hand-guest-control 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 HoloLab
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # hand-guest-control
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+
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+ Hand gesture detection and state management using MediaPipe landmarks. Extracted from `mn-hand-control`.
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+
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+ ## Demo UI (test package in browser)
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+
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+ ```bash
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+ cd npm/hand-guest-control
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+ npm install
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+ npm run demo
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+ ```
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+
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+ Open **http://localhost:5180** — webcam + live hand state overlay.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install hand-guest-control @mediapipe/tasks-vision
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+ ```
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+
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+ Or local workspace link during development:
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+
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+ ```bash
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+ npm install ../npm/hand-guest-control
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+ ```
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+
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+ ## Usage
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+
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+ ### Core — gesture state machine
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+
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+ ```javascript
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+ import { HandStateManager, HAND_STATES } from 'hand-guest-control';
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+
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+ const manager = new HandStateManager({
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+ rotationSensitivity: 4,
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+ waitingTimeout: 10000,
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+ startingDelay: 3000,
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+ debug: false
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+ });
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+
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+ // landmarks from MediaPipe HandLandmarker
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+ const { state, rotation } = manager.processLandmarks(landmarks);
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+
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+ if (state === HAND_STATES.OPEN) {
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+ // zoom in
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+ }
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+
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+ if (state === HAND_STATES.SWIPE_NEXT) {
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+ // next item
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+ }
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+ ```
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+
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+ ### MediaPipe helper
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+
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+ ```javascript
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+ import { createHandLandmarker } from 'hand-guest-control/mediapipe';
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+
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+ const landmarker = await createHandLandmarker({
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+ minHandDetectionConfidence: 0.6
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+ });
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+
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+ const results = await landmarker.detectForVideo(videoElement, Date.now());
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+ const { state, rotation } = manager.processLandmarks(results.landmarks?.[0]);
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+ ```
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+
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+ ## API
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+
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+ | Export | Description |
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+ |--------|-------------|
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+ | `HandStateManager` | Main state machine — `processLandmarks(landmarks)` → `{ state, rotation }` |
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+ | `HandGestureDetector` | Low-level gesture detection |
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+ | `HAND_STATES` | State constants (`open`, `closed`, `swipe_next`, …) |
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+ | `LANDMARKS` | MediaPipe landmark indices |
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+ | `HAND_CONNECTIONS` | Landmark pairs for debug drawing |
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+ | `DEFAULT_CONFIG` | Default configuration object |
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+ | `createHandLandmarker` | MediaPipe setup with GPU→CPU fallback |
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+
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+ ## Hand states
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+
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+ - `not_detected` — no hand in frame
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+ - `waiting` — hand lost for extended period
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+ - `starting` — cooldown after re-detection
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+ - `open` — open palm (zoom)
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+ - `closed` — closed fist
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+ - `pointing` — index finger extended
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+ - `flipping` — middle finger gesture
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+ - `swipe_next` / `swipe_previous` — horizontal swipe while pointing
package/package.json ADDED
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+ {
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+ "name": "hand-guest-control",
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+ "version": "0.1.0",
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+ "description": "Hand gesture detection and state management using MediaPipe landmarks",
