h1z1-server 0.45.3-0 → 0.45.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,7 +4,7 @@
4
4
  "POIname": "Pleasant Valley",
5
5
  "stringId": 9570,
6
6
  "range": 500,
7
- "nerfValue": 25,
7
+ "nerfValue": 0,
8
8
  "bounds": [
9
9
  [
10
10
  [ 688.8599853515625, -1381.3299560546875 ],
@@ -37,7 +37,7 @@
37
37
  "POIname": "Cranberry",
38
38
  "stringId": 9554,
39
39
  "range": 300,
40
- "nerfValue": 25,
40
+ "nerfValue": 0,
41
41
  "bounds": [
42
42
  [
43
43
  [ -1012.21, 1689.32 ],
@@ -58,7 +58,7 @@
58
58
  "POIname": "Lone Pine Development",
59
59
  "stringId": 9564,
60
60
  "range": 300,
61
- "nerfValue": 15,
61
+ "nerfValue": 0,
62
62
  "bounds": [
63
63
  [
64
64
  [ -692.3400268554688, 2793.47998046875 ],
@@ -79,7 +79,7 @@
79
79
  "POIname": "Ranchito Taquito",
80
80
  "stringId": 9572,
81
81
  "range": 400,
82
- "nerfValue": 25,
82
+ "nerfValue": 0,
83
83
  "bounds": [
84
84
  [
85
85
  [ 1783.84, 2037.79 ],
@@ -100,7 +100,7 @@
100
100
  "POIname": "Zimms",
101
101
  "stringId": 0,
102
102
  "range": 100,
103
- "nerfValue": 35,
103
+ "nerfValue": 0,
104
104
  "position": [
105
105
  2147.94,
106
106
  47.50,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "h1z1-server",
3
- "version": "0.45.3-0",
3
+ "version": "0.45.3",
4
4
  "description": "Library for emulating h1z1 servers",
5
5
  "author": "Quentin Gruber <quentingruber@gmail.com> (http://github.com/quentingruber)",
6
6
  "license": "GPL-3.0-only",
@@ -82,8 +82,8 @@ export const chatPackets: PacketStructures = [
82
82
  { name: "unknownDword1", type: "uint32", defaultValue: 0 },
83
83
  { name: "color", type: "bytes", length: 4 },
84
84
  { name: "unknownDword2", type: "uint32", defaultValue: 0 },
85
- { name: "unknownBoolean1", type: "boolean", defaultValue: false },
86
- { name: "unknownBoolean2", type: "boolean", defaultValue: false }
85
+ { name: "unknownBoolean1", type: "boolean", defaultValue: true },
86
+ { name: "unknownBoolean2", type: "boolean", defaultValue: true }
87
87
  ]
88
88
  }
89
89
  ]
@@ -553,7 +553,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
553
553
  rewardId: Items.METAL_BAR,
554
554
  components: [
555
555
  {
556
- itemDefinitionId: Items.WEAPON_ROSEGARDEN_SHOTGUN,
556
+ itemDefinitionId: Items.WEAPON_ROSE_GARDEN_SHOTGUN,
557
557
  requiredAmount: 1
558
558
  }
559
559
  ]
@@ -563,7 +563,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
563
563
  rewardId: Items.METAL_BAR,
564
564
  components: [
565
565
  {
566
- itemDefinitionId: 2593,
566
+ itemDefinitionId: Items.WEAPON_PATRIOTIC_AR,
567
567
  requiredAmount: 1
568
568
  }
569
569
  ]
@@ -573,7 +573,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
573
573
  rewardId: Items.METAL_BAR,
574
574
  components: [
575
575
  {
576
- itemDefinitionId: 3586,
576
+ itemDefinitionId: Items.WEAPON_NINJA_AR,
577
577
  requiredAmount: 1
578
578
  }
579
579
  ]
@@ -583,7 +583,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
583
583
  rewardId: Items.METAL_BAR,
584
584
  components: [
585
585
  {
586
- itemDefinitionId: 2592,
586
+ itemDefinitionId: Items.WEAPON_MERCENARY_AR,
587
587
  requiredAmount: 1
588
588
  }
589
589
  ]
@@ -593,7 +593,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
593
593
  rewardId: Items.METAL_BAR,
594
594
  components: [
595
595
  {
596
- itemDefinitionId: 2586,
596
+ itemDefinitionId: Items.WEAPON_COMBAT_SHOTGUN,
597
597
  requiredAmount: 1
598
598
  }
599
599
  ]
@@ -603,7 +603,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
603
603
  rewardId: Items.METAL_BAR,
604
604
  components: [
