handler-playable-sdk 0.1.8 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-5XZYWKIQ.mjs → chunk-CK2F3FW4.mjs} +1 -1
- package/dist/index.js +1 -1
- package/dist/index.mjs +1 -1
- package/dist/pixi/index.js +1 -1
- package/dist/pixi/index.mjs +1 -1
- package/dist/three/index.d.mts +81 -5
- package/dist/three/index.d.ts +81 -5
- package/dist/three/index.js +57 -54
- package/dist/three/index.mjs +56 -53
- package/package.json +1 -1
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t=document.createElement("script");t.type="text/javascript",t.textContent=`
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(function(){
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3
3
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var events = ['touchstart','touchend','mousedown','keydown'];
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4
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function unlock(){
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2
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(function(){
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3
3
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var events = ['touchstart','touchend','mousedown','keydown'];
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4
4
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function unlock(){
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package/dist/index.mjs
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1
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import{a,b}from"./chunk-
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|
1
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+
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package/dist/pixi/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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2
2
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(function(){
|
|
3
3
|
var events = ['touchstart','touchend','mousedown','keydown'];
|
|
4
4
|
function unlock(){
|
package/dist/pixi/index.mjs
CHANGED
|
@@ -1 +1 @@
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1
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-
import{b as lt}from"../chunk-5XZYWKIQ.mjs";import{Application as Pn}from"pixi.js";async function Mn(e,t={}){let a=new Pn;await a.init({resizeTo:e,autoDensity:!0,resolution:window.devicePixelRatio||1,antialias:!0,backgroundAlpha:0});let o=n=>{var c,d,p,u,h,l;let i=(p=(d=(c=n==null?void 0:n.width)!=null?c:e.clientWidth)!=null?d:window.innerWidth)!=null?p:320,r=(l=(h=(u=n==null?void 0:n.height)!=null?u:e.clientHeight)!=null?h:window.innerHeight)!=null?l:480;a.renderer.resize(i,r)};e.innerHTML="",e.style.position="relative",e.style.display="flex",e.style.flexDirection="column",e.style.alignItems="stretch",e.style.width="100%",e.style.height="100dvh",e.style.minHeight="100vh",e.style.maxWidth="100%",e.style.maxHeight="100%",e.style.boxSizing="border-box",e.style.overflow="hidden",t.background&&(e.style.background=t.background),e.appendChild(a.canvas);let s=document.createElement("div");return 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0&&(this.position={...t.position}),t.scale!==void 0&&(this.scale=t.scale),t.rotation!==void 0&&(this.rotation=t.rotation)}syncToPixi(t){t.position.set(this.position.x,this.position.y),t.scale.set(this.scale),t.rotation=this.rotation}},dt=class{constructor(t){var a,o,s,n;this.z_index=(a=t==null?void 0:t.z_index)!=null?a:0,this.alpha=(o=t==null?void 0:t.alpha)!=null?o:1,this.visible=(s=t==null?void 0:t.visible)!=null?s:!0,this.tint=(n=t==null?void 0:t.tint)!=null?n:null}update(t){t.z_index!==void 0&&(this.z_index=t.z_index),t.alpha!==void 0&&(this.alpha=t.alpha),t.visible!==void 0&&(this.visible=t.visible),t.tint!==void 0&&(this.tint=t.tint)}syncToPixi(t){t.zIndex=this.z_index,t.alpha=this.alpha,t.visible=this.visible,this.tint!==null&&"tint"in t&&(t.tint=this.tint)}},ht=class{constructor(t,a,o,s){this.instanceId=t,this.objectConfig=a,this.pixiObject=o,this._config=s,this.transform=new ct(s.transform),this.renderer=new 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o=Date.now(),s=e.alpha,n=()=>{let i=Date.now()-o,r=Math.min(i/a,1),c=1-Math.pow(1-r,2);e.alpha=s+(1-s)*c,t.alpha=s+(1-s)*c,e.scale.set(1+.1*(1-c)),r<1&&requestAnimationFrame(n)};n()}function Gn(e,t){var r;let a=Date.now(),o=e.alpha,s=e.position.y,n=s-((r=e.animationStartYOffset)!