gsap-react-marquee 0.1.3 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs.js CHANGED
@@ -4,7 +4,7 @@ Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var require$$0 = require('react');
6
6
  var react = require('@gsap/react');
7
- var gsap = require('gsap');
7
+ var gsap$1 = require('gsap');
8
8
 
9
9
  var jsxRuntime = {exports: {}};
10
10
 
@@ -425,6 +425,710 @@ if (process.env.NODE_ENV === 'production') {
425
425
 
426
426
  var jsxRuntimeExports = jsxRuntime.exports;
427
427
 
428
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
429
+
430
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); return Constructor; }
431
+
432
+ /*!
433
+ * Observer 3.13.0
434
+ * https://gsap.com
435
+ *
436
+ * @license Copyright 2008-2025, GreenSock. All rights reserved.
437
+ * Subject to the terms at https://gsap.com/standard-license
438
+ * @author: Jack Doyle, jack@greensock.com
439
+ */
440
+
441
+ /* eslint-disable */
442
+ var gsap,
443
+ _coreInitted,
444
+ _win,
445
+ _doc,
446
+ _docEl,
447
+ _body,
448
+ _isTouch,
449
+ _pointerType,
450
+ ScrollTrigger,
451
+ _root,
452
+ _normalizer,
453
+ _eventTypes,
454
+ _context,
455
+ _getGSAP = function _getGSAP() {
456
+ return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
457
+ },
458
+ _startup = 1,
459
+ _observers = [],
460
+ _scrollers = [],
461
+ _proxies = [],
462
+ _getTime = Date.now,
463
+ _bridge = function _bridge(name, value) {
464
+ return value;
465
+ },
466
+ _integrate = function _integrate() {
467
+ var core = ScrollTrigger.core,
468
+ data = core.bridge || {},
469
+ scrollers = core._scrollers,
470
+ proxies = core._proxies;
471
+ scrollers.push.apply(scrollers, _scrollers);
472
+ proxies.push.apply(proxies, _proxies);
473
+ _scrollers = scrollers;
474
+ _proxies = proxies;
475
+
476
+ _bridge = function _bridge(name, value) {
477
+ return data[name](value);
478
+ };
479
+ },
480
+ _getProxyProp = function _getProxyProp(element, property) {
481
+ return ~_proxies.indexOf(element) && _proxies[_proxies.indexOf(element) + 1][property];
482
+ },
483
+ _isViewport = function _isViewport(el) {
484
+ return !!~_root.indexOf(el);
485
+ },
486
+ _addListener = function _addListener(element, type, func, passive, capture) {
487
+ return element.addEventListener(type, func, {
488
+ passive: passive !== false,
489
+ capture: !!capture
490
+ });
491
+ },
492
+ _removeListener = function _removeListener(element, type, func, capture) {
493
+ return element.removeEventListener(type, func, !!capture);
494
+ },
495
+ _scrollLeft = "scrollLeft",
496
+ _scrollTop = "scrollTop",
497
+ _onScroll = function _onScroll() {
498
+ return _normalizer && _normalizer.isPressed || _scrollers.cache++;
499
+ },
500
+ _scrollCacheFunc = function _scrollCacheFunc(f, doNotCache) {
501
+ var cachingFunc = function cachingFunc(value) {
502
+ // since reading the scrollTop/scrollLeft/pageOffsetY/pageOffsetX can trigger a layout, this function allows us to cache the value so it only gets read fresh after a "scroll" event fires (or while we're refreshing because that can lengthen the page and alter the scroll position). when "soft" is true, that means don't actually set the scroll, but cache the new value instead (useful in ScrollSmoother)
503
+ if (value || value === 0) {
504
+ _startup && (_win.history.scrollRestoration = "manual"); // otherwise the new position will get overwritten by the browser onload.
505
+
506
+ var isNormalizing = _normalizer && _normalizer.isPressed;
507
+ value = cachingFunc.v = Math.round(value) || (_normalizer && _normalizer.iOS ? 1 : 0); //TODO: iOS Bug: if you allow it to go to 0, Safari can start to report super strange (wildly inaccurate) touch positions!
508
+
509
+ f(value);
510
+ cachingFunc.cacheID = _scrollers.cache;
511
+ isNormalizing && _bridge("ss", value); // set scroll (notify ScrollTrigger so it can dispatch a "scrollStart" event if necessary
512
+ } else if (doNotCache || _scrollers.cache !== cachingFunc.cacheID || _bridge("ref")) {
513
+ cachingFunc.cacheID = _scrollers.cache;
514
+ cachingFunc.v = f();
515
+ }
516
+
517
+ return cachingFunc.v + cachingFunc.offset;
518
+ };
519
+
520
+ cachingFunc.offset = 0;
521
+ return f && cachingFunc;
522
+ },
523
+ _horizontal = {
524
+ s: _scrollLeft,
525
+ p: "left",
526
+ p2: "Left",
527
+ os: "right",
528
+ os2: "Right",
529
+ d: "width",
530
+ d2: "Width",
531
+ a: "x",
532
+ sc: _scrollCacheFunc(function (value) {
533
+ return arguments.length ? _win.scrollTo(value, _vertical.sc()) : _win.pageXOffset || _doc[_scrollLeft] || _docEl[_scrollLeft] || _body[_scrollLeft] || 0;
534
+ })
535
+ },
536
+ _vertical = {
537
+ s: _scrollTop,
538
+ p: "top",
539
+ p2: "Top",
540
+ os: "bottom",
541
+ os2: "Bottom",
542
+ d: "height",
543
+ d2: "Height",
544
+ a: "y",
545
+ op: _horizontal,
546
+ sc: _scrollCacheFunc(function (value) {
547
+ return arguments.length ? _win.scrollTo(_horizontal.sc(), value) : _win.pageYOffset || _doc[_scrollTop] || _docEl[_scrollTop] || _body[_scrollTop] || 0;
548
+ })
549
+ },
550
+ _getTarget = function _getTarget(t, self) {
551
+ return (self && self._ctx && self._ctx.selector || gsap.utils.toArray)(t)[0] || (typeof t === "string" && gsap.config().nullTargetWarn !== false ? console.warn("Element not found:", t) : null);
552
+ },
553
+ _isWithin = function _isWithin(element, list) {
554
+ // check if the element is in the list or is a descendant of an element in the list.
555
+ var i = list.length;
556
+
557
+ while (i--) {
558
+ if (list[i] === element || list[i].contains(element)) {
559
+ return true;
560
+ }
561
+ }
562
+
563
+ return false;
564
+ },
565
+ _getScrollFunc = function _getScrollFunc(element, _ref) {
566
+ var s = _ref.s,
567
+ sc = _ref.sc;
568
+ // we store the scroller functions in an alternating sequenced Array like [element, verticalScrollFunc, horizontalScrollFunc, ...] so that we can minimize memory, maximize performance, and we also record the last position as a ".rec" property in order to revert to that after refreshing to ensure things don't shift around.
