gsd-pi 2.64.0-dev.05b8a94 → 2.64.0-dev.1a85e85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/dist/headless.js +1 -3
  2. package/dist/resources/extensions/bg-shell/bg-shell-lifecycle.js +7 -22
  3. package/dist/resources/extensions/bg-shell/process-manager.js +1 -6
  4. package/dist/resources/extensions/gsd/bootstrap/db-tools.js +13 -24
  5. package/dist/web/standalone/.next/BUILD_ID +1 -1
  6. package/dist/web/standalone/.next/app-path-routes-manifest.json +18 -18
  7. package/dist/web/standalone/.next/build-manifest.json +2 -2
  8. package/dist/web/standalone/.next/prerender-manifest.json +3 -3
  9. package/dist/web/standalone/.next/server/app/_global-error.html +2 -2
  10. package/dist/web/standalone/.next/server/app/_global-error.rsc +1 -1
  11. package/dist/web/standalone/.next/server/app/_global-error.segments/_full.segment.rsc +1 -1
  12. package/dist/web/standalone/.next/server/app/_global-error.segments/_global-error/__PAGE__.segment.rsc +1 -1
  13. package/dist/web/standalone/.next/server/app/_global-error.segments/_global-error.segment.rsc +1 -1
  14. package/dist/web/standalone/.next/server/app/_global-error.segments/_head.segment.rsc +1 -1
  15. package/dist/web/standalone/.next/server/app/_global-error.segments/_index.segment.rsc +1 -1
  16. package/dist/web/standalone/.next/server/app/_global-error.segments/_tree.segment.rsc +1 -1
  17. package/dist/web/standalone/.next/server/app/_not-found.html +1 -1
  18. package/dist/web/standalone/.next/server/app/_not-found.rsc +1 -1
  19. package/dist/web/standalone/.next/server/app/_not-found.segments/_full.segment.rsc +1 -1
  20. package/dist/web/standalone/.next/server/app/_not-found.segments/_head.segment.rsc +1 -1
  21. package/dist/web/standalone/.next/server/app/_not-found.segments/_index.segment.rsc +1 -1
  22. package/dist/web/standalone/.next/server/app/_not-found.segments/_not-found/__PAGE__.segment.rsc +1 -1
  23. package/dist/web/standalone/.next/server/app/_not-found.segments/_not-found.segment.rsc +1 -1
  24. package/dist/web/standalone/.next/server/app/_not-found.segments/_tree.segment.rsc +1 -1
  25. package/dist/web/standalone/.next/server/app/index.html +1 -1
  26. package/dist/web/standalone/.next/server/app/index.rsc +1 -1
  27. package/dist/web/standalone/.next/server/app/index.segments/__PAGE__.segment.rsc +1 -1
  28. package/dist/web/standalone/.next/server/app/index.segments/_full.segment.rsc +1 -1
  29. package/dist/web/standalone/.next/server/app/index.segments/_head.segment.rsc +1 -1
  30. package/dist/web/standalone/.next/server/app/index.segments/_index.segment.rsc +1 -1
  31. package/dist/web/standalone/.next/server/app/index.segments/_tree.segment.rsc +1 -1
  32. package/dist/web/standalone/.next/server/app-paths-manifest.json +18 -18
  33. package/dist/web/standalone/.next/server/pages/404.html +1 -1
  34. package/dist/web/standalone/.next/server/pages/500.html +2 -2
  35. package/dist/web/standalone/.next/server/server-reference-manifest.json +1 -1
  36. package/package.json +1 -1
  37. package/packages/pi-coding-agent/dist/modes/interactive/components/tool-execution.d.ts +0 -1
  38. package/packages/pi-coding-agent/dist/modes/interactive/components/tool-execution.d.ts.map +1 -1
  39. package/packages/pi-coding-agent/dist/modes/interactive/components/tool-execution.js +0 -8
  40. package/packages/pi-coding-agent/dist/modes/interactive/components/tool-execution.js.map +1 -1
  41. package/packages/pi-coding-agent/dist/modes/interactive/interactive-mode.d.ts +0 -6
  42. package/packages/pi-coding-agent/dist/modes/interactive/interactive-mode.d.ts.map +1 -1
  43. package/packages/pi-coding-agent/dist/modes/interactive/interactive-mode.js +0 -36
  44. package/packages/pi-coding-agent/dist/modes/interactive/interactive-mode.js.map +1 -1
  45. package/packages/pi-coding-agent/src/modes/interactive/components/tool-execution.ts +0 -9
  46. package/packages/pi-coding-agent/src/modes/interactive/interactive-mode.ts +0 -33
  47. package/packages/pi-tui/dist/components/loader.d.ts +2 -4
  48. package/packages/pi-tui/dist/components/loader.d.ts.map +1 -1
  49. package/packages/pi-tui/dist/components/loader.js +9 -27
  50. package/packages/pi-tui/dist/components/loader.js.map +1 -1
  51. package/packages/pi-tui/dist/components/text.d.ts.map +1 -1
  52. package/packages/pi-tui/dist/components/text.js +0 -2
  53. package/packages/pi-tui/dist/components/text.js.map +1 -1
  54. package/packages/pi-tui/dist/tui.d.ts +0 -2
  55. package/packages/pi-tui/dist/tui.d.ts.map +1 -1
  56. package/packages/pi-tui/dist/tui.js +0 -35
  57. package/packages/pi-tui/dist/tui.js.map +1 -1
  58. package/packages/pi-tui/src/components/loader.ts +10 -27
  59. package/packages/pi-tui/src/components/text.ts +0 -1
  60. package/packages/pi-tui/src/tui.ts +0 -32
  61. package/src/resources/extensions/bg-shell/bg-shell-lifecycle.ts +7 -19
  62. package/src/resources/extensions/bg-shell/process-manager.ts +2 -8
