gtac-types 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +435 -0
- package/bin/gtac.js +35 -0
- package/index.js +6 -0
- package/lib/build.js +186 -0
- package/package.json +51 -0
- package/src/index.d.ts +22 -0
- package/src/runtime/shared/constants.ts +146 -0
- package/src/runtime/shared/utils.ts +26 -0
- package/src/types/client/animations.d.ts +902 -0
- package/src/types/client/events.d.ts +809 -0
- package/src/types/client/functions.d.ts +715 -0
- package/src/types/client/gta.d.ts +724 -0
- package/src/types/client/natives.d.ts +1091 -0
- package/src/types/element.d.ts +853 -0
- package/src/types/event.d.ts +100 -0
- package/src/types/misc.d.ts +256 -0
- package/src/types/resource.d.ts +252 -0
- package/src/types/server/client.d.ts +144 -0
- package/src/types/server/events.d.ts +407 -0
- package/src/types/server/functions.d.ts +890 -0
- package/src/types/vec.d.ts +594 -0
- package/src/types/xml.d.ts +232 -0
- package/templates/meta.xml +4 -0
- package/templates/tsconfig.json +12 -0
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/**
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* GTA Vice City Natives Interface
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*
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* Provides type definitions for the low-level game script native functions
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* (opcodes) available in GTA Vice City. These functions map 1:1 to the
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* game's internal opcode system and are accessible via `natives.*`.
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*
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* **Warning:** Natives operate directly on the game engine. Passing incorrect
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* arguments can crash the game or cause undefined behaviour. Use with caution.
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* Prefer the higher-level `gta.*` API when possible.
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*
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* This interface contains explicit function signatures for approximately 300
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* of the most commonly-used game opcodes, organized by category:
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*
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* - **Save/Menu:** ACTIVATE_SAVE_MENU
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* - **Ammo/Armour:** ADD_AMMO_TO_CHAR, ADD_ARMOUR_TO_CHAR, etc.
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* - **Blips:** ADD_BLIP_FOR_CAR, ADD_BLIP_FOR_CHAR, CHANGE_BLIP_COLOUR, etc.
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* - **Explosions:** ADD_EXPLOSION, EXPLODE_CAR, EXPLODE_CHAR_HEAD, etc.
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* - **Particles/Effects:** ADD_MOVING_PARTICLE_EFFECT, CREATE_SINGLE_PARTICLE, etc.
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* - **Creation:** CREATE_CAR, CREATE_CHAR, CREATE_OBJECT, CREATE_PICKUP, CREATE_PLAYER, etc.
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* - **Deletion:** DELETE_CAR, DELETE_CHAR, DELETE_OBJECT, etc.
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* - **Vehicles:** SET_CAR_HEALTH, SET_CAR_HEADING, IS_CAR_IN_AREA_3D, etc.
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* - **Characters/Peds:** SET_CHAR_HEALTH, SET_CHAR_HEADING, IS_CHAR_IN_WATER, etc.
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* - **Players:** SET_PLAYER_HEALTH, GET_PLAYER_ID, IS_PLAYER_PLAYING, etc.
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* - **Objects:** SET_OBJECT_COORDINATES, GET_OBJECT_VELOCITY, IS_OBJECT_VISIBLE, etc.
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* - **Missions:** FAIL_CURRENT_MISSION, PASS_CURRENT_MISSION, PAUSE_CURRENT_MISSION, etc.
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* - **Text/Display:** PRINT, PRINT_BIG, DISPLAY_TEXT, DRAW_CORONA, DRAW_RECT, etc.
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* - **Camera:** SET_CAMERA_POSITION, POINT_CAMERA_AT_PLAYER, RESTORE_CAMERA, etc.
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* - **World:** SET_GRAVITY, SET_WEATHER, SET_TIME_OF_DAY, etc.
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* - **AI/Tasks:** TASK_GO_TO_COORD, TASK_KILL_CHAR, TASK_PLAY_ANIM, etc.
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* - **Animation:** PLAY_ANIM, PLAY_OBJECT_ANIM, HAS_ANIMATION_LOADED, etc.
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* - **Sound:** PLAY_SOUND, ADD_ONE_OFF_SOUND, LOAD_MISSION_AUDIO, etc.
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*
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* An index signature `[key: string]` allows calling any native by name
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* dynamically, though typed signatures should be preferred when available.
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*
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* @module types/client/natives
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* @see https://wiki.gtaconnected.com — GTA Connected Wiki
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*
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* @example
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* // Create a car at the player's position using the native opcode
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* const carHandle = natives.CREATE_CAR(141, localPlayer.position);
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*
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* @example
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* // Give a weapon to the local player character
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* const playerId = natives.GET_PLAYER_ID();
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* natives.GIVE_WEAPON_TO_PLAYER(playerId, 22, 100); // Pistol with 100 ammo
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*
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* @example
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* // Check if a model has loaded before creating
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* const modelId = 141; // Infernus
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* natives.REQUEST_CAR_MODEL(modelId);
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* // ... wait a frame ...
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* if (natives.HAS_MODEL_LOADED(modelId)) {
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* natives.CREATE_CAR(modelId, localPlayer.position);
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* }
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*/
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interface Natives {
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/**
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* Index signature for calling any native function by name.
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* All natives accept and return dynamically typed values matching
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* the game's internal opcode interface.
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*
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* **Important:** Using the index signature bypasses type checking.
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* Incorrect argument types or counts can crash the game.
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* Prefer using the explicitly typed function signatures when available.
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*
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* @example
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* // Dynamic call — use sparingly
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* natives["CREATE_CAR"](141, localPlayer.position);
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*/