569
+ _isViewport(element) && (element = _doc.scrollingElement || _docEl);
570
+
571
+ var i = _scrollers.indexOf(element),
572
+ offset = sc === _vertical.sc ? 1 : 2;
573
+
574
+ !~i && (i = _scrollers.push(element) - 1);
575
+ _scrollers[i + offset] || _addListener(element, "scroll", _onScroll); // clear the cache when a scroll occurs
576
+
577
+ var prev = _scrollers[i + offset],
578
+ func = prev || (_scrollers[i + offset] = _scrollCacheFunc(_getProxyProp(element, s), true) || (_isViewport(element) ? sc : _scrollCacheFunc(function (value) {
579
+ return arguments.length ? element[s] = value : element[s];
580
+ })));
581
+ func.target = element;
582
+ prev || (func.smooth = gsap.getProperty(element, "scrollBehavior") === "smooth"); // only set it the first time (don't reset every time a scrollFunc is requested because perhaps it happens during a refresh() when it's disabled in ScrollTrigger.
583
+
584
+ return func;
585
+ },
586
+ _getVelocityProp = function _getVelocityProp(value, minTimeRefresh, useDelta) {
587
+ var v1 = value,
588
+ v2 = value,
589
+ t1 = _getTime(),
590
+ t2 = t1,
591
+ min = minTimeRefresh,
592
+ dropToZeroTime = Math.max(500, min * 3),
593
+ update = function update(value, force) {
594
+ var t = _getTime();
595
+
596
+ if (force || t - t1 > min) {
597
+ v2 = v1;
598
+ v1 = value;
599
+ t2 = t1;
600
+ t1 = t;
601
+ } else {
602
+ v1 += value;
603
+ }
604
+ },
605
+ reset = function reset() {
606
+ v2 = v1 = 0 ;
607
+ t2 = t1 = 0;
608
+ },
609
+ getVelocity = function getVelocity(latestValue) {
610
+ var tOld = t2,
611
+ vOld = v2,
612
+ t = _getTime();
613
+
614
+ (latestValue || latestValue === 0) && latestValue !== v1 && update(latestValue);
615
+ return t1 === t2 || t - t2 > dropToZeroTime ? 0 : (v1 + (vOld )) / ((t ) - tOld) * 1000;
616
+ };
617
+
618
+ return {
619
+ update: update,
620
+ reset: reset,
621
+ getVelocity: getVelocity
622
+ };
623
+ },
624
+ _getEvent = function _getEvent(e, preventDefault) {
625
+ preventDefault && !e._gsapAllow && e.preventDefault();
626
+ return e.changedTouches ? e.changedTouches[0] : e;
627
+ },
628
+ _getAbsoluteMax = function _getAbsoluteMax(a) {
629
+ var max = Math.max.apply(Math, a),
630
+ min = Math.min.apply(Math, a);
631
+ return Math.abs(max) >= Math.abs(min) ? max : min;
632
+ },
633
+ _setScrollTrigger = function _setScrollTrigger() {
634
+ ScrollTrigger = gsap.core.globals().ScrollTrigger;
635
+ ScrollTrigger && ScrollTrigger.core && _integrate();
636
+ },
637
+ _initCore = function _initCore(core) {
638
+ gsap = core || _getGSAP();
639
+
640
+ if (!_coreInitted && gsap && typeof document !== "undefined" && document.body) {
641
+ _win = window;
642
+ _doc = document;
643
+ _docEl = _doc.documentElement;
644
+ _body = _doc.body;
645
+ _root = [_win, _doc, _docEl, _body];
646
+ gsap.utils.clamp;
647
+
648
+ _context = gsap.core.context || function () {};
649
+
650
+ _pointerType = "onpointerenter" in _body ? "pointer" : "mouse"; // isTouch is 0 if no touch, 1 if ONLY touch, and 2 if it can accommodate touch but also other types like mouse/pointer.
651
+
652
+ _isTouch = Observer.isTouch = _win.matchMedia && _win.matchMedia("(hover: none), (pointer: coarse)").matches ? 1 : "ontouchstart" in _win || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0 ? 2 : 0;
653
+ _eventTypes = Observer.eventTypes = ("ontouchstart" in _docEl ? "touchstart,touchmove,touchcancel,touchend" : !("onpointerdown" in _docEl) ? "mousedown,mousemove,mouseup,mouseup" : "pointerdown,pointermove,pointercancel,pointerup").split(",");
654
+ setTimeout(function () {
655
+ return _startup = 0;
656
+ }, 500);
657
+
658
+ _setScrollTrigger();
659
+
660
+ _coreInitted = 1;
661
+ }
662
+
663
+ return _coreInitted;
664
+ };
665
+
666
+ _horizontal.op = _vertical;
667
+ _scrollers.cache = 0;
668
+ var Observer = /*#__PURE__*/function () {
669
+ function Observer(vars) {
670
+ this.init(vars);
671
+ }
672
+
673
+ var _proto = Observer.prototype;
674
+
675
+ _proto.init = function init(vars) {
676
+ _coreInitted || _initCore(gsap) || console.warn("Please gsap.registerPlugin(Observer)");
677
+ ScrollTrigger || _setScrollTrigger();
678
+ var tolerance = vars.tolerance,
679
+ dragMinimum = vars.dragMinimum,
680
+ type = vars.type,
681
+ target = vars.target,
682
+ lineHeight = vars.lineHeight,
683
+ debounce = vars.debounce,
684
+ preventDefault = vars.preventDefault,
685
+ onStop = vars.onStop,
686
+ onStopDelay = vars.onStopDelay,
687
+ ignore = vars.ignore,
688
+ wheelSpeed = vars.wheelSpeed,
689
+ event = vars.event,
690
+ onDragStart = vars.onDragStart,
691
+ onDragEnd = vars.onDragEnd,
692
+ onDrag = vars.onDrag,
693
+ onPress = vars.onPress,
694
+ onRelease = vars.onRelease,
695
+ onRight = vars.onRight,
696
+ onLeft = vars.onLeft,
697
+ onUp = vars.onUp,
698
+ onDown = vars.onDown,
699
+ onChangeX = vars.onChangeX,
700
+ onChangeY = vars.onChangeY,
701
+ onChange = vars.onChange,
702
+ onToggleX = vars.onToggleX,
703
+ onToggleY = vars.onToggleY,
704
+ onHover = vars.onHover,
705
+ onHoverEnd = vars.onHoverEnd,
706
+ onMove = vars.onMove,
707
+ ignoreCheck = vars.ignoreCheck,
708
+ isNormalizer = vars.isNormalizer,
709
+ onGestureStart = vars.onGestureStart,
710
+ onGestureEnd = vars.onGestureEnd,
711
+ onWheel = vars.onWheel,
712
+ onEnable = vars.onEnable,
713
+ onDisable = vars.onDisable,
714
+ onClick = vars.onClick,
715
+ scrollSpeed = vars.scrollSpeed,
716
+ capture = vars.capture,
717
+ allowClicks = vars.allowClicks,
718
+ lockAxis = vars.lockAxis,
719
+ onLockAxis = vars.onLockAxis;
720
+ this.target = target = _getTarget(target) || _docEl;
721
+ this.vars = vars;
722
+ ignore && (ignore = gsap.utils.toArray(ignore));
723
+ tolerance = tolerance || 1e-9;
724
+ dragMinimum = dragMinimum || 0;
725
+ wheelSpeed = wheelSpeed || 1;
726
+ scrollSpeed = scrollSpeed || 1;
727
+ type = type || "wheel,touch,pointer";
728
+ debounce = debounce !== false;
729
+ lineHeight || (lineHeight = parseFloat(_win.getComputedStyle(_body).lineHeight) || 22); // note: browser may report "normal", so default to 22.
