gridviz 2.0.38 → 2.0.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/README.md +119 -119
  2. package/dist/gridviz.js +7945 -8887
  3. package/dist/gridviz.min.js +1 -1
  4. package/package.json +77 -78
  5. package/src/App.js +698 -698
  6. package/src/BackgroundLayer.js +182 -182
  7. package/src/BackgroundLayerWMS.js +131 -131
  8. package/src/Dataset.js +76 -76
  9. package/src/DatasetComponent.js +103 -103
  10. package/src/GeoCanvas.js +419 -419
  11. package/src/LabelLayer.js +190 -190
  12. package/src/Layer.js +92 -92
  13. package/src/Legend.js +86 -86
  14. package/src/LineLayer.js +150 -150
  15. package/src/Style.js +114 -114
  16. package/src/Tooltip.js +168 -168
  17. package/src/dataset/COGeo.js +24 -24
  18. package/src/dataset/CSVGrid.js +104 -104
  19. package/src/dataset/GeoTIFF.js +127 -127
  20. package/src/dataset/GridTile.js +41 -41
  21. package/src/dataset/ParquetGrid.js +122 -122
  22. package/src/dataset/TiledGrid.js +296 -296
  23. package/src/index.js +174 -177
  24. package/src/legend/ColorCategoryLegend.js +124 -124
  25. package/src/legend/ColorDiscreteLegend.js +105 -105
  26. package/src/legend/ColorLegend.js +125 -125
  27. package/src/legend/SegmentOrientationLegend.js +87 -87
  28. package/src/legend/SegmentWidthLegend.js +97 -97
  29. package/src/legend/SizeLegend.js +141 -141
  30. package/src/style/CompositionStyle.js +300 -300
  31. package/src/style/ContourStyle.js +54 -54
  32. package/src/style/DotDensityStyle.js +156 -156
  33. package/src/style/JoyPlotStyle.js +135 -135
  34. package/src/style/LegoStyle.js +112 -112
  35. package/src/style/MosaicStyle.js +107 -107
  36. package/src/style/NinjaStarStyle.js +124 -124
  37. package/src/style/PillarStyle.js +230 -230
  38. package/src/style/SegmentStyle.js +142 -142
  39. package/src/style/ShapeColorSizeStyle.js +126 -126
  40. package/src/style/SideCatStyle.js +172 -172
  41. package/src/style/SideStyle.js +218 -218
  42. package/src/style/SquareColorCatWGLStyle.js +120 -120
  43. package/src/style/SquareColorWGLStyle.js +146 -146
  44. package/src/style/StrokeStyle.js +131 -131
  45. package/src/style/TanakaStyle.js +160 -160
  46. package/src/style/TextStyle.js +132 -132
  47. package/src/utils/Utils.js +35 -35
  48. package/src/utils/WebGLRectangleColoring.js +106 -106
  49. package/src/utils/WebGLSquareColoring.js +118 -118
  50. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  51. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  52. package/src/utils/WebGLSquareColoringKS.js +153 -153
  53. package/src/utils/stretching.js +131 -131
  54. package/src/utils/webGLUtils.js +71 -71
  55. package/src/utils/zoomUtils.js +142 -142
  56. package/src/style/KernelSmoothingOldStyle.js +0 -221
  57. package/src/style/KernelSmoothingStyle.js +0 -115
  58. package/src/style/KernelSmoothingWGLStyle.js +0 -130
@@ -1,132 +1,132 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../Style.js'
5
-
6
- /**
7
- *
8
- * @author Julien Gaffuri
9
- */
10
- export class TextStyle extends Style {
11
- /** @param {object} opts */
12
- constructor(opts) {
13
- super(opts)
14
- opts = opts || {}
15
-
16
- /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
- * @type {string} */
18
- this.textCol = opts.textCol
19
-
20
- /** A function returning the text of a cell.
21
- * @type {function(number,number,import("../Style").Stat|undefined):string} */
22
- this.text = opts.text || ((v, r, s, z) => 'X')
23
-
24
- /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
- * @type {string} */
26
- this.colorCol = opts.colorCol
27
-
28
- /** A function returning the color of the cell.
29
- * @type {function(number,number,import("../Style").Stat|undefined):string} */
30
- this.color = opts.color || (() => '#EA6BAC')
31
-
32
- /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
- * @type {string} */
34
- this.fontSizeCol = opts.fontSizeCol
35
-
36
- /** A function returning the font size of a cell in geo unit.
37
- * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
- this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
-
40
- /** The text font family.