  63. package/src/resources/extensions/gsd/bootstrap/db-tools.ts +13 -25
  64. package/src/resources/extensions/gsd/tests/complete-slice-string-coercion.test.ts +0 -36
  65. /package/dist/web/standalone/.next/static/{Vbx2-SrSBOgta6576xj9m → ffabZXz8JdN3EzX9EKt-R}/_buildManifest.js +0 -0
  66. /package/dist/web/standalone/.next/static/{Vbx2-SrSBOgta6576xj9m → ffabZXz8JdN3EzX9EKt-R}/_ssgManifest.js +0 -0
@@ -1 +1 @@
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*/\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\tprivate _prevRender: string[] | null = null;\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t\tthis._prevRender = null;\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tconst child = this.children[index];\n\t\t\tthis.children.splice(index, 1);\n\t\t\tif ('dispose' in child && typeof (child as any).dispose === 'function') {\n\t\t\t\t(child as any).dispose();\n\t\t\t}\n\t\t\tthis._prevRender = null;\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tfor (const child of this.children) {\n\t\t\tif ('dispose' in child && typeof (child as any).dispose === 'function') {\n\t\t\t\t(child as any).dispose();\n\t\t\t}\n\t\t}\n\t\tthis.children = [];\n\t\tthis._prevRender = null;\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst rendered = child.render(width);\n\t\t\tfor (let i = 0; i < rendered.length; i++) lines.push(rendered[i]);\n\t\t}\n\t\t// Return stable reference if output unchanged — allows doRender()\n\t\t// to skip ALL post-processing (isImageLine, applyLineResets, diffs)\n\t\tconst prev = this._prevRender;\n\t\tif (prev && prev.length === lines.length) {\n\t\t\tlet same = true;\n\t\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\t\tif (lines[i] !== prev[i]) { same = false; break; }\n\t\t\t}\n\t\t\tif (same) return prev;\n\t\t}\n\t\tthis._prevRender = lines;\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.PI_HARDWARE_CURSOR === \"1\" || process.env.TERM_PROGRAM === \"WarpTerminal\";\n\tprivate clearOnShrink = process.env.PI_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\tprivate _lastRenderedComponents: string[] | null = null;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\treturn isOverlayEntryVisible(entry, this.terminal.columns, this.terminal.rows);\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\t// Non-TTY stdout (pipe) — skip TUI entirely to avoid burning CPU.\n\t\t// RPC bridge processes have piped stdio; rendering ANSI escape codes\n\t\t// to a pipe is pure waste and causes a runaway render loop. (issue #3095)\n\t\tif (!this.terminal.isTTY) {\n\t\t\treturn;\n\t\t}\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\n\t\t// Dispose all overlays to stop any running timers\n\t\tfor (const entry of this.overlayStack) {\n\t\t\tif (\"dispose\" in entry.component && typeof (entry.component as any).dispose === \"function\") {\n\t\t\t\t(entry.component as any).dispose();\n\t\t\t}\n\t\t}\n\t\tthis.overlayStack = [];\n\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\t// Skip rendering on non-TTY stdout to prevent CPU burn (issue #3095)\n\t\tif (!this.terminal.isTTY) return;\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => {\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.doRender();\n\t\t});\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tlet viewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\tlet prevViewportTop = this.previousViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines\n\t\tlet newLines = this.render(width);\n\n\t\t// Skip ALL post-processing if component output is unchanged.\n\t\t// Container.render() returns the same array reference when stable.\n\t\tif (newLines === this._lastRenderedComponents && this.overlayStack.length === 0) {\n\t\t\treturn;\n\t\t}\n\t\tthis._lastRenderedComponents = newLines;\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = compositeOverlays(newLines, this.overlayStack, width, height, this.maxLinesRendered);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = extractCursorPosition(newLines, height);\n\n\t\tnewLines = applyLineResets(newLines);\n\n\t\t// Width or height changed - need full re-render\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) buffer += \"\\x1b[2J\\x1b[H\"; // Clear screen and home (no scrollback clear — preserves view position)\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tlet line = newLines[i];\n\t\t\t\tif (!isImageLine(line) && visibleWidth(line) > width) {\n\t\t\t\t\tline = truncateToWidth(line, width);\n\t\t\t\t}\n\t\t\t\tbuffer += line;\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.PI_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".pi\", \"agent\", \"pi-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width or height changed - full re-render\n\t\tif (widthChanged || heightChanged) {\n\t\t\tlogRedraw(`terminal size changed (${this.previousWidth}x${this.previousHeight} -> ${width}x${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or