gridviz 3.0.35 → 3.0.36

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Files changed (67) hide show
  1. package/README.md +129 -129
  2. package/dist/gridviz.js +17486 -17486
  3. package/dist/gridviz.min.js +2 -2
  4. package/package.json +73 -73
  5. package/src/button/Button.js +67 -67
  6. package/src/button/FullscreenButton.js +121 -121
  7. package/src/button/ZoomButtons.js +103 -103
  8. package/src/core/Dataset.js +154 -154
  9. package/src/core/Drawable.js +78 -78
  10. package/src/core/GeoCanvas.js +443 -443
  11. package/src/core/Layer.js +23 -23
  12. package/src/core/Legend.js +108 -108
  13. package/src/core/Map.js +568 -568
  14. package/src/core/MultiResolutionDataset.js +93 -93
  15. package/src/core/Style.js +98 -98
  16. package/src/core/Tooltip.js +182 -182
  17. package/src/dataset/COGeo.js +25 -25
  18. package/src/dataset/CSVGrid.js +112 -112
  19. package/src/dataset/GeoTIFF.js +122 -122
  20. package/src/dataset/JSGrid.js +55 -55
  21. package/src/dataset/TiledGrid.js +302 -302
  22. package/src/dataset/worker.js +18 -18
  23. package/src/index.js +79 -79
  24. package/src/layer/BackgroundLayer.js +173 -173
  25. package/src/layer/BackgroundLayerImage.js +81 -81
  26. package/src/layer/BackgroundLayerWMS.js +104 -104
  27. package/src/layer/GeoJSONLayer.js +276 -276
  28. package/src/layer/GridLayer.js +166 -166
  29. package/src/layer/LabelLayer.js +194 -194
  30. package/src/legend/ColorCategoryLegend.js +109 -109
  31. package/src/legend/ColorDiscreteLegend.js +100 -100
  32. package/src/legend/ColorLegend.js +115 -115
  33. package/src/legend/OrientationLegend.js +89 -89
  34. package/src/legend/SizeLegend.js +224 -224
  35. package/src/legend/TernaryLegend.js +302 -302
  36. package/src/style/CompositionStyle.js +291 -291
  37. package/src/style/DotDensityStyle.js +133 -133
  38. package/src/style/ImageStyle.js +100 -100
  39. package/src/style/Interpolator.js +258 -258
  40. package/src/style/IsoFenceStyle.js +217 -217
  41. package/src/style/JoyPlotStyle.js +180 -180
  42. package/src/style/LegoStyle.js +132 -132
  43. package/src/style/MosaicStyle.js +99 -99
  44. package/src/style/NinjaStarStyle.js +102 -102
  45. package/src/style/PillarStyle.js +207 -207
  46. package/src/style/SegmentStyle.js +105 -105
  47. package/src/style/ShadingRayStyle.js +280 -280
  48. package/src/style/ShadingStyle.js +72 -72
  49. package/src/style/ShapeColorSizeStyle.js +147 -147
  50. package/src/style/SideCategoryStyle.js +112 -112
  51. package/src/style/SideStyle.js +217 -217
  52. package/src/style/SideTanakaStyle.js +154 -154
  53. package/src/style/SquareColorCategoryWebGLStyle.js +307 -294
  54. package/src/style/SquareColorWebGLStyle.js +126 -126
  55. package/src/style/StrokeStyle.js +135 -135
  56. package/src/style/TextStyle.js +110 -110
  57. package/src/style/TimeSeriesStyle.js +222 -222
  58. package/src/utils/WebGLRectangleColoring.js +106 -106
  59. package/src/utils/WebGLSquareColoring.js +118 -118
  60. package/src/utils/WebGLSquareColoringAdvanced.js +227 -227
  61. package/src/utils/WebGLSquareColoringKS.js +153 -153
  62. package/src/utils/scale.js +255 -255
  63. package/src/utils/stretching.js +120 -120
  64. package/src/utils/ternary.js +208 -208
  65. package/src/utils/utils.js +125 -125
  66. package/src/utils/webGLUtils.js +73 -73
  67. package/src/utils/zoomUtils.js +142 -142
@@ -1,258 +1,258 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../core/Style.js'
5
- import { cellsToMatrix } from '../utils/utils.js'
6
-
7
- /**
8
- * @module style
9
- * @author Julien Gaffuri
10
- */
11
- export class Interpolator extends Style {
12
- /** @param {object} opts */
13
- constructor(opts) {
14
- super(opts)
15
- opts = opts || {}
16
-
17
- /** The cell value to interpolate
18
- * @type { function } } */
19
- this.value = opts.value //(c) => elevation
20
-
21
- /** The target resolution. As a function (resolution, z) => targetResolution
22
- * NB: Try to make sure that resolution/targetResolution is an integer.
