heat of its unbreakable spirit, it inspires both warmth and courage in those who accompany it on its journey. Its temperament is as radiant as its flame; it is bold and determined, never backing down from a challenge, and its loyalty is as steadfast as its willpower.", 'Ignius: In the game, it stands out for its fearless leadership and burning passion, guiding its companions through challenges with fiery confidence. Its insightful gaze and regal bearing inspire both respect and admiration, and its ability to rise from the ashes symbolizes hope and renewal. Although fierce in combat, its essence is protective, making it a pillar of light and warmth in the darkest moments.', 'Ignifer: Despite his imposing appearance and ability to control flames, he prefers the path of wisdom and guidance, leading his allies with his clairvoyant vision. A bearer of courage that burns brighter than his own flame, he acts with firm purpose and a passion that fuels hope in the most critical moments. His majesty is not only reflected in his flight but also in his ability to be reborn and adapt, symbolizing resurrection and constant renewal.'],
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- extraInfoIT: ["Ignis: Con uno sguardo penetrante e un piumaggio che brucia con il calore del suo spirito indistruttibile, ispira sia calore che coraggio in coloro che lo accompagnano nel suo viaggio. Il suo temperamento è radiante quanto la sua fiamma; è audace e determinato, non si tira mai indietro davanti a una sfida, e la sua lealtà è salda quanto la sua forza di volontà.", 'Ignius: Nel gioco si distingue per la sua leadership senza paura e la passione ardente, guidando i suoi compagni attraverso le sfide con fiducia infuocata. Il suo sguardo perspicace e il portamento regale ispirano sia rispetto che ammirazione, e la sua capacità di risorgere dalle ceneri simboleggia speranza e rinnovamento. Sebbene feroce in combattimento, la sua essenza è protettiva, rendendolo un pilastro di luce e calore nei momenti più bui.', 'Ignifer: Nonostante il suo aspetto imponente e la capacità di controllare le fiamme, preferisce la via della saggezza e della guida, conducendo i suoi alleati con la sua visione chiaroveggente. Portatore di un coraggio che brucia più luminoso della sua stessa fiamma, agisce con scopo fermo e una passione che alimenta la speranza nei momenti più critici. La sua maestà non si riflette solo nel suo volo ma anche nella sua capacità di rinascere e adattarsi, simboleggiando resurrezione e rinnovamento costante.'],
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+ extraInfoIT: ["Ignis: Ispira coraggio con il suo spirito ardente. Audace, determinato e leale.", 'Ignius: Leader coraggioso con passione infuocata. Risorge dalle ceneri portando speranza.', 'Ignifer: Saggio e potente, guida gli alleati con coraggio. Simbolo di rinascita e rinnovamento.'],
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  evo: [2000, 2400]
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  }, {
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  name: 'Oris',
@@ -68,7 +68,7 @@ export var AllFreePets = [{
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  personality: ['Calm', 'Wise', 'Resilient'],
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  personalityIT: ['Calmo', 'Saggio', 'Resiliente'],
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  extraInfo: ["Oris, This water-type turtle, with its serene and wise gaze, reflects a deeply calm and contemplative personality. Despite its slow appearance, it possesses a cunning and adaptability that surprise its travel companions, proving that speed is not always synonymous with effectiveness. With a heart as vast as the ocean it inhabits, this turtle is a safe haven for its allies and a symbol of endurance and lasting resilience in the game.", "Oreum: This being possesses even greater depth and calmness, reflecting the vast wisdom of the oceans it has traversed. Its personality in the game is contemplative, emanating a soothing presence that calms spirits in times of storm. Its approach is strategic and methodical, allowing it to overcome obstacles with a patience that only time can teach. Although its demeanor is one of serenity, when the situation demands it, it demonstrates strength and courage as immense as the sea.", 'Oreamus: She is known for her ancient wisdom and her ability to perceive beyond the surface of things. Her personality is as calm and fluid as the ocean currents, providing firm guidance and tranquility to her teammates. Although she appears unchangeable and peaceful, within her shell resides a powerful warrior, capable of unleashing storms with the same ease as she brings calm.'],
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- extraInfoIT: ["Oris: Questa tartaruga di tipo acqua, con il suo sguardo sereno e saggio, riflette una personalità profondamente calma e contemplativa. Nonostante la sua apparenza lenta, possiede un'astuzia e un'adattabilità che sorprendono i suoi compagni di viaggio, dimostrando che la velocità non è sempre sinonimo di efficacia. Con un cuore vasto quanto l'oceano che abita, questa tartaruga è un rifugio sicuro per i suoi alleati e un simbolo di resistenza e resilienza duratura nel gioco.", "Oreum: Questo essere possiede una profondità e una calma ancora maggiori, riflettendo la vasta saggezza degli oceani che ha attraversato. La sua personalità nel gioco è contemplativa, emanando una presenza rasserenante che calma gli spiriti in tempi di tempesta. Il suo approccio è strategico e metodico, permettendogli di superare gli ostacoli con una pazienza che solo il tempo può insegnare. Sebbene il suo comportamento sia di serenità, quando la situazione lo richiede, dimostra forza e coraggio immensi quanto il mare.", 'Oreamus: È conosciuta per la sua antica saggezza e la sua capacità di percepire oltre la superficie delle cose. La sua personalità è calma e fluida come le correnti oceaniche, fornendo guida ferma e tranquillità ai suoi compagni di squadra. Sebbene appaia immutabile e pacifica, dentro il suo guscio risiede un potente guerriero, capace di scatenare tempeste con la stessa facilità con cui porta la calma.'],