730
+
731
+ var id,
732
+ onStopDelayedCall,
733
+ dragged,
734
+ moved,
735
+ wheeled,
736
+ locked,
737
+ axis,
738
+ self = this,
739
+ prevDeltaX = 0,
740
+ prevDeltaY = 0,
741
+ passive = vars.passive || !preventDefault && vars.passive !== false,
742
+ scrollFuncX = _getScrollFunc(target, _horizontal),
743
+ scrollFuncY = _getScrollFunc(target, _vertical),
744
+ scrollX = scrollFuncX(),
745
+ scrollY = scrollFuncY(),
746
+ limitToTouch = ~type.indexOf("touch") && !~type.indexOf("pointer") && _eventTypes[0] === "pointerdown",
747
+ // for devices that accommodate mouse events and touch events, we need to distinguish.
748
+ isViewport = _isViewport(target),
749
+ ownerDoc = target.ownerDocument || _doc,
750
+ deltaX = [0, 0, 0],
751
+ // wheel, scroll, pointer/touch
752
+ deltaY = [0, 0, 0],
753
+ onClickTime = 0,
754
+ clickCapture = function clickCapture() {
755
+ return onClickTime = _getTime();
756
+ },
757
+ _ignoreCheck = function _ignoreCheck(e, isPointerOrTouch) {
758
+ return (self.event = e) && ignore && _isWithin(e.target, ignore) || isPointerOrTouch && limitToTouch && e.pointerType !== "touch" || ignoreCheck && ignoreCheck(e, isPointerOrTouch);
759
+ },
760
+ onStopFunc = function onStopFunc() {
761
+ self._vx.reset();
762
+
763
+ self._vy.reset();
764
+
765
+ onStopDelayedCall.pause();
766
+ onStop && onStop(self);
767
+ },
768
+ update = function update() {
769
+ var dx = self.deltaX = _getAbsoluteMax(deltaX),
770
+ dy = self.deltaY = _getAbsoluteMax(deltaY),
771
+ changedX = Math.abs(dx) >= tolerance,
772
+ changedY = Math.abs(dy) >= tolerance;
773
+
774
+ onChange && (changedX || changedY) && onChange(self, dx, dy, deltaX, deltaY); // in ScrollTrigger.normalizeScroll(), we need to know if it was touch/pointer so we need access to the deltaX/deltaY Arrays before we clear them out.
775
+
776
+ if (changedX) {
777
+ onRight && self.deltaX > 0 && onRight(self);
778
+ onLeft && self.deltaX < 0 && onLeft(self);
779
+ onChangeX && onChangeX(self);
780
+ onToggleX && self.deltaX < 0 !== prevDeltaX < 0 && onToggleX(self);
781
+ prevDeltaX = self.deltaX;
782
+ deltaX[0] = deltaX[1] = deltaX[2] = 0;
783
+ }
784
+
785
+ if (changedY) {
786
+ onDown && self.deltaY > 0 && onDown(self);
787
+ onUp && self.deltaY < 0 && onUp(self);
788
+ onChangeY && onChangeY(self);
789
+ onToggleY && self.deltaY < 0 !== prevDeltaY < 0 && onToggleY(self);
790
+ prevDeltaY = self.deltaY;
791
+ deltaY[0] = deltaY[1] = deltaY[2] = 0;
792
+ }
793
+
794
+ if (moved || dragged) {
795
+ onMove && onMove(self);
796
+
797
+ if (dragged) {
798
+ onDragStart && dragged === 1 && onDragStart(self);
799
+ onDrag && onDrag(self);
800
+ dragged = 0;
801
+ }
802
+
803
+ moved = false;
804
+ }
805
+
806
+ locked && !(locked = false) && onLockAxis && onLockAxis(self);
807
+
808
+ if (wheeled) {
809
+ onWheel(self);
810
+ wheeled = false;
811
+ }
812
+
813
+ id = 0;
814
+ },
815
+ onDelta = function onDelta(x, y, index) {
816
+ deltaX[index] += x;
817
+ deltaY[index] += y;
818
+
819
+ self._vx.update(x);
820
+
821
+ self._vy.update(y);
822
+
823
+ debounce ? id || (id = requestAnimationFrame(update)) : update();
824
+ },
825
+ onTouchOrPointerDelta = function onTouchOrPointerDelta(x, y) {
826
+ if (lockAxis && !axis) {
827
+ self.axis = axis = Math.abs(x) > Math.abs(y) ? "x" : "y";
828
+ locked = true;
829
+ }
830
+
831
+ if (axis !== "y") {
832
+ deltaX[2] += x;
833
+
834
+ self._vx.update(x, true); // update the velocity as frequently as possible instead of in the debounced function so that very quick touch-scrolls (flicks) feel natural. If it's the mouse/touch/pointer, force it so that we get snappy/accurate momentum scroll.
835
+
836
+ }
837
+
838
+ if (axis !== "x") {
839
+ deltaY[2] += y;
840
+
841
+ self._vy.update(y, true);
842
+ }
843
+
844
+ debounce ? id || (id = requestAnimationFrame(update)) : update();
845
+ },
846
+ _onDrag = function _onDrag(e) {
847
+ if (_ignoreCheck(e, 1)) {
848
+ return;
849
+ }
850
+
851
+ e = _getEvent(e, preventDefault);
852
+ var x = e.clientX,
853
+ y = e.clientY,
854
+ dx = x - self.x,
855
+ dy = y - self.y,
856
+ isDragging = self.isDragging;
857
+ self.x = x;
858
+ self.y = y;
859
+
860
+ if (isDragging || (dx || dy) && (Math.abs(self.startX - x) >= dragMinimum || Math.abs(self.startY - y) >= dragMinimum)) {
861
+ dragged = isDragging ? 2 : 1; // dragged: 0 = not dragging, 1 = first drag, 2 = normal drag
862
+
863
+ isDragging || (self.isDragging = true);
864
+ onTouchOrPointerDelta(dx, dy);
865
+ }
866
+ },
867
+ _onPress = self.onPress = function (e) {
868
+ if (_ignoreCheck(e, 1) || e && e.button) {
869
+ return;
870
+ }
871
+
872
+ self.axis = axis = null;
873
+ onStopDelayedCall.pause();
874
+ self.isPressed = true;
875
+ e = _getEvent(e); // note: may need to preventDefault(?) Won't side-scroll on iOS Safari if we do, though.
876
+
877
+ prevDeltaX = prevDeltaY = 0;
878
+ self.startX = self.x = e.clientX;
879
+ self.startY = self.y = e.clientY;
880
+
881
+ self._vx.reset(); // otherwise the t2 may be stale if the user touches and flicks super fast and releases in less than 2 requestAnimationFrame ticks, causing velocity to be 0.
