gridviz 3.0.32 → 3.0.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gridviz.js +826 -102
- package/dist/gridviz.min.js +1 -1
- package/package.json +1 -1
- package/src/core/Drawable.js +2 -2
- package/src/core/Map.js +8 -4
- package/src/index.js +3 -1
- package/src/layer/GridLayer.js +21 -4
- package/src/legend/TernaryLegend.js +1 -1
- package/src/style/Interpolator.js +258 -0
- package/src/style/JoyPlotStyle.js +63 -10
- package/src/style/ShadingRayStyle.js +280 -0
- package/src/style/SquareColorCategoryWebGLStyle.js +2 -2
- package/src/utils/utils.js +67 -0
package/package.json
CHANGED
package/src/core/Drawable.js
CHANGED
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@@ -30,7 +30,7 @@ export class Drawable {
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* The function parameter is the zoom level.
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* (see CanvasRenderingContext2D: globalCompositeOperation property)
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* @type {function(number):GlobalCompositeOperation} */
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this.blendOperation = opts.blendOperation
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this.blendOperation = opts.blendOperation //|| ((z) => 'source-over')
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/** @type {(function(number):string)|undefined} */
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this.filterColor = opts.filterColor // (z) => "#eee7"
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@@ -39,7 +39,7 @@ export class Drawable {
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}
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/**
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* Draw
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* Draw filter.
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*
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* @param {import("./GeoCanvas.js").GeoCanvas} geoCanvas The canvas where to draw the layer.
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* @returns {void}
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package/src/core/Map.js
CHANGED
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@@ -182,14 +182,19 @@ export class Map {
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const z = this.geoCanvas.view.z
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this.updateExtentGeo()
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const ctx = this.geoCanvas.offscreenCtx
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//go through the layers
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for (const layer of this.layers) {
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//check if layer is visible
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if (layer.visible && !layer.visible(z)) continue
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//set layer alpha and blend mode
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-
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-
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if (layer.alpha || layer.blendOperation) {
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ctx.save()
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if (layer.alpha) ctx.globalAlpha = layer.alpha(z)
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if (layer.blendOperation) ctx.globalCompositeOperation = layer.blendOperation(z)
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}
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//set affin transform to draw with geographical coordinates
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this.geoCanvas.setCanvasTransform()
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@@ -201,8 +206,7 @@ export class Map {
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if (layer.filterColor) layer.drawFilter(this.geoCanvas)
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//restore default alpha and blend operation
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-
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this.geoCanvas.offscreenCtx.globalCompositeOperation = this.defaultGlobalCompositeOperation
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if (layer.alpha || layer.blendOperation) ctx.restore()
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}
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// one drawImage call: draw the offscreen canvas to the main canvas
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package/src/index.js
CHANGED
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@@ -23,6 +23,7 @@ export { SegmentStyle } from './style/SegmentStyle.js'
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export { TextStyle } from './style/TextStyle.js'
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export { PillarStyle } from './style/PillarStyle.js'
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export { SideStyle } from './style/SideStyle.js'
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export { ShadingRayStyle } from './style/ShadingRayStyle.js'
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export { ShadingStyle } from './style/ShadingStyle.js'
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export { SideCategoryStyle } from './style/SideCategoryStyle.js'
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export { DotDensityStyle } from './style/DotDensityStyle.js'
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@@ -35,6 +36,7 @@ export { NinjaStarStyle } from './style/NinjaStarStyle.js'
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export { TimeSeriesStyle } from './style/TimeSeriesStyle.js'
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export { IsoFenceStyle } from './style/IsoFenceStyle.js'
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export { ImageStyle } from './style/ImageStyle.js'
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export { Interpolator } from './style/Interpolator.js'
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// export additional layers
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export { GridLayer } from './layer/GridLayer.js'
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@@ -62,7 +64,7 @@ export { TernaryLegend } from './legend/TernaryLegend.js'
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export * from './utils/stretching.js'
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export * from './utils/scale.js'
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export * from './utils/ternary.js'
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export { nice } from './utils/utils.js'
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export { nice, cellsToMatrix } from './utils/utils.js'
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import { GeoCanvas } from './core/GeoCanvas.js'
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export const getParameterByName = GeoCanvas.getParameterByName
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package/src/layer/GridLayer.js
CHANGED
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@@ -60,15 +60,26 @@ export class GridLayer extends Layer {
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//update dataset view cache
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dsc.updateViewCache(geoCanvas.extGeo)
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//set layer alpha and blend mode
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if (this.alpha || this.blendOperation) {
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ctx.save()
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if (this.alpha) ctx.globalAlpha = this.alpha(z)
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if (this.blendOperation) ctx.globalCompositeOperation = this.blendOperation(z)
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}
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//draw cells, style by style
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for (const s of this.styles) {
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//check if style is visible
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if (s.visible && !s.visible(z)) continue
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//set style alpha and blend mode
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//TODO: multiply by layer alpha ?