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+ extraInfoIT: ["Oris: Tartaruga serena e saggia. Astuta e adattabile, è un rifugio sicuro per gli alleati.", "Oreum: Saggezza profonda come l'oceano. Calma gli spiriti e supera ostacoli con pazienza.", 'Oreamus: Antica saggezza e calma oceanica. Pacifica ma potente quando necessario.'],
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  evo: [2000, 2400]
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  }, {
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  name: 'Vireo',
@@ -78,7 +78,7 @@ export var AllFreePets = [{
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  personality: ['Playful', 'Cunning', 'Healing'],
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  personalityIT: ['Giocoso', 'Astuto', 'Curativo'],
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  extraInfo: ["Vireo, this grass-type iguana, with its large expressive eyes and a perpetual look of curiosity, emanates a playful and curious personality in the game. It is ingenious and adaptable, using its natural environment to navigate the challenges that arise. Although it may seem carefree, its cunning is vital in collection and strategy missions, and its presence is a source of morale for its teammates. Its ability to camouflage and its sharp sense of observation make it an invaluable ally, always ready to carry out a mission with a touch of fun.", "Virio: Its character has been refined to project a wisdom that can only come from a life in harmony with nature. Although its appearance has become more imposing, it retains an innate gentleness, guiding its adventure companions with a generous and healing spirit. In the heat of battle, its serenity is as revitalizing as the morning dew, and its connection with the earth grants it unbreakable strength.", 'Virenti: With a wise and serene gaze, she radiates a peaceful and healing presence, exerting a calming effect on those around her. Despite her serene appearance, she has an unbreakable will and a tenacity that reflects the resilient nature of the vegetation that has seen her grow. Her personality is a balance between the gentleness of a calm forest and the relentless strength of nature in its splendor.'],
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- extraInfoIT: ["Vireo: Questa iguana di tipo erba, con i suoi grandi occhi espressivi e uno sguardo perpetuo di curiosità, emana una personalità giocosa e curiosa nel gioco. È ingegnoso e adattabile, usando il suo ambiente naturale per navigare le sfide che si presentano. Anche se può sembrare spensierato, la sua astuzia è vitale nelle missioni di raccolta e strategia, e la sua presenza è una fonte di morale per i suoi compagni di squadra. La sua capacità di mimetizzarsi e il suo acuto senso di osservazione lo rendono un alleato inestimabile, sempre pronto a portare a termine una missione con un tocco di divertimento.", "Virio: Il suo carattere è stato raffinato per proiettare una saggezza che può provenire solo da una vita in armonia con la natura. Sebbene il suo aspetto sia diventato più imponente, conserva una gentilezza innata, guidando i suoi compagni di avventura con uno spirito generoso e curativo. Nel calore della battaglia, la sua serenità è rivitalizzante quanto la rugiada del mattino, e la sua connessione con la terra gli conferisce una forza indistruttibile.", 'Virenti: Con uno sguardo saggio e sereno, irradia una presenza pacifica e curativa, esercitando un effetto calmante su chi la circonda. Nonostante il suo aspetto sereno, ha una volontà indistruttibile e una tenacia che riflette la natura resiliente della vegetazione che l\'ha vista crescere. La sua personalità è un equilibrio tra la dolcezza di una foresta calma e la forza inarrestabile della natura nel suo splendore.'],
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+ extraInfoIT: ["Vireo: Iguana giocosa e curiosa. Ingegnoso e astuto, si mimetizza e completa missioni con divertimento.", "Virio: Saggio in armonia con la natura. Gentile e curativo, rivitalizza con serenità.", 'Virenti: Pacifica e curativa. Volontà forte come la natura, dolce ma inarrestabile.'],
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  evo: [2000, 2400]
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  }, {
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  name: 'Mus',
@@ -88,7 +88,7 @@ export var AllFreePets = [{
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  personality: ['Steady', 'Reliable', 'Balanced'],
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  personalityIT: ['Stabile', 'Affidabile', 'Equilibrato'],
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  extraInfo: ["TerraSnout, this little earth-type piglet, is the personification of tenacity and calm strength. In the world of the video game, it is known for its resilient nature and ability to face obstacles without hesitation. Its character is affable and reliable, making it a valuable companion in missions that require a stabilizing presence. Although its step is steady and it may seem immovable, it has a gentle heart and a playful disposition that endears it to its allies. Its balanced personality and solid resilience make it an indispensable pillar for any team in the game.", "TerraTrot: Its psychology is as solid as the ground it treads; it is reliable and steadfast, offering unwavering support to its allies. With a patience that can only be compared to ancient mountains, it faces each challenge with an unflappable calm. Although its appearance may seem robust and rough, within it resides a heart full of earthly kindness, nourishing and protecting those around it.", 'Muscus: Through his insightful eyes, a sharp intelligence and a deep understanding of the world around him are revealed. This noble guardian of the earth is a trustworthy leader, whose seriousness is balanced with a warm and protective heart. His character is as solid as the earth he symbolizes, offering unbreakable stability to his allies in times of adversity.'],
