gridviz 3.0.25 → 3.0.27

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Files changed (66) hide show
  1. package/README.md +128 -128
  2. package/dist/gridviz.js +8630 -8615
  3. package/dist/gridviz.min.js +1 -1
  4. package/package.json +74 -74
  5. package/src/button/Button.js +67 -67
  6. package/src/button/FullscreenButton.js +121 -121
  7. package/src/button/ZoomButtons.js +103 -103
  8. package/src/core/Dataset.js +154 -154
  9. package/src/core/Drawable.js +78 -78
  10. package/src/core/GeoCanvas.js +443 -438
  11. package/src/core/Layer.js +23 -23
  12. package/src/core/Legend.js +108 -108
  13. package/src/core/Map.js +544 -544
  14. package/src/core/MultiResolutionDataset.js +93 -93
  15. package/src/core/Style.js +98 -98
  16. package/src/core/Tooltip.js +182 -182
  17. package/src/dataset/COGeo.js +25 -25
  18. package/src/dataset/CSVGrid.js +112 -112
  19. package/src/dataset/GeoTIFF.js +122 -122
  20. package/src/dataset/JSGrid.js +55 -55
  21. package/src/dataset/TiledGrid.js +302 -302
  22. package/src/dataset/worker.js +18 -18
  23. package/src/index.js +77 -77
  24. package/src/layer/BackgroundLayer.js +173 -173
  25. package/src/layer/BackgroundLayerImage.js +81 -81
  26. package/src/layer/BackgroundLayerWMS.js +104 -104
  27. package/src/layer/GeoJSONLayer.js +224 -214
  28. package/src/layer/GridLayer.js +148 -148
  29. package/src/layer/LabelLayer.js +194 -194
  30. package/src/legend/ColorCategoryLegend.js +109 -109
  31. package/src/legend/ColorDiscreteLegend.js +100 -100
  32. package/src/legend/ColorLegend.js +115 -115
  33. package/src/legend/OrientationLegend.js +89 -89
  34. package/src/legend/SizeLegend.js +224 -224
  35. package/src/legend/TernaryLegend.js +302 -302
  36. package/src/style/CompositionStyle.js +291 -291
  37. package/src/style/ContourStyle.js +21 -21
  38. package/src/style/DotDensityStyle.js +133 -133
  39. package/src/style/ImageStyle.js +100 -100
  40. package/src/style/IsoFenceStyle.js +217 -217
  41. package/src/style/JoyPlotStyle.js +127 -127
  42. package/src/style/LegoStyle.js +110 -110
  43. package/src/style/MosaicStyle.js +99 -99
  44. package/src/style/NinjaStarStyle.js +102 -102
  45. package/src/style/PillarStyle.js +207 -207
  46. package/src/style/SegmentStyle.js +105 -105
  47. package/src/style/ShapeColorSizeStyle.js +147 -147
  48. package/src/style/SideCategoryStyle.js +112 -112
  49. package/src/style/SideStyle.js +212 -212
  50. package/src/style/SquareColorCategoryWebGLStyle.js +107 -107
  51. package/src/style/SquareColorWebGLStyle.js +126 -126
  52. package/src/style/StrokeStyle.js +135 -135
  53. package/src/style/TanakaStyle.js +69 -69
  54. package/src/style/TextStyle.js +110 -110
  55. package/src/style/TimeSeriesStyle.js +222 -222
  56. package/src/utils/WebGLRectangleColoring.js +106 -106
  57. package/src/utils/WebGLSquareColoring.js +118 -118
  58. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  59. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  60. package/src/utils/WebGLSquareColoringKS.js +153 -153
  61. package/src/utils/scale.js +218 -218
  62. package/src/utils/stretching.js +120 -120
  63. package/src/utils/ternary.js +208 -208
  64. package/src/utils/utils.js +58 -58
  65. package/src/utils/webGLUtils.js +72 -72
  66. package/src/utils/zoomUtils.js +142 -142
@@ -1,126 +1,126 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../core/Style.js'
5
- import { makeWebGLCanvas } from '../utils/webGLUtils.js'
6
- import { WebGLSquareColoringAdvanced } from '../utils/WebGLSquareColoringAdvanced.js'
7
-
8
- /**
9
- * Style based on webGL
10
- * To show cells as colored squares, with computation of the colors on GPU side (faster than JavaScript side).