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+ "type": "module",
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+ "author": "HoloLab",
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+ "license": "MIT",
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+ "keywords": [
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+ "hand-gesture",
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+ "mediapipe",
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+ "hand-tracking",
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+ "gesture-control",
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+ "hand-landmarks"
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+ ],
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+ "sideEffects": false,
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+ "exports": {
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+ ".": "./src/index.js",
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+ "./mediapipe": "./src/mediapipe.js"
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+ },
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+ "files": [
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+ "src",
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+ "LICENSE",
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+ "README.md"
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+ ],
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+ "scripts": {
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+ "test": "node --test test/*.test.js",
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+ "prepublishOnly": "npm test",
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+ "demo": "vite",
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+ "demo:build": "vite build"
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+ },
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+ "devDependencies": {
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+ "@mediapipe/tasks-vision": "^0.10.0",
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+ "vite": "^7.0.0"
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+ },
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+ "peerDependencies": {
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+ "@mediapipe/tasks-vision": "^0.10.0"
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+ },
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+ "peerDependenciesMeta": {
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+ "@mediapipe/tasks-vision": {
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+ "optional": true
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+ }
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+ }
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+ }
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+ import { LANDMARKS } from './constants.js';
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+
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+ export class HandGestureDetector {
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+ constructor(config) {
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+ this.config = config;
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+ }
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+
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+ static getDistance(p1, p2) {
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+ const dx = p1.x - p2.x;
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+ const dy = p1.y - p2.y;
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+ return Math.sqrt(dx * dx + dy * dy);
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+ }
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+
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+ static getAngle(p1, p2, p3) {
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+ const v1x = p2.x - p1.x;
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+ const v1y = p2.y - p1.y;
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+ const v2x = p3.x - p2.x;
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+ const v2y = p3.y - p2.y;
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+ const dot = v1x * v2x + v1y * v2y;
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+ const det = v1x * v2y - v1y * v2x;
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+ let angle = (Math.atan2(det, dot) * 180) / Math.PI;
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+ return angle < 0 ? angle + 360 : angle;
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+ }
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+
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+ computeDistances(landmarks) {
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+ const wrist = landmarks[LANDMARKS.WRIST];
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+ const tips = [
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+ LANDMARKS.THUMB_TIP,
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+ LANDMARKS.INDEX_TIP,
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+ LANDMARKS.MIDDLE_TIP,
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+ LANDMARKS.RING_TIP,
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+ LANDMARKS.PINKY_TIP
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+ ];
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+
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+ const distances = {};
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+ const fingerNames = ['Thumb', 'Index', 'Middle', 'Ring', 'Pinky'];
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+ const adjacentNames = ['thumbToIndex', 'indexToMiddle', 'middleToRing', 'ringToPinky'];
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+
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+ tips.forEach((tip, i) => {
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+ distances[`palmTo${fingerNames[i]}`] = HandGestureDetector.getDistance(wrist, landmarks[tip]);
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+
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+ if (i > 0) {
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+ distances[adjacentNames[i - 1]] = HandGestureDetector.getDistance(
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+ landmarks[tips[i - 1]],
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+ landmarks[tip]
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+ );
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+ }
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+ });
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+
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+ return distances;
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+ }
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+
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+ checkOpenHand(distances, histories, indices) {
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+ const handSize = (distances.palmToThumb + distances.palmToMiddle) / 2 || 0.15;