91
- extraInfoIT: ["Mus: Questo piccolo maialino di tipo terra è la personificazione della tenacia e della forza calma. Nel mondo del videogioco è conosciuto per la sua natura resiliente e la capacità di affrontare gli ostacoli senza esitazione. Il suo carattere è affabile e affidabile, rendendolo un compagno prezioso nelle missioni che richiedono una presenza stabilizzante. Sebbene il suo passo sia costante e possa sembrare inamovibile, ha un cuore gentile e una disposizione giocosa che lo rende caro ai suoi alleati. La sua personalità equilibrata e la solida resilienza lo rendono un pilastro indispensabile per qualsiasi squadra nel gioco.", "Musco: La sua psicologia è solida quanto il terreno che calpesta; è affidabile e costante, offrendo un supporto incrollabile ai suoi alleati. Con una pazienza che può essere paragonata solo alle antiche montagne, affronta ogni sfida con una calma imperturbabile. Sebbene il suo aspetto possa sembrare robusto e ruvido, al suo interno risiede un cuore pieno di gentilezza terrena, nutrendo e proteggendo coloro che lo circondano.", 'Muscus: Attraverso i suoi occhi perspicaci si rivelano un\'intelligenza acuta e una profonda comprensione del mondo che lo circonda. Questo nobile guardiano della terra è un leader affidabile, la cui serietà è bilanciata con un cuore caldo e protettivo. Il suo carattere è solido come la terra che simboleggia, offrendo stabilità indistruttibile ai suoi alleati nei momenti di avversità.'],
91
+ extraInfoIT: ["Mus: Maialino tenace e affidabile. Resiliente e gentile, è un compagno prezioso.", "Musco: Solido e paziente come una montagna. Supporto incrollabile con cuore gentile.", 'Muscus: Intelligente guardiano della terra. Leader affidabile con cuore protettivo.'],
92
92
  evo: [2000, 2400]
93
93
  }, {
94
94
  name: 'Nocti',
@@ -98,7 +98,7 @@ export var AllFreePets = [{
98
98
  personality: ['Mysterious', 'Wise', 'Strategic'],
99
99
  personalityIT: ['Misterioso', 'Saggio', 'Strategico'],
100
100
  extraInfo: ["Nocti: This darkness-type owl is a mysterious guardian in the realm of the video game, whose large eyes reflect a wisdom that transcends the eternal night. It is cunning and observant, capable of deciphering the most hidden secrets and easily navigating through the most enigmatic labyrinths. Despite its somber appearance, it possesses a noble spirit and unbreakable loyalty towards those who earn its trust. On the battlefield, it is a natural strategist, always three steps ahead of its adversary, an invaluable ally in the fight against the shadows.", "Noctum: Its deep gaze is a portal to ancient knowledge, offering guidance and wisdom to those who seek the truth in the shadows. Despite its association with darkness, it radiates a calming presence, serving as a beacon in the darkness for its allies. On the battlefield, its strategy is as unpredictable as shooting stars, leaving its enemies in a perpetual state of wonder and caution.", 'Nocturnus: His psychological profile is that of a natural strategist and a guardian of ancient secrets. He exhibits an impenetrable calmness and an intelligence that is reflected in his intense eyes, which see beyond illusions and darkness. As a leader on the battlefield, he is as silent as the night, moving with a grace that defies his intimidating appearance, and his presence inspires a mix of respect and deep trust in his allies.'],
101
- extraInfoIT: ["Nocti: Questo gufo di tipo oscurità è un guardiano misterioso nel regno del videogioco, i cui grandi occhi riflettono una saggezza che trascende la notte eterna. È astuto e osservatore, capace di decifrare i segreti più nascosti e navigare facilmente attraverso i labirinti più enigmatici. Nonostante il suo aspetto cupo, possiede uno spirito nobile e una lealtà indistruttibile verso coloro che guadagnano la sua fiducia. Sul campo di battaglia è uno stratega naturale, sempre tre passi avanti al suo avversario, un alleato inestimabile nella lotta contro le ombre.", "Noctum: Il suo sguardo profondo è un portale verso l'antica conoscenza, offrendo guida e saggezza a coloro che cercano la verità nelle ombre. Nonostante la sua associazione con l'oscurità, irradia una presenza calmante, fungendo da faro nell'oscurità per i suoi alleati. Sul campo di battaglia, la sua strategia è imprevedibile come le stelle cadenti, lasciando i suoi nemici in uno stato perpetuo di meraviglia e cautela.", 'Nocturnus: Il suo profilo psicologico è quello di uno stratega naturale e un guardiano di antichi segreti. Esibisce una calma impenetrabile e un\'intelligenza che si riflette nei suoi occhi intensi, che vedono oltre le illusioni e l\'oscurità. Come leader sul campo di battaglia, è silenzioso come la notte, muovendosi con una grazia che sfida il suo aspetto intimidatorio, e la sua presenza ispira un mix di rispetto e profonda fiducia nei suoi alleati.'],
101
+ extraInfoIT: ["Nocti: Gufo misterioso e saggio. Astuto stratega, decifra segreti e naviga labirinti.", "Noctum: Guida saggia nell'oscurità. Calma e imprevedibile in battaglia.", 'Nocturnus: Stratega silenzioso e guardiano di segreti. Ispira rispetto e fiducia.'],
102
102
  evo: [2000, 2400]
103
103
  }];
104
104
  export var AllStorePets = [{
@@ -109,7 +109,7 @@ export var AllStorePets = [{
109
109
  personality: ['Fierce', 'Agile', 'Unpredictable'],
110
110
  personalityIT: ['Feroce', 'Agile', 'Imprevedibile'],
111
111
