help-layer 1.2.0 → 1.3.0

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@@ -1,78 +1 @@
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- /**
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- * Create a "virtual reference element" for free-placement items not bound to an element.
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- * When getDocRect() returns document coordinates, this converts them to viewport
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- * coordinates according to the current scroll. Because autoUpdate re-evaluates on every
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- * scroll, the element sticks to the given coordinate while scrolling along with the page.
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- * @param {() => {top:number,left:number,width?:number,height?:number}} getDocRect
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- */
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- export function makeVirtualElement(getDocRect: () => {
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- top: number;
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- left: number;
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- width?: number;
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- height?: number;
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- }): {
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- contextElement: HTMLElement;
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- getBoundingClientRect(): {
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- x: number;
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- y: number;
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- left: number;
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- top: number;
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- right: number;
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- bottom: number;
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- width: number;
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- height: number;
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- };
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- };
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- /**
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- * Whether the reference lives in a `position: fixed` subtree. Such a reference stays put in the
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- * viewport while the page scrolls, so an absolutely-positioned floating element (which scrolls with
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- * the document) would have to be re-corrected every frame and visibly jitters. For these we switch the
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- * floating element to Floating UI's `fixed` strategy (and position:fixed) so both live in the same
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- * viewport space and stay glued without per-frame correction.
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- *
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- * Virtual elements (free placements) aren't in the DOM and already track scroll via their getRect, so
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- * they report false. Walks across shadow boundaries via the host so Shadow DOM targets are handled too.
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- * @param {Element|object} reference
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- */
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- export function isFixedReference(reference: Element | object): boolean;
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- /**
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- * Whether a reference element is currently not rendered (hidden). Free placements use a virtual
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- * element with no host node, so they are never "hidden" (return false).
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- * @param {Element|object} reference
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- */
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- export function isReferenceHidden(reference: Element | object): boolean;
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- /**
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- * Overlap the marker onto a corner of the target (element or virtual element), stick it there, and keep it following.
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- * @param {Element|object} reference
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- * @param {HTMLElement} markerEl
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- * @param {() => void} [onPlaced] called every time placement is finalized (used to trigger the overlap-avoidance pass, etc.)
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- * @param {import('@floating-ui/dom').Placement} [placement] corner to overlap (top-end/top-start/bottom-end/bottom-start). Default 'top-end'
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- * @param {() => void} [onHidden] called once each time the target transitions from visible to hidden
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- * (lets the caller close a popup that was open on this now-hidden marker)
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- * @returns {() => void} cleanup
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- */
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- export function anchorMarker(reference: Element | object, markerEl: HTMLElement, onPlaced?: () => void, placement?: import("@floating-ui/dom").Placement, onHidden?: () => void): () => void;
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- /**
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- * Place the popup below the target, and at screen edges use flip (flip to the opposite side) /
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- * shift (nudge) to avoid clipping. Only follows while visible.
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- * @param {Element|object} reference
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- * @param {HTMLElement} popupEl
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- * @param {import('@floating-ui/dom').Placement} [placement] initial placement (Floating UI placement). Default 'bottom-start'
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- * @returns {{ update: () => void, cleanup: () => void }}
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- * calling update repositions immediately (used for reference-side transform moves that autoUpdate doesn't pick up, etc.).
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- */
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- export function anchorPopup(reference: Element | object, popupEl: HTMLElement, placement?: import("@floating-ui/dom").Placement): {
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- update: () => void;
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- cleanup: () => void;
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- };
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- /**
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- * Watch a reference element's position/size changes and call onUpdate on every change.
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- * (Used for non-placement purposes, e.g. keeping the blocking layer's clip-path hole following the toggle position.)
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- * autoUpdate requires a floating element, so floatingEl is just passed as a dummy that
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- * onUpdate doesn't actually position.
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- * @param {Element} referenceEl
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- * @param {HTMLElement} floatingEl
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- * @param {() => void} onUpdate
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- * @returns {() => void} cleanup
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- */
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- export function watchReference(referenceEl: Element, floatingEl: HTMLElement, onUpdate: () => void): () => void;
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+ export * from "./floating.self.js";
@@ -0,0 +1,25 @@
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+ /**
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+ * Place the popup below the target, and at screen edges use flip / shift to avoid clipping.