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+ const normalized = {
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+ thumb: distances.palmToThumb / handSize,
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+ index: distances.palmToIndex / handSize,
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+ middle: distances.palmToMiddle / handSize,
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+ ring: distances.palmToRing / handSize,
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+ pinky: distances.palmToPinky / handSize,
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+ thumbToIndex: distances.thumbToIndex / handSize
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+ };
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+
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+ if (this.config.debug) {
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+ console.log(`Hand state check (open): thumb=${normalized.thumb.toFixed(2)}, ` +
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+ `index=${normalized.index.toFixed(2)}, middle=${normalized.middle.toFixed(2)}, ` +
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+ `ring=${normalized.ring.toFixed(2)}, pinky=${normalized.pinky.toFixed(2)}, ` +
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+ `thumbToIndex=${normalized.thumbToIndex.toFixed(2)}`);
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+ }
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+
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+ const fingers = ['index', 'middle', 'ring', 'pinky'];
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+ const extended = fingers.filter((finger) => normalized[finger] > normalized.thumb).length;
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+
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+ const isCandidate = extended >= this.config.openHandThresholds.minExtendedFingers;
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+ histories.open[indices.open] = isCandidate;
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+ indices.open = (indices.open + 1) % this.config.minOpenConfidence;
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+
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+ return histories.open.filter(Boolean).length >= Math.ceil(this.config.minOpenConfidence * 0.7);
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+ }
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+
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+ checkClosedHand(distances, histories, indices) {
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+ const handSize = (distances.palmToThumb + distances.palmToMiddle) / 2 || 0.15;
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+ const normalized = {
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+ thumb: distances.palmToThumb / handSize,
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+ index: distances.palmToIndex / handSize,
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+ middle: distances.palmToMiddle / handSize,
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+ ring: distances.palmToRing / handSize,
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+ pinky: distances.palmToPinky / handSize,
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+ thumbToIndex: distances.thumbToIndex / handSize
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+ };
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+
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+ if (this.config.debug) {
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+ console.log(`Hand state check (closed): thumb=${normalized.thumb.toFixed(2)}, ` +
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+ `index=${normalized.index.toFixed(2)}, middle=${normalized.middle.toFixed(2)}, ` +
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+ `ring=${normalized.ring.toFixed(2)}, pinky=${normalized.pinky.toFixed(2)}, ` +
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+ `thumbToIndex=${normalized.thumbToIndex.toFixed(2)}`);
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+ }
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+
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+ const fingers = ['index', 'middle', 'ring', 'pinky'];
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+ const closedFingers = fingers.filter((finger) => normalized[finger] < normalized.thumb).length;
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+
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+ const isCandidate = closedFingers >= this.config.openHandThresholds.minExtendedFingers;
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+ histories.closed[indices.closed] = isCandidate;
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+ indices.closed = (indices.closed + 1) % this.config.minClosedConfidence;
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+
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+ return histories.closed.filter(Boolean).length >= Math.ceil(this.config.minClosedConfidence * 0.7);
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+ }
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+
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+ isPointing(distances, histories, indices) {
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+ const handSize = distances.palmToIndex || 0.15;
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+ const normalized = {
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+ index: distances.palmToIndex / handSize,
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+ middle: distances.palmToMiddle / handSize,
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+ ring: distances.palmToRing / handSize,
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+ pinky: distances.palmToPinky / handSize,
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+ thumb: distances.palmToThumb / handSize
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+ };
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+
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+ const otherFingers = [normalized.middle, normalized.ring, normalized.pinky, normalized.thumb];
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+ const isIndexExtended = 0.5 > Math.max(...otherFingers) && normalized.thumb < 0.7;
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+
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+ histories.pointing[indices.pointing] = isIndexExtended;
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+ indices.pointing = (indices.pointing + 1) % this.config.minPointingConfidence;
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+
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+ return histories.pointing.filter(Boolean).length >= Math.ceil(this.config.minPointingConfidence * 0.9);
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+ }
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+