  extraInfo: ['Toxigron: This legendary fire otter is a force of nature wrapped in flames and fury. With armor forged from volcanic scales and a tail that blazes like a living inferno, it moves with astonishing agility through any battlefield. Its fierce personality is matched only by its unpredictable combat style, switching between calculated strikes and explosive attacks that leave opponents bewildered. Despite its intimidating appearance, Toxigron possesses a playful spirit that emerges in moments of victory, celebrating with dazzling fire displays. Its loyalty to its master is absolute, and it will not hesitate to unleash its full power to protect those it considers family.'],
112
- extraInfoIT: ['Toxigron: Questa leggendaria lontra di fuoco è una forza della natura avvolta in fiamme e furia. Con un\'armatura forgiata da squame vulcaniche e una coda che arde come un inferno vivente, si muove con agilità sorprendente attraverso qualsiasi campo di battaglia. La sua personalità feroce è eguagliata solo dal suo stile di combattimento imprevedibile, passando tra colpi calcolati e attacchi esplosivi che lasciano gli avversari sconcertati. Nonostante il suo aspetto intimidatorio, Toxigron possiede uno spirito giocoso che emerge nei momenti di vittoria, celebrando con abbaglianti spettacoli di fuoco. La sua lealtà verso il suo padrone è assoluta, e non esiterà a scatenare tutta la sua potenza per proteggere coloro che considera famiglia.'],
112
+ extraInfoIT: ['Toxigron: Lontra leggendaria di fuoco. Agile e imprevedibile in battaglia, giocosa nelle vittorie. Lealtà assoluta.'],
113
113
  elo: 2200,
114
114
  price: 15000,
115
115
  quantity: 2
@@ -121,7 +121,7 @@ export var AllStorePets = [{
121
121
  personality: ['Majestic', 'Patient', 'Regenerative'],
122
122
  personalityIT: ['Maestoso', 'Paziente', 'Rigenerativo'],
123
123
  extraInfo: ['Pyrodriax: This magnificent legendary creature embodies the perfect fusion between nature and crystalline power. With armor made of living emerald crystals and a body that seems to grow flora from its very essence, it represents the eternal cycle of growth and renewal. Its majestic personality reflects centuries of wisdom, moving with deliberate patience that belies its massive power. Pyrodriax has the unique ability to regenerate both itself and its allies through the life force flowing from its crystalline structures. The purple flowers blooming from its armor are not mere decoration but conduits of ancient magic. In battle, it is a bastion of endurance, weathering attacks while nurturing its team with healing energies.'],
124
- extraInfoIT: ['Pyrodriax: Questa magnifica creatura leggendaria incarna la fusione perfetta tra natura e potere cristallino. Con un\'armatura fatta di cristalli di smeraldo viventi e un corpo che sembra far crescere flora dalla sua stessa essenza, rappresenta il ciclo eterno di crescita e rinnovamento. La sua personalità maestosa riflette secoli di saggezza, muovendosi con pazienza deliberata che smentisce il suo potere massiccio. Pyrodriax ha l\'abilità unica di rigenerare sia se stesso che i suoi alleati attraverso la forza vitale che scorre dalle sue strutture cristalline. I fiori viola che sbocciano dalla sua armatura non sono mera decorazione ma condotti di magia antica. In battaglia, è un baluardo di resistenza, sopportando gli attacchi mentre nutre la sua squadra con energie curative.'],
124
+ extraInfoIT: ['Pyrodriax: Creatura di natura e cristalli. Saggio e paziente, rigenera alleati con energia vitale. Resistente e curativo.'],
125
125
  elo: 2200,
126
126
  price: 15000,
127
127
  quantity: 2
@@ -133,7 +133,7 @@ export var AllStorePets = [{
133
133
  personality: ['Enigmatic', 'Vigilant', 'Ethereal'],
134
134
  personalityIT: ['Enigmatico', 'Vigilante', 'Etereo'],
135
135
  extraInfo: ['Umbratox: This ethereal legendary phoenix represents the convergence of shadow and spectral energy. With wings that shimmer between darkness and cyan light, and crystalline formations that pulse with otherworldly power, it soars through dimensions that others cannot perceive. Its enigmatic personality makes it difficult to predict, as it exists partially between worlds, observing all with its vigilant gaze. Umbratox possesses the rare ability to manipulate both darkness and spectral energy, creating devastating combinations that confuse and overwhelm opponents. The emerald crystals embedded in its form are fragments of pure magical essence, granting it powers that defy conventional understanding. Despite its ghostly nature, it forms deep bonds with those who earn its trust, becoming an eternal guardian whose protection transcends the boundaries of life and death.'],
136
- extraInfoIT: ['Umbratox: Questa fenice leggendaria eterea rappresenta la convergenza tra ombra ed energia spettrale. Con ali che brillano tra oscurità e luce ciano, e formazioni cristalline che pulsano con potere ultraterreno, si libra attraverso dimensioni che altri non possono percepire. La sua personalità enigmatica lo rende difficile da prevedere, poiché esiste parzialmente tra i mondi, osservando tutto con il suo sguardo vigilante. Umbratox possiede la rara abilità di manipolare sia l\'oscurità che l\'energia spettrale, creando combinazioni devastanti che confondono e sopraffanno gli avversari. I cristalli di smeraldo incorporati nella sua forma sono frammenti di essenza magica pura, conferendogli poteri che sfidano la comprensione convenzionale. Nonostante la sua natura spettrale, forma legami profondi con coloro che guadagnano la sua fiducia, diventando un guardiano eterno la cui protezione trascende i confini della vita e della morte.'],
136
+ extraInfoIT: ['Umbratox: Fenice eterea di ombra e luce. Enigmatica e vigilante, manipola energie spettrali. Guardiano eterno e leale.'],
137
137
  elo: 2200,
138
138
  price: 15000,
139
139
  quantity: 2
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "heroes-of-chess-components",
3
- "version": "0.6.20",
3
+ "version": "0.6.23",
4
4
  "description": "Reusable React Components for Heroes of Chess Apps",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -1,105 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- var _excluded = ["items", "sectionTitle", "singleOpen", "style", "className", "openIndexes", "setOpenIndexes"];