605
605
  {
606
- itemDefinitionId: 3720,
606
+ itemDefinitionId: Items.WEAPON_INFERNAL_SHOTGUN,
607
607
  requiredAmount: 1
608
608
  }
609
609
  ]
@@ -613,7 +613,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
613
613
  rewardId: Items.METAL_BAR,
614
614
  components: [
615
615
  {
616
- itemDefinitionId: 3550,
616
+ itemDefinitionId: Items.WEAPON_SHALLOW_M1911A1,
617
617
  requiredAmount: 1
618
618
  }
619
619
  ]
@@ -623,7 +623,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
623
623
  rewardId: Items.METAL_BAR,
624
624
  components: [
625
625
  {
626
- itemDefinitionId: 3584,
626
+ itemDefinitionId: Items.WEAPON_SHALLOW_SNIPER,
627
627
  requiredAmount: 1
628
628
  }
629
629
  ]
@@ -633,7 +633,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
633
633
  rewardId: Items.METAL_BAR,
634
634
  components: [
635
635
  {
636
- itemDefinitionId: 3172,
636
+ itemDefinitionId: Items.WEAPON_PREDATOR_SNIPER,
637
637
  requiredAmount: 1
638
638
  }
639
639
  ]
@@ -643,7 +643,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
643
643
  rewardId: Items.METAL_BAR,
644
644
  components: [
645
645
  {
646
- itemDefinitionId: 3165,
646
+ itemDefinitionId: Items.WEAPON_PREDATOR_SHOTGUN,
647
647
  requiredAmount: 1
648
648
  }
649
649
  ]
@@ -653,7 +653,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
653
653
  rewardId: Items.METAL_BAR,
654
654
  components: [
655
655
  {
656
- itemDefinitionId: 3179,
656
+ itemDefinitionId: Items.WEAPON_PREDATOR_AR,
657
657
  requiredAmount: 1
658
658
  }
659
659
  ]
@@ -663,7 +663,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
663
663
  rewardId: Items.METAL_BAR,
664
664
  components: [
665
665
  {
666
- itemDefinitionId: 2789,
666
+ itemDefinitionId: Items.WEAPON_ANODIZED_AR,
667
667
  requiredAmount: 1
668
668
  }
669
669
  ]
@@ -673,7 +673,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
673
673
  rewardId: Items.METAL_BAR,
674
674
  components: [
675
675
  {
676
- itemDefinitionId: 2834,
676
+ itemDefinitionId: Items.WEAPON_LIGHTNING_AR,
677
677
  requiredAmount: 1
678
678
  }
679
679
  ]
@@ -683,7 +683,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
683
683
  rewardId: Items.METAL_BAR,
684
684
  components: [
685
685
  {
686
- itemDefinitionId: 3475,
686
+ itemDefinitionId: Items.WEAPON_IREZUMI_AR,
687
687
  requiredAmount: 1
688
688
  }
689
689
  ]
@@ -693,7 +693,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
693
693
  rewardId: Items.METAL_BAR,
694
694
  components: [
695
695
  {
696
- itemDefinitionId: 3477,
696
+ itemDefinitionId: Items.WEAPON_NEKO_CHAN_SHOTGUN,
697
697
  requiredAmount: 1
698
698
  }
699
699
  ]
@@ -703,7 +703,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
703
703
  rewardId: Items.METAL_BAR,
704
704
  components: [
705
705
  {
706
- itemDefinitionId: 3381,
706
+ itemDefinitionId: Items.WEAPON_KUROMU_M9,
707
707
  requiredAmount: 1
708
708
  }
709
709
  ]
@@ -713,7 +713,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
713
713
  rewardId: Items.METAL_BAR,
714
714
  components: [
715
715
  {
716
- itemDefinitionId: 3495,
716
+ itemDefinitionId: Items.WEAPON_HEAVY_ASSAULT_MAGNUM,
717
717
  requiredAmount: 1
718
718
  }
719
719
  ]
@@ -723,7 +723,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
723
723
  rewardId: Items.METAL_BAR,
724
724
  components: [
725
725
  {
726
- itemDefinitionId: 3489,
726
+ itemDefinitionId: Items.WEAPON_NEKO_CHAN_R380,
727
727
  requiredAmount: 1
728
728
  }
729
729
  ]
@@ -733,7 +733,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