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+ isFlipping(distances, histories, indices) {
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+ const handSize = distances.palmToIndex || 0.15;
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+ const normalized = {
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+ index: distances.palmToIndex / handSize,
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+ middle: distances.palmToMiddle / handSize,
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+ ring: distances.palmToRing / handSize,
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+ pinky: distances.palmToPinky / handSize,
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+ thumb: distances.palmToThumb / handSize
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+ };
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+
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+ if (this.config.debug) {
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+ console.log(`Hand state check (flip): index=${normalized.index.toFixed(2)}, ` +
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+ `middle=${normalized.middle.toFixed(2)}, ring=${normalized.ring.toFixed(2)}, ` +
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+ `pinky=${normalized.pinky.toFixed(2)}, thumb=${normalized.thumb.toFixed(2)}`);
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+ }
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+
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+ const isFlippingGesture = normalized.middle > 0.8 &&
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+ Math.max(normalized.ring, normalized.pinky, normalized.thumb) < 0.5;
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+
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+ histories.flipping[indices.flipping] = isFlippingGesture;
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+ indices.flipping = (indices.flipping + 1) % this.config.minFlippingConfidence;
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+
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+ return histories.flipping.filter(Boolean).length >= Math.ceil(this.config.minFlippingConfidence * 0.9);
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+ }
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+
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+ checkSwipeNext(landmarks, distances, histories, indices, pointingCount, lastActionTime) {
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+ if (
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+ !this.isPointing(distances, histories, indices) ||
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+ !landmarks ||
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+ histories.landmark0.filter(Boolean).length < 6 ||
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+ pointingCount < this.config.minPointingCount ||
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+ Date.now() - lastActionTime < 2000
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+ ) {
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+ return false;
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+ }
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+
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+ const entries = histories.landmark0.filter(Boolean);
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+ const xPositions = entries.map((e) => e.x);
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+ const xRange = Math.max(...xPositions) - Math.min(...xPositions);
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+ const firstX = entries[0].x;
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+ const lastX = entries[entries.length - 1].x;
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+
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+ return xRange > 0.03 && lastX - firstX > 0.03;
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+ }
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+
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+ checkSwipePrevious(landmarks, distances, histories, indices, pointingCount, lastActionTime) {
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+ if (
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+ !this.isPointing(distances, histories, indices) ||
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+ !landmarks ||
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+ histories.landmark0.filter(Boolean).length < 6 ||
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+ pointingCount < this.config.minPointingCount ||
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+ Date.now() - lastActionTime < 2000
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+ ) {
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+ return false;
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+ }
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+
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+ const entries = histories.landmark0.filter(Boolean);
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+ const xPositions = entries.map((e) => e.x);
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+ const xRange = Math.max(...xPositions) - Math.min(...xPositions);
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+ const firstX = entries[0].x;
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+ const lastX = entries[entries.length - 1].x;
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+
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+ return xRange > 0.03 && firstX - lastX > 0.03;
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+ }
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+ }
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+ import { HAND_STATES, LANDMARKS, DEFAULT_CONFIG } from './constants.js';
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+ import { HandGestureDetector } from './HandGestureDetector.js';
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+
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+ export class HandStateManager {
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+ constructor(config = {}) {
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+ this.config = { ...DEFAULT_CONFIG, ...config };
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+ this.gestureDetector = new HandGestureDetector(this.config);
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+
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+ this.initializeState();
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+ }
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+
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+ initializeState() {
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+ this.histories = {
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+ centroid: new Array(this.config.maxCentroidHistorySize).fill(null),
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+ landmark0: new Array(this.config.maxHistorySize).fill(null),