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- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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- function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
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- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; }
9
- function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (-1 !== e.indexOf(n)) continue; t[n] = r[n]; } return t; }
10
- import React, { useState } from "react";
11
- import PropTypes from "prop-types";
12
- import { HAccordionContainer, HAccordionSection, HAccordionHeader, HAccordionContent } from "./HAccordion.styled";
13
- import HText from "../HText/HText";
14
- import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
15
- var renderAnswer = function renderAnswer(answer) {
16
- if (Array.isArray(answer)) {
17
- return /*#__PURE__*/_jsx("ul", {
18
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19
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20
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21
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22
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23
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24
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25
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26
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27
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28
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29
- fontWeight: item.bold ? 700 : 400,
30
- fontSize: 16
31
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32
- children: [item.bullet && /*#__PURE__*/_jsx("span", {
33
- style: {
34
- display: "inline-block",
35
- width: 8,
36
- height: 8,
37
- background: "#6c3eb6",
38
- borderRadius: "50%",
39
- marginRight: 10,
40
- marginTop: 7,
41
- flexShrink: 0
42
- }
43
- }), /*#__PURE__*/_jsx("span", {
44
- children: item.text
45
- })]
46
- }, idx);
47
- })
48
- });
49
- }
50
- return answer;
51
- };
52
- var HAccordion = function HAccordion(_ref) {
53
- var _items$items;
54
- var _ref$items = _ref.items,
55
- items = _ref$items === void 0 ? [] : _ref$items,
56
- sectionTitle = _ref.sectionTitle,
57
- _ref$singleOpen = _ref.singleOpen,
58
- singleOpen = _ref$singleOpen === void 0 ? true : _ref$singleOpen,
59
- style = _ref.style,
60
- className = _ref.className,
61
- openIndexes = _ref.openIndexes,
62
- setOpenIndexes = _ref.setOpenIndexes,
63
- props = _objectWithoutProperties(_ref, _excluded);
64
- var toggle = function toggle(idx) {
65
- setOpenIndexes(function (prev) {
66
- var _prev$section;
67
- var section = sectionTitle || "default";
68
- return _defineProperty({}, section, _defineProperty({}, idx, !((_prev$section = prev[section]) !== null && _prev$section !== void 0 && _prev$section[idx])));
69
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70
- };
71
- var section = sectionTitle || "default";
72
- var sectionOpenIndexes = openIndexes[section] || {};
73
- return /*#__PURE__*/_jsxs(HAccordionContainer, _objectSpread(_objectSpread({
74
- style: style,
75
- className: className
76
- }, props), {}, {
77
- children: [sectionTitle && /*#__PURE__*/_jsx(HText, {
78
- as: "h6",
79
- margin: "40px 0px 0px 0px",
80
- children: sectionTitle
81
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82
- var isOpen = !!sectionOpenIndexes[idx];
83
- return /*#__PURE__*/_jsxs(HAccordionSection, {
84
- isOpen: isOpen,
85
- onClick: function onClick() {
86
- return toggle(idx);
87
- },
88
- children: [/*#__PURE__*/_jsxs(HAccordionHeader, {
89
- isOpen: isOpen,
90
- "aria-expanded": isOpen,
91
- "aria-controls": "hacontent-".concat(idx),
92
- children: [item.question, /*#__PURE__*/_jsx("span", {
93
- children: isOpen ? "-" : "+"
94
- })]
95
- }), /*#__PURE__*/_jsx(HAccordionContent, {
96
- isOpen: isOpen,
97
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98
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99
- children: renderAnswer(item.answer)
100
- })]
101
- }, idx);
102
- })]
103
- }));
104
- };
105
- export default HAccordion;
@@ -1,33 +0,0 @@
1
- var _templateObject, _templateObject2, _templateObject3, _templateObject4;
2
- function _taggedTemplateLiteral(e, t) { return t || (t = e.slice(0)), Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })); }
3
- import styled from "styled-components";
4
- export var HAccordionContainer = styled.div(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n width: 100%;\n display: flex;\n flex-direction: column;\n gap: 12px;\n"])));
5
- export var HAccordionSection = styled.div(_templateObject2 || (_templateObject2 = _taggedTemplateLiteral(["\n background: ", ";\n border-radius: 12px;\n box-shadow: 0 2px 8px rgba(0, 0, 0, 0.07);\n padding: 0;\n transition: background 0.2s;\n"])), function (_ref) {
6
- var isOpen = _ref.isOpen,
7
- theme = _ref.theme;
8
- return isOpen ? (theme === null || theme === void 0 ? void 0 : theme.shadePurpleLight) || "#f3eaff" : (theme === null || theme === void 0 ? void 0 : theme.shadePurpleDark) || "linear-gradient(180deg, #7025be 6.25%, #3c1b85 91.73%)";
9
- });
10
- export var HAccordionHeader = styled.button(_templateObject3 || (_templateObject3 = _taggedTemplateLiteral(["\n width: 100%;\n background: transparent;\n color: ", ";\n border: none;\n outline: none;\n border-radius: 12px;\n padding: ", ";\n font-size: 18px;\n font-weight: 700;\n text-align: left;\n display: flex;\n justify-content: space-between;\n align-items: center;\n cursor: pointer;\n box-shadow: ", ";\n letter-spacing: 0.01em;\n transition: color 0.2s, box-shadow 0.2s;\n"])), function (_ref2) {
11
- var isOpen = _ref2.isOpen,
12
- theme = _ref2.theme;
13
- return isOpen ? (theme === null || theme === void 0 ? void 0 : theme.purpleMedium) || "#6c3eb6" : (theme === null || theme === void 0 ? void 0 : theme.white) || "#fff";
14
- }, function (_ref3) {
15
- var isOpen = _ref3.isOpen;
16
- return isOpen ? "18px 20px 0px 20px" : "18px 20px 20px 20px";
17