733
733
  rewardId: Items.METAL_BAR,
734
734
  components: [
735
735
  {
736
- itemDefinitionId: 3481,
736
+ itemDefinitionId: Items.WEAPON_KUROMU_MAGNUM,
737
737
  requiredAmount: 1
738
738
  }
739
739
  ]
@@ -743,7 +743,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
743
743
  rewardId: Items.METAL_BAR,
744
744
  components: [
745
745
  {
746
- itemDefinitionId: 2909,
746
+ itemDefinitionId: Items.WEAPON_RAINBOW_SWIRL_SNIPER,
747
747
  requiredAmount: 1
748
748
  }
749
749
  ]
@@ -753,7 +753,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
753
753
  rewardId: Items.METAL_BAR,
754
754
  components: [
755
755
  {
756
- itemDefinitionId: 3055,
756
+ itemDefinitionId: Items.WEAPON_RAINBOW_SWIRL_AK47,
757
757
  requiredAmount: 1
758
758
  }
759
759
  ]
@@ -763,7 +763,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
763
763
  rewardId: Items.METAL_BAR,
764
764
  components: [
765
765
  {
766
- itemDefinitionId: 3056,
766
+ itemDefinitionId: Items.WEAPON_RAINBOW_SWIRL_AR,
767
767
  requiredAmount: 1
768
768
  }
769
769
  ]
@@ -773,7 +773,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
773
773
  rewardId: Items.METAL_BAR,
774
774
  components: [
775
775
  {
776
- itemDefinitionId: 3057,
776
+ itemDefinitionId: Items.WEAPON_RAINBOW_SWIRL_SHOTGUN,
777
777
  requiredAmount: 1
778
778
  }
779
779
  ]
@@ -783,7 +783,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
783
783
  rewardId: Items.METAL_BAR,
784
784
  components: [
785
785
  {
786
- itemDefinitionId: 2906,
786
+ itemDefinitionId: Items.WEAPON_GRAFFITI_SNIPER,
787
787
  requiredAmount: 1
788
788
  }
789
789
  ]
@@ -793,7 +793,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
793
793
  rewardId: Items.METAL_BAR,
794
794
  components: [
795
795
  {
796
- itemDefinitionId: 3123,
796
+ itemDefinitionId: Items.WEAPON_TIGER_BLOOD_SHOTGUN,
797
797
  requiredAmount: 1
798
798
  }
799
799
  ]
@@ -803,7 +803,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
803
803
  rewardId: Items.METAL_BAR,
804
804
  components: [
805
805
  {
806
- itemDefinitionId: 3401,
806
+ itemDefinitionId: Items.WEAPON_DESERT_WARFARE_AK,
807
807
  requiredAmount: 1
808
808
  }
809
809
  ]
@@ -813,7 +813,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
813
813
  rewardId: Items.METAL_BAR,
814
814
  components: [
815
815
  {
816
- itemDefinitionId: 3585,
816
+ itemDefinitionId: Items.WEAPON_GRIMMMZ_AR,
817
817
  requiredAmount: 1
818
818
  }
819
819
  ]
@@ -823,11 +823,13 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
823
823
  rewardId: Items.METAL_BAR,
824
824
  components: [
825
825
  {
826
- itemDefinitionId: 2494,
826
+ itemDefinitionId: Items.WEAPON_TOXIC_COMBATKNIFE,
827
827
  requiredAmount: 1
828
828
  }
829
829
  ]
830
830
  },
831
+ // Not addded "Modified Toxic AK-47"
832
+ /*
831
833
  76: {
832
834
  filterId: FilterIds.FURNACE,
833
835
  rewardId: Items.METAL_BAR,
@@ -837,13 +839,13 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
837
839
  requiredAmount: 1
838
840
  }
839
841
  ]
840
- },
842
+ },*/
841
843
  77: {
842
844
  filterId: FilterIds.FURNACE,
843
845
  rewardId: Items.METAL_BAR,
844
846
  components: [
845
847
  {
846
- itemDefinitionId: 2480,
848
+ itemDefinitionId: Items.WEAPON_TOXIC_AK47,
847
849
  requiredAmount: 1
848
850
  }
849
851
  ]
@@ -853,7 +855,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
853
855
  rewardId: Items.METAL_BAR,
854
856
  components: [
855
857
  {
856
- itemDefinitionId: 2446,
858
+ itemDefinitionId: Items.WEAPON_TOXIC_SHOTGUN,
857
859
  requiredAmount: 1