11
- * Alls squares with the same size
12
- *
13
- * @module style
14
- * @author Julien Gaffuri
15
- */
16
- export class SquareColorWebGLStyle extends Style {
17
- /** @param {object} opts */
18
- constructor(opts) {
19
- super(opts)
20
- opts = opts || {}
21
-
22
- /**
23
- * A function returning a t value (within [0,1]) for a cell.
24
- * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
25
- this.tFun = opts.tFun //(c,r,z,vs) => {}
26
-
27
- /**
28
- * Distribution stretching method.
29
- * The stretching is performed on GPU side (fragment shader).
30
- * @type {{ fun:string, alpha:number }} */
31
- this.stretching = opts.stretching
32
-
33
- /**
34
- * The sample of the color ramp.
35
- * The color is computed on GPU side (fragment shader) based on those values (linear interpolation).
36
- * @type {Array.<string>} */
37
- this.colors =
38
- opts.colors ||
39
- [
40
- 'rgb(158, 1, 66)',
41
- 'rgb(248, 142, 83)',
42
- 'rgb(251, 248, 176)',
43
- 'rgb(137, 207, 165)',
44
- 'rgb(94, 79, 162)',
45
- ].reverse()
46
- if (opts.color)
47
- this.colors = [
48
- opts.color(0),
49
- opts.color(0.2),
50
- opts.color(0.4),
51
- opts.color(0.6),
52
- opts.color(0.8),
53
- opts.color(1),
54
- ]
55
-
56
- /**
57
- * Define the opacity of the style, within [0,1].
58
- * If this opacity is defined, the individual color opacity will be ignored.
59
- * @type {function(number,number):number} */
60
- this.opacity = opts.opacity // (r,z) => ...
61
-
62
- /**
63
- * A function returning the size of the cells, in geographical unit. All cells have the same size.
64
- * @type {function(number,number):number} */
65
- this.size = opts.size // (resolution, z) => ...
66
- }
67
-
68
- /**
69
- * @param {Array.<import("../core/Dataset.js").Cell>} cells
70
- * @param {import("../core/GeoCanvas.js").GeoCanvas} geoCanvas
71
- * @param {number} resolution
72
- */
73
- draw(cells, geoCanvas, resolution) {
74
- //filter
75
- if (this.filter) cells = cells.filter(this.filter)
76
-
77
- //
78
- const z = geoCanvas.view.z
79
-
80
- //get view scale
81
- const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
82
-
83
- //create canvas and webgl renderer
84
- //for opacity control, see: https://webglfundamentals.org/webgl/lessons/webgl-and-alpha.html
85
- const cvWGL = makeWebGLCanvas(
86
- geoCanvas.w + '',
87
- geoCanvas.h + '',
88
- this.opacity != undefined ? { premultipliedAlpha: false } : undefined
89
- )
90
- if (!cvWGL) {
91
- console.error('No webGL')
92
- return
93
- }
94
-
95
- //add vertice and fragment data
96
- const r2 = resolution / 2
97
- const verticesBuffer = []
98
- const tBuffer = []
99
- for (let cell of cells) {
100
- const t = this.tFun(cell, resolution, z, viewScale)
101
- if (t == null || t == undefined) continue
102
- verticesBuffer.push(cell.x + r2, cell.y + r2)
103
- tBuffer.push(t > 1 ? 1 : t < 0 ? 0 : t)
104
- }
105
-
106
- //compute pixel size
107
- const sizeGeo = this.size ? this.size(resolution, z) : resolution + 0.2 * z
108
-
109
- //compute opacity
110
- const op = this.opacity ? this.opacity(resolution, z) : undefined
111
-
112
- //
113
- const wgp = new WebGLSquareColoringAdvanced(cvWGL.gl, this.colors, this.stretching, sizeGeo / z, op)
114
-
115
- //draw
116
- wgp.draw(verticesBuffer, tBuffer, geoCanvas.getWebGLTransform())
117
-
118
- // draw in canvas geo
119
- // NOTE: drawing each tile this way is very inefficient. WebGL is best used with fewer, heavier/larger draw calls.