PI_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\treturn;\n\t\t}\n\n\t\t// Check if firstChanged is above what was previously visible\n\t\t// Use previousLines.length (not maxLinesRendered) to avoid false positives after content shrinks\n\t\tconst previousContentViewportTop = Math.max(0, this.previousLines.length - height);\n\t\tif (firstChanged < previousContentViewportTop) {\n\t\t\t// First change is above previous viewport - need full re-render\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${previousContentViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tlet line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\tline = truncateToWidth(line, width);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.PI_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = path.join(os.tmpdir(), \"tui\");\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
1
+ 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TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst rendered = child.render(width);\n\t\t\tfor (let i = 0; i < rendered.length; i++) lines.push(rendered[i]);\n\t\t}\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.PI_HARDWARE_CURSOR === \"1\" || process.env.TERM_PROGRAM === \"WarpTerminal\";\n\tprivate clearOnShrink = process.env.PI_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\treturn isOverlayEntryVisible(entry, this.terminal.columns, this.terminal.rows);\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\t// Non-TTY stdout (pipe) — skip TUI entirely to avoid burning CPU.\n\t\t// RPC bridge processes have piped stdio; rendering ANSI escape codes\n\t\t// to a pipe is pure waste and causes a runaway render loop. (issue #3095)\n\t\tif (!this.terminal.isTTY) {\n\t\t\treturn;\n\t\t}\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\n\t\t// Dispose all overlays to stop any running timers\n\t\tfor (const entry of this.overlayStack) {\n\t\t\tif (\"dispose\" in entry.component && typeof (entry.component as any).dispose === \"function\") {\n\t\t\t\t(entry.component as any).dispose();\n\t\t\t}\n\t\t}\n\t\tthis.overlayStack = [];\n\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\t// Skip rendering on non-TTY stdout to prevent CPU burn (issue #3095)\n\t\tif (!this.terminal.isTTY) return;\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => {\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.doRender();\n\t\t});\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tlet viewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\tlet prevViewportTop = this.previousViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines\n\t\tlet newLines = this.render(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = compositeOverlays(newLines, this.overlayStack, width, height, this.maxLinesRendered);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = extractCursorPosition(newLines, height);\n\n\t\tnewLines = applyLineResets(newLines);\n\n\t\t// Width or height changed - need full re-render\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) buffer += \"\\x1b[2J\\x1b[H\"; // Clear screen and home (no scrollback clear — preserves view position)\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tlet line = newLines[i];\n\t\t\t\tif (!isImageLine(line) && visibleWidth(line) > width) {\n\t\t\t\t\tline = truncateToWidth(line, width);\n\t\t\t\t}\n\t\t\t\tbuffer += line;\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.PI_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".pi\", \"agent\", \"pi-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width or height changed - full re-render\n\t\tif (widthChanged || heightChanged) {\n\t\t\tlogRedraw(`terminal size changed (${this.previousWidth}x${this.previousHeight} -> ${width}x${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or PI_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\t\t\treturn;\n\t\t}\n\n\t\t// Check if firstChanged is above what was previously visible\n\t\t// Use previousLines.length (not maxLinesRendered) to avoid false positives after content shrinks\n\t\tconst previousContentViewportTop = Math.max(0, this.previousLines.length - height);\n\t\tif (firstChanged < previousContentViewportTop) {\n\t\t\t// First change is above previous viewport - need full re-render\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${previousContentViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tlet line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\tline = truncateToWidth(line, width);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.PI_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = path.join(os.tmpdir(), \"tui\");\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(0, this.maxLinesRendered - height);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
@@ -2,16 +2,13 @@ import type { TUI } from "../tui.js";
2
2
  import { Text } from "./text.js";
3
3
 
