gridviz 2.0.41 → 2.0.43

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Files changed (54) hide show
  1. package/README.md +119 -119
  2. package/dist/gridviz.js +7490 -7499
  3. package/dist/gridviz.min.js +1 -1
  4. package/package.json +76 -76
  5. package/src/App.js +642 -642
  6. package/src/BackgroundLayer.js +182 -182
  7. package/src/BackgroundLayerWMS.js +131 -131
  8. package/src/Dataset.js +76 -76
  9. package/src/DatasetComponent.js +101 -101
  10. package/src/GeoCanvas.js +420 -419
  11. package/src/LabelLayer.js +190 -190
  12. package/src/Layer.js +92 -92
  13. package/src/Legend.js +86 -86
  14. package/src/LineLayer.js +150 -150
  15. package/src/Style.js +114 -114
  16. package/src/Tooltip.js +168 -168
  17. package/src/dataset/COGeo.js +24 -24
  18. package/src/dataset/CSVGrid.js +104 -104
  19. package/src/dataset/GeoTIFF.js +127 -127
  20. package/src/dataset/GridTile.js +41 -41
  21. package/src/dataset/TiledGrid.js +264 -264
  22. package/src/index.js +176 -176
  23. package/src/legend/ColorCategoryLegend.js +124 -124
  24. package/src/legend/ColorDiscreteLegend.js +103 -105
  25. package/src/legend/ColorLegend.js +124 -125
  26. package/src/legend/SegmentOrientationLegend.js +87 -87
  27. package/src/legend/SegmentWidthLegend.js +97 -97
  28. package/src/legend/SizeLegend.js +141 -141
  29. package/src/style/CompositionStyle.js +300 -300
  30. package/src/style/ContourStyle.js +54 -54
  31. package/src/style/DotDensityStyle.js +156 -156
  32. package/src/style/JoyPlotStyle.js +135 -135
  33. package/src/style/LegoStyle.js +112 -112
  34. package/src/style/MosaicStyle.js +107 -107
  35. package/src/style/NinjaStarStyle.js +124 -124
  36. package/src/style/PillarStyle.js +230 -230
  37. package/src/style/SegmentStyle.js +142 -142
  38. package/src/style/ShapeColorSizeStyle.js +126 -126
  39. package/src/style/SideCatStyle.js +172 -172
  40. package/src/style/SideStyle.js +218 -218
  41. package/src/style/SquareColorCatWGLStyle.js +120 -120
  42. package/src/style/SquareColorWGLStyle.js +146 -146
  43. package/src/style/StrokeStyle.js +131 -131
  44. package/src/style/TanakaStyle.js +160 -160
  45. package/src/style/TextStyle.js +132 -132
  46. package/src/utils/Utils.js +35 -35
  47. package/src/utils/WebGLRectangleColoring.js +106 -106
  48. package/src/utils/WebGLSquareColoring.js +118 -118
  49. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  50. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  51. package/src/utils/WebGLSquareColoringKS.js +153 -153
  52. package/src/utils/stretching.js +131 -131
  53. package/src/utils/webGLUtils.js +71 -71
  54. package/src/utils/zoomUtils.js +142 -142
@@ -1,132 +1,132 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../Style.js'
5
-
6
- /**
7
- *
8
- * @author Julien Gaffuri
9
- */
10
- export class TextStyle extends Style {
11
- /** @param {object} opts */
12
- constructor(opts) {
13
- super(opts)
14
- opts = opts || {}
15
-
16
- /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
- * @type {string} */
18
- this.textCol = opts.textCol
19
-
20
- /** A function returning the text of a cell.
21
- * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
22
- this.text = opts.text || ((v, r, s, z) => 'X')
23
-
24
- /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
- * @type {string} */
26
- this.colorCol = opts.colorCol
27
-
28
- /** A function returning the color of the cell.
29
- * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
30
- this.color = opts.color || (() => '#EA6BAC')
31
-
32
- /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
- * @type {string} */
34
- this.fontSizeCol = opts.fontSizeCol
35
-
36
- /** A function returning the font size of a cell in geo unit.
37
- * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
- this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
-
40
- /** The text font family.
41
- * @type {string} */
42
- this.fontFamily = opts.fontFamily || 'Arial'
43
-
44
- /** The text font weight.
45
- * @type {string} */
46
- this.fontWeight = opts.fontWeight || 'bold'
47
- }
48
-
49
- /**
50
- * Draw cells as text.
