hella-types 0.0.1 → 0.0.3

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package/types/index.d.ts DELETED
@@ -1,965 +0,0 @@
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- export type AttributesKeyFrame = {
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- level: number;
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- data: {
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- maxHp: number;
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- atk: number;
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- def: number;
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- magicResistance: number;
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- cost: number;
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- blockCnt: number;
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- moveSpeed: number;
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- attackSpeed: number;
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- baseAttackTime: number;
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- respawnTime: number;
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- hpRecoveryPerSec: number;
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- spRecoveryPerSec: number;
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- maxDeployCount: number;
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- maxDeckStackCnt: number;
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- tauntLevel: number;
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- massLevel: number;
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- baseForceLevel: number;
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- stunImmune: boolean;
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- silenceImmune: boolean;
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- sleepImmune: boolean;
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- frozenImmune: boolean;
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- levitateImmune: boolean;
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- };
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- };
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-
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- export type Blackboard = {
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- key: string;
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- value?: number;
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- valueStr?: string;
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- };
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-
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- export type Base = {
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- buffId: string;
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- buffName: string;
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- buffIcon: string;
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- skillIcon: string;
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- sortId: number;
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- buffColor: string;
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- textColor: string;
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- buffCategory: string;
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- roomType: string;
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- description: string;
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- };
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-
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- export type CCStage = {
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- const: {
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- levelId: string;
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- location: string;
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- name: string;
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- description: string;
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- }
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- levels: StageData;
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- };
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-
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- export type Definition = {
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- termId: string;
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- termName: string;
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- description: string;
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- };
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-
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- export type Enemy = {
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- excel: {
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- enemyId: string;
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- enemyIndex: string;
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- enemyTags: string[];
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- sortId: number;
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- name: string;
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- enemyRace: string;
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- enemyLevel: string;
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- description: string;
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- attackType: string;
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- endure: string;
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- attack: string;
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- defence: string;
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- resistance: string;
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- ability: string;
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- isInvalidKilled: boolean;
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- overrideKillCntInfos: {};
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- hideInHandbook: boolean;
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- };
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- levels: {
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- Key: string;
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- Value: {
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- level: number;
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- enemyData: {
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- name: {
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- m_defined: boolean;
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- m_value: string;
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- };
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- description: {
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- m_defined: boolean;
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- m_value: string;
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- };
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- prefabKey: {
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- m_defined: boolean;
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- m_value: string;
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- };
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- attributes: EnemyAttributes;
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- lifePointReduce: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- levelType: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- rangeRadius: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- numOfExtraDrops: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- talentBlackboard: Blackboard[];