4
4
  /**
5
- * Loader component that updates every 80ms with spinning animation.
6
- * Frame rotation is isolated from message text to avoid invalidating
7
- * Text's render cache (wrapTextWithAnsi, visibleWidth) on every tick.
5
+ * Loader component that updates every 80ms with spinning animation
8
6
  */
9
7
  export class Loader extends Text {
10
8
  private frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
11
9
  private currentFrame = 0;
12
10
  private intervalId: NodeJS.Timeout | null = null;
13
11
  private ui: TUI | null = null;
14
- private _lastMessage: string = "";
15
12
 
16
13
  constructor(
17
14
  ui: TUI,
@@ -25,38 +22,18 @@ export class Loader extends Text {
25
22
  }
26
23
 
27
24
  render(width: number): string[] {
28
- // Only update Text content when message actually changes —
29
- // frame rotation is prepended below without touching the cache
30
- if (this.message !== this._lastMessage) {
31
- this.setText(this.messageColorFn(this.message));
32
- this._lastMessage = this.message;
33
- }
34
- const messageLines = super.render(width);
35
- // Shallow copy so we don't mutate cachedLines from Text
36
- const result = ["", ...messageLines];
37
- // Prepend spinner frame to first content line
38
- if (result.length > 1) {
39
- const frame = this.frames[this.currentFrame];
40
- result[1] = this.spinnerColorFn(frame) + " " + result[1];
41
- }
42
- return result;
25
+ return ["", ...super.render(width)];
43
26
  }
44
27
 