51
- *
52
- * @param {Array.<import("../Dataset").Cell>} cells
53
- * @param {number} r
54
- * @param {import("../GeoCanvas").GeoCanvas} cg
55
- */
56
- draw(cells, r, cg) {
57
- //filter
58
- if (this.filter) cells = cells.filter(this.filter)
59
-
60
- //zoom factor
61
- const zf = cg.getZf()
62
-
63
- let statText
64
- if (this.textCol) {
65
- //compute text variable statistics
66
- statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
- }
68
-
69
- let statColor
70
- if (this.colorCol) {
71
- //compute color variable statistics
72
- statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
- }
74
-
75
- let statFontSize
76
- if (this.fontSizeCol) {
77
- //if size is used, sort cells by size so that the biggest are drawn first
78
- cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
- //and compute size variable statistics
80
- statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
- }
82
-
83
- //draw with HTML canvas
84
- //in screen coordinates
85
- cg.initCanvasTransform()
86
-
87
- for (let cell of cells) {
88
- //get cell text
89
- const text = this.text ? this.text(cell[this.textCol], r, statText, zf) : undefined
90
- if (text == undefined || text == null || text + '' === '') continue
91
-
92
- //color
93
- const col = this.color ? this.color(cell[this.colorCol], r, statColor, zf) : undefined
94
- if (!col) continue
95
- cg.ctx.fillStyle = col
96
-
97
- //font size
98
- //size - in pixel unit
99
- const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
-
101
- //set font
102
- const fontFamily = this.fontFamily || 'Arial'
103
- const fontWeight = this.fontWeight || 'bold'
104
- cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
-
106
- //get offset
107
- const offset = this.offset(cell, r, zf)
108
-
109
- //text position
110
- cg.ctx.textAlign = 'center'
111
- const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
- const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
-
114
- //draw the text
115
- cg.ctx.fillText(text, tx, ty)
116
- }
117
-
118
- //update legends
119
- this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
- }
121
-
122
- /**
123
- * Build a function [0,1]->string for characters legend
124
- *
125
- * @param {Array.<string>} chars
126
- * @returns {function(number):string}
127
- */
128
- static getCharLegendFun(chars) {
129
- const nb = chars.length
130
- return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
- }
132
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style.js'
5
+
6
+ /**
7
+ *
8
+ * @author Julien Gaffuri
9
+ */
10
+ export class TextStyle extends Style {
11
+ /** @param {object} opts */
12
+ constructor(opts) {
13
+ super(opts)
14
+ opts = opts || {}
15
+
16
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
+ * @type {string} */
18
+ this.textCol = opts.textCol
19
+
20
+ /** A function returning the text of a cell.
21
+ * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
22
+ this.text = opts.text || ((v, r, s, z) => 'X')
23
+
24
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
+ * @type {string} */
26
+ this.colorCol = opts.colorCol
27
+
28
+ /** A function returning the color of the cell.
29
+ * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
30
+ this.color = opts.color || (() => '#EA6BAC')
31
+
32
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
+ * @type {string} */
34
+ this.fontSizeCol = opts.fontSizeCol
35
+
36
+ /** A function returning the font size of a cell in geo unit.
37
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
+ this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
+
40
+ /** The text font family.
41
+ * @type {string} */
42
+ this.fontFamily = opts.fontFamily || 'Arial'
43
+
44
+ /** The text font weight.
45
+ * @type {string} */
46
+ this.fontWeight = opts.fontWeight || 'bold'
47
+ }
48
+
49
+ /**
50
+ * Draw cells as text.
