gridviz 2.0.38 → 2.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/README.md +119 -119
  2. package/dist/gridviz.js +7488 -7530
  3. package/dist/gridviz.min.js +1 -1
  4. package/package.json +78 -78
  5. package/src/App.js +698 -698
  6. package/src/BackgroundLayer.js +182 -182
  7. package/src/BackgroundLayerWMS.js +131 -131
  8. package/src/Dataset.js +76 -76
  9. package/src/DatasetComponent.js +103 -103
  10. package/src/GeoCanvas.js +419 -419
  11. package/src/LabelLayer.js +190 -190
  12. package/src/Layer.js +92 -92
  13. package/src/Legend.js +86 -86
  14. package/src/LineLayer.js +150 -150
  15. package/src/Style.js +114 -114
  16. package/src/Tooltip.js +168 -168
  17. package/src/dataset/COGeo.js +24 -24
  18. package/src/dataset/CSVGrid.js +104 -104
  19. package/src/dataset/GeoTIFF.js +127 -127
  20. package/src/dataset/GridTile.js +41 -41
  21. package/src/dataset/ParquetGrid.js +122 -122
  22. package/src/dataset/TiledGrid.js +296 -296
  23. package/src/index.js +177 -177
  24. package/src/legend/ColorCategoryLegend.js +124 -124
  25. package/src/legend/ColorDiscreteLegend.js +105 -105
  26. package/src/legend/ColorLegend.js +125 -125
  27. package/src/legend/SegmentOrientationLegend.js +87 -87
  28. package/src/legend/SegmentWidthLegend.js +97 -97
  29. package/src/legend/SizeLegend.js +141 -141
  30. package/src/style/CompositionStyle.js +300 -300
  31. package/src/style/ContourStyle.js +54 -54
  32. package/src/style/DotDensityStyle.js +156 -156
  33. package/src/style/JoyPlotStyle.js +135 -135
  34. package/src/style/KernelSmoothingOldStyle.js +221 -221
  35. package/src/style/KernelSmoothingStyle.js +115 -115
  36. package/src/style/KernelSmoothingWGLStyle.js +130 -130
  37. package/src/style/LegoStyle.js +112 -112
  38. package/src/style/MosaicStyle.js +107 -107
  39. package/src/style/NinjaStarStyle.js +124 -124
  40. package/src/style/PillarStyle.js +230 -230
  41. package/src/style/SegmentStyle.js +142 -142
  42. package/src/style/ShapeColorSizeStyle.js +126 -126
  43. package/src/style/SideCatStyle.js +172 -172
  44. package/src/style/SideStyle.js +218 -218
  45. package/src/style/SquareColorCatWGLStyle.js +120 -120
  46. package/src/style/SquareColorWGLStyle.js +146 -146
  47. package/src/style/StrokeStyle.js +131 -131
  48. package/src/style/TanakaStyle.js +160 -160
  49. package/src/style/TextStyle.js +132 -132
  50. package/src/utils/Utils.js +35 -35
  51. package/src/utils/WebGLRectangleColoring.js +106 -106
  52. package/src/utils/WebGLSquareColoring.js +118 -118
  53. package/src/utils/WebGLSquareColoringAdvanced.js +230 -230
  54. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -133
  55. package/src/utils/WebGLSquareColoringKS.js +153 -153
  56. package/src/utils/stretching.js +131 -131
  57. package/src/utils/webGLUtils.js +71 -71
  58. package/src/utils/zoomUtils.js +142 -142
@@ -1,132 +1,132 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { Style } from '../Style.js'
5
-
6
- /**
7
- *
8
- * @author Julien Gaffuri
9
- */
10
- export class TextStyle extends Style {
11
- /** @param {object} opts */
12
- constructor(opts) {
13
- super(opts)
14
- opts = opts || {}
15
-
16
- /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
- * @type {string} */
18
- this.textCol = opts.textCol
19
-
20
- /** A function returning the text of a cell.
21
- * @type {function(number,number,import("../Style").Stat|undefined):string} */
22
- this.text = opts.text || ((v, r, s, z) => 'X')
23
-
24
- /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
- * @type {string} */
26
- this.colorCol = opts.colorCol
27
-
28
- /** A function returning the color of the cell.
