gridviz 3.0.34 → 3.0.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/README.md +129 -129
  2. package/dist/gridviz.js +17487 -17471
  3. package/dist/gridviz.min.js +2 -2
  4. package/package.json +73 -73
  5. package/src/button/Button.js +67 -67
  6. package/src/button/FullscreenButton.js +121 -121
  7. package/src/button/ZoomButtons.js +103 -103
  8. package/src/core/Dataset.js +154 -154
  9. package/src/core/Drawable.js +78 -78
  10. package/src/core/GeoCanvas.js +443 -443
  11. package/src/core/Layer.js +23 -23
  12. package/src/core/Legend.js +108 -108
  13. package/src/core/Map.js +568 -552
  14. package/src/core/MultiResolutionDataset.js +93 -93
  15. package/src/core/Style.js +98 -98
  16. package/src/core/Tooltip.js +182 -182
  17. package/src/dataset/COGeo.js +25 -25
  18. package/src/dataset/CSVGrid.js +112 -112
  19. package/src/dataset/GeoTIFF.js +122 -122
  20. package/src/dataset/JSGrid.js +55 -55
  21. package/src/dataset/TiledGrid.js +302 -302
  22. package/src/dataset/worker.js +18 -18
  23. package/src/index.js +79 -79
  24. package/src/layer/BackgroundLayer.js +173 -173
  25. package/src/layer/BackgroundLayerImage.js +81 -81
  26. package/src/layer/BackgroundLayerWMS.js +104 -104
  27. package/src/layer/GeoJSONLayer.js +276 -276
  28. package/src/layer/GridLayer.js +166 -166
  29. package/src/layer/LabelLayer.js +194 -194
  30. package/src/legend/ColorCategoryLegend.js +109 -109
  31. package/src/legend/ColorDiscreteLegend.js +100 -100
  32. package/src/legend/ColorLegend.js +115 -115
  33. package/src/legend/OrientationLegend.js +89 -89
  34. package/src/legend/SizeLegend.js +224 -224
  35. package/src/legend/TernaryLegend.js +302 -302
  36. package/src/style/CompositionStyle.js +291 -291
  37. package/src/style/DotDensityStyle.js +133 -133
  38. package/src/style/ImageStyle.js +100 -100
  39. package/src/style/Interpolator.js +258 -258
  40. package/src/style/IsoFenceStyle.js +217 -217
  41. package/src/style/JoyPlotStyle.js +180 -180
  42. package/src/style/LegoStyle.js +132 -132
  43. package/src/style/MosaicStyle.js +99 -99
  44. package/src/style/NinjaStarStyle.js +102 -102
  45. package/src/style/PillarStyle.js +207 -207
  46. package/src/style/SegmentStyle.js +105 -105
  47. package/src/style/ShadingRayStyle.js +280 -280
  48. package/src/style/ShadingStyle.js +72 -72
  49. package/src/style/ShapeColorSizeStyle.js +147 -147
  50. package/src/style/SideCategoryStyle.js +112 -112
  51. package/src/style/SideStyle.js +217 -217
  52. package/src/style/SideTanakaStyle.js +154 -154
  53. package/src/style/SquareColorCategoryWebGLStyle.js +307 -294
  54. package/src/style/SquareColorWebGLStyle.js +126 -126
  55. package/src/style/StrokeStyle.js +135 -135
  56. package/src/style/TextStyle.js +110 -110
  57. package/src/style/TimeSeriesStyle.js +222 -222
  58. package/src/utils/WebGLRectangleColoring.js +106 -106
  59. package/src/utils/WebGLSquareColoring.js +118 -118
  60. package/src/utils/WebGLSquareColoringAdvanced.js +227 -227
  61. package/src/utils/WebGLSquareColoringKS.js +153 -153
  62. package/src/utils/scale.js +255 -255
  63. package/src/utils/stretching.js +120 -120
  64. package/src/utils/ternary.js +208 -208
  65. package/src/utils/utils.js +125 -125
  66. package/src/utils/webGLUtils.js +73 -73
  67. package/src/utils/zoomUtils.js +142 -142
@@ -1,125 +1,125 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { min, max, extent } from 'd3-array'
5
-
6
- /**
7
- * Get the class id from a value and class break values
8
- *
9
- * @param {number} v the value
10
- * @param {Array.<number>} breaks the breaks
11
- * @returns The class id, from 0 to breaks.length
12
- * @deprecated use getClassifier instead.