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[key: string]: (...args: any[]) => any;
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ACTIVATE_SAVE_MENU(): void;
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ADD_AMMO_TO_CHAR(char: number, weapon: number, ammo: number): void;
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ADD_ARMOUR_TO_CHAR(char: number, armour: number): void;
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ADD_ARMOUR_TO_PLAYER(player: number, armour: number): void;
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ADD_BIG_GUN_FLASH(pos: Vec3, target: Vec3): void;
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ADD_BLIP_FOR_CAR(car: number): number;
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ADD_BLIP_FOR_CAR_OLD(car: number, r: number, g: number): number;
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ADD_BLIP_FOR_CHAR(char: number): number;
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ADD_BLIP_FOR_CHAR_OLD(char: number, r: number, g: number): number;
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ADD_BLIP_FOR_CONTACT_POINT(pos: Vec3): number;
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ADD_BLIP_FOR_COORD(pos: Vec3): number;
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ADD_BLIP_FOR_COORD_OLD(pos: Vec3, r: number, g: number): number;
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ADD_BLIP_FOR_OBJECT(obj: number): number;
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ADD_BLIP_FOR_PICKUP(pickup: number): number;
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ADD_BLOOD_RING_KILLS(kills: number): void;
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ADD_CONTINUOUS_SOUND(pos: Vec3, sound: number): void;
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ADD_EXPLOSION(pos: Vec3, type: number): void;
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ADD_EXPLOSION_NO_SOUND(pos: Vec3, type: number): void;
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ADD_HOSPITAL_RESTART(pos: Vec3, angle: number): void;
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ADD_ICE_CREAMS_SOLD(count: number): void;
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ADD_MONEY_SPENT_ON_CLOTHES(amount: number): void;
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ADD_MONEY_SPENT_ON_PROPERTY(amount: number): void;
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ADD_MONEY_SPENT_ON_WEAPONS(amount: number): void;
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ADD_MOVING_PARTICLE_EFFECT(
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effect: number,
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pos: Vec3,
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dir: Vec3,
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scale: number,
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r: number,
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g: number,
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b: number,
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a: number
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): void;
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ADD_NUMBER_OF_ASSASSINATIONS(count: number): void;
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ADD_ONE_OFF_SOUND(pos: Vec3, sound: number): void;
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ADD_PIZZAS_DELIVERED(count: number): void;
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ADD_POLICE_RESTART(pos: Vec3, angle: number): void;
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ADD_PORN_LEAFLET_TO_RUBBISH(count: number): void;
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ADD_ROUTE_POINT(point: number, pos: Vec3): void;
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ADD_SCORE(player: number, score: number): void;
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ADD_SET_PIECE(piece: number, a: Vec3, b: Vec3, c: Vec3, d: Vec3): void;
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ADD_SPHERE(pos: Vec3, radius: number): void;
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ADD_SPRITE_BLIP_FOR_CONTACT_POINT(pos: Vec3, sprite: number): void;
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ADD_SPRITE_BLIP_FOR_COORD(pos: Vec3, sprite: number): void;
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ADD_STORES_KNOCKED_OFF(count: number): void;
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ADD_STUCK_CAR_CHECK(car: number, time: number, flags: number): void;
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ADD_TO_OBJECT_ROTATION_VELOCITY(obj: number, vel: Vec3): void;
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ADD_TO_OBJECT_VELOCITY(obj: number, vel: Vec3): void;
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ADD_UPSIDEDOWN_CAR_CHECK(car: number): void;
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ALTER_WANTED_LEVEL(player: number, level: number): void;
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ALTER_WANTED_LEVEL_NO_DROP(player: number, level: number): void;
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ANCHOR_BOAT(boat: number, anchor: number): void;
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APPLY_BRAKES_TO_PLAYERS_CAR(player: number, brake: number): void;
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ARE_ANY_CAR_CHEATS_ACTIVATED(): number;
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ARE_CREDITS_FINISHED(): number;
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ARE_MEASUREMENTS_IN_METRES(): number;
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ATTACH_CHAR_TO_CAR(
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char: number,
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car: number,
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offset: Vec3,
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unk: number,
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angle: number,
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unk2: number
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): void;
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ATTACH_CHAR_TO_OBJECT(
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char: number,
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obj: number,
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offset: Vec3,
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unk: number,
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angle: number,
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unk2: number
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): void;
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ATTACH_CUTSCENE_OBJECT_TO_BONE(obj: number, bone: number, unk: number): void;
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ATTACH_CUTSCENE_OBJECT_TO_COMPONENT(
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obj: number,
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comp: number,
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name: string
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): void;
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ATTACH_CUTSCENE_OBJECT_TO_VEHICLE(obj: number, vehicle: number): void;
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BLOW_UP_RC_BUGGY(): void;
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BOAT_GOTO_COORDS(boat: number, pos: Vec3): void;
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BOAT_STOP(boat: number): void;
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BURST_CAR_TYRE(car: number, tyre: number): void;
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CANCEL_OVERRIDE_RESTART(): void;
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CAN_CHAR_SEE_DEAD_CHAR(char: number, dead: number): number;
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CAN_PLAYER_START_MISSION(player: number): number;
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CAR_GOTO_COORDINATES(car: number, pos: Vec3): void;