=null?r:5),i=()=>{let c=Date.now()-a,d=Math.min(c/t,1),p=1-Math.pow(1-d,2);e.alpha=o+(1-o)*p,e.position.y=s+(n-s)*p,d<1&&requestAnimationFrame(i)};i()}function Nn(e,t,a,o){var p,u,h,l;let s=a.objects.get("ui_endgame_hand_1"),n=((p=s==null?void 0:s.gameplay)==null?void 0:p.tuning)||{},i=(u=n.click_animation_duration_ms)!=null?u:600,r=(h=n.click_delay_ms)!=null?h:2e3,c=(l=n.click_repeat_delay_ms)!=null?l:3e3,d=()=>{var v,w;e.visible=!0,e.alpha=1;let m=e.x,f=e.y,y=(v=n.hand_offset_x)!=null?v:50,_=(w=n.hand_offset_y)!=null?w:50,b=t.x+y,C=t.y+_,x=Date.now(),S=()=>{var z,R,j;let T=Date.now()-x,g=Math.min(T/i,1),A=g<.5?2*g*g:1-Math.pow(-2*g+2,2)/2;e.x=m+(b-m)*A,e.y=f+(C-f)*A;let M=(R=(z=s==null?void 0:s.transform)==null?void 0:z.scale)!=null?R:.1875,B=(j=n.hand_scale_multiplier)!=null?j:2.5,$=M*B;e.scale.set($+$*.2*Math.sin(g*Math.PI)),g<1?requestAnimationFrame(S):(t.scale.set(.95),setTimeout(()=>{t.scale.set(1),o()},100),setTimeout(()=>{e.alpha=0,setTimeout(()=>{e.x=m,e.y=f,d()},c)},500))};S()};setTimeout(d,r)}import{Sprite as Xn,Text as qn}from"pixi.js";function $n(e,t,a){var p,u,h,l;let o=t.objects.get("hand_tutorial_1"),s=((p=o==null?void 0:o.gameplay)==null?void 0:p.tuning)||{},n=(o==null?void 0:o.render)||{},i=(o==null?void 0:o.transform)||{},r=new Xn(e);r.anchor.set(.5),r.alpha=0;let c=(u=s.hand_scale_multiplier)!=null?u:2.5,d=(h=i.scale)!=null?h:.1875;return r.scale.set(d*c),r.zIndex=(l=n.z_index)!=null?l:99999,r}function Vn(e){var m,f,y,_,b,C,x,S,v,w;let t=e.objects.get("ui_tutorial_1"),a=t==null?void 0:t.ui,o=(t==null?void 0:t.render)||{},s=((m=e.engine.runtime)==null?void 0:m.ui_styles)||{},n=((f=e.engine.runtime)==null?void 0:f.ui)||{},i=(a==null?void 0:a.text)||n.tutorial_label||n.label_text||"CLEAN!",r=(a==null?void 0:a.font)||"brand.warning",c=(a==null?void 0:a.fontSize)||s.label_font_size||52,d=(_=a==null?void 0:a.letterSpacing)!=null?_:(y=s.label_letter_spacing)!=null?y:-1,p=(a==null?void 0:a.align)||"center",u=o.tint,h=typeof u=="string"?u:u?`#${u.toString(16).padStart(6,"0")}`:s.label_fill||"#FFF1C1",l=new qn({text:i,style:{fontFamily:X(r),fontSize:c,fontWeight:q(r),fill:h,align:p,letterSpacing:d,stroke:{color:s.label_stroke||"#8B0000",width:2},dropShadow:{color:s.label_shadow_color||"#000000",alpha:(b=s.label_shadow_alpha)!=null?b:.8,angle:(C=s.label_shadow_angle)!=null?C:0,blur:(x=s.label_shadow_blur)!=null?x:4,distance:(S=s.label_shadow_distance)!=null?S:2}}});return l.anchor.set(.5,0),l.alpha=(v=o.alpha)!=null?v:0,l.visible=(w=o.visible)!=null?w:!0,l}function jn(e,t,a,o,s){var c,d,p,u,h,l,m;let n=s.objects.get("hand_tutorial_1"),i=((c=n==null?void 0:n.gameplay)==null?void 0:c.tuning)||{},r=(n==null?void 0:n.transform)||{};if(!o){let f=(d=i.animation_duration)!=null?d:1.5,y=a%f/f,_=y<.5?2*y*y:-1+(4-2*y)*y,b=(p=i.x_offset)!=null?p:0,C=(u=i.y_offset)!=null?u:0,x=(h=i.animation_range)!=null?h:40,S=x*.7,v=x,w=t.x+b+S,T=t.y+C+v,g=w+S,A=T+v;e.x=w+(g-w)*_,e.y=T+(A-T)*_;let M=(l=r.scale)!=null?l:.1875,B=(m=i.hand_scale_multiplier)!=null?m:2.5;e.scale.set(M*B)}}import{Graphics as Ge,Assets as Ne,Texture as Jn,Rectangle as Kn,Color as bt}from"pixi.js";async function Xe(e,t,a=16777215,o=!1){try{let n=(globalThis.INLINE_ASSETS||{})[e];return await Ne.load(n||e)}catch{console.warn(`Asset missing: ${e}. Using placeholder.`);let n=new Ge;return o?n.roundRect(0,0,60,120,10).fill({color:a}):(n.circle(30,30,30).fill({color:a}),n.rect(25,30,10,40).fill({color:a})),t.renderer.generateTexture(n)}}async function Qn(e,t,a){var f,y,_,b,C,x,S,v,w,T;let s=(globalThis.INLINE_ASSETS||{})[e]||e,n;try{n=await Ne.load(s),console.log("[character] loaded sheet",{path:e,sourceUsed:s})}catch(g){let M=(a.gameplay.character_sheet||{}).fallback_color||"#ff00ff";n=await Xe(e,t,new bt(M).toNumber(),!0),console.warn("[character] fallback loadAsset used",{path:e,err:g})}let i=n.source||n.baseTexture||n;i&&"valid"in i&&i.valid===!1&&typeof i.once=="function"&&await new Promise(g=>i.once("loaded",g));let r=a.gameplay.character_sheet||{},c=(f=r.cols)!=null?f:3,d=(y=r.rows)!=null?y:2,p=(x=(C=(_=i==null?void 0:i.width)!=null?_:i==null?void 0:i.pixelWidth)!=null?C:(b=i==null?void 0:i.baseTexture)==null?void 0:b.width)!=null?x:n.width,u=(T=(w=(S=i==null?void 0:i.height)!=null?S:i==null?void 0:i.pixelHeight)!=null?w:(v=i==null?void 0:i.baseTexture)==null?void 0:v.height)!=null?T:n.height,h=p/c,l=u/d;if(!Number.isFinite(h)||!Number.isFinite(l)||h<=0||l<=0||!i)return[n];let m=[];for(let g=0;g<d;g++)for(let A=0;A<c;A++)m.push(new Jn({source:i,frame:new Kn(A*h,g*l,h,l)}));return m.length>2&&m.push(...m.slice(1,-1).reverse()),console.log("[character] frames prepared",{count:m.length}),m}function Zn(e,t){var p,u,h,l;let a=t.gameplay.brush||{},o=new bt(t.theme.brush_color||"#ffffff").toNumber(),s=(p=a.radius)!