h1z1-server 0.34.2 → 0.34.3-0

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package/config.yaml ADDED
@@ -0,0 +1,154 @@
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+ server:
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+ welcomeMessage: "Welcome to H1emu! :D"
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+ adminMessage: "You are an Admin!"
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+ proximityItemsDistance: 2
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+ interactionDistance: 3
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+ charactersRenderDistance: 350
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+ tickRate: 2000
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+ worldRoutineRate: 10000
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+ enableLoginServerKickRequests: true
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+ rebootTime: 48 # hours (0 to disable)
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+ rebootWarnTime: 600 # seconds
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+ isPvE: false
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+ isHeadshotOnly: false
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+ isFirstPersonOnly: false
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+ baseConstructionDamage: 34000
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+
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+ # Fairplay / anticheat config
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+ fairplay:
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+ useFairplay: true
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+ maxPing: 250
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+
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+ # Removing an entry below will allow clients with a certain rejectionFlag to join
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+ # ex. Removing "5 # UNVERIFIED" will allow users with an unverified h1emu status to join
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+
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+ # by default, globally banned, hwid banned, vpn detected, and unverified clients will have their
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+ # connections rejected
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+ acceptedRejectionTypes:
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+ # LOCAL_BAN, SERVER_LOCKED, and SERVER_REBOOT are always accepted
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+ - 2 # GLOBAL_BAN
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+ - 3 # VPN
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+ - 4 # HWID
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+ - 5 # UNVERIFIED
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+
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+ useAssetValidation: true
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+ # how long the client has to send it's hashes before it's kicked (3 min default)
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+ hashSubmissionTimeout: 180000
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+
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+ # clients with these packs are allowed to join, but they are optional (must be in numerical order)
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+ allowedPacks:
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+ #- file_name: ""
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+ # crc32_hash: ""
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+
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+ # clients without these packs will be kicked (must be in numerical order)
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+ requiredPacks:
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+ #- file_name: ""
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+ # crc32_hash: ""
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+
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+ weather:
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+ defaultTemplate: "h1emubaseweather"
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+ dynamicEnabled: false
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+
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+ # Anything to do with loot, vehicle, and npc spawning / despawning
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+ worldobjects:
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+ # Respawn timers
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+
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+ hasCustomLootRespawnTime: false
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+ lootRespawnTimer: 1200000 # 30 minutes
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+ vehicleRespawnTimer: 600000 # 10 minutes
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+ npcRespawnTimer: 600000 # 10 minutes
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+
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+ # Despawn timers
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+
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+ # Player dropped items on the ground
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+ itemDespawnTimer: 600000 # 10 minutes
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+ # Spawned objects on the ground
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+ lootDespawnTimer: 2400000 # 40 minutes
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+ deadNpcDespawnTimer: 600000 # 10 minutes
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+ lootbagDespawnTimer: 1800000 # 30 minutes
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+
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+ # Misc
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+ minAirdropSurvivors: 20
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+ vehicleSpawnCap: 120
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+ # How far any other vehicle has to be for another to spawn
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+ vehicleSpawnRadius: 50
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+ # How far another spawned npc has to be for another to spawn
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+ npcSpawnRadius: 3
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+ chanceNpc: 100 # To be reworked: 100 max
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+ chanceScreamer: 5 # To be reworked: 1000 max
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+
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+ chanceWornLetter: 1 # 100 max
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+
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+ waterSourceRefillAmount: 2
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+ waterSourceReplenishTimer: 300000 # 5 minutes
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+
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+ crowbarHitRewardChance: 20 # 100 max
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+ crowbarHitDamage: 10 # Default 25
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+
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+ # Trees, blackberry bushes, and sticks
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+ speedtree:
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+ minBlackberryHarvest: 1
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+ maxBlackberryHarvest: 2
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+ # from blackberry bushes only
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+ branchHarvestChance: 0.1 # maximum of 1 for 100% chance
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+
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+ minStickHarvest: 1
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+ maxStickHarvest: 2
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+
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+ treeRespawnTimeMS: 1800000 # 30 minutes
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+ minWoodLogHarvest: 2
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+ maxWoodLogHarvest: 6
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+ minTreeHits: 12 # minimum hits it takes to chop a tree
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+ maxTreeHits: 20 # maximum hits it takes to chop a tree
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+
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+ construction:
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+ allowPOIPlacement: false
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+ allowStackedPlacement: false
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+ allowOutOfBoundsPlacement: false
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+ placementRange: 30
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+ spawnPointBlockedPlacementRange: 25
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+ vehicleSpawnPointBlockedPlacementRange: 30
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+ playerFoundationBlockedPlacementRange: 70
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+ playerShackBlockedPlacementRange: 20
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+
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+ decay:
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+ decayTickInterval: 1200000 # 20 minutes per decay tick
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+ constructionDamageTicks: 72 # damage structures every 24 hours
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+
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+ # with default values it'll take 14 days for a base to fully decay
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+ ticksToFullDecay: 14 # how many decay ticks * constructionDamageTicks it takes to fully decay any construction entity.