51
+ *
52
+ * @param {Array.<import("../Dataset").Cell>} cells
53
+ * @param {number} r
54
+ * @param {import("../GeoCanvas").GeoCanvas} cg
55
+ */
56
+ draw(cells, r, cg) {
57
+ //filter
58
+ if (this.filter) cells = cells.filter(this.filter)
59
+
60
+ //zoom factor
61
+ const zf = cg.getZf()
62
+
63
+ let statText
64
+ if (this.textCol) {
65
+ //compute text variable statistics
66
+ statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
+ }
68
+
69
+ let statColor
70
+ if (this.colorCol) {
71
+ //compute color variable statistics
72
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
+ }
74
+
75
+ let statFontSize
76
+ if (this.fontSizeCol) {
77
+ //if size is used, sort cells by size so that the biggest are drawn first
78
+ cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
+ //and compute size variable statistics
80
+ statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
+ }
82
+
83
+ //draw with HTML canvas
84
+ //in screen coordinates
85
+ cg.initCanvasTransform()
86
+
87
+ for (let cell of cells) {
88
+ //get cell text
89
+ const text = this.text ? this.text(cell[this.textCol], r, statText, zf) : undefined
90
+ if (text == undefined || text == null || text + '' === '') continue
91
+
92
+ //color
93
+ const col = this.color ? this.color(cell[this.colorCol], r, statColor, zf) : undefined
94
+ if (!col) continue
95
+ cg.ctx.fillStyle = col
96
+
97
+ //font size
98
+ //size - in pixel unit
99
+ const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
+
101
+ //set font
102
+ const fontFamily = this.fontFamily || 'Arial'
103
+ const fontWeight = this.fontWeight || 'bold'
104
+ cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
+
106
+ //get offset
107
+ const offset = this.offset(cell, r, zf)
108
+
109
+ //text position
110
+ cg.ctx.textAlign = 'center'
111
+ const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
+ const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
+
114
+ //draw the text
115
+ cg.ctx.fillText(text, tx, ty)
116
+ }
117
+
118
+ //update legends
119
+ this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
+ }
121
+
122
+ /**
123
+ * Build a function [0,1]->string for characters legend
124
+ *
125
+ * @param {Array.<string>} chars
126
+ * @returns {function(number):string}
127
+ */
128
+ static getCharLegendFun(chars) {
129
+ const nb = chars.length
130
+ return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
+ }
132
+ }
@@ -1,35 +1,35 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- * Get the class id from a value and class break values
6
- *
7
- * @param {number} v the value
8
- * @param {Array.<number>} breaks the breaks
9
- * @returns The class id, from 0 to breaks.length
10
- */
11
- export function getClass(v, breaks) {
12
- if (!breaks) return
13
- if (breaks.length == 0) return 0
14
- if (v <= breaks[0]) return 0
15
- for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
- return breaks.length
17
- }
18
-
19
- export let monitor = false
20
-
21
- let previousDate
22
- export function monitorDuration(message) {
23
- const nowDate = Date.now()
24
-
25
- //first call
26
- if (!previousDate) {
27
- previousDate = nowDate
28
- console.log(previousDate, message)
29
- return
30
- }
31
-
32
- const d = nowDate - previousDate
33
- previousDate = nowDate
34
- console.log(d, message)
35
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ * Get the class id from a value and class break values
6
+ *
7
+ * @param {number} v the value
8
+ * @param {Array.<number>} breaks the breaks
9
+ * @returns The class id, from 0 to breaks.length
10
+ */
11
+ export function getClass(v, breaks) {
12
+ if (!breaks) return
13
+ if (breaks.length == 0) return 0
14
+ if (v <= breaks[0]) return 0
15
+ for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
+ return breaks.length
17
+ }
18
+
19
+ export let monitor = false
20
+
21
+ let previousDate
22
+ export function monitorDuration(message) {
23
+ const nowDate = Date.now()
24
+
25
+ //first call
26
+ if (!previousDate) {
27
+ previousDate = nowDate
28
+ console.log(previousDate, message)
29
+ return
30
+ }
31
+
32
+ const d = nowDate - previousDate
33
+ previousDate = nowDate
34
+ console.log(d, message)
35
+ }
@@ -1,106 +1,106 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { initShaderProgram, createShader } from './webGLUtils.js'
5
-
6
- /**
7
- * Everything to easily draw colored rectangles with webGL.