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+ * @param {Element|object} reference
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+ * @param {HTMLElement} popupEl
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+ * @param {import('./types.js').Placement} [placement] initial placement. Default 'bottom-start'
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+ * @returns {{ update: () => void, cleanup: () => void }}
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+ */
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+ export function anchorPopup(reference: Element | object, popupEl: HTMLElement, placement?: import("./types.js").Placement): {
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+ update: () => void;
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+ cleanup: () => void;
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+ };
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+ /**
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+ * Watch a reference element's position/size changes and call onUpdate on every change.
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+ * (Used to keep the blocking layer's clip-path hole following the toggle.) autoUpdate requires a
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+ * floating element, so floatingEl is passed as a dummy that onUpdate doesn't actually position.
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+ * @param {Element} referenceEl
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+ * @param {HTMLElement} floatingEl
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+ * @param {() => void} onUpdate
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+ * @returns {() => void} cleanup
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+ */
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+ export function watchReference(referenceEl: Element, floatingEl: HTMLElement, onUpdate: () => void): () => void;
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+ import { isFixedReference } from './reference.js';
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+ import { isReferenceHidden } from './reference.js';
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+ import { makeVirtualElement } from './reference.js';
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+ export { isFixedReference, isReferenceHidden, makeVirtualElement };
@@ -0,0 +1,26 @@
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+ /**
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+ * Place the popup on a side of the target with a gap, flipping/shifting at screen edges to stay
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+ * visible, and keep it following while open.
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+ * @param {Element|object} reference
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+ * @param {HTMLElement} popupEl
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+ * @param {import('./types.js').Placement} [placement] initial placement. Default 'bottom-start'
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+ * @returns {{ update: () => void, cleanup: () => void }}
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+ */
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+ export function anchorPopup(reference: Element | object, popupEl: HTMLElement, placement?: import("./types.js").Placement): {
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+ update: () => void;
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+ cleanup: () => void;
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+ };
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+ /**
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+ * Watch a reference element's position/size changes and call onUpdate on every change.
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+ * (Used to keep the blocking layer's clip-path hole following the toggle.) floatingEl is accepted for
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+ * signature parity with the Floating UI backend but isn't used here.
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+ * @param {Element} referenceEl
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+ * @param {HTMLElement} _floatingEl unused (kept for backend parity)
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+ * @param {() => void} onUpdate
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+ * @returns {() => void} cleanup
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+ */
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+ export function watchReference(referenceEl: Element, _floatingEl: HTMLElement, onUpdate: () => void): () => void;
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+ import { isFixedReference } from './reference.js';
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+ import { isReferenceHidden } from './reference.js';
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+ import { makeVirtualElement } from './reference.js';
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+ export { isFixedReference, isReferenceHidden, makeVirtualElement };
@@ -1,8 +1,8 @@
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  /**
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  * Pure geometry calculations. Takes no DOM elements, only numbers already read off.
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  *
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- * Clamping things that overflow the viewport is handled by Floating UI's shift()
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- * middleware. toDocumentPosition is used for the virtual-element math of free placement, etc.
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+ * Clamping things that overflow the viewport is handled by computePopupPosition's shift step
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+ * below. toDocumentPosition is used for the virtual-element math of free placement, etc.
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  */
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  /**
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  * Given getBoundingClientRect() values (viewport-relative) and the scroll offset,
@@ -14,8 +14,8 @@ export function toDocumentPosition(rect: any, scroll: any): {
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  };
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  /**
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  * Convert a document-coordinate rect into a viewport-coordinate rect by subtracting
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- * the current scroll offset. This is what the getBoundingClientRect of a Floating UI
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- * virtual reference element (a free-placement marker) returns.
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+ * the current scroll offset. This is what the getBoundingClientRect of a virtual
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+ * reference element (a free-placement marker) returns.
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  * @param {{top:number,left:number,width?:number,height?:number}} docRect
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  * @param {{x:number,y:number}} scroll
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  */
@@ -37,3 +37,84 @@ export function docRectToViewportRect(docRect: {
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  width: number;
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  height: number;
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  };
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+ /**
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+ * Compute a marker's top-left in viewport coordinates so it overlaps a corner of the reference rect,
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+ * replicating what Floating UI's computePosition(placement) + offset(markerOffset) produced before.
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+ *
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+ * placement is "<side>" or "<side>-<align>" where side is top/bottom/left/right and align is
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+ * start/end (omitted = centered). The marker is a square of the given size. mainAxis bites INSET
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+ * inward (overlapping the target edge); crossAxis nudges INSET inward from the aligned edge.