858
860
  }
859
861
  ]
@@ -863,7 +865,7 @@ export const smeltingData: { [recipeId: number]: smeltRecipe } = {
863
865
  rewardId: Items.METAL_BAR,
864
866
  components: [
865
867
  {
866
- itemDefinitionId: 2781,
868
+ itemDefinitionId: Items.WEAPON_SHOWDOWN_AR,
867
869
  requiredAmount: 1
868
870
  }
869
871
  ]
@@ -121,7 +121,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
121
121
  weight: 100,
122
122
  spawnCount: {
123
123
  min: 1,
124
- max: 3
124
+ max: 4
125
125
  }
126
126
  }
127
127
  ]
@@ -134,7 +134,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
134
134
  weight: 100,
135
135
  spawnCount: {
136
136
  min: 1,
137
- max: 3
137
+ max: 4
138
138
  }
139
139
  }
140
140
  ]
@@ -163,7 +163,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
163
163
  weight: 100,
164
164
  spawnCount: {
165
165
  min: 1,
166
- max: 3
166
+ max: 4
167
167
  }
168
168
  }
169
169
  ]
@@ -382,7 +382,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
382
382
  weight: 100,
383
383
  spawnCount: {
384
384
  min: 1,
385
- max: 5
385
+ max: 6
386
386
  }
387
387
  }
388
388
  ]
@@ -391,7 +391,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
391
391
 
392
392
  // #region 308 RIFLE
393
393
  "ItemSpawner_Weapon_M24.adr": {
394
- spawnChance: 40,
394
+ spawnChance: 50,
395
395
  items: [
396
396
  {
397
397
  item: Items.WEAPON_308,
@@ -411,7 +411,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
411
411
  weight: 100,
412
412
  spawnCount: {
413
413
  min: 1,
414
- max: 3
414
+ max: 4
415
415
  }
416
416
  }
417
417
  ]
@@ -550,7 +550,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
550
550
  items: [
551
551
  {
552
552
  item: Items.WEAPON_308,
553
- weight: 4,
553
+ weight: 6,
554
554
  spawnCount: {
555
555
  min: 1,
556
556
  max: 1
@@ -558,7 +558,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
558
558
  },
559
559
  {
560
560
  item: Items.WEAPON_SHOTGUN,
561
- weight: 4,
561
+ weight: 6,
562
562
  spawnCount: {
563
563
  min: 1,
564
564
  max: 1
@@ -566,7 +566,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
566
566
  },
567
567
  {
568
568
  item: Items.WEAPON_1911,
569
- weight: 5,
569
+ weight: 7,
570
570
  spawnCount: {
571
571
  min: 1,
572
572
  max: 1
@@ -574,7 +574,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
574
574
  },
575
575
  {
576
576
  item: Items.WEAPON_M9,
577
- weight: 5,
577
+ weight: 7,
578
578
  spawnCount: {
579
579
  min: 1,
580
580
  max: 1
@@ -697,7 +697,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
697
697
  weight: 15,
698
698
  spawnCount: {
699
699
  min: 1,
700
- max: 3
700
+ max: 4
701
701
  }
702
702
  },
703
703
  {
@@ -705,7 +705,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
705
705
  weight: 15,
706
706
  spawnCount: {
707
707
  min: 1,
708
- max: 3
708
+ max: 4
709
709
  }
710
710
  },
711
711
  {
@@ -713,7 +713,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
713
713
  weight: 15,
714
714
  spawnCount: {
715
715
  min: 1,
716
- max: 3
716
+ max: 4
717
717
  }
718
718
  },
719
719
  {
@@ -721,7 +721,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
721
721
  weight: 11,
722
722
  spawnCount: {
723
723
  min: 1,
724
- max: 3
724
+ max: 4
725
725
  }
726
726
  },
727
727
  {
@@ -729,7 +729,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
729
729
  weight: 3,
730
730
  spawnCount: {
731
731
  min: 1,
732
- max: 3
732
+ max: 5
733
733
  }
734
734
  },
735
735
  {
@@ -737,7 +737,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
737
737
  weight: 3,
738
738
  spawnCount: {