120
- geoCanvas.initCanvasTransform()
121
- geoCanvas.offscreenCtx.drawImage(cvWGL.canvas, 0, 0)
122
-
123
- //update legends
124
- this.updateLegends({ style: this, resolution: resolution, z: z, viewScale: viewScale })
125
- }
126
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../core/Style.js'
5
+ import { makeWebGLCanvas } from '../utils/webGLUtils.js'
6
+ import { WebGLSquareColoringAdvanced } from '../utils/WebGLSquareColoringAdvanced.js'
7
+
8
+ /**
9
+ * Style based on webGL
10
+ * To show cells as colored squares, with computation of the colors on GPU side (faster than JavaScript side).
11
+ * Alls squares with the same size
12
+ *
13
+ * @module style
14
+ * @author Julien Gaffuri
15
+ */
16
+ export class SquareColorWebGLStyle extends Style {
17
+ /** @param {object} opts */
18
+ constructor(opts) {
19
+ super(opts)
20
+ opts = opts || {}
21
+
22
+ /**
23
+ * A function returning a t value (within [0,1]) for a cell.
24
+ * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
25
+ this.tFun = opts.tFun //(c,r,z,vs) => {}
26
+
27
+ /**
28
+ * Distribution stretching method.
29
+ * The stretching is performed on GPU side (fragment shader).
30
+ * @type {{ fun:string, alpha:number }} */
31
+ this.stretching = opts.stretching
32
+
33
+ /**
34
+ * The sample of the color ramp.
35
+ * The color is computed on GPU side (fragment shader) based on those values (linear interpolation).
36
+ * @type {Array.<string>} */
37
+ this.colors =
38
+ opts.colors ||
39
+ [
40
+ 'rgb(158, 1, 66)',
41
+ 'rgb(248, 142, 83)',
42
+ 'rgb(251, 248, 176)',
43
+ 'rgb(137, 207, 165)',
44
+ 'rgb(94, 79, 162)',
45
+ ].reverse()
46
+ if (opts.color)
47
+ this.colors = [
48
+ opts.color(0),
49
+ opts.color(0.2),
50
+ opts.color(0.4),
51
+ opts.color(0.6),
52
+ opts.color(0.8),
53
+ opts.color(1),
54
+ ]
55
+
56
+ /**
57
+ * Define the opacity of the style, within [0,1].
58
+ * If this opacity is defined, the individual color opacity will be ignored.
59
+ * @type {function(number,number):number} */
60
+ this.opacity = opts.opacity // (r,z) => ...
61
+
62
+ /**
63
+ * A function returning the size of the cells, in geographical unit. All cells have the same size.
64
+ * @type {function(number,number):number} */
65
+ this.size = opts.size // (resolution, z) => ...