41
- * @type {string} */
42
- this.fontFamily = opts.fontFamily || 'Arial'
43
-
44
- /** The text font weight.
45
- * @type {string} */
46
- this.fontWeight = opts.fontWeight || 'bold'
47
- }
48
-
49
- /**
50
- * Draw cells as text.
51
- *
52
- * @param {Array.<import("../Dataset").Cell>} cells
53
- * @param {number} r
54
- * @param {import("../GeoCanvas").GeoCanvas} cg
55
- */
56
- draw(cells, r, cg) {
57
- //filter
58
- if (this.filter) cells = cells.filter(this.filter)
59
-
60
- //zoom factor
61
- const zf = cg.getZf()
62
-
63
- let statText
64
- if (this.textCol) {
65
- //compute text variable statistics
66
- statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
- }
68
-
69
- let statColor
70
- if (this.colorCol) {
71
- //compute color variable statistics
72
- statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
- }
74
-
75
- let statFontSize
76
- if (this.fontSizeCol) {
77
- //if size is used, sort cells by size so that the biggest are drawn first
78
- cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
- //and compute size variable statistics
80
- statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
- }
82
-
83
- //draw with HTML canvas
84
- //in screen coordinates
85
- cg.initCanvasTransform()
86
-
87
- for (let cell of cells) {
88
- //get cell text
89
- const text = this.text ? this.text(cell[this.textCol], r, statText) : undefined
90
- if (text == undefined || text == null || text + '' === '') continue
91
-
92
- //color
93
- const col = this.color ? this.color(cell[this.colorCol], r, statColor) : undefined
94
- if (!col) continue
95
- cg.ctx.fillStyle = col
96
-
97
- //font size
98
- //size - in pixel unit
99
- const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
-
101
- //set font
102
- const fontFamily = this.fontFamily || 'Arial'
103
- const fontWeight = this.fontWeight || 'bold'
104
- cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
-
106
- //get offset
107
- const offset = this.offset(cell, r, zf)
108
-
109
- //text position
110
- cg.ctx.textAlign = 'center'
111
- const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
- const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
-
114
- //draw the text
115
- cg.ctx.fillText(text, tx, ty)
116
- }
117
-
118
- //update legends
119
- this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
- }
121
-
122
- /**
123
- * Build a function [0,1]->string for characters legend
124
- *
125
- * @param {Array.<string>} chars
126
- * @returns {function(number):string}
127
- */
128
- static getCharLegendFun(chars) {
129
- const nb = chars.length
130
- return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
- }
132
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style.js'
5
+
6
+ /**
7
+ *
8
+ * @author Julien Gaffuri
9
+ */
10
+ export class TextStyle extends Style {
11
+ /** @param {object} opts */
12
+ constructor(opts) {
13
+ super(opts)
14
+ opts = opts || {}
15
+
16
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
+ * @type {string} */
18
+ this.textCol = opts.textCol
19
+
20
+ /** A function returning the text of a cell.
21
+ * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
22
+ this.text = opts.text || ((v, r, s, z) => 'X')
23
+
24
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
+ * @type {string} */
26
+ this.colorCol = opts.colorCol
27
+
28
+ /** A function returning the color of the cell.
29
+ * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
30
+ this.color = opts.color || (() => '#EA6BAC')
31
+
32
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
+ * @type {string} */
34
+ this.fontSizeCol = opts.fontSizeCol
35
+
36
+ /** A function returning the font size of a cell in geo unit.
37
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
+ this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
+
40
+ /** The text font family.
41
+ * @type {string} */
42
+ this.fontFamily = opts.fontFamily || 'Arial'
43
+
44
+ /** The text font weight.
45
+ * @type {string} */
46
+ this.fontWeight = opts.fontWeight || 'bold'
47
+ }
48
+
49
+ /**
50
+ * Draw cells as text.