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CAR_GOTO_COORDINATES_ACCURATE(car: number, pos: Vec3): void;
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CAR_SET_IDLE(car: number): void;
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CAR_WANDER_RANDOMLY(car: number): void;
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CHANGE_BLIP_COLOUR(blip: number, colour: number): void;
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CHANGE_BLIP_DISPLAY(blip: number, display: number): void;
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CHANGE_BLIP_SCALE(blip: number, scale: number): void;
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CHANGE_CAR_COLOUR(car: number, c1: number, c2: number): void;
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CHANGE_GARAGE_TYPE(garage: number, type: number): void;
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CHAR_FOLLOW_PATH(char: number, pos: Vec3, speed: number, unk: number): void;
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CHAR_LOOK_AT_CHAR_ALWAYS(char: number, target: number): void;
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CHAR_LOOK_AT_PLAYER_ALWAYS(char: number, player: number): void;
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CHAR_SET_IDLE(char: number): void;
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CHAR_WANDER_DIR(char: number, dir: number): void;
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CHECK_FOR_PED_MODEL_AROUND_PLAYER(
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player: number,
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pos: Vec3,
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radius: number,
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model: number
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): void;
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CLEAR_ALL_CHAR_ANIMS(char: number): void;
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CLEAR_ALL_SCRIPT_ROADBLOCKS(): void;
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CLEAR_AREA(pos: Vec3, radius: number, clear: number): void;
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CLEAR_AREA_OF_CARS(min: Vec3, max: Vec3): void;
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CLEAR_AREA_OF_CHARS(min: Vec3, max: Vec3): void;
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CLEAR_CAR_LAST_WEAPON_DAMAGE(car: number): void;
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CLEAR_CHAR_FOLLOW_PATH(char: number): void;
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CLEAR_CHAR_ICE_CREAM_PURCHASE(char: number): void;
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CLEAR_CHAR_LAST_DAMAGE_ENTITY(char: number): void;
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CLEAR_CHAR_LAST_WEAPON_DAMAGE(char: number): void;
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CLEAR_CHAR_THREAT_SEARCH(char: number): void;
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CLEAR_CHAR_WAIT_STATE(char: number): void;
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CLEAR_CUTSCENE(): void;
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CLEAR_EXTRA_COLOURS(car: number): void;
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CLEAR_HELI_ORIENTATION(heli: number): void;
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CLEAR_HELP(): void;
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CLEAR_MISSION_AUDIO(audio: number): void;
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CLEAR_OBJECT_PATH(obj: number): void;
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CLEAR_PRINTS(): void;
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CLEAR_SMALL_PRINTS(): void;
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CLEAR_TAXI_SHORTCUT(): void;
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CLEAR_THIS_BIG_PRINT(text: string): void;
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CLEAR_THIS_PRINT(text: string): void;
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CLEAR_THREAT_FOR_PED_TYPE(pedType: number, threat: number): void;
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CLEAR_WANTED_LEVEL(player: number): void;
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CLOSE_ALL_CAR_DOORS(car: number): void;
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CLOSE_GARAGE(garage: number): void;
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CONVERT_METRES_TO_FEET(metres: number): number;
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CONVERT_METRES_TO_FEET_INT(metres: number): number;
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CREATE_CAR(model: number, pos: Vec3): number;
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CREATE_CAR_GENERATOR(
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pos: Vec3,
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angle: number,
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model: number,
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c1: number,
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c2: number,
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force: number,
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alarm: number,
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doorLock: number,
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minDelay: number,
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maxDelay: number
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): void;
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CREATE_CHAR(pedType: number, model: number, pos: Vec3): number;
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CREATE_CHAR_AS_PASSENGER(
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car: number,
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pedType: number,
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model: number,
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seat: number
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): void;
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CREATE_CHAR_INSIDE_CAR(car: number, pedType: number, model: number): void;
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CREATE_CLOTHES_PICKUP(pos: Vec3, model: number): void;
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CREATE_COLLECTABLE1(pos: Vec3): void;
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CREATE_CUTSCENE_OBJECT(model: number): number;
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CREATE_FORSALE_PROPERTY_PICKUP(pos: Vec3, price: number, name: string): void;
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CREATE_LOCKED_PROPERTY_PICKUP(pos: Vec3, name: string): void;
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CREATE_MONEY_PICKUP(pos: Vec3, amount: number): void;
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CREATE_OBJECT(model: number, pos: Vec3): number;
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CREATE_OBJECT_NO_OFFSET(model: number, pos: Vec3): number;
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CREATE_PICKUP(model: number, type: number, pos: Vec3): number;
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CREATE_PICKUP_WITH_AMMO(
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model: number,
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type: number,
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ammo: number,
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pos: Vec3
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): number;
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CREATE_PLAYER(player: number, pos: Vec3): void;
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CREATE_PROTECTION_PICKUP(pos: Vec3, weapon: number, price: number): void;
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248
|
+
CREATE_RANDOM_CAR_FOR_CAR_PARK(pos: Vec3, angle: number): void;
|
|
249
|
+
CREATE_RANDOM_CHAR(pos: Vec3): void;
|
|
250
|
+
CREATE_RANDOM_CHAR_AS_DRIVER(car: number): void;
|
|
251
|
+
CREATE_RANDOM_CHAR_AS_PASSENGER(car: number, seat: number): void;