13
- */
14
- export function getClass(v, breaks) {
15
- if (!breaks) return
16
- if (breaks.length == 0) return 0
17
- if (v <= breaks[0]) return 0
18
- for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
19
- return breaks.length
20
- }
21
-
22
- //take 'nice' value (power of ten, or multiple)
23
- export function nice(v, multiples = [8, 6, 5, 4, 2.5, 2]) {
24
- //compute bigger power of ten below
25
- const v_ = Math.pow(10, Math.floor(Math.log10(v)))
26
- for (let multiple of multiples) if (v_ * multiple <= v) return v_ * multiple
27
- return v_
28
- }
29
-
30
- /**
31
- * A grid cell.
32
- * @typedef {{x: number, y: number}} Cell */
33
-
34
- /**
35
- * Index cells by y and x
36
- * @param {Array.<Cell>} cells
37
- * @param {Function} [fun]
38
- * @returns {Object}
39
- */
40
- export function cellsToGrid(cells, fun) {
41
- /** @type {Object} */
42
- const ind = {}
43
- for (const cell of cells) {
44
- let row = ind[cell.y]
45
- if (!row) {
46
- row = {}
47
- ind[cell.y] = row
48
- }
49
- row[cell.x] = fun ? fun(cell) : cell
50
- }
51
- return ind
52
- }
53
-
54
-
55
-
56
- /**
57
- * Cells to grid.
58
- *
59
- * @param {Array.<Cell>} cells
60
- * @param {number} resolution
61
- * @param {Function} [fun]
62
- * @returns {Object}
63
- * Grid[i][j] is the value for line i and column j.
64
- * Numbered from top to bottom, from left to right.
65
- * Properties x0 and y0 are the geo coordinates of the lower left corner of the top left cell.
66
- * Properties minI, maxI, minJ, maxJ are the extent of the grid.
67
- */
68
- export function cellsToMatrix(cells, resolution, fun) {
69
-
70
- // get cells extent
71
- const [minx, maxx] = extent(cells, c => c.x)
72
- const [miny, maxy] = extent(cells, c => c.y)
73
-
74
- // get grid dimension
75
- const rows = Math.ceil((maxy - miny) / resolution) + 1
76
- const cols = Math.ceil((maxx - minx) / resolution) + 1
77
-
78
- // make empty grid
79
- const grid = Array.from({ length: rows }, () => new Array(cols).fill(undefined));
80
- grid.x0 = minx
81
- grid.y0 = maxy
82
- grid.resolution = resolution
83
-
84
- for (const c of cells) {
85
- const i = Math.floor((maxy - c.y) / resolution)
86
- const j = Math.floor((c.x - minx) / resolution)
87
- const v = fun ? fun(c) : c
88
- grid[i][j] = v
89
- }
90
- return grid
91
- }
92
-
93
-
94
-
95
- /*
96
- //no longer used
97
- export function loadImage(src) {
98
- return new Promise((resolve, reject) => {
99
- const img = new Image();
100
- img.onload = function () { resolve(img); };
101
- img.onerror = function () { reject(new Error('Error loading image')); };
102
- img.src = src;
103
- });
104
- }
105
- */
106
-
107
- /*
108
- export let monitor = false
109
-
110
- let previousDate
111
- export function monitorDuration(message) {
112
- const nowDate = Date.now()
113
-
114
- //first call
115
- if (!previousDate) {
116
- previousDate = nowDate
117
- console.log(previousDate, message)
118
- return
119
- }
120
-
121
- const d = nowDate - previousDate
122
- previousDate = nowDate
123
- console.log(d, message)
124
- }
125
- */
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { min, max, extent } from 'd3-array'
5
+
6
+ /**
7
+ * Get the class id from a value and class break values
8
+ *
9
+ * @param {number} v the value
10
+ * @param {Array.<number>} breaks the breaks
11
+ * @returns The class id, from 0 to breaks.length
12
+ * @deprecated use getClassifier instead.