8
- */
9
- export class WebGLRectangleColoring {
10
- //TODO: add color alpha/opacity
11
-
12
- /**
13
- *
14
- * @param {WebGLRenderingContext} gl
15
- */
16
- constructor(gl) {
17
- this.gl = gl
18
-
19
- this.program = initShaderProgram(
20
- gl,
21
- createShader(
22
- gl,
23
- gl.VERTEX_SHADER,
24
- `
25
- attribute vec2 pos;
26
- uniform mat3 mat;
27
- attribute vec3 color;
28
- varying vec3 vColor;
29
- void main() {
30
- gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
- vColor = color;
32
- }
33
- `
34
- ),
35
- createShader(
36
- gl,
37
- gl.FRAGMENT_SHADER,
38
- `
39
- precision mediump float;
40
- varying vec3 vColor;
41
- void main(void) {
42
- gl_FragColor = vec4(vColor, 1.0);
43
- }`
44
- )
45
- )
46
- gl.useProgram(this.program)
47
-
48
- //buffer data
49
- this.verticesBuffer = []
50
- this.colorsBuffer = []
51
- }
52
-
53
- /** Add data to vertices/color buffers for color rectangle drawing */
54
- addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
- //TODO cA
56
- //add vertices
57
- this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
-
59
- //colors, 3 parts (RGB), one per vertice
60
- this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
- }
62
-
63
- /** */
64
- draw(transfoMat) {
65
- const gl = this.gl
66
-
67
- //vertice data
68
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
- const position = gl.getAttribLocation(this.program, 'pos')
71
- gl.vertexAttribPointer(
72
- position,
73
- 2, //numComponents
74
- gl.FLOAT, //type
75
- false, //normalise
76
- 0, //stride
77
- 0 //offset
78
- )
79
- gl.enableVertexAttribArray(position)
80
-
81
- //color data
82
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
- var color = gl.getAttribLocation(this.program, 'color')
85
- gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
- gl.enableVertexAttribArray(color)
87
-
88
- //transformation
89
- gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
-
91
- // Enable the depth test
92
- //gl.enable(gl.DEPTH_TEST);
93
- // Clear the color buffer bit
94
- gl.clear(gl.COLOR_BUFFER_BIT)
95
- // Set the view port
96
- //gl.viewport(0, 0, cg.w, cg.h);
97
-
98
- for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
- gl.drawArrays(
100
- gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
- i * 4, // vertex list start
102
- 4 // vertex count
103
- )
104
- }
105
- }
106
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { initShaderProgram, createShader } from './webGLUtils.js'
5
+
6
+ /**
7
+ * Everything to easily draw colored rectangles with webGL.
8
+ */
9
+ export class WebGLRectangleColoring {
10
+ //TODO: add color alpha/opacity
11
+
12
+ /**
13
+ *
14
+ * @param {WebGLRenderingContext} gl
15
+ */
16
+ constructor(gl) {
17
+ this.gl = gl
18
+
19
+ this.program = initShaderProgram(
20
+ gl,
21
+ createShader(
22
+ gl,
23
+ gl.VERTEX_SHADER,
24
+ `
25
+ attribute vec2 pos;
26
+ uniform mat3 mat;
27
+ attribute vec3 color;
28
+ varying vec3 vColor;
29
+ void main() {
30
+ gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
+ vColor = color;
32
+ }
33
+ `
34
+ ),
35
+ createShader(
36
+ gl,
37
+ gl.FRAGMENT_SHADER,
38
+ `
39
+ precision mediump float;
40
+ varying vec3 vColor;
41
+ void main(void) {
42
+ gl_FragColor = vec4(vColor, 1.0);
43
+ }`
44
+ )
45
+ )
46
+ gl.useProgram(this.program)
47
+
48
+ //buffer data
49
+ this.verticesBuffer = []
50
+ this.colorsBuffer = []
51
+ }
52
+
53
+ /** Add data to vertices/color buffers for color rectangle drawing */
54
+ addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
+ //TODO cA
56
+ //add vertices
57
+ this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
+
59
+ //colors, 3 parts (RGB), one per vertice
60
+ this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
+ }
62
+
63
+ /** */
64
+ draw(transfoMat) {
65
+ const gl = this.gl
66
+
67
+ //vertice data
68
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
+ const position = gl.getAttribLocation(this.program, 'pos')
71
+ gl.vertexAttribPointer(
72
+ position,
73
+ 2, //numComponents
74
+ gl.FLOAT, //type
75
+ false, //normalise
76
+ 0, //stride
77
+ 0 //offset
78
+ )
79
+ gl.enableVertexAttribArray(position)
80
+
81
+ //color data
82
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
+ var color = gl.getAttribLocation(this.program, 'color')
85
+ gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
+ gl.enableVertexAttribArray(color)
87
+
88
+ //transformation
89
+ gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
+
91
+ // Enable the depth test
92
+ //gl.enable(gl.DEPTH_TEST);
93
+ // Clear the color buffer bit
94
+ gl.clear(gl.COLOR_BUFFER_BIT)
95
+ // Set the view port
96
+ //gl.viewport(0, 0, cg.w, cg.h);
97
+
98
+ for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
+ gl.drawArrays(
100
+ gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
+ i * 4, // vertex list start
102
+ 4 // vertex count
103
+ )
104
+ }
105
+ }
106
+ }