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- skills: EnemySkills[];
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- spData: EnemySpData;
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- };
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- }[];
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- };
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- };
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-
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- export type EnemyAttributes = {
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- maxHp: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- atk: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- def: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- magicResistance: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- cost: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- blockCnt: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- moveSpeed: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- attackSpeed: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- baseAttackTime: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- respawnTime: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- hpRecoveryPerSec: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- spRecoveryPerSec: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- maxDeployCount: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- massLevel: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- baseForceLevel: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- tauntLevel: {
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- m_defined: boolean;
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- m_value: number;
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- };
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- stunImmune: {
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- m_defined: boolean;
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- m_value: boolean;
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- };
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- silenceImmune: {
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- m_defined: boolean;
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- m_value: boolean;
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- };
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- sleepImmune: {
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- m_defined: boolean;
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- m_value: boolean;
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- };
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- frozenImmune: {
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- m_defined: boolean;
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- m_value: boolean;
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- };
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- levitateImmune: {
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- m_defined: boolean;
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- m_value: boolean;
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- };
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- };
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-
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- export type EnemySkills = {
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- prefabKey: string;
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- priority: number;
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- cooldown: number;
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- initCooldown: number;
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- spCost: number;
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- blackboard: Blackboard[];
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- };
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-
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- export type EnemySpData = {
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- spType: number;
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- maxSp: number;
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- initSp: number;
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- increment: number;
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- };
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-
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- export type GameEvent = {
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- id: string;
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- type: string;
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- displayType: string;
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- name: string;
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- startTime: number;
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- endTime: number;
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- rewardEndTime: number;
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- displayOnHome: boolean;
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- hasStage: boolean;
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- templateShopId: string;
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- medalGroupId: string;
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- isReplicate: boolean;
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- };
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-
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- export type GridRange = {
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- id: string;
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- direction: number;
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- grids: {
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- row: number;
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- col: number;
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- }[];
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- };
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-
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- export type ManufactFormula = {
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- formulaId: string;
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- itemId: string;
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- count: number;
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- weight: number;
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- costPoint: number;
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- formulaType: string;
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- buffType: string;
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- costs: LevelUpCost[];
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- requireRooms: {
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- roomId: string;
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- roomLevel: number;
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- roomCount: number;
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- }[];
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- requireStages: {
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- stageId: string,
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- rank: number
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- }[];