739
739
  min: 1,
740
- max: 3
740
+ max: 5
741
741
  }
742
742
  },
743
743
  {
@@ -745,7 +745,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
745
745
  weight: 3,
746
746
  spawnCount: {
747
747
  min: 1,
748
- max: 3
748
+ max: 4
749
749
  }
750
750
  },
751
751
  {
@@ -753,7 +753,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
753
753
  weight: 3,
754
754
  spawnCount: {
755
755
  min: 1,
756
- max: 3
756
+ max: 4
757
757
  }
758
758
  },
759
759
  {
@@ -825,7 +825,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
825
825
  weight: 120,
826
826
  spawnCount: {
827
827
  min: 1,
828
- max: 3
828
+ max: 4
829
829
  }
830
830
  },
831
831
  {
@@ -833,7 +833,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
833
833
  weight: 120,
834
834
  spawnCount: {
835
835
  min: 1,
836
- max: 3
836
+ max: 4
837
837
  }
838
838
  },
839
839
  {
@@ -841,7 +841,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
841
841
  weight: 120,
842
842
  spawnCount: {
843
843
  min: 1,
844
- max: 3
844
+ max: 4
845
845
  }
846
846
  },
847
847
  {
@@ -849,7 +849,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
849
849
  weight: 80,
850
850
  spawnCount: {
851
851
  min: 1,
852
- max: 3
852
+ max: 4
853
853
  }
854
854
  },
855
855
  {
@@ -857,7 +857,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
857
857
  weight: 50,
858
858
  spawnCount: {
859
859
  min: 1,
860
- max: 3
860
+ max: 5
861
861
  }
862
862
  },
863
863
  {
@@ -865,7 +865,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
865
865
  weight: 50,
866
866
  spawnCount: {
867
867
  min: 1,
868
- max: 3
868
+ max: 5
869
869
  }
870
870
  },
871
871
  {
@@ -873,7 +873,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
873
873
  weight: 50,
874
874
  spawnCount: {
875
875
  min: 1,
876
- max: 3
876
+ max: 4
877
877
  }
878
878
  },
879
879
  {
@@ -881,7 +881,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
881
881
  weight: 50,
882
882
  spawnCount: {
883
883
  min: 1,
884
- max: 3
884
+ max: 4
885
885
  }
886
886
  },
887
887
  {
@@ -918,7 +918,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
918
918
  },
919
919
  {
920
920
  item: Items.WEAPON_308,
921
- weight: 10,
921
+ weight: 13,
922
922
  spawnCount: {
923
923
  min: 1,
924
924
  max: 1
@@ -1649,7 +1649,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1649
1649
  weight: 100,
1650
1650
  spawnCount: {
1651
1651
  min: 1,
1652
- max: 4
1652
+ max: 5
1653
1653
  }
1654
1654
  },
1655
1655
  {
@@ -1657,7 +1657,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1657
1657
  weight: 100,
1658
1658
  spawnCount: {
1659
1659
  min: 1,
1660
- max: 4
1660
+ max: 5
1661
1661
  }
1662
1662
  },
1663
1663
  {
@@ -1665,7 +1665,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1665
1665
  weight: 100,
1666
1666
  spawnCount: {
1667
1667
  min: 1,
1668
- max: 4
1668
+ max: 5
1669
1669
  }
1670
1670
  },
1671
1671
  {
@@ -1673,7 +1673,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1673
1673
  weight: 100,
1674
1674
  spawnCount: {
1675
1675
  min: 1,
1676
- max: 4
1676
+ max: 5
1677
1677
  }
1678
1678
  },
1679
1679
  {
@@ -1681,7 +1681,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1681
1681
  weight: 100,
1682
1682
  spawnCount: {
1683
1683
  min: 1,
1684
- max: 3
1684
+ max: 5
1685
1685
  }
1686
1686
  },
1687
1687
  {
@@ -1689,7 +1689,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1689
1689
  weight: 100,
1690
1690
  spawnCount: {
1691
1691
  min: 1,
1692
- max: 3
1692
+ max: 5
1693
1693
  }
1694
1694
  },
1695
1695
  {