882
+
883
+
884
+ self._vy.reset();
885
+
886
+ _addListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, passive, true);
887
+
888
+ self.deltaX = self.deltaY = 0;
889
+ onPress && onPress(self);
890
+ },
891
+ _onRelease = self.onRelease = function (e) {
892
+ if (_ignoreCheck(e, 1)) {
893
+ return;
894
+ }
895
+
896
+ _removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);
897
+
898
+ var isTrackingDrag = !isNaN(self.y - self.startY),
899
+ wasDragging = self.isDragging,
900
+ isDragNotClick = wasDragging && (Math.abs(self.x - self.startX) > 3 || Math.abs(self.y - self.startY) > 3),
901
+ // some touch devices need some wiggle room in terms of sensing clicks - the finger may move a few pixels.
902
+ eventData = _getEvent(e);
903
+
904
+ if (!isDragNotClick && isTrackingDrag) {
905
+ self._vx.reset();
906
+
907
+ self._vy.reset(); //if (preventDefault && allowClicks && self.isPressed) { // check isPressed because in a rare edge case, the inputObserver in ScrollTrigger may stopPropagation() on the press/drag, so the onRelease may get fired without the onPress/onDrag ever getting called, thus it could trigger a click to occur on a link after scroll-dragging it.
908
+
909
+
910
+ if (preventDefault && allowClicks) {
911
+ gsap.delayedCall(0.08, function () {
912
+ // some browsers (like Firefox) won't trust script-generated clicks, so if the user tries to click on a video to play it, for example, it simply won't work. Since a regular "click" event will most likely be generated anyway (one that has its isTrusted flag set to true), we must slightly delay our script-generated click so that the "real"/trusted one is prioritized. Remember, when there are duplicate events in quick succession, we suppress all but the first one. Some browsers don't even trigger the "real" one at all, so our synthetic one is a safety valve that ensures that no matter what, a click event does get dispatched.
913
+ if (_getTime() - onClickTime > 300 && !e.defaultPrevented) {
914
+ if (e.target.click) {
915
+ //some browsers (like mobile Safari) don't properly trigger the click event
916
+ e.target.click();
917
+ } else if (ownerDoc.createEvent) {
918
+ var syntheticEvent = ownerDoc.createEvent("MouseEvents");
919
+ syntheticEvent.initMouseEvent("click", true, true, _win, 1, eventData.screenX, eventData.screenY, eventData.clientX, eventData.clientY, false, false, false, false, 0, null);
920
+ e.target.dispatchEvent(syntheticEvent);
921
+ }
922
+ }
923
+ });
924
+ }
925
+ }
926
+
927
+ self.isDragging = self.isGesturing = self.isPressed = false;
928
+ onStop && wasDragging && !isNormalizer && onStopDelayedCall.restart(true);
929
+ dragged && update(); // in case debouncing, we don't want onDrag to fire AFTER onDragEnd().
930
+
931
+ onDragEnd && wasDragging && onDragEnd(self);
932
+ onRelease && onRelease(self, isDragNotClick);
933
+ },
934
+ _onGestureStart = function _onGestureStart(e) {
935
+ return e.touches && e.touches.length > 1 && (self.isGesturing = true) && onGestureStart(e, self.isDragging);
936
+ },
937
+ _onGestureEnd = function _onGestureEnd() {
938
+ return (self.isGesturing = false) || onGestureEnd(self);
939
+ },
940
+ onScroll = function onScroll(e) {
941
+ if (_ignoreCheck(e)) {
942
+ return;
943
+ }
944
+
945
+ var x = scrollFuncX(),
946
+ y = scrollFuncY();
947
+ onDelta((x - scrollX) * scrollSpeed, (y - scrollY) * scrollSpeed, 1);
948
+ scrollX = x;
949
+ scrollY = y;
950
+ onStop && onStopDelayedCall.restart(true);
951
+ },
952
+ _onWheel = function _onWheel(e) {
953
+ if (_ignoreCheck(e)) {
954
+ return;
955
+ }
956
+
957
+ e = _getEvent(e, preventDefault);
958
+ onWheel && (wheeled = true);
959
+ var multiplier = (e.deltaMode === 1 ? lineHeight : e.deltaMode === 2 ? _win.innerHeight : 1) * wheelSpeed;
960
+ onDelta(e.deltaX * multiplier, e.deltaY * multiplier, 0);
961
+ onStop && !isNormalizer && onStopDelayedCall.restart(true);
962
+ },
963
+ _onMove = function _onMove(e) {
964
+ if (_ignoreCheck(e)) {
965
+ return;
966
+ }
967
+
968
+ var x = e.clientX,
969
+ y = e.clientY,
970
+ dx = x - self.x,
971
+ dy = y - self.y;
972
+ self.x = x;
973
+ self.y = y;
974
+ moved = true;
975
+ onStop && onStopDelayedCall.restart(true);
976
+ (dx || dy) && onTouchOrPointerDelta(dx, dy);
977
+ },
978
+ _onHover = function _onHover(e) {
979
+ self.event = e;
980
+ onHover(self);
981
+ },
982
+ _onHoverEnd = function _onHoverEnd(e) {
983
+ self.event = e;
984
+ onHoverEnd(self);
985
+ },
986
+ _onClick = function _onClick(e) {
987
+ return _ignoreCheck(e) || _getEvent(e, preventDefault) && onClick(self);
988
+ };
989
+
990
+ onStopDelayedCall = self._dc = gsap.delayedCall(onStopDelay || 0.25, onStopFunc).pause();
991
+ self.deltaX = self.deltaY = 0;
992
+ self._vx = _getVelocityProp(0, 50);
993
+ self._vy = _getVelocityProp(0, 50);
994
+ self.scrollX = scrollFuncX;
995
+ self.scrollY = scrollFuncY;
996
+ self.isDragging = self.isGesturing = self.isPressed = false;
997
+
998
+ _context(this);
999
+
1000
+ self.enable = function (e) {
1001
+ if (!self.isEnabled) {
1002
+ _addListener(isViewport ? ownerDoc : target, "scroll", _onScroll);
1003
+
1004
+ type.indexOf("scroll") >= 0 && _addListener(isViewport ? ownerDoc : target, "scroll", onScroll, passive, capture);
1005
+ type.indexOf("wheel") >= 0 && _addListener(target, "wheel", _onWheel, passive, capture);
1006
+
1007
+ if (type.indexOf("touch") >= 0 && _isTouch || type.indexOf("pointer") >= 0) {
1008
+ _addListener(target, _eventTypes[0], _onPress, passive, capture);
1009
+
1010
+ _addListener(ownerDoc, _eventTypes[2], _onRelease);
1011
+
1012
+ _addListener(ownerDoc, _eventTypes[3], _onRelease);
1013
+
1014
+ allowClicks && _addListener(target, "click", clickCapture, true, true);
1015
+ onClick && _addListener(target, "click", _onClick);
1016
+ onGestureStart && _addListener(ownerDoc, "gesturestart", _onGestureStart);
1017
+ onGestureEnd && _addListener(ownerDoc, "gestureend", _onGestureEnd);
1018
+ onHover && _addListener(target, _pointerType + "enter", _onHover);
1019
+ onHoverEnd && _addListener(target, _pointerType + "leave", _onHoverEnd);
1020
+ onMove && _addListener(target, _pointerType + "move", _onMove);
1021
+ }
1022
+
1023
+ self.isEnabled = true;
1024
+ self.isDragging = self.isGesturing = self.isPressed = moved = dragged = false;
1025
+
1026
+ self._vx.reset();
1027
+
1028
+ self._vy.reset();
1029
+
1030
+ scrollX = scrollFuncX();
1031
+ scrollY = scrollFuncY();
1032
+ e && e.type && _onPress(e);
1033
+ onEnable && onEnable(self);
1034
+ }
1035
+
1036
+ return self;
1037
+ };
1038
+
1039
+ self.disable = function () {
1040
+ if (self.isEnabled) {
1041
+ // only remove the _onScroll listener if there aren't any others that rely on the functionality.