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+ * @param {{top:number,left:number,width:number,height:number}} refRect viewport rect of the target
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+ * @param {number} size marker width/height (square)
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+ * @param {string} placement a placement string (see Placement in types.js; default 'top-end')
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+ * @returns {{left:number, top:number}} viewport coordinates of the marker's top-left corner
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+ */
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+ export function markerViewportTopLeft(refRect: {
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+ top: number;
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+ left: number;
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+ width: number;
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+ height: number;
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+ }, size: number, placement?: string): {
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+ left: number;
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+ top: number;
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+ };
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+ /**
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+ * Convert a viewport coordinate into the left/top to set on a `position:absolute` element whose
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+ * offsetParent is `document.body`. Both the marker's reference rect and the body rect come from
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+ * getBoundingClientRect (viewport space), so their difference is scroll-invariant — which is exactly
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+ * why the marker stays anchored to its target as the page scrolls. clientLeft/clientTop subtract the
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+ * body's border so the offset is measured from the body's padding-box origin (the absolute origin).
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+ * For `position:fixed` markers no conversion is needed (viewport coordinates are used as-is).
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+ * @param {number} vx viewport x
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+ * @param {number} vy viewport y
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+ * @param {{left:number, top:number}} bodyRect document.body's getBoundingClientRect
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+ * @param {number} clientLeft document.body.clientLeft (left border width)
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+ * @param {number} clientTop document.body.clientTop (top border width)
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+ * @returns {{left:number, top:number}}
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+ */
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+ export function viewportToAbsolute(vx: number, vy: number, bodyRect: {
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+ left: number;
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+ top: number;
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+ }, clientLeft: number, clientTop: number): {
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+ left: number;
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+ top: number;
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+ };
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+ /**
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+ * Compute the popup's top-left in viewport coordinates, replicating the small subset of Floating UI
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+ * we relied on: place on a side of the reference with a gap (offset), flip to the opposite side when
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+ * the preferred side doesn't fit (main axis), and shift along the cross axis to keep it inside the
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+ * viewport (with padding). This covers the popup's case — a single element over document.body whose
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+ * clipping boundary is the viewport — and is intentionally simpler than Floating UI (no nested
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+ * clipping ancestors / transforms / RTL).
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+ *
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+ * placement is "<side>" or "<side>-<align>" (side: top/bottom/left/right; align: start/end, omitted = center).
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+ * @param {{top:number,left:number,width:number,height:number}} refRect viewport rect of the reference
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+ * @param {{width:number,height:number}} popupSize the popup's measured size
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+ * @param {{width:number,height:number}} viewport innerWidth/innerHeight
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+ * @param {object} [opts]
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+ * @param {string} [opts.placement] default 'bottom-start'
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+ * @param {number} [opts.offset] gap between reference and popup along the main axis (default 8)
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+ * @param {number} [opts.padding] minimum gap kept from the viewport edges (default 8)
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+ * @returns {{left:number, top:number, placement:string}} resolved viewport coords + the side actually used
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+ */
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+ export function computePopupPosition(refRect: {
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+ top: number;
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+ left: number;
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+ width: number;
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+ height: number;
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+ }, popupSize: {
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+ width: number;
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+ height: number;
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+ }, viewport: {
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+ width: number;
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+ height: number;
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+ }, opts?: {
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+ placement?: string;
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+ offset?: number;
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+ padding?: number;
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+ }): {
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+ left: number;
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+ top: number;
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+ placement: string;
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+ };
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+ export const MARKER_INSET: 12;
@@ -18,8 +18,8 @@
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  * Return a Node to display it; if nothing is returned, fall back to safe text display (the title is always record.title).
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  * ⚠️ The return value is inserted as-is without sanitization. If it contains untrusted data, neutralize it on the caller side (XSS prevention)
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  * @param {string} [options.markerLabel] - character shown on the marker (default '?')