- }, function (_ref4) {
18
- var isOpen = _ref4.isOpen;
19
- return isOpen ? "none" : "0 1px 4px 0 rgba(60,27,133,0.10)";
20
- });
21
- export var HAccordionContent = styled.div(_templateObject4 || (_templateObject4 = _taggedTemplateLiteral(["\n max-height: ", ";\n overflow: hidden;\n transition: max-height 0.25s cubic-bezier(0.4, 0, 0.2, 1);\n padding: ", ";\n color: ", ";\n font-size: 16px;\n text-align: left;\n opacity: ", ";\n transition-property: max-height, opacity, padding;\n transition-duration: 0.25s, 0.15s, 0.25s;\n transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1), ease,\n cubic-bezier(0.4, 0, 0.2, 1);\n"])), function (_ref5) {
22
- var isOpen = _ref5.isOpen;
23
- return isOpen ? "1000px" : "0px";
24
- }, function (_ref6) {
25
- var isOpen = _ref6.isOpen;
26
- return isOpen ? "8px 15px 20px 38px" : "0 0 0 38px";
27
- }, function (_ref7) {
28
- var theme = _ref7.theme;
29
- return (theme === null || theme === void 0 ? void 0 : theme.purpleMedium) || "#6c3eb6";
30
- }, function (_ref8) {
31
- var isOpen = _ref8.isOpen;
32
- return isOpen ? 1 : 0;
33
- });
@@ -1,32 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- var _excluded = ["bgImg", "bgSize"];
3
- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
4
- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
5
- function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; }
9
- function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (-1 !== e.indexOf(n)) continue; t[n] = r[n]; } return t; }
10
- import { HBackgroundContainer, HDarkBackgroundContainer, HDarkBackgroundSquare } from "./HBackground.styled";
11
- import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
12
- var HBackground = function HBackground(_ref) {
13
- var bgImg = _ref.bgImg,
14
- _ref$bgSize = _ref.bgSize,
15
- bgSize = _ref$bgSize === void 0 ? "100px" : _ref$bgSize,
16
- props = _objectWithoutProperties(_ref, _excluded);
17
- if (!(bgImg !== null && bgImg !== void 0 && bgImg.includes("dark"))) {
18
- return /*#__PURE__*/_jsx(HBackgroundContainer, _objectSpread(_objectSpread({}, props), {}, {
19
- bgSize: bgSize,
20
- bgImg: bgImg,
21
- children: props.children
22
- }));
23
- } else {
24
- return /*#__PURE__*/_jsxs(HDarkBackgroundContainer, _objectSpread(_objectSpread({}, props), {}, {
25
- bgSize: bgSize,
26
- children: [/*#__PURE__*/_jsx(HDarkBackgroundSquare, {
27
- bgImg: bgImg
28
- }), props.children]
29
- }));
30
- }
31
- };
32
- export default HBackground;
@@ -1,18 +0,0 @@
1
- var _templateObject, _templateObject2, _templateObject3;
2
- function _taggedTemplateLiteral(e, t) { return t || (t = e.slice(0)), Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })); }
3
- import styled from "styled-components";
4
- export var HBackgroundContainer = styled.div(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n min-height: 100vh;\n width: 100%;\n display: flex;\n justify-content: center;\n align-items: center;\n flex-direction: column;\n background-color: rgb(244, 242, 247);\n background-image: ", ";\n background-repeat: repeat;\n background-size: ", ";\n"])), function (_ref) {
5
- var bgImg = _ref.bgImg;
6
- return "url(".concat(bgImg, ")");
7
- }, function (_ref2) {
8
- var bgSize = _ref2.bgSize;
9
- return bgSize || "100px";
10
- });
11
- export var HDarkBackgroundContainer = styled.div(_templateObject2 || (_templateObject2 = _taggedTemplateLiteral(["\n min-height: 100vh;\n width: 100%;\n display: flex;\n justify-content: center;\n align-items: center;\n flex-direction: column;\n background: ", ";\n"])), function (_ref3) {
12
- var theme = _ref3.theme;
13
- return theme.shadePurpleDark2;
14
- });
15
- export var HDarkBackgroundSquare = styled.div(_templateObject3 || (_templateObject3 = _taggedTemplateLiteral(["\n position: fixed;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n background-image: ", ";\n"])), function (_ref4) {
16
- var bgImg = _ref4.bgImg;
17
- return "url(".concat(bgImg, ")");
18
- });
@@ -1,15 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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5
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7
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8
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9
- import { HBlackBackContainer } from "./HBlackBack.styled";
10
- import { jsx as _jsx } from "react/jsx-runtime";
11
- var HBlackBack = function HBlackBack(_ref) {
12
- var props = _extends({}, (_objectDestructuringEmpty(_ref), _ref));
13
- return /*#__PURE__*/_jsx(HBlackBackContainer, _objectSpread({}, props));
14
- };
15
- export default HBlackBack;
@@ -1,4 +0,0 @@
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- var _templateObject;
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- function _taggedTemplateLiteral(e, t) { return t || (t = e.slice(0)), Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })); }
3
- import styled from "styled-components";
4
- export var HBlackBackContainer = styled.div(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n height: 100vh;\n width: 100vw;\n position: fixed;\n top: 0;\n left: 0;\n background: rgba(0, 0, 0, 0.5);\n z-index: 99999;\n"])));
@@ -1,66 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- var _excluded = ["children", "direction", "gap", "align", "justify", "wrap", "width", "height", "padding", "margin", "border", "borderRadius", "background", "overflowX", "overflowY", "boxShadow", "position"];
3
- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
4
- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
5
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6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; }
9
- function _objectWithoutPropertiesLoose(r, e) { if (null == r) return {}; var t = {}; for (var n in r) if ({}.hasOwnProperty.call(r, n)) { if (-1 !== e.indexOf(n)) continue; t[n] = r[n]; } return t; }
10
- import { HBoxContainer } from "./HBox.styled";
11
- import { jsx as _jsx } from "react/jsx-runtime";
12
- var HBox = function HBox(_ref) {
13
- var children = _ref.children,