1042
+ _observers.filter(function (o) {
1043
+ return o !== self && _isViewport(o.target);
1044
+ }).length || _removeListener(isViewport ? ownerDoc : target, "scroll", _onScroll);
1045
+
1046
+ if (self.isPressed) {
1047
+ self._vx.reset();
1048
+
1049
+ self._vy.reset();
1050
+
1051
+ _removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);
1052
+ }
1053
+
1054
+ _removeListener(isViewport ? ownerDoc : target, "scroll", onScroll, capture);
1055
+
1056
+ _removeListener(target, "wheel", _onWheel, capture);
1057
+
1058
+ _removeListener(target, _eventTypes[0], _onPress, capture);
1059
+
1060
+ _removeListener(ownerDoc, _eventTypes[2], _onRelease);
1061
+
1062
+ _removeListener(ownerDoc, _eventTypes[3], _onRelease);
1063
+
1064
+ _removeListener(target, "click", clickCapture, true);
1065
+
1066
+ _removeListener(target, "click", _onClick);
1067
+
1068
+ _removeListener(ownerDoc, "gesturestart", _onGestureStart);
1069
+
1070
+ _removeListener(ownerDoc, "gestureend", _onGestureEnd);
1071
+
1072
+ _removeListener(target, _pointerType + "enter", _onHover);
1073
+
1074
+ _removeListener(target, _pointerType + "leave", _onHoverEnd);
1075
+
1076
+ _removeListener(target, _pointerType + "move", _onMove);
1077
+
1078
+ self.isEnabled = self.isPressed = self.isDragging = false;
1079
+ onDisable && onDisable(self);
1080
+ }
1081
+ };
1082
+
1083
+ self.kill = self.revert = function () {
1084
+ self.disable();
1085
+
1086
+ var i = _observers.indexOf(self);
1087
+
1088
+ i >= 0 && _observers.splice(i, 1);
1089
+ _normalizer === self && (_normalizer = 0);
1090
+ };
1091
+
1092
+ _observers.push(self);
1093
+
1094
+ isNormalizer && _isViewport(target) && (_normalizer = self);
1095
+ self.enable(event);
1096
+ };
1097
+
1098
+ _createClass(Observer, [{
1099
+ key: "velocityX",
1100
+ get: function get() {
1101
+ return this._vx.getVelocity();
1102
+ }
1103
+ }, {
1104
+ key: "velocityY",
1105
+ get: function get() {
1106
+ return this._vy.getVelocity();
1107
+ }
1108
+ }]);
1109
+
1110
+ return Observer;
1111
+ }();
1112
+ Observer.version = "3.13.0";
1113
+
1114
+ Observer.create = function (vars) {
1115
+ return new Observer(vars);
1116
+ };
1117
+
1118
+ Observer.register = _initCore;
1119
+
1120
+ Observer.getAll = function () {
1121
+ return _observers.slice();
1122
+ };
1123
+
1124
+ Observer.getById = function (id) {
1125
+ return _observers.filter(function (o) {
1126
+ return o.vars.id === id;
1127
+ })[0];
1128
+ };
1129
+
1130
+ _getGSAP() && gsap.registerPlugin(Observer);
1131
+
428
1132
  function r(e){var t,f,n="";if("string"==typeof e||"number"==typeof e)n+=e;else if("object"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t<o;t++)e[t]&&(f=r(e[t]))&&(n&&(n+=" "),n+=f);}else for(f in e)e[f]&&(n&&(n+=" "),n+=f);return n}function clsx(){for(var e,t,f=0,n="",o=arguments.length;f<o;f++)(e=arguments[f])&&(t=r(e))&&(n&&(n+=" "),n+=t);return n}
429
1133
 
430
1134
  const CLASS_PART_SEPARATOR = '-';
@@ -2921,124 +3625,330 @@ const twMerge = /*#__PURE__*/createTailwindMerge(getDefaultConfig);
2921
3625
 
2922
3626
  /**
2923
3627
  * Utility function to merge Tailwind classes with clsx
3628
+ *
3629
+ * Combines clsx for conditional classes with tailwind-merge to handle
3630
+ * conflicting Tailwind classes by keeping the last occurrence.
3631
+ * This prevents issues like "p-4 p-2" where both would be applied.
3632
+ *
3633
+ * @param inputs - Array of class values (strings, conditionals, objects)
3634
+ * @returns Merged and deduplicated class string
2924
3635
  */
2925
3636
  const cn = (...inputs) => {
2926
3637
  return twMerge(clsx(inputs));
2927
3638
  };
2928
3639
  /**
2929
- * Sets up container styles and rotation handling
3640
+ * Sets up container styles and rotation handling for the marquee
3641
+ *
3642
+ * This function handles the complex styling requirements for different marquee orientations:
3643
+ *
3644
+ * 1. **Basic Setup**: Applies gap spacing and rotation for vertical marquees
3645
+ * 2. **Vertical Mode**: Rotates container 90° and adjusts width to parent height
3646
+ * 3. **Rotation Alignment**: Special mode for vertical text that remains readable
3647
+ *
3648
+ * @param containerMarquee - The main container element that holds all marquee instances
3649
+ * @param marquees - Array of individual marquee wrapper elements
3650
+ * @param marqueesChildren - Array of content container elements within each marquee
3651
+ * @param isVertical - Boolean indicating if marquee moves up/down instead of left/right
3652
+ * @param props - Configuration object containing spacing and alignment options
2930
3653
  */
2931
3654
  const setupContainerStyles = (containerMarquee, marquees, marqueesChildren, isVertical, props) => {
2932
3655
  const { spacing = 16, alignRotationWithY = false } = props;
2933
- gsap.set(containerMarquee, {
3656
+ /**
3657
+ * Apply base container styling
3658
+ * - gap: Space between marquee elements (prevents content overlap)
3659
+ * - rotate: 90° rotation for vertical movement (transforms horizontal motion to vertical)
3660
+ */
3661
+ gsap$1.set(containerMarquee, {
2934
3662
  gap: `${spacing}px`,
2935
3663
  rotate: isVertical ? 90 : "0",
2936
3664
  });
3665
+ /**
3666
+ * Handle vertical marquee specific adjustments
3667
+ * When isVertical is true, the container is rotated 90°, so we need to:
3668
+ * 1. Set container width to match parent height (since it's rotated)
3669
+ * 2. Allow content to overflow visible bounds for smooth transitions
3670
+ */
2937
3671
  if (isVertical) {
2938
3672
  const parent = containerMarquee.parentNode;
2939
- gsap.set(containerMarquee, {
2940
- width: parent.offsetHeight,
3673
+ gsap$1.set(containerMarquee, {
3674
+ width: parent.offsetHeight, // Width becomes the vertical space available
2941
3675
  });
2942
- gsap.set(marqueesChildren, {
2943
- overflow: "visible",
3676
+ gsap$1.set(marqueesChildren, {
3677
+ overflow: "visible", // Prevents clipping during animation
2944
3678
  });
2945
3679
  }
3680
+ /**
3681
+ * Handle special rotation alignment mode
3682
+ *
3683
+ * This creates a complex layout where:
3684
+ * - The main container is rotated for vertical movement
3685
+ * - Individual content is counter-rotated to remain readable
3686
+ * - Content is repositioned to align properly within the rotated space