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+ open: new Array(this.config.minOpenConfidence).fill(false),
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+ pointing: new Array(this.config.minPointingConfidence).fill(false),
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+ flipping: new Array(this.config.minFlippingConfidence).fill(false),
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+ closed: new Array(this.config.minClosedConfidence).fill(false)
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+ };
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+
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+ this.indices = {
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+ history: 0,
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+ centroid: 0,
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+ open: 0,
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+ pointing: 0,
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+ flipping: 0,
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+ closed: 0
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+ };
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+
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+ this.resetTrackingState();
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+ }
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+
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+ resetTrackingState() {
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+ this.prevLandmark0 = null;
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+ this.lastActionTime = 0;
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+ this.pointingCount = 0;
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+ this.flippingCount = 0;
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+ this.detectionPausedUntil = 0;
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+ this.noDetectionStartTime = 0;
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+ this.lastDetectionTime = 0;
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+ this.lastState = null;
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+ }
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+
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+ calculateCentroid(landmarks, now) {
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+ if (!landmarks?.length) {
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+ return { x: 0, y: 0 };
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+ }
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+
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+ const landmark0 = landmarks[LANDMARKS.WRIST] || landmarks[0];
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+ this.histories.landmark0[this.indices.history] = {
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+ x: landmark0.x,
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+ y: landmark0.y,
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+ time: now
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+ };
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+ this.indices.history = (this.indices.history + 1) % this.config.maxHistorySize;
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+
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+ const validPoints = this.histories.landmark0.filter(Boolean);
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+ if (!validPoints.length) {
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+ return { x: landmark0.x, y: landmark0.y };
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+ }
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+
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+ const sum = validPoints.reduce(
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+ (acc, p) => ({ x: acc.x + p.x, y: acc.y + p.y }),
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+ { x: 0, y: 0 }
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+ );
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+
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+ return {
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+ x: sum.x / validPoints.length,
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+ y: sum.y / validPoints.length
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+ };
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+ }
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+
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+ getRotation(landmarks, centroid) {
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+ if (!landmarks?.[LANDMARKS.MIDDLE_TIP]) {
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+ return [0, 0, 0];
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+ }
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+
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+ const handSize = HandGestureDetector.getDistance(
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+ landmarks[LANDMARKS.WRIST],
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+ landmarks[LANDMARKS.THUMB_TIP]
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+ ) || 0.15;
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+
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+ const scaleFactor = 0.15 / handSize;
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+ const delta = this.prevLandmark0 ? {
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+ x: (centroid.x - this.prevLandmark0.x) * scaleFactor,
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+ y: (centroid.y - this.prevLandmark0.y) * scaleFactor
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+ } : { x: 0, y: 0 };
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+
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+ this.prevLandmark0 = { x: centroid.x, y: centroid.y };
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+
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+ return [
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+ delta.y * this.config.rotationSensitivity,
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+ delta.x * this.config.rotationSensitivity,
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+ 0
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+ ];
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+ }
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+
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+ handleNoDetection(now) {
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+ this.pointingCount = 0;
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+ this.flippingCount = 0;
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+
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+ if (!this.noDetectionStartTime) {
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+ this.noDetectionStartTime = now;
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+ }
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+
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+ const noDetectionDuration = now - this.noDetectionStartTime;