23
- * @type { function } } */
24
- this.targetResolution = opts.targetResolution || ((r, z) => r / 5)
25
-
26
- /** the property name to store the interpolated value in the cell
27
- * @type { string } } */
28
- this.interpolatedProperty = opts.interpolatedProperty || 'value'
29
-
30
- // the interpolation method: currently only 'bilinear' is supported
31
- //this.method = opts.method || 'bilinear' // 'nearest', 'bilinear'
32
-
33
- /** when a neighbor cell has no value, take zero value or average of surrounding cells
34
- * @type { string } } */
35
- this.nodataHandling = opts.nodataHandling || "zero" // 'zero', 'average'
36
-
37
- /** The styles to represent the interpolated grid.
38
- * @type {Array.<Style>} */
39
- this.styles = opts.styles || []
40
- }
41
-
42
-
43
- /**
44
- *
45
- * @param {Array.<import("../core/Dataset.js").Cell>} cells
46
- * @param {import("../core/GeoCanvas.js").GeoCanvas} geoCanvas
47
- * @param {number} resolution
48
- */
49
- draw(cells, geoCanvas, resolution) {
50
-
51
- //filter cells
52
- if (this.filter) cells = cells.filter(this.filter)
53
- if (cells.length == 0) return;
54
-
55
- //
56
- const z = geoCanvas.view.z
57
-
58
- //get view scale
59
- //const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
60
-
61
- //index cells by y and x
62
- let m = cellsToMatrix(cells, resolution, c => this.value(c))
63
- const x0 = m.x0, y0 = m.y0
64
-
65
- //get target resolution and scale factor
66
- let targetResolution = this.targetResolution(resolution, z)
67
- const scaleFactor = Math.round(resolution / targetResolution)
68
- targetResolution = resolution / scaleFactor
69
-
70
- // compute ray casting shadow
71
- m = bilinearInterpolator(m, scaleFactor, this.nodataHandling);
72
-
73
- // make cells
74
- cells = []
75
- const ra = (resolution - targetResolution) / 2
76
- for (let i = 0; i < m.length; i++) {
77
- const row = m[i]
78
- const y = y0 - i * targetResolution + ra
79
- for (let j = 0; j < row.length; j++) {
80
- const v = row[j]
81
- if (!v) continue
82
- const c = { x: x0 + j * targetResolution + ra, y: y }
83
- c[this.interpolatedProperty] = v
84
- cells.push(c)
85
- }
86
- }
87
-
88
- //draw smoothed cells from styles
89
- const ctx = geoCanvas.offscreenCtx
90
- for (let s of this.styles) {
91
-
92
- //check if style is visible
93
- if (s.visible && !s.visible(z)) continue
94
-
95
- //set style alpha and blend mode
96
- //TODO: multiply by layer alpha ?