3687
+ *
3688
+ * Use case: Vertical text marquee where text remains horizontally readable
3689
+ */
2946
3690
  if (alignRotationWithY && marquees.length > 0) {
2947
3691
  const marqueeHeight = marquees[0].offsetHeight;
2948
- gsap.set(containerMarquee, {
3692
+ // Center align items within the container
3693
+ gsap$1.set(containerMarquee, {
2949
3694
  alignItems: "center",
2950
3695
  });
2951
- gsap.set(marqueesChildren, {
2952
- rotate: -90,
2953
- x: (containerMarquee.offsetWidth - spacing) / 2 - spacing,
3696
+ /**
3697
+ * Counter-rotate content and reposition for proper alignment
3698
+ *
3699
+ * - rotate: -90° counters the container's 90° rotation
3700
+ * - x: Horizontal offset to center content within rotated container
3701
+ * - width: Set to marquee height since dimensions are swapped after rotation
3702
+ * - flexWrap/wordBreak/whiteSpace: Handle text flow in constrained space
3703
+ */
3704
+ gsap$1.set(marqueesChildren, {
3705
+ rotate: -90, // Counter-rotate to keep text readable
3706
+ x: (containerMarquee.offsetWidth - spacing) / 2 - spacing, // Center horizontally
2954
3707
  display: "flex",
2955
- flexWrap: "wrap",
2956
- width: marqueeHeight,
2957
- wordBreak: "break-all",
2958
- whiteSpace: "break-spaces",
3708
+ flexWrap: "wrap", // Allow text to wrap within constrained width
3709
+ width: marqueeHeight, // Width constraint for wrapped text
3710
+ wordBreak: "break-all", // Force word breaking if necessary
3711
+ whiteSpace: "break-spaces", // Preserve spaces while allowing breaks
2959
3712
  });
2960
- gsap.set(marquees, {
3713
+ /**
3714
+ * Adjust marquee height to fit within the rotated container
3715
+ * Accounts for spacing to prevent overflow
3716
+ */
3717
+ gsap$1.set(marquees, {
2961
3718
  height: containerMarquee.offsetWidth - spacing,
2962
3719
  });
2963
3720
  }
2964
3721
  };
2965
3722
  /**
2966
- * Calculates the number of duplicates needed to fill the container
3723
+ * Calculates the number of content duplicates needed for seamless looping
3724
+ *
3725
+ * For smooth infinite scrolling, we need enough content copies to fill the visible area
3726
+ * plus buffer space. This prevents gaps when content loops back to the beginning.
3727
+ *
3728
+ * Algorithm:
3729
+ * 1. If not in fill mode, only one copy is needed (content already spans container)
3730
+ * 2. Determine target width (viewport height for vertical, container width for horizontal)
3731
+ * 3. Calculate how many copies fit in the target space, rounding up for complete coverage
3732
+ *
3733
+ * @param marqueeChildrenWidth - Width of a single content instance
3734
+ * @param containerMarqueeWidth - Width of the marquee container
3735
+ * @param isVertical - Whether the marquee scrolls vertically
3736
+ * @param props - Configuration object containing fill mode setting
3737
+ * @returns Number of content duplicates needed (minimum 1)
2967
3738
  */
2968
3739
  const calculateDuplicates = (marqueeChildrenWidth, containerMarqueeWidth, isVertical, props) => {
3740
+ // If not filling, content presumably already spans the container
2969
3741
  if (!props.fill)
2970
3742
  return 1;
3743
+ /**
3744
+ * Determine the space we need to fill
3745
+ * - Vertical: Use viewport height (since container is rotated 90°)
3746
+ * - Horizontal: Use container width
3747
+ */
2971
3748
  const targetWidth = isVertical ? window.innerHeight : containerMarqueeWidth;
3749
+ /**
3750
+ * Calculate required duplicates
3751
+ * Math.ceil ensures we have enough copies to fully cover the target width
3752
+ * Even if the last copy is partially visible, it prevents gaps during looping
3753
+ */
2972
3754
  return marqueeChildrenWidth < targetWidth
2973
3755
  ? Math.ceil(targetWidth / marqueeChildrenWidth)
2974
- : 1;
3756
+ : 1; // If content is already larger than target, one copy suffices
2975
3757
  };
2976
3758
  /**
2977
- * Determines the minimum width for marquee elements
3759
+ * Determines the minimum width for marquee elements based on content and container
3760
+ *
3761
+ * This function ensures marquee elements have appropriate dimensions for their content
3762
+ * and container context, handling different modes and orientations.
3763
+ *
3764
+ * Width determination logic:
3765
+ * 1. **Fill mode**: Auto width lets content size naturally
3766
+ * 2. **Rotation alignment**: Use content height as width (rotated dimensions)
3767
+ * 3. **Undersized content**: Stretch to 100% to fill container
3768
+ * 4. **Oversized content**: Use actual content width for overflow scrolling
3769
+ *
3770
+ * @param marqueesChildren - Array of content elements for dimension measurement
3771
+ * @param totalWidth - Combined width of all content elements
3772
+ * @param containerMarqueeWidth - Available container width
3773
+ * @param props - Configuration object containing fill and alignment settings
3774
+ * @returns CSS width value (string with units or number for pixels)
2978
3775
  */
2979
3776
  const getMinWidth = (marqueesChildren, totalWidth, containerMarqueeWidth, props) => {
2980
3777
  const { fill = false, alignRotationWithY = false } = props;
3778
+ // Fill mode: Let content size itself naturally
2981
3779
  if (fill)
2982
3780
  return "auto";
3781
+ /**
3782
+ * Rotation alignment mode: Use height as width
3783
+ * Since content is rotated 90°, height becomes the effective width
3784
+ */
2983
3785
  if (alignRotationWithY && marqueesChildren.length > 0) {
2984
3786
  return `${marqueesChildren[0].offsetHeight}px`;
2985
3787
  }
3788
+ /**
3789
+ * Content smaller than container: Stretch to fill
3790
+ * Prevents awkward gaps in the marquee display
3791
+ */
2986
3792
  if (totalWidth < containerMarqueeWidth)
2987
3793
  return "100%";
3794
+ /**
3795
+ * Content larger than container: Use actual content width
3796
+ * Allows content to overflow and scroll properly
3797
+ */
2988
3798
  return `${totalWidth}px`;
2989
3799
  };
2990
3800
  /**
2991
3801
  * Creates a complex fill-based marquee animation with seamless looping
3802
+ *
3803
+ * This is the core animation engine that creates smooth, continuous scrolling.
3804
+ * It handles the complex math required for seamless looping by calculating
3805
+ * precise positions and durations for each content element.