66
+ }
67
+
68
+ /**
69
+ * @param {Array.<import("../core/Dataset.js").Cell>} cells
70
+ * @param {import("../core/GeoCanvas.js").GeoCanvas} geoCanvas
71
+ * @param {number} resolution
72
+ */
73
+ draw(cells, geoCanvas, resolution) {
74
+ //filter
75
+ if (this.filter) cells = cells.filter(this.filter)
76
+
77
+ //
78
+ const z = geoCanvas.view.z
79
+
80
+ //get view scale
81
+ const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
82
+
83
+ //create canvas and webgl renderer
84
+ //for opacity control, see: https://webglfundamentals.org/webgl/lessons/webgl-and-alpha.html
85
+ const cvWGL = makeWebGLCanvas(
86
+ geoCanvas.w + '',
87
+ geoCanvas.h + '',
88
+ this.opacity != undefined ? { premultipliedAlpha: false } : undefined
89
+ )
90
+ if (!cvWGL) {
91
+ console.error('No webGL')
92
+ return
93
+ }
94
+
95
+ //add vertice and fragment data
96
+ const r2 = resolution / 2
97
+ const verticesBuffer = []
98
+ const tBuffer = []
99
+ for (let cell of cells) {
100
+ const t = this.tFun(cell, resolution, z, viewScale)
101
+ if (t == null || t == undefined) continue
102
+ verticesBuffer.push(cell.x + r2, cell.y + r2)
103
+ tBuffer.push(t > 1 ? 1 : t < 0 ? 0 : t)
104
+ }
105
+
106
+ //compute pixel size
107
+ const sizeGeo = this.size ? this.size(resolution, z) : resolution + 0.2 * z
108
+
109
+ //compute opacity
110
+ const op = this.opacity ? this.opacity(resolution, z) : undefined
111
+
112
+ //
113
+ const wgp = new WebGLSquareColoringAdvanced(cvWGL.gl, this.colors, this.stretching, sizeGeo / z, op)
114
+
115
+ //draw
116
+ wgp.draw(verticesBuffer, tBuffer, geoCanvas.getWebGLTransform())
117
+
118
+ // draw in canvas geo
119
+ // NOTE: drawing each tile this way is very inefficient. WebGL is best used with fewer, heavier/larger draw calls.
120
+ geoCanvas.initCanvasTransform()
121
+ geoCanvas.offscreenCtx.drawImage(cvWGL.canvas, 0, 0)
122
+
123
+ //update legends
124
+ this.updateLegends({ style: this, resolution: resolution, z: z, viewScale: viewScale })
125
+ }
126
+ }
@@ -1,135 +1,135 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../core/Style.js'
5
-
6
- /**
7
- * @module style
8
- * @author Julien Gaffuri
9
- */
10
- export class StrokeStyle extends Style {
11
- /** @param {object} opts */
12
- constructor(opts) {
13
- super(opts)
14
- opts = opts || {}
15
-
16
- /** A function returning the color of the cell.
17
- * @type {function(import('../core/Dataset.js').Cell,number,number,object):string} */
18
- this.strokeColor = opts.strokeColor || (() => '#666') //(c,r,z,vs) => {}
19
-
20
- /** A function returning the size of a cell in geographical unit.
21
- * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
22
- this.size = opts.size || ((cell, resolution) => resolution) //(c,r,z,vs) => {}
23
-
24
- /** The stroke line width in geographical unit.
25
- * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
26
- this.strokeWidth = opts.strokeWidth || ((cell, resolution, z) => z * 1.5) //(c,r,z,vs) => {}
27
-
28
- /** A function returning the shape of a cell.
29
- * @type {function(import("../core/Dataset.js").Cell,number,number,object):import("../core/Style.js").Shape} */
30
- this.shape = opts.shape || (() => 'square') //(c,r,z,vs) => {}
31
- }
32
-
33
- /**
34
- * Draw cells as squares, with various colors and size.