=null?p:20,n=(u=a.inner_radius)!=null?u:15,i=(h=a.alpha)!=null?h:.8,r=(l=a.inner_alpha)!=null?l:.3,c=a.inner_color||"#ffffff",d=new Ge;return d.circle(0,0,s).fill({color:o,alpha:i}),d.circle(0,0,n).fill({color:new bt(c).toNumber(),alpha:r}),e.renderer.generateTexture(d)}export{ht as GameObject,gt as GameObjectManager,dt as Renderer,ct as Transform,Nn as animateHandClick,zn as animatePanelEntrance,Zn as createBrushTexture,kn as createEndGamePanel,$n as createHandTutorial,Mn as createPixiBase,Vn as createTutorialLabel,Dn as getRegisteredFontIds,Xe as loadAsset,Qn as loadCharacterFrames,En as registerFont,X as resolveFont,q as resolveFontWeight,jn as updateHandAnimation};
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import{b as lt}from"../chunk-CK2F3FW4.mjs";import{Application as Pn}from"pixi.js";async function Mn(e,t={}){let a=new Pn;await a.init({resizeTo:e,autoDensity:!0,resolution:window.devicePixelRatio||1,antialias:!0,backgroundAlpha:0});let o=n=>{var c,d,p,u,h,l;let i=(p=(d=(c=n==null?void 0:n.width)!=null?c:e.clientWidth)!=null?d:window.innerWidth)!=null?p:320,r=(l=(h=(u=n==null?void 0:n.height)!=null?u:e.clientHeight)!=null?h:window.innerHeight)!=null?l:480;a.renderer.resize(i,r)};e.innerHTML="",e.style.position="relative",e.style.display="flex",e.style.flexDirection="column",e.style.alignItems="stretch",e.style.width="100%",e.style.height="100dvh",e.style.minHeight="100vh",e.style.maxWidth="100%",e.style.maxHeight="100%",e.style.boxSizing="border-box",e.style.overflow="hidden",t.background&&(e.style.background=t.background),e.appendChild(a.canvas);let s=document.createElement("div");return s.setAttribute("style",["position:absolute","inset:0","display:flex","flex-direction:column","align-items:center","justify-content:flex-start","gap:12px","pointer-events:none","font-family:Arial,sans-serif","padding:20px 16px","padding-bottom:clamp(24px, 6vh, 96px)","box-sizing:border-box","z-index:2"].join(";")),e.appendChild(s),lt.on("pause",()=>{a.ticker.stop(),document.querySelectorAll("audio").forEach(i=>i.pause())}),lt.on("resume",()=>{a.ticker.start(),document.querySelectorAll("audio").forEach(i=>{i.currentTime>0&&!i.ended&&i.play().catch(()=>{})})}),lt.on("resize",({payload:n})=>{o({width:n==null?void 0:n.width,height:n==null?void 0:n.height})}),window.addEventListener("resize",()=>o()),requestAnimationFrame(()=>o()),{app:a,stage:a.stage,overlay:s,applySize:o}}var ct=class{constructor(t){var a,o;this.position=(t==null?void 0:t.position)||{x:0,y:0},this.scale=(a=t==null?void 0:t.scale)!=null?a:1,this.rotation=(o=t==null?void 0:t.rotation)!=null?o:0}update(t){t.position!==void 0&&(this.position={...t.position}),t.scale!==void 0&&(this.scale=t.scale),t.rotation!==void 0&&(this.rotation=t.rotation)}syncToPixi(t){t.position.set(this.position.x,this.position.y),t.scale.set(this.scale),t.rotation=this.rotation}},dt=class{constructor(t){var a,o,s,n;this.z_index=(a=t==null?void 0:t.z_index)!=null?a:0,this.alpha=(o=t==null?void 0:t.alpha)!=null?o:1,this.visible=(s=t==null?void 0:t.visible)!=null?s:!0,this.tint=(n=t==null?void 0:t.tint)!=null?n:null}update(t){t.z_index!==void 0&&(this.z_index=t.z_index),t.alpha!==void 0&&(this.alpha=t.alpha),t.visible!==void 0&&(this.visible=t.visible),t.tint!==void 0&&(this.tint=t.tint)}syncToPixi(t){t.zIndex=this.z_index,t.alpha=this.alpha,t.visible=this.visible,this.tint!==null&&"tint"in t&&(t.tint=this.tint)}},ht=class{constructor(t,a,o,s){this.instanceId=t,this.objectConfig=a,this.pixiObject=o,this._config=s,this.transform=new ct(s.transform),this.renderer=new dt(s.render),this.sync()}sync(){this.transform.syncToPixi(this.pixiObject),this.renderer.syncToPixi(this.pixiObject)}updateConfig(t){this._config=t,t.transform&&this.transform.update(t.transform),t.render&&this.renderer.update(t.render),this.sync()}getComponent(t){return this._config[t]}getPosition(){return{...this.transform.position}}setPosition(t,a){this.transform.position={x:t,y:a},this.transform.syncToPixi(this.pixiObject)}getAlpha(){return this.renderer.alpha}setAlpha(t){this.renderer.alpha=t,this.renderer.syncToPixi(this.pixiObject)}getVisible(){return this.renderer.visible}setVisible(t){this.renderer.visible=t,this.renderer.syncToPixi(this.pixiObject)}},gt=class{constructor(t){this.objects=new Map;this.config=t}create(t,a){let o=this.config.objects.get(t);if(!o)throw new Error(`Object config not found: ${t}`);let s=new ht(t,o.object_config||t,a,o);return this.objects.set(t,s),s}get(t){return