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-
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-
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// set style alpha and blend mode
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//TODO: multiply style alpha by layer alpha ?
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if (s.alpha || s.blendOperation) {
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ctx.save()
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if (s.alpha) ctx.globalAlpha = s.alpha(z)
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if (s.blendOperation) ctx.globalCompositeOperation = s.blendOperation(z)
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}
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//set affin transform to draw with geographical coordinates
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geoCanvas.setCanvasTransform()
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@@ -78,8 +89,14 @@ export class GridLayer extends Layer {
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//draw style filter
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if (s.filterColor) s.drawFilter(geoCanvas)
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//restore default alpha and blend operation - before style change
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if (s.alpha || s.blendOperation) ctx.restore()
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}
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//restore default alpha and blend operation - before layer change
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if (this.alpha || this.blendOperation) ctx.restore()
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//add legend element
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if (legend) {
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for (const s of this.styles) {
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@@ -19,7 +19,7 @@ export class TernaryLegend extends Legend {
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this.classifier = opts.classifier
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this.width = opts.width || 150
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this.selectionColor =
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this.selectionColor = opts.selectionColor || 'red'
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this.tooltip = opts.tooltip
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this.texts = opts.texts
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@@ -0,0 +1,258 @@
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//@ts-check
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'use strict'
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import { Style } from '../core/Style.js'
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import { cellsToMatrix } from '../utils/utils.js'
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/**
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* @module style
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* @author Julien Gaffuri
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*/
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export class Interpolator extends Style {
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/** @param {object} opts */
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constructor(opts) {
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super(opts)
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opts = opts || {}
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/** The cell value to interpolate
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* @type { function } } */
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this.value = opts.value //(c) => elevation
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/** The target resolution. As a function (resolution, z) => targetResolution
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* NB: Try to make sure that resolution/targetResolution is an integer.
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* @type { function } } */
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this.targetResolution = opts.targetResolution || ((r, z) => r / 5)
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/** the property name to store the interpolated value in the cell
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* @type { string } } */
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this.interpolatedProperty = opts.interpolatedProperty || 'value'
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// the interpolation method: currently only 'bilinear' is supported
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//this.method = opts.method || 'bilinear' // 'nearest', 'bilinear'
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/** when a neighbor cell has no value, take zero value or average of surrounding cells
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* @type { string } } */
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this.nodataHandling = opts.nodataHandling || "zero" // 'zero', 'average'
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/** The styles to represent the interpolated grid.
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* @type {Array.<Style>} */
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this.styles = opts.styles || []
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}
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/**
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*
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* @param {Array.<import("../core/Dataset.js").Cell>} cells
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* @param {import("../core/GeoCanvas.js").GeoCanvas} geoCanvas
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* @param {number} resolution
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*/
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draw(cells, geoCanvas, resolution) {
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//filter cells
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if (this.filter) cells = cells.filter(this.filter)
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if (cells.length == 0) return;
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//
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const z = geoCanvas.view.z
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//get view scale
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//const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
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//index cells by y and x
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let m = cellsToMatrix(cells, resolution, c => this.value(c))
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const x0 = m.x0, y0 = m.y0
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//get target resolution and scale factor
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let targetResolution = this.targetResolution(resolution, z)
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const scaleFactor = Math.round(resolution / targetResolution)
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targetResolution = resolution / scaleFactor
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// compute ray casting shadow
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m = bilinearInterpolator(m, scaleFactor, this.nodataHandling);
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// make cells
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cells = []
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const ra = (resolution - targetResolution) / 2
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for (let i = 0; i < m.length; i++) {
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const row = m[i]
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const y = y0 - i * targetResolution + ra
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for (let j = 0; j < row.length; j++) {
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const v = row[j]
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if (!v) continue
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const c = { x: x0 + j * targetResolution + ra, y: y }
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c[this.interpolatedProperty] = v
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cells.push(c)
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}
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}
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//draw smoothed cells from styles
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const ctx = geoCanvas.offscreenCtx
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for (let s of this.styles) {
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//check if style is visible
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if (s.visible && !s.visible(z)) continue
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//set style alpha and blend mode
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//TODO: multiply by layer alpha ?