|
|
252
|
+
CREATE_SCRIPT_ROADBLOCK(a: Vec3, b: Vec3): void;
|
|
253
|
+
CREATE_SINGLE_PARTICLE(
|
|
254
|
+
effect: number,
|
|
255
|
+
pos: Vec3,
|
|
256
|
+
dir: Vec3,
|
|
257
|
+
scale: number
|
|
258
|
+
): void;
|
|
259
|
+
CREATE_SWAT_ROPE(pos: Vec3): void;
|
|
260
|
+
DEBUG_OFF(): void;
|
|
261
|
+
DEBUG_ON(): void;
|
|
262
|
+
DELETE_CAR(car: number): void;
|
|
263
|
+
DELETE_CHAR(char: number): void;
|
|
264
|
+
DELETE_OBJECT(obj: any): void;
|
|
265
|
+
DETACH_CHAR_FROM_CAR(char: number): void;
|
|
266
|
+
DIM_BLIP(blip: number, dim: number): void;
|
|
267
|
+
DISABLE_CUTSCENE_SHADOWS(): void;
|
|
268
|
+
DISARM_CAR_BOMB(car: number): void;
|
|
269
|
+
DISPLAY_RADAR(show: number): void;
|
|
270
|
+
DISPLAY_TEXT(x: number, y: number, text: string): void;
|
|
271
|
+
DISPLAY_TEXT_WITH_2_NUMBERS(
|
|
272
|
+
x: number,
|
|
273
|
+
y: number,
|
|
274
|
+
text: string,
|
|
275
|
+
n1: number,
|
|
276
|
+
n2: number
|
|
277
|
+
): void;
|
|
278
|
+
DISPLAY_TEXT_WITH_NUMBER(
|
|
279
|
+
x: number,
|
|
280
|
+
y: number,
|
|
281
|
+
text: string,
|
|
282
|
+
num: number
|
|
283
|
+
): void;
|
|
284
|
+
DOES_CHAR_EXIST(char: number): number;
|
|
285
|
+
DOES_OBJECT_EXIST(obj: number): number;
|
|
286
|
+
DONT_REMOVE_CHAR(char: number): void;
|
|
287
|
+
DONT_REMOVE_OBJECT(obj: number): void;
|
|
288
|
+
DO_2D_RECTANGLES_COLLIDE(a: Vec2, b: Vec2, c: Vec2, d: Vec2): number;
|
|
289
|
+
DO_FADE(fade: number, duration: number): void;
|
|
290
|
+
DRAW_CORONA(
|
|
291
|
+
pos: Vec3,
|
|
292
|
+
radius: number,
|
|
293
|
+
r: number,
|
|
294
|
+
g: number,
|
|
295
|
+
b: number,
|
|
296
|
+
a: number
|
|
297
|
+
): void;
|
|
298
|
+
DRAW_RECT(
|
|
299
|
+
pos: Vec3,
|
|
300
|
+
size: number,
|
|
301
|
+
r: number,
|
|
302
|
+
g: number,
|
|
303
|
+
b: number,
|
|
304
|
+
a: number
|
|
305
|
+
): void;
|
|
306
|
+
DRAW_SPHERE(pos: Vec3, radius: number): void;
|
|
307
|
+
DRAW_SPRITE(
|
|
308
|
+
sprite: number,
|
|
309
|
+
pos: Vec3,
|
|
310
|
+
size: number,
|
|
311
|
+
r: number,
|
|
312
|
+
g: number,
|
|
313
|
+
b: number,
|
|
314
|
+
a: number
|
|
315
|
+
): void;
|
|
316
|
+
DRAW_WEAPONSHOP_CORONA(
|
|
317
|
+
pos: Vec3,
|
|
318
|
+
radius: number,
|
|
319
|
+
r: number,
|
|
320
|
+
g: number,
|
|
321
|
+
b: number,
|
|
322
|
+
a: number,
|
|
323
|
+
corona: number
|
|
324
|
+
): void;
|
|
325
|
+
DRESS_CHAR(char: number): void;
|
|
326
|
+
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON(player: number, weapon: number): void;
|
|
327
|
+
EXPLODE_CAR(car: number): void;
|
|
328
|
+
EXPLODE_CHAR_HEAD(char: number): void;
|
|
329
|
+
EXPLODE_PLAYER_HEAD(player: number): void;
|
|
330
|
+
FAIL_CURRENT_MISSION(): void;
|
|
331
|
+
FETCH_NEXT_CARD(): void;
|
|
332
|
+
FIRE_HUNTER_GUN(heli: number): void;
|
|
333
|
+
FLASH_HUD_OBJECT(obj: number): void;
|
|
334
|
+
FORCE_RANDOM_PED_TYPE(type: number): void;
|
|
335
|
+
FORCE_WEATHER(weather: number): void;
|
|
336
|
+
FORCE_WEATHER_NOW(weather: number): void;
|
|
337
|
+
FREEZE_CAR_POSITION(car: number, freeze: number): void;
|
|
338
|
+
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION(
|
|
339
|
+
car: number,
|
|
340
|
+
freeze: number
|
|
341
|
+
): void;
|
|
342
|
+
FREEZE_CHAR_POSITION(char: number, freeze: number): void;
|
|
343
|
+
FREEZE_OBJECT_POSITION(obj: number, freeze: number): void;
|
|
344
|
+
FREEZE_ONSCREEN_TIMER(timer: number): void;
|
|
345
|
+
GENERATE_RANDOM_FLOAT_IN_RANGE(min: number, max: number): number;
|
|
346
|
+
GENERATE_RANDOM_INT_IN_RANGE(min: number, max: number): number;
|
|
347
|
+
GET_AMMO_IN_PLAYER_WEAPON(player: number, weapon: number): number;
|
|
348
|
+
GET_ANGLE_BETWEEN_2D_VECTORS(a: Vec2, b: Vec2): number;
|
|
349
|
+
GET_CAR_COLOURS(car: number): void;
|
|
350
|
+
GET_CAR_COORDINATES(car: number): Vec3;
|
|
351
|
+
GET_CAR_FORWARD_X(car: number): number;
|
|
352
|
+
GET_CAR_FORWARD_Y(car: number): number;
|
|
353
|
+
GET_CAR_HEADING(car: number): number;
|
|
354
|
+
GET_CAR_HEALTH(car: number): number;
|
|
355
|
+
GET_CAR_MODEL(car: number): number;
|
|
356
|
+
GET_CAR_SPEED(car: number): number;
|
|
357
|
+
GET_CHAR_ARMOUR(char: number): number;
|
|
358
|
+
GET_CHAR_COORDINATES(char: number): Vec3;
|
|
359
|
+
GET_CHAR_HEADING(char: number): number;
|
|
360
|
+
GET_CHAR_HEALTH(char: number): number;
|
|
361
|
+
GET_CHAR_WEAPON_IN_SLOT(char: number, slot: number): number;
|
|
362
|
+
GET_CLOSEST_CAR_NODE(pos: Vec3): Vec3;
|
|
363
|
+
GET_CLOSEST_CAR_NODE_WITH_HEADING(pos: Vec3): Vec3;
|
|
364
|
+
GET_CLOSEST_CHAR_NODE(pos: Vec3): Vec3;
|
|
365
|
+
GET_CLOSEST_STRAIGHT_ROAD(pos: Vec3, min: number, max: number): void;
|
|
366
|
+
GET_COLLECTABLE1S_COLLECTED(): number;
|
|
367
|
+
GET_CONTROLLER_MODE(): number;
|
|
368
|
+
GET_CURRENT_CHAR_WEAPON(char: number): number;
|
|
369
|
+
GET_CURRENT_PLAYER_WEAPON(player: number): number;
|
|
370
|
+
GET_CUTSCENE_TIME(): number;
|
|
371
|
+
GET_DEAD_CHAR_PICKUP_COORDS(char: number): Vec3;
|
|
372
|
+
GET_DISTANCE_BETWEEN_COORDS_2D(a: Vec2, b: Vec2): number;
|
|
373
|
+
GET_DISTANCE_BETWEEN_COORDS_3D(a: Vec3, b: Vec3): number;
|
|
374
|
+
GET_DRIVER_OF_CAR(car: number): number;
|
|
375
|
+
GET_FADING_STATUS(): number;
|
|
376
|
+
GET_GAME_TIMER(): number;
|
|
377
|
+
GET_GROUND_Z_FOR_3D_COORD(pos: Vec3): number;
|
|
378
|
+
GET_HAVOC_CAUSED_BY_PLAYER(player: number): number;
|
|
379
|
+
GET_MAXIMUM_NUMBER_OF_PASSENGERS(car: number): number;
|
|
380
|
+
GET_MINUTES_TO_TIME_OF_DAY(h: number, m: number): number;
|
|
381
|
+
GET_NTH_CLOSEST_CAR_NODE(pos: Vec3, n: number): Vec3;
|
|
382
|
+
GET_NUMBER_OF_FOLLOWERS(player: number): number;
|
|
383
|
+
GET_NUMBER_OF_PASSENGERS(car: number): number;
|
|
384
|
+
GET_NUM_OF_MODELS_KILLED_BY_PLAYER(player: number): number;
|
|
385
|
+
GET_OBJECT_COORDINATES(obj: number): Vec3;
|
|
386
|
+
GET_OBJECT_HEADING(obj: number): number;
|
|
387
|
+
GET_OBJECT_ROTATION_VELOCITY(obj: number): Vec3;
|
|
388
|
+
GET_OBJECT_SPEED(obj: number): number;
|
|
389
|
+
GET_OBJECT_VELOCITY(obj: number): Vec3;
|
|
390
|
+
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS(car: number, offset: Vec3): Vec3;
|
|
391
|
+
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(char: number, offset: Vec3): Vec3;
|
|
392
|
+
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS(obj: number, offset: Vec3): Vec3;
|
|
393
|
+
GET_PAD_STATE(player: number, pad: number): number;
|
|
394
|
+
GET_PLAYER_CHAR(player: number): number;
|
|
395
|
+
GET_PLAYER_COORDINATES(player: number): Vec3;
|
|
396
|
+
GET_PLAYER_HEADING(player: number): number;
|
|
397
|
+
GET_PLAYER_HEALTH(player: number): number;
|
|
398
|
+
GET_PLAYER_ID(): number;
|
|
399
|
+
GET_POSITION_OF_ANALOGUE_STICKS(player: number): void;
|
|
400
|
+
GET_PROGRESS_PERCENTAGE(): number;
|
|
401
|
+
GET_RANDOM_CAR_OF_TYPE_IN_AREA(
|
|
402
|
+
pos: Vec3,
|
|
403
|
+
radius: number,
|
|
404
|
+
model: number
|
|
405
|
+
): number;
|
|
406
|
+
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE(
|
|
407
|
+
pos: Vec3,
|
|
408
|
+
radius: number,
|
|
409
|
+
model: number
|
|
410
|
+
): number;
|
|
411
|
+
GET_RANDOM_CHAR_IN_ZONE(
|
|
412
|
+
zone: string,
|
|
413
|
+
pedType: number,
|
|
414
|
+
min: number,
|
|
415
|
+
max: number
|
|
416
|
+
): number;
|
|
417
|
+
GET_RANDOM_COP_IN_AREA(
|
|
418
|
+
pos: Vec3,
|
|
419
|
+
radius: number,
|
|
420
|
+
a: number,
|
|
421
|
+
b: number,
|
|
422
|
+
c: number,
|
|
423
|
+
d: number
|
|
424
|
+
): number;
|
|
425
|
+
GET_REMOTE_CONTROLLED_CAR(player: number): number;
|
|
426
|
+
GET_TIME_OF_DAY(): void;
|
|
427
|
+
GET_WHEELIE_STATS(car: number): number;
|
|
428
|
+
GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER(
|
|
429
|
+
player: number,
|
|
430
|
+
pos: Vec3,
|
|
431
|
+
angle: number
|
|
432
|
+
): void;
|
|
433
|
+
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER(
|
|
434
|
+
player: number,
|
|
435
|
+
pos: Vec3,
|
|
436
|
+
angle: number,
|
|
437
|
+
model: number
|
|
438
|
+
): void;
|
|
439
|
+
GIVE_WEAPON_TO_CHAR(char: number, weapon: number, ammo: number): void;
|
|
440
|
+