35
- *
36
- * @param {Array.<import("../core/Dataset").Cell>} cells
37
- * @param {import("../core/GeoCanvas").GeoCanvas} geoCanvas
38
- * @param {number} resolution
39
- */
40
- draw(cells, geoCanvas, resolution) {
41
- //filter
42
- if (this.filter) cells = cells.filter(this.filter)
43
-
44
- //
45
- const z = geoCanvas.view.z
46
- const ctx = geoCanvas.offscreenCtx
47
-
48
- //get view scale
49
- const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
50
-
51
- const r2 = resolution * 0.5
52
- for (let c of cells) {
53
- //color
54
- const col = this.strokeColor ? this.strokeColor(c, resolution, z, viewScale) : undefined
55
- if (!col || col === 'none') continue
56
- ctx.strokeStyle = col
57
-
58
- //size - in geo unit
59
- const size = this.size ? this.size(c, resolution, z, viewScale) : resolution
60
-
61
- //width
62
- const wi = this.strokeWidth ? this.strokeWidth(c, resolution, z, viewScale) : 1 * z
63
- if (!wi || wi <= 0) continue
64
- ctx.lineWidth = wi
65
-
66
- //shape
67
- const shape = this.shape ? this.shape(c, resolution, z, viewScale) : 'square'
68
- if (shape === 'none') continue
69
-
70
- //get offset
71
- const offset = this.offset(c, resolution, z)
72
-
73
- if (shape === 'square') {
74
- //draw square
75
- const d = resolution * (1 - size / resolution) * 0.5
76
- ctx.beginPath()
77
- ctx.rect(c.x + d + offset.dx, c.y + d + offset.dy, size, size)
78
- ctx.stroke()
79
- } else if (shape === 'circle') {
80
- //draw circle
81
- ctx.beginPath()
82
- ctx.arc(c.x + r2 + offset.dx, c.y + r2 + offset.dy, size * 0.5, 0, 2 * Math.PI, false)
83
- ctx.stroke()
84
- } else if (shape === 'diamond') {
85
- const s2 = size * 0.5
86
- ctx.beginPath()
87
- ctx.moveTo(c.x + r2 - s2, c.y + r2)
88
- ctx.lineTo(c.x + r2, c.y + r2 + s2)
89
- ctx.lineTo(c.x + r2 + s2, c.y + r2)
90
- ctx.lineTo(c.x + r2, c.y + r2 - s2)
91
- ctx.lineTo(c.x + r2 - s2, c.y + r2)
92
- ctx.stroke()
93
- } else if (shape === 'donut') {
94
- console.error('Not implemented')
95
- } else if (shape === 'triangle_up') {
96
- const dr2 = (size - resolution) / 2
97
- ctx.beginPath()
98
- ctx.moveTo(c.x - dr2, c.y - dr2)
99
- ctx.lineTo(c.x + r2, c.y + resolution + dr2)
100
- ctx.lineTo(c.x + resolution + dr2, c.y - dr2)
101
- ctx.closePath()
102
- ctx.stroke()
103
- } else if (shape === 'triangle_down') {
104
- const dr2 = (size - resolution) / 2
105
- ctx.beginPath()
106
- ctx.moveTo(c.x - dr2, c.y + resolution + dr2)
107
- ctx.lineTo(c.x + r2, c.y - dr2)
108
- ctx.lineTo(c.x + resolution + dr2, c.y + resolution + dr2)
109
- ctx.closePath()
110
- ctx.stroke()
111
- } else if (shape === 'triangle_left') {
112
- const dr2 = (size - resolution) / 2
113
- ctx.beginPath()
114
- ctx.moveTo(c.x + resolution + dr2, c.y + resolution + dr2)
115
- ctx.lineTo(c.x - dr2, c.y + r2)
116
- ctx.lineTo(c.x + resolution + dr2, c.y - dr2)
117
- ctx.closePath()
118
- ctx.stroke()
119
- } else if (shape === 'triangle_right') {
120
- const dr2 = (size - resolution) / 2
121
- ctx.beginPath()
122
- ctx.moveTo(c.x - dr2, c.y - dr2)
123
- ctx.lineTo(c.x + resolution + dr2, c.y + r2)
124
- ctx.lineTo(c.x - dr2, c.y + resolution + dr2)
125
- ctx.closePath()
126
- ctx.stroke()
127
- } else {
128
- throw new Error('Unexpected shape:' + shape)
129
- }
130
- }
131
-
132
- //update legends
133
- this.updateLegends({ style: this, resolution: resolution, z: z, viewScale: viewScale })
134
- }
135
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../core/Style.js'
5
+
6
+ /**
7
+ * @module style
8
+ * @author Julien Gaffuri
9
+ */
10
+ export class StrokeStyle extends Style {
11
+ /** @param {object} opts */
12
+ constructor(opts) {
13
+ super(opts)
14
+ opts = opts || {}
15
+
16
+ /** A function returning the color of the cell.