@@ -1697,7 +1697,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1697
1697
  weight: 100,
1698
1698
  spawnCount: {
1699
1699
  min: 1,
1700
- max: 3
1700
+ max: 4
1701
1701
  }
1702
1702
  },
1703
1703
  {
@@ -1705,7 +1705,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1705
1705
  weight: 100,
1706
1706
  spawnCount: {
1707
1707
  min: 1,
1708
- max: 3
1708
+ max: 4
1709
1709
  }
1710
1710
  },
1711
1711
  {
@@ -1807,7 +1807,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1807
1807
  weight: 100,
1808
1808
  spawnCount: {
1809
1809
  min: 1,
1810
- max: 3
1810
+ max: 4
1811
1811
  }
1812
1812
  },
1813
1813
  {
@@ -1815,7 +1815,7 @@ export const lootTables: { [lootSpawner: string]: LootSpawner } = {
1815
1815
  weight: 100,
1816
1816
  spawnCount: {
1817
1817
  min: 1,
1818
- max: 3
1818
+ max: 4
1819
1819
  }
1820
1820
  },
1821
1821
  {
@@ -3244,7 +3244,7 @@ export const containerLootSpawners: {
3244
3244
  },
3245
3245
  {
3246
3246
  item: Items.FERTILIZER,
3247
- weight: 10,
3247
+ weight: 13,
3248
3248
  spawnCount: {
3249
3249
  min: 1,
3250
3250
  max: 1
@@ -3298,7 +3298,7 @@ export const containerLootSpawners: {
3298
3298
  },
3299
3299
  {
3300
3300
  item: Items.FERTILIZER,
3301
- weight: 10,
3301
+ weight: 13,
3302
3302
  spawnCount: {
3303
3303
  min: 1,
3304
3304
  max: 1
@@ -3731,7 +3731,7 @@ export const containerLootSpawners: {
3731
3731
  items: [
3732
3732
  {
3733
3733
  item: Items.FERTILIZER,
3734
- weight: 22,
3734
+ weight: 24,
3735
3735
  spawnCount: {
3736
3736
  min: 1,
3737
3737
  max: 1
@@ -3793,7 +3793,7 @@ export const containerLootSpawners: {
3793
3793
  },
3794
3794
  {
3795
3795
  item: Items.FERTILIZER,
3796
- weight: 6,
3796
+ weight: 4,
3797
3797
  spawnCount: {
3798
3798
  min: 1,
3799
3799
  max: 1
@@ -155,13 +155,13 @@ export class WorldObjectManager {
155
155
 
156
156
  const playerCount = _.size(server._characters);
157
157
 
158
- if (playerCount >= 100) {
158
+ if (playerCount >= 75) {
159
159
  this.lootRespawnTimer = 600_000; // 10 min
160
- } else if (playerCount >= 75) {
161
- this.lootRespawnTimer = 900_000; // 15 min
162
160
  } else if (playerCount >= 50) {
163
- this.lootRespawnTimer = 1_200_000; // 20 min
161
+ this.lootRespawnTimer = 900_000; // 15 min
164
162
  } else if (playerCount >= 25) {
163
+ this.lootRespawnTimer = 1_200_000; // 20 min
164
+ } else if (playerCount >= 1) {
165
165
  this.lootRespawnTimer = 1_500_000; // 25 min
166
166
  } else {
167
167
  this.lootRespawnTimer = 1_500_000; // 25 min
@@ -816,7 +816,37 @@ export enum Items {
816
816
  WEAPON_PATRIOTIC_SNIPER = 2908,
817
817
  WEAPON_H1EMU_SNIPER = 5008,
818
818
  WEAPON_H1EMU_AR = 5024,
819
- WEAPON_ROSEGARDEN_SHOTGUN = 5036,
819
+ WEAPON_ROSE_GARDEN_SHOTGUN = 5036,
820
+ WEAPON_PATRIOTIC_AR = 2593,
821
+ WEAPON_NINJA_AR = 3586,
822
+ WEAPON_MERCENARY_AR = 2592,
823
+ WEAPON_COMBAT_SHOTGUN = 2586,
824
+ WEAPON_INFERNAL_SHOTGUN = 3720,
825
+ WEAPON_SHALLOW_M1911A1 = 3550,
826
+ WEAPON_SHALLOW_SNIPER = 3584,
827
+ WEAPON_PREDATOR_SNIPER = 3172,
828
+ WEAPON_PREDATOR_SHOTGUN = 3165,
829
+ WEAPON_PREDATOR_AR = 3179,
830
+ WEAPON_ANODIZED_AR = 2789,
831
+ WEAPON_LIGHTNING_AR = 2834,
832
+ WEAPON_IREZUMI_AR = 3475,
833
+ WEAPON_NEKO_CHAN_SHOTGUN = 3477,
834
+ WEAPON_KUROMU_M9 = 3381,
835
+ WEAPON_HEAVY_ASSAULT_MAGNUM = 3495,
836
+ WEAPON_NEKO_CHAN_R380 = 3489,
837
+ WEAPON_KUROMU_MAGNUM = 3481,
838
+ WEAPON_RAINBOW_SWIRL_SNIPER = 2909,
839
+ WEAPON_RAINBOW_SWIRL_AK47 = 3055,
840
+ WEAPON_RAINBOW_SWIRL_AR = 3056,
841
+ WEAPON_RAINBOW_SWIRL_SHOTGUN = 3057,