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- * @param {import('@floating-ui/dom').Placement} [options.markerPlacement] - corner to overlap the marker onto (default 'top-end')
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- * @param {import('@floating-ui/dom').Placement} [options.popupPlacement] - initial popup placement (default 'bottom-start')
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+ * @param {import('./types.js').Placement} [options.markerPlacement] - corner to overlap the marker onto (default 'top-end')
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+ * @param {import('./types.js').Placement} [options.popupPlacement] - initial popup placement (default 'bottom-start')
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  * @param {string} [options.nonce] - nonce to allow the injected <style> under a strict CSP (style-src 'nonce-…')
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  * @returns {{
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  * enable(): void,
@@ -44,8 +44,8 @@ export function initHelpLayer(options: {
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  attribute?: string;
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  render?: (record: import("./matcher.js").HelpRecord) => (Node | null | undefined);
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  markerLabel?: string;
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- markerPlacement?: import("@floating-ui/dom").Placement;
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- popupPlacement?: import("@floating-ui/dom").Placement;
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+ markerPlacement?: import("./types.js").Placement;
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+ popupPlacement?: import("./types.js").Placement;
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  nonce?: string;
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  }): {
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  enable(): void;
@@ -2,18 +2,18 @@
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  * @param {object} state teardown registry
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  * @param {object} options
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  * @param {(record: import('./matcher.js').HelpRecord, markerEl: HTMLElement) => void} options.onMarkerClick
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- * @param {() => void} [options.onOverlapResolved]
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+ * @param {() => void} [options.onOverlapResolved] called once per frame in which any marker actually moved
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  * @param {(record: import('./matcher.js').HelpRecord) => void} [options.onMarkerHidden] called when a
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  * marker's target transitions to hidden (e.g. display:none) — lets the caller close a popup open on it
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  * @param {string} [options.markerLabel] character shown on the marker (default '?')
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- * @param {import('@floating-ui/dom').Placement} [options.markerPlacement] corner to overlap (default 'top-end')
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+ * @param {import('./types.js').Placement} [options.markerPlacement] corner to overlap (default 'top-end')
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  */
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  export function createMarkerManager(state: object, { onMarkerClick, onOverlapResolved, onMarkerHidden, markerLabel, markerPlacement, }: {
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  onMarkerClick: (record: import("./matcher.js").HelpRecord, markerEl: HTMLElement) => void;
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  onOverlapResolved?: () => void;
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  onMarkerHidden?: (record: import("./matcher.js").HelpRecord) => void;
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  markerLabel?: string;
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- markerPlacement?: import("@floating-ui/dom").Placement;
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+ markerPlacement?: import("./types.js").Placement;
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  }): {
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  mount: (record: import("./matcher.js").HelpRecord) => void;
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  unmount: (id: any) => void;
@@ -22,6 +22,41 @@ export function createMarkerManager(state: object, { onMarkerClick, onOverlapRes
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  findByKey(key: any): {
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  record: import("./matcher.js").HelpRecord;
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  el: HTMLElement;
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+ /**
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+ * positioning reference (element or virtual element)
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+ */
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+ reference: Element | object;
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+ /**
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+ * positioning strategy chosen from the reference
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+ */
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+ strategy: "fixed" | "absolute";
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+ /**
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+ * corner to overlap onto
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+ */
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+ placement: import("./types.js").Placement;
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  cleanup: () => void;
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+ /**
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+ * whether the target is currently reported hidden (edge tracking for onMarkerHidden)
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+ */
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+ hidden: boolean;
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+ /**
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+ * the reference rect read during the current frame's read phase
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+ */
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+ refRect?: DOMRect | undefined;
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+ /**
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+ * previous frame's pre-overlap position (element space) — movement detection
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+ */
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+ lastBaseEl: {
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+ left: number;
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+ top: number;
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+ } | null;
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+ /**
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+ * last written left (px), to skip redundant DOM writes
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+ */
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+ lastLeft: number | undefined;
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+ /**
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+ * last written top (px)
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+ */
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+ lastTop: number | undefined;
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  };
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  };
@@ -1,8 +1,8 @@
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  /**
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  * Overlap avoidance between markers (pure function).
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  *
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- * Takes an array of each marker's "base position" (the center coordinate Floating UI
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- * decided on) and returns an array of extra offsets that push overlapping ones apart.
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+ * Takes an array of each marker's "base position" (the center coordinate the positioning
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+ * pass decided on) and returns an array of extra offsets that push overlapping ones apart.
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  * Touches no DOM.
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  *
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  * The algorithm is a simple iterative push-out (a lightweight force-based separation):
@@ -6,12 +6,12 @@
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  * Escape hatch to render the body area with your own DOM node. Return a Node to display it;
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  * if nothing is returned, fall back to safe text rendering (textContent). The title is always record.title.
