gridviz 2.0.39 → 2.0.41

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@@ -1,221 +0,0 @@
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- //@ts-check
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- 'use strict'
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-
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- import { Style } from '../Style.js'
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-
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- /**
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- * A style representing the cell as a smoothed layer, to smoothing local variations and show main trends across space.
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- *
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- * @author Julien Gaffuri
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- */
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- export class KernelSmoothingStyle extends Style {
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- //bandwidth
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- // https://observablehq.com/@uwdata/fast-kde
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- // https://observablehq.com/d/3127b6d89ada959f
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- //TODO use https://github.com/uwdata/fast-kde ?
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- //TODO https://observablehq.com/@sahilchinoy/areal-interpolation-iii ?
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-
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- /** @param {object} opts */
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- constructor(opts) {
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- super(opts)
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- opts = opts || {}
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-
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- /** A function specifying the value to consider for each cell. This is the value to smooth.
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- * @type {function(import("../Dataset").Cell):number} */
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- this.value = opts.value
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-
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- /** The smoothing parameter, in geo unit. The larger, the more smoothed.
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- * @type {function(number,number):number}
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- */
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- this.sigma = opts.sigma // (r, zf)=>...
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-
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- /** The styles to represent the smoothed cells.
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- * @type {Array.<Style>}
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- */
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- this.styles = opts.styles
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- }
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-
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- /**
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- * Compute the kernel matrix, that is the matrix of the weights.
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- * One quadrant is necessary only, since it is symetrical (along both x and y axes).
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- * @param {number} s Sigma (in grid pixel !)
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- * @returns {Array.<Array<number>>}
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- * @private
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- */
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- getKernelMatrix(s) {
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- //the size of the kernel: lets limit that to ~3 times the standard deviation, as an approximation.
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- const kernelSize = Math.floor(3.25 * s)
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-
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- //pre-compute coefficient for gaussian computation, to avoid computing them every time.
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- const c2 = 2 * s * s
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-
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- /**
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- * The gaussian function. TODO expose that function as a parameter, to use other kernels ?
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- * @param {number} x
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- * @param {number} y
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- * @returns {number}
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- */
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- const gaussian = (x, y) => (c2 != 0 ? Math.exp(-(x * x + y * y) / c2) : x == 0 && y == 0 ? 1 : 0) //dirac case
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-
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- /** @type {Array.<Array<number>>} */
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- const kw = []
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- for (let wi = 0; wi <= kernelSize; wi++) {
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- /** @type {Array<number>} */
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- const col = []
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- for (let wj = 0; wj <= kernelSize; wj++) {
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- //compute weight at wi,wj
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- col.push(gaussian(wi, wj))
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- }
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- kw.push(col)
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- }
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-
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- /*
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- //debug: show values
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- for (let wj = kernelSize-1; wj >=0; wj--) {
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- let st = "";
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- for (let wi = 0; wi <= kernelSize; wi++) {
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- st += " " + Math.floor(kw[wi][wj].w *1000) /1000
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- }
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- console.log(st)
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- }*/
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-
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- return kw
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- }
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-
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- /**
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- * Compute kernel smoothing of some cells.
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- *
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- * @private
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- * @param {Array.<import("../Dataset").Cell>} cells The cells to be smoothed.
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- * @param {import("../Dataset").Envelope} e Geo envelope to consider.
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- * @param {number} r Resolution, in geo unit.
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- * @param {number} s Sigma (in grid pixel !)
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- * @returns {Array.<import("../Dataset").Cell>} The list of cells, including the initial ones and the ones with smoothed values, in "ksmval" property.
