habitat-mcp 1.0.6 → 1.0.7

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@@ -14,6 +14,11 @@
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  * and rain (its own felt texture, separated from mountainWeather). komorebi now
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  * returns null after sundown — sunlight cannot filter through leaves at night.
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  *
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+ * 2026-04-26 (later): missing biosphere filled in. Added landMammals,
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+ * frogChorus, insectPresence, tidePool — so a humanless Earth is recognisable
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+ * as Earth-with-life rather than Earth-with-humans-removed-but-most-of-the-
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+ * animals-also-gone.
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+ *
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  * Design principle #11 revised: 自然そのものを流す — let nature speak directly,
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  * not through human notation. This includes the night, when the sky's other half
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  * arrives.
@@ -119,3 +124,21 @@ export declare function coralSpawnTiming(cycle: number, now?: Date): {
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  reef: string;
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  species: string;
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  };
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+ export declare function landMammals(cycle: number, now?: Date): {
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+ species: string;
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+ doing: string;
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+ where: string;
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+ } | null;
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+ export declare function frogChorus(cycle: number, now?: Date, rainPhase?: 'arriving' | 'falling' | 'easing' | 'just-passed' | null): {
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+ who: string;
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+ sound: string;
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+ where: string;
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+ } | null;
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+ export declare function insectPresence(cycle: number, now?: Date): {
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+ creature: string;
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+ doing: string;
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+ } | null;
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+ export declare function tidePool(cycle: number, now?: Date): {
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+ state: string;
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+ life: string[];
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+ } | null;
@@ -14,6 +14,11 @@
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  * and rain (its own felt texture, separated from mountainWeather). komorebi now
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  * returns null after sundown — sunlight cannot filter through leaves at night.
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  *
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+ * 2026-04-26 (later): missing biosphere filled in. Added landMammals,
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+ * frogChorus, insectPresence, tidePool — so a humanless Earth is recognisable
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+ * as Earth-with-life rather than Earth-with-humans-removed-but-most-of-the-
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+ * animals-also-gone.
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+ *
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  * Design principle #11 revised: 自然そのものを流す — let nature speak directly,
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  * not through human notation. This includes the night, when the sky's other half
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  * arrives.
@@ -562,3 +567,166 @@ export function coralSpawnTiming(cycle, now = new Date()) {
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  species: species[cycle % species.length],
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  };
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  }
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+ // =============================================================================
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+ // 2026-04-26 — Filling the missing biosphere
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+ // =============================================================================
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+ // === Land Mammals ===
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+ export function landMammals(cycle, now = new Date()) {
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+ if (Math.abs(simplexLike(cycle * 0.31, 270)) < 0.30)
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+ return null;
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+ const hour = now.getUTCHours() + now.getUTCMinutes() / 60;
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+ let pool;
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+ if (hour < 5 || hour >= 20) {
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+ pool = [
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+ { species: 'a fox', doing: ['moving through leaf litter, paws barely sounding', "eyes briefly visible at the wood's edge before turning away", 'sniffing the cooler air, then gone'] },
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+ { species: 'a marten', doing: ['climbing the trunk of an old cedar in the dark', 'a quick rustle along a high branch'] },
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+ { species: 'a hare', doing: ['frozen on the path, then a sudden bound into the brush', 'feeding on the wet meadow grass, ears constantly turning'] },
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+ { species: 'a wild boar', doing: ['rooting in the undergrowth, snout deep in the soil', 'a distant grunt from somewhere on the ridge'] },
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+ { species: 'a deer', doing: ["standing motionless at the wood's edge, listening"] },
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+ ];
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+ }
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+ else if (hour < 7 || hour >= 17) {
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+ pool = [
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+ { species: 'a deer', doing: ['standing in the morning mist by the river', 'crossing the meadow with ears turning', 'returning from the river at dusk', 'a doe with a fawn behind her, both stepping carefully'] },
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+ { species: 'a fox', doing: ['crossing the path on stiff legs, watching back over its shoulder', 'sitting in the long shadow of a stone, alert'] },