14
- _ref$direction = _ref.direction,
15
- direction = _ref$direction === void 0 ? "row" : _ref$direction,
16
- _ref$gap = _ref.gap,
17
- gap = _ref$gap === void 0 ? "10px" : _ref$gap,
18
- _ref$align = _ref.align,
19
- align = _ref$align === void 0 ? "center" : _ref$align,
20
- _ref$justify = _ref.justify,
21
- justify = _ref$justify === void 0 ? "center" : _ref$justify,
22
- _ref$wrap = _ref.wrap,
23
- wrap = _ref$wrap === void 0 ? "nowrap" : _ref$wrap,
24
- _ref$width = _ref.width,
25
- width = _ref$width === void 0 ? "auto" : _ref$width,
26
- _ref$height = _ref.height,
27
- height = _ref$height === void 0 ? "auto" : _ref$height,
28
- _ref$padding = _ref.padding,
29
- padding = _ref$padding === void 0 ? "0" : _ref$padding,
30
- _ref$margin = _ref.margin,
31
- margin = _ref$margin === void 0 ? "0" : _ref$margin,
32
- _ref$border = _ref.border,
33
- border = _ref$border === void 0 ? "none" : _ref$border,
34
- _ref$borderRadius = _ref.borderRadius,
35
- borderRadius = _ref$borderRadius === void 0 ? "0" : _ref$borderRadius,
36
- background = _ref.background,
37
- _ref$overflowX = _ref.overflowX,
38
- overflowX = _ref$overflowX === void 0 ? "visible" : _ref$overflowX,
39
- _ref$overflowY = _ref.overflowY,
40
- overflowY = _ref$overflowY === void 0 ? "visible" : _ref$overflowY,
41
- boxShadow = _ref.boxShadow,
42
- _ref$position = _ref.position,
43
- position = _ref$position === void 0 ? "relative" : _ref$position,
44
- props = _objectWithoutProperties(_ref, _excluded);
45
- return /*#__PURE__*/_jsx(HBoxContainer, _objectSpread(_objectSpread({
46
- background: background,
47
- direction: direction,
48
- gap: gap,
49
- align: align,
50
- justify: justify,
51
- wrap: wrap,
52
- width: width,
53
- height: height,
54
- padding: padding,
55
- margin: margin,
56
- border: border,
57
- $borderRadius: borderRadius,
58
- $overflowX: overflowX,
59
- $overflowY: overflowY,
60
- boxShadow: boxShadow,
61
- position: position
62
- }, props), {}, {
63
- children: children
64
- }));
65
- };
66
- export default HBox;
@@ -1,51 +0,0 @@
1
- var _templateObject;
2
- function _taggedTemplateLiteral(e, t) { return t || (t = e.slice(0)), Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })); }
3
- import styled from "styled-components";
4
- export var HBoxContainer = styled.div(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n display: flex;\n flex-direction: ", "; /* Direcci\xF3n (row o column) */\n gap: ", "; /* Espaciado entre elementos */\n align-items: ", "; /* Alineaci\xF3n en el eje cruzado */\n justify-content: ", "; /* Justificaci\xF3n en el eje principal */\n flex-wrap: ", "; /* Flex wrap */\n width: ", "; /* Ancho del contenedor */\n height: ", "; /* Altura del contenedor */\n padding: ", "; /* Padding */\n margin: ", "; /* Margin */\n border: ", "; /* Border */\n border-radius: ", "; /* Bordes redondeados */\n position: ", "; /* Posici\xF3n del contenedor */\n background: ", ";\n transition: all 0.3s ease;\n overflow-x: ", ";\n overflow-y: ", ";\n box-shadow: ", "; /* Sombra */\n\n /* Estilos de la barra de scroll */\n &::-webkit-scrollbar {\n width: 8px; /* Ancho de la barra vertical */\n height: 10px; /* Alto de la barra horizontal */\n }\n\n &::-webkit-scrollbar-track {\n background: ", "; /* Color del track */\n border-radius: 10px;\n }\n\n &::-webkit-scrollbar-thumb {\n background: ", "; /* Color del \"pulgar\" */\n border-radius: 10px;\n border: 2px solid ", ";\n }\n"])), function (props) {
5
- return props.direction;
6
- }, function (props) {
7
- return props.gap;
8
- }, function (props) {
9
- return props.align;
10
- }, function (props) {
11
- return props.justify;
12
- }, function (props) {
13
- return props.wrap;
14
- }, function (props) {
15
- return props.width;
16
- }, function (props) {
17
- return props.height;
18
- }, function (props) {
19
- return props.padding;
20
- }, function (props) {
21
- return props.margin;
22
- }, function (props) {
23
- return props.border;
24
- }, function (props) {
25
- return props.$borderRadius;
26
- }, function (props) {
27
- return props.position;
28
- }, function (_ref) {
29
- var theme = _ref.theme,
30
- background = _ref.background;
31
- return (theme === null || theme === void 0 ? void 0 : theme[background]) || background || "transparent";
32
- }, function (props) {
33
- var _props$$overflowX;
34
- return (_props$$overflowX = props.$overflowX) !== null && _props$$overflowX !== void 0 ? _props$$overflowX : "auto";
35
- }, function (props) {
36
- var _props$$overflowY;
37
- return (_props$$overflowY = props.$overflowY) !== null && _props$$overflowY !== void 0 ? _props$$overflowY : "auto";
38
- }, function (_ref2) {
39
- var boxShadow = _ref2.boxShadow,
40
- theme = _ref2.theme;
41
- return (theme === null || theme === void 0 ? void 0 : theme[boxShadow]) || boxShadow || "none";
42
- }, function (_ref3) {
43
- var theme = _ref3.theme;
44
- return (theme === null || theme === void 0 ? void 0 : theme.shadePurpleLight) || "#3c1b85";
45
- }, function (_ref4) {
46
- var theme = _ref4.theme;
47
- return (theme === null || theme === void 0 ? void 0 : theme.shadePurpleDark) || "#8545c7";
48
- }, function (_ref5) {
49
- var theme = _ref5.theme;
50
- return (theme === null || theme === void 0 ? void 0 : theme.shadePurpleDark) || "#3c1b85";
51
- });
@@ -1,55 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- var _excluded = ["onClick", "children", "text", "background", "boxShadow", "color", "width", "height", "fontSize", "fontWeight", "borderRadius", "hoverBackground", "activeBackground", "padding", "disabled", "type", "margin"];
3
- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
4
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5
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6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- function _objectWithoutProperties(e, t) { if (null == e) return {}; var o, r, i = _objectWithoutPropertiesLoose(e, t); if (Object.getOwnPropertySymbols) { var n = Object.getOwnPropertySymbols(e); for (r = 0; r < n.length; r++) o = n[r], -1 === t.indexOf(o) && {}.propertyIsEnumerable.call(e, o) && (i[o] = e[o]); } return i; }