29
- * @type {function(number,number,import("../Style").Stat|undefined):string} */
30
- this.color = opts.color || (() => '#EA6BAC')
31
-
32
- /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
- * @type {string} */
34
- this.fontSizeCol = opts.fontSizeCol
35
-
36
- /** A function returning the font size of a cell in geo unit.
37
- * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
- this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
-
40
- /** The text font family.
41
- * @type {string} */
42
- this.fontFamily = opts.fontFamily || 'Arial'
43
-
44
- /** The text font weight.
45
- * @type {string} */
46
- this.fontWeight = opts.fontWeight || 'bold'
47
- }
48
-
49
- /**
50
- * Draw cells as text.
51
- *
52
- * @param {Array.<import("../Dataset").Cell>} cells
53
- * @param {number} r
54
- * @param {import("../GeoCanvas").GeoCanvas} cg
55
- */
56
- draw(cells, r, cg) {
57
- //filter
58
- if (this.filter) cells = cells.filter(this.filter)
59
-
60
- //zoom factor
61
- const zf = cg.getZf()
62
-
63
- let statText
64
- if (this.textCol) {
65
- //compute text variable statistics
66
- statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
- }
68
-
69
- let statColor
70
- if (this.colorCol) {
71
- //compute color variable statistics
72
- statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
- }
74
-
75
- let statFontSize
76
- if (this.fontSizeCol) {
77
- //if size is used, sort cells by size so that the biggest are drawn first
78
- cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
- //and compute size variable statistics
80
- statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
- }
82
-
83
- //draw with HTML canvas
84
- //in screen coordinates
85
- cg.initCanvasTransform()
86
-
87
- for (let cell of cells) {
88
- //get cell text
89
- const text = this.text ? this.text(cell[this.textCol], r, statText) : undefined
90
- if (text == undefined || text == null || text + '' === '') continue
91
-
92
- //color
93
- const col = this.color ? this.color(cell[this.colorCol], r, statColor) : undefined
94
- if (!col) continue
95
- cg.ctx.fillStyle = col
96
-
97
- //font size
98
- //size - in pixel unit
99
- const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
-
101
- //set font
102
- const fontFamily = this.fontFamily || 'Arial'
103
- const fontWeight = this.fontWeight || 'bold'
104
- cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
-
106
- //get offset
107
- const offset = this.offset(cell, r, zf)
108
-
109
- //text position
110
- cg.ctx.textAlign = 'center'
111
- const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
- const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
-
114
- //draw the text
115
- cg.ctx.fillText(text, tx, ty)
116
- }
117
-
118
- //update legends
119
- this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
- }
121
-
122
- /**
123
- * Build a function [0,1]->string for characters legend
124
- *
125
- * @param {Array.<string>} chars
126
- * @returns {function(number):string}
127
- */
128
- static getCharLegendFun(chars) {
129
- const nb = chars.length
130
- return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
- }
132
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style.js'
5
+
6
+ /**
7
+ *
8
+ * @author Julien Gaffuri
9
+ */
10
+ export class TextStyle extends Style {
11
+ /** @param {object} opts */
12
+ constructor(opts) {
13
+ super(opts)
14
+ opts = opts || {}
15
+
16
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for text.
17
+ * @type {string} */
18
+ this.textCol = opts.textCol
19
+
20
+ /** A function returning the text of a cell.
21
+ * @type {function(number,number,import("../Style").Stat|undefined):string} */
22
+ this.text = opts.text || ((v, r, s, z) => 'X')
23
+
24
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
25
+ * @type {string} */
26
+ this.colorCol = opts.colorCol
27
+
28
+ /** A function returning the color of the cell.
29
+ * @type {function(number,number,import("../Style").Stat|undefined):string} */
30
+ this.color = opts.color || (() => '#EA6BAC')
31
+
32
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for font size.
33
+ * @type {string} */
34
+ this.fontSizeCol = opts.fontSizeCol
35
+
36
+ /** A function returning the font size of a cell in geo unit.