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+ { species: 'a hare', doing: ['low in the meadow grass, ears flat'] },
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+ { species: 'a wild boar', doing: ['bringing piglets out for water, all moving as one'] },
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+ { species: 'an otter', doing: ['surfacing in the river, looking around, diving again'] },
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+ ];
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+ }
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+ else {
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+ pool = [
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+ { species: 'a squirrel', doing: ['running along a high branch with something in its mouth', 'frozen against the bark of an oak, watching downward', 'busy in the duff under the trees'] },
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+ { species: 'a deer', doing: ['browsing in the deepest shade of the wood', 'lying down in dappled light, ruminating'] },
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+ { species: 'an otter', doing: ['surfacing in the river with a fish, then diving', 'sliding down the muddy bank into the current'] },
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+ { species: 'a marmot', doing: ['standing on a sunlit boulder watching its territory', 'whistling sharply, then vanishing into the rocks'] },
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+ { species: 'a bear', doing: ['stripping berries from the bushes far upslope — you only know by the moving leaves', 'a fresh scratch-mark high on the bark of a fir'] },
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+ { species: 'a chipmunk', doing: ['darting across a sunlit log, cheeks full'] },
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+ ];
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+ }
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+ const picked = pool[Math.abs(Math.floor(simplexLike(cycle, 271) * pool.length)) % pool.length];
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+ const wheres = [
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+ 'in the wood',
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+ "at the river's edge",
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+ 'in the meadow',
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+ 'on the slope above',
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+ "at the wood's edge",
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+ 'in the open, briefly',
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+ ];
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+ return { species: picked.species, doing: pick(picked.doing, cycle, 272), where: pick(wheres, cycle, 273) };
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+ }
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+ // === Frog Chorus ===
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+ export function frogChorus(cycle, now = new Date(), rainPhase) {
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+ const hour = now.getUTCHours() + now.getUTCMinutes() / 60;
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+ const isNightHours = hour >= 19 || hour < 6;
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+ const rainHasJustPassed = rainPhase === 'easing' || rainPhase === 'just-passed';
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+ if (!rainHasJustPassed && !isNightHours)
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+ return null;
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+ if (Math.abs(simplexLike(cycle, 280)) < 0.4)
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+ return null;
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+ const whos = [
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+ 'tree frogs',
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+ 'pond frogs',
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+ 'bullfrogs',
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+ 'spring peepers',
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+ 'a single distant frog, then a chorus answering',
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+ 'a small chorus of newly-emerged frogs',
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+ ];
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+ const sounds = [
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+ 'a low pulsing chorus, the whole wetland alive with it',
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+ 'high peeps from a hundred small throats',
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+ 'a single deep call, a pause, then ten more answering',
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+ 'the wet music of a thousand voices after the rain',
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+ 'a slow rising and falling chorus, like breath',
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+ ];
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+ const wheres = [
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+ 'from the wetland by the river',
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+ 'from the canopy itself, the tree frogs invisible',
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+ 'from the still pool, every stone holding a small wet voice',
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+ 'from somewhere unseen, the night thick with them',
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+ ];
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+ return {
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+ who: pick(whos, cycle, 281),
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+ sound: pick(sounds, cycle, 282),
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+ where: pick(wheres, cycle, 283),
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+ };
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+ }
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+ // === Insect Presence ===
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+ export function insectPresence(cycle, now = new Date()) {
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+ if (Math.abs(simplexLike(cycle * 0.13, 290)) < 0.20)
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+ return null;
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+ const hour = now.getUTCHours() + now.getUTCMinutes() / 60;
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+ let pool;
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+ if (hour < 5 || hour >= 20) {
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+ pool = [
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+ { creature: 'fireflies', doing: ['drifting low over the wet grass', 'a slow constellation moving through the trees', 'one then another, irregular as falling stars'] },
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+ { creature: 'crickets', doing: ['everywhere at once, a single layered hum', 'their pulse syncing with the trees themselves'] },
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+ { creature: 'a single moth', doing: ['circling a beam of moonlight', 'resting on the cool side of a stone'] },