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if (s.alpha || s.blendOperation) {
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ctx.save()
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if (s.alpha) ctx.globalAlpha = s.alpha(z)
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if (s.blendOperation) ctx.globalCompositeOperation = s.blendOperation(z)
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}
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//set affin transform to draw with geographical coordinates
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geoCanvas.setCanvasTransform()
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//draw with style
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s.draw(cells, geoCanvas, targetResolution)
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//draw style filter
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if (s.filterColor) s.drawFilter(geoCanvas)
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//restore ctx
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if (s.alpha || s.blendOperation) ctx.restore()
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}
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}
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}
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const interp = (topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio) => {
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const top = topLeft + (topRight - topLeft) * xRatio;
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const bottom = bottomLeft + (bottomRight - bottomLeft) * xRatio;
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return top + (bottom - top) * yRatio;
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}
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function bilinearInterpolator(grid, scaleFactor = 5, nodataHandling = "zero") {
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if (scaleFactor === 1) return grid;
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// input grid dimensions
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const rows = grid.length;
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if (rows === 0) return [];
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const cols = grid[0].length;
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// output grid dimensions
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const fineRows = rows * scaleFactor;
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const fineCols = cols * scaleFactor;
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const fineGrid = Array(fineRows).fill().map(() => Array(fineCols).fill(undefined));
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// check if scale factor is even
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const sfIsEven = scaleFactor % 2 === 0
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//compute output grid values
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for (let i = 0; i < fineRows; i++) {
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const coarseI = Math.min(Math.floor(i / scaleFactor), rows - 2);
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const yRatio = (i % scaleFactor) / scaleFactor;
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const i_ = coarseI * scaleFactor + (scaleFactor / 2)
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for (let j = 0; j < fineCols; j++) {
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const coarseJ = Math.min(Math.floor(j / scaleFactor), cols - 2);
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const xRatio = (j % scaleFactor) / scaleFactor;
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const j_ = coarseJ * scaleFactor + (scaleFactor / 2)
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// get four corner values
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const topLeft = grid[coarseI][coarseJ];
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const topRight = grid[coarseI][coarseJ + 1];
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const bottomLeft = grid[coarseI + 1][coarseJ];
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const bottomRight = grid[coarseI + 1][coarseJ + 1];
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if (sfIsEven) {