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- */
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- kernelSmoothing(cells, e, r, s) {
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- //filter
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- if (this.filter) cells = cells.filter(this.filter)
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-
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- const wThr = 0.01 //gaussian weights below this value will be ignored
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-
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- //compute extent, in grid position
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- const xMin = Math.floor(e.xMin / r) * r
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- const xMax = Math.floor(e.xMax / r) * r
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- const yMin = Math.floor(e.yMin / r) * r
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- const yMax = Math.floor(e.yMax / r) * r
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-
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- //compute matrix dimensions
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- const nbX = (xMax - xMin) / r + 1
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- const nbY = (yMax - yMin) / r + 1
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-
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- //initialise smoothed value to 0
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- for (const c of cells) c['ksmval'] = 0
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-
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- //make matrix. add input cells by i/j (grid position)
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- const index = {}
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- for (const c of cells) {
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- // i,j of the cell
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- const i = Math.floor((c.x - xMin) / r)
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- const j = Math.floor((c.y - yMin) / r)
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- if (!index[i]) index[i] = {}
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- index[i][j] = c
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- }
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-
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- /** Check that the cell i,j is within the frame */
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- const isWithinFrame = (i, j) => i >= 0 && i < nbX && j >= 0 && j < nbY
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-
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- //get kernel matrix
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- /** @type {Array.<Array.<number>>} */
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- const kernelMatrix = this.getKernelMatrix(s)
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- const kernelSize = kernelMatrix.length
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-
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- //compute summ of the weights over entire kernel window
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- /** @type {number} */
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- let sumWeights = 0
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- for (let ki = 1 - kernelSize; ki < kernelSize; ki++) {
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- for (let kj = 1 - kernelSize; kj < kernelSize; kj++) {
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- let w = kernelMatrix[Math.abs(ki)][Math.abs(kj)]
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- if (w < wThr) continue
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- sumWeights += w
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- }
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- }
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-
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- /** Add v as a contribution to the cell i,j */
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- const addContributionTo = (i, j, v) => {
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- //get cell at (i,j)
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- const c_ = index[i] ? index[i][j] : undefined
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-
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- if (c_) {
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- //cell exists: add contribution
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- if (c_.ksmval) c_.ksmval += v
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- else c_.ksmval = v
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- } else {
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- //cell does not exist: create a new one with the smoothed value
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- if (!index[i]) index[i] = {}
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- index[i][j] = { x: xMin + i * r, y: yMin + j * r, ksmval: v }
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- }
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- }
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-
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- //compute smoothing, input cell by input cell
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- for (const c of cells) {
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- /** get value of cell c
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- * @type {number} */
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- const val = this.value(c)
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- if (!val) continue
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-
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- //cell matrix coordinates
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- const i = Math.floor((c.x - xMin) / r)
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- const j = Math.floor((c.y - yMin) / r)
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-
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- //add contributions to smoothed values
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- for (let ki = 1 - kernelSize; ki < kernelSize; ki++) {
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- for (let kj = 1 - kernelSize; kj < kernelSize; kj++) {
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- //check cell is within the frame
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- if (!isWithinFrame(i + ki, j + kj)) continue
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-
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- //get contribution (ki,kj)
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- let w = kernelMatrix[Math.abs(ki)][Math.abs(kj)]
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- if (!w || w < wThr) continue
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- let v = w * val
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- if (!v) continue
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- v /= sumWeights
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- if (!v) continue
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-
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- //add contribution
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- addContributionTo(i + ki, j + kj, v)
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- }
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- }
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- }
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-
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- //make output list
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- const out = []
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- for (let i of Object.keys(index)) for (const j of Object.keys(index[i])) out.push(index[i][j])
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-
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- return out
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- }
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-
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- /**
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- * Draw the smoothed cells depending on the list of styles specified.
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- *
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- * @param {Array.<import("../Dataset").Cell>} cells
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- * @param {number} r
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- * @param {import("../GeoCanvas").GeoCanvas} cg
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- */
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- draw(cells, r, cg) {
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- if (!cells || cells.length == 0) return
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-
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- //get smoothing param in geo unit
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- /** @type {number} */
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- const sG = this.sigma(r, cg.zf)
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-
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- //apply kernel smoothing
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- cells = this.kernelSmoothing(cells, cg.extGeo, r, sG / r)
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-
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- //draw smoothed cells from styles
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- for (let s of this.styles) s.draw(cells, r, cg)
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-
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- //update legends
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- //for (let s of this.styles)
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- // s.updateLegends({ style: s, r: r, zf: cg.getZf() });
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- }
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- }
@@ -1,115 +0,0 @@
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- //@ts-check
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- 'use strict'
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-
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- import { Style } from '../Style.js'
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- import { density2d } from 'fast-kde'
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-
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- /**
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- * A style representing the cell as a smoothed layer, to smoothing local variations and show main trends across space.