3806
+ *
3807
+ * Animation Strategy:
3808
+ * 1. **Position Calculation**: Convert pixel positions to percentages for responsive scaling
3809
+ * 2. **Seamless Looping**: Calculate track length and loop points to prevent gaps
3810
+ * 3. **Staggered Animation**: Each element starts at different times for smooth flow
3811
+ * 4. **Direction Handling**: Support forward and reverse directions with proper timing
3812
+ *
3813
+ * Technical Details:
3814
+ * - Uses xPercent for percentage-based positioning (responsive to element width changes)
3815
+ * - Creates two-part animation: main movement + seamless loop reset
3816
+ * - Calculates precise durations based on distance and speed for consistent motion
3817
+ *
3818
+ * @param elementsToAnimate - Array of DOM elements to animate (content or containers)
3819
+ * @param startX - Starting X position reference point
3820
+ * @param tl - GSAP timeline to add animations to
3821
+ * @param isReverse - Whether animation should play in reverse direction
3822
+ * @param props - Configuration object with spacing, speed, delay, and other settings
2992
3823
  */
2993
3824
  const coreAnimation = (elementsToAnimate, startX, tl, isReverse, props) => {
2994
3825
  const { spacing = 16, speed = 100, delay = 0, paused = false, alignRotationWithY = false, } = props;
2995
- const widths = [];
2996
- const xPercents = [];
2997
- const latestPos = elementsToAnimate.length - 1;
2998
- // Set initial positions and calculate percentages
2999
- gsap.set(elementsToAnimate, {
3826
+ // Arrays to store calculated values for each element
3827
+ const widths = []; // Element widths in pixels
3828
+ const xPercents = []; // Current positions as percentages
3829
+ const latestPos = elementsToAnimate.length - 1; // Index of last element
3830
+ /**
3831
+ * Initialize positions and calculate percentage values
3832
+ *
3833
+ * GSAP's xPercent property positions elements relative to their own width:
3834
+ * - 0% = element's left edge at current x position
3835
+ * - -100% = element's right edge at current x position
3836
+ * - 100% = element positioned one full width to the right
3837
+ *
3838
+ * This approach makes animations responsive to width changes
3839
+ */
3840
+ gsap$1.set(elementsToAnimate, {
3000
3841
  xPercent: (i, el) => {
3001
- const w = (widths[i] = parseFloat(String(gsap.getProperty(el, "width", "px"))));
3842
+ // Get element width and store for later calculations
3843
+ const w = (widths[i] = parseFloat(String(gsap$1.getProperty(el, "width", "px"))));
3844
+ /**
3845
+ * Calculate current position as percentage of element width
3846
+ * Combines pixel position with any existing percentage offset
3847
+ */
3002
3848
  xPercents[i] =
3003
- (parseFloat(String(gsap.getProperty(el, "x", "px"))) / w) * 100 +
3004
- Number(gsap.getProperty(el, "xPercent"));
3849
+ (parseFloat(String(gsap$1.getProperty(el, "x", "px"))) / w) * 100 +
3850
+ Number(gsap$1.getProperty(el, "xPercent"));
3005
3851
  return xPercents[i];
3006
3852
  },
3007
3853
  });
3008
- gsap.set(elementsToAnimate, { x: 0 });
3009
- //Calculate the total track length for seamless looping
3854
+ // Reset x position to 0 since we're now using xPercent for positioning
3855
+ gsap$1.set(elementsToAnimate, { x: 0 });
3856
+ /**
3857
+ * Calculate total track length for seamless looping
3858
+ *
3859
+ * Track length is the total distance content travels before looping back.
3860
+ * It includes:
3861
+ * - Distance from start to last element's left edge
3862
+ * - Last element's offset percentage in pixels
3863
+ * - Last element's full width
3864
+ * - Spacing gap after last element
3865
+ *
3866
+ * This ensures smooth transitions when content loops back to beginning
3867
+ */
3010
3868
  const trackLength = elementsToAnimate[latestPos].offsetLeft +
3011
3869
  (xPercents[latestPos] / 100) * widths[latestPos] -
3012
3870
  startX +
3013
3871
  elementsToAnimate[latestPos].offsetWidth +
3014
3872
  spacing;
3015
- // Create animation timeline for each element
3873
+ /**
3874
+ * Create staggered animation for each element
3875
+ *
3876
+ * Each element gets a two-part animation:
3877
+ * 1. Main movement: From start position to loop point
3878
+ * 2. Reset movement: From end of track back to start (seamless loop)
3879
+ */
3016
3880
  elementsToAnimate.forEach((item, i) => {
3881
+ // Current position in pixels
3017
3882
  const curX = (xPercents[i] / 100) * widths[i];
3883
+ // Distance from element to animation start point
3018
3884
  const distanceToStart = item.offsetLeft + curX - startX;
3885
+ /**
3886
+ * Calculate distance to complete loop point
3887
+ *
3888
+ * For rotation alignment mode, use height instead of width
3889
+ * since the element dimensions are effectively swapped
3890
+ */
3019
3891
  const distanceToLoop = alignRotationWithY
3020
3892
  ? distanceToStart + item.offsetHeight - spacing
3021
3893
  : distanceToStart + widths[i];
3894
+ /**
3895
+ * Part 1: Main animation - move from current position to loop point
3896
+ *
3897
+ * - Target: Position where element should loop back
3898
+ * - Duration: Based on distance and speed for consistent motion
3899
+ * - Start time: 0 (all elements start simultaneously but from different positions)
3900
+ */
3022
3901
  tl.to(item, {
3023
3902
  xPercent: ((curX - distanceToLoop) / widths[i]) * 100,
3024
3903
  duration: distanceToLoop / speed,
3025
- }, 0).fromTo(item, {
3904
+ }, 0 // Start immediately
3905
+ ).fromTo(item, {
3906
+ /**
3907
+ * Part 2 Start: Position element at end of track
3908
+ * This creates the illusion of seamless continuation
3909
+ */
3026
3910
  xPercent: ((curX - distanceToLoop + trackLength) / widths[i]) * 100,
3027
3911
  }, {
3912
+ /**
3913
+ * Part 2 End: Move back to original start position
3914
+ * Completes the seamless loop cycle
3915
+ */
3028
3916
  xPercent: xPercents[i],
3029
3917
  duration: (curX - distanceToLoop + trackLength - curX) / speed,
3030
- immediateRender: false,
3031
- }, distanceToLoop / speed);
3918
+ immediateRender: false, // Don't render start position immediately
3919
+ }, distanceToLoop / speed // Start after main animation completes
3920
+ );
3032
3921
  });
3922
+ // Apply initial delay before starting animations
3033
3923
  tl.delay(delay);
3924
+ /**
3925
+ * Handle reverse direction animations
3926
+ *
3927
+ * For reverse marquees (right/down directions):
3928