51
+ *
52
+ * @param {Array.<import("../Dataset").Cell>} cells
53
+ * @param {number} r
54
+ * @param {import("../GeoCanvas").GeoCanvas} cg
55
+ */
56
+ draw(cells, r, cg) {
57
+ //filter
58
+ if (this.filter) cells = cells.filter(this.filter)
59
+
60
+ //zoom factor
61
+ const zf = cg.getZf()
62
+
63
+ let statText
64
+ if (this.textCol) {
65
+ //compute text variable statistics
66
+ statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
+ }
68
+
69
+ let statColor
70
+ if (this.colorCol) {
71
+ //compute color variable statistics
72
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
+ }
74
+
75
+ let statFontSize
76
+ if (this.fontSizeCol) {
77
+ //if size is used, sort cells by size so that the biggest are drawn first
78
+ cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
+ //and compute size variable statistics
80
+ statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
+ }
82
+
83
+ //draw with HTML canvas
84
+ //in screen coordinates
85
+ cg.initCanvasTransform()
86
+
87
+ for (let cell of cells) {
88
+ //get cell text
89
+ const text = this.text ? this.text(cell[this.textCol], r, statText, zf) : undefined
90
+ if (text == undefined || text == null || text + '' === '') continue
91
+
92
+ //color
93
+ const col = this.color ? this.color(cell[this.colorCol], r, statColor, zf) : undefined
94
+ if (!col) continue
95
+ cg.ctx.fillStyle = col
96
+
97
+ //font size
98
+ //size - in pixel unit
99
+ const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
+
101
+ //set font
102
+ const fontFamily = this.fontFamily || 'Arial'
103
+ const fontWeight = this.fontWeight || 'bold'
104
+ cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
+
106
+ //get offset
107
+ const offset = this.offset(cell, r, zf)
108
+
109
+ //text position
110
+ cg.ctx.textAlign = 'center'
111
+ const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
+ const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
+
114
+ //draw the text
115
+ cg.ctx.fillText(text, tx, ty)
116
+ }
117
+
118
+ //update legends
119
+ this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
+ }
121
+
122
+ /**
123
+ * Build a function [0,1]->string for characters legend
124
+ *
125
+ * @param {Array.<string>} chars
126
+ * @returns {function(number):string}
127
+ */
128
+ static getCharLegendFun(chars) {
129
+ const nb = chars.length
130
+ return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
+ }
132
+ }
@@ -1,35 +1,35 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- * Get the class id from a value and class break values
6
- *
7
- * @param {number} v the value
8
- * @param {Array.<number>} breaks the breaks
9
- * @returns The class id, from 0 to breaks.length
10
- */
11
- export function getClass(v, breaks) {
12
- if (!breaks) return
13
- if (breaks.length == 0) return 0
14
- if (v <= breaks[0]) return 0
15
- for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
- return breaks.length
17
- }
18
-
19
- export let monitor = false
20
-
21
- let previousDate
22
- export function monitorDuration(message) {
23
- const nowDate = Date.now()
24
-
25
- //first call
26
- if (!previousDate) {
27
- previousDate = nowDate
28
- console.log(previousDate, message)
29
- return
30
- }
31
-
32
- const d = nowDate - previousDate
33
- previousDate = nowDate
34
- console.log(d, message)
35
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ * Get the class id from a value and class break values
6
+ *
7
+ * @param {number} v the value
8
+ * @param {Array.<number>} breaks the breaks
9
+ * @returns The class id, from 0 to breaks.length
10
+ */
11
+ export function getClass(v, breaks) {
12
+ if (!breaks) return
13
+ if (breaks.length == 0) return 0
14
+ if (v <= breaks[0]) return 0
15
+ for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
+ return breaks.length
17
+ }
18
+
19
+ export let monitor = false
20
+
21
+ let previousDate
22
+ export function monitorDuration(message) {
23
+ const nowDate = Date.now()
24
+
25
+ //first call
26
+ if (!previousDate) {
27
+ previousDate = nowDate
28
+ console.log(previousDate, message)
29
+ return
30
+ }
31
+
32
+ const d = nowDate - previousDate
33
+ previousDate = nowDate
34
+ console.log(d, message)
35
+ }
@@ -1,106 +1,106 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { initShaderProgram, createShader } from './webGLUtils.js'
5
-
6
- /**
7
- * Everything to easily draw colored rectangles with webGL.