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if (topLeft === undefined && i <= i_ && j <= j_) continue
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if (topRight === undefined && i <= i_ && j >= j_) continue
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if (bottomLeft === undefined && i >= i_ && j <= j_) continue
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if (bottomRight === undefined && i >= i_ && j >= j_) continue
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} else {
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if (topLeft === undefined && i < i_ && j < j_) continue
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if (topRight === undefined && i < i_ && j > j_) continue
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if (bottomLeft === undefined && i > i_ && j < j_) continue
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if (bottomRight === undefined && i > i_ && j > j_) continue
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}
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if(nodataHandling === "zero") {
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// replace undefined values by zero
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fineGrid[i][j] = interp(topLeft || 0, topRight || 0, bottomLeft || 0, bottomRight || 0, xRatio, yRatio)
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continue
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}
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|
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181
|
+
// general case: bilinear interpolation
|
|
182
|
+
// If all four are defined, interpolate normally
|
|
183
|
+
if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
|
|
184
|
+
fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, bottomRight, xRatio, yRatio)
|
|
185
|
+
continue
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// If only one is not defined, use average value of 2 adjacents and interpolate
|
|
189
|
+
if (topLeft === undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight !== undefined) {
|
|
190
|
+
const v = topRight + bottomLeft
|
|
191
|
+
fineGrid[i][j] = interp(v / 2, topRight, bottomLeft, bottomRight, xRatio, yRatio)
|
|
192
|
+
continue
|
|
193
|
+
}
|
|
194
|
+
if (topLeft !== undefined && topRight === undefined && bottomLeft !== undefined && bottomRight !== undefined) {
|
|
195
|
+
const v = topLeft + bottomRight
|
|
196
|
+
fineGrid[i][j] = interp(topLeft, v / 2, bottomLeft, bottomRight, xRatio, yRatio)
|
|
197
|
+
continue
|
|
198
|
+
}
|
|
199
|
+
if (topLeft !== undefined && topRight !== undefined && bottomLeft === undefined && bottomRight !== undefined) {
|
|
200
|
+
const v = topLeft + bottomRight
|
|
201
|
+
fineGrid[i][j] = interp(topLeft, topRight, v / 2, bottomRight, xRatio, yRatio)
|
|
202
|
+
continue
|
|
203
|
+
}
|
|
204
|
+
if (topLeft !== undefined && topRight !== undefined && bottomLeft !== undefined && bottomRight === undefined) {
|
|
205
|
+
const v = topRight + bottomLeft
|
|
206
|
+
fineGrid[i][j] = interp(topLeft, topRight, bottomLeft, v / 2, xRatio, yRatio)
|
|
207
|
+
continue
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
// If only two diagonally opposite points are defined, interpolate along diagonal
|
|
211
|
+
if (topLeft !== undefined && bottomRight !== undefined) {
|
|
212
|
+
const t = (xRatio + yRatio) * Math.SQRT1_2
|
|
213
|
+
fineGrid[i][j] = topLeft * (1 - t) + bottomRight * t;
|
|
214
|
+
continue
|
|
215
|
+
}
|
|
216
|
+
if (topRight !== undefined && bottomLeft !== undefined) {
|
|
217
|
+
const t = (1 - xRatio + yRatio) * Math.SQRT1_2
|
|
218
|
+
fineGrid[i][j] = topRight * (1 - t) + bottomLeft * t;
|
|
219
|
+
continue
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// If only two adjacent points are defined, interpolate between them
|
|
223
|
+
if (topLeft !== undefined && bottomLeft !== undefined) {
|
|
224
|
+
fineGrid[i][j] = bottomLeft * yRatio + topLeft * (1 - yRatio);
|
|
225
|
+
continue
|
|
226
|
+
}
|
|
227
|
+
if (topRight !== undefined && bottomRight !== undefined) {
|
|
228
|
+
fineGrid[i][j] = bottomRight * yRatio + topRight * (1 - yRatio);
|
|
229
|
+
continue
|
|
230
|
+
}
|
|
231
|
+
if (topLeft !== undefined && topRight !== undefined) {
|
|
232
|
+
fineGrid[i][j] = topRight * xRatio + topLeft * (1 - xRatio);
|
|
233
|
+
}
|
|
234
|
+
if (bottomLeft !== undefined && bottomRight !== undefined) {
