gridviz 2.0.40 → 2.0.42

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Files changed (55) hide show
  1. package/README.md +119 -119
  2. package/dist/gridviz.js +15722 -33305
  3. package/dist/gridviz.min.js +2 -2
  4. package/package.json +76 -77
  5. package/src/App.js +642 -698
  6. package/src/BackgroundLayer.js +182 -182
  7. package/src/BackgroundLayerWMS.js +131 -131
  8. package/src/Dataset.js +76 -76
  9. package/src/DatasetComponent.js +101 -103
  10. package/src/GeoCanvas.js +420 -419
  11. package/src/LabelLayer.js +190 -190
  12. package/src/Layer.js +92 -92
  13. package/src/Legend.js +86 -86
  14. package/src/LineLayer.js +150 -150
  15. package/src/Style.js +114 -114
  16. package/src/Tooltip.js +168 -168
  17. package/src/dataset/COGeo.js +24 -24
  18. package/src/dataset/CSVGrid.js +104 -104
  19. package/src/dataset/GeoTIFF.js +127 -127
  20. package/src/dataset/GridTile.js +41 -41
  21. package/src/dataset/TiledGrid.js +264 -296
  22. package/src/index.js +176 -174
  23. package/src/legend/ColorCategoryLegend.js +124 -124
  24. package/src/legend/ColorDiscreteLegend.js +103 -105
  25. package/src/legend/ColorLegend.js +124 -125
  26. package/src/legend/SegmentOrientationLegend.js +87 -87
  27. package/src/legend/SegmentWidthLegend.js +97 -97
  28. package/src/legend/SizeLegend.js +141 -141
  29. package/src/style/CompositionStyle.js +300 -300
  30. package/src/style/ContourStyle.js +54 -54
  31. package/src/style/DotDensityStyle.js +156 -156
  32. package/src/style/JoyPlotStyle.js +135 -135
  33. package/src/style/LegoStyle.js +112 -112
  34. package/src/style/MosaicStyle.js +107 -107
  35. package/src/style/NinjaStarStyle.js +124 -124
  36. package/src/style/PillarStyle.js +230 -230
  37. package/src/style/SegmentStyle.js +142 -142
  38. package/src/style/ShapeColorSizeStyle.js +126 -126
  39. package/src/style/SideCatStyle.js +172 -172
  40. package/src/style/SideStyle.js +218 -218
  41. package/src/style/SquareColorCatWGLStyle.js +120 -120
  42. package/src/style/SquareColorWGLStyle.js +146 -146
  43. package/src/style/StrokeStyle.js +131 -131
  44. package/src/style/TanakaStyle.js +160 -160
  45. package/src/style/TextStyle.js +132 -132
  46. package/src/utils/Utils.js +35 -35
  47. package/src/utils/WebGLRectangleColoring.js +106 -106
  48. package/src/utils/WebGLSquareColoring.js +118 -118
  49. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  50. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  51. package/src/utils/WebGLSquareColoringKS.js +153 -153
  52. package/src/utils/stretching.js +131 -131
  53. package/src/utils/webGLUtils.js +71 -71
  54. package/src/utils/zoomUtils.js +142 -142
  55. package/src/dataset/ParquetGrid.js +0 -122
@@ -1,118 +1,118 @@
1
- //@ts-check
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- 'use strict'
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-
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- import { initShaderProgram, createShader } from './webGLUtils.js'
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- import { color } from 'd3-color'
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-
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- /**
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- * Everything to easily draw colored squares with webGL.
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- * All the same size, but different fill color.
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- */
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- export class WebGLSquareColoring {
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- /**
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- *
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- * @param {WebGLRenderingContext} gl
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- */
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- constructor(gl, sizePix) {
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- this.gl = gl
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- this.sizePix = sizePix || 10.0
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-
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- this.program = initShaderProgram(
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- gl,
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- createShader(
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- gl,
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- gl.VERTEX_SHADER,
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- `
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- attribute vec2 pos;
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- uniform float sizePix;
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- uniform mat3 mat;
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- attribute vec4 color;
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- varying vec4 vColor;
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- void main() {
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- gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
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- gl_PointSize = sizePix;
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- vColor = color;
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- }
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- `
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- ),
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- createShader(
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- gl,
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- gl.FRAGMENT_SHADER,
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- `
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- precision mediump float;
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- varying vec4 vColor;
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- void main(void) {
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- vec4 vColor_ = vColor / 255.0;
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- vColor_[3] = 255.0 * vColor_[3];
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- gl_FragColor = vColor_;
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- }`
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- )
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- )
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- gl.useProgram(this.program)
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-
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- //buffer data
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- this.verticesBuffer = []
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- this.colorsBuffer = []
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- }
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-
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- /** Add data to vertices/size/color buffers for color squares drawing */
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- addPointData(xC, yC, col) {
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- //convert color
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- const cc = color(col)
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- //const cc = {r:45,g:87,b:98,opacity:0.9}
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- if (!cc) return