13
+ */
14
+ export function getClass(v, breaks) {
15
+ if (!breaks) return
16
+ if (breaks.length == 0) return 0
17
+ if (v <= breaks[0]) return 0
18
+ for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
19
+ return breaks.length
20
+ }
21
+
22
+ //take 'nice' value (power of ten, or multiple)
23
+ export function nice(v, multiples = [8, 6, 5, 4, 2.5, 2]) {
24
+ //compute bigger power of ten below
25
+ const v_ = Math.pow(10, Math.floor(Math.log10(v)))
26
+ for (let multiple of multiples) if (v_ * multiple <= v) return v_ * multiple
27
+ return v_
28
+ }
29
+
30
+ /**
31
+ * A grid cell.
32
+ * @typedef {{x: number, y: number}} Cell */
33
+
34
+ /**
35
+ * Index cells by y and x
36
+ * @param {Array.<Cell>} cells
37
+ * @param {Function} [fun]
38
+ * @returns {Object}
39
+ */
40
+ export function cellsToGrid(cells, fun) {
41
+ /** @type {Object} */
42
+ const ind = {}
43
+ for (const cell of cells) {
44
+ let row = ind[cell.y]
45
+ if (!row) {
46
+ row = {}
47
+ ind[cell.y] = row
48
+ }
49
+ row[cell.x] = fun ? fun(cell) : cell
50
+ }
51
+ return ind
52
+ }
53
+
54
+
55
+
56
+ /**
57
+ * Cells to grid.
58
+ *
59
+ * @param {Array.<Cell>} cells
60
+ * @param {number} resolution
61
+ * @param {Function} [fun]
62
+ * @returns {Object}
63
+ * Grid[i][j] is the value for line i and column j.
64
+ * Numbered from top to bottom, from left to right.
65
+ * Properties x0 and y0 are the geo coordinates of the lower left corner of the top left cell.
66
+ * Properties minI, maxI, minJ, maxJ are the extent of the grid.
67
+ */
68
+ export function cellsToMatrix(cells, resolution, fun) {
69
+
70
+ // get cells extent
71
+ const [minx, maxx] = extent(cells, c => c.x)
72
+ const [miny, maxy] = extent(cells, c => c.y)
73
+
74
+ // get grid dimension
75
+ const rows = Math.ceil((maxy - miny) / resolution) + 1
76
+ const cols = Math.ceil((maxx - minx) / resolution) + 1
77
+
78
+ // make empty grid
79
+ const grid = Array.from({ length: rows }, () => new Array(cols).fill(undefined));
80
+ grid.x0 = minx
81
+ grid.y0 = maxy
82
+ grid.resolution = resolution
83
+
84
+ for (const c of cells) {
85
+ const i = Math.floor((maxy - c.y) / resolution)
86
+ const j = Math.floor((c.x - minx) / resolution)
87
+ const v = fun ? fun(c) : c
88
+ grid[i][j] = v
89
+ }
90
+ return grid
91
+ }
92
+
93
+
94
+
95
+ /*
96
+ //no longer used
97
+ export function loadImage(src) {
98
+ return new Promise((resolve, reject) => {
99
+ const img = new Image();
100
+ img.onload = function () { resolve(img); };
101
+ img.onerror = function () { reject(new Error('Error loading image')); };
102
+ img.src = src;
103
+ });
104
+ }
105
+ */
106
+
107
+ /*
108
+ export let monitor = false
109
+
110
+ let previousDate
111
+ export function monitorDuration(message) {
112
+ const nowDate = Date.now()
113
+
114
+ //first call
115
+ if (!previousDate) {
116
+ previousDate = nowDate
117
+ console.log(previousDate, message)
118
+ return
119
+ }
120
+
121
+ const d = nowDate - previousDate
122
+ previousDate = nowDate
123
+ console.log(d, message)
124
+ }
125
+ */
@@ -1,73 +1,73 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- * @param {string} width
6
- * @param {string} height
7
- * @param {object} opts
8
- * @returns {{canvas:HTMLCanvasElement, gl:WebGLRenderingContext, width:number, height:number }}
9
- */
10
- export function makeWebGLCanvas(width, height, opts = {}) {
11
- const canvas = document.createElement('canvas')
12
- canvas.setAttribute('width', width)
13
- canvas.setAttribute('height', height)
14
- const version2 = (opts && +opts.version==2)? "2" : ""
15
- /** @type {WebGLRenderingContext} */
16
- const gl = canvas.getContext('webgl' + version2, opts)
17
- if (!gl) {
18
- throw new Error('Unable to initialize WebGL'+version2+'. Your browser or machine may not support it.')