8
- */
9
- export class WebGLRectangleColoring {
10
- //TODO: add color alpha/opacity
11
-
12
- /**
13
- *
14
- * @param {WebGLRenderingContext} gl
15
- */
16
- constructor(gl) {
17
- this.gl = gl
18
-
19
- this.program = initShaderProgram(
20
- gl,
21
- createShader(
22
- gl,
23
- gl.VERTEX_SHADER,
24
- `
25
- attribute vec2 pos;
26
- uniform mat3 mat;
27
- attribute vec3 color;
28
- varying vec3 vColor;
29
- void main() {
30
- gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
- vColor = color;
32
- }
33
- `
34
- ),
35
- createShader(
36
- gl,
37
- gl.FRAGMENT_SHADER,
38
- `
39
- precision mediump float;
40
- varying vec3 vColor;
41
- void main(void) {
42
- gl_FragColor = vec4(vColor, 1.0);
43
- }`
44
- )
45
- )
46
- gl.useProgram(this.program)
47
-
48
- //buffer data
49
- this.verticesBuffer = []
50
- this.colorsBuffer = []
51
- }
52
-
53
- /** Add data to vertices/color buffers for color rectangle drawing */
54
- addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
- //TODO cA
56
- //add vertices
57
- this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
-
59
- //colors, 3 parts (RGB), one per vertice
60
- this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
- }
62
-
63
- /** */
64
- draw(transfoMat) {
65
- const gl = this.gl
66
-
67
- //vertice data
68
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
- const position = gl.getAttribLocation(this.program, 'pos')
71
- gl.vertexAttribPointer(
72
- position,
73
- 2, //numComponents
74
- gl.FLOAT, //type
75
- false, //normalise
76
- 0, //stride
77
- 0 //offset
78
- )
79
- gl.enableVertexAttribArray(position)
80
-
81
- //color data
82
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
- var color = gl.getAttribLocation(this.program, 'color')
85
- gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
- gl.enableVertexAttribArray(color)
87
-
88
- //transformation
89
- gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
-
91
- // Enable the depth test
92
- //gl.enable(gl.DEPTH_TEST);
93
- // Clear the color buffer bit
94
- gl.clear(gl.COLOR_BUFFER_BIT)
95
- // Set the view port
96
- //gl.viewport(0, 0, cg.w, cg.h);
97
-
98
- for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
- gl.drawArrays(
100
- gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
- i * 4, // vertex list start
102
- 4 // vertex count
103
- )
104
- }
105
- }
106
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { initShaderProgram, createShader } from './webGLUtils.js'
5
+
6
+ /**
7
+ * Everything to easily draw colored rectangles with webGL.
8
+ */
9
+ export class WebGLRectangleColoring {
10
+ //TODO: add color alpha/opacity
11
+
12
+ /**
13
+ *
14
+ * @param {WebGLRenderingContext} gl
15
+ */
16
+ constructor(gl) {
17
+ this.gl = gl
18
+
19
+ this.program = initShaderProgram(
20
+ gl,
21
+ createShader(
22
+ gl,
23
+ gl.VERTEX_SHADER,
24
+ `
25
+ attribute vec2 pos;
26
+ uniform mat3 mat;
27
+ attribute vec3 color;
28
+ varying vec3 vColor;
29
+ void main() {
30
+ gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
+ vColor = color;
32
+ }
33
+ `
34
+ ),
35
+ createShader(
36
+ gl,
37
+ gl.FRAGMENT_SHADER,
38
+ `
39
+ precision mediump float;
40
+ varying vec3 vColor;
41
+ void main(void) {
42
+ gl_FragColor = vec4(vColor, 1.0);
43
+ }`
44
+ )
45
+ )
46
+ gl.useProgram(this.program)
47
+
48
+ //buffer data
49
+ this.verticesBuffer = []
50
+ this.colorsBuffer = []
51
+ }
52
+
53
+ /** Add data to vertices/color buffers for color rectangle drawing */
54
+ addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
+ //TODO cA
56
+ //add vertices
57
+ this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
+
59
+ //colors, 3 parts (RGB), one per vertice
60
+ this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
+ }
62
+
63
+ /** */
64
+ draw(transfoMat) {
65
+ const gl = this.gl
66
+
67
+ //vertice data
68
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
+ const position = gl.getAttribLocation(this.program, 'pos')
71
+ gl.vertexAttribPointer(
72
+ position,
73
+ 2, //numComponents
74
+ gl.FLOAT, //type
75
+ false, //normalise
76
+ 0, //stride
77
+ 0 //offset
78
+ )
79
+ gl.enableVertexAttribArray(position)
80
+
81
+ //color data
82
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
+ var color = gl.getAttribLocation(this.program, 'color')
85
+ gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
+ gl.enableVertexAttribArray(color)
87
+
88
+ //transformation
89
+ gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
+
91
+ // Enable the depth test
92
+ //gl.enable(gl.DEPTH_TEST);
93
+ // Clear the color buffer bit
94
+ gl.clear(gl.COLOR_BUFFER_BIT)
95
+ // Set the view port
96
+ //gl.viewport(0, 0, cg.w, cg.h);
97
+
98
+ for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
+ gl.drawArrays(
100
+ gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
+ i * 4, // vertex list start
102
+ 4 // vertex count
103
+ )
104
+ }
105
+ }
106
+ }