45
28
  start() {
46
29
  if (this.intervalId) {
47
30
  clearInterval(this.intervalId);
48
31
  }
49
- this.currentFrame = 0;
32
+ this.updateDisplay();
50
33
  this.intervalId = setInterval(() => {
51
34
  this.currentFrame = (this.currentFrame + 1) % this.frames.length;
52
- if (this.ui) {
53
- this.ui.requestRender();
54
- }
35
+ this.updateDisplay();
55
36
  }, 80);
56
- // Trigger initial render
57
- if (this.ui) {
58
- this.ui.requestRender();
59
- }
60
37
  }
61
38
 
62
39
  stop() {
@@ -73,6 +50,12 @@ export class Loader extends Text {
73
50
 
74
51
  setMessage(message: string) {
75
52
  this.message = message;
53
+ this.updateDisplay();
54
+ }
55
+
56
+ private updateDisplay() {
57
+ const frame = this.frames[this.currentFrame];
58
+ this.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);
76
59
  if (this.ui) {
77
60
  this.ui.requestRender();
78
61
  }
@@ -23,7 +23,6 @@ export class Text implements Component {
23
23
  }
24
24
 
25
25
  setText(text: string): void {
26
- if (this.text === text) return;
27
26
  this.text = text;
28
27
  this.cachedText = undefined;
29
28
  this.cachedWidth = undefined;
@@ -166,33 +166,20 @@ export interface OverlayHandle {
166
166
  */
167
167
  export class Container implements Component {
168
168
  children: Component[] = [];
169
- private _prevRender: string[] | null = null;
170
169
 
171
170
  addChild(component: Component): void {
172
171
  this.children.push(component);
173
- this._prevRender = null;
174
172
  }
175
173
 
176
174
  removeChild(component: Component): void {
177
175
  const index = this.children.indexOf(component);
178
176
  if (index !== -1) {
179
- const child = this.children[index];
180
177
  this.children.splice(index, 1);
181
- if ('dispose' in child && typeof (child as any).dispose === 'function') {
182
- (child as any).dispose();
183
- }
184
- this._prevRender = null;
185
178
  }
186
179
  }
187
180
 
188
181
  clear(): void {
189
- for (const child of this.children) {
190
- if ('dispose' in child && typeof (child as any).dispose === 'function') {
191
- (child as any).dispose();
192
- }
193
- }
194
182
  this.children = [];
195
- this._prevRender = null;
196
183
  }
197
184
 
198
185
  invalidate(): void {
@@ -207,17 +194,6 @@ export class Container implements Component {
207
194
  const rendered = child.render(width);
208
195
  for (let i = 0; i < rendered.length; i++) lines.push(rendered[i]);
209
196
  }
210
- // Return stable reference if output unchanged — allows doRender()
211
- // to skip ALL post-processing (isImageLine, applyLineResets, diffs)
212
- const prev = this._prevRender;
213
- if (prev && prev.length === lines.length) {
214
- let same = true;
215
- for (let i = 0; i < lines.length; i++) {
216
- if (lines[i] !== prev[i]) { same = false; break; }
217
- }
218
- if (same) return prev;
219
- }
220
- this._prevRender = lines;
221
197
  return lines;
222
198
  }
223
199
  }
@@ -246,7 +222,6 @@ export class TUI extends Container {
246
222
  private previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves
247
223
  private fullRedrawCount = 0;
248
224
  private stopped = false;
249
- private _lastRenderedComponents: string[] | null = null;
250
225
 
251
226
  // Overlay stack for modal components rendered on top of base content
252
227
  private focusOrderCounter = 0;
@@ -624,13 +599,6 @@ export class TUI extends Container {
624
599
  // Render all components to get new lines
625
600
  let newLines = this.render(width);
626
601
 