19
- }
20
- return { canvas: canvas, gl: gl, width: width, height: height }
21
- }
22
-
23
- /**
24
- * Initialize a shader program, so WebGL knows how to draw our data
25
- *
26
- * @param {WebGLRenderingContext} gl
27
- * @param {...WebGLShader} shaders
28
- * @returns {WebGLProgram}
29
- */
30
- export function initShaderProgram(gl, ...shaders) {
31
- /** @type {WebGLProgram|null} */
32
- const program = gl.createProgram()
33
- if (program == null) throw new Error('Cannot create webGL program')
34
- for (const shader of shaders) gl.attachShader(program, shader)
35
- gl.linkProgram(program)
36
- if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program
37
- throw new Error(gl.getProgramInfoLog(program) || 'Cannot create webGL program (2)')
38
- }
39
-
40
- /**
41
- * Creates a shader of the given type, uploads the source and compiles it.
42
- *
43
- * @param {WebGLRenderingContext} gl
44
- * @param {number} type
45
- * @param {...string} sources
46
- * @returns {WebGLShader}
47
- */
48
- export function createShader(gl, type, ...sources) {
49
- /** @type {WebGLShader|null} */
50
- const shader = gl.createShader(type)
51
- if (shader == null) throw new Error('Cannot create webGL shader')
52
- gl.shaderSource(shader, sources.join('\n'))
53
- gl.compileShader(shader)
54
- if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader
55
- throw new Error(gl.getShaderInfoLog(shader) || 'Cannot create webGL shader (2)')
56
- }
57
-
58
- /**
59
- * Check if webGL is supported
60
- *
61
- * @returns {boolean}
62
- */
63
- export function checkWebGLSupport() {
64
- try {
65
- const canvas = document.createElement('canvas')
66
- return !!(
67
- !!window.WebGLRenderingContext &&
68
- (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
69
- )
70
- } catch (err) {
71
- return false
72
- }
73
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ * @param {string} width
6
+ * @param {string} height
7
+ * @param {object} opts
8
+ * @returns {{canvas:HTMLCanvasElement, gl:WebGLRenderingContext, width:number, height:number }}
9
+ */
10
+ export function makeWebGLCanvas(width, height, opts = {}) {
11
+ const canvas = document.createElement('canvas')
12
+ canvas.setAttribute('width', width)
13
+ canvas.setAttribute('height', height)
14
+ const version2 = (opts && +opts.version==2)? "2" : ""
15
+ /** @type {WebGLRenderingContext} */
16
+ const gl = canvas.getContext('webgl' + version2, opts)
17
+ if (!gl) {
18
+ throw new Error('Unable to initialize WebGL'+version2+'. Your browser or machine may not support it.')