97
- if (s.alpha || s.blendOperation) {
98
- ctx.save()
99
- if (s.alpha) ctx.globalAlpha = s.alpha(z)
100
- if (s.blendOperation) ctx.globalCompositeOperation = s.blendOperation(z)
101
- }
102
-
103
- //set affin transform to draw with geographical coordinates
104
- geoCanvas.setCanvasTransform()
105
-
106
- //draw with style
107
- s.draw(cells, geoCanvas, targetResolution)
108
-
109
- //draw style filter
110
- if (s.filterColor) s.drawFilter(geoCanvas)
111
-
112
- //restore ctx
113
- if (s.alpha || s.blendOperation) ctx.restore()
114
- }
115
-
116
- }
117
- }
118
-
119
-
120
- const interp = (topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio) => {
121
- const top = topLeft + (topRight - topLeft) * xRatio;
122
- const bottom = bottomLeft + (bottomRight - bottomLeft) * xRatio;
123
- return top + (bottom - top) * yRatio;
124
- }
125
-
126
-
127
- function bilinearInterpolator(grid, scaleFactor = 5, nodataHandling = "zero") {
128
-
129
- if (scaleFactor === 1) return grid;
130
-
131
- // input grid dimensions
132
- const rows = grid.length;
133
- if (rows === 0) return [];
134
- const cols = grid[0].length;
135
-
136
- // output grid dimensions
137
- const fineRows = rows * scaleFactor;
138
- const fineCols = cols * scaleFactor;
139
- const fineGrid = Array(fineRows).fill().map(() => Array(fineCols).fill(undefined));
140
-
141
- // check if scale factor is even
142
- const sfIsEven = scaleFactor % 2 === 0
143
-
144
- //compute output grid values
145
- for (let i = 0; i < fineRows; i++) {
146
-
147
- const coarseI = Math.min(Math.floor(i / scaleFactor), rows - 2);
148
- const yRatio = (i % scaleFactor) / scaleFactor;
149
- const i_ = coarseI * scaleFactor + (scaleFactor / 2)
150
-
151
- for (let j = 0; j < fineCols; j++) {
152
- const coarseJ = Math.min(Math.floor(j / scaleFactor), cols - 2);
153
- const xRatio = (j % scaleFactor) / scaleFactor;
154
- const j_ = coarseJ * scaleFactor + (scaleFactor / 2)
155
-
156
- // get four corner values
157
- const topLeft = grid[coarseI][coarseJ];
158
- const topRight = grid[coarseI][coarseJ + 1];
159
- const bottomLeft = grid[coarseI + 1][coarseJ];
160
- const bottomRight = grid[coarseI + 1][coarseJ + 1];
161
-
162
-
163
- if (sfIsEven) {
164
- if (topLeft === undefined && i <= i_ && j <= j_) continue
165
- if (topRight === undefined && i <= i_ && j >= j_) continue
166
- if (bottomLeft === undefined && i >= i_ && j <= j_) continue
167
- if (bottomRight === undefined && i >= i_ && j >= j_) continue
168
- } else {
169
- if (topLeft === undefined && i < i_ && j < j_) continue
170
- if (topRight === undefined && i < i_ && j > j_) continue
171
- if (bottomLeft === undefined && i > i_ && j < j_) continue
172
- if (bottomRight === undefined && i > i_ && j > j_) continue
173
- }
174
-
175
- if(nodataHandling === "zero") {
176
- // replace undefined values by zero
177
- fineGrid[i][j] = interp(topLeft || 0, topRight || 0, bottomLeft || 0, bottomRight || 0, xRatio, yRatio)
178
- continue
179
- }
180
-
181
- // general case: bilinear interpolation
182
- // If all four are defined, interpolate normally
183
- if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
184
- fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio)
185
- continue
186
- }
187
-
188
- // If only one is not defined, use average value of 2 adjacents and interpolate
189
- if (topLeft === undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
190
- const v = topRight + bottomLeft
191
- fineGrid[i][j] = interp(v / 2, topRight, bottomLeft, bottomRight, xRatio, yRatio)
192
- continue
193
- }
194
- if (topLeft !== undefined && topRight === undefined && bottomLeft !== undefined && bottomRight !== undefined) {