627
- // Skip ALL post-processing if component output is unchanged.
628
- // Container.render() returns the same array reference when stable.
629
- if (newLines === this._lastRenderedComponents && this.overlayStack.length === 0) {
630
- return;
631
- }
632
- this._lastRenderedComponents = newLines;
633
-
634
602
  // Composite overlays into the rendered lines (before differential compare)
635
603
  if (this.overlayStack.length > 0) {
636
604
  newLines = compositeOverlays(newLines, this.overlayStack, width, height, this.maxLinesRendered);
@@ -16,7 +16,6 @@ import {
16
16
  import {
17
17
  processes,
18
18
  pendingAlerts,
19
- pushAlert,
20
19
  cleanupAll,
21
20
  cleanupSessionProcesses,
22
21
  persistManifest,
@@ -38,30 +37,19 @@ export function registerBgShellLifecycle(pi: ExtensionAPI, state: BgShellSharedS
38
37
  }
39
38
  }
40
39
 
40
+ // Clean up on session shutdown
41
+ pi.on("session_shutdown", async () => {
42
+ cleanupAll();
43
+ });
44
+
41
45
  // Register signal handlers to clean up bg processes on unexpected exit (fixes #428)
42
46
  const signalCleanup = () => {
43
47
  cleanupAll();
44
- // Also kill bash-tool spawned children that bg-shell doesn't track
45
- try {
46
- const { listDescendants } = require("@gsd/native") as typeof import("@gsd/native");
47
- const descendants = listDescendants(process.pid);
48
- for (const childPid of descendants) {
49
- try { process.kill(childPid, "SIGKILL"); } catch {}
50
- }
51
- } catch {}
52
48
  };
53
49
  process.on("SIGTERM", signalCleanup);
54
50
  process.on("SIGINT", signalCleanup);
55
51
  process.on("beforeExit", signalCleanup);
56
52
 
57
- // Clean up on session shutdown — remove signal handlers to prevent accumulation
58
- pi.on("session_shutdown", async () => {
59
- process.off("SIGTERM", signalCleanup);
60
- process.off("SIGINT", signalCleanup);
61
- process.off("beforeExit", signalCleanup);
62
- cleanupAll();
63
- });
64
-
65
53
  // ── Compaction Awareness: Survive Context Resets ───────────────
66
54
 
67
55
  /** Build a compact state summary of all alive processes for context re-injection */
@@ -77,7 +65,7 @@ export function registerBgShellLifecycle(pi: ExtensionAPI, state: BgShellSharedS
77
65
  return ` - id:${p.id} "${p.label}" [${p.processType}] status:${p.status} uptime:${formatUptime(Date.now() - p.startedAt)}${portInfo}${urlInfo}${errInfo}${groupInfo}`;
78
66
  }).join("\n");
79
67
 
80
- pushAlert(null,
68
+ pendingAlerts.push(
81
69
  `${reason} ${alive.length} background process(es) are still running:\n${processSummaries}\nUse bg_shell digest/output/kill with these IDs.`
82
70
  );
83
71
  }
@@ -162,7 +150,7 @@ export function registerBgShellLifecycle(pi: ExtensionAPI, state: BgShellSharedS
162
150
  ` - ${s.id}: ${s.label} (pid ${s.pid}, type: ${s.processType}${s.group ? `, group: ${s.group}` : ""})`
163
151
  ).join("\n");
164
152
 
165
- pushAlert(null,
153
+ pendingAlerts.push(
166
154
  `${surviving.length} background process(es) from previous session still running:\n${summary}\n Note: These processes are outside bg_shell's control. Kill them manually if needed.`
167
155
  );
168
156
  }
@@ -33,8 +33,6 @@ export const processes = new Map<string, BgProcess>();
33
33
  /** Pending alerts to inject into the next agent context */
34
34
  export let pendingAlerts: string[] = [];
35
35
 