17
+ * @type {function(import('../core/Dataset.js').Cell,number,number,object):string} */
18
+ this.strokeColor = opts.strokeColor || (() => '#666') //(c,r,z,vs) => {}
19
+
20
+ /** A function returning the size of a cell in geographical unit.
21
+ * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
22
+ this.size = opts.size || ((cell, resolution) => resolution) //(c,r,z,vs) => {}
23
+
24
+ /** The stroke line width in geographical unit.
25
+ * @type {function(import('../core/Dataset.js').Cell,number,number,object):number} */
26
+ this.strokeWidth = opts.strokeWidth || ((cell, resolution, z) => z * 1.5) //(c,r,z,vs) => {}
27
+
28
+ /** A function returning the shape of a cell.
29
+ * @type {function(import("../core/Dataset.js").Cell,number,number,object):import("../core/Style.js").Shape} */
30
+ this.shape = opts.shape || (() => 'square') //(c,r,z,vs) => {}
31
+ }
32
+
33
+ /**
34
+ * Draw cells as squares, with various colors and size.
35
+ *
36
+ * @param {Array.<import("../core/Dataset").Cell>} cells
37
+ * @param {import("../core/GeoCanvas").GeoCanvas} geoCanvas
38
+ * @param {number} resolution
39
+ */
40
+ draw(cells, geoCanvas, resolution) {
41
+ //filter
42
+ if (this.filter) cells = cells.filter(this.filter)
43
+
44
+ //
45
+ const z = geoCanvas.view.z
46
+ const ctx = geoCanvas.offscreenCtx
47
+
48
+ //get view scale
49
+ const viewScale = this.viewScale ? this.viewScale(cells, resolution, z) : undefined
50
+
51
+ const r2 = resolution * 0.5
52
+ for (let c of cells) {
53
+ //color
54
+ const col = this.strokeColor ? this.strokeColor(c, resolution, z, viewScale) : undefined
55
+ if (!col || col === 'none') continue
56
+ ctx.strokeStyle = col
57
+
58
+ //size - in geo unit
59
+ const size = this.size ? this.size(c, resolution, z, viewScale) : resolution
60
+
61
+ //width
62
+ const wi = this.strokeWidth ? this.strokeWidth(c, resolution, z, viewScale) : 1 * z
63
+ if (!wi || wi <= 0) continue
64
+ ctx.lineWidth = wi
65
+
66
+ //shape
67
+ const shape = this.shape ? this.shape(c, resolution, z, viewScale) : 'square'
68
+ if (shape === 'none') continue
69
+
70
+ //get offset
71
+ const offset = this.offset(c, resolution, z)
72
+
73
+ if (shape === 'square') {
74
+ //draw square
75
+ const d = resolution * (1 - size / resolution) * 0.5
76
+ ctx.beginPath()
77
+ ctx.rect(c.x + d + offset.dx, c.y + d + offset.dy, size, size)
78
+ ctx.stroke()
79
+ } else if (shape === 'circle') {
80
+ //draw circle
81
+ ctx.beginPath()
82
+ ctx.arc(c.x + r2 + offset.dx, c.y + r2 + offset.dy, size * 0.5, 0, 2 * Math.PI, false)
83
+ ctx.stroke()
84
+ } else if (shape === 'diamond') {
85
+ const s2 = size * 0.5
86
+ ctx.beginPath()
87
+ ctx.moveTo(c.x + r2 - s2, c.y + r2)
88
+ ctx.lineTo(c.x + r2, c.y + r2 + s2)
89
+ ctx.lineTo(c.x + r2 + s2, c.y + r2)
90
+ ctx.lineTo(c.x + r2, c.y + r2 - s2)
91
+ ctx.lineTo(c.x + r2 - s2, c.y + r2)
92
+ ctx.stroke()
93
+ } else if (shape === 'donut') {
94
+ console.error('Not implemented')
95
+ } else if (shape === 'triangle_up') {
96
+ const dr2 = (size - resolution) / 2
97