this.objects.get(t)}updateConfig(t){this.config=t;for(let[a,o]of this.objects.entries()){let s=t.objects.get(a);s&&o.updateConfig(s)}}getAll(){return Array.from(this.objects.values())}remove(t){this.objects.delete(t)}clear(){this.objects.clear()}};var pt={"brand.primary":{family:"Arial, sans-serif",weight:"400"},"brand.warning":{family:"Arial Black, Arial, sans-serif",weight:"900"},"brand.heading":{family:"Arial Black, Arial, sans-serif",weight:"800"},"brand.body":{family:"Arial, sans-serif",weight:"400"}};function X(e){let t=pt[e];return t?t.family:(console.warn(`Font ID "${e}" not found in registry, using fallback`),"Arial, sans-serif")}function q(e){var a;let t=pt[e];return t&&(a=t.weight)!=null?a:"400"}function En(e,t){pt[e]=t}function Dn(){return Object.keys(pt)}import{Container as Yn,Graphics as ut,Text as tt,Sprite as Le,Texture as _t}from"pixi.js";function kn(e,t,a){var 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tt({text:Ze,style:{fontFamily:X(St),fontSize:Oe,fontWeight:q(St),fill:Ue,align:"center",letterSpacing:Ie}});Z.anchor.set(.5);let tn=Tt+20+((se=Ct.animation_start_y_offset)!=null?se:-10);Z.position.set(0,tn),Z.alpha=0,Z.animationStartYOffset=(ie=Ct.animation_start_y_offset)!=null?ie:-10,h.addChild(Z);let L=r==null?void 0:r.ui,vt=((oe=r==null?void 0:r.gameplay)==null?void 0:oe.tuning)||{},en=(L==null?void 0:L.text)||((re=u.ui)==null?void 0:re.cta_hint)||"Continue the adventure!",At=(L==null?void 0:L.font)||"brand.body",nn=(L==null?void 0:L.fontSize)||16,at=(le=r==null?void 0:r.render)==null?void 0:le.tint,an=typeof at=="string"?at:at?`#${at.toString(16).padStart(6,"0")}`:"#FFFFFF",sn=(ce=vt.max_width)!=null?ce:f-_*2,on=(de=vt.line_height)!=null?de:1.4,O=new tt({text:en,style:{fontFamily:X(At),fontSize:nn,fontWeight:q(At),fill:an,align:"center",wordWrap:!0,wordWrapWidth:sn,lineHeight:on}});O.anchor.set(.5);let rn=(he=l.footer_offset_y)!=null?he:120;O.position.set(0,rn);let ln=((pe=r==null?void 0:r.render)==null?void 0:pe.alpha)!==void 0&&((ue=r==null?void 0:r.render)==null?void 0:ue.alpha)!==null?r.render.alpha:1;O.alpha=0,O.targetAlpha=ln,h.addChild(O);let G=((me=c==null?void 0:c.gameplay)==null?void 0:me.tuning)||{},Y=c==null?void 0:c.ui,st=(fe=G.button_width)!=null?fe:260,it=(ye=G.button_height)!=null?ye:56,Ft=(ge=G.button_radius)!=null?ge:16,cn=G.button_bg_color||((_e=u.theme)==null?void 0:_e.cta_background)||"#ffb43b",dn=(be=G.button_bg_alpha)!=null?be:1,hn=G.button_border_color||"#ffffff",pn=(xe=G.button_border_width)!=null?xe:2,un=(we=G.button_border_alpha)!=null?we:.2,ot=(Te=l.cta_offset_y)!=null?Te:160,W=new ut;W.roundRect(-st/2,-it/2,st,it,Ft);let mn=cn.replace("#","");W.fill({color:parseInt(mn,16),alpha:dn});let fn=hn.replace("#","");W.stroke({color:parseInt(fn,16),width:pn,alpha:un});let mt=new ut;mt.roundRect(-st/2+2,-it/2+2,st-4,it-4,Ft-2),mt.stroke({color:0,width:1,alpha:.15}),W.addChild(mt),W.position.set(0,ot),W.alpha=0,W.eventMode="static",W.cursor="pointer",h.addChild(W);let yn=(Y==null?void 0:Y.text)||((Ce=u.ui)==null?void 0:Ce.cta_label_end)||"DOWNLOAD",Pt=(Y==null?void 0:Y.font)||"brand.heading",gn=(Y==null?void 0:Y.fontSize)||20,_n=G.button_text_color||((Se=u.theme)==null?void 0:Se.cta_text)||"#1a0a0a",U=new tt({text:yn,style:{fontFamily:X(Pt),fontSize:gn,fontWeight:q(Pt),fill:_n,align:"center",letterSpacing:(ve=Y==null?void 0:Y.letterSpacing)!=null?ve:1}});U.anchor.set(.5),U.position.set(0,ot),U.alpha=0,h.addChild(U);let k=d==null?void 0:d.ui,Mt=((Ae=d==null?void 0:d.gameplay)==null?void 0:Ae.tuning)||{},bn=(k==null?void 0:k.text)||"Play the full game",Et=(k==null?void 0:k.font)||"brand.body",xn=(k==null?void 0:k.fontSize)||11,wn=(Fe=k==null?void 0:k.letterSpacing)!=null?Fe:0,rt=(Pe=d==null?void 0:d.render)==null?void 0:Pe.tint,Tn=typeof rt=="string"?rt:rt?`#${rt.toString(16).padStart(6,"0")}`:"#CCCCCC",I=new tt({text:bn,style:{fontFamily:X(Et),fontSize:xn,fontWeight:q(Et),fill:Tn,align:"center",letterSpacing:wn}});I.anchor.set(.5);let Cn=ot+35+((Me=Mt.animation_start_y_offset)!=null?Me:5);I.position.set(0,Cn),I.alpha=0,I.animationStartYOffset=(Ee=Mt.animation_start_y_offset)!=null?Ee:5,h.addChild(I);let ft=((De=p==null?void 0:p.gameplay)==null?void 0:De.tuning)||{},Sn=(Ye=ft.hand_offset_x)!=null?Ye:50,vn=(ke=ft.hand_offset_y)!=null?ke:50,An=(He=(ze=p==null?void 0:p.transform)==null?void 0:ze.scale)!=null?He:.1875,Fn=(We=ft.hand_scale_multiplier)!