36
- const MAX_PENDING_ALERTS = 50;
37
-
38
36
  /** Replace the pendingAlerts array (used by the extension entry point) */
39
37
  export function setPendingAlerts(alerts: string[]): void {
40
38
  pendingAlerts = alerts;
@@ -60,12 +58,8 @@ export function addEvent(bg: BgProcess, event: Omit<ProcessEvent, "timestamp">):
60
58
  }
61
59
  }
62
60
 
63
- export function pushAlert(bg: BgProcess | null, message: string): void {
64
- const prefix = bg ? `[bg:${bg.id} ${bg.label}] ` : "";
65
- pendingAlerts.push(`${prefix}${message}`);
66
- if (pendingAlerts.length > MAX_PENDING_ALERTS) {
67
- pendingAlerts.splice(0, pendingAlerts.length - MAX_PENDING_ALERTS);
68
- }
61
+ export function pushAlert(bg: BgProcess, message: string): void {
62
+ pendingAlerts.push(`[bg:${bg.id} ${bg.label}] ${message}`);
69
63
  }
70
64
 
71
65
  export function getInfo(p: BgProcess): BgProcessInfo {
@@ -804,39 +804,27 @@ export function registerDbTools(pi: ExtensionAPI): void {
804
804
  return m ? [m[1].trim(), m[2].trim()] : [s.trim(), ""];
805
805
  };
806
806
  const coerced = { ...params };
807
- // Coerce simple string-array fields: LLMs sometimes pass a plain string
808
- // instead of a single-element array (#3585).
809
- const wrapArray = (v: any): any[] =>
810
- v == null ? [] : Array.isArray(v) ? v : [v];
811
- coerced.provides = wrapArray(params.provides);
812
- coerced.keyFiles = wrapArray(params.keyFiles);
813
- coerced.keyDecisions = wrapArray(params.keyDecisions);
814
- coerced.patternsEstablished = wrapArray(params.patternsEstablished);
815
- coerced.observabilitySurfaces = wrapArray(params.observabilitySurfaces);
816
- coerced.requirementsSurfaced = wrapArray(params.requirementsSurfaced);
817
- coerced.drillDownPaths = wrapArray(params.drillDownPaths);
818
- coerced.affects = wrapArray(params.affects);
819
- coerced.filesModified = wrapArray(params.filesModified).map((f: any) => {
807
+ coerced.filesModified = (params.filesModified ?? []).map((f: any) => {
820
808
  if (typeof f !== "string") return f;
821
809
  const [path, description] = splitPair(f);
822
810
  return { path, description };
823
811
  });
824
- coerced.requires = wrapArray(params.requires).map((r: any) => {
812
+ coerced.requires = (params.requires ?? []).map((r: any) => {
825
813
  if (typeof r !== "string") return r;
826
814
  const [slice, provides] = splitPair(r);
827
815
  return { slice, provides };
828
816
  });
829
- coerced.requirementsAdvanced = wrapArray(params.requirementsAdvanced).map((r: any) => {
817
+ coerced.requirementsAdvanced = (params.requirementsAdvanced ?? []).map((r: any) => {
830
818
  if (typeof r !== "string") return r;
831
819
  const [id, how] = splitPair(r);
832
820
  return { id, how };
833
821
  });
834
- coerced.requirementsValidated = wrapArray(params.requirementsValidated).map((r: any) => {
822
+ coerced.requirementsValidated = (params.requirementsValidated ?? []).map((r: any) => {
835
823
  if (typeof r !== "string") return r;
836
824
  const [id, proof] = splitPair(r);
837
825
  return { id, proof };
838
826
  });
839
- coerced.requirementsInvalidated = wrapArray(params.requirementsInvalidated).map((r: any) => {
827
+ coerced.requirementsInvalidated = (params.requirementsInvalidated ?? []).map((r: any) => {
840
828
  if (typeof r !== "string") return r;
841
829
  const [id, what] = splitPair(r);
842
830
  return { id, what };
@@ -896,14 +884,14 @@ export function registerDbTools(pi: ExtensionAPI): void {
896
884
  deviations: Type.Optional(Type.String({ description: "Deviations from the slice plan, or 'None.'" })),
897
885
  knownLimitations: Type.Optional(Type.String({ description: "Known limitations or gaps, or 'None.'" })),
898
886
  followUps: Type.Optional(Type.String({ description: "Follow-up work discovered during execution, or 'None.'" })),
899
- keyFiles: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Key files created or modified" })),
900
- keyDecisions: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Key decisions made during this slice" })),
901
- patternsEstablished: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Patterns established by this slice" })),
902
- observabilitySurfaces: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Observability surfaces added" })),
903
- provides: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "What this slice provides to downstream slices" })),
904
- requirementsSurfaced: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "New requirements surfaced" })),
905
- drillDownPaths: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Paths to task summaries for drill-down" })),
906
- affects: Type.Optional(Type.Union([Type.Array(Type.String()), Type.String()], { description: "Downstream slices affected" })),
887
+ keyFiles: Type.Optional(Type.Array(Type.String(), { description: "Key files created or modified" })),
888
+ keyDecisions: Type.Optional(Type.Array(Type.String(), { description: "Key decisions made during this slice" })),
889
+ patternsEstablished: Type.Optional(Type.Array(Type.String(), { description: "Patterns established by this slice" })),
890
+ observabilitySurfaces: Type.Optional(Type.Array(Type.String(), { description: "Observability surfaces added" })),
891
+ provides: Type.Optional(Type.Array(Type.String(), { description: "What this slice provides to downstream slices" })),
892
+ requirementsSurfaced: Type.Optional(Type.Array(Type.String(), { description: "New requirements surfaced" })),
893
+ drillDownPaths: Type.Optional(Type.Array(Type.String(), { description: "Paths to task summaries for drill-down" })),
894
+ affects: Type.Optional(Type.Array(Type.String(), { description: "Downstream slices affected" })),
907
895
  requirementsAdvanced: Type.Optional(Type.Array(
908
896
  Type.Union([
909
897
  Type.Object({
@@ -124,42 +124,6 @@ describe("verificationEvidence sentinel coercion (#3565)", () => {
124
124
  });
125
125
  });
126
126
 