GIVE_WEAPON_TO_PLAYER(player: number, weapon: number, ammo: number): void;
|
|
441
|
+
GRAB_PHONE(x: number, y: number): void;
|
|
442
|
+
HAS_ANIMATION_LOADED(anim: string): number;
|
|
443
|
+
HAS_CAR_BEEN_DAMAGED_BY_WEAPON(car: number, weapon: number): number;
|
|
444
|
+
HAS_CHAR_ATTEMPTED_ATTRACTOR(char: number): number;
|
|
445
|
+
HAS_CHAR_BEEN_DAMAGED_BY_CHAR(char: number, attacker: number): number;
|
|
446
|
+
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON(char: number, weapon: number): number;
|
|
447
|
+
HAS_CHAR_BEEN_PHOTOGRAPHED(char: number): number;
|
|
448
|
+
HAS_CHAR_BOUGHT_ICE_CREAM(char: number): number;
|
|
449
|
+
HAS_CHAR_SPOTTED_PLAYER(char: number, player: number): number;
|
|
450
|
+
HAS_CUTSCENE_FINISHED(): number;
|
|
451
|
+
HAS_DEATHARREST_BEEN_EXECUTED(): number;
|
|
452
|
+
HAS_GLASS_BEEN_SHATTERED_NEARBY(pos: Vec3): number;
|
|
453
|
+
HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED(garage: number, slot: number): number;
|
|
454
|
+
HAS_MISSION_AUDIO_FINISHED(audio: number): number;
|
|
455
|
+
HAS_MISSION_AUDIO_LOADED(audio: number): number;
|
|
456
|
+
HAS_MODEL_LOADED(model: number): number;
|
|
457
|
+
HAS_OBJECT_BEEN_DAMAGED(obj: number): number;
|
|
458
|
+
HAS_OBJECT_COLLIDED_WITH_ANYTHING(obj: number): number;
|
|
459
|
+
HAS_PICKUP_BEEN_COLLECTED(pickup: number): number;
|
|
460
|
+
HAS_PLAYER_GOT_WEAPON(player: number, weapon: number): number;
|
|
461
|
+
HAS_RESPRAY_HAPPENED(car: number): number;
|
|
462
|
+
HAS_SAVE_GAME_FINISHED(): number;
|
|
463
|
+
HAS_SPECIAL_CHARACTER_LOADED(char: number): number;
|
|
464
|
+
HELI_GOTO_COORDS(heli: number, pos: Vec3, altitude: number): void;
|
|
465
|
+
INCREASE_PLAYER_MAX_ARMOUR(player: number, armour: number): void;
|
|
466
|
+
INCREASE_PLAYER_MAX_HEALTH(player: number, health: number): void;
|
|
467
|
+
INITIALISE_OBJECT_PATH(obj: number, speed: number): void;
|
|
468
|
+
IS_ANY_PICKUP_AT_COORDS(pos: Vec3): number;
|
|
469
|
+
IS_AREA_OCCUPIED(
|
|
470
|
+
min: Vec3,
|
|
471
|
+
max: Vec3,
|
|
472
|
+
a: number,
|
|
473
|
+
b: number,
|
|
474
|
+
c: number,
|
|
475
|
+
d: number
|
|
476
|
+
): number;
|
|
477
|
+
IS_AUSTRALIAN_GAME(): number;
|
|
478
|
+
IS_BUTTON_PRESSED(player: number, button: number): number;
|
|
479
|
+
IS_CAR_DEAD(car: number): number;
|
|
480
|
+
IS_CAR_HEALTH_GREATER(car: number, health: number): number;
|
|
481
|
+
IS_CAR_IN_AIR_PROPER(car: number): number;
|
|
482
|
+
IS_CAR_IN_AREA_2D(car: number, min: Vec2, max: Vec2, flag: number): number;
|
|
483
|
+
IS_CAR_IN_AREA_3D(car: number, min: Vec3, max: Vec3, flag: number): number;
|
|
484
|
+
IS_CAR_IN_MISSION_GARAGE(car: number): number;
|
|
485
|
+
IS_CAR_IN_WATER(car: number): number;
|
|
486
|
+
IS_CAR_MODEL(car: number, model: number): number;
|
|
487
|
+
IS_CAR_ON_FIRE(car: number): number;
|
|
488
|
+
IS_CAR_ON_SCREEN(car: number): number;
|
|
489
|
+
IS_CAR_PASSENGER_SEAT_FREE(car: number, seat: number): number;
|
|
490
|
+
IS_CAR_STOPPED(car: number): number;
|
|
491
|
+
IS_CAR_STOPPED_IN_AREA_2D(
|
|
492
|
+
car: number,
|
|
493
|
+
min: Vec2,
|
|
494
|
+
max: Vec2,
|
|
495
|
+
flag: number
|
|
496
|
+
): number;
|
|
497
|
+
IS_CAR_STOPPED_IN_AREA_3D(
|
|
498
|
+
car: number,
|
|
499
|
+
min: Vec3,
|
|
500
|
+
max: Vec3,
|
|
501
|
+
flag: number
|
|
502
|
+
): number;
|
|
503
|
+
IS_CAR_STUCK(car: number): number;
|
|
504
|
+
IS_CAR_STUCK_ON_ROOF(car: number): number;
|
|
505
|
+
IS_CAR_TYRE_BURST(car: number, tyre: number): number;
|
|
506
|
+
IS_CHAR_IN_AREA_2D(char: number, min: Vec2, max: Vec2, flag: number): number;
|
|
507
|
+
IS_CHAR_IN_AREA_3D(char: number, min: Vec3, max: Vec3, flag: number): number;
|
|
508
|
+
IS_CHAR_IN_CAR(char: number): number;
|
|
509
|
+
IS_CHAR_IN_CHARS_CAR(char: number, car: number): number;
|
|
510
|
+
IS_CHAR_IN_FLYING_VEHICLE(char: number): number;
|
|
511
|
+
IS_CHAR_IN_WATER(char: number): number;
|
|
512
|
+
IS_CHAR_MALE(char: number): number;
|
|
513
|
+
IS_CHAR_MODEL(char: number, model: number): number;
|
|
514
|
+
IS_CHAR_ON_FIRE(char: number): number;
|
|
515
|
+
IS_CHAR_ON_SCREEN(char: number): number;
|
|
516
|
+
IS_CHAR_SHOOTING(char: number): number;
|
|
517
|
+
IS_CHAR_STUCK(char: number): number;
|
|
518
|
+
IS_CHAR_TOUCHING_CHAR(char: number, target: number): number;
|
|
519
|
+
IS_CHAR_TOUCHING_VEHICLE(char: number, vehicle: number): number;
|
|
520
|
+
IS_CRANE_LIFTING_CAR(car: number): number;
|
|
521
|
+
IS_CUTSCENE_PLAYING(): number;
|
|
522
|
+
IS_DEBUG_CAMERA_ON(): number;
|
|
523
|
+
IS_EXPLOSION_IN_AREA(type: number, min: Vec3, max: Vec3): number;
|
|
524
|
+
IS_FRENCH_GAME(): number;
|
|
525
|
+
IS_GARAGE_CLOSED(garage: number): number;
|
|
526
|
+
IS_GARAGE_OPEN(garage: number): number;
|
|
527
|
+
IS_GERMAN_GAME(): number;
|
|
528
|
+
IS_HELI_LANDED(heli: number): number;
|
|
529
|
+
IS_MESSAGE_BEING_DISPLAYED(): number;
|
|
530
|
+
IS_MISSION_AUDIO_PLAYING(audio: number): number;
|
|
531
|
+
IS_MOUSE_BUTTON_PRESSED(button: number): number;
|
|
532
|
+
IS_OBJECT_IN_AREA_3D(obj: number, min: Vec3, max: Vec3, flag: number): number;
|
|
533
|
+
IS_OBJECT_ON_SCREEN(obj: number): number;
|
|
534
|
+
IS_OBJECT_STATIC(obj: number): number;
|
|
535
|
+
IS_OBJECT_TOUCHING_OBJECT(a: number, b: number): number;
|
|
536
|
+
IS_OBJECT_VISIBLE(obj: number): number;
|
|
537
|
+
IS_PED_MODEL(ped: number, model: number): number;
|
|
538
|
+
IS_PICKUP_IN_AREA(pos: Vec3, radius: number): number;
|
|
539
|
+
IS_PLAYER_CONTROL_ON(player: number): number;
|
|
540
|
+
IS_PLAYER_DEAD(player: number): number;
|
|
541
|
+
IS_PLAYER_DRIVING_MAVERICK(player: number): number;
|
|
542
|
+
IS_PLAYER_DRIVING_POLICE_MAVERICK(player: number): number;
|
|
543
|
+
IS_PLAYER_DRIVING_RHINO(player: number): number;
|
|
544
|
+
IS_PLAYER_IN_ANGLED_AREA_2D(
|
|
545
|
+
player: number,
|
|
546
|
+
a: Vec2,
|
|
547
|
+
b: Vec2,
|
|
548
|
+
angle: number,
|
|
549
|
+
flag: number
|
|
550
|
+
): number;
|
|
551
|
+
IS_PLAYER_IN_ANGLED_AREA_3D(
|
|
552
|
+
player: number,
|
|
553
|
+
a: Vec3,
|
|
554
|
+
b: Vec3,
|
|
555
|
+
angle: number,
|
|
556
|
+
flag: number
|
|
557
|
+
): number;
|
|
558
|
+
IS_PLAYER_IN_AREA_2D(
|
|
559
|
+
player: number,
|
|
560
|
+
min: Vec2,
|
|
561
|
+
max: Vec2,
|
|
562
|
+
flag: number
|
|
563
|
+
): number;
|
|
564
|
+
IS_PLAYER_IN_AREA_3D(
|
|
565
|
+
player: number,
|
|
566
|
+
min: Vec3,
|
|
567
|
+
max: Vec3,
|
|
568
|
+
flag: number
|
|
569
|
+
): number;
|
|
570
|
+
IS_PLAYER_IN_CAR(player: number): number;
|
|
571
|
+
IS_PLAYER_IN_REMOTE_MODE(player: number): number;
|
|
572
|
+
IS_PLAYER_IN_TAXI(player: number): number;
|
|
573
|
+
IS_PLAYER_IN_WATER(player: number): number;
|
|
574
|
+
IS_PLAYER_ON_GROUND(player: number): number;
|
|
575
|
+
IS_PLAYER_PLAYING(player: number): number;
|
|
576
|
+
IS_PLAYER_SITTING_IN_CAR(player: number): number;
|
|
577
|
+
IS_PLAYER_SITTING_IN_ANY_CAR(player: number): number;
|
|
578
|
+
IS_PLAYER_USING_JET_PACK(player: number): number;
|
|
579
|
+
IS_POINT_OBSCURED_BY_MISSION_CLEAR_SAVE(
|
|
580
|
+
a: Vec3,
|
|
581
|
+
b: Vec3,
|
|
582
|
+
x: number,
|
|
583
|
+
y: number
|
|
584
|
+
): number;
|
|
585
|
+
IS_RADAR_ON(): number;
|
|
586
|
+
IS_SNIPER_BULLET_IN_AREA(a: Vec3, b: Vec3): number;
|
|
587
|
+
IS_THIS_MODEL_A_BOAT(model: number): number;
|
|
588
|
+
IS_THIS_MODEL_A_CAR(model: number): number;
|
|
589
|
+
IS_THIS_MODEL_A_HELI(model: number): number;
|
|
590
|
+
IS_THIS_MODEL_A_PLANE(model: number): number;
|
|
591
|
+
IS_THIS_MODEL_A_TRAIN(model: number): number;
|
|
592
|
+
LINE_OF_SIGHT_CLEAR(
|
|
593
|
+
a: Vec3,
|
|
594
|
+
b: Vec3,
|
|
595
|
+
flag1: number,
|
|
596
|
+
flag2: number,
|
|
597
|
+
flag3: number
|
|
598
|
+
): number;
|
|
599
|
+
LOAD_ALL_MODELS_NOW(): void;
|
|
600
|
+
LOAD_CUTSCENE(name: string): void;
|
|
601
|
+
LOAD_MISSION_AUDIO(audio: number, name: string): void;
|
|
602
|
+
LOAD_MODEL(model: number): void;
|
|
603
|
+
LOAD_SPECIAL_CHARACTER(char: number, name: string): void;
|
|
604
|
+
LOCK_CAR_DOORS(car: number, lock: number): void;
|
|
605
|
+
LOCK_CHAR(char: number, lock: number): void;