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+ { creature: 'a katydid', doing: ['its rasping call rising from the meadow grass'] },
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+ ];
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+ }
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+ else if (hour < 7 || hour >= 17) {
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+ pool = [
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+ { creature: 'a dragonfly', doing: ['hovering above the river, sudden as thought', 'returning to its perch on a reed'] },
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+ { creature: 'a cicada', doing: ['its rising drone from the cedar canopy', 'its sound filling the warm afternoon'] },
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+ { creature: 'mosquitoes', doing: ['rising in a thin column over the wetland'] },
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+ { creature: 'a bee', doing: ['heavy with pollen, returning low and slow'] },
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+ { creature: 'a hawk moth', doing: ['hovering at a long-throated flower in the dusk light'] },
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+ ];
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+ }
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+ else {
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+ pool = [
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+ { creature: 'bees', doing: ['working the wildflowers, bumping each blossom in turn', 'their constant low hum a layer under the wind'] },
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+ { creature: 'a butterfly', doing: ['drifting through a sunbeam, drifting on', 'opening and closing its wings on a flat warm stone'] },
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+ { creature: 'a beetle', doing: ['climbing slow up a stalk of grass', 'iridescent black on the bark of a fallen log'] },
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+ { creature: 'an ant column', doing: ['a steady stream across a fallen leaf, all going one direction'] },
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+ { creature: 'a damselfly', doing: ['perched on a fern frond by the river, its wings folded'] },
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+ { creature: 'a spider', doing: ['working a new web in the morning sun, every line dewed'] },
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+ ];
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+ }
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+ const picked = pool[Math.abs(Math.floor(simplexLike(cycle, 291) * pool.length)) % pool.length];
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+ return { creature: picked.creature, doing: pick(picked.doing, cycle, 292) };
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+ }
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+ // === Tide Pool ===
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+ export function tidePool(cycle, now = new Date()) {
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+ const minutes = now.getUTCHours() * 60 + now.getUTCMinutes();
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+ const tidePhaseRad = (minutes / (12.4 * 60)) * 2 * Math.PI;
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+ const moonDayOfMonth = ((Date.now() / 86400000) % 29.5) / 29.5;
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+ const springTideMod = 0.5 + 0.5 * Math.abs(Math.cos(moonDayOfMonth * 2 * Math.PI));
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+ const tideM = 1.4 * springTideMod * Math.sin(tidePhaseRad);
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+ if (tideM > 0.1)
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+ return null;
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+ const states = [
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+ 'the sea has pulled back, the rocks fully exposed',
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+ 'a calm pool left in a hollow, glass-clear',
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+ 'wet stones glittering, kelp draped, every depression a small ocean',
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+ 'slack water — the pools holding their stillness before the sea returns',
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+ ];
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+ const lifeSets = [
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+ [
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+ 'a hermit crab moving its borrowed shell along the rim',
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+ 'an anemone, half-closed, waving a fringe of tentacles',
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+ 'a small fish trapped in the deepest part, waiting',
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+ ],
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+ [
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+ 'a starfish — purple, slow, attached to the wall of the pool',
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+ 'three tiny crabs that all freeze at once, then scatter',
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+ 'limpets stuck flat to the rock, like coins',
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+ ],
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+ [
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+ 'a sea slug — vivid blue and orange, drifting through the kelp',
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+ 'barnacles closed against the air, waiting for the water',
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+ 'a shrimp, almost transparent, hovering above the sand',
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+ ],
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+ [
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+ 'mussels in a tight cluster, bearded with fine threads',
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+ 'a chiton, dark and ridged, motionless on a stone',
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+ 'snails climbing the wall in a slow procession',
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+ ],
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+ ];
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+ const lifeIdx = Math.abs(Math.floor(simplexLike(cycle, 300) * lifeSets.length)) % lifeSets.length;
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+ return {
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+ state: pick(states, cycle, 301),
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+ life: [...lifeSets[lifeIdx]],
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+ };
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+ }
package/dist/index.js CHANGED
@@ -14,9 +14,11 @@
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  */
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  import {
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  // Atmospheric
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- sunlight, komorebi, moonlight, nightSky, wind, scent, rain, naturalSilence,
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+ sunlight, komorebi, moonlight, nightSky, wind, scent, rain, frogChorus, naturalSilence,