=null?We:2.5,J=new Le(t||_t.EMPTY);return J.anchor.set(.5),J.scale.set(An*Fn),J.position.set(Sn,ot+vn),J.alpha=0,J.visible=!1,h.addChild(J),{panel:h,logo:F,title:V,subtitle:Z,footer:O,ctaButton:W,ctaText:U,ctaHint:I,hand:J}}function zn(e,t,a){var v,w,T,g,A,M,B,$;let o=t.objects.get("ui_endgame_1"),s=((v=o==null?void 0:o.gameplay)==null?void 0:v.tuning)||{},n=(w=s.animation_duration_ms)!=null?w:800,i=(T=s.fade_in_duration_ms)!=null?T:600,r=(g=s.scale_animation_intensity)!=null?g:.1,c=(A=s.logo_animation_delay_ms)!=null?A:100,d=(M=s.title_animation_delay_ms)!=null?M:200,p=(B=s.footer_animation_delay_ms)!=null?B:300,u=($=s.cta_animation_delay_ms)!=null?$:400,{panel:h,logo:l,title:m,subtitle:f,footer:y,ctaButton:_,ctaText:b,ctaHint:C}=e;h.visible=!0;let x=Date.now(),S=()=>{let z=Date.now()-x,R=Math.min(z/i,1),j=1-Math.pow(1-R,3);h.alpha=j,h.scale.set(1+r*(1-j)),R<1?requestAnimationFrame(S):(setTimeout(()=>Hn(l,n,t),c),setTimeout(()=>{Wn(m,n),setTimeout(()=>Bn(f,n),50)},d),setTimeout(()=>Rn(y,n),p),setTimeout(()=>{Ln(_,b,n),setTimeout(()=>Gn(C,n),50),a&&a()},u))};S()}function Hn(e,t,a){var h,l,m,f,y;let o=a==null?void 0:a.objects.get("ui_endgame_logo_1"),n=(l=(((h=o==null?void 0:o.gameplay)==null?void 0:h.tuning)||{}).animation_start_scale)!=null?l:1.2,i=Date.now(),r=e.alpha,c=(m=e.targetAlpha)!=null?m:1,d=(f=e.baseScaleX)!=null?f:e.scale.x,p=(y=e.baseScaleY)!=null?y:e.scale.y,u=()=>{let _=Date.now()-i,b=Math.min(_/t,1),C=1-Math.pow(1-b,2);e.alpha=r+(c-r)*C;let x=n+(1-n)*C;e.scale.set(d*x,p*x),b<1&&requestAnimationFrame(u)};u()}function Wn(e,t){let a=Date.now(),o=e.alpha,s=e.y,n=()=>{let i=Date.now()-a,r=Math.min(i/t,1),c=1-Math.pow(1-r,2);e.alpha=o+(1-o)*c,e.y=s-20*(1-c),r<1&&requestAnimationFrame(n)};n()}function Bn(e,t){var r;let a=Date.now(),o=e.alpha,s=e.position.y,n=s-((r=e.animationStartYOffset)!=null?r:-10),i=()=>{let c=Date.now()-a,d=Math.min(c/t,1),p=1-Math.pow(1-d,2);e.alpha=o+(1-o)*p,e.position.y=s+(n-s)*p,d<1&&requestAnimationFrame(i)};i()}function Rn(e,t){var i;let a=Date.now(),o=e.alpha,s=(i=e.targetAlpha)!=null?i:1,n=()=>{let r=Date.now()-a,c=Math.min(r/t,1),d=1-Math.pow(1-c,2);e.alpha=o+(s-o)*d,c<1&&requestAnimationFrame(n)};n()}function Ln(e,t,a){let o=Date.now(),s=e.alpha,n=()=>{let i=Date.now()-o,r=Math.min(i/a,1),c=1-Math.pow(1-r,2);e.alpha=s+(1-s)*c,t.alpha=s+(1-s)*c,e.scale.set(1+.1*(1-c)),r<1&&requestAnimationFrame(n)};n()}function Gn(e,t){var r;let a=Date.now(),o=e.alpha,s=e.position.y,n=s-((r=e.animationStartYOffset)!=null?r:5),i=()=>{let c=Date.now()-a,d=Math.min(c/t,1),p=1-Math.pow(1-d,2);e.alpha=o+(1-o)*p,e.position.y=s+(n-s)*p,d<1&&requestAnimationFrame(i)};i()}function Nn(e,t,a,o){var p,u,h,l;let s=a.objects.get("ui_endgame_hand_1"),n=((p=s==null?void 0:s.gameplay)==null?void 0:p.tuning)||{},i=(u=n.click_animation_duration_ms)!=null?u:600,r=(h=n.click_delay_ms)!=null?h:2e3,c=(l=n.click_repeat_delay_ms)!=null?l:3e3,d=()=>{var v,w;e.visible=!0,e.alpha=1;let m=e.x,f=e.y,y=(v=n.hand_offset_x)!=null?v:50,_=(w=n.hand_offset_y)!=null?w:50,b=t.x+y,C=t.y+_,x=Date.now(),S=()=>{var z,R,j;let T=Date.now()-x,g=Math.min(T/i,1),A=g<.5?2*g*g:1-Math.pow(-2*g+2,2)/2;e.x=m+(b-m)*A,e.y=f+(C-f)*A;let M=(R=(z=s==null?void 0:s.transform)==null?void 0:z.scale)!=null?R:.1875,B=(j=n.hand_scale_multiplier)!=null?j:2.5,$=M*B;e.scale.set($+$*.2*Math.sin(g*Math.PI)),g<1?requestAnimationFrame(S):(t.scale.set(.95),setTimeout(()=>{t.scale.set(1),o()},100),setTimeout(()=>{e.alpha=0,setTimeout(()=>{e.x=m,e.y=f,d()},c)},500))};S()};setTimeout(d,r)}import{Sprite as Xn,Text as qn}from"pixi.js";function $n(e,t,a){var p,u,h,l;let o=t.objects.get("hand_tutorial_1"),s=((p=o==null?void 0:o.gameplay)==null?void 0:p.tuning)||{},n=(o==null?void 0:o.render)||{},i=(o==null?void 0:o.transform)||{},r=new Xn(e);r.anchor.set(.5),r.alpha=0;let c=(u=s.hand_scale_multiplier)!=null?u:2.5,d=(h=i.scale)!=null?h:.1875;return r.scale.set(d*c),r.zIndex=(l=n.z_index)!=null?l:99999,r}function Vn(e){var m,f,y,_,b,C,x,S,v,w;let t=e.objects.get("ui_tutorial_1"),a=t==null?void 0:t.ui,o=(t==null?void 0:t.render)||{},s=((m=e.engine.runtime)==null?void 0:m.ui_styles)||{},n=((f=e.engine.runtime)==null?void 0:f.ui)||{},i=(a==null?void 0:a.text)||n.tutorial_label||n.label_text||"CLEAN!",r=(a==null?void 0:a.font)||"brand.warning",c=(a==null?void 0:a.fontSize)||s.label_font_size||52,d=(_=a==null?void 0:a.letterSpacing)!=null?_:(y=s.label_letter_spacing)!=null?y:-1,p=(a==null?void 0:a.align)||"center",u=o.tint,h=typeof u=="string"?u:u?`#${u.toString(16).padStart(6,"0")}`:s.label_fill||"#FFF1C1",l=new qn({text:i,style:{fontFamily:X(r),fontSize:c,fontWeight:q(r),fill:h,align:p,letterSpacing:d,stroke:{color:s.label_stroke||"#8B0000",width:2},dropShadow:{color:s.label_shadow_color||"#000000",alpha:(b=s.label_shadow_alpha)!