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- };
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-
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- export type WorkshopFormula = {
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- sortId: number;
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- formulaId: string;
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- rarity: number;
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- itemId: string;
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- count: number;
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- goldCost: number;
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- apCost: number;
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- formulaType: string;
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- buffType: string;
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- extraOutcomeRate: number;
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- extraOutcomeGroup: {
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- weight: number;
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- itemId: string;
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- itemCount: number;
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- }[];
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- costs: LevelUpCost[];
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- requireRooms: {
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- roomId: string;
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- roomLevel: number;
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- roomCount: number;
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- }[];
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- requireStages: {
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- stageId: string,
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- rank: number
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- }[];
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- };
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-
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- export type Item = {
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- data: {
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- itemId: string;
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- name: string;
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- description: string;
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- rarity: number;
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- iconId: string;
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- overrideBkg: null;
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- stackIconId: string;
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- sortId: number;
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- usage: string;
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- obtainApproach: string;
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- classifyType: string;
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- itemType: string;
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- stageDropList: {
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- stageId: string;
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- occPer: string;
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- }[];
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- buildingProductList: {
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- roomType: string;
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- formulaId: string;
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- }[];
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- };
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- formula: ManufactFormula | WorkshopFormula;
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- };
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-
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- export type LevelUpCost = {
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- id: string;
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- count: number;
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- type: string;
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- };
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-
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- export type LevelUpCostCond = {
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- unlockCond: OperatorUnlockCond;
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- lvlUpTime: number;
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- levelUpCost: LevelUpCost[];
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- };
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-
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- export type Module = {
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- info: {
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- uniEquipId: string;
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- uniEquipName: string;
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- uniEquipIcon: string;
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- uniEquipDesc: string;
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- typeIcon: string;
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- typeName1: string;
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- typeName2: string;
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- equipShiningColor: string;
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- showEvolvePhase: number;
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- unlockEvolvePhase: number;
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- charId: string;
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- tmplId: string;
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- showLevel: number;
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- unlockLevel: number;
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- unlockFavorPoint: number;
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- missionList: string[];
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- itemCost: { [key: string]: LevelUpCost[]; };
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- type: string;
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- uniEquipGetTime: number;
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- charEquipOrder: number;
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- };
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- data: {
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- phases: {
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- equipLevel: number;
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- parts: {
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- resKey: string;
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- target: string;
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- isToken: boolean;
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- addOrOverrideTalentDataBundle: {
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- candidates: {
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- displayRangeId: boolean;
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- upgradeDescription: string;
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- talentIndex: number;
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- unlockCondition: OperatorUnlockCond;