195
- const v = topLeft + bottomRight
196
- fineGrid[i][j] = interp(topLeft, v / 2, bottomLeft, bottomRight, xRatio, yRatio)
197
- continue
198
- }
199
- if (topLeft !== undefined && topRight !== undefined && bottomLeft === undefined && bottomRight !== undefined) {
200
- const v = topLeft + bottomRight
201
- fineGrid[i][j] = interp(topLeft, topRight, v / 2, bottomRight, xRatio, yRatio)
202
- continue
203
- }
204
- if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight === undefined) {
205
- const v = topRight + bottomLeft
206
- fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, v / 2, xRatio, yRatio)
207
- continue
208
- }
209
-
210
- // If only two diagonally opposite points are defined, interpolate along diagonal
211
- if (topLeft !== undefined && bottomRight !== undefined) {
212
- const t = (xRatio + yRatio) * Math.SQRT1_2
213
- fineGrid[i][j] = topLeft * (1 - t) + bottomRight * t;
214
- continue
215
- }
216
- if (topRight !== undefined && bottomLeft !== undefined) {
217
- const t = (1 - xRatio + yRatio) * Math.SQRT1_2
218
- fineGrid[i][j] = topRight * (1 - t) + bottomLeft * t;
219
- continue
220
- }
221
-
222
- // If only two adjacent points are defined, interpolate between them
223
- if (topLeft !== undefined && bottomLeft !== undefined) {
224
- fineGrid[i][j] = bottomLeft * yRatio + topLeft * (1 - yRatio);
225
- continue
226
- }
227
- if (topRight !== undefined && bottomRight !== undefined) {
228
- fineGrid[i][j] = bottomRight * yRatio + topRight * (1 - yRatio);
229
- continue
230
- }
231
- if (topLeft !== undefined && topRight !== undefined) {
232
- fineGrid[i][j] = topRight * xRatio + topLeft * (1 - xRatio);
233
- }
234
- if (bottomLeft !== undefined && bottomRight !== undefined) {
235
- fineGrid[i][j] = bottomRight * xRatio + bottomLeft * (1 - xRatio);
236
- continue
237
- }
238
-
239
- // If only one point is defined, use that value
240
- if (topLeft !== undefined) {
241
- fineGrid[i][j] = topLeft;
242
- continue
243
- }
244
- if (topRight !== undefined) {
245
- fineGrid[i][j] = topRight;
246
- continue
247
- }
248
- if (bottomLeft !== undefined) {
249
- fineGrid[i][j] = bottomLeft;
250
- continue
251
- }
252
- if (bottomRight !== undefined) {
253
- fineGrid[i][j] = bottomRight;
254
- }
255
- }
256
- }
257
- return fineGrid;
258
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../core/Style.js'
5
+ import { cellsToMatrix } from '../utils/utils.js'
6
+
7
+ /**
8
+ * @module style
9
+ * @author Julien Gaffuri
10
+ */
11
+ export class Interpolator extends Style {
12
+ /** @param {object} opts */
13
+ constructor(opts) {
14
+ super(opts)
15
+ opts = opts || {}
16
+
17
+ /** The cell value to interpolate
18
+ * @type { function } } */
19
+ this.value = opts.value //(c) => elevation
20
+
21
+ /** The target resolution. As a function (resolution, z) => targetResolution
22
+ * NB: Try to make sure that resolution/targetResolution is an integer.
23
+ * @type { function } } */
24
+ this.targetResolution = opts.targetResolution || ((r, z) => r / 5)
25
+
26
+ /** the property name to store the interpolated value in the cell
27
+ * @type { string } } */
28
+ this.interpolatedProperty = opts.interpolatedProperty || 'value'
29
+
30
+ // the interpolation method: currently only 'bilinear' is supported
31
+ //this.method = opts.method || 'bilinear' // 'nearest', 'bilinear'
32
+
33
+ /** when a neighbor cell has no value, take zero value or average of surrounding cells
34
+ * @type { string } } */
35
+ this.nodataHandling = opts.nodataHandling || "zero" // 'zero', 'average'
36
+
37
+ /** The styles to represent the interpolated grid.