37
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
38
+ this.fontSize = opts.fontSize || ((v, r, s, z) => r * 0.8)
39
+
40
+ /** The text font family.
41
+ * @type {string} */
42
+ this.fontFamily = opts.fontFamily || 'Arial'
43
+
44
+ /** The text font weight.
45
+ * @type {string} */
46
+ this.fontWeight = opts.fontWeight || 'bold'
47
+ }
48
+
49
+ /**
50
+ * Draw cells as text.
51
+ *
52
+ * @param {Array.<import("../Dataset").Cell>} cells
53
+ * @param {number} r
54
+ * @param {import("../GeoCanvas").GeoCanvas} cg
55
+ */
56
+ draw(cells, r, cg) {
57
+ //filter
58
+ if (this.filter) cells = cells.filter(this.filter)
59
+
60
+ //zoom factor
61
+ const zf = cg.getZf()
62
+
63
+ let statText
64
+ if (this.textCol) {
65
+ //compute text variable statistics
66
+ statText = Style.getStatistics(cells, (c) => c[this.textCol], true)
67
+ }
68
+
69
+ let statColor
70
+ if (this.colorCol) {
71
+ //compute color variable statistics
72
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
73
+ }
74
+
75
+ let statFontSize
76
+ if (this.fontSizeCol) {
77
+ //if size is used, sort cells by size so that the biggest are drawn first
78
+ cells.sort((c1, c2) => c2[this.fontSizeCol] - c1[this.fontSizeCol])
79
+ //and compute size variable statistics
80
+ statFontSize = Style.getStatistics(cells, (c) => c[this.fontSizeCol], true)
81
+ }
82
+
83
+ //draw with HTML canvas
84
+ //in screen coordinates
85
+ cg.initCanvasTransform()
86
+
87
+ for (let cell of cells) {
88
+ //get cell text
89
+ const text = this.text ? this.text(cell[this.textCol], r, statText) : undefined
90
+ if (text == undefined || text == null || text + '' === '') continue
91
+
92
+ //color
93
+ const col = this.color ? this.color(cell[this.colorCol], r, statColor) : undefined
94
+ if (!col) continue
95
+ cg.ctx.fillStyle = col
96
+
97
+ //font size
98
+ //size - in pixel unit
99
+ const fontSizePix = this.fontSize(cell[this.fontSizeCol], r, statFontSize, zf) / zf
100
+
101
+ //set font
102
+ const fontFamily = this.fontFamily || 'Arial'
103
+ const fontWeight = this.fontWeight || 'bold'
104
+ cg.ctx.font = fontWeight + ' ' + fontSizePix + 'px ' + fontFamily
105
+
106
+ //get offset
107
+ const offset = this.offset(cell, r, zf)
108
+
109
+ //text position
110
+ cg.ctx.textAlign = 'center'
111
+ const tx = cg.geoToPixX(cell.x + r * 0.5 + offset.dx)
112
+ const ty = cg.geoToPixY(cell.y + r * 0.5 + offset.dy) + fontSizePix * 0.3 //it should be 0.5 but 0.3 seems to work better
113
+
114
+ //draw the text
115
+ cg.ctx.fillText(text, tx, ty)
116
+ }
117
+
118
+ //update legends
119
+ this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
120
+ }
121
+
122
+ /**
123
+ * Build a function [0,1]->string for characters legend
124
+ *
125
+ * @param {Array.<string>} chars
126
+ * @returns {function(number):string}
127
+ */
128
+ static getCharLegendFun(chars) {
129
+ const nb = chars.length
130
+ return (t) => (t == 0 ? '' : t == 1 ? chars[nb - 1] : chars[Math.floor(t * nb)])
131
+ }
132
+ }
@@ -1,35 +1,35 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- /**
5
- * Get the class id from a value and class break values
6
- *
7
- * @param {number} v the value
8
- * @param {Array.<number>} breaks the breaks
9
- * @returns The class id, from 0 to breaks.length
10
- */
11
- export function getClass(v, breaks) {
12
- if (!breaks) return
13
- if (breaks.length == 0) return 0
14
- if (v <= breaks[0]) return 0
15
- for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
- return breaks.length
17
- }
18
-
19
- export let monitor = false
20
-
21
- let previousDate
22
- export function monitorDuration(message) {
23
- const nowDate = Date.now()
24
-
25
- //first call
26
- if (!previousDate) {
27
- previousDate = nowDate
28
- console.log(previousDate, message)
29
- return