19
+ }
20
+ return { canvas: canvas, gl: gl, width: width, height: height }
21
+ }
22
+
23
+ /**
24
+ * Initialize a shader program, so WebGL knows how to draw our data
25
+ *
26
+ * @param {WebGLRenderingContext} gl
27
+ * @param {...WebGLShader} shaders
28
+ * @returns {WebGLProgram}
29
+ */
30
+ export function initShaderProgram(gl, ...shaders) {
31
+ /** @type {WebGLProgram|null} */
32
+ const program = gl.createProgram()
33
+ if (program == null) throw new Error('Cannot create webGL program')
34
+ for (const shader of shaders) gl.attachShader(program, shader)
35
+ gl.linkProgram(program)
36
+ if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program
37
+ throw new Error(gl.getProgramInfoLog(program) || 'Cannot create webGL program (2)')
38
+ }
39
+
40
+ /**
41
+ * Creates a shader of the given type, uploads the source and compiles it.
42
+ *
43
+ * @param {WebGLRenderingContext} gl
44
+ * @param {number} type
45
+ * @param {...string} sources
46
+ * @returns {WebGLShader}
47
+ */
48
+ export function createShader(gl, type, ...sources) {
49
+ /** @type {WebGLShader|null} */
50
+ const shader = gl.createShader(type)
51
+ if (shader == null) throw new Error('Cannot create webGL shader')
52
+ gl.shaderSource(shader, sources.join('\n'))
53
+ gl.compileShader(shader)
54
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader
55
+ throw new Error(gl.getShaderInfoLog(shader) || 'Cannot create webGL shader (2)')
56
+ }
57
+
58
+ /**
59
+ * Check if webGL is supported
60
+ *
61
+ * @returns {boolean}
62
+ */
63
+ export function checkWebGLSupport() {
64
+ try {
65
+ const canvas = document.createElement('canvas')
66
+ return !!(
67
+ !!window.WebGLRenderingContext &&
68
+ (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
69
+ )
70
+ } catch (err) {
71
+ return false
72
+ }
73
+ }
@@ -1,142 +1,142 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- *
6
- * @param {import("../App").App} app
7
- * @param {number} zTarget
8
- * @param {number} factor
9
- * @param {number} delayMs
10
- * @param {function|undefined} callback
11
- * @param {number} delayBeforeCallBackMs
12
- * @returns
13
- */
14
- export function zoomTo(
15
- app,
16
- zTarget,
17
- factor = 1.01,
18
- delayMs = 0,
19
- callback = undefined,
20
- delayBeforeCallBackMs = 0
21
- ) {
22
- //ensure good factor value: >1
23
- factor = factor || 1.01
24
- if (factor < 1) {
25
- console.error('Unexpected value for factor: ' + factor + '. Set to default value 1.01')
26
- factor = 1.01
27
- }
28
-
29
- const zIni = map.getZoom()
30
- if (zTarget == zIni) return
31
- if (zTarget < zIni) factor = 1 / factor
32
- let z = zIni
33
- let timer = setInterval(() => {
34
- //compute new zoom level
35
- z = map.getZoom() * factor
36
- if (zTarget > zIni && z > zTarget) z = zTarget
37
- if (zTarget < zIni && z < zTarget) z = zTarget
38
-
39
- //set new zoom level
40
- map.setZoom(z)
41
- map.redraw()
42
-
43
- //target reached
44
- if (z == zTarget) {
45
- clearInterval(timer)
46
- //trigger callback, if any
47
- if (callback)
48
- setTimeout(() => {
49
- callback()
50
- }, delayBeforeCallBackMs)
51
- }
52
- }, delayMs)
53
- return timer