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-
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- //vertices
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- this.verticesBuffer.push(xC, yC)
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- //color
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- this.colorsBuffer.push(cc.r, cc.g, cc.b, cc.opacity)
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- }
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-
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- addPointData2(xC, yC, r, g, b, opacity) {
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- //vertices
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- this.verticesBuffer.push(xC, yC)
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- //color
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- this.colorsBuffer.push(r, g, b, opacity)
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- }
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-
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- /** */
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- draw(transfoMat) {
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- const gl = this.gl
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-
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- //vertice data
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- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
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- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
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- const position = gl.getAttribLocation(this.program, 'pos')
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- gl.vertexAttribPointer(
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- position,
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- 2, //numComponents
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- gl.FLOAT, //type
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- false, //normalise
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- 0, //stride
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- 0 //offset
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- )
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- gl.enableVertexAttribArray(position)
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-
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- //color data
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- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
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- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
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- var color = gl.getAttribLocation(this.program, 'color')
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- gl.vertexAttribPointer(color, 4, gl.FLOAT, false, 0, 0)
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- gl.enableVertexAttribArray(color)
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-
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- //sizePix
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- gl.uniform1f(gl.getUniformLocation(this.program, 'sizePix'), 1.0 * this.sizePix)
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-
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- //transformation
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- gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
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-
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- // Enable the depth test
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- //gl.enable(gl.DEPTH_TEST);
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- // Clear the color buffer bit
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- gl.clear(gl.COLOR_BUFFER_BIT)
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- // Set the view port
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- //gl.viewport(0, 0, cg.w, cg.h);
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-
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- gl.drawArrays(gl.POINTS, 0, this.verticesBuffer.length / 2)
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- }
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- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { initShaderProgram, createShader } from './webGLUtils.js'
5
+ import { color } from 'd3-color'
6
+
7
+ /**
8
+ * Everything to easily draw colored squares with webGL.
9
+ * All the same size, but different fill color.
10
+ */
11
+ export class WebGLSquareColoring {
12
+ /**
13
+ *
14
+ * @param {WebGLRenderingContext} gl
15
+ */
16
+ constructor(gl, sizePix) {
17
+ this.gl = gl
18
+ this.sizePix = sizePix || 10.0
19
+
20
+ this.program = initShaderProgram(
21
+ gl,
22
+ createShader(
23
+ gl,
24
+ gl.VERTEX_SHADER,
25
+ `
26
+ attribute vec2 pos;
27
+ uniform float sizePix;
28
+ uniform mat3 mat;
29
+ attribute vec4 color;
30
+ varying vec4 vColor;
31
+ void main() {
32
+ gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
33
+ gl_PointSize = sizePix;
34
+ vColor = color;
35
+ }
36
+ `
37
+ ),
38
+ createShader(
39
+ gl,
40
+ gl.FRAGMENT_SHADER,
41
+ `
42
+ precision mediump float;
43
+ varying vec4 vColor;
44
+ void main(void) {
45
+ vec4 vColor_ = vColor / 255.0;
46
+ vColor_[3] = 255.0 * vColor_[3];
47
+ gl_FragColor = vColor_;
48
+ }`
49
+ )
50
+ )
51
+ gl.useProgram(this.program)
52
+
53
+ //buffer data
54
+ this.verticesBuffer = []
55
+ this.colorsBuffer = []
56
+ }
57
+
58
+ /** Add data to vertices/size/color buffers for color squares drawing */
59
+ addPointData(xC, yC, col) {
60
+ //convert color
61
+ const cc = color(col)
62
+ //const cc = {r:45,g:87,b:98,opacity:0.9}
63
+ if (!cc) return
64
+
65
+ //vertices
66
+ this.verticesBuffer.push(xC, yC)
67
+ //color
68
+ this.colorsBuffer.push(cc.r, cc.g, cc.b, cc.opacity)
69
+ }
70
+
71
+ addPointData2(xC, yC, r, g, b, opacity) {
72
+ //vertices
73
+ this.verticesBuffer.push(xC, yC)
74
+ //color
75
+ this.colorsBuffer.push(r, g, b, opacity)
76
+ }
77
+
78
+ /** */
79
+ draw(transfoMat) {
80
+ const gl = this.gl
81
+
82
+ //vertice data
83
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
84
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
85
+ const position = gl.getAttribLocation(this.program, 'pos')
86
+ gl.vertexAttribPointer(
87
+ position,
88
+ 2, //numComponents
89
+ gl.FLOAT, //type
90
+ false, //normalise
91
+ 0, //stride
92
+ 0 //offset
93
+ )
94
+ gl.enableVertexAttribArray(position)
95
+
96
+ //color data
97
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
98
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
99
+ var color = gl.getAttribLocation(this.program, 'color')
100
+ gl.vertexAttribPointer(color, 4, gl.FLOAT, false, 0, 0)
101
+ gl.enableVertexAttribArray(color)
102
+
103
+ //sizePix
104
+ gl.uniform1f(gl.getUniformLocation(this.program, 'sizePix'), 1.0 * this.sizePix)
105
+
106
+ //transformation
107
+ gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
108
+
109
+ // Enable the depth test
110
+ //gl.enable(gl.DEPTH_TEST);
111
+ // Clear the color buffer bit
112
+ gl.clear(gl.COLOR_BUFFER_BIT)
113
+ // Set the view port
114
+ //gl.viewport(0, 0, cg.w, cg.h);
115
+
116
+ gl.drawArrays(gl.POINTS, 0, this.verticesBuffer.length / 2)
117
+ }
118
+ }