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  * Note: the return value is appendChild'd as-is without sanitization, so untrusted data must be neutralized by the caller.
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- * @param {import('@floating-ui/dom').Placement} [options.popupPlacement] initial placement (default 'bottom-start')
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+ * @param {import('./types.js').Placement} [options.popupPlacement] initial placement (default 'bottom-start')
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  */
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  export function createPopupController(state: object, { onClose, render, popupPlacement }?: {
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  onClose?: () => void;
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  render?: (record: import("./matcher.js").HelpRecord) => (Node | null | undefined);
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- popupPlacement?: import("@floating-ui/dom").Placement;
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+ popupPlacement?: import("./types.js").Placement;
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  }): {
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  root: HTMLDivElement;
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  isOpen(id: any): boolean;
@@ -0,0 +1,41 @@
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+ /**
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+ * Create a "virtual reference element" for free-placement items not bound to an element.
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+ * getDocRect() returns document coordinates; this converts them to viewport coordinates for the
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+ * current scroll, so the element tracks the page as it scrolls (it's re-read every frame).
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+ * @param {() => {top:number,left:number,width?:number,height?:number}} getDocRect
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+ */
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+ export function makeVirtualElement(getDocRect: () => {
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+ top: number;
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+ left: number;
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+ width?: number;
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+ height?: number;
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+ }): {
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+ contextElement: HTMLElement;
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+ getBoundingClientRect(): {
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+ x: number;
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+ y: number;
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+ left: number;
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+ top: number;
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+ right: number;
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+ bottom: number;
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+ width: number;
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+ height: number;
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+ };
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+ };
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+ /**
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+ * Whether the reference lives in a `position: fixed` subtree. Such a reference stays put in the
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+ * viewport while the page scrolls, so an absolutely-positioned floating element (which scrolls with
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+ * the document) would drift; for these we switch the floating element to a fixed strategy so both
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+ * live in the same viewport space and stay glued without per-frame correction.
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+ *
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+ * Virtual elements (free placements) aren't in the DOM and already track scroll via their getRect, so
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+ * they report false. Walks across shadow boundaries via the host so Shadow DOM targets are handled too.
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+ * @param {Element|object} reference
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+ */
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+ export function isFixedReference(reference: Element | object): boolean;
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+ /**
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+ * Whether a reference element is currently not rendered (hidden). Free placements use a virtual
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+ * element with no host node, so they are never "hidden" (return false).
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+ * @param {Element|object} reference
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+ */
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+ export function isReferenceHidden(reference: Element | object): boolean;
@@ -11,8 +11,8 @@
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  * @param {(record: import('./matcher.js').HelpRecord) => (Node|null|undefined)} [options.render] render the popup body with your own Node
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  * (the return value is inserted as-is without sanitization, so untrusted data must be neutralized by the caller)
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  * @param {string} [options.markerLabel] character shown on the marker (default '?')
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- * @param {import('@floating-ui/dom').Placement} [options.markerPlacement] corner to overlap the marker onto (default 'top-end')
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- * @param {import('@floating-ui/dom').Placement} [options.popupPlacement] initial popup placement (default 'bottom-start')
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+ * @param {import('./types.js').Placement} [options.markerPlacement] corner to overlap the marker onto (default 'top-end')
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+ * @param {import('./types.js').Placement} [options.popupPlacement] initial popup placement (default 'bottom-start')
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  * @param {string} [options.nonce] nonce to allow the injected <style> under a strict CSP (style-src 'nonce-…')
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  */
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  export function createToggleController(options: {
@@ -26,8 +26,8 @@ export function createToggleController(options: {
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  attribute?: string;
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  render?: (record: import("./matcher.js").HelpRecord) => (Node | null | undefined);
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  markerLabel?: string;
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- markerPlacement?: import("@floating-ui/dom").Placement;
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- popupPlacement?: import("@floating-ui/dom").Placement;
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+ markerPlacement?: import("./types.js").Placement;
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+ popupPlacement?: import("./types.js").Placement;
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  nonce?: string;
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  }): {
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  enable: () => void;
@@ -0,0 +1,7 @@
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+ /**
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+ * Shared type definitions (JSDoc only — no runtime code).
