gridviz 2.0.27 → 2.0.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/dist/gridviz.js +34315 -0
  2. package/package.json +4 -2
  3. package/src/App.js +651 -0
  4. package/src/BackgroundLayer.js +182 -0
  5. package/src/BackgroundLayerWMS.js +131 -0
  6. package/src/Dataset.js +76 -0
  7. package/src/DatasetComponent.js +103 -0
  8. package/src/GeoCanvas.js +419 -0
  9. package/src/LabelLayer.js +190 -0
  10. package/src/Layer.js +92 -0
  11. package/src/Legend.js +86 -0
  12. package/src/LineLayer.js +150 -0
  13. package/src/Style.js +114 -0
  14. package/src/Tooltip.js +150 -0
  15. package/src/dataset/COGeo.js +24 -0
  16. package/src/dataset/CSVGrid.js +105 -0
  17. package/src/dataset/GeoTIFF.js +127 -0
  18. package/src/dataset/GridTile.js +41 -0
  19. package/src/dataset/ParquetGrid.js +123 -0
  20. package/src/dataset/TiledGrid.js +294 -0
  21. package/src/index.js +176 -0
  22. package/src/legend/ColorCategoryLegend.js +124 -0
  23. package/src/legend/ColorDiscreteLegend.js +105 -0
  24. package/src/legend/ColorLegend.js +125 -0
  25. package/src/legend/SegmentOrientationLegend.js +87 -0
  26. package/src/legend/SegmentWidthLegend.js +97 -0
  27. package/src/legend/SizeLegend.js +141 -0
  28. package/src/style/CompositionStyle.js +294 -0
  29. package/src/style/ContourStyle.js +54 -0
  30. package/src/style/DotDensityStyle.js +156 -0
  31. package/src/style/JoyPlotStyle.js +135 -0
  32. package/src/style/KernelSmoothingOldStyle.js +221 -0
  33. package/src/style/KernelSmoothingStyle.js +115 -0
  34. package/src/style/KernelSmoothingWGLStyle.js +130 -0
  35. package/src/style/LegoStyle.js +112 -0
  36. package/src/style/MosaicStyle.js +107 -0
  37. package/src/style/NinjaStarStyle.js +124 -0
  38. package/src/style/PillarStyle.js +230 -0
  39. package/src/style/SegmentStyle.js +142 -0
  40. package/src/style/ShapeColorSizeStyle.js +126 -0
  41. package/src/style/SideCatStyle.js +172 -0
  42. package/src/style/SideStyle.js +218 -0
  43. package/src/style/SquareColorCatWGLStyle.js +120 -0
  44. package/src/style/SquareColorWGLStyle.js +146 -0
  45. package/src/style/StrokeStyle.js +131 -0
  46. package/src/style/TanakaStyle.js +160 -0
  47. package/src/style/TextStyle.js +132 -0
  48. package/src/utils/Utils.js +35 -0
  49. package/src/utils/WebGLRectangleColoring.js +106 -0
  50. package/src/utils/WebGLSquareColoring.js +118 -0
  51. package/src/utils/WebGLSquareColoringAdvanced.js +230 -0
  52. package/src/utils/WebGLSquareColoringCatAdvanced.js +133 -0
  53. package/src/utils/WebGLSquareColoringKS.js +153 -0
  54. package/src/utils/stretching.js +131 -0
  55. package/src/utils/webGLUtils.js +71 -0
  56. package/src/utils/zoomUtils.js +142 -0
@@ -0,0 +1,130 @@
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style'
5
+ import { makeWebGLCanvas } from '../utils/webGLUtils'
6
+ import { WebGLSquareColoringKS } from '../utils/WebGLSquareColoringKS'
7
+
8
+ /**
9
+ * @author Julien Gaffuri
10
+ */
11
+ export class KernelSmoothingStyle extends Style {
12
+ //see
13
+ //https://stackoverflow.com/questions/8099979/creating-a-glsl-arrays-of-uniforms
14
+ //see https://gist.github.com/jasonkit/c5b4fd62e8cbfe2780cc
15
+
16
+ /** @param {object} opts */
17
+ constructor(opts) {
18
+ super(opts)
19
+ opts = opts || {}
20
+
21
+ /**
22
+ * The name of the column/attribute of the tabular data where to retrieve the variable for color.
23
+ * @type {string} */
24
+ this.colorCol = opts.colorCol
25
+
26
+ /**
27
+ * A function returning the t value (within [0,1]) of the cell.