|
|
606
|
+
LOCK_OBJECT(obj: number, lock: number): void;
|
|
607
|
+
LOCK_PLAYER_CONTROL(player: number, lock: number): void;
|
|
608
|
+
MAKE_CROWD_FLEE_AT_ENTRY_POINT(pos: Vec3, radius: number): void;
|
|
609
|
+
MAKE_PLAYER_FIRE_PROOF(player: number, proof: number): void;
|
|
610
|
+
MAKE_PLAYER_SAFE_FROM_EXPLOSIONS(player: number, safe: number): void;
|
|
611
|
+
MAKE_PLAYER_UNKILLABLE_AFTER_ONE_HIT(
|
|
612
|
+
player: number,
|
|
613
|
+
unkillable: number
|
|
614
|
+
): void;
|
|
615
|
+
MARK_CAR_AS_CONVOY_CAR(car: number, convoy: number): void;
|
|
616
|
+
MARK_CHAR_AS_CONVOY_CHAR(char: number, convoy: number): void;
|
|
617
|
+
MARK_OBJECT_AS_CONVOY_OBJECT(obj: number, convoy: number): void;
|
|
618
|
+
MARK_PICKUP_AS_COLLECTED(pickup: number): void;
|
|
619
|
+
MISSION_AUDIO_PLAY(): void;
|
|
620
|
+
MOVE_PLAYER_TO_COORDS(player: number, pos: Vec3, speed: number): void;
|
|
621
|
+
NO_SPECIAL_CAMERA_FOR_NON_PLAYER_CARS(): void;
|
|
622
|
+
OPEN_GARAGE(garage: number): void;
|
|
623
|
+
OVERRIDE_HOSPITAL_LEVEL(level: number): void;
|
|
624
|
+
OVERRIDE_NEXT_RESTART(pos: Vec3, angle: number): void;
|
|
625
|
+
OVERRIDE_POLICE_STATION_LEVEL(level: number): void;
|
|
626
|
+
PASS_CURRENT_MISSION(): void;
|
|
627
|
+
PAUSE_CURRENT_MISSION(): void;
|
|
628
|
+
PLAYER_MADE_PROGRESS(player: number): number;
|
|
629
|
+
PLAY_ANIM(
|
|
630
|
+
char: number,
|
|
631
|
+
anim: string,
|
|
632
|
+
group: string,
|
|
633
|
+
speed: number,
|
|
634
|
+
loop: number,
|
|
635
|
+
unk: number,
|
|
636
|
+
unk2: number,
|
|
637
|
+
unk3: number
|
|
638
|
+
): void;
|
|
639
|
+
PLAY_CAR_ANIM(car: number, anim: string, group: string): void;
|
|
640
|
+
PLAY_CUTSCENE(): void;
|
|
641
|
+
PLAY_END_OF_GAME_RANT(): void;
|
|
642
|
+
PLAY_MISSION_AUDIO(audio: number): void;
|
|
643
|
+
PLAY_OBJECT_ANIM(
|
|
644
|
+
obj: number,
|
|
645
|
+
anim: string,
|
|
646
|
+
group: string,
|
|
647
|
+
speed: number,
|
|
648
|
+
loop: number,
|
|
649
|
+
unk: number
|
|
650
|
+
): void;
|
|
651
|
+
PLAY_ONSCREEN_TIMER(timer: number): void;
|
|
652
|
+
PLAY_SOUND(sound: number): void;
|
|
653
|
+
PLAY_SOUND_FROM_OBJECT(sound: number, obj: number): void;
|
|
654
|
+
POINT_CAMERA_AT_CAR(car: number, type: number, speed: number): void;
|
|
655
|
+
POINT_CAMERA_AT_CHAR(char: number, type: number, speed: number): void;
|
|
656
|
+
POINT_CAMERA_AT_PLAYER(player: number, type: number, speed: number): void;
|
|
657
|
+
PRINT(text: string, time: number, flag: number): void;
|
|
658
|
+
PRINT_BIG(text: string, time: number, flag: number): void;
|
|
659
|
+
PRINT_HELP(text: string): void;
|
|
660
|
+
PRINT_NOW(text: string, time: number, flag: number): void;
|
|
661
|
+
PRINT_WITH_2_NUMBERS(
|
|
662
|
+
text: string,
|
|
663
|
+
n1: number,
|
|
664
|
+
n2: number,
|
|
665
|
+
time: number,
|
|
666
|
+
flag: number
|
|
667
|
+
): void;
|
|
668
|
+
PRINT_WITH_NUMBER(
|
|
669
|
+
text: string,
|
|
670
|
+
num: number,
|
|
671
|
+
time: number,
|
|
672
|
+
flag: number
|
|
673
|
+
): void;
|
|
674
|
+
REGISTER_CAR_GENERATOR(
|
|
675
|
+
car: number,
|
|
676
|
+
a: number,
|
|
677
|
+
b: number,
|
|
678
|
+
c: number,
|
|
679
|
+
d: number,
|
|
680
|
+
e: number,
|
|
681
|
+
f: number
|
|
682
|
+
): void;
|
|
683
|
+
REGISTER_ODDJOB_MISSION_PASSED(mission: number): void;
|
|
684
|
+
REGISTER_TAXI_DROPOFF_POINT(point: number): void;
|
|
685
|
+
REMOVE_BLIP(blip: number): void;
|
|
686
|
+
REMOVE_CAR_FROM_GARAGE(): void;
|
|
687
|
+
REMOVE_CHAR_FROM_GROUP(char: number): void;
|
|
688
|
+
REMOVE_CHAR_FROM_OBJECT(char: number): void;
|
|
689
|
+
REMOVE_CHAR_TETHER(char: number): void;
|
|
690
|
+
REMOVE_PARTICLE_EFFECTS_IN_AREA(pos: Vec3, radius: number): void;
|
|
691
|
+
REMOVE_PLAYER_FROM_CAR(player: number): void;
|
|
692
|
+
REMOVE_ROUTE(): void;
|
|
693
|
+
REMOVE_WEAPON_FROM_CHAR(char: number, weapon: number): void;
|
|
694
|
+
REMOVE_WEAPON_FROM_PLAYER(player: number, weapon: number): void;
|
|
695
|
+
REPORT_MISSION_AUDIO_EVENT_AT_POSITION(name: string, pos: Vec3): void;
|
|
696
|
+
REQUEST_CAR_MODEL(model: number): void;
|
|
697
|
+
REQUEST_CHAR_MODEL(model: number): void;
|
|
698
|
+
REQUEST_COLLISION(pos: Vec3): void;
|
|
699
|
+
REQUEST_OBJECT_MODEL(model: number): void;
|
|
700
|
+
RESET_CAR_WHEELS(car: number): void;
|
|
701
|
+
RESET_HAVOC_CAUSED_BY_PLAYER(player: number): void;
|
|
702
|
+
RESET_PLAYER_CONTROL(player: number): void;
|
|
703
|
+
RESTORE_CAMERA(): void;
|
|
704
|
+
RESTORE_CAMERA_JUMPCUT(): void;
|
|
705
|
+
RESTORE_PLAYER_AFTER_ONE_HIT_KILL(player: number): void;
|
|
706
|
+
RESUME_CURRENT_MISSION(): void;
|
|
707
|
+
SET_ALPHA_FOR_ALL_CARS(alpha: number): void;
|
|
708
|
+
SET_ALPHA_FOR_ALL_CHARS(alpha: number): void;
|
|
709
|
+
SET_ALPHA_FOR_ALL_OBJECTS(alpha: number): void;
|
|
710
|
+
SET_AMBIENT_ZONE_CONTROL(zone: number, a: number, b: number): void;
|
|
711
|
+
SET_AMMO_TO_CHAR(char: number, weapon: number, ammo: number): void;
|
|
712
|
+
SET_AREA_VISIBLE(area: number): void;
|
|
713
|
+
SET_BOAT_CRUISE_SPEED(boat: number, speed: number): void;
|
|
714
|
+
SET_CAMERA_BEHIND_PLAYER(): void;
|
|
715
|
+
SET_CAMERA_CONTROL(control: number): void;
|
|
716
|
+
SET_CAMERA_IN_FRONT_OF_PLAYER(): void;
|
|
717
|
+
SET_CAMERA_POSITION(pos: Vec3, duration: number): void;
|
|
718
|
+
SET_CAMERA_ZOOM(zoom: number): void;
|
|
719
|
+
SET_CAR_AS_MISSION_CAR(car: number, mission: number): void;
|
|
720
|
+
SET_CAR_CAN_BE_DAMAGED(car: number, can: number): void;
|
|
721
|
+
SET_CAR_CAN_BE_VISIBLY_DAMAGED(car: number, can: number): void;
|
|
722
|
+
SET_CAR_DENSITY(density: number): void;
|
|
723
|
+
SET_CAR_DOOR_OPEN(
|
|
724
|
+
car: number,
|
|
725
|
+
door: number,
|
|
726
|
+
open: number,
|
|
727
|
+
delay: number
|
|
728
|
+
): void;
|
|
729
|
+
SET_CAR_ENGINE_BROKEN(car: number, broken: number): void;
|
|
730
|
+
SET_CAR_FORWARD_SPEED(car: number, speed: number): void;
|
|
731
|
+
SET_CAR_HEALTH(car: number, health: number): void;
|
|
732
|
+
SET_CAR_HEAVY(car: number, heavy: number): void;
|
|
733
|
+
SET_CAR_HYDRAULICS(car: number, hydraulics: number): void;
|
|
734
|
+
SET_CAR_IMMUNITIES(
|
|
735
|
+
car: number,
|
|
736
|
+
a: number,
|
|
737
|
+
b: number,
|
|
738
|
+
c: number,
|
|
739
|
+
d: number
|
|
740
|
+
): void;
|
|
741
|
+
SET_CAR_IMPULSE(car: number, impulse: Vec3): void;
|
|
742
|
+
SET_CAR_IMPULSE_POSITION(car: number, pos: Vec3, impulse: Vec3): void;
|
|
743
|
+
SET_CAR_LIGHT_MULTIPLIER(mult: number): void;
|
|
744
|
+
SET_CAR_LOGGED(car: number, logged: number): void;
|
|
745
|
+
SET_CAR_MODEL(car: number, model: number): void;
|
|
746
|
+
SET_CAR_ON_FIRE(car: number, fire: number): void;
|
|
747
|
+
SET_CAR_PROOFS(car: number, a: number, b: number, c: number, d: number): void;
|
|
748
|
+
SET_CAR_ROCKET_PROPERTIES(car: number, a: number, b: number, c: number): void;
|
|
749
|
+
SET_CAR_STATUS(car: number, status: number): void;
|
|
750
|
+
SET_CAR_STAY_IN_SLOW_LANE(car: number, stay: number): void;
|
|
751
|
+
SET_CAR_STRONG(car: number, strong: number): void;
|
|
752
|
+
SET_CAR_TEMP_ACTION(car: number, action: number, time: number): void;
|
|
753
|
+
SET_CAR_TRACTION(traction: number): void;
|
|
754
|
+
SET_CAR_USED_BY_PLAYER(car: number, used: number): void;
|
|
755
|
+
SET_CAR_VISIBLE(car: number, visible: number): void;
|
|
756
|
+
SET_CHAR_ACCURACY(char: number, accuracy: number): void;
|
|
757
|
+
SET_CHAR_ACTIONABLE_BY_PLAYER(char: number, actionable: number): void;
|
|
758
|
+
SET_CHAR_ADVANCE_PAUSE(char: number): void;
|
|
759
|
+
SET_CHAR_AMMO(char: number, weapon: number, ammo: number): void;
|
|
760
|
+
SET_CHAR_ANIM_SPEED(char: number, speed: number): void;
|
|
761
|
+
SET_CHAR_APPEARANCE(char: number, appearance: number): void;
|
|
762
|
+
SET_CHAR_AREA_VISIBLE(char: number, area: number): void;
|
|
763
|
+
SET_CHAR_AS_LEADER(char: number, leader: number): void;
|
|
764
|
+
SET_CHAR_AS_PLAYER_FRIEND(char: number, friend: number): void;
|
|
765
|
+
SET_CHAR_AS_TARGET(char: number, target: number): void;
|
|
766
|
+
SET_CHAR_CANT_BE_DRAGGED_OUT(char: number, cant: number): void;