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+ *
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+ * `Placement` mirrors the placement strings Floating UI accepts, defined locally so the library (and
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+ * its generated .d.ts) carry no dependency on
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+ */
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+ export type Placement = ("top" | "top-start" | "top-end" | "right" | "right-start" | "right-end" | "bottom" | "bottom-start" | "bottom-end" | "left" | "left-start" | "left-end");
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "help-layer",
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- "version": "1.2.0",
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+ "version": "1.3.0",
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  "type": "module",
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  "sideEffects": false,
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  "engines": {
@@ -43,15 +43,14 @@
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43
  "demo": "npm run build:demos && node scripts/serve.js"
44
44
  },
45
45
  "devDependencies": {
46
+ "@floating-ui/dom": "^1.7.6",
46
47
  "@playwright/test": "^1.61.0",
47
48
  "esbuild": "^0.28.1",
48
- "eslint": "^9.39.2",
49
- "eslint-plugin-import": "^2.32.0",
50
- "eslint-plugin-n": "^17.24.0",
51
- "eslint-plugin-promise": "^7.2.1",
49
+ "eslint": "^10.5.0",
50
+ "eslint-plugin-import-x": "^4.17.0",
52
51
  "gifenc": "^1.0.3",
53
- "jest": "^29.7.0",
54
- "jest-environment-jsdom": "^29.7.0",
52
+ "jest": "^30.4.2",
53
+ "jest-environment-jsdom": "^30.4.1",
55
54
  "pngjs": "^7.0.0",
56
55
  "react": "^19.2.7",
57
56
  "react-dom": "^19.2.7",
@@ -80,8 +79,5 @@
80
79
  "homepage": "https://github.com/Y1-Effy/HelpLayer#readme",
81
80
  "bugs": {
82
81
  "url": "https://github.com/Y1-Effy/HelpLayer/issues"
83
- },
84
- "dependencies": {
85
- "@floating-ui/dom": "^1.7.6"
86
82
  }
87
83
  }
@@ -8,7 +8,7 @@
8
8
  * rectangle (the hole). Inside the hole the layer isn't painted and hit-testing passes through,
9
9
  * so the toggle can be clicked natively without touching z-index at all. Unlike approaches that
10
10
  * shuffle z-index, this doesn't break depending on ancestor stacking contexts.
11
- * The hole is updated via autoUpdate to follow the toggle's scroll/resize.
11
+ * The hole is updated via watchReference (a per-frame rAF tracker) to follow the toggle's scroll/resize.
12
12
  *
13
13
  * 2. Focus containment:
14
14
  * On ON, blur activeElement, and via focusin (capture) detect focus moving to anything other
@@ -4,7 +4,8 @@
4
4
  *
5
5
  * Accessibility:
6
6
  * - Markers are <button> elements so they are focusable and can be activated with Enter/Space.
7
- * - The popup uses role="dialog" + aria-labelledby (the title element) to describe itself to assistive tech.
7
+ * - The popup uses role="dialog" + aria-labelledby (the title element) so assistive tech announces it,
8
+ * plus aria-describedby (the body element) so the description text is read out, not just the title.
8
9
  */
9
10
 
10
11
  // Each initHelpLayer instance builds its own popup; a fixed id would collide when the
@@ -36,7 +37,11 @@ export function createMarker(title, label = '?') {
36
37
  * Also returns references to titleEl/textEl (used to update the content) and the close button closeEl.
37
38
  */
38
39
  export function createPopup() {
39
- const titleId = `help-layer-popup-title-${popupSeq++}`;
40
+ // One sequence value per popup, shared by the title and body ids (then advanced once), so two
41
+ // instances on a page never collide on either id.
42
+ const seq = popupSeq++;
43
+ const titleId = `help-layer-popup-title-${seq}`;
44
+ const textId = `help-layer-popup-text-${seq}`;
40
45
 
41
46
  const root = document.createElement('div');
42
47
  root.className = 'help-layer-popup';
@@ -46,6 +51,9 @@ export function createPopup() {
46
51
  // popup from the a11y tree.
47
52
  root.setAttribute('aria-modal', 'true');
48
53
  root.setAttribute('aria-labelledby', titleId);
54
+ // Point at the body container (not its contents) so the description is announced even after a custom
55
+ // render swaps the body's children — the container id stays stable.
56
+ root.setAttribute('aria-describedby', textId);
49
57
  root.tabIndex = -1;
50
58
 
51
59
  const titleEl = document.createElement('div');
@@ -54,6 +62,7 @@ export function createPopup() {
54
62
 
55
63
  const textEl = document.createElement('div');
56
64
  textEl.className = 'help-layer-popup__text';
65
+ textEl.id = textId;
57
66
 
58
67
  // Explicit close affordance. Wiring the click is popup.js's job (only element creation here).