=null?b:.8,angle:(C=s.label_shadow_angle)!=null?C:0,blur:(x=s.label_shadow_blur)!=null?x:4,distance:(S=s.label_shadow_distance)!=null?S:2}}});return l.anchor.set(.5,0),l.alpha=(v=o.alpha)!=null?v:0,l.visible=(w=o.visible)!=null?w:!0,l}function jn(e,t,a,o,s){var c,d,p,u,h,l,m;let n=s.objects.get("hand_tutorial_1"),i=((c=n==null?void 0:n.gameplay)==null?void 0:c.tuning)||{},r=(n==null?void 0:n.transform)||{};if(!o){let f=(d=i.animation_duration)!=null?d:1.5,y=a%f/f,_=y<.5?2*y*y:-1+(4-2*y)*y,b=(p=i.x_offset)!=null?p:0,C=(u=i.y_offset)!=null?u:0,x=(h=i.animation_range)!=null?h:40,S=x*.7,v=x,w=t.x+b+S,T=t.y+C+v,g=w+S,A=T+v;e.x=w+(g-w)*_,e.y=T+(A-T)*_;let M=(l=r.scale)!=null?l:.1875,B=(m=i.hand_scale_multiplier)!=null?m:2.5;e.scale.set(M*B)}}import{Graphics as Ge,Assets as Ne,Texture as Jn,Rectangle as Kn,Color as bt}from"pixi.js";async function Xe(e,t,a=16777215,o=!1){try{let n=(globalThis.INLINE_ASSETS||{})[e];return await Ne.load(n||e)}catch{console.warn(`Asset missing: ${e}. Using placeholder.`);let n=new Ge;return o?n.roundRect(0,0,60,120,10).fill({color:a}):(n.circle(30,30,30).fill({color:a}),n.rect(25,30,10,40).fill({color:a})),t.renderer.generateTexture(n)}}async function Qn(e,t,a){var f,y,_,b,C,x,S,v,w,T;let s=(globalThis.INLINE_ASSETS||{})[e]||e,n;try{n=await Ne.load(s),console.log("[character] loaded sheet",{path:e,sourceUsed:s})}catch(g){let M=(a.gameplay.character_sheet||{}).fallback_color||"#ff00ff";n=await Xe(e,t,new bt(M).toNumber(),!0),console.warn("[character] fallback loadAsset used",{path:e,err:g})}let i=n.source||n.baseTexture||n;i&&"valid"in i&&i.valid===!1&&typeof i.once=="function"&&await new Promise(g=>i.once("loaded",g));let r=a.gameplay.character_sheet||{},c=(f=r.cols)!=null?f:3,d=(y=r.rows)!=null?y:2,p=(x=(C=(_=i==null?void 0:i.width)!=null?_:i==null?void 0:i.pixelWidth)!=null?C:(b=i==null?void 0:i.baseTexture)==null?void 0:b.width)!=null?x:n.width,u=(T=(w=(S=i==null?void 0:i.height)!=null?S:i==null?void 0:i.pixelHeight)!=null?w:(v=i==null?void 0:i.baseTexture)==null?void 0:v.height)!=null?T:n.height,h=p/c,l=u/d;if(!Number.isFinite(h)||!Number.isFinite(l)||h<=0||l<=0||!i)return[n];let m=[];for(let g=0;g<d;g++)for(let A=0;A<c;A++)m.push(new Jn({source:i,frame:new Kn(A*h,g*l,h,l)}));return m.length>2&&m.push(...m.slice(1,-1).reverse()),console.log("[character] frames prepared",{count:m.length}),m}function Zn(e,t){var p,u,h,l;let a=t.gameplay.brush||{},o=new bt(t.theme.brush_color||"#ffffff").toNumber(),s=(p=a.radius)!=null?p:20,n=(u=a.inner_radius)!=null?u:15,i=(h=a.alpha)!=null?h:.8,r=(l=a.inner_alpha)!=null?l:.3,c=a.inner_color||"#ffffff",d=new Ge;return d.circle(0,0,s).fill({color:o,alpha:i}),d.circle(0,0,n).fill({color:new bt(c).toNumber(),alpha:r}),e.renderer.generateTexture(d)}export{ht as GameObject,gt as GameObjectManager,dt as Renderer,ct as Transform,Nn as animateHandClick,zn as animatePanelEntrance,Zn as createBrushTexture,kn as createEndGamePanel,$n as createHandTutorial,Mn as createPixiBase,Vn as createTutorialLabel,Dn as getRegisteredFontIds,Xe as loadAsset,Qn as loadCharacterFrames,En as registerFont,X as resolveFont,q as resolveFontWeight,jn as updateHandAnimation};
|
package/dist/three/index.d.mts
CHANGED
|
@@ -1,5 +1,74 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
2
|
|
|
3
|
+
/**
|
|
4
|
+
* Handler SDK - Responsive UI System for Three.js
|
|
5
|
+
*
|
|
6
|
+
* Unity-style aspect-aware layout system that handles all responsive UI math.
|
|
7
|
+
* Provides UI safe frame management and debug panel positioning.
|
|
8
|
+
*
|
|
9
|
+
* DO NOT EDIT - Handler SDK Core
|
|
10
|
+
*/
|
|
11
|
+
/**
|
|
12
|
+
* Aspect ratio classes for layout switching (Unity-style)
|
|
13
|
+
*/
|
|
14
|
+
declare enum AspectClass {
|
|
15
|
+
PHONE_TALL = 0,// aspect <= 0.62 (9:16, 9:19)
|
|
16
|
+
TABLET = 1,// 0.62 < aspect <= 0.85 (3:4)
|
|
17
|
+
LANDSCAPE = 2
|
|
18
|
+
}
|
|
19
|
+
/**
|
|
20
|
+
* Get aspect class from width and height
|
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21
|
+
*
|
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22
|
+
* @param width - Container width
|
|
23
|
+
* @param height - Container height
|
|
24
|
+
* @returns AspectClass enum value
|
|
25
|
+
*/
|
|
26
|
+
declare function getAspectClass(width: number, height: number): AspectClass;
|
|
27
|
+
/**
|
|
28
|
+
* Responsive UI System
|
|
29
|
+
*
|
|
30
|
+
* Manages UI safe frame and aspect-aware layout switching.
|
|
31
|
+
* All HTML UI must be placed inside the UI frame for proper responsive behavior.
