groove-dev 0.27.41 → 0.27.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +0 -7
- package/node_modules/@groove-dev/cli/package.json +1 -1
- package/node_modules/@groove-dev/daemon/package.json +1 -1
- package/node_modules/@groove-dev/daemon/src/api.js +11 -5
- package/node_modules/@groove-dev/daemon/src/lockmanager.js +22 -12
- package/node_modules/@groove-dev/daemon/src/process.js +3 -3
- package/node_modules/@groove-dev/daemon/src/teams.js +38 -9
- package/node_modules/@groove-dev/daemon/src/tool-executor.js +1 -1
- package/node_modules/@groove-dev/daemon/test/teams.test.js +13 -3
- package/{packages/gui/dist/assets/index-zzVaD3-G.js → node_modules/@groove-dev/gui/dist/assets/index-B5Uor698.js} +252 -252
- package/node_modules/@groove-dev/gui/dist/assets/index-VGmIZurO.css +1 -0
- package/node_modules/@groove-dev/gui/dist/index.html +2 -2
- package/node_modules/@groove-dev/gui/package.json +1 -1
- package/node_modules/@groove-dev/gui/src/components/editor/terminal.jsx +5 -0
- package/node_modules/@groove-dev/gui/src/components/layout/activity-bar.jsx +1 -2
- package/node_modules/@groove-dev/gui/src/components/layout/status-bar.jsx +12 -0
- package/node_modules/@groove-dev/gui/src/components/layout/terminal-panel.jsx +25 -7
- package/node_modules/@groove-dev/gui/src/components/ui/toast.jsx +1 -1
- package/node_modules/@groove-dev/gui/src/stores/groove.js +11 -5
- package/node_modules/@groove-dev/gui/src/views/agents.jsx +5 -9
- package/node_modules/@groove-dev/gui/src/views/settings.jsx +13 -0
- package/node_modules/@groove-dev/gui/vite.config.js +0 -3
- package/package.json +2 -3
- package/packages/cli/package.json +1 -1
- package/packages/daemon/package.json +1 -1
- package/packages/daemon/src/api.js +11 -5
- package/packages/daemon/src/lockmanager.js +22 -12
- package/packages/daemon/src/process.js +3 -3
- package/packages/daemon/src/teams.js +38 -9
- package/packages/daemon/src/tool-executor.js +1 -1
- package/{node_modules/@groove-dev/gui/dist/assets/index-zzVaD3-G.js → packages/gui/dist/assets/index-B5Uor698.js} +252 -252
- package/packages/gui/dist/assets/index-VGmIZurO.css +1 -0
- package/packages/gui/dist/index.html +2 -2
- package/packages/gui/package.json +1 -1
- package/packages/gui/src/components/editor/terminal.jsx +5 -0
- package/packages/gui/src/components/layout/activity-bar.jsx +1 -2
- package/packages/gui/src/components/layout/status-bar.jsx +12 -0
- package/packages/gui/src/components/layout/terminal-panel.jsx +25 -7
- package/packages/gui/src/components/ui/toast.jsx +1 -1
- package/packages/gui/src/stores/groove.js +11 -5
- package/packages/gui/src/views/agents.jsx +5 -9
- package/packages/gui/src/views/settings.jsx +13 -0
- package/packages/gui/vite.config.js +0 -3
- package/node_modules/@groove-dev/gui/dist/assets/index-Dx7i-7_K.css +0 -1
- package/node_modules/@groove-dev/gui/src/lib/edition.js +0 -4
- package/packages/gui/dist/assets/index-Dx7i-7_K.css +0 -1
- package/packages/gui/src/lib/edition.js +0 -4
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@@ -18,7 +18,7 @@ const DEFAULT_OPERATION_TTL_MS = 10 * 60 * 1000; // 10 minutes
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export class LockManager {
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constructor(grooveDir) {
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this.path = resolve(grooveDir, 'locks.json');
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this.locks = new Map(); // agentId ->
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this.locks = new Map(); // agentId -> { patterns, workingDir }
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this._compiledPatterns = new Map(); // agentId -> RegExp[]
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this.operations = new Map(); // agentId -> { name, resources, acquiredAt, expiresAt }
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this.load();
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@@ -28,9 +28,11 @@ export class LockManager {
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if (existsSync(this.path)) {
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try {
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const data = JSON.parse(readFileSync(this.path, 'utf8'));
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for (const [id,
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-
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for (const [id, val] of Object.entries(data)) {
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// Backward compat: old format stored just patterns array
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const entry = Array.isArray(val) ? { patterns: val, workingDir: null } : val;
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this.locks.set(id, entry);
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this._compilePatterns(id, entry.patterns);
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}
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} catch {
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// Start fresh
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@@ -51,8 +53,8 @@ export class LockManager {
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this._compiledPatterns.set(agentId, compiled);
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}
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register(agentId, patterns) {
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this.locks.set(agentId, patterns);
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register(agentId, patterns, workingDir = null) {
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this.locks.set(agentId, { patterns, workingDir: workingDir || null });
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this._compilePatterns(agentId, patterns);
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this.save();
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}
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@@ -64,9 +66,13 @@ export class LockManager {
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this.save();
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}
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-
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// Scopes are per-team — only conflict with owners in the same workingDir.
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// Pass workingDir=null to skip the filter (legacy behavior).