54
- }
55
-
56
- /**
57
- *
58
- * @param {import("../App").App} app
59
- * @param {number} xTarget
60
- * @param {number} yTarget
61
- * @param {number} zTarget
62
- * @param {number} progressFactorPix
63
- * @param {number} delayMs
64
- * @param {function|undefined} callback
65
- * @param {number} delayBeforeCallBackMs
66
- * @returns
67
- */
68
- export function goToStraight(
69
- app,
70
- xTarget = NaN,
71
- yTarget = NaN,
72
- zTarget = NaN,
73
- progressFactorPix = 5,
74
- delayMs = 0,
75
- callback = undefined,
76
- delayBeforeCallBackMs = 0
77
- ) {
78
- //store initial position/zoom
79
- const zIni = map.getZoom()
80
- const cIni = map.getView()
81
-
82
- //default
83
- xTarget = isNaN(xTarget) ? cIni.x : xTarget
84
- yTarget = isNaN(yTarget) ? cIni.y : yTarget
85
- zTarget = isNaN(zTarget) ? zIni : zTarget
86
-
87
- //prepare for pan
88
- const dx = xTarget - cIni.x
89
- const dy = yTarget - cIni.y
90
- let d = Math.hypot(dx, dy)
91
- const ddx = (progressFactorPix * zIni * dx) / d
92
- const ddy = (progressFactorPix * zIni * dy) / d
93
-
94
- //prepare for zoom
95
- let r = zTarget / zIni
96
- const n = d / (progressFactorPix * zIni)
97
- const zoomFactor = d > 0 ? Math.pow(r, 1 / n) : Math.pow(r, 1 / 10) //TODO not 10 ?
98
-
99
- //timer
100
- let timer = setInterval(() => {
101
- //compute and set new position
102
- if (d > 0) {
103
- const c = map.getView()
104
- let nx = c.x + ddx
105
- let ny = c.y + ddy
106
- //if went too far, stop at target values
107
- if (nx < xTarget && xTarget < c.x) nx = xTarget
108
- if (c.x < xTarget && xTarget < nx) nx = xTarget
109
- if (ny < yTarget && yTarget < c.y) ny = yTarget
110
- if (c.y < yTarget && yTarget < ny) ny = yTarget
111
- map.setGeoCenter({ x: nx, y: ny })
112
- if (nx == xTarget && ny == yTarget) d = 0
113
- }
114
-
115
- //compute and set new zoom
116
- if (r != 1) {
117
- const z = map.getZoom()
118
- let nz = zoomFactor * z
119
- //if went too far, stop at target values
120
- if (nz < zTarget && zTarget < z) nz = zTarget
121
- if (z < zTarget && zTarget < nz) nz = zTarget
122
- map.setZoom(nz)
123
- if (nz == zTarget) r = 1
124
- }
125
-
126
- //redraw
127
- map.redraw()
128
-
129
- //if target reached, stop
130
- if (d == 0 && r == 1) {
131
- //console.log("OK !")
132
- clearInterval(timer)
133
- //trigger callback, if any
134
- if (callback)
135
- setTimeout(() => {
136
- callback()
137
- }, delayBeforeCallBackMs)
138
- }
139
- }, delayMs)
140
-
141
- return timer
142
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ *
6
+ * @param {import("../App").App} app
7
+ * @param {number} zTarget
8
+ * @param {number} factor
9
+ * @param {number} delayMs
10
+ * @param {function|undefined} callback
11
+ * @param {number} delayBeforeCallBackMs
12
+ * @returns
13
+ */
14
+ export function zoomTo(
15
+ app,
16
+ zTarget,
17
+ factor = 1.01,
18
+ delayMs = 0,
19
+ callback = undefined,
20
+ delayBeforeCallBackMs = 0
21
+ ) {
22
+ //ensure good factor value: >1
23
+ factor = factor || 1.01
24
+ if (factor < 1) {
25
+ console.error('Unexpected value for factor: ' + factor + '. Set to default value 1.01')
26
+ factor = 1.01