+ ctx.beginPath()
98
+ ctx.moveTo(c.x - dr2, c.y - dr2)
99
+ ctx.lineTo(c.x + r2, c.y + resolution + dr2)
100
+ ctx.lineTo(c.x + resolution + dr2, c.y - dr2)
101
+ ctx.closePath()
102
+ ctx.stroke()
103
+ } else if (shape === 'triangle_down') {
104
+ const dr2 = (size - resolution) / 2
105
+ ctx.beginPath()
106
+ ctx.moveTo(c.x - dr2, c.y + resolution + dr2)
107
+ ctx.lineTo(c.x + r2, c.y - dr2)
108
+ ctx.lineTo(c.x + resolution + dr2, c.y + resolution + dr2)
109
+ ctx.closePath()
110
+ ctx.stroke()
111
+ } else if (shape === 'triangle_left') {
112
+ const dr2 = (size - resolution) / 2
113
+ ctx.beginPath()
114
+ ctx.moveTo(c.x + resolution + dr2, c.y + resolution + dr2)
115
+ ctx.lineTo(c.x - dr2, c.y + r2)
116
+ ctx.lineTo(c.x + resolution + dr2, c.y - dr2)
117
+ ctx.closePath()
118
+ ctx.stroke()
119
+ } else if (shape === 'triangle_right') {
120
+ const dr2 = (size - resolution) / 2
121
+ ctx.beginPath()
122
+ ctx.moveTo(c.x - dr2, c.y - dr2)
123
+ ctx.lineTo(c.x + resolution + dr2, c.y + r2)
124
+ ctx.lineTo(c.x - dr2, c.y + resolution + dr2)
125
+ ctx.closePath()
126
+ ctx.stroke()
127
+ } else {
128
+ throw new Error('Unexpected shape:' + shape)
129
+ }
130
+ }
131
+
132
+ //update legends
133
+ this.updateLegends({ style: this, resolution: resolution, z: z, viewScale: viewScale })
134
+ }
135
+ }
@@ -1,69 +1,69 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { SideStyle } from './SideStyle.js'
5
- import { SquareColorCategoryWebGLStyle } from './SquareColorCategoryWebGLStyle.js'
6
- import { classifier as clFun, colorClassifier as cclFun } from '../utils/scale.js'
7
-
8
- /**
9
- * @see https://manifold.net/doc/mfd9/example__tanaka_contours.htm
10
- *
11
- * @module style
12
- * @author Julien Gaffuri
13
- */
14
- export class TanakaStyle {
15
- /**
16
- * @param {function(import('../core/Dataset.js').Cell):number} value Function that returns the value of a cell
17
- * @param {Array.<number>} breaks The break values
18
- * @param {Array.<string>} colors The colors, one more than the break values
19
- * @param {object} opts
20
- * @returns {Array.<import("../core/Style").Style>}
21
- */
22
- static get(value, breaks, colors, opts = {}) {
23
- //shadow colors
24
- opts.colorDark = opts.colorDark || '#111'
25
- opts.colorBright = opts.colorBright || '#ddd'
26
-
27
- /** @type { function(number, number):number } */
28
- opts.width =
29
- opts.width ||
30
- ((sideValue, resolution, z) => {
31
- const minWG = 1 * z
32
- const maxWG = 4 * z
33
- const step = (maxWG - minWG) / 3
34
- return Math.min(minWG + (sideValue - 1) * step, maxWG)
35
- })
36
-
37
- //make classifier
38
- const classifier = clFun(breaks)
39
- //make colors table
40
- const colorsDict = {}
41
- for (let i = 0; i < colors.length; i++) colorsDict[i + ''] = colors[i]
42
-
43
- const cellStyle = new SquareColorCategoryWebGLStyle({
44
- code: (cell) => classifier(value(cell)),
45
- color: colorsDict,
46
- })
47
-
48
- const getSideValue = (side) => {
49
- const cl1 = side.c1 ? classifier(value(side.c1)) : -1
50