|
|
767
|
+
SET_CHAR_COLLISION(char: number, collision: number): void;
|
|
768
|
+
SET_CHAR_COORDINATES(char: number, pos: Vec3): void;
|
|
769
|
+
SET_CHAR_COORDINATES_DONT_WARP_GANG(char: number, pos: Vec3): void;
|
|
770
|
+
SET_CHAR_DECISION_MAKER(char: number, decision: number): void;
|
|
771
|
+
SET_CHAR_DROWN_IN_WATER(char: number, drown: number): void;
|
|
772
|
+
SET_CHAR_FIRE_DAMAGE_MULTIPLIER(char: number, mult: number): void;
|
|
773
|
+
SET_CHAR_HEADING(char: number, heading: number): void;
|
|
774
|
+
SET_CHAR_HEALTH(char: number, health: number): void;
|
|
775
|
+
SET_CHAR_HEED_THREATS(char: number, heed: number): void;
|
|
776
|
+
SET_CHAR_HIGHEST_PRIORITY(char: number, priority: number): void;
|
|
777
|
+
SET_CHAR_IGNORE_LEVEL_LOADS(char: number, ignore: number): void;
|
|
778
|
+
SET_CHAR_KINDA_STAY_IN_SAME_PLACE(char: number, stay: number): void;
|
|
779
|
+
SET_CHAR_MONEY(char: number, money: number): void;
|
|
780
|
+
SET_CHAR_NEVER_LEAVE_GROUP(char: number, never: number): void;
|
|
781
|
+
SET_CHAR_OBJ_WAIT_ON_FOOT(): void;
|
|
782
|
+
SET_CHAR_ONLY_DAMAGED_BY(char: number, damager: number): void;
|
|
783
|
+
SET_CHAR_OUSTED(char: number, ousted: number): void;
|
|
784
|
+
SET_CHAR_PERSONALITY(char: number, personality: number, flags: number): void;
|
|
785
|
+
SET_CHAR_REFUSE_TO_DIE(char: number, refuse: number): void;
|
|
786
|
+
SET_CHAR_RELATIONSHIP(
|
|
787
|
+
char: number,
|
|
788
|
+
relationship: number,
|
|
789
|
+
target: number
|
|
790
|
+
): void;
|
|
791
|
+
SET_CHAR_SAY(char: number, speech: string): void;
|
|
792
|
+
SET_CHAR_SAY_CONTEXT(char: number, speech: string, context: string): void;
|
|
793
|
+
SET_CHAR_SAY_CONTEXT_IMPORTANT(
|
|
794
|
+
char: number,
|
|
795
|
+
speech: string,
|
|
796
|
+
context: string
|
|
797
|
+
): void;
|
|
798
|
+
SET_CHAR_SAY_IMPORTANT(char: number, speech: string): void;
|
|
799
|
+
SET_CHAR_STAY_IN_CAR_WHEN_JACKED(char: number, stay: number): void;
|
|
800
|
+
SET_CHAR_STOP_SHOOT(distance: number): void;
|
|
801
|
+
SET_CHAR_SUFFERS_CRITICAL_HITS(char: number, suffers: number): void;
|
|
802
|
+
SET_CHAR_TARGETABLE(char: number, targetable: number): void;
|
|
803
|
+
SET_CHAR_THREAT_SEARCH(char: number, search: number): void;
|
|
804
|
+
SET_CHAR_VISIBLE(char: number, visible: number): void;
|
|
805
|
+
SET_CHAR_WAIT_STATE(char: number, state: number): void;
|
|
806
|
+
SET_CHAR_WEAPON_DAMAGE_MULTIPLIER(char: number, mult: number): void;
|
|
807
|
+
SET_COLLECTABLE1_TOTAL(total: number): void;
|
|
808
|
+
SET_CURRENT_CHAR_WEAPON(char: number, weapon: number): void;
|
|
809
|
+
SET_CURRENT_PLAYER_WEAPON(player: number, weapon: number): void;
|
|
810
|
+
SET_CUTSCENE_OFFSET(offset: Vec3): void;
|
|
811
|
+
SET_CUTSCENE_PED_COMPONENT(
|
|
812
|
+
char: number,
|
|
813
|
+
component: string,
|
|
814
|
+
value: number
|
|
815
|
+
): void;
|
|
816
|
+
SET_DEATH_WEAPONS_PERSIST(persist: number): void;
|
|
817
|
+
SET_DISPLAY_CAR_NAMES(display: number): void;
|
|
818
|
+
SET_DISPLAY_WEAPON_NAMES(display: number): void;
|
|
819
|
+
SET_DRIVE_BY_ATTACK_MODE(mode: number): void;
|
|
820
|
+
SET_ENTER_CAR_RANGE(range: number): void;
|
|
821
|
+
SET_EXTRA_COLOURS(car: number, c1: number, c2: number): void;
|
|
822
|
+
SET_FADING_COLOUR(r: number, g: number, b: number): void;
|
|
823
|
+
SET_FIND_PICKUP_COLOUR(colour: number): void;
|
|
824
|
+
SET_FLIGHT_MODEL(model: number): void;
|
|
825
|
+
SET_FOLLOW_PED_FIELD_OF_VIEW(fov: number): void;
|
|
826
|
+
SET_FREEBIES_IN_VEHICLES(freebies: number): void;
|
|
827
|
+
SET_GAME_HEADING(heading: number): void;
|
|
828
|
+
SET_GANG_AREA_VISIBLE(visible: number): void;
|
|
829
|
+
SET_GANG_ATTACKS_ENABLED(enabled: number): void;
|
|
830
|
+
SET_GANG_CAR_MODEL(gang: number, model: number, model2: number): void;
|
|
831
|
+
SET_GANG_PED_MODEL_FOR_CAR_MODEL(
|
|
832
|
+
gang: number,
|
|
833
|
+
model: number,
|
|
834
|
+
model2: number
|
|
835
|
+
): void;
|
|
836
|
+
SET_GANG_WEAPONS(gang: number, weapon: number, weapon2: number): void;
|
|
837
|
+
SET_GARAGE_CAMERA_FOLLOWS_PLAYER(follow: number): void;
|
|
838
|
+
SET_GARAGE_DONT_RENDER_MOTORCYCLE(garage: number, dont: number): void;
|
|
839
|
+
SET_GARAGE_DOOR_OPEN_CLOSE(garage: number, open: number): void;
|
|
840
|
+
SET_GENERATE_CARS_AROUND_CAMERA(generate: number): void;
|
|
841
|
+
SET_GET_OUT_OF_TAXI(distance: number): void;
|
|
842
|
+
SET_GRAVITY(gravity: number): void;
|
|
843
|
+
SET_GROUP_ALWAYS_PROCESS(group: number, process: number): void;
|
|
844
|
+
SET_GROUP_FOLLOW_STATUS(group: number, status: number): void;
|
|
845
|
+
SET_GROUP_MEMBER(group: number, member: number): void;
|
|
846
|
+
SET_GROUP_MEMBER_HUD_CHAR(group: number, char: number): void;
|
|
847
|
+
SET_GROUP_SEPARATION_RANGE(range: number): void;
|
|
848
|
+
SET_HAS_BEEN_OWNED_FOR_TAXI(car: number, owned: number): void;
|
|
849
|
+
SET_HELI_BLADES_FULL_SPEED(heli: number): void;
|
|
850
|
+
SET_HELI_ORIENTATION(heli: number, x: number, y: number, z: number): void;
|
|
851
|
+
SET_HELI_STABILISER(heli: number, stabilise: number): void;
|
|
852
|
+
SET_HIDE_CAR_IN_GARAGE(car: number, garage: number): void;
|
|
853
|
+
SET_HUD_VISIBLE(visible: number): void;
|
|
854
|
+
SET_IGNORE_PICKUPS(player: number, ignore: number): void;
|
|
855
|
+
SET_INFINITE_PLAYER_CONTROL(player: number, control: number): void;
|
|
856
|
+
SET_INTERIOR(interior: number): void;
|
|
857
|
+
SET_INTERPOLATION_PARAMETERS(a: number, b: number): void;
|
|
858
|
+
SET_ISLAND_LOADED(loaded: number): void;
|
|
859
|
+
SET_MAX_WANTED_LEVEL(level: number): void;
|
|
860
|
+
SET_MENU_VISIBLE(visible: number): void;
|
|
861
|
+
SET_MISSION_AUDIO_POSITION(audio: number, pos: Vec3): void;
|
|
862
|
+
SET_MISSION_RESPECT_TOTAL(total: number): void;
|
|
863
|
+
SET_NEAR_CLIP(clip: number): void;
|
|
864
|
+
SET_NIGHT_VISION(night: number): void;
|
|
865
|
+
SET_NO_DUCKING_FOR_PLAYER(player: number, noduck: number): void;
|
|
866
|
+
SET_OBJECT_ALPHA(obj: number, alpha: number): void;
|
|
867
|
+
SET_OBJECT_AS_COLLECTABLE1(obj: number): void;
|
|
868
|
+
SET_OBJECT_AS_STEALABLE(obj: number, stealable: number): void;
|
|
869
|
+
SET_OBJECT_COLLISION(obj: number, collision: number): void;
|
|
870
|
+
SET_OBJECT_COORDINATES(obj: number, pos: Vec3): void;
|
|
871
|
+
SET_OBJECT_DYNAMIC(obj: number, dynamic: number): void;
|
|
872
|
+
SET_OBJECT_HEADING(obj: number, heading: number): void;
|
|
873
|
+
SET_OBJECT_HEALTH(obj: number, health: number): void;
|
|
874
|
+
SET_OBJECT_ON_FIRE(obj: number, fire: number): void;
|
|
875
|
+
SET_OBJECT_ONLY_DAMAGED_BY(obj: number, damager: number): void;
|
|
876
|
+
SET_OBJECT_RECORDS_COLLISIONS(obj: number, record: number): void;
|
|
877
|
+
SET_OBJECT_VELOCITY(obj: number, vel: Vec3): void;
|
|
878
|
+
SET_OBJECT_VISIBLE(obj: number, visible: number): void;
|
|
879
|
+
SET_ONSCREEN_TIMER_DISPLAY(timer: number, display: number): void;
|
|
880
|
+
SET_PED_AS_COP(ped: number, cop: number): void;
|
|
881
|
+
SET_PED_DENSITY(density: number): void;
|
|
882
|
+
SET_PED_TYPE_THREAT(
|
|
883
|
+
pedType: number,
|
|
884
|
+
threat: number,
|
|
885
|
+
targetType: number
|
|
886
|
+
): void;
|
|
887
|
+
SET_PHONE_MESSAGE(
|
|
888
|
+
msg: number,
|
|
889
|
+
text: string,
|
|
890
|
+
x: number,
|
|
891
|
+
y: number,
|
|
892
|
+
w: number,
|
|
893
|
+
h: number
|
|
894
|
+
): void;
|
|
895
|
+
SET_PLAYER_AMMO(player: number, weapon: number, ammo: number): void;
|
|
896
|
+
SET_PLAYER_CAN_BE_DAMAGED(player: number, can: number): void;
|
|
897
|
+
SET_PLAYER_CAN_DO_DRIVE_BY(player: number, can: number): void;
|
|
898
|
+
SET_PLAYER_CONTROL(player: number, control: number): void;
|
|
899
|
+
SET_PLAYER_COORDINATES(player: number, pos: Vec3): void;
|
|
900
|
+
SET_PLAYER_DRIVING_HAND_BRAKE(player: number, brake: number): void;
|
|
901
|
+
SET_PLAYER_HEADING(player: number, heading: number): void;
|
|
902
|
+
SET_PLAYER_HEALTH(player: number, health: number): void;
|
|
903
|
+
SET_PLAYER_ICON(x: number, y: number, icon: number, colour: number): void;