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check(agentId, filePath, workingDir = null) {
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for (const [ownerId, compiled] of this._compiledPatterns) {
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if (ownerId === agentId) continue;
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const ownerEntry = this.locks.get(ownerId);
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if (workingDir && ownerEntry?.workingDir && ownerEntry.workingDir !== workingDir) continue;
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for (const { pattern, re } of compiled) {
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if (re && re.test(filePath)) {
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return { conflict: true, owner: ownerId, pattern };
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@@ -111,11 +117,13 @@ export class LockManager {
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/**
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* Find any currently-locked agent whose scope overlaps with candidateScope.
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* Returns { overlap: true, owner, ... } for the first conflict, else {overlap:false}.
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* Pass workingDir to limit the search to the same team folder (scopes are per-team).
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*/
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findOverlappingOwner(candidateScope) {
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for (const [ownerId,
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-
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findOverlappingOwner(candidateScope, workingDir = null) {
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for (const [ownerId, entry] of this.locks) {
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if (workingDir && entry.workingDir && entry.workingDir !== workingDir) continue;
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const res = LockManager.scopesOverlap(candidateScope, entry.patterns);
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if (res.overlap) return { overlap: true, owner: ownerId, ownerScope: entry.patterns, ...res };
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}
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return { overlap: false };
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}
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@@ -140,7 +148,9 @@ export class LockManager {
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}
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getAll() {
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-
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const obj = {};
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for (const [id, entry] of this.locks) obj[id] = entry.patterns;
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return obj;
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}
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// --- Operation locks (coordination protocol) ---
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@@ -385,7 +385,7 @@ export class ProcessManager {
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// bypass entirely since their job requires broad access.
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const SCOPE_BYPASS_ROLES = new Set(['planner', 'fullstack', 'qc', 'pm', 'supervisor', 'security', 'ambassador']);
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if (config.scope && config.scope.length > 0 && !SCOPE_BYPASS_ROLES.has(config.role) && !config.allowScopeOverlap) {
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const conflict = locks.findOverlappingOwner(config.scope);
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const conflict = locks.findOverlappingOwner(config.scope, config.workingDir);
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if (conflict.overlap) {
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const owner = registry.get(conflict.owner);
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if (owner && owner.status === 'running' && owner.workingDir === config.workingDir) {
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@@ -463,7 +463,7 @@ export class ProcessManager {
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// Register file locks for the agent's scope
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if (agent.scope && agent.scope.length > 0) {
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locks.register(agent.id, agent.scope);
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locks.register(agent.id, agent.scope, agent.workingDir);
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}
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// Register ambassador with federation system
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@@ -1523,7 +1523,7 @@ For normal file edits within your scope, proceed without review.
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// Re-register locks
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if (newAgent.scope && newAgent.scope.length > 0) {
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locks.register(newAgent.id, newAgent.scope);
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locks.register(newAgent.id, newAgent.scope, newAgent.workingDir);
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}
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// Spawn the resumed process
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@@ -34,14 +34,30 @@ export class Teams {
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}
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_ensureDefault() {
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const
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const defaultDir = resolve(this.daemon.projectDir, 'default');
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const existing = [...this.teams.values()].find((t) => t.isDefault);
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if (!existing) {
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try { mkdirSync(defaultDir, { recursive: true }); } catch { /* may exist */ }
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const id = randomUUID().slice(0, 8);
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const team = {
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const team = {
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id,
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name: 'Default',
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isDefault: true,
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workingDir: defaultDir,
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createdAt: new Date().toISOString(),
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};
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this.teams.set(id, team);
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this._save();
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return;
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}
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// Migrate legacy default teams that pointed at the project root — give them
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// their own folder so generated files don't pile up alongside source code.
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if (!existing.workingDir || existing.workingDir === this.daemon.projectDir) {
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try { mkdirSync(defaultDir, { recursive: true }); } catch { /* may exist */ }
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existing.workingDir = defaultDir;
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this._save();
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}
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}
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}
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/**
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* Delete a team —
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* Delete a team — kills its agents, removes its directory, drops it from the
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* registry. Deleting the default team regenerates a fresh empty one so users
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* can wipe accumulated state and keep working without restarting the daemon.
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*/
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delete(id) {
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const team = this.teams.get(id);
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if (!team) throw new Error('Team not found');
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if (team.isDefault) throw new Error('Cannot delete the default team');
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// Kill any running agents in this team
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const agents = this.daemon.registry.getAll().filter((a) => a.teamId === id);
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this.daemon.registry.remove(agent.id);
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}
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// Remove the working directory
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// Remove the team's working directory — refuse to nuke the project root
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// (legacy default teams that were never migrated point there).
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if (
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team.workingDir &&
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team.workingDir !== this.daemon.projectDir &&
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existsSync(team.workingDir)
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) {
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try {
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rmSync(team.workingDir, { recursive: true, force: true });
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} catch (err) {
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this._save();
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this.daemon.broadcast({ type: 'team:deleted', teamId: id });
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// Always keep a default team available — regenerate one with a clean folder
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if (team.isDefault) {
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this._ensureDefault();
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const fresh = this.getDefault();
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if (fresh) this.daemon.broadcast({ type: 'team:created', team: fresh });
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}
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// Clean up orphaned logs immediately — don't wait for the 24h GC cycle
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try { this.daemon._gc(); } catch { /* gc should never block deletion */ }
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_checkWriteScope(resolvedPath) {
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if (!this.daemon?.locks) return;
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const rel = relative(this.workingDir, resolvedPath);
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const result = this.daemon.locks.check(this.agentId, rel);
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const result = this.daemon.locks.check(this.agentId, rel, this.workingDir);
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if (result.conflict) {
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// Record conflict for supervisor + token savings
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if (this.daemon.supervisor) {
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