30
- }
31
-
32
- const d = nowDate - previousDate
33
- previousDate = nowDate
34
- console.log(d, message)
35
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ /**
5
+ * Get the class id from a value and class break values
6
+ *
7
+ * @param {number} v the value
8
+ * @param {Array.<number>} breaks the breaks
9
+ * @returns The class id, from 0 to breaks.length
10
+ */
11
+ export function getClass(v, breaks) {
12
+ if (!breaks) return
13
+ if (breaks.length == 0) return 0
14
+ if (v <= breaks[0]) return 0
15
+ for (let i = 1; i < breaks.length; i++) if (breaks[i - 1] < v && v <= breaks[i]) return i
16
+ return breaks.length
17
+ }
18
+
19
+ export let monitor = false
20
+
21
+ let previousDate
22
+ export function monitorDuration(message) {
23
+ const nowDate = Date.now()
24
+
25
+ //first call
26
+ if (!previousDate) {
27
+ previousDate = nowDate
28
+ console.log(previousDate, message)
29
+ return
30
+ }
31
+
32
+ const d = nowDate - previousDate
33
+ previousDate = nowDate
34
+ console.log(d, message)
35
+ }
@@ -1,106 +1,106 @@
1
- //@ts-check
2
- 'use strict'
3
-
4
- import { initShaderProgram, createShader } from './webGLUtils.js'
5
-
6
- /**
7
- * Everything to easily draw colored rectangles with webGL.
8
- */
9
- export class WebGLRectangleColoring {
10
- //TODO: add color alpha/opacity
11
-
12
- /**
13
- *
14
- * @param {WebGLRenderingContext} gl
15
- */
16
- constructor(gl) {
17
- this.gl = gl
18
-
19
- this.program = initShaderProgram(
20
- gl,
21
- createShader(
22
- gl,
23
- gl.VERTEX_SHADER,
24
- `
25
- attribute vec2 pos;
26
- uniform mat3 mat;
27
- attribute vec3 color;
28
- varying vec3 vColor;
29
- void main() {
30
- gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
- vColor = color;
32
- }
33
- `
34
- ),
35
- createShader(
36
- gl,
37
- gl.FRAGMENT_SHADER,
38
- `
39
- precision mediump float;
40
- varying vec3 vColor;
41
- void main(void) {
42
- gl_FragColor = vec4(vColor, 1.0);
43
- }`
44
- )
45
- )
46
- gl.useProgram(this.program)
47
-
48
- //buffer data
49
- this.verticesBuffer = []
50
- this.colorsBuffer = []
51
- }
52
-
53
- /** Add data to vertices/color buffers for color rectangle drawing */
54
- addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
- //TODO cA
56
- //add vertices
57
- this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
-
59
- //colors, 3 parts (RGB), one per vertice
60
- this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
- }
62
-
63
- /** */
64
- draw(transfoMat) {
65
- const gl = this.gl
66
-
67
- //vertice data
68
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
- const position = gl.getAttribLocation(this.program, 'pos')
71
- gl.vertexAttribPointer(
72
- position,
73
- 2, //numComponents
74
- gl.FLOAT, //type
75
- false, //normalise
76
- 0, //stride
77
- 0 //offset
78
- )
79
- gl.enableVertexAttribArray(position)
80
-
81
- //color data
82
- gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
- var color = gl.getAttribLocation(this.program, 'color')
85
- gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
- gl.enableVertexAttribArray(color)
87
-
88
- //transformation
89
- gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
-
91
- // Enable the depth test
92
- //gl.enable(gl.DEPTH_TEST);
93
- // Clear the color buffer bit
94
- gl.clear(gl.COLOR_BUFFER_BIT)
95
- // Set the view port
96
- //gl.viewport(0, 0, cg.w, cg.h);
97
-
98
- for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
- gl.drawArrays(
100
- gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
- i * 4, // vertex list start
102
- 4 // vertex count
103
- )
104
- }
105
- }
106
- }
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { initShaderProgram, createShader } from './webGLUtils.js'
5
+
6
+ /**
7
+ * Everything to easily draw colored rectangles with webGL.