28
+ * @type {function(number,number,import("../Style").Stat):number} */
29
+ this.tFun = opts.tFun || ((v, r, s) => v / s.max)
30
+
31
+ /**
32
+ * Distribution stretching method.
33
+ * The stretching is performed on GPU side (fragment shader).
34
+ * @type {{ fun:string, alpha:number }} */
35
+ this.stretching = opts.stretching
36
+
37
+ /**
38
+ * The sample of the color ramp.
39
+ * The color is computed on GPU side (fragment shader) based on those values (linear interpolation).
40
+ * @type {Array.<string>} */
41
+ this.colors =
42
+ opts.colors ||
43
+ [
44
+ 'rgb(158, 1, 66)',
45
+ 'rgb(248, 142, 83)',
46
+ 'rgb(251, 248, 176)',
47
+ 'rgb(137, 207, 165)',
48
+ 'rgb(94, 79, 162)',
49
+ ].reverse()
50
+ if (opts.color)
51
+ this.colors = [
52
+ opts.color(0),
53
+ opts.color(0.2),
54
+ opts.color(0.4),
55
+ opts.color(0.6),
56
+ opts.color(0.8),
57
+ opts.color(1),
58
+ ]
59
+
60
+ /**
61
+ * A function returning the size of the cells, in geographical unit. All cells have the same size.
62
+ * @type {function(number,number):number} */
63
+ this.size = opts.size // (resolution, zf) => ...
64
+ }
65
+
66
+ /**
67
+ * @param {Array.<import("../Dataset").Cell>} cells
68
+ * @param {number} r
69
+ * @param {import("../GeoCanvas").GeoCanvas} cg
70
+ */
71
+ draw(cells, r, cg) {
72
+ //filter
73
+ if (this.filter) cells = cells.filter(this.filter)
74
+
75
+ //zoom factor
76
+ const zf = cg.getZf()
77
+
78
+ //compute color variable statistics
79
+ const statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
80
+
81
+ if (!statColor) return
82
+
83
+ //create canvas and webgl renderer
84
+ const cvWGL = makeWebGLCanvas(cg.w + '', cg.h + '')
85
+ if (!cvWGL) {
86
+ console.error('No webGL')
87
+ return
88
+ }
89
+
90
+ //add vertice and fragment data
91
+ const r2 = r / 2
92
+ let c,
93
+ nb = cells.length
94
+ const verticesBuffer = []
95
+ //const tBuffer = []
96
+ for (let i = 0; i < nb; i++) {
97
+ c = cells[i]
98
+ const t = this.tFun(c[this.colorCol], r, statColor)
99
+ if (t == null || t == undefined) continue
100
+ verticesBuffer.push(c.x + r2, c.y + r2)
101
+ //tBuffer.push(t > 1 ? 1 : t < 0 ? 0 : t)
102
+ }
103
+
104
+ const sizeGeo = this.size ? this.size(r, zf) : r + 0.2 * zf
105
+ const wgp = new WebGLSquareColoringKS(cvWGL.gl, this.colors, this.stretching, sizeGeo / zf)
106
+
107
+ //TODO - [i,j,t]
108
+ let data = []
109
+ for (const c of cells) {
110
+ const xGL = cg.geoToPixX(c.x + r2) //TODO within [-1,1] ?
111
+ data.push(xGL)
112
+ const yGL = cg.geoToPixY(c.y + r2) //TODO within [-1,1] ?