9
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10
- import { Button } from "./HButton.styled";
11
- import { jsx as _jsx } from "react/jsx-runtime";
12
- var HButton = function HButton(_ref) {
13
- var onClick = _ref.onClick,
14
- children = _ref.children,
15
- _ref$text = _ref.text,
16
- text = _ref$text === void 0 ? "" : _ref$text,
17
- background = _ref.background,
18
- boxShadow = _ref.boxShadow,
19
- color = _ref.color,
20
- width = _ref.width,
21
- height = _ref.height,
22
- fontSize = _ref.fontSize,
23
- fontWeight = _ref.fontWeight,
24
- borderRadius = _ref.borderRadius,
25
- hoverBackground = _ref.hoverBackground,
26
- activeBackground = _ref.activeBackground,
27
- padding = _ref.padding,
28
- _ref$disabled = _ref.disabled,
29
- disabled = _ref$disabled === void 0 ? false : _ref$disabled,
30
- type = _ref.type,
31
- margin = _ref.margin,
32
- props = _objectWithoutProperties(_ref, _excluded);
33
- return /*#__PURE__*/_jsx(Button, _objectSpread(_objectSpread({
34
- margin: margin,
35
- type: type,
36
- onClick: onClick,
37
- background: background,
38
- boxShadow: boxShadow,
39
- color: color,
40
- width: width,
41
- height: height,
42
- $fontSize: fontSize,
43
- $fontWeight: fontWeight,
44
- $borderRadius: borderRadius,
45
- $hoverBackground: hoverBackground,
46
- $activeBackground: activeBackground,
47
- padding: padding,
48
- disabled: disabled,
49
- opacity: disabled ? 0.5 : 1,
50
- pointerEvents: disabled ? "none" : "auto"
51
- }, props), {}, {
52
- children: children || text
53
- }));
54
- };
55
- export default HButton;
@@ -1,51 +0,0 @@
1
- var _templateObject;
2
- function _taggedTemplateLiteral(e, t) { return t || (t = e.slice(0)), Object.freeze(Object.defineProperties(e, { raw: { value: Object.freeze(t) } })); }
3
- import styled from "styled-components";
4
- export var Button = styled.button(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n display: flex;\n align-items: center;\n justify-content: center;\n background: ", " !important;\n color: ", " !important;\n\n font-size: ", " !important;\n\n font-weight: ", " !important;\n\n width: ", ";\n height: ", ";\n border-radius: ", " !important;\n border: none;\n outline: none;\n transition: all 0.3s ease;\n padding: ", ";\n text-transform: uppercase;\n margin: ", ";\n box-shadow: ", " !important; /* Sombra */\n opacity: ", ";\n pointer-events: ", ";\n"])), function (_ref) {
5
- var background = _ref.background,
6
- theme = _ref.theme;
7
- return (theme === null || theme === void 0 ? void 0 : theme[background]) || background || theme.shadePurpleDark;
8
- }, function (_ref2) {
9
- var color = _ref2.color,
10
- theme = _ref2.theme;
11
- return (theme === null || theme === void 0 ? void 0 : theme[color]) || color || theme.goldColor;
12
- }, function (_ref3) {
13
- var $fontSize = _ref3.$fontSize;
14
- if (!$fontSize) return "var(--h4)";
15
- if ($fontSize !== null && $fontSize !== void 0 && $fontSize.startsWith("h") || $fontSize !== null && $fontSize !== void 0 && $fontSize.startsWith("p")) {
16
- return "var(--".concat($fontSize, ", var(--h4))");
17
- }
18
- return $fontSize;
19
- }, function (_ref4) {
20
- var $fontWeight = _ref4.$fontWeight;
21
- if (!$fontWeight) return "var(--weight-bold)";
22
- if ($fontWeight !== null && $fontWeight !== void 0 && $fontWeight.startsWith("weight-")) {
23
- return "var(--".concat($fontWeight, ", var(--weight-bold))");
24
- }
25
- return $fontWeight; // 400, 700, 'inherit', etc.
26
- }, function (_ref5) {
27
- var width = _ref5.width;
28
- return width || "auto";
29
- }, function (_ref6) {
30
- var height = _ref6.height;
31
- return height || "auto";
32
- }, function (_ref7) {
33
- var $borderRadius = _ref7.$borderRadius;
34
- return $borderRadius || "8px";
35
- }, function (_ref8) {
36
- var padding = _ref8.padding;
37
- return padding !== null && padding !== void 0 ? padding : "10px";
38
- }, function (_ref9) {
39
- var margin = _ref9.margin;
40
- return margin || "0";
41
- }, function (_ref0) {
42
- var boxShadow = _ref0.boxShadow,
43
- theme = _ref0.theme;
44
- return (theme === null || theme === void 0 ? void 0 : theme[boxShadow]) || boxShadow || "none";
45
- }, function (_ref1) {
46
- var opacity = _ref1.opacity;
47
- return opacity || 1;
48
- }, function (_ref10) {
49
- var pointerEvents = _ref10.pointerEvents;
50
- return pointerEvents || "auto";
51
- });
@@ -1,34 +0,0 @@
1
- import { HCalendarWrapper } from "./HCalendar.styled";
2
- import { jsx as _jsx } from "react/jsx-runtime";
3
- var HCalendar = function HCalendar(_ref) {
4
- var value = _ref.value,
5
- onChange = _ref.onChange,
6
- label = _ref.label,
7
- name = _ref.name,
8
- min = _ref.min,
9
- max = _ref.max,
10
- disabled = _ref.disabled,
11
- labelPosition = _ref.labelPosition,
12
- labelWidth = _ref.labelWidth,
13
- labelColor = _ref.labelColor,
14
- labelSize = _ref.labelSize,
15
- labelWeight = _ref.labelWeight,
16
- width = _ref.width;
17
- return /*#__PURE__*/_jsx(HCalendarWrapper, {
18
- labelWeight: labelWeight !== null && labelWeight !== void 0 ? labelWeight : "bold",
19
- labelPosition: labelPosition !== null && labelPosition !== void 0 ? labelPosition : "flex-start",
20
- labelWidth: labelWidth !== null && labelWidth !== void 0 ? labelWidth : "100%",
21
- labelSize: labelSize !== null && labelSize !== void 0 ? labelSize : "var(--p16)",
22
- labelColor: labelColor !== null && labelColor !== void 0 ? labelColor : "purpleMedium",
23
- label: label !== null && label !== void 0 ? label : "Date",
24
- type: "date",
25
- name: name !== null && name !== void 0 ? name : "date",
26
- onChange: onChange,
27
- value: value,
28
- width: width !== null && width !== void 0 ? width : "100%",
29
- min: min !== null && min !== void 0 ? min : null,
30
- max: max !== null && max !== void 0 ? max : null,
31
- disabled: disabled
32
- });
33
- };
34
- export default HCalendar;