8
+ */
9
+ export class WebGLRectangleColoring {
10
+ //TODO: add color alpha/opacity
11
+
12
+ /**
13
+ *
14
+ * @param {WebGLRenderingContext} gl
15
+ */
16
+ constructor(gl) {
17
+ this.gl = gl
18
+
19
+ this.program = initShaderProgram(
20
+ gl,
21
+ createShader(
22
+ gl,
23
+ gl.VERTEX_SHADER,
24
+ `
25
+ attribute vec2 pos;
26
+ uniform mat3 mat;
27
+ attribute vec3 color;
28
+ varying vec3 vColor;
29
+ void main() {
30
+ gl_Position = vec4(mat * vec3(pos, 1.0), 1.0);
31
+ vColor = color;
32
+ }
33
+ `
34
+ ),
35
+ createShader(
36
+ gl,
37
+ gl.FRAGMENT_SHADER,
38
+ `
39
+ precision mediump float;
40
+ varying vec3 vColor;
41
+ void main(void) {
42
+ gl_FragColor = vec4(vColor, 1.0);
43
+ }`
44
+ )
45
+ )
46
+ gl.useProgram(this.program)
47
+
48
+ //buffer data
49
+ this.verticesBuffer = []
50
+ this.colorsBuffer = []
51
+ }
52
+
53
+ /** Add data to vertices/color buffers for color rectangle drawing */
54
+ addRectangleData(x1, x2, y1, y2, cR = 0, cG = 0, cB = 1, cA = 0) {
55
+ //TODO cA
56
+ //add vertices
57
+ this.verticesBuffer.push(x1, y1, x2, y1, x1, y2, x2, y2)
58
+
59
+ //colors, 3 parts (RGB), one per vertice
60
+ this.colorsBuffer.push(cR, cG, cB, cR, cG, cB, cR, cG, cB, cR, cG, cB)
61
+ }
62
+
63
+ /** */
64
+ draw(transfoMat) {
65
+ const gl = this.gl
66
+
67
+ //vertice data
68
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
69
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.verticesBuffer), gl.STATIC_DRAW)
70
+ const position = gl.getAttribLocation(this.program, 'pos')
71
+ gl.vertexAttribPointer(
72
+ position,
73
+ 2, //numComponents
74
+ gl.FLOAT, //type
75
+ false, //normalise
76
+ 0, //stride
77
+ 0 //offset
78
+ )
79
+ gl.enableVertexAttribArray(position)
80
+
81
+ //color data
82
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer())
83
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.colorsBuffer), gl.STATIC_DRAW)
84
+ var color = gl.getAttribLocation(this.program, 'color')
85
+ gl.vertexAttribPointer(color, 3, gl.FLOAT, false, 0, 0)
86
+ gl.enableVertexAttribArray(color)
87
+
88
+ //transformation
89
+ gl.uniformMatrix3fv(gl.getUniformLocation(this.program, 'mat'), false, new Float32Array(transfoMat))
90
+
91
+ // Enable the depth test
92
+ //gl.enable(gl.DEPTH_TEST);
93
+ // Clear the color buffer bit
94
+ gl.clear(gl.COLOR_BUFFER_BIT)
95
+ // Set the view port
96
+ //gl.viewport(0, 0, cg.w, cg.h);
97
+
98
+ for (let i = 0; i < this.verticesBuffer.length / 8; i++) {
99
+ gl.drawArrays(
100
+ gl.TRIANGLE_STRIP, // mode,see https://miro.medium.com/max/700/0*HQHB5lCGqlOUiysy.jpg
101
+ i * 4, // vertex list start
102
+ 4 // vertex count
103
+ )
104
+ }
105
+ }
106
+ }