|
|
32
|
+
*/
|
|
33
|
+
declare class ResponsiveUISystem {
|
|
34
|
+
private uiFrame;
|
|
35
|
+
private uiContainer;
|
|
36
|
+
private stage;
|
|
37
|
+
private root;
|
|
38
|
+
/**
|
|
39
|
+
* Create a new ResponsiveUISystem
|
|
40
|
+
*
|
|
41
|
+
* @param root - Root HTML element
|
|
42
|
+
* @param stage - Stage HTML element (where Three.js canvas is rendered)
|
|
43
|
+
*/
|
|
44
|
+
constructor(root: HTMLElement, stage: HTMLElement);
|
|
45
|
+
/**
|
|
46
|
+
* Get the UI frame element
|
|
47
|
+
* All UI elements should be appended to this frame
|
|
48
|
+
*
|
|
49
|
+
* @returns The UI frame HTMLElement
|
|
50
|
+
*/
|
|
51
|
+
getUIFrame(): HTMLElement;
|
|
52
|
+
/**
|
|
53
|
+
* Get the UI container element (inside the frame)
|
|
54
|
+
* This is where most UI content should be placed
|
|
55
|
+
*
|
|
56
|
+
* @returns The UI container HTMLElement
|
|
57
|
+
*/
|
|
58
|
+
getUIContainer(): HTMLElement;
|
|
59
|
+
/**
|
|
60
|
+
* Update layout based on current dimensions
|
|
61
|
+
* Call this on resize events
|
|
62
|
+
*/
|
|
63
|
+
updateLayout(): void;
|
|
64
|
+
/**
|
|
65
|
+
* Get current aspect class
|
|
66
|
+
*
|
|
67
|
+
* @returns Current AspectClass based on stage dimensions
|
|
68
|
+
*/
|
|
69
|
+
getAspectClass(): AspectClass;
|
|
70
|
+
}
|
|
71
|
+
|
|
3
72
|
/**
|
|
4
73
|
* Handler SDK - Three.js Base Context
|
|
5
74
|
*
|
|
@@ -25,9 +94,9 @@ type ThreeTheme = {
|
|
|
25
94
|
*/
|
|
26
95
|
type ThreeBaseContext = {
|
|
27
96
|
scene: THREE.Scene;
|
|
28
|
-
camera: THREE.
|
|
97
|
+
camera: THREE.PerspectiveCamera;
|
|
29
98
|
renderer: THREE.WebGLRenderer;
|
|
30
|
-
|
|
99
|
+
uiSystem: ResponsiveUISystem;
|
|
31
100
|
applySize: (size?: {
|
|
32
101
|
width?: number;
|
|
33
102
|
height?: number;
|
|
@@ -43,11 +112,13 @@ type ThreeBaseContext = {
|
|
|
43
112
|
* @example
|
|
44
113
|
* ```typescript
|
|
45
114
|
* const root = Handler.getRoot();
|
|
46
|
-
* const { scene, camera, renderer,
|
|
115
|
+
* const { scene, camera, renderer, uiSystem } = await createThreeBase(root, {
|
|
47
116
|
* background: '#160a17',
|
|
48
117
|
* text: '#fef4dd',
|
|
49
118
|
* primary: '#ffb43b'
|
|
50
119
|
* });
|
|
120
|
+
* const uiFrame = uiSystem.getUIFrame();
|
|
121
|
+
* // Append all UI to uiFrame
|
|
51
122
|
* ```
|
|
52
123
|
*/
|
|
53
124
|
declare function createThreeBase(root: HTMLElement, theme?: ThreeTheme): Promise<ThreeBaseContext>;
|
|
@@ -395,8 +466,13 @@ interface EndGamePanelElements {
|
|
|
395
466
|
}
|
|
396
467
|
/**
|
|
397
468
|
* Create EndGame success panel with all UI elements
|
|
469
|
+
*
|
|
470
|
+
* @param config - Object-centric configuration
|
|
471
|
+
* @param handTexture - Texture for tutorial hand sprite
|
|
472
|
+
* @param logoTexture - Texture for brand logo sprite
|
|
473
|
+
* @param uiFrame - UI frame element from ResponsiveUISystem (all UI must be inside this frame)
|
|
398
474
|
*/
|
|
399
|
-
declare function createEndGamePanel(config: ObjectCentricConfig, handTexture: THREE.Texture | null, logoTexture: THREE.Texture | null): EndGamePanelElements;
|
|
475
|
+
declare function createEndGamePanel(config: ObjectCentricConfig, handTexture: THREE.Texture | null, logoTexture: THREE.Texture | null, uiFrame: HTMLElement): EndGamePanelElements;
|
|
400
476
|
/**
|
|
401
477
|
* Animate panel entrance with staggered animations
|
|
402
478
|
*/
|
|
@@ -490,4 +566,4 @@ declare function loadCharacterFrames(path: string, renderer: THREE.WebGLRenderer
|
|
|
490
566
|
*/
|
|
491
567
|
declare function createBrushTexture(renderer: THREE.WebGLRenderer, config: ObjectCentricConfig): THREE.Texture;
|
|
492
568
|
|
|
493
|
-
export { type EndGamePanelElements, GameObject, GameObjectManager, type ObjectCentricConfig, Renderer, type ThreeBaseContext, type ThreeTheme, Transform, animateHandClick, animatePanelEntrance, createBrushTexture, createEndGamePanel, createHandTutorial, createThreeBase, createTutorialLabel, getRegisteredFontIds, loadAsset, loadCharacterFrames, registerFont, resolveFont, resolveFontWeight, updateHandAnimation };
|
|
569
|
+
export { AspectClass, type EndGamePanelElements, GameObject, GameObjectManager, type ObjectCentricConfig, Renderer, ResponsiveUISystem, type ThreeBaseContext, type ThreeTheme, Transform, animateHandClick, animatePanelEntrance, createBrushTexture, createEndGamePanel, createHandTutorial, createThreeBase, createTutorialLabel, getAspectClass, getRegisteredFontIds, loadAsset, loadCharacterFrames, registerFont, resolveFont, resolveFontWeight, updateHandAnimation };
|
package/dist/three/index.d.ts
CHANGED
|
@@ -1,5 +1,74 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
2
|
|
|
3
|
+
/**
|
|
4
|
+
* Handler SDK - Responsive UI System for Three.js
|
|
5
|
+
*
|
|
6
|
+
* Unity-style aspect-aware layout system that handles all responsive UI math.
|
|
7
|
+
* Provides UI safe frame management and debug panel positioning.
|
|
8
|
+
*
|
|
9
|
+
* DO NOT EDIT - Handler SDK Core
|
|
10
|
+
*/
|
|
11
|
+
/**
|
|
12
|
+
* Aspect ratio classes for layout switching (Unity-style)
|
|
13
|
+
*/
|
|
14
|
+
declare enum AspectClass {
|
|
15
|
+
PHONE_TALL = 0,// aspect <= 0.62 (9:16, 9:19)
|
|
16
|
+
TABLET = 1,// 0.62 < aspect <= 0.85 (3:4)
|
|
17
|
+
LANDSCAPE = 2
|
|
18
|
+
}
|
|
19
|
+
/**
|
|
20
|
+
* Get aspect class from width and height
|
|
21
|
+
*
|
|
22
|
+
* @param width - Container width
|
|
23
|
+
* @param height - Container height
|
|
24
|
+
* @returns AspectClass enum value
|
|
25
|
+
*/
|
|
26
|
+
declare function getAspectClass(width: number, height: number): AspectClass;
|
|
27
|
+
/**
|
|
28
|
+
* Responsive UI System
|
|
29
|
+
*
|
|
30
|
+
* Manages UI safe frame and aspect-aware layout switching.