113
+ data.push(yGL)
114
+ const t = this.tFun(c[this.colorCol], r, statColor)
115
+ data.push(t)
116
+ }
117
+
118
+ data = [0.0, 2.0, 1.0, 0.0, 0.0, 0.0]
119
+
120
+ //draw
121
+ wgp.draw(verticesBuffer, data, cg.getWebGLTransform())
122
+
123
+ //draw in canvas geo
124
+ cg.initCanvasTransform()
125
+ cg.ctx.drawImage(cvWGL.canvas, 0, 0)
126
+
127
+ //update legends
128
+ this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
129
+ }
130
+ }
@@ -0,0 +1,112 @@
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { TanakaStyle } from './TanakaStyle'
5
+ import { StrokeStyle } from './StrokeStyle'
6
+ import { SquareColorCatWGLStyle } from './SquareColorCatWGLStyle'
7
+ import { Style } from '../Style'
8
+
9
+ /**
10
+ * @author Julien Gaffuri
11
+ */
12
+ export class LegoStyle {
13
+ /**
14
+ * @param {string} col
15
+ * @param {object} opts
16
+ * @returns {Array.<Style>}
17
+ */
18
+ static get(col, opts) {
19
+ opts = opts || {}
20
+
21
+ //the colors
22
+ //http://www.jennyscrayoncollection.com/2021/06/all-current-lego-colors.html
23
+ //https://leonawicz.github.io/legocolors/reference/figures/README-plot-1.png
24
+ opts.colors = opts.colors || [
25
+ '#00852b', //darker green
26
+ '#afd246', //light green
27
+ '#fac80a', //dark yellow
28
+ '#bb805a', //brown
29
+ '#d67923', //mostard
30
+ '#cb4e29', //redish
31
+ '#b40000', //red
32
+ '#720012', //dark red
33
+ //"purple",
34
+ //"#eee" //whithe
35
+ ]
36
+
37
+ opts.colDark = opts.colDark || '#333'
38
+ opts.colBright = opts.colBright || '#aaa'
39
+ opts.widthFactor = opts.widthFactor || 0.12
40
+
41
+ //reuse tanaka as basis
42
+ const ts = TanakaStyle.get(col, opts)
43
+ //style to show limits between pieces
44
+ const sst = new StrokeStyle({
45
+ strokeColor: () => '#666',
46
+ strokeWidth: (v, r, s, z) => 0.2 * z,
47
+ filter: opts.filter,
48
+ })
49
+
50
+ return [
51
+ ts[0],
52
+ sst,
53
+ ts[1],
54
+ new LegoTopStyle({ colDark: opts.colDark, colBright: opts.colBright, filter: opts.filter }),
55
+ ]
56
+ }
57
+
58
+ /**
59
+ * @param {function(string):string} col
60
+ * @param {object} opts
61
+ * @returns {Array.<Style>}
62
+ */
63
+ static getCat(col, opts) {
64
+ opts = opts || {}
65
+
66
+ opts.colDark = opts.colDark || '#333'
67
+ opts.colBright = opts.colBright || '#aaa'
68
+
69
+ //
70
+ const s = new SquareColorCatWGLStyle({ colorCol: col, color: opts.color })
71
+ //style to show limits between pieces
72
+ const sst = new StrokeStyle({ strokeColor: () => '#666', strokeWidth: (v, r, s, z) => 0.2 * z })
73
+
74
+ return [s, sst, new LegoTopStyle({ colDark: opts.colDark, colBright: opts.colBright })]
75
+ }
76
+ }
77
+
78
+ /**
79
+ * A style to draw top circle of lego bricks.
80
+ */
81
+ class LegoTopStyle extends Style {
82
+ /** @param {object|undefined} opts */
83
+ constructor(opts) {
84
+ super(opts)
85
+ opts = opts || {}
86
+ this.colDark = opts.colDark || '#333'
87
+ this.colBright = opts.colBright || '#aaa'
88
+ }
89
+
90
+ draw(cells, r, cg) {
91
+ //filter
92
+ if (this.filter) cells = cells.filter(this.filter)
93
+
94
+ cg.ctx.lineWidth = 0.6 * cg.getZf()
95
+
96
+ //dark part
97
+ cg.ctx.strokeStyle = this.colDark
98
+ for (let c of cells) {
99
+ cg.ctx.beginPath()
100
+ cg.ctx.arc(c.x + r * 0.5, c.y + r * 0.5, r * 0.55 * 0.5, Math.PI / 4, -Math.PI * (3 / 4), true)
101
+ cg.ctx.stroke()
102
+ }
103
+
104
+ //bright part
105
+ cg.ctx.strokeStyle = this.colBright
106
+ for (let c of cells) {
107
+ cg.ctx.beginPath()
108
+ cg.ctx.arc(c.x + r * 0.5, c.y + r * 0.5, r * 0.55 * 0.5, Math.PI / 4, -Math.PI * (3 / 4), false)
109
+ cg.ctx.stroke()
110
+ }
111
+ }
112
+ }
@@ -0,0 +1,107 @@
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style'
5
+
6
+ /**
7
+ * @author Julien Gaffuri
8
+ */
9
+ export class MosaicStyle extends Style {
10
+ /** @param {object} opts */
11
+ constructor(opts) {
12
+ super(opts)
13
+ opts = opts || {}
14
+
15
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
16
+ * @type {string} */
17
+ this.colorCol = opts.colorCol
18
+
19
+ /** A function returning the color of the cell.
20
+ * @type {function(number,number,import("../Style").Stat|undefined):string} */
21
+ this.color = opts.color || (() => '#EA6BAC')
22
+
23
+ /** The mosaic factor, within [0,0.5]. Set to 0 for no mosaic effect. Set to 0.5 for strong mosaic effect.