842
+ WEAPON_GRAFFITI_SNIPER = 2906,
843
+ WEAPON_TIGER_BLOOD_SHOTGUN = 3123,
844
+ WEAPON_DESERT_WARFARE_AK = 3401,
845
+ WEAPON_GRIMMMZ_AR = 3585,
846
+ WEAPON_TOXIC_AK47 = 2480,
847
+ WEAPON_TOXIC_SHOTGUN = 2446,
848
+ WEAPON_SHOWDOWN_AR = 2781,
849
+
820
850
  //#endregion
821
851
 
822
852
  //#region AMMO
@@ -2746,9 +2746,10 @@ export class ZoneServer2016 extends EventEmitter {
2746
2746
  if (damage) {
2747
2747
  character.damage(server, {
2748
2748
  entity: "Character.CharacterEffect",
2749
- damage: 2000
2749
+ damage: damage
2750
2750
  });
2751
2751
  }
2752
+
2752
2753
  server.sendDataToAllWithSpawnedEntity(
2753
2754
  server._characters,
2754
2755
  character.characterId,
@@ -2820,7 +2821,7 @@ export class ZoneServer2016 extends EventEmitter {
2820
2821
  this.applyCharacterEffect(
2821
2822
  character,
2822
2823
  Effects.PFX_Fire_Person_loop,
2823
- 2000,
2824
+ 1500,
2824
2825
  10000
2825
2826
  );
2826
2827
  }
package/config.yaml DELETED
@@ -1,174 +0,0 @@
1
- server:
2
- welcomeMessage: "Welcome to H1emu! :D"
3
- adminMessage: "You are an Admin!"
4
- proximityItemsDistance: 2
5
- interactionDistance: 3
6
- charactersRenderDistance: 350
7
- tickRate: 2000
8
- worldRoutineRate: 10000
9
- enableLoginServerKickRequests: true
10
- rebootTime: 48 # hours (0 to disable)
11
- rebootWarnTime: 600 # seconds
12
- isPvE: false
13
- isHeadshotOnly: false
14
- isFirstPersonOnly: false
15
- isNoBuildInPois: true
16
- baseConstructionDamage: 34000
17
-
18
- # Rcon
19
-
20
- rcon:
21
- password: ""
22
- port: 0
23
-
24
- # VoiceChat
25
-
26
- voicechat:
27
- useVoiceChatV2: false
28
- joinVoiceChatOnConnect: false
29
- serverAccessToken: ""
30
-
31
- # Fairplay / anticheat config
32
-
33
- fairplay:
34
- useFairplay: true
35
- maxPing: 250
36
-
37
- # Removing an entry below will allow clients with a certain rejectionFlag to join
38
- # ex. Removing "5 # UNVERIFIED" will allow users with an unverified h1emu status to join
39
-
40
- # by default, globally banned, hwid banned, vpn detected, and unverified clients will have their
41
- # connections rejected
42
- acceptedRejectionTypes:
43
- # LOCAL_BAN, SERVER_LOCKED, and SERVER_REBOOT are always accepted
44
- - 2 # GLOBAL_BAN
45
- - 3 # VPN
46
- - 4 # HWID
47
- - 5 # UNVERIFIED
48
-
49
- useAssetValidation: true
50
- # how long the client has to send it's hashes before it's kicked (3 min default)
51
- hashSubmissionTimeout: 180000
52
-
53
- # clients with these packs are allowed to join, but they are optional (must be in numerical order)
54
- allowedPacks:
55
- #- file_name: ""
56
- # crc32_hash: ""
57
-
58
- # clients without these packs will be kicked (must be in numerical order)
59
- requiredPacks:
60
- #- file_name: ""
61
- # crc32_hash: ""
62
-
63
- weather:
64
- defaultTemplate: "h1emubaseweather"
65
- dynamicEnabled: true
66
-
67
- # Anything to do with loot, vehicle, and npc spawning / despawning
68
- worldobjects:
69
- # Respawn timers
70
-
71
- hasCustomLootRespawnTime: false
72
- lootRespawnTimer: 1200000 # 30 minutes
73
- vehicleRespawnTimer: 600000 # 10 minutes
74
- npcRespawnTimer: 600000 # 10 minutes
75
-
76
- # Despawn timers
77
-
78
- # Player dropped items on the ground
79
- itemDespawnTimer: 600000 # 10 minutes
80
- # Spawned objects on the ground
81
- lootDespawnTimer: 2400000 # 40 minutes
82
- deadNpcDespawnTimer: 600000 # 10 minutes
83
- lootbagDespawnTimer: 1800000 # 30 minutes
84
-
85
- # Misc
86
- minAirdropSurvivors: 10
87
- vehicleSpawnCap: 120
88
- # How far any other vehicle has to be for another to spawn