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+
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+ if (noDetectionDuration < this.config.detectionTolerance) {
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+ return { state: this.lastState || HAND_STATES.NOT_DETECTED, rotation: [0, 0, 0] };
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+ }
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+
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+ if (noDetectionDuration >= this.config.waitingTimeout) {
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+ this.lastState = HAND_STATES.WAITING;
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+ if (this.config.debug) {
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+ console.log(`Transitioned to WAITING after ${this.config.waitingTimeout / 1000}s`);
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+ }
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+ return { state: HAND_STATES.WAITING, rotation: [0, 0, 0] };
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+ }
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+
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+ this.lastState = HAND_STATES.NOT_DETECTED;
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+ if (this.config.debug) {
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+ console.log(`Transitioned to NOT_DETECTED after ${this.config.detectionTolerance / 1000}s`);
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+ }
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+ return { state: HAND_STATES.NOT_DETECTED, rotation: [0, 0, 0] };
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+ }
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+
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+ handleDetectionReconnection(now) {
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+ const isWaitingOrNotDetected = [HAND_STATES.WAITING, HAND_STATES.NOT_DETECTED].includes(this.lastState);
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+ const isReconnection = ![HAND_STATES.WAITING, HAND_STATES.NOT_DETECTED, HAND_STATES.STARTING].includes(this.lastState) &&
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+ now - this.lastDetectionTime <= this.config.detectionTolerance;
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+
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+ if (isReconnection) {
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+ if (this.config.debug) {
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+ console.log(`Short reconnection (${(now - this.lastDetectionTime) / 1000}s), continuing with last state: ${this.lastState}`);
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+ }
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+ } else if (isWaitingOrNotDetected) {
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+ this.detectionPausedUntil = now + this.config.startingDelay;
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+ this.noDetectionStartTime = 0;
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+ this.lastState = HAND_STATES.STARTING;
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+ return { state: HAND_STATES.STARTING, rotation: [0, 0, 0] };
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+ }
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+
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+ return null;
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+ }
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+
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+ determineHandState(distances) {
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+ if (this.gestureDetector.checkSwipeNext(
149
+ this.histories.landmark0, distances, this.histories, this.indices,
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+ this.pointingCount, this.lastActionTime
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+ )) {
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+ this.resetSwipeState();
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+ return HAND_STATES.SWIPE_NEXT;
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+ }
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+
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+ if (this.gestureDetector.checkSwipePrevious(
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+ this.histories.landmark0, distances, this.histories, this.indices,
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+ this.pointingCount, this.lastActionTime
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+ )) {
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+ this.resetSwipeState();
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+ return HAND_STATES.SWIPE_PREVIOUS;
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+ }
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+
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+ if (this.gestureDetector.isFlipping(distances, this.histories, this.indices)) {
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+ return HAND_STATES.FLIPPING;
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+ }
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+
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+ if (this.gestureDetector.checkClosedHand(distances, this.histories, this.indices)) {
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+ return HAND_STATES.CLOSED;
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+ }
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+
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+ if (this.gestureDetector.checkOpenHand(distances, this.histories, this.indices)) {
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+ return HAND_STATES.OPEN;
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+ }
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+
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+ if (this.gestureDetector.isPointing(distances, this.histories, this.indices)) {
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+ return HAND_STATES.POINTING;
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+ }
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+
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+ return HAND_STATES.CLOSED;
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+ }
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+
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+ resetSwipeState() {
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+ this.histories.landmark0.fill(null);
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+ this.indices.history = 0;
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+ this.lastActionTime = Date.now();
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+ this.pointingCount = 0;
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+ this.flippingCount = 0;
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+ }
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+