|
|
904
|
+
SET_PLAYER_IN_CAR(player: number, car: number): void;
|
|
905
|
+
SET_PLAYER_IS_IN_STADIUM(player: number, inStadium: number): void;
|
|
906
|
+
SET_PLAYER_JET_PACK(player: number, jetpack: number): void;
|
|
907
|
+
SET_PLAYER_MAY_NOT_ENTER_CAR(player: number, mayNot: number): void;
|
|
908
|
+
SET_PLAYER_MAY_ONLY_ENTER_CAR(player: number, mayOnly: number): void;
|
|
909
|
+
SET_PLAYER_NEVER_GETS_TIRED(player: number, never: number): void;
|
|
910
|
+
SET_PLAYER_PERSONALITY(player: number, personality: number): void;
|
|
911
|
+
SET_PLAYER_STOP_PLAYING(player: number): void;
|
|
912
|
+
SET_PLAYER_TARGETABLE(player: number, targetable: number): void;
|
|
913
|
+
SET_PLAYER_VISIBLE(player: number, visible: number): void;
|
|
914
|
+
SET_PLAYER_WANTED_LEVEL(player: number, level: number): void;
|
|
915
|
+
SET_PLAYER_WANTED_LEVEL_NO_DROP(player: number, level: number): void;
|
|
916
|
+
SET_POLICE_FOCUS(player: number): void;
|
|
917
|
+
SET_POLICE_IGNORE_PLAYER(player: number, ignore: number): void;
|
|
918
|
+
SET_PROPERTY_AS_OWNED(property: number): void;
|
|
919
|
+
SET_RADIO_CHANNEL(channel: number): void;
|
|
920
|
+
SET_RADIO_STATION(station: number): void;
|
|
921
|
+
SET_RELATIONSHIP(
|
|
922
|
+
relGroup: number,
|
|
923
|
+
relation: number,
|
|
924
|
+
targetGroup: number
|
|
925
|
+
): void;
|
|
926
|
+
SET_TIME_OF_DAY(h: number, m: number): void;
|
|
927
|
+
SET_TRAFFIC_DENSITY(density: number): void;
|
|
928
|
+
SET_TRAIN_SPEED(train: number, speed: number): void;
|
|
929
|
+
SET_WATER_HEIGHT(height: number): void;
|
|
930
|
+
SET_WAVES_HEIGHT(height: number): void;
|
|
931
|
+
SET_WEATHER(weather: number): void;
|
|
932
|
+
SET_WIDESCREEN(widescreen: number): void;
|
|
933
|
+
SET_WIND(wind: number): void;
|
|
934
|
+
SHOW_ATTEMPT_GAUGE(show: number, style: number): void;
|
|
935
|
+
SHOW_NEARBY_CARS_ON_RADAR(show: number): void;
|
|
936
|
+
SHOW_PLAYER_ICON_ON_RADAR(
|
|
937
|
+
x: number,
|
|
938
|
+
y: number,
|
|
939
|
+
icon: number,
|
|
940
|
+
colour: number
|
|
941
|
+
): void;
|
|
942
|
+
START_CAR_FIRE(car: number): void;
|
|
943
|
+
START_PARTICLE_EFFECT(
|
|
944
|
+
effect: number,
|
|
945
|
+
pos: Vec3,
|
|
946
|
+
dir: Vec3,
|
|
947
|
+
scale: number
|
|
948
|
+
): void;
|
|
949
|
+
START_SCRIPT_FIRE(pos: Vec3, fire: number): void;
|
|
950
|
+
STOP_CAR(car: number): void;
|
|
951
|
+
STOP_PARTICLE_EFFECT(effect: number): void;
|
|
952
|
+
STOP_SCRIPT_FIRE(pos: Vec3): void;
|
|
953
|
+
STORE_CAR_CHAR_AND_FLEE_PLAYER(
|
|
954
|
+
car: number,
|
|
955
|
+
char: number,
|
|
956
|
+
player: number
|
|
957
|
+
): void;
|
|
958
|
+
STORE_CAR_IN_GARAGE(car: number): void;
|
|
959
|
+
SWAP_NEAREST_BUILDING_MODEL(
|
|
960
|
+
oldModel: number,
|
|
961
|
+
newModel: number,
|
|
962
|
+
pos: Vec3,
|
|
963
|
+
radius: number
|
|
964
|
+
): void;
|
|
965
|
+
SWITCH_CAR_GENERATOR(generator: number, enable: number): void;
|
|
966
|
+
SWITCH_EMERGENCY_SERVICES(enable: number): void;
|
|
967
|
+
SWITCH_ENTRY_EXIT(enable: number): void;
|
|
968
|
+
SWITCH_OBJECT_BRAIN(obj: number, brain: number): void;
|
|
969
|
+
SWITCH_PED_ROADS(enable: number, a: number): void;
|
|
970
|
+
SWITCH_PED_ROADS_BACK_TO_ORIGINAL(a: number): void;
|
|
971
|
+
SWITCH_PED_ROADS_ON_OFF(enable: number, a: number): void;
|
|
972
|
+
SWITCH_RAIN(rain: number): void;
|
|
973
|
+
SWITCH_RANDOM_TRAINS(trains: number): void;
|
|
974
|
+
SWITCH_ROADS_BACK_TO_ORIGINAL(): void;
|
|
975
|
+
SWITCH_STREAMING(streaming: number): void;
|
|
976
|
+
SWITCH_WIDESCREEN(widescreen: number): void;
|
|
977
|
+
SWITCH_WORLD_PROCESSING(processing: number): void;
|
|
978
|
+
TASK_DEAD(char: number): void;
|
|
979
|
+
TASK_DIE(char: number): void;
|
|
980
|
+
TASK_DUCK(char: number, duck: number): void;
|
|
981
|
+
TASK_FOLLOW_PATH_NODES(
|
|
982
|
+
char: number,
|
|
983
|
+
pos: Vec3,
|
|
984
|
+
speed: number,
|
|
985
|
+
unk: number
|
|
986
|
+
): void;
|
|
987
|
+
TASK_FOLLOW_PATH_NODES_WITH_RADIUS(
|
|
988
|
+
char: number,
|
|
989
|
+
pos: Vec3,
|
|
990
|
+
speed: number,
|
|
991
|
+
unk: number
|
|
992
|
+
): void;
|
|
993
|
+
TASK_GO_TO_COORD(char: number, pos: Vec3, speed: number, unk: number): void;
|
|
994
|
+
TASK_GO_TO_COORD_ANY_MEANS(
|
|
995
|
+
char: number,
|
|
996
|
+
pos: Vec3,
|
|
997
|
+
speed: number,
|
|
998
|
+
unk: number
|
|
999
|
+
): void;
|
|
1000
|
+
TASK_KILL_CHAR(char: number, target: number): void;
|
|
1001
|
+
TASK_KILL_CHAR_ON_FOOT(char: number, target: number): void;
|
|
1002
|
+
TASK_LOOK_AT_CHAR(
|
|
1003
|
+
char: number,
|
|
1004
|
+
target: number,
|
|
1005
|
+
time: number,
|
|
1006
|
+
unk: number
|
|
1007
|
+
): void;
|
|
1008
|
+
TASK_PAUSE(char: number, time: number): void;
|
|
1009
|
+
TASK_PICK_UP_OBJECT(
|
|
1010
|
+
char: number,
|
|
1011
|
+
obj: number,
|
|
1012
|
+
offset: number,
|
|
1013
|
+
unk: number
|
|
1014
|
+
): void;
|
|
1015
|
+
TASK_PLAY_ANIM(
|
|
1016
|
+
char: number,
|
|
1017
|
+
anim: string,
|
|
1018
|
+
group: string,
|
|
1019
|
+
speed: number,
|
|
1020
|
+
loop: number,
|
|
1021
|
+
unk: number,
|
|
1022
|
+
unk2: number,
|
|
1023
|
+
unk3: number
|
|
1024
|
+
): void;
|
|
1025
|
+
TASK_SHUFFLE_TO_NEXT_CAR_SEAT(char: number, car: number): void;
|
|
1026
|
+
TASK_SIT_DOWN(char: number, duration: number): void;
|
|
1027
|
+
TASK_SIT_IDLE(char: number, idle: number): void;
|
|
1028
|
+
TASK_SIT_NOW(char: number, sit: number): void;
|
|
1029
|
+
TASK_SIT_UP(char: number, sitUp: number): void;
|
|
1030
|
+
TASK_SLIDE_TO_COORD_AND_PLAY_ANIM(
|
|
1031
|
+
char: number,
|
|
1032
|
+
pos: Vec3,
|
|
1033
|
+
speed: number,
|
|
1034
|
+
unk: number,
|
|
1035
|
+
unk2: number,
|
|
1036
|
+
anim: string,
|
|
1037
|
+
group: string,
|
|
1038
|
+
speed2: number,
|
|
1039
|
+
loop: number,
|
|
1040
|
+
unk3: number,
|
|
1041
|
+
unk4: number,
|
|
1042
|
+
unk5: number,
|
|
1043
|
+
unk6: number
|
|
1044
|
+
): void;
|
|
1045
|
+
TASK_STAND_STILL(char: number, time: number): void;
|
|
1046
|
+
TASK_SWAP_WEAPON(char: number, weapon: number): void;
|
|
1047
|
+
TASK_SWIM(char: number, pos: Vec3): void;
|
|
1048
|
+
TASK_TOGGLE_DUCK(char: number, duck: number): void;
|
|
1049
|
+
TASK_USE_ATTRACTOR(
|
|
1050
|
+
char: number,
|
|
1051
|
+
attractor: number,
|
|
1052
|
+
unk: number,
|
|
1053
|
+
unk2: number
|
|
1054
|
+
): void;
|
|
1055
|
+
TASK_USE_MOBILE_PHONE(char: number, use: number): void;
|
|
1056
|
+
TELEPORT_PLAYER_TO_COORDS(player: number, pos: Vec3): void;
|
|
1057
|
+
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(name: string): void;
|
|
1058
|
+
TOGGLE_ALL_MPSTATS(a: number, b: number): void;
|
|
1059
|
+
TOGGLE_CAR_GENERATORS(enable: number): void;
|
|
1060
|
+
TOGGLE_CLOCK(enable: number): void;
|
|
1061
|
+
TOGGLE_FRONTEND_ACTIVE(active: number): void;
|
|
1062
|
+
TOGGLE_INTERIOR_NAMES(enable: number): void;
|
|
1063
|
+
TOGGLE_MAP_BLIPS(enable: number): void;
|
|
1064
|
+
TOGGLE_SAVE_MENU(enable: number): void;
|
|
1065
|
+
TOGGLE_WEAPON_PICKUPS(enable: number): void;
|
|
1066
|
+
TURN_CAR_TOWARD_COORD(car: number, pos: Vec3): void;
|
|
1067
|
+
TURN_CHAR_TO_FACE_CHAR(char: number, target: number): void;
|
|
1068
|
+
UNDO_BUILDING_SWAPS(
|
|
1069
|
+
oldModel: number,
|
|
1070
|
+
newModel: number,
|
|
1071
|
+
pos: Vec3,
|
|
1072
|
+
radius: number
|
|
1073
|
+
): void;
|
|
1074
|
+
UNLOCK_GARAGE(garage: number): void;
|
|
1075
|
+
UNPAUSE_CURRENT_MISSION(): void;
|
|
1076
|
+
UPDATE_CAMERA(pos: Vec3, target: Vec3, speed: number): void;
|
|
1077
|
+
WARP_CHAR_FROM_CAR_TO_COORD(char: number, pos: Vec3): void;
|
|
1078
|
+
WARP_CHAR_INTO_CAR(char: number, car: number): void;
|
|
1079
|
+
WARP_CHAR_INTO_CAR_AS_PASSENGER(
|
|
1080
|
+
char: number,
|
|
1081
|
+
car: number,
|
|
1082
|
+
seat: number
|
|
1083
|
+
): void;
|
|
1084
|
+
WARP_PLAYER_FROM_CAR_TO_COORD(player: number, pos: Vec3): void;
|
|
1085
|
+
WARP_PLAYER_INTO_CAR(player: number, car: number): void;
|
|
1086
|
+
WARP_PLAYER_INTO_CAR_AS_PASSENGER(
|
|
1087
|
+
player: number,
|
|
1088
|
+
car: number,
|
|
1089
|
+
seat: number
|
|
1090
|
+
): void;
|
|
1091
|
+
}
|