38
+ * @type {Array.<Style>} */
39
+ this.styles = opts.styles || []
40
+ }
41
+
42
+
43
+ /**
44
+ *
45
+ * @param {Array.<import("../core/Dataset.js").Cell>} cells
46
+ * @param {import("../core/GeoCanvas.js").GeoCanvas} geoCanvas
47
+ * @param {number} resolution
48
+ */
49
+ draw(cells, geoCanvas, resolution) {
50
+
51
+ //filter cells
52
+ if (this.filter) cells = cells.filter(this.filter)
53
+ if (cells.length == 0) return;
54
+
55
+ //
56
+ const z = geoCanvas.view.z
57
+
58
+ //get view scale
59
+ //const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
60
+
61
+ //index cells by y and x
62
+ let m = cellsToMatrix(cells, resolution, c => this.value(c))
63
+ const x0 = m.x0, y0 = m.y0
64
+
65
+ //get target resolution and scale factor
66
+ let targetResolution = this.targetResolution(resolution, z)
67
+ const scaleFactor = Math.round(resolution / targetResolution)
68
+ targetResolution = resolution / scaleFactor
69
+
70
+ // compute ray casting shadow
71
+ m = bilinearInterpolator(m, scaleFactor, this.nodataHandling);
72
+
73
+ // make cells
74
+ cells = []
75
+ const ra = (resolution - targetResolution) / 2
76
+ for (let i = 0; i < m.length; i++) {
77
+ const row = m[i]
78
+ const y = y0 - i * targetResolution + ra
79
+ for (let j = 0; j < row.length; j++) {
80
+ const v = row[j]
81
+ if (!v) continue
82
+ const c = { x: x0 + j * targetResolution + ra, y: y }
83
+ c[this.interpolatedProperty] = v
84
+ cells.push(c)
85
+ }
86
+ }
87
+
88
+ //draw smoothed cells from styles
89
+ const ctx = geoCanvas.offscreenCtx
90
+ for (let s of this.styles) {
91
+
92
+ //check if style is visible
93
+ if (s.visible && !s.visible(z)) continue
94
+
95
+ //set style alpha and blend mode
96
+ //TODO: multiply by layer alpha ?
97
+ if (s.alpha || s.blendOperation) {
98
+ ctx.save()
99
+ if (s.alpha) ctx.globalAlpha = s.alpha(z)
100
+ if (s.blendOperation) ctx.globalCompositeOperation = s.blendOperation(z)
101
+ }
102
+
103
+ //set affin transform to draw with geographical coordinates
104
+ geoCanvas.setCanvasTransform()
105
+
106
+ //draw with style
107
+ s.draw(cells, geoCanvas, targetResolution)
108
+
109
+ //draw style filter
110
+ if (s.filterColor) s.drawFilter(geoCanvas)
111
+
112
+ //restore ctx
113
+ if (s.alpha || s.blendOperation) ctx.restore()
114
+ }
115
+
116
+ }
117
+ }
118
+
119
+
120
+ const interp = (topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio) => {
121
+ const top = topLeft + (topRight - topLeft) * xRatio;
122
+ const bottom = bottomLeft + (bottomRight - bottomLeft) * xRatio;
123
+ return top + (bottom - top) * yRatio;
124
+ }
125
+
126
+
127
+ function bilinearInterpolator(grid, scaleFactor = 5, nodataHandling = "zero") {
128
+
129
+ if (scaleFactor === 1) return grid;
130
+
131
+ // input grid dimensions
132
+ const rows = grid.length;
133
+ if (rows === 0) return [];
134
+ const cols = grid[0].length;
135
+
136
+ // output grid dimensions
137
+ const fineRows = rows * scaleFactor;
138
+ const fineCols = cols * scaleFactor;
139
+ const fineGrid = Array(fineRows).fill().map(() => Array(fineCols).fill(undefined));
140
+
141
+ // check if scale factor is even
142
+ const sfIsEven = scaleFactor % 2 === 0
143
+
144
+ //compute output grid values
145
+ for (let i = 0; i < fineRows; i++) {
146
+
147
+ const coarseI = Math.min(Math.floor(i / scaleFactor), rows - 2);
148
+ const yRatio = (i % scaleFactor) / scaleFactor;
149
+ const i_ = coarseI * scaleFactor + (scaleFactor / 2)
150
+
151
+ for (let j = 0; j < fineCols; j++) {
152
+ const coarseJ = Math.min(Math.floor(j / scaleFactor), cols - 2);
153
+ const xRatio = (j % scaleFactor) / scaleFactor;
154
+ const j_ = coarseJ * scaleFactor + (scaleFactor / 2)
155
+
156
+ // get four corner values
157
+ const topLeft = grid[coarseI][coarseJ];
158
+ const topRight = grid[coarseI][coarseJ + 1];
159
+ const bottomLeft = grid[coarseI + 1][coarseJ];
