gridviz 3.0.26 → 3.0.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/README.md +128 -128
  2. package/dist/gridviz.js +8630 -8620
  3. package/dist/gridviz.min.js +1 -1
  4. package/package.json +73 -73
  5. package/src/button/Button.js +67 -67
  6. package/src/button/FullscreenButton.js +121 -121
  7. package/src/button/ZoomButtons.js +103 -103
  8. package/src/core/Dataset.js +154 -154
  9. package/src/core/Drawable.js +78 -78
  10. package/src/core/GeoCanvas.js +443 -443
  11. package/src/core/Layer.js +23 -23
  12. package/src/core/Legend.js +108 -108
  13. package/src/core/Map.js +544 -544
  14. package/src/core/MultiResolutionDataset.js +93 -93
  15. package/src/core/Style.js +98 -98
  16. package/src/core/Tooltip.js +182 -182
  17. package/src/dataset/COGeo.js +25 -25
  18. package/src/dataset/CSVGrid.js +112 -112
  19. package/src/dataset/GeoTIFF.js +122 -122
  20. package/src/dataset/JSGrid.js +55 -55
  21. package/src/dataset/TiledGrid.js +302 -302
  22. package/src/dataset/worker.js +18 -18
  23. package/src/index.js +77 -77
  24. package/src/layer/BackgroundLayer.js +173 -173
  25. package/src/layer/BackgroundLayerImage.js +81 -81
  26. package/src/layer/BackgroundLayerWMS.js +104 -104
  27. package/src/layer/GeoJSONLayer.js +224 -214
  28. package/src/layer/GridLayer.js +148 -148
  29. package/src/layer/LabelLayer.js +194 -194
  30. package/src/legend/ColorCategoryLegend.js +109 -109
  31. package/src/legend/ColorDiscreteLegend.js +100 -100
  32. package/src/legend/ColorLegend.js +115 -115
  33. package/src/legend/OrientationLegend.js +89 -89
  34. package/src/legend/SizeLegend.js +224 -224
  35. package/src/legend/TernaryLegend.js +302 -302
  36. package/src/style/CompositionStyle.js +291 -291
  37. package/src/style/ContourStyle.js +21 -21
  38. package/src/style/DotDensityStyle.js +133 -133
  39. package/src/style/ImageStyle.js +100 -100
  40. package/src/style/IsoFenceStyle.js +217 -217
  41. package/src/style/JoyPlotStyle.js +127 -127
  42. package/src/style/LegoStyle.js +110 -110
  43. package/src/style/MosaicStyle.js +99 -99
  44. package/src/style/NinjaStarStyle.js +102 -102
  45. package/src/style/PillarStyle.js +207 -207
  46. package/src/style/SegmentStyle.js +105 -105
  47. package/src/style/ShapeColorSizeStyle.js +147 -147
  48. package/src/style/SideCategoryStyle.js +112 -112
  49. package/src/style/SideStyle.js +212 -212
  50. package/src/style/SquareColorCategoryWebGLStyle.js +107 -107
  51. package/src/style/SquareColorWebGLStyle.js +126 -126
  52. package/src/style/StrokeStyle.js +135 -135
  53. package/src/style/TanakaStyle.js +69 -69
  54. package/src/style/TextStyle.js +110 -110
  55. package/src/style/TimeSeriesStyle.js +222 -222
  56. package/src/utils/WebGLRectangleColoring.js +106 -106
  57. package/src/utils/WebGLSquareColoring.js +118 -118
  58. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  59. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  60. package/src/utils/WebGLSquareColoringKS.js +153 -153
  61. package/src/utils/scale.js +218 -218
  62. package/src/utils/stretching.js +120 -120
  63. package/src/utils/ternary.js +208 -208
  64. package/src/utils/utils.js +58 -58
  65. package/src/utils/webGLUtils.js +72 -72
  66. package/src/utils/zoomUtils.js +142 -142
@@ -1,72 +1,72 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- * @param {string} width
6
- * @param {string} height
7
- * @param {object} opts
8
- * @returns {{canvas:HTMLCanvasElement, gl:WebGLRenderingContext}}
9
- */
10
- export function makeWebGLCanvas(width, height, opts = {}) {
11
- const canvas = document.createElement('canvas')
12
- canvas.setAttribute('width', width)
13
- canvas.setAttribute('height', height)
14
- /** @type {WebGLRenderingContext} */
15
- const gl = canvas.getContext('webgl', opts)
16
- if (!gl) {
17
- throw new Error('Unable to initialize WebGL. Your browser or machine may not support it.')