|
|
235
|
+
fineGrid[i][j] = bottomRight * xRatio + bottomLeft * (1 - xRatio);
|
|
236
|
+
continue
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
// If only one point is defined, use that value
|
|
240
|
+
if (topLeft !== undefined) {
|
|
241
|
+
fineGrid[i][j] = topLeft;
|
|
242
|
+
continue
|
|
243
|
+
}
|
|
244
|
+
if (topRight !== undefined) {
|
|
245
|
+
fineGrid[i][j] = topRight;
|
|
246
|
+
continue
|
|
247
|
+
}
|
|
248
|
+
if (bottomLeft !== undefined) {
|
|
249
|
+
fineGrid[i][j] = bottomLeft;
|
|
250
|
+
continue
|
|
251
|
+
}
|
|
252
|
+
if (bottomRight !== undefined) {
|
|
253
|
+
fineGrid[i][j] = bottomRight;
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
return fineGrid;
|
|
258
|
+
}
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
'use strict'
|
|
3
3
|
|
|
4
4
|
import { Style } from '../core/Style.js'
|
|
5
|
+
import { cellsToGrid } from '../utils/utils.js'
|
|
5
6
|
|
|
6
7
|
/**
|
|
7
8
|
* @module style
|
|
@@ -47,15 +48,70 @@ export class JoyPlotStyle extends Style {
|
|
|
47
48
|
|
|
48
49
|
//index cells by y and x
|
|
49
50
|
/** @type {object} */
|
|
50
|
-
const ind =
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
51
|
+
const ind = cellsToGrid(cells, cell => this.height(cell, resolution, z, viewScale))
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
//make grid
|
|
55
|
+
/** @type {object} */
|
|
56
|
+
/*const grid = cellsToGrid2(cells, resolution, cell => this.height(cell, resolution, z, viewScale))
|
|
57
|
+
if (!grid.maxI || !grid.maxJ) return
|
|
58
|
+
|
|
59
|
+
//TODO
|
|
60
|
+
const ys = { min: grid.y0 + resolution * grid.minI, max: grid.y0 + resolution * grid.maxI }
|
|
61
|
+
|
|
62
|
+
//draw lines, row by row, stating from the top
|
|
63
|
+
ctx.lineJoin = 'round'
|
|
64
|
+
for (let i = grid.minI; i <= grid.maxI; i++) {
|
|
65
|
+
|
|
66
|
+
//Get row data
|
|
67
|
+
const row = grid[i]
|
|
68
|
+
if (!row) continue
|
|
69
|
+
|
|
70
|
+
// y of the row
|
|
71
|
+
const y = grid.y0 - i * resolution
|
|
72
|
+
|
|
73
|
+
//store the previous height
|
|
74
|
+
let hG_
|
|
75
|
+
|
|
76
|
+
for (let j = grid.minJ; j <= grid.maxJ; j++) {
|
|
77
|
+
//get column value
|
|
78
|
+
let hG = row[j]
|
|
79
|
+
if (!hG) hG = 0
|
|
80
|
+
|
|
81
|
+
// x of the cell
|
|
82
|
+
const x = grid.x0 + j * resolution
|
|
83
|
+
|
|
84
|
+
if (hG || hG_) {
|
|
85
|
+
//draw line only when at least one of both values is non-null
|
|
86
|
+
//TODO test bezierCurveTo
|
|
87
|
+
ctx.lineTo(x + resolution / 2, y + hG)
|
|
88
|
+
} else {
|
|
89
|
+
//else move the point
|
|
90
|
+
ctx.moveTo(x + resolution / 2, y)
|
|
91
|
+
}
|
|
92
|
+
//store the previous value
|
|
93
|
+
hG_ = hG
|
|
94
|
+
}
|
|
95
|
+
//last point
|
|
96
|
+
if (hG_) ctx.lineTo(grid.x0 + resolution * grid.maxJ + resolution / 2, y)
|
|
97
|
+
|
|
98
|
+
//draw fill
|
|
99
|
+
const fc = this.fillColor(y, ys, resolution, z)
|
|
100
|
+
if (fc && fc != 'none') {
|
|
101
|
+
ctx.fillStyle = fc
|
|
102
|
+
ctx.fill()
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
//draw line
|
|
106
|
+
const lc = this.lineColor(y, ys, resolution, z)
|
|
107
|
+
const lw = this.lineWidth(y, ys, resolution, z)
|
|
108
|
+
if (lc && lc != 'none' && lw > 0) {
|
|
109
|
+
ctx.strokeStyle = lc
|
|
110
|
+
ctx.lineWidth = lw
|
|
111
|
+
ctx.stroke()
|
|
56
112
|
}
|
|
57
|
-
row[cell.x] = this.height(cell, resolution, z, viewScale)
|
|
58
113
|
}
|
|
114
|
+
*/
|
|
59
115
|
|
|
60
116
|
//compute extent
|
|
61
117
|
const e = geoCanvas.extGeo
|
|
@@ -65,7 +121,6 @@ export class JoyPlotStyle extends Style {
|
|
|
65
121
|
const yMin = Math.floor(e.yMin / resolution) * resolution
|
|
66
122
|
const yMax = Math.floor(e.yMax / resolution) * resolution
|
|
67
123
|
|
|
68
|
-
/** @type {{min:number, max:number}} */
|
|
69
124
|
const ys = { min: yMin, max: yMax }
|
|
70
125
|
|
|
71
126
|
//draw lines, row by row, stating from the top
|
|
@@ -82,13 +137,11 @@ export class JoyPlotStyle extends Style {
|
|
|
82
137
|
ctx.moveTo(xMin - resolution / 2, y)
|
|
83
138
|
|
|
84
139
|
//store the previous height
|
|
85
|
-
/** @type {number|undefined} */
|
|
86
140
|
let hG_
|
|
87
141
|
|
|
88
142
|
//go through the line cells
|
|
89
143
|
for (let x = xMin; x <= xMax; x += resolution) {
|
|
90
144
|
//get column value
|
|
91
|
-
/** @type {number} */
|
|
92
145
|
let hG = row[x]
|
|
93
146
|
if (!hG) hG = 0
|
|
94
147
|
|