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- requiredPotentialRank: number;
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- prefabKey: string;
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- name: string;
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- description: string;
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- rangeId: string;
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- blackboard: Blackboard[];
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- }[];
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- };
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- overrideTraitDataBundle: {
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- candidates: {
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- additionalDescription: string;
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- unlockCondition: OperatorUnlockCond;
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- requiredPotentialRank: number;
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- blackboard: Blackboard[];
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- overrideDescripton: string;
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- prefabKey: string;
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- rangeId: string;
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- }[];
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- };
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- }[];
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- attributeBlackboard: Blackboard[];
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- tokenAttributeBlackboard: { [key: string]: Blackboard[]; };
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- }[];
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- };
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- };
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-
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- export type Operator = {
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- id: string;
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- recruit: number;
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- archetype: string;
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- range: GridRange;
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- skills: Skill[];
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- modules: Module[];
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- skins: Skin[];
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- bases: {
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- condition: {
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- buffId: string;
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- cond: OperatorUnlockCond;
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- };
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- skill: Base;
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- }[];
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- paradox: Paradox;
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- data: {
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- name: string;
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- description: string;
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- canUseGeneralPotentialItem: boolean;
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- potentialItemId: string;
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- nationId: string;
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- groupId: string;
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- teamId: string;
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- displayNumber: string;
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- tokenKey: string;
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- appellation: string;
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- position: string;
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- tagList: string[];
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- itemUsage: string;
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- itemDesc: string;
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- itemObtainApproach: string;
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- isNotObtainable: boolean;
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- isSpChar: boolean;
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- maxPotentialLevel: number;
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- rarity: string;
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- profession: string;
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- subProfessionId: string;
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- trait: {
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- candidates: {
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- unlockCondition: OperatorUnlockCond;
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- requiredPotentialRank: number;
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- blackboard: Blackboard[];
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- overrideDescripton: string;
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- prefabKey: string;
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- rangeId: string;
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- }[];
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- };
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- phases: {
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- characterPrefabKey: string;
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- rangeId: string;
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- maxLevel: number;
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- attributesKeyFrames: AttributesKeyFrame[];
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- evolveCost: LevelUpCost[];
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- }[];
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- skills: {
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- skillId: string;
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- overridePrefabKey: string;
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- overrideTokenKey: string;
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- levelUpCostCond: LevelUpCostCond[];
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- unlockCond: OperatorUnlockCond;
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- }[];
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- talents: {
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- candidates: {
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- unlockCondition: OperatorUnlockCond;
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- requiredPotentialRank: number;
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- prefabKey: string;
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- name: string;
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- description: string;
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- rangeId: string;
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- blackboard: Blackboard[];
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- }[];
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- }[];
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- potentialRanks: {
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- type: number;
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- description: string;