18
- }
19
- return { canvas: canvas, gl: gl }
20
- }
21
-
22
- /**
23
- * Initialize a shader program, so WebGL knows how to draw our data
24
- *
25
- * @param {WebGLRenderingContext} gl
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- * @param {...WebGLShader} shaders
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- * @returns {WebGLProgram}
28
- */
29
- export function initShaderProgram(gl, ...shaders) {
30
- /** @type {WebGLProgram|null} */
31
- const program = gl.createProgram()
32
- if (program == null) throw new Error('Cannot create webGL program')
33
- for (const shader of shaders) gl.attachShader(program, shader)
34
- gl.linkProgram(program)
35
- if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program
36
- throw new Error(gl.getProgramInfoLog(program) || 'Cannot create webGL program (2)')
37
- }
38
-
39
- /**
40
- * Creates a shader of the given type, uploads the source and compiles it.
41
- *
42
- * @param {WebGLRenderingContext} gl
43
- * @param {number} type
44
- * @param {...string} sources
45
- * @returns {WebGLShader}
46
- */
47
- export function createShader(gl, type, ...sources) {
48
- /** @type {WebGLShader|null} */
49
- const shader = gl.createShader(type)
50
- if (shader == null) throw new Error('Cannot create webGL shader')
51
- gl.shaderSource(shader, sources.join('\n'))
52
- gl.compileShader(shader)
53
- if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader
54
- throw new Error(gl.getShaderInfoLog(shader) || 'Cannot create webGL shader (2)')
55
- }
56
-
57
- /**
58
- * Check if webGL is supported
59
- *
60
- * @returns {boolean}
61
- */
62
- export function checkWebGLSupport() {
63
- try {
64
- const canvas = document.createElement('canvas')
65
- return !!(
66
- !!window.WebGLRenderingContext &&
67
- (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
68
- )
69
- } catch (err) {
70
- return false
71
- }
72
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ * @param {string} width
6
+ * @param {string} height
7
+ * @param {object} opts
8
+ * @returns {{canvas:HTMLCanvasElement, gl:WebGLRenderingContext}}
9
+ */
10
+ export function makeWebGLCanvas(width, height, opts = {}) {
11
+ const canvas = document.createElement('canvas')
12
+ canvas.setAttribute('width', width)
13
+ canvas.setAttribute('height', height)
14
+ /** @type {WebGLRenderingContext} */
15
+ const gl = canvas.getContext('webgl', opts)
16
+ if (!gl) {
17
+ throw new Error('Unable to initialize WebGL. Your browser or machine may not support it.')
18
+ }
19
+ return { canvas: canvas, gl: gl }
20
+ }
21
+
22
+ /**
23
+ * Initialize a shader program, so WebGL knows how to draw our data
24
+ *
25
+ * @param {WebGLRenderingContext} gl
26
+ * @param {...WebGLShader} shaders
27
+ * @returns {WebGLProgram}
28
+ */
29
+ export function initShaderProgram(gl, ...shaders) {
30
+ /** @type {WebGLProgram|null} */
31
+ const program = gl.createProgram()
32
+ if (program == null) throw new Error('Cannot create webGL program')
33
+ for (const shader of shaders) gl.attachShader(program, shader)
34
+ gl.linkProgram(program)
35
+ if (gl.getProgramParameter(program, gl.LINK_STATUS)) return program
36
+ throw new Error(gl.getProgramInfoLog(program) || 'Cannot create webGL program (2)')
37
+ }
38
+
39
+ /**
40
+ * Creates a shader of the given type, uploads the source and compiles it.
41
+ *
42
+ * @param {WebGLRenderingContext} gl
43
+ * @param {number} type
44
+ * @param {...string} sources
45
+ * @returns {WebGLShader}
46
+ */
47
+ export function createShader(gl, type, ...sources) {
48
+ /** @type {WebGLShader|null} */
49
+ const shader = gl.createShader(type)
50
+ if (shader == null) throw new Error('Cannot create webGL shader')
51
+ gl.shaderSource(shader, sources.join('\n'))
52
+ gl.compileShader(shader)
53
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) return shader
54
+ throw new Error(gl.getShaderInfoLog(shader) || 'Cannot create webGL shader (2)')
55
+ }
56
+
57
+ /**
58