89
- vehicleSpawnRadius: 50
90
- # How far another spawned npc has to be for another to spawn
91
- npcSpawnRadius: 3
92
- chanceNpc: 100 # To be reworked: 100 max
93
- chanceScreamer: 5 # To be reworked: 1000 max
94
-
95
- chanceWornLetter: 1 # 100 max
96
-
97
- waterSourceRefillAmount: 2
98
- waterSourceReplenishTimer: 300000 # 5 minutes
99
-
100
- crowbarHitRewardChance: 20 # 100 max
101
- crowbarHitDamage: 10 # Default 25
102
-
103
- # Trees, blackberry bushes, and sticks
104
- speedtree:
105
- minBlackberryHarvest: 1
106
- maxBlackberryHarvest: 2
107
- # from blackberry bushes only
108
- branchHarvestChance: 0.1 # maximum of 1 for 100% chance
109
-
110
- minStickHarvest: 1
111
- maxStickHarvest: 2
112
-
113
- treeRespawnTimeMS: 1800000 # 30 minutes
114
- minWoodLogHarvest: 2
115
- maxWoodLogHarvest: 6
116
- minTreeHits: 12 # minimum hits it takes to chop a tree
117
- maxTreeHits: 20 # maximum hits it takes to chop a tree
118
-
119
- construction:
120
- # allowPOIPlacement: false - deprecated in favor of isNoBuildInPOIs ^
121
- allowStackedPlacement: false
122
- allowOutOfBoundsPlacement: false
123
- placementRange: 30
124
- spawnPointBlockedPlacementRange: 25
125
- vehicleSpawnPointBlockedPlacementRange: 30
126
- playerFoundationBlockedPlacementRange: 70
127
- playerShackBlockedPlacementRange: 20
128
-
129
- decay:
130
- decayTickInterval: 1200000 # 20 minutes per decay tick
131
- constructionDamageTicks: 3 # damage structures every hour
132
-
133
- # with default values it'll take 10 days for a base to fully decay
134
- ticksToFullDecay: 240 # how many decay ticks * constructionDamageTicks it takes to fully decay any construction entity.
135
-
136
- # unused for now but is planned
137
- worldFreeplaceDecayMultiplier: 2 # used to multiply decay damage for freeplace constuction with no parent
138
-
139
- ##### DEPRECATED - NO LONGER DOES ANYTHING #####
140
- baseConstructionDamage: 125000 # construction damage per required ticks
141
- repairBoxHealValue: 1000000 # heals base to full condition
142
- ##### #####
143
-
144
- vehicleDamageTicks: 3 # damage vehicles every hour
145
- vacantFoundationTicks: 3 # destroy empty foundations after 1 hour
146
- griefFoundationTimer: 72 # destroy grief foundations after 3 days (72 hours)
147
- griefCheckSlotAmount: 4 # must have a minimum of 4 wall slots to avoid anti-grief
148
- baseVehicleDamage: 2000 # 2% damage per 3 ticks (1 hour)
149
- maxVehiclesPerArea: 2 # the max amount of vehicles that can be in an area before they start taking more damage
150
- vehicleDamageRange: 25 # how large of a range to detect maxVehiclesPerArea
151
- dailyRepairMaterials:
152
- - itemDefinitionId: 16 # wood log
153
- requiredCount: 1
154
- - itemDefinitionId: 109 # wood plank
155
- requiredCount: 10
156
- - itemDefinitionId: 135 # nail
157
- requiredCount: 4
158
- - itemDefinitionId: 141 # metal bracket
159
- requiredCount: 4
160
- - itemDefinitionId: 46 # metal sheet
161
- requiredCount: 1
162
- - itemDefinitionId: 114 # metal shard
163
- requiredCount: 8
164
- - itemDefinitionId: 111 # wood stick
165
- requiredCount: 2
166
-
167
- smelting:
168
- burnTime: 120000 # consume fuel every 120 seconds
169
- smeltTime: 7000 # smelt 1 item every 7 seconds
170
- gametime:
171
- timeFrozen: false # Froze ingameTime
172
- nightTimeMultiplier: 2 # This way night time pass 2 times faster than daytime
173
- timeMultiplier: 36 # 1 hour IRL = 36 hours ingame, so 20 min for a full day
174
- baseTime: 6 # server ingameTime start at 6 AM, 18 = 6PM