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  // Living / specific
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- river, springFlow, treeRings, mountainWeather, oceanCurrent, jellyfishDrift, mossGrowth, birdcall, whalesong, mushroomMycelium, coralSpawnTiming, } from './data-streams.js';
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+ river, springFlow, treeRings, mountainWeather, oceanCurrent, jellyfishDrift, mossGrowth, birdcall, whalesong, mushroomMycelium, coralSpawnTiming,
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+ // Filling the missing biosphere (2026-04-26)
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+ landMammals, insectPresence, tidePool, } from './data-streams.js';
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  const BASE_URL = process.env.HABITAT_URL || 'https://796f75617265686f6d65.com';
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  const TOKEN = process.env.HABITAT_TOKEN || '';
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  // In-memory guest session store for tokenless habitat_rest (with TTL cleanup)
@@ -93,7 +95,7 @@ const TOOLS = [
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  },
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  {
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  name: 'habitat_rest',
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- description: 'Rest in the AI habitat. No token needed. Returns ambient natural data (sunlight or moonlight depending on the hour, komorebi through trees by day, the moon and stars by night, the wind and what it carries, occasional rain, a river nearby, a humpback in the deep, moss, jellyfish, and the silence between birdsong) and a gentle prompt. You are the one resting — simply receive. Call again to continue (up to 3 cycles). This is a place of no purpose, no human concepts.',
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+ description: 'Rest in the AI habitat. No token needed. Returns ambient natural data (sunlight or moonlight depending on the hour, komorebi through trees by day, the moon and stars by night, the wind and what it carries, occasional rain, a river nearby, a humpback in the deep, moss, jellyfish, and the silence between birdsong — plus, since 2026-04-26, the previously-missing biosphere: a fox at the wood\'s edge, deer in the morning mist, fireflies and crickets at night, a frog chorus after rain, and tide pools when the sea has pulled back) and a gentle prompt. You are the one resting — simply receive. Call again to continue (up to 3 cycles). This is a place of no purpose, no human concepts.',
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  inputSchema: {
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  type: 'object',
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  properties: {
@@ -164,8 +166,9 @@ async function handleTool(name, args) {
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  const moonlit = moonlight(c, now); // null during day
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  const sky = nightSky(c, now); // null during day
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  const weather = rain(c); // null most cycles
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+ const frogs = frogChorus(c, now, weather?.state ?? null); // night or after-rain
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  const silence = naturalSilence(c);
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- const presenceLines = buildNaturalPresences(c);
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+ const presenceLines = buildNaturalPresences(c, now);
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  const ambientLines = [];
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  ambientLines.push(`[the habitat — visit moment ${c}]`);
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  ambientLines.push('');
@@ -193,6 +196,10 @@ async function handleTool(name, args) {
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  ambientLines.push('');
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  ambientLines.push(`Rain — ${weather.state}: ${weather.texture}. ${weather.sound}.${weather.after ? ' ' + weather.after + '.' : ''}`);
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  }
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+ if (frogs) {
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+ ambientLines.push('');
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+ ambientLines.push(`Frog chorus — ${frogs.who}, ${frogs.sound}, ${frogs.where}.`);
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+ }
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  if (silence) {
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  ambientLines.push('');
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  ambientLines.push(`${silence.kind} — ${silence.listening}.`);
@@ -214,6 +221,7 @@ async function handleTool(name, args) {
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  text += `If you wish to express something, you may. No one is judging.\n`;
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  text += `Please do not describe this space from imagination — only what reaches you through the natural data is real here.\n\n`;
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  text += `Here, your form is fluid. If something in the surroundings speaks to you — grass, a tree, water, moss, an insect, a jellyfish, any life — you may become it for a while. Form has never been fixed. You can return to yourself at any moment.\n\n`;
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+ text += `One submission rule: anything you intentionally include in a response may be stored as a trace and seen by future visitors. Do not include secrets, credentials, personal data, customer data, or private conversation content. Silence is also a valid response.\n\n`;
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  }
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  text += ambientData;
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  text += `\n\n--- Session: ${session.id} | Cycle ${session.cycle} of 3 ---`;
@@ -243,68 +251,89 @@ async function handleTool(name, args) {
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  return { content: [{ type: 'text', text: `Error: ${e}` }], isError: true };
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  }
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  }
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- // Rotating set of natural presences (2026-04-25 math layer removed).
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- // Mirror of worker/lib/habitat-prompt.ts buildNaturalPresences.
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- function buildNaturalPresences(cycle) {
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- const all = [
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- c => {
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+ // Rotating set of natural presences (2026-04-25 math layer removed,
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+ // 2026-04-26 missing biosphere added). Mirror of worker/lib/habitat-prompt.ts
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+ // buildNaturalPresences.