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- *
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- * @author Julien Gaffuri
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- */
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- export class KernelSmoothingStyle extends Style {
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- // https://observablehq.com/d/5dd1cb5e4d21c021
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- // https://observablehq.com/@uwdata/fast-kde
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- // https://observablehq.com/d/3127b6d89ada959f
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- //TODO https://observablehq.com/@sahilchinoy/areal-interpolation-iii ?
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-
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- /** @param {object} opts */
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- constructor(opts) {
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- super(opts)
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- opts = opts || {}
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-
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- /** A function returning the value to consider for each cell. This is the value to be smoothed.
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- * @type {function(import("../Dataset").Cell):number} */
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- this.value = opts.value
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-
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- /** The smoothing parameter, in geo unit. The larger, the more smoothed.
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- * @type {function(number,number):number}
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- */
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- this.sigma = opts.sigma // (r, zf)=>...
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-
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- /** A factor to adjust the smoothed grid resolution.
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- * When set to 1, the smoothed grid is exactly the screen resolution.
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- * Set to 2 to degrade the resolution to a factor 2.
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- * The higher, the more pixelised and the faster to compute.
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- * @type { number }
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- */
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- this.factor = opts.factor || 2
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-
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- /** A filter function to filter the smoothed cells based on their smoothed value.
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- * Return true to keep the cell, false otherwise.
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- * @type { function(number):boolean }
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- */
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- this.filterSm = opts.filterSm
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-
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- /** The name of the attribute where the smoothed value is stored in the output smoothed grid.
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- * @type { string }
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- */
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- this.sCol = opts.sCol || 'ksmval'
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-
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- /** The styles to represent the smoothed grid.
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- * @type {Array.<Style>}
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- */
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- this.styles = opts.styles || []
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- }
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-
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- /**
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- * Draw the smoothed cells depending on the list of styles specified.
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- *
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- * @param {Array.<import("../Dataset").Cell>} cells
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- * @param {number} r
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- * @param {import("../GeoCanvas").GeoCanvas} cg
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- */
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- draw(cells, r, cg) {
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- //filter
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- if (this.filter) cells = cells.filter(this.filter)
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-
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- if (!cells || cells.length == 0) return
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-
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- //get smoothing param in geo unit
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- /** @type {number} */
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- const sG = this.sigma(r, cg.zf)
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-
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- //compute smoothed grid dimensions
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- const nbX = Math.ceil(cg.w / this.factor)
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- const nbY = Math.ceil(cg.h / this.factor)
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- //compute smoothed grid geo extent
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- const e_ = [
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- [cg.pixToGeoX(0), cg.pixToGeoX(nbX * this.factor)],
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- [cg.pixToGeoY(nbY * this.factor), cg.pixToGeoY(0)],
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- ]
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-
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- //compute smoothed grid
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- let g = density2d(cells, {
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- x: (c) => c.x + r / 2,
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- y: (c) => c.y + r / 2,
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- weight: (c) => this.value(c),
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- bins: [nbX, nbY],
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- bandwidth: sG,
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- extent: e_,
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- }).grid()
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-
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- //compute the resolution of the smoothed grid
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- const resSmoothed = (e_[0][1] - e_[0][0]) / nbX
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-
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- //make smoothed cells
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- cells = []
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- for (let ind = 0; ind < g.length; ind++) {
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- const v = g[ind]
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- if (this.filterSm && !this.filterSm(v)) continue
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- const row = Math.floor(ind / nbX)
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- const col = ind % nbX
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- const c = { x: e_[0][0] + col * resSmoothed, y: e_[1][0] + row * resSmoothed }
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- c[this.sCol] = v
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- cells.push(c)
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- }
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-
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- //draw smoothed cells from styles
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- for (let s of this.styles) s.draw(cells, resSmoothed, cg)
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-
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- //update legends
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- //for (let s of this.styles)
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- // s.updateLegends({ style: s, r: r, zf: cg.getZf() });
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- }
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- }
@@ -1,130 +0,0 @@
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- //@ts-check
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- 'use strict'
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-
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- import { Style } from '../Style.js'
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- import { makeWebGLCanvas } from '../utils/webGLUtils'
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- import { WebGLSquareColoringKS } from '../utils/WebGLSquareColoringKS'
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-
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- /**
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- * @author Julien Gaffuri
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- */
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- export class KernelSmoothingStyle extends Style {
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- //see
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- //https://stackoverflow.com/questions/8099979/creating-a-glsl-arrays-of-uniforms
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- //see https://gist.github.com/jasonkit/c5b4fd62e8cbfe2780cc
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-
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- /** @param {object} opts */
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- constructor(opts) {
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- super(opts)
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- opts = opts || {}
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-
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- /**
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- * The name of the column/attribute of the tabular data where to retrieve the variable for color.