+ * Check if webGL is supported
59
+ *
60
+ * @returns {boolean}
61
+ */
62
+ export function checkWebGLSupport() {
63
+ try {
64
+ const canvas = document.createElement('canvas')
65
+ return !!(
66
+ !!window.WebGLRenderingContext &&
67
+ (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
68
+ )
69
+ } catch (err) {
70
+ return false
71
+ }
72
+ }
@@ -1,142 +1,142 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- *
6
- * @param {import("../App").App} app
7
- * @param {number} zTarget
8
- * @param {number} factor
9
- * @param {number} delayMs
10
- * @param {function|undefined} callback
11
- * @param {number} delayBeforeCallBackMs
12
- * @returns
13
- */
14
- export function zoomTo(
15
- app,
16
- zTarget,
17
- factor = 1.01,
18
- delayMs = 0,
19
- callback = undefined,
20
- delayBeforeCallBackMs = 0
21
- ) {
22
- //ensure good factor value: >1
23
- factor = factor || 1.01
24
- if (factor < 1) {
25
- console.error('Unexpected value for factor: ' + factor + '. Set to default value 1.01')
26
- factor = 1.01
27
- }
28
-
29
- const zIni = map.getZoom()
30
- if (zTarget == zIni) return
31
- if (zTarget < zIni) factor = 1 / factor
32
- let z = zIni
33
- let timer = setInterval(() => {
34
- //compute new zoom level
35
- z = map.getZoom() * factor
36
- if (zTarget > zIni && z > zTarget) z = zTarget
37
- if (zTarget < zIni && z < zTarget) z = zTarget
38
-
39
- //set new zoom level
40
- map.setZoom(z)
41
- map.redraw()
42
-
43
- //target reached
44
- if (z == zTarget) {
45
- clearInterval(timer)
46
- //trigger callback, if any
47
- if (callback)
48
- setTimeout(() => {
49
- callback()
50
- }, delayBeforeCallBackMs)
51
- }
52
- }, delayMs)
53
- return timer
54
- }
55
-
56
- /**
57
- *
58
- * @param {import("../App").App} app
59
- * @param {number} xTarget
60
- * @param {number} yTarget
61
- * @param {number} zTarget
62
- * @param {number} progressFactorPix
63
- * @param {number} delayMs
64
- * @param {function|undefined} callback
65
- * @param {number} delayBeforeCallBackMs
66
- * @returns
67
- */
68
- export function goToStraight(
69
- app,
70
- xTarget = NaN,
71
- yTarget = NaN,
72
- zTarget = NaN,
73
- progressFactorPix = 5,
74
- delayMs = 0,
75
- callback = undefined,
76
- delayBeforeCallBackMs = 0
77
- ) {
78
- //store initial position/zoom
79
- const zIni = map.getZoom()
80
- const cIni = map.getView()
81
-
82
- //default
83
- xTarget = isNaN(xTarget) ? cIni.x : xTarget
84
- yTarget = isNaN(yTarget) ? cIni.y : yTarget
85
- zTarget = isNaN(zTarget) ? zIni : zTarget
86
-
87
- //prepare for pan
88
- const dx = xTarget - cIni.x
89
- const dy = yTarget - cIni.y
90
- let d = Math.hypot(dx, dy)
91
- const ddx = (progressFactorPix * zIni * dx) / d
92
- const ddy = (progressFactorPix * zIni * dy) / d
93
-
94
- //prepare for zoom
95
- let r = zTarget / zIni
96
- const n = d / (progressFactorPix * zIni)
97
- const zoomFactor = d > 0 ? Math.pow(r, 1 / n) : Math.pow(r, 1 / 10) //TODO not 10 ?
98
-
99
- //timer
100
- let timer = setInterval(() => {
101
- //compute and set new position
102
- if (d > 0) {
103
- const c = map.getView()
104
- let nx = c.x + ddx
105
- let ny = c.y + ddy
106
- //if went too far, stop at target values
107
- if (nx < xTarget && xTarget < c.x) nx = xTarget
108
- if (c.x < xTarget && xTarget < nx) nx = xTarget
109
- if (ny < yTarget && yTarget < c.y) ny = yTarget
110
- if (c.y < yTarget && yTarget < ny) ny = yTarget
111
- map.setGeoCenter({ x: nx, y: ny })
112
- if (nx == xTarget && ny == yTarget) d = 0
113
- }
114
-
115
- //compute and set new zoom
116
- if (r != 1) {
117
- const z = map.getZoom()
118
- let nz = zoomFactor * z
119
- //if went too far, stop at target values
120
- if (nz < zTarget && zTarget < z) nz = zTarget
121
- if (z < zTarget && zTarget < nz) nz = zTarget
122
- map.setZoom(nz)
123
- if (nz == zTarget) r = 1
124
- }
125
-
126
- //redraw
127
- map.redraw()
128
-
129
- //if target reached, stop
130
- if (d == 0 && r == 1) {
131
- //console.log("OK !")