- const cl2 = side.c2 ? classifier(value(side.c2)) : -1
51
- return cl1 - cl2
52
- }
53
-
54
- /** The side style, for the shadow effect */
55
- const sideStyle = new SideStyle({
56
- //white or black, depending on orientation and value
57
- color: (side) => {
58
- const v = getSideValue(side)
59
- if (v === 0) return
60
- if (side.or === 'v') return v < 0 ? opts.colorBright : opts.colorDark
61
- return v < 0 ? opts.colorDark : opts.colorBright
62
- },
63
- //width depends on the value, that is the number of classes of difference
64
- width: (side, resolution, z) => opts.width(Math.abs(getSideValue(side)), resolution, z),
65
- })
66
-
67
- return [cellStyle, sideStyle]
68
- }
69
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { SideStyle } from './SideStyle.js'
5
+ import { SquareColorCategoryWebGLStyle } from './SquareColorCategoryWebGLStyle.js'
6
+ import { classifier as clFun, colorClassifier as cclFun } from '../utils/scale.js'
7
+
8
+ /**
9
+ * @see https://manifold.net/doc/mfd9/example__tanaka_contours.htm
10
+ *
11
+ * @module style
12
+ * @author Julien Gaffuri
13
+ */
14
+ export class TanakaStyle {
15
+ /**
16
+ * @param {function(import('../core/Dataset.js').Cell):number} value Function that returns the value of a cell
17
+ * @param {Array.<number>} breaks The break values
18
+ * @param {Array.<string>} colors The colors, one more than the break values
19
+ * @param {object} opts
20
+ * @returns {Array.<import("../core/Style").Style>}
21
+ */
22
+ static get(value, breaks, colors, opts = {}) {
23
+ //shadow colors
24
+ opts.colorDark = opts.colorDark || '#111'
25
+ opts.colorBright = opts.colorBright || '#ddd'
26
+
27
+ /** @type { function(number, number):number } */
28
+ opts.width =
29
+ opts.width ||
30
+ ((sideValue, resolution, z) => {
31
+ const minWG = 1 * z
32
+ const maxWG = 4 * z
33
+ const step = (maxWG - minWG) / 3
34
+ return Math.min(minWG + (sideValue - 1) * step, maxWG)
35
+ })
36
+
37
+ //make classifier
38
+ const classifier = clFun(breaks)
39
+ //make colors table
40
+ const colorsDict = {}
41
+ for (let i = 0; i < colors.length; i++) colorsDict[i + ''] = colors[i]
42
+
43
+ const cellStyle = new SquareColorCategoryWebGLStyle({
44
+ code: (cell) => classifier(value(cell)),
45
+ color: colorsDict,
46
+ })
47
+
48
+ const getSideValue = (side) => {
49
+ const cl1 = side.c1 ? classifier(value(side.c1)) : -1
50
+ const cl2 = side.c2 ? classifier(value(side.c2)) : -1
51
+ return cl1 - cl2
52
+ }
53
+
54
+ /** The side style, for the shadow effect */
55
+ const sideStyle = new SideStyle({
56
+ //white or black, depending on orientation and value
57
+ color: (side) => {
58
+ const v = getSideValue(side)
59
+ if (v === 0) return
60
+ if (side.or === 'v') return v < 0 ? opts.colorBright : opts.colorDark
61
+ return v < 0 ? opts.colorDark : opts.colorBright
62
+ },
63
+ //width depends on the value, that is the number of classes of difference
64
+ width: (side, resolution, z) => opts.width(Math.abs(getSideValue(side)), resolution, z),
65
+ })
66
+
67
+ return [cellStyle, sideStyle]
68
+ }
69
+ }