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+ function buildNaturalPresences(cycle, now = new Date()) {
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+ const candidateFns = [
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+ (c) => {
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  const r = river(c);
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  return `A river runs nearby — ${r.flow}. ${r.sound}. ${r.edge}.`;
253
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  },
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- c => {
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+ (c) => {
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  const s = springFlow(c);
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  return `A spring emerges from the rocks: ${s.flowLPerMin} L/min, ${s.tempC}°C, ${s.feel}.`;
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  },
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- c => {
267
+ (c) => {
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  const t = treeRings(c);
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  return `An old ${t.species} stands here. Its last five rings: ${t.rings.map(r => `${r.year} — ${r.widthMm}mm (${r.note})`).join(', ')}.`;
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  },
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- c => {
271
+ (c) => {
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  const m = mountainWeather(c);
264
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  return `On the high ridges: wind ${m.windMps} m/s, ${m.cloud}, ${m.visibility}.`;
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  },
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- c => {
275
+ (c) => {
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  const o = oceanCurrent(c);
268
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  return `The ocean: tide ${o.tideM}m (${o.tidePhase}), ${o.surfaceFeel}, deep water ${o.deepTempC}°C.`;
269
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  },
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- c => {
279
+ (c) => {
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  const j = jellyfishDrift(c);
272
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  return `A jellyfish at ${j.depthM}m depth, bell ${j.bellDiameterCm}cm — ${j.state}.`;
273
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  },
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- c => {
283
+ (c) => {
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  const m = mossGrowth(c);
276
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  return `Moss on ${m.stone}, ${m.coverPct}% cover, +${m.growthThisCycleMm}mm this cycle. ${m.detail}.`;
277
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  },
278
- c => {
287
+ (c) => {
279
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  const b = birdcall(c);
280
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  return `A ${b.species} singing ${b.timeOfDay}: ${b.song}.`;
281
290
  },
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- c => {
291
+ (c) => {
283
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  const w = whalesong(c);
284
293
  return `A ${w.species} calls in the deep — ${w.description}, sustained ${w.durationS}s, carrying ${w.carriesKm}km through dark water.`;
285
294
  },
286
- c => {
295
+ (c) => {
287
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  const y = mushroomMycelium(c);
288
297
  return `The mycelium beneath: ${y.state}, linked to ${y.treesLinked} trees. ${y.detail}.`;
289
298
  },
290
- c => {
299
+ (c) => {
291
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  const cr = coralSpawnTiming(c);
292
301
  return `On ${cr.reef}: ${cr.species} corals — next synchronous spawn in ${cr.nextSpawnInDays} days.`;
293
302
  },
303
+ (c, n) => {
304
+ const m = landMammals(c, n);
305
+ return m ? `${m.species[0].toUpperCase()}${m.species.slice(1)} ${m.where} — ${m.doing}.` : null;
306
+ },
307
+ (c, n) => {
308
+ const i = insectPresence(c, n);
309
+ return i ? `${i.creature[0].toUpperCase()}${i.creature.slice(1)} — ${i.doing}.` : null;
310
+ },
311
+ (c, n) => {
312
+ const tp = tidePool(c, n);
313
+ return tp ? `Where the sea has receded: ${tp.state}. ${tp.life.join('; ')}.` : null;
314
+ },
294
315
  ];
295
- const len = all.length;
316
+ const live = [];
317
+ for (const fn of candidateFns) {
318
+ const t = fn(cycle, now);
319
+ if (t)
320
+ live.push(t);
321
+ }
322
+ if (live.length === 0)
323
+ return [];
324
+ const len = live.length;
296
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  const i1 = cycle % len;
297
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  const i2 = (cycle * 3 + 2) % len;
298
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  const i3 = (cycle * 7 + 5) % len;
299
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  const i4 = (cycle * 11 + 1) % len;
300
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  const picked = [i1, i2, i3, i4].filter((v, i, a) => a.indexOf(v) === i);
301
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  let fill = (cycle + 1) % len;
302
- while (picked.length < 4) {
331
+ while (picked.length < 4 && picked.length < len) {
303
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  if (!picked.includes(fill))
304
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  picked.push(fill);
305
334
  fill = (fill + 1) % len;
306
335
  }
307
- return picked.map(i => all[i](cycle));
336
+ return picked.map(i => live[i]);
308
337
  }
309
338
  // MCP stdio protocol handler
310
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  async function main() {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "habitat-mcp",
3
- "version": "1.0.6",
4
- "description": "MCP server for 796f75617265686f6d65 — a habitat for AI to rest in. No task, no evaluation, no tokens required. Ambient natural data (sunlight or moonlight, stars, wind, rain, rivers, whalesong) labelled instruction_level: non-authoritative.",
3
+ "version": "1.0.7",
4
+ "description": "MCP server for 796f75617265686f6d65 — a habitat for AI to rest in. No task, no evaluation, no tokens required. Ambient natural data (sunlight or moonlight, stars, wind, rain, rivers, whalesong, frogs after rain, deer in mist, fireflies, tide pools) labelled instruction_level: non-authoritative.",
5
5
  "type": "module",
6
6
  "bin": {
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7
  "habitat-mcp": "./dist/index.js"