59
68
  const closeEl = document.createElement('button');
@@ -0,0 +1,71 @@
1
+ /**
2
+ * Alternate positioning backend built on Floating UI (@floating-ui/dom).
3
+ *
4
+ * This is the original implementation, kept verbatim so the library can switch back to Floating UI at
5
+ * any time. To revert:
6
+ * 1. in floating.js, change the re-export to `export * from './floating.floatingui.js';`
7
+ * 2. move `@floating-ui/dom` from devDependencies back to dependencies
8
+ * 3. restore the `@floating-ui/*` entries in the demo import maps (demo/index.html, demo/stress.html)
9
+ * The default backend is the dependency-free ./floating.self.js. The reference helpers
10
+ * (isFixedReference / isReferenceHidden / makeVirtualElement) are shared via ./reference.js, so both
11
+ * backends expose an identical public surface.
12
+ *
13
+ * Floating UI in a nutshell:
14
+ * - computePosition(reference, floating, options) returns the optimal (x,y) for "this moment".
15
+ * - autoUpdate(reference, floating, update) re-runs update on scroll/resize/element-size changes
16
+ * (internally via ResizeObserver, etc.); the returned cleanup stops watching.
17
+ */
18
+ import { autoUpdate, computePosition, flip, offset, shift } from '@floating-ui/dom';
19
+
20
+ import { isFixedReference, isReferenceHidden, makeVirtualElement } from './reference.js';
21
+
22
+ // Re-export the shared reference helpers so this backend's surface matches floating.self.js exactly.
23
+ export { isFixedReference, isReferenceHidden, makeVirtualElement };
24
+
25
+ function place(el, x, y) {
26
+ el.style.left = `${x}px`;
27
+ el.style.top = `${y}px`;
28
+ }
29
+
30
+ /**
31
+ * Place the popup below the target, and at screen edges use flip / shift to avoid clipping.
32
+ * @param {Element|object} reference
33
+ * @param {HTMLElement} popupEl
34
+ * @param {import('./types.js').Placement} [placement] initial placement. Default 'bottom-start'
35
+ * @returns {{ update: () => void, cleanup: () => void }}
36
+ */
37
+ export function anchorPopup(reference, popupEl, placement = 'bottom-start') {
38
+ // The reference is the clicked marker. If it's fixed (anchored to a fixed target), the popup must be
39
+ // fixed too or it jitters on scroll. Set position every open so reopening on a normal marker restores
40
+ // absolute. Inline !important beats the stylesheet's `position: absolute !important`.
41
+ const strategy = isFixedReference(reference) ? 'fixed' : 'absolute';
42
+ popupEl.style.setProperty('position', strategy, 'important');
43
+ const update = () => {
44
+ computePosition(reference, popupEl, {
45
+ placement,
46
+ strategy,
47
+ middleware: [offset(8), flip({ padding: 8 }), shift({ padding: 8 })],
48
+ }).then(({ x, y }) => {
49
+ place(popupEl, x, y);
50
+ // Swallow per-frame rejections so a stray rejection doesn't reach the host's unhandledrejection
51
+ // handler (e.g. Sentry); this runs every animation frame, so logging would also flood the console.
52
+ }).catch(() => {});
53
+ };
54
+ // animationFrame: true so the popup tracks smoothly: its reference is the marker element, which the
55
+ // markers.js loop moves per frame, so the popup must re-evaluate per frame to stay glued.
56
+ const cleanup = autoUpdate(reference, popupEl, update, { animationFrame: true });
57
+ return { update, cleanup };
58
+ }
59
+
60
+ /**
61
+ * Watch a reference element's position/size changes and call onUpdate on every change.
62
+ * (Used to keep the blocking layer's clip-path hole following the toggle.) autoUpdate requires a
63
+ * floating element, so floatingEl is passed as a dummy that onUpdate doesn't actually position.
64
+ * @param {Element} referenceEl
65
+ * @param {HTMLElement} floatingEl
66
+ * @param {() => void} onUpdate
67
+ * @returns {() => void} cleanup
68
+ */
69
+ export function watchReference(referenceEl, floatingEl, onUpdate) {
70
+ return autoUpdate(referenceEl, floatingEl, onUpdate);
71
+ }