+ * 1. Set timeline to end position
3929
+ * 2. Pause to prevent immediate playback
3930
+ * 3. Use delayed call to start reverse playback after initial delay
3931
+ * 4. Set up reverse completion handler for continuous looping
3932
+ */
3034
3933
  if (isReverse) {
3934
+ // If paused is requested, just pause and return
3035
3935
  if (paused) {
3036
3936
  tl.pause();
3037
3937
  return;
3038
3938
  }
3939
+ // Position timeline at end and pause
3039
3940
  tl.progress(1).pause();
3040
- gsap.delayedCall(delay, () => {
3041
- tl.reverse();
3941
+ /**
3942
+ * Start reverse playback after delay
3943
+ * This creates the proper reverse scrolling effect
3944
+ */
3945
+ gsap$1.delayedCall(delay, () => {
3946
+ tl.reverse(); // Start playing backwards
3947
+ /**
3948
+ * Handle seamless looping in reverse direction
3949
+ * When reverse completes, restart from end position
3950
+ * This prevents new delay in continuous reverse scrolling
3951
+ */
3042
3952
  tl.eventCallback("onReverseComplete", () => {
3043
3953
  tl.totalTime(tl.rawTime() + tl.duration() * 100);
3044
3954
  });
@@ -3047,7 +3957,7 @@ const coreAnimation = (elementsToAnimate, startX, tl, isReverse, props) => {
3047
3957
  };
3048
3958
 
3049
3959
  const GSAPReactMarquee = require$$0.forwardRef((props, ref) => {
3050
- const { children, className, dir = "left", loop = -1, paused = false, fill = false, } = props;
3960
+ const { children, className, dir = "left", loop = -1, paused = false, fill = false, followScrollDir = false, scrollSpeed = 2.5, } = props;
3051
3961
  const rootRef = require$$0.useRef(null) || ref;
3052
3962
  const containerRef = rootRef;
3053
3963
  const marqueeRef = require$$0.useRef(null);
@@ -3058,12 +3968,12 @@ const GSAPReactMarquee = require$$0.forwardRef((props, ref) => {
3058
3968
  if (!(marqueeRef === null || marqueeRef === void 0 ? void 0 : marqueeRef.current) || !containerRef.current)
3059
3969
  return;
3060
3970
  const containerMarquee = containerRef === null || containerRef === void 0 ? void 0 : containerRef.current;
3061
- const marquees = gsap.utils.toArray(containerMarquee.querySelectorAll(".gsap-react-marquee"));
3062
- const marqueesChildren = gsap.utils.toArray(containerMarquee.querySelectorAll(".gsap-react-marquee .gsap-react-marquee-content"));
3971
+ const marquees = gsap$1.utils.toArray(containerMarquee.querySelectorAll(".gsap-react-marquee"));
3972
+ const marqueesChildren = gsap$1.utils.toArray(containerMarquee.querySelectorAll(".gsap-react-marquee .gsap-react-marquee-content"));
3063
3973
  const marquee = marqueeRef.current;
3064
3974
  if (!marquee || !marqueesChildren)
3065
3975
  return;
3066
- const tl = gsap.timeline({
3976
+ const tl = gsap$1.timeline({
3067
3977
  paused: paused,
3068
3978
  repeat: loop,
3069
3979
  defaults: { ease: "none" },
@@ -3076,24 +3986,78 @@ const GSAPReactMarquee = require$$0.forwardRef((props, ref) => {
3076
3986
  setupContainerStyles(containerMarquee, marquees, marqueesChildren, isVertical, props);
3077
3987
  // Calculate dimensions and duplicates
3078
3988
  const containerMarqueeWidth = containerMarquee.offsetWidth;
3079
- // const marqueeHeight = marquees[0].offsetHeight;
3080
3989
  const marqueeChildrenWidth = marqueesChildren[0].offsetWidth;
3081
3990
  const startX = marqueesChildren[0].offsetLeft;
3991
+ // Clamp scrollSpeed to valid range (1.1 to 4.0)
3992
+ const clampedScrollSpeed = Math.min(4, Math.max(1.1, scrollSpeed));
3082
3993
  setMarqueeDuplicates(calculateDuplicates(marqueeChildrenWidth, containerMarqueeWidth, isVertical, props));
3083
3994
  // Calculate total width and set marquee styles
3084
- const totalWidth = gsap.utils
3995
+ const totalWidth = gsap$1.utils
3085
3996
  .toArray(marquee.children)
3086
3997
  .map((child) => child.offsetWidth)
3087
3998
  .reduce((a, b) => a + b, 0);
3088
- gsap.set(marquees, {
3999
+ gsap$1.set(marquees, {
3089
4000
  minWidth: getMinWidth(marqueesChildren, totalWidth, containerMarqueeWidth, props),
3090
4001
  flex: fill ? "0 0 auto" : "1",
3091
4002
  });
3092
4003
  // Create appropriate animation based on fill setting
3093
4004
  coreAnimation(fill ? marqueesChildren : marquees, startX, tl, isReverse, props);
4005
+ /**
4006
+ * GSAP Observer for scroll-based speed control
4007
+ *
4008
+ * This creates an interactive experience where users can control
4009
+ * the marquee speed and direction through mouse wheel scrolling.
4010
+ *
4011
+ * Behavior:
4012
+ * - Scroll down: Increases speed in normal direction
4013
+ * - Scroll up: Increases speed in reverse direction or slows normal direction
4014
+ * - Speed changes are smoothly animated with acceleration and deceleration phases
4015
+ * - ScrollSpeed multiplier is applied and clamped to valid range
4016
+ */
4017
+ Observer.create({
4018
+ onChangeY(self) {
4019
+ if (!followScrollDir)
4020
+ return;
4021
+ let factor = clampedScrollSpeed * (isReverse ? -1 : 1);
4022
+ if (self.deltaY < 0) {
4023
+ factor *= -1;
4024
+ }
4025
+ /**
4026
+ * Create smooth speed transition animation
4027
+ *
4028
+ * Phase 1: Quick acceleration to new speed (0.2s)
4029
+ * - timeScale: Controls timeline playback speed (higher = faster)
4030
+ * - factor * 2.5: Initial speed boost for responsive feel
4031
+ * - overwrite: Cancels any previous speed animations
4032
+ *
4033
+ * Phase 2: Gradual deceleration to sustained speed (1s delay + 1s duration)
4034
+ * - factor / 2.5: Settle to a more moderate sustained speed
4035
+ * - "+=0.3": Wait 0.3 seconds before starting deceleration
4036
+ */
4037
+ gsap$1
4038
+ .timeline({
4039
+ defaults: {
4040
+ ease: "none",
4041
+ },
4042
+ })
4043
+ .to(tl, {
4044
+ timeScale: factor * 2.5,
4045
+ duration: 0.2,
4046
+ overwrite: true,
4047
+ })
4048
+ .to(tl, { timeScale: factor / 2.5, duration: 1 }, "+=0.3");
4049
+ },
4050
+ });
3094
4051
  }, {
3095
4052
  dependencies: [marqueeDuplicates],
3096
4053
  });
4054
+ /**
4055
+ * Generate cloned marquee elements for seamless looping
4056
+ *
4057
+ * Creates multiple copies of the content based on calculated duplicates.
4058
+ * Each clone maintains the same structure and styling as the original.
4059
+ * Memoized to prevent unnecessary re-renders when dependencies haven't changed.
4060
+ */
3097
4061
  const clonedMarquees = require$$0.useMemo(() => {
3098
4062
  if (!Number.isFinite(marqueeDuplicates) || marqueeDuplicates <= 0)
3099
4063
  return null;