160
+ const bottomRight = grid[coarseI + 1][coarseJ + 1];
161
+
162
+
163
+ if (sfIsEven) {
164
+ if (topLeft === undefined && i <= i_ && j <= j_) continue
165
+ if (topRight === undefined && i <= i_ && j >= j_) continue
166
+ if (bottomLeft === undefined && i >= i_ && j <= j_) continue
167
+ if (bottomRight === undefined && i >= i_ && j >= j_) continue
168
+ } else {
169
+ if (topLeft === undefined && i < i_ && j < j_) continue
170
+ if (topRight === undefined && i < i_ && j > j_) continue
171
+ if (bottomLeft === undefined && i > i_ && j < j_) continue
172
+ if (bottomRight === undefined && i > i_ && j > j_) continue
173
+ }
174
+
175
+ if(nodataHandling === "zero") {
176
+ // replace undefined values by zero
177
+ fineGrid[i][j] = interp(topLeft || 0, topRight || 0, bottomLeft || 0, bottomRight || 0, xRatio, yRatio)
178
+ continue
179
+ }
180
+
181
+ // general case: bilinear interpolation
182
+ // If all four are defined, interpolate normally
183
+ if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
184
+ fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio)
185
+ continue
186
+ }
187
+
188
+ // If only one is not defined, use average value of 2 adjacents and interpolate
189
+ if (topLeft === undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
190
+ const v = topRight + bottomLeft
191
+ fineGrid[i][j] = interp(v / 2, topRight, bottomLeft, bottomRight, xRatio, yRatio)
192
+ continue
193
+ }
194
+ if (topLeft !== undefined && topRight === undefined && bottomLeft !== undefined && bottomRight !== undefined) {
195
+ const v = topLeft + bottomRight
196
+ fineGrid[i][j] = interp(topLeft, v / 2, bottomLeft, bottomRight, xRatio, yRatio)
197
+ continue
198
+ }
199
+ if (topLeft !== undefined && topRight !== undefined && bottomLeft === undefined && bottomRight !== undefined) {
200
+ const v = topLeft + bottomRight
201
+ fineGrid[i][j] = interp(topLeft, topRight, v / 2, bottomRight, xRatio, yRatio)
202
+ continue
203
+ }
204
+ if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight === undefined) {
205
+ const v = topRight + bottomLeft
206
+ fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, v / 2, xRatio, yRatio)
207
+ continue
208
+ }
209
+
210
+ // If only two diagonally opposite points are defined, interpolate along diagonal
211
+ if (topLeft !== undefined && bottomRight !== undefined) {
212
+ const t = (xRatio + yRatio) * Math.SQRT1_2
213
+ fineGrid[i][j] = topLeft * (1 - t) + bottomRight * t;
214
+ continue
215
+ }
216
+ if (topRight !== undefined && bottomLeft !== undefined) {
217
+ const t = (1 - xRatio + yRatio) * Math.SQRT1_2
218
+ fineGrid[i][j] = topRight * (1 - t) + bottomLeft * t;
219
+ continue
220
+ }
221
+
222
+ // If only two adjacent points are defined, interpolate between them
223
+ if (topLeft !== undefined && bottomLeft !== undefined) {
224
+ fineGrid[i][j] = bottomLeft * yRatio + topLeft * (1 - yRatio);
225
+ continue
226
+ }
227
+ if (topRight !== undefined && bottomRight !== undefined) {
228
+ fineGrid[i][j] = bottomRight * yRatio + topRight * (1 - yRatio);
229
+ continue
230
+ }
231
+ if (topLeft !== undefined && topRight !== undefined) {
232
+ fineGrid[i][j] = topRight * xRatio + topLeft * (1 - xRatio);
233
+ }
234
+ if (bottomLeft !== undefined && bottomRight !== undefined) {
235
+ fineGrid[i][j] = bottomRight * xRatio + bottomLeft * (1 - xRatio);
236
+ continue
237
+ }
238
+
239
+ // If only one point is defined, use that value
240
+ if (topLeft !== undefined) {
241
+ fineGrid[i][j] = topLeft;
242
+ continue
243
+ }
244
+ if (topRight !== undefined) {
245
+ fineGrid[i][j] = topRight;
246
+ continue
247
+ }
248
+ if (bottomLeft !== undefined) {
249
+ fineGrid[i][j] = bottomLeft;
250
+ continue
251
+ }
252
+ if (bottomRight !== undefined) {
253
+ fineGrid[i][j] = bottomRight;
254
+ }
255
+ }
256
+ }
257
+ return fineGrid;
258
+ }