132
- clearInterval(timer)
133
- //trigger callback, if any
134
- if (callback)
135
- setTimeout(() => {
136
- callback()
137
- }, delayBeforeCallBackMs)
138
- }
139
- }, delayMs)
140
-
141
- return timer
142
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ *
6
+ * @param {import("../App").App} app
7
+ * @param {number} zTarget
8
+ * @param {number} factor
9
+ * @param {number} delayMs
10
+ * @param {function|undefined} callback
11
+ * @param {number} delayBeforeCallBackMs
12
+ * @returns
13
+ */
14
+ export function zoomTo(
15
+ app,
16
+ zTarget,
17
+ factor = 1.01,
18
+ delayMs = 0,
19
+ callback = undefined,
20
+ delayBeforeCallBackMs = 0
21
+ ) {
22
+ //ensure good factor value: >1
23
+ factor = factor || 1.01
24
+ if (factor < 1) {
25
+ console.error('Unexpected value for factor: ' + factor + '. Set to default value 1.01')
26
+ factor = 1.01
27
+ }
28
+
29
+ const zIni = map.getZoom()
30
+ if (zTarget == zIni) return
31
+ if (zTarget < zIni) factor = 1 / factor
32
+ let z = zIni
33
+ let timer = setInterval(() => {
34
+ //compute new zoom level
35
+ z = map.getZoom() * factor
36
+ if (zTarget > zIni && z > zTarget) z = zTarget
37
+ if (zTarget < zIni && z < zTarget) z = zTarget
38
+
39
+ //set new zoom level
40
+ map.setZoom(z)
41
+ map.redraw()
42
+
43
+ //target reached
44
+ if (z == zTarget) {
45
+ clearInterval(timer)
46
+ //trigger callback, if any
47
+ if (callback)
48
+ setTimeout(() => {
49
+ callback()
50
+ }, delayBeforeCallBackMs)
51
+ }
52
+ }, delayMs)
53
+ return timer
54
+ }
55
+
56
+ /**
57
+ *
58
+ * @param {import("../App").App} app
59
+ * @param {number} xTarget
60
+ * @param {number} yTarget
61
+ * @param {number} zTarget
62
+ * @param {number} progressFactorPix
63
+ * @param {number} delayMs
64
+ * @param {function|undefined} callback
65
+ * @param {number} delayBeforeCallBackMs
66
+ * @returns
67
+ */
68
+ export function goToStraight(
69
+ app,
70
+ xTarget = NaN,
71
+ yTarget = NaN,
72
+ zTarget = NaN,
73
+ progressFactorPix = 5,
74
+ delayMs = 0,
75
+ callback = undefined,
76
+ delayBeforeCallBackMs = 0
77
+ ) {
78
+ //store initial position/zoom
79
+ const zIni = map.getZoom()
80
+ const cIni = map.getView()
81
+
82
+ //default
83
+ xTarget = isNaN(xTarget) ? cIni.x : xTarget
84
+ yTarget = isNaN(yTarget) ? cIni.y : yTarget
85
+ zTarget = isNaN(zTarget) ? zIni : zTarget
86
+
87
+ //prepare for pan
88
+ const dx = xTarget - cIni.x
89
+ const dy = yTarget - cIni.y
90
+ let d = Math.hypot(dx, dy)
91
+ const ddx = (progressFactorPix * zIni * dx) / d
92
+ const ddy = (progressFactorPix * zIni * dy) / d
93
+
94
+ //prepare for zoom
95
+ let r = zTarget / zIni
96
+ const n = d / (progressFactorPix * zIni)
97
+ const zoomFactor = d > 0 ? Math.pow(r, 1 / n) : Math.pow(r, 1 / 10) //TODO not 10 ?
98
+
99
+ //timer
100
+ let timer = setInterval(() => {
101
+ //compute and set new position
102
+ if (d > 0) {
103
+ const c = map.getView()
104
+ let nx = c.x + ddx
105
+ let ny = c.y + ddy
106
+ //if went too far, stop at target values
107
+ if (nx < xTarget && xTarget < c.x) nx = xTarget
108
+ if (c.x < xTarget && xTarget < nx) nx = xTarget
109
+ if (ny < yTarget && yTarget < c.y) ny = yTarget
110
+ if (c.y < yTarget && yTarget < ny) ny = yTarget
111
+ map.setGeoCenter({ x: nx, y: ny })
112
+ if (nx == xTarget && ny == yTarget) d = 0
113
+ }
114
+
115
+ //compute and set new zoom
116
+ if (r != 1) {
117
+ const z = map.getZoom()
118
+ let nz = zoomFactor * z
119
+ //if went too far, stop at target values
120
+ if (nz < zTarget && zTarget < z) nz = zTarget
121
+ if (z < zTarget && zTarget < nz) nz = zTarget
122
+ map.setZoom(nz)
123
+ if (nz == zTarget) r = 1
124
+ }
125
+
126
+ //redraw
127
+ map.redraw()
128
+
129
+ //if target reached, stop
130
+ if (d == 0 && r == 1) {
131
+ //console.log("OK !")
132
+ clearInterval(timer)
133
+ //trigger callback, if any
134
+ if (callback)
135
+ setTimeout(() => {
136
+ callback()
137
+ }, delayBeforeCallBackMs)
138
+ }
139
+ }, delayMs)
140
+
141
+ return timer
142
+ }