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- buff: {
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- attributes: {
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- abnormalFlags: null;
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- abnormalImmunes: null;
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- abnormalAntis: null;
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- abnormalCombos: null;
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- abnormalComboImmunes: null;
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- attributeModifiers: {
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- attributeType: number;
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- formulaItem: number;
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- value: number;
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- loadFromBlackboard: boolean;
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- fetchBaseValueFromSourceEntity: boolean;
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- }[];
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- };
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- };
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- equivalentCost: null;
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- }[];
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- favorKeyFrames: AttributesKeyFrame[];
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- allSkillLvlup: {
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- unlockCond: OperatorUnlockCond;
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- lvlUpCost: LevelUpCost[];
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- }[];
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- };
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- };
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-
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- export type OperatorUnlockCond = {
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- phase: string;
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- level: number;
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- };
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-
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- export type Paradox = {
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- excel: {
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- charId: string;
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- stageId: string;
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- levelId: string;
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- zoneId: string;
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- code: string;
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- name: string;
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- loadingPicId: string;
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- description: string;
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- unlockParam: {
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- unlockType: number;
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- unlockParam1: string;
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- unlockParam2: string;
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- unlockParam3: null;
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- }[];
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- rewardItem: {
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- id: string;
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- count: number;
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- type: string;
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- }[];
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- stageNameForShow: string;
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- zoneNameForShow: string;
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- picId: string;
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- stageGetTime: number;
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- };
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- levels: StageData;
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- };
536
-
537
- export type RogueTheme = {
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- name: string;
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- stageDict: { [key: string]: RogueStage };
540
- toughStageDict: { [key: string]: RogueStage };
541
- relicDict: { [key: string]: RogueRelic };
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- variationDict: { [key: string]: RogueVariation };
543
- };
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-
545
- export type RogueRelic = {
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- id: string;
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- name: string;
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- description: string;
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- usage: string;
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- obtainApproach: string;
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- iconId: string;
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- type: string;
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- subType: string;
554
- rarity: string;
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- value: number;
556
- sortId: number;
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- canSacrifice: boolean;
558
- unlockCondDesc: string;
559
- };
560
-
561
- export type RogueStage = {
562
- excel: {
563
- id: string;
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- linkedStageId: string;
565
- levelId: string;
566
- code: string;
567
- name: string;
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- loadingPicId: string;
569
- description: string;
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- eliteDesc: string;
571
- isBoss: number;
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- isElite: number;
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- difficulty: string;
574
- capsulePool: string;
575
- capsuleProb: number;
576
- vutresProb: number[];
577
- boxProb: number[];
578
- };
579
- levels: StageData;
580
- };
581
-
582
- export type RogueVariation = {
583
- id: string;
584
- type: string;
585
- outerName: string;
586
- innerName: string;
587
- functionDesc: string;
588
- desc: string;
589
- iconId: string;
590
- sound: string;
591
- };
592
-
593
- export type SandboxAct = {
594
- stageDict: { [key: string]: SandboxStage };
595
- }
596
-
597
- export type SandboxStage = {
598
- excel: {
599
- stageId: string;
600
- levelId: string;
601
- code: string;
602
- name: string;
603
- loadingPicId: string;
604
- description: string;
605
- actionCost: number;
606
- powerCost: number;
607
- };
608
- levels: StageData;
609
- }
610
-
611
- export type Skill = {
612
- skillId: string;
613
- iconId: string;
614
- hidden: boolean;
615
- levels: {
616
- name: string;
617
- rangeId: string;
618
- description: string;
619
- skillType: string;
620
- durationType: number;
621
- spData: {
622
- spType: string;
623
- levelUpCost: null;
624
- maxChargeTime: number;
625
- spCost: number;
626
- initSp: number;
627
- increment: number;
628
- };
629
- prefabId: string;
630
- duration: number;
631
- blackboard: Blackboard[];
632
- }[];
633
- };
634
-
635
- export type Skin = {
636
- skinId: string;
637
- charId: string;
638
- tokenSkinMap: {
639
- tokenId: string;
640
- tokenSkinId: string;
641
- }[];
642
- illustId: string;