|
|
31
|
+
* All HTML UI must be placed inside the UI frame for proper responsive behavior.
|
|
32
|
+
*/
|
|
33
|
+
declare class ResponsiveUISystem {
|
|
34
|
+
private uiFrame;
|
|
35
|
+
private uiContainer;
|
|
36
|
+
private stage;
|
|
37
|
+
private root;
|
|
38
|
+
/**
|
|
39
|
+
* Create a new ResponsiveUISystem
|
|
40
|
+
*
|
|
41
|
+
* @param root - Root HTML element
|
|
42
|
+
* @param stage - Stage HTML element (where Three.js canvas is rendered)
|
|
43
|
+
*/
|
|
44
|
+
constructor(root: HTMLElement, stage: HTMLElement);
|
|
45
|
+
/**
|
|
46
|
+
* Get the UI frame element
|
|
47
|
+
* All UI elements should be appended to this frame
|
|
48
|
+
*
|
|
49
|
+
* @returns The UI frame HTMLElement
|
|
50
|
+
*/
|
|
51
|
+
getUIFrame(): HTMLElement;
|
|
52
|
+
/**
|
|
53
|
+
* Get the UI container element (inside the frame)
|
|
54
|
+
* This is where most UI content should be placed
|
|
55
|
+
*
|
|
56
|
+
* @returns The UI container HTMLElement
|
|
57
|
+
*/
|
|
58
|
+
getUIContainer(): HTMLElement;
|
|
59
|
+
/**
|
|
60
|
+
* Update layout based on current dimensions
|
|
61
|
+
* Call this on resize events
|
|
62
|
+
*/
|
|
63
|
+
updateLayout(): void;
|
|
64
|
+
/**
|
|
65
|
+
* Get current aspect class
|
|
66
|
+
*
|
|
67
|
+
* @returns Current AspectClass based on stage dimensions
|
|
68
|
+
*/
|
|
69
|
+
getAspectClass(): AspectClass;
|
|
70
|
+
}
|
|
71
|
+
|
|
3
72
|
/**
|
|
4
73
|
* Handler SDK - Three.js Base Context
|
|
5
74
|
*
|
|
@@ -25,9 +94,9 @@ type ThreeTheme = {
|
|
|
25
94
|
*/
|
|
26
95
|
type ThreeBaseContext = {
|
|
27
96
|
scene: THREE.Scene;
|
|
28
|
-
camera: THREE.
|
|
97
|
+
camera: THREE.PerspectiveCamera;
|
|
29
98
|
renderer: THREE.WebGLRenderer;
|
|
30
|
-
|
|
99
|
+
uiSystem: ResponsiveUISystem;
|
|
31
100
|
applySize: (size?: {
|
|
32
101
|
width?: number;
|
|
33
102
|
height?: number;
|
|
@@ -43,11 +112,13 @@ type ThreeBaseContext = {
|
|
|
43
112
|
* @example
|
|
44
113
|
* ```typescript
|
|
45
114
|
* const root = Handler.getRoot();
|
|
46
|
-
* const { scene, camera, renderer,
|
|
115
|
+
* const { scene, camera, renderer, uiSystem } = await createThreeBase(root, {
|
|
47
116
|
* background: '#160a17',
|
|
48
117
|
* text: '#fef4dd',
|
|
49
118
|
* primary: '#ffb43b'
|
|
50
119
|
* });
|
|
120
|
+
* const uiFrame = uiSystem.getUIFrame();
|
|
121
|
+
* // Append all UI to uiFrame
|
|
51
122
|
* ```
|
|
52
123
|
*/
|
|
53
124
|
declare function createThreeBase(root: HTMLElement, theme?: ThreeTheme): Promise<ThreeBaseContext>;
|
|
@@ -395,8 +466,13 @@ interface EndGamePanelElements {
|
|
|
395
466
|
}
|
|
396
467
|
/**
|
|
397
468
|
* Create EndGame success panel with all UI elements
|
|
469
|
+
*
|
|
470
|
+
* @param config - Object-centric configuration
|
|
471
|
+
* @param handTexture - Texture for tutorial hand sprite
|
|
472
|
+
* @param logoTexture - Texture for brand logo sprite
|
|
473
|
+
* @param uiFrame - UI frame element from ResponsiveUISystem (all UI must be inside this frame)
|
|
398
474
|
*/
|
|
399
|
-
declare function createEndGamePanel(config: ObjectCentricConfig, handTexture: THREE.Texture | null, logoTexture: THREE.Texture | null): EndGamePanelElements;
|
|
475
|
+
declare function createEndGamePanel(config: ObjectCentricConfig, handTexture: THREE.Texture | null, logoTexture: THREE.Texture | null, uiFrame: HTMLElement): EndGamePanelElements;
|
|
400
476
|
/**
|
|
401
477
|
* Animate panel entrance with staggered animations
|
|
402
478
|
*/
|
|
@@ -490,4 +566,4 @@ declare function loadCharacterFrames(path: string, renderer: THREE.WebGLRenderer
|
|
|
490
566
|
*/
|
|
491
567
|
declare function createBrushTexture(renderer: THREE.WebGLRenderer, config: ObjectCentricConfig): THREE.Texture;
|
|
492
568
|
|
|
493
|
-
export { type EndGamePanelElements, GameObject, GameObjectManager, type ObjectCentricConfig, Renderer, type ThreeBaseContext, type ThreeTheme, Transform, animateHandClick, animatePanelEntrance, createBrushTexture, createEndGamePanel, createHandTutorial, createThreeBase, createTutorialLabel, getRegisteredFontIds, loadAsset, loadCharacterFrames, registerFont, resolveFont, resolveFontWeight, updateHandAnimation };
|
|
569
|
+
export { AspectClass, type EndGamePanelElements, GameObject, GameObjectManager, type ObjectCentricConfig, Renderer, ResponsiveUISystem, type ThreeBaseContext, type ThreeTheme, Transform, animateHandClick, animatePanelEntrance, createBrushTexture, createEndGamePanel, createHandTutorial, createThreeBase, createTutorialLabel, getAspectClass, getRegisteredFontIds, loadAsset, loadCharacterFrames, registerFont, resolveFont, resolveFontWeight, updateHandAnimation };
|