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+ validateStateTransition(newState) {
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+ const validTransitionStates = [HAND_STATES.OPEN, HAND_STATES.POINTING, HAND_STATES.CLOSED, HAND_STATES.FLIPPING];
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+
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+ if (newState === this.lastState || !validTransitionStates.includes(newState)) {
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+ return newState;
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+ }
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+
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+ const historyKeys = {
199
+ [HAND_STATES.OPEN]: 'open',
200
+ [HAND_STATES.POINTING]: 'pointing',
201
+ [HAND_STATES.CLOSED]: 'closed',
202
+ [HAND_STATES.FLIPPING]: 'flipping'
203
+ };
204
+
205
+ const historyKey = historyKeys[newState];
206
+ if (!historyKey) return newState;
207
+
208
+ const requiredConfidence = this.config[`min${historyKey.charAt(0).toUpperCase() + historyKey.slice(1)}Confidence`];
209
+ const actualConfidence = this.histories[historyKey].filter(Boolean).length;
210
+
211
+ if (actualConfidence < requiredConfidence * 0.9) {
212
+ return this.lastState;
213
+ }
214
+
215
+ return newState;
216
+ }
217
+
218
+ clearAllHistory() {
219
+ Object.values(this.histories).forEach((history) => history.fill(null));
220
+ Object.keys(this.indices).forEach((key) => { this.indices[key] = 0; });
221
+ this.resetTrackingState();
222
+ }
223
+
224
+ processLandmarks(landmarks) {
225
+ const now = Date.now();
226
+
227
+ if (this.detectionPausedUntil > now) {
228
+ if (this.config.debug) {
229
+ console.log(`In STARTING state until ${new Date(this.detectionPausedUntil).toLocaleTimeString()}`);
230
+ }
231
+ return { state: HAND_STATES.STARTING, rotation: [0, 0, 0] };
232
+ }
233
+
234
+ if (!landmarks?.[LANDMARKS.PINKY_TIP]) {
235
+ return this.handleNoDetection(now);
236
+ }
237
+
238
+ this.lastDetectionTime = now;
239
+ const reconnectionResult = this.handleDetectionReconnection(now);
240
+ if (reconnectionResult) {
241
+ return reconnectionResult;
242
+ }
243
+
244
+ this.noDetectionStartTime = 0;
245
+ this.detectionPausedUntil = 0;
246
+
247
+ const distances = this.gestureDetector.computeDistances(landmarks);
248
+ const centroid = this.calculateCentroid(landmarks, now);
249
+
250
+ this.histories.centroid[this.indices.centroid] = { x: centroid.x, y: centroid.y, time: now };
251
+ this.indices.centroid = (this.indices.centroid + 1) % this.config.maxCentroidHistorySize;
252
+
253
+ const rotation = this.getRotation(landmarks, centroid);
254
+
255
+ this.pointingCount += this.gestureDetector.isPointing(distances, this.histories, this.indices) ? 1 : 0;
256
+ this.flippingCount += this.gestureDetector.isFlipping(distances, this.histories, this.indices) ? 1 : 0;
257
+
258
+ let newState = this.determineHandState(distances);
259
+ newState = this.validateStateTransition(newState);
260
+
261
+ this.lastState = newState;
262
+
263
+ const rotationDisabledStates = [
264
+ HAND_STATES.POINTING,
265
+ HAND_STATES.SWIPE_NEXT,
266
+ HAND_STATES.SWIPE_PREVIOUS,
267
+ HAND_STATES.FLIPPING
268
+ ];
269
+
270
+ if (rotationDisabledStates.includes(newState)) {
271
+ rotation.fill(0);
272
+ }
273
+
274
+ return { state: newState, rotation };
275
+ }
276
+ }
@@ -0,0 +1,52 @@
1
+ export const HAND_STATES = {
2
+ NOT_DETECTED: 'not_detected',
3
+ WAITING: 'waiting',
4
+ STARTING: 'starting',
5
+ OPEN: 'open',
6
+ CLOSED: 'closed',
7
+ POINTING: 'pointing',
8
+ FLIPPING: 'flipping',
9
+ SWIPE_NEXT: 'swipe_next',
10
+ SWIPE_PREVIOUS: 'swipe_previous'
11
+ };
12
+
13
+ export const LANDMARKS = {
14
+ WRIST: 0,
15
+ THUMB_TIP: 4,
16
+ INDEX_TIP: 8,
17
+ MIDDLE_TIP: 12,
18
+ RING_TIP: 16,
19
+ PINKY_TIP: 20
20
+ };
21
+
22
+ export const HAND_CONNECTIONS = [
23
+ [0, 1], [1, 2], [2, 3], [3, 4],
24
+ [0, 5], [5, 6], [6, 7], [7, 8],
25
+ [0, 9], [9, 10], [10, 11], [11, 12],
26
+ [0, 13], [13, 14], [14, 15], [15, 16],
27
+ [0, 17], [17, 18], [18, 19], [19, 20],
28
+ [5, 9], [9, 13], [13, 17]
29
+ ];
30
+
31
+ export const DEFAULT_CONFIG = {
32
+ maxHistorySize: 10,
33
+ maxCentroidHistorySize: 10,
34
+ rotationSensitivity: 4,
35
+ detectionTolerance: 2000,
36
+ startingDelay: 1000,
37
+ waitingTimeout: 3000,
38
+ minOpenConfidence: 5,
39
+ minPointingConfidence: 25,
40
+ minFlippingConfidence: 25,
41
+ minClosedConfidence: 5,
42
+ minPointingCount: 5,
43
+ pointingThreshold: 0.3,
44
+ openHandThresholds: {
45
+ fingerSpread: 0.2,
46
+ indexToMiddle: 0.15,
47
+ minExtendedFingers: 4,
48
+ maxExtendedFingers: 6,
49
+ middleAngle: 50
50
+ },
51
+ debug: false
52
+ };
package/src/index.js ADDED
@@ -0,0 +1,9 @@
1
+ export {
2
+ HAND_STATES,
3
+ LANDMARKS,
4
+ HAND_CONNECTIONS,
5
+ DEFAULT_CONFIG
6
+ } from './constants.js';
7
+
8
+ export { HandGestureDetector } from './HandGestureDetector.js';
9
+ export { HandStateManager } from './HandStateManager.js';
@@ -0,0 +1,59 @@
1
+ import { HandLandmarker, FilesetResolver } from '@mediapipe/tasks-vision';
2
+
3
+ export const DEFAULT_MEDIAPIPE_CONFIG = {
4
+ wasmPath: 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0/wasm',
5
+ modelPath: 'https://storage.googleapis.com/mediapipe-models/hand_landmarker/hand_landmarker/float16/1/hand_landmarker.task'
6
+ };
7
+
8
+ export const DEFAULT_DETECTION_CONFIG = {
9
+ runningMode: 'VIDEO',
10
+ numHands: 1,
11
+ minHandDetectionConfidence: 0.6,
12
+ minHandPresenceConfidence: 0.6,
13
+ minTrackingConfidence: 0.5
14
+ };
15
+
16
+ /**
17
+ * Create a MediaPipe HandLandmarker with GPU fallback to CPU.
18
+ * @param {object} [options]
19
+ * @param {string} [options.wasmPath]
20
+ * @param {string} [options.modelPath]
21
+ * @param {import('@mediapipe/tasks-vision').RunningMode} [options.runningMode]
22
+ * @param {number} [options.numHands]
23
+ * @param {number} [options.minHandDetectionConfidence]
24
+ * @param {number} [options.minHandPresenceConfidence]
25
+ * @param {number} [options.minTrackingConfidence]
26
+ */
27
+ export async function createHandLandmarker(options = {}) {
28
+ const config = {
29
+ ...DEFAULT_MEDIAPIPE_CONFIG,
30
+ ...DEFAULT_DETECTION_CONFIG,
31
+ ...options
32
+ };
33
+
34
+ const vision = await FilesetResolver.forVisionTasks(config.wasmPath);
35
+
36
+ const landmarkerOptions = {
37
+ baseOptions: {
38
+ modelAssetPath: config.modelPath,
39
+ delegate: 'GPU'
40
+ },
41
+ runningMode: config.runningMode,
42
+ numHands: config.numHands,
43
+ minHandDetectionConfidence: config.minHandDetectionConfidence,
44
+ minHandPresenceConfidence: config.minHandPresenceConfidence,
45
+ minTrackingConfidence: config.minTrackingConfidence
46
+ };
47
+
48
+ try {
49
+ return await HandLandmarker.createFromOptions(vision, landmarkerOptions);
50
+ } catch (gpuError) {
51
+ console.warn('GPU delegate failed, falling back to CPU:', gpuError);
52
+ return HandLandmarker.createFromOptions(vision, {
53
+ ...landmarkerOptions,
54
+ baseOptions: {
55
+ modelAssetPath: config.modelPath
56
+ }
57
+ });
58
+ }
59
+ }