643
- dynIllustId: string;
644
- avatarId: string;
645
- portraitId: string;
646
- dynPortraitId: string;
647
- dynEntranceId: string;
648
- buildingId: string;
649
- battleSkin: {
650
- overwritePrefab: boolean;
651
- skinOrPrefabId: string;
652
- };
653
- isBuySkin: boolean;
654
- tmplId: string;
655
- voiceId: string;
656
- voiceType: string;
657
- displaySkin: {
658
- skinName: string;
659
- colorList: [string, string, string, string, string];
660
- titleList: [string, string];
661
- modelName: string;
662
- drawerList: string[];
663
- skinGroupId: string;
664
- skinGroupName: string;
665
- skinGroupSortIndex: number;
666
- content: string;
667
- dialog: string;
668
- usage: string;
669
- description: string;
670
- obtainApproach: string;
671
- sortId: number;
672
- displayTagId: string;
673
- getTime: number;
674
- onYear: number;
675
- onPeriod: number;
676
- };
677
- };
678
-
679
- export type Stage = {
680
- excel: {
681
- stageType: string;
682
- difficulty: string;
683
- performanceStageFlag: string;
684
- diffGroup: string;
685
- unlockCondition: {
686
- stageId: string;
687
- completeState: number;
688
- }[];
689
- stageId: string;
690
- levelId: string;
691
- zoneId: string;
692
- code: string;
693
- name: string;
694
- description: string;
695
- hardStagedId: string;
696
- dangerLevel: string;
697
- dangerPoint: number;
698
- loadingPicId: string;
699
- canPractice: boolean;
700
- canBattleReplay: boolean;
701
- apCost: number;
702
- apFailReturn: number;
703
- etItemId: string;
704
- etCost: number;
705
- etFailReturn: number;
706
- etButtonStyle: string;
707
- apProtectTimes: number;
708
- diamondOnceDrop: number;
709
- practiceTicketCost: number;
710
- dailyStageDifficulty: number;
711
- expGain: number;
712
- goldGain: number;
713
- loseExpGain: number;
714
- loseGoldGain: number;
715
- passFavor: number;
716
- completeFavor: number;
717
- slProgress: number;
718
- displayMainItem: string;
719
- hilightMark: boolean;
720
- bossMark: boolean;
721
- isPredefined: boolean;
722
- isHardPredefined: boolean;
723
- isSkillSelectablePredefined: boolean;
724
- isStoryOnly: boolean;
725
- appearanceStyle: number;
726
- stageDropInfo: {
727
- firstPassRewards: null;
728
- firstCompleteRewards: null;
729
- passRewards: null;
730
- completeRewards: null;
731
- displayRewards: {
732
- type: string;
733
- id: string;
734
- dropType: string;
735
- }[];
736
- displayDetailRewards: {
737
- occPercent: number;
738
- type: string;
739
- id: string;
740
- dropType: string;
741
- }[];
742
- };
743
- startButtonOverrideId: string;
744
- isStagePatch: boolean;
745
- mainStageId: string;
746
- };
747
- levels: StageData;
748
- };
749
-
750
- export type StageData = {
751
- options: {
752
- characterLimit: number;
753
- maxLifePoint: number;
754
- initialCost: number;
755
- maxCost: number;
756
- costIncreaseTime: number;
757
- moveMultiplier: number;
758
- steeringEnabled: boolean;
759
- isTrainingLevel: boolean;
760
- isHardTrainingLevel: boolean;
761
- functionDisableMask: number;
762
- };
763
- levelId: string;
764
- mapId: string;
765
- bgmEvent: string;
766
- environmentSe: string;
767
- mapData: {
768
- map: number[][];
769
- tiles: {
770
- tileKey: string;
771
- heightType: number;
772
- buildableType: number;
773
- passableMask: number;
774
- playerSideMask: number;
775
- blackboard: Blackboard;
776
- effects: StageEffect[];
777
- }[];
778
- blockEdges: null;
779
- tags: string[];
780
- effects: StageEffect[];
781
- layerRects: string[];
782
- width: number;
783
- height: number;
784
- };
785
- tilesDisallowToLocate: any[];
786
- runes: {
787
- difficultyMask: number;
788
- key: string;
789
- professionMask: number;
790
- buildableMask: number;
791
- blackboard: Blackboard[];
792
- }[];
793
- globalBuffs: {
794
- prefabKey: string;
795
- blackboard: Blackboard[];
796
- overrideCameraEffect: null;
797
- passProfessionMaskFlag: boolean;
798
- professionMask: number;
799
- }[];
800
- routes: {
801
- motionMode: number;
802
- startPosition: {
803
- row: number;
804
- col: number;
805
- };
806
- endPosition: {
807
- row: number;
808
- col: number;
809
- };
810
- spawnRandomRange: {
811
- x: number;
812
- y: number;
813
- };
814
- spawnOffset: {
815
- x: number;
816
- y: number;
817
- };
818
- checkpoints: {
819
- type: number;
820
- time: number;
821
- position: {
822
- row: number;
823
- col: number;
824
- };
825
- reachOffset: {
826
- x: number;
827
- y: number;
828
- };
829
- randomizeReachOffset: boolean;
830
- reachDistance: number;
831
- }[];
832
- allowDiagonalMove: boolean;
833
- visitEveryTileCenter: boolean;
834
- visitEveryNodeCenter: boolean;
835
- visitEveryCheckPoint: boolean;
836
- }[];
837
- extraRoutes: any[];
838
- enemies: any[];
839
- enemyDbRefs: {
840
- useDb: boolean;
841
- id: string;
842
- level: number;
843
- overwrittenData: {
844
- name: {
845
- m_defined: boolean;
846
- m_value: number;
847
- };
848
- description: {
849
- m_defined: boolean;
850
- m_value: number;
851
- };
852
- prefabKey: {
853
- m_defined: boolean;
854
- m_value: number;
855
- };
856
- attributes: EnemyAttributes;
857
- lifePointReduce: {
858
- m_defined: boolean;
859
- m_value: number;
860
- };
861
- rangeRadius: {
862
- m_defined: boolean;
863
- m_value: number;
864
- };
865
- talentBlackboard: Blackboard[];
866
- skills: EnemySkills[];
867
- spData: EnemySpData;
868
- };
869
- }[];
870
- waves: {
871
- preDelay: number;
872
- postDelay: number;
873
- maxTimeWaitingForNextWave: number;
874
- fragments: {
875
- preDelay: number;
876
- actions: {
877
- actionType: number;
878
- managedByScheduler: boolean;
879
- key: string;
880
- count: number;
881
- preDelay: number;
882
- interval: number;
883
- routeIndex: number;
884
- blockFragment: boolean;
885
- autoPreviewRoute: boolean;
886
- isUnharmfulAndAlwaysCountAsKilled: boolean;
887
- hiddenGroup: string
888
- randomSpawnGroupKey: string;
889
- weight: number;
890
- dontBlockWave: boolean;
891
- }[];
892
- name: string;
893
- }[];
894
- }[];
895
- branches: {
896
- frosts: {
897
- phases: {
898
- preDelay: number;
899
- actions: {
900
- actionType: number;
901
- managedByScheduler: boolean;
902
- key: string;
903
- count: number;
904
- preDelay: number;
905
- interval: number;
906
- routeIndex: number;
907
- blockFragment: boolean;
908
- autoPreviewRoute: boolean;
909
- isUnharmfulAndAlwaysCountAsKilled: boolean;
910
- hiddenGroup: string;
911
- randomSpawnGroupKey: string;
912
- weight: number;
913
- weightValue: number;
914
- }[];
915
- }[];
916
- };
917
- };
918
- predefines: StageDefines;
919
- hardPredefines: StageDefines;
920
- excludeCharIdList: null;
921
- randomSeed: number;
922
- operaConfig: string;
923
- };
924
-
925
- export type StageEffect = {
926
- key: string;
927
- offset: {
928
- x: number;
929
- y: number;
930
- z: number;
931
- },
932
- direction: number;
933
- };
934
-
935
- export type StageDefines = {
936
- characterInsts: any[];
937
- tokenInsts: {
938
- position: {
939
- row: number;
940
- col: number;
941
- };
942
- direction: number;
943
- hidden: boolean;
944
- alias: string;
945
- uniEquipIds: {
946
- key: string;
947
- level: number;
948
- }[];
949
- inst: {
950
- characterKey: string;
951
- level: number;
952
- phase: number;
953
- favorPoint: number;
954
- potentialRank: number;
955
- }
956
- ;
957
- skillIndex: number;
958
- mainSkillLvl: number;
959
- skinId: string;
960
- tmplId: string;
961
- overrideSkillBlackboard: Blackboard[];
962
- }[];
963
- characterCards: any[];
964
- tokenCards: any[];
965
- };