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+
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+ # unused for now but is planned
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+ worldFreeplaceDecayMultiplier: 2 # used to multiply decay damage for freeplace constuction with no parent
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+
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+ ##### DEPRECATED - NO LONGER DOES ANYTHING #####
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+ baseConstructionDamage: 125000 # construction damage per required ticks
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+ repairBoxHealValue: 1000000 # heals base to full condition
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+ ##### #####
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+
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+ vehicleDamageTicks: 3 # damage vehicles every hour
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+ vacantFoundationTicks: 3 # destroy empty foundations after 1 hour
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+ griefFoundationTimer: 72 # destroy grief foundations after 3 days (72 hours)
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+ griefCheckSlotAmount: 4 # must have a minimum of 4 wall slots to avoid anti-grief
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+ baseVehicleDamage: 6000 # 6% damage per 3 ticks
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+ maxVehiclesPerArea: 2 # the max amount of vehicles that can be in an area before they start taking more damage
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+ vehicleDamageRange: 25 # how large of a range to detect maxVehiclesPerArea
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+ dailyRepairMaterials:
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+ - itemDefinitionId: 16 # wood log
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+ requiredCount: 5
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+ - itemDefinitionId: 109 # wood plank
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+ requiredCount: 79
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+ - itemDefinitionId: 135 # nail
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+ requiredCount: 28
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+ - itemDefinitionId: 141 # metal bracket
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+ requiredCount: 16
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+ - itemDefinitionId: 46 # metal sheet
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+ requiredCount: 20
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+ - itemDefinitionId: 114 # metal shard
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+ requiredCount: 44
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+ - itemDefinitionId: 111 # wood stick
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+ requiredCount: 2
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+
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+ smelting:
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+ burnTime: 120000 # consume fuel every 120 seconds
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+ smeltTime: 7000 # smelt 1 item every 7 seconds
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "h1z1-server",
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- "version": "0.34.2",
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+ "version": "0.34.3-0",
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  "description": "Library for emulating h1z1 servers",
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  "author": "Quentin Gruber <quentingruber@gmail.com> (http://github.com/quentingruber)",
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  "license": "GPL-3.0-only",
@@ -99,7 +99,7 @@ export class TrapEntity extends BaseSimpleNpc {
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  "Character.UpdateSimpleProxyHealth",
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  this.pGetSimpleProxyHealth()
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  );
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- this.health -= 1000;
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+ if (!this.worldOwned) this.health -= 1000;
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  }
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  }
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@@ -211,7 +211,7 @@ export class TrapEntity extends BaseSimpleNpc {
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  "Character.UpdateSimpleProxyHealth",
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  this.pGetSimpleProxyHealth()
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  );
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- this.health -= 1000;
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+ if (!this.worldOwned) this.health -= 1000;
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  }
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  }
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@@ -262,6 +262,7 @@ export class TrapEntity extends BaseSimpleNpc {
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  }
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  damage(server: ZoneServer2016, damageInfo: DamageInfo) {
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+ if (this.worldOwned) return;
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  this.health -= damageInfo.damage;
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  server.sendDataToAllWithSpawnedEntity(
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  server._traps,