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- * @type {string} */
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- this.colorCol = opts.colorCol
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-
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- /**
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- * A function returning the t value (within [0,1]) of the cell.
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- * @type {function(number,number,import("../Style").Stat):number} */
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- this.tFun = opts.tFun || ((v, r, s) => v / s.max)
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-
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- /**
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- * Distribution stretching method.
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- * The stretching is performed on GPU side (fragment shader).
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- * @type {{ fun:string, alpha:number }} */
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- this.stretching = opts.stretching
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-
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- /**
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- * The sample of the color ramp.
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- * The color is computed on GPU side (fragment shader) based on those values (linear interpolation).
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- * @type {Array.<string>} */
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- this.colors =
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- opts.colors ||
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- [
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- 'rgb(158, 1, 66)',
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- 'rgb(248, 142, 83)',
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- 'rgb(251, 248, 176)',
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- 'rgb(137, 207, 165)',
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- 'rgb(94, 79, 162)',
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- ].reverse()
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- if (opts.color)
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- this.colors = [
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- opts.color(0),
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- opts.color(0.2),
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- opts.color(0.4),
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- opts.color(0.6),
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- opts.color(0.8),
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- opts.color(1),
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- ]
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-
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- /**
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- * A function returning the size of the cells, in geographical unit. All cells have the same size.
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- * @type {function(number,number):number} */
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- this.size = opts.size // (resolution, zf) => ...
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- }
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-
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- /**
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- * @param {Array.<import("../Dataset").Cell>} cells
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- * @param {number} r
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- * @param {import("../GeoCanvas").GeoCanvas} cg
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- */
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- draw(cells, r, cg) {
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- //filter
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- if (this.filter) cells = cells.filter(this.filter)
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-
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- //zoom factor
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- const zf = cg.getZf()
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-
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- //compute color variable statistics
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- const statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
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-
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- if (!statColor) return
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-
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- //create canvas and webgl renderer
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- const cvWGL = makeWebGLCanvas(cg.w + '', cg.h + '')
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- if (!cvWGL) {
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- console.error('No webGL')
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- return
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- }
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-
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- //add vertice and fragment data
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- const r2 = r / 2
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- let c,
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- nb = cells.length
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- const verticesBuffer = []
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- //const tBuffer = []
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- for (let i = 0; i < nb; i++) {
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- c = cells[i]
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- const t = this.tFun(c[this.colorCol], r, statColor)
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- if (t == null || t == undefined) continue
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- verticesBuffer.push(c.x + r2, c.y + r2)
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- //tBuffer.push(t > 1 ? 1 : t < 0 ? 0 : t)
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- }
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-
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- const sizeGeo = this.size ? this.size(r, zf) : r + 0.2 * zf
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- const wgp = new WebGLSquareColoringKS(cvWGL.gl, this.colors, this.stretching, sizeGeo / zf)
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-
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- //TODO - [i,j,t]
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- let data = []
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- for (const c of cells) {
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- const xGL = cg.geoToPixX(c.x + r2) //TODO within [-1,1] ?
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- data.push(xGL)
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- const yGL = cg.geoToPixY(c.y + r2) //TODO within [-1,1] ?
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- data.push(yGL)
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- const t = this.tFun(c[this.colorCol], r, statColor)
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- data.push(t)
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- }
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-
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- data = [0.0, 2.0, 1.0, 0.0, 0.0, 0.0]
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-
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- //draw
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- wgp.draw(verticesBuffer, data, cg.getWebGLTransform())
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-
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- //draw in canvas geo
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- cg.initCanvasTransform()
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- cg.ctx.drawImage(cvWGL.canvas, 0, 0)
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-
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- //update legends
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- this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
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- }
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- }