hdr-canvas 0.0.1

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+ import { ColorTypes } from 'colorjs.io';
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+
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+ type Uint16ImagePixelCallback = (red: number, green: number, blue: number, alpha: number) => Uint16Array;
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+ declare class Uint16Image {
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+ height: number;
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+ width: number;
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+ data: Uint16Array;
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+ static DEFAULT_COLORSPACE: HDRPredefinedColorSpace;
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+ static SDR_MULTIPLIER: number;
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+ static COLORSPACES: Record<HDRPredefinedColorSpace, ColorTypes>;
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+ colorSpace: HDRPredefinedColorSpace;
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+ constructor(width: number, height: number, colorspace?: string);
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+ fill(color: number[]): Uint16Image | undefined;
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+ getPixel(w: number, h: number): Uint16Array;
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+ setPixel(w: number, h: number, px: number[]): void;
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+ static scaleUint8ToUint16(val: number): number;
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+ getImageData(): ImageData | null;
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+ static convertPixelToRec2100_hlg(pixel: Uint8ClampedArray): Uint16Array;
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+ static convertArrayToRec2100_hlg(data: Uint8ClampedArray): Uint16Array;
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+ pixelCallback(fn: Uint16ImagePixelCallback): void;
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+ static fromImageData(imageData: HDRImageData): Uint16Image;
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+ setImageData(imageData: HDRImageData): void;
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+ }
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+
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+ declare function checkHDR(): boolean;
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+ declare function checkHDRCanvas(): boolean;
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+
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+ declare function initHDRCanvas(canvas: HDRHTMLCanvasElement): RenderingContext | null;
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+
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+ export { Uint16Image, checkHDR, checkHDRCanvas, initHDRCanvas };