127
- // ─── wrapArray coercion unit tests (#3585) ──────────────────────────────
128
-
129
- describe("wrapArray coercion for simple string-array fields (#3585)", () => {
130
- /**
131
- * The wrapArray coercion logic extracted from db-tools.ts sliceCompleteExecute.
132
- * Duplicated here so we can unit-test it directly.
133
- */
134
- function wrapArray(v: any): any[] {
135
- return v == null ? [] : Array.isArray(v) ? v : [v];
136
- }
137
-
138
- test("null returns empty array", () => {
139
- assert.deepEqual(wrapArray(null), []);
140
- });
141
-
142
- test("undefined returns empty array", () => {
143
- assert.deepEqual(wrapArray(undefined), []);
144
- });
145
-
146
- test("plain string wraps into single-element array", () => {
147
- assert.deepEqual(
148
- wrapArray("Validated Tech UI flows and Portal self-service flows"),
149
- ["Validated Tech UI flows and Portal self-service flows"],
150
- );
151
- });
152
-
153
- test("array passes through unchanged", () => {
154
- const arr = ["item1", "item2"];
155
- assert.deepEqual(wrapArray(arr), arr);
156
- });
157
-
158
- test("empty array passes through unchanged", () => {
159
- assert.deepEqual(wrapArray([]), []);
160
- });
161
- });
162
-
163
127
  // ─── Handler integration with coerced params ─────────────────────────────
164
128
 
165
129
  describe("handleCompleteSlice with coerced string arrays (#3565)", () => {