27
+ }
28
+
29
+ const zIni = map.getZoom()
30
+ if (zTarget == zIni) return
31
+ if (zTarget < zIni) factor = 1 / factor
32
+ let z = zIni
33
+ let timer = setInterval(() => {
34
+ //compute new zoom level
35
+ z = map.getZoom() * factor
36
+ if (zTarget > zIni && z > zTarget) z = zTarget
37
+ if (zTarget < zIni && z < zTarget) z = zTarget
38
+
39
+ //set new zoom level
40
+ map.setZoom(z)
41
+ map.redraw()
42
+
43
+ //target reached
44
+ if (z == zTarget) {
45
+ clearInterval(timer)
46
+ //trigger callback, if any
47
+ if (callback)
48
+ setTimeout(() => {
49
+ callback()
50
+ }, delayBeforeCallBackMs)
51
+ }
52
+ }, delayMs)
53
+ return timer
54
+ }
55
+
56
+ /**
57
+ *
58
+ * @param {import("../App").App} app
59
+ * @param {number} xTarget
60
+ * @param {number} yTarget
61
+ * @param {number} zTarget
62
+ * @param {number} progressFactorPix
63
+ * @param {number} delayMs
64
+ * @param {function|undefined} callback
65
+ * @param {number} delayBeforeCallBackMs
66
+ * @returns
67
+ */
68
+ export function goToStraight(
69
+ app,
70
+ xTarget = NaN,
71
+ yTarget = NaN,
72
+ zTarget = NaN,
73
+ progressFactorPix = 5,
74
+ delayMs = 0,
75
+ callback = undefined,
76
+ delayBeforeCallBackMs = 0
77
+ ) {
78
+ //store initial position/zoom
79
+ const zIni = map.getZoom()
80
+ const cIni = map.getView()
81
+
82
+ //default
83
+ xTarget = isNaN(xTarget) ? cIni.x : xTarget
84
+ yTarget = isNaN(yTarget) ? cIni.y : yTarget
85
+ zTarget = isNaN(zTarget) ? zIni : zTarget
86
+
87
+ //prepare for pan
88
+ const dx = xTarget - cIni.x
89
+ const dy = yTarget - cIni.y
90
+ let d = Math.hypot(dx, dy)
91
+ const ddx = (progressFactorPix * zIni * dx) / d
92
+ const ddy = (progressFactorPix * zIni * dy) / d
93
+
94
+ //prepare for zoom
95
+ let r = zTarget / zIni
96
+ const n = d / (progressFactorPix * zIni)
97
+ const zoomFactor = d > 0 ? Math.pow(r, 1 / n) : Math.pow(r, 1 / 10) //TODO not 10 ?
98
+
99
+ //timer
100
+ let timer = setInterval(() => {
101
+ //compute and set new position
102
+ if (d > 0) {
103
+ const c = map.getView()
104
+ let nx = c.x + ddx
105
+ let ny = c.y + ddy
106
+ //if went too far, stop at target values
107
+ if (nx < xTarget && xTarget < c.x) nx = xTarget
108
+ if (c.x < xTarget && xTarget < nx) nx = xTarget
109
+ if (ny < yTarget && yTarget < c.y) ny = yTarget
110
+ if (c.y < yTarget && yTarget < ny) ny = yTarget
111
+ map.setGeoCenter({ x: nx, y: ny })
112
+ if (nx == xTarget && ny == yTarget) d = 0
113
+ }
114
+
115
+ //compute and set new zoom
116
+ if (r != 1) {
117
+ const z = map.getZoom()
118
+ let nz = zoomFactor * z
119
+ //if went too far, stop at target values
120
+ if (nz < zTarget && zTarget < z) nz = zTarget
121
+ if (z < zTarget && zTarget < nz) nz = zTarget
122
+ map.setZoom(nz)
123
+ if (nz == zTarget) r = 1
124
+ }
125
+
126
+ //redraw
127
+ map.redraw()
128
+
129
+ //if target reached, stop
130
+ if (d == 0 && r == 1) {
131
+ //console.log("OK !")
132
+ clearInterval(timer)
133
+ //trigger callback, if any
134
+ if (callback)
135
+ setTimeout(() => {
136
+ callback()
137
+ }, delayBeforeCallBackMs)
138
+ }
139
+ }, delayMs)
140
+
141
+ return timer
142
+ }