24
+ * @type {number} */
25
+ this.mosaicFactor = opts.mosaicFactor || 0.15
26
+
27
+ /** The mosaic shadow factor, within [0,0.5]. Set to 0 for no mosaic shadow. Set to 0.5 for strong mosaic shadow.
28
+ * @type {number} */
29
+ this.shadowFactor = opts.shadowFactor || 0.2
30
+
31
+ /** The mosaic shadow color.
32
+ * @type {string} */
33
+ this.shadowColor = opts.shadowColor || '#555'
34
+ }
35
+
36
+ /**
37
+ *
38
+ * @param {Array.<import("../Dataset").Cell>} cells
39
+ * @param {number} resolution
40
+ * @param {import("../GeoCanvas").GeoCanvas} cg
41
+ */
42
+ draw(cells, resolution, cg) {
43
+ //filter
44
+ if (this.filter) cells = cells.filter(this.filter)
45
+
46
+ //zoom factor
47
+ const zf = cg.getZf()
48
+
49
+ let statColor
50
+ if (this.colorCol) {
51
+ //compute color variable statistics
52
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
53
+ }
54
+
55
+ //set stroke style, for shadow
56
+ cg.ctx.strokeStyle = this.shadowColor
57
+ cg.ctx.lineWidth = this.shadowFactor * resolution
58
+ cg.ctx.lineJoin = 'round'
59
+ cg.ctx.lineCap = 'butt'
60
+
61
+ //function to compute position mosaic effect
62
+ const d = resolution * this.mosaicFactor
63
+ const mosaic = () => {
64
+ return { x: Math.random() * d, y: Math.random() * d }
65
+ }
66
+
67
+ //draw with HTML canvas in geo coordinates
68
+ cg.setCanvasTransform()
69
+
70
+ for (let cell of cells) {
71
+ //set fill color
72
+ const col = this.color ? this.color(cell[this.colorCol], resolution, statColor) : undefined
73
+ if (!col || col === 'none') continue
74
+ cg.ctx.fillStyle = col
75
+
76
+ //get offset
77
+ const offset = this.offset(cell, resolution, zf)
78
+
79
+ //compute position mosaic effect
80
+ const ll = mosaic(),
81
+ ul = mosaic(),
82
+ lr = mosaic(),
83
+ ur = mosaic()
84
+
85
+ //stroke
86
+ if (this.shadowFactor > 0) {
87
+ cg.ctx.beginPath()
88
+ cg.ctx.moveTo(cell.x + offset.dx + ll.x, cell.y + offset.dy + ll.y)
89
+ cg.ctx.lineTo(cell.x + offset.dx + resolution - lr.x, cell.y + offset.dy + lr.y)
90
+ cg.ctx.lineTo(cell.x + offset.dx + resolution - ur.x, cell.y + offset.dy + resolution - ur.y)
91
+ cg.ctx.stroke()
92
+ }
93
+
94
+ //fill
95
+
96
+ cg.ctx.beginPath()
97
+ cg.ctx.moveTo(cell.x + offset.dx + ll.x, cell.y + offset.dy + ll.y)
98
+ cg.ctx.lineTo(cell.x + offset.dx + resolution - lr.x, cell.y + offset.dy + lr.y)
99
+ cg.ctx.lineTo(cell.x + offset.dx + resolution - ur.x, cell.y + offset.dy + resolution - ur.y)
100
+ cg.ctx.lineTo(cell.x + offset.dx + ul.x, cell.y + offset.dy + resolution - ul.y)
101
+ cg.ctx.fill()
102
+ }
103
+
104
+ //update legends
105
+ this.updateLegends({ style: this, r: resolution, zf: zf, sColor: statColor })
106
+ }
107
+ }
@@ -0,0 +1,124 @@
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style'
5
+
6
+ /**
7
+ *
8
+ * @author Joseph Davies, Julien Gaffuri
9
+ */
10
+ export class NinjaStarStyle extends Style {
11
+ /** @param {object} opts */
12
+ constructor(opts) {
13
+ super(opts)
14
+ opts = opts || {}
15
+
16
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for color.
17
+ * @type {string} */
18
+ this.colorCol = opts.colorCol
19
+
20
+ /** A function returning the color of the cell.
21
+ * @type {function(number,number,import("../Style").Stat|undefined,number):string} */
22
+ this.color = opts.color || (() => '#EA6BAC') //(v,r,s,zf) => {}
23
+
24
+ /** The name of the column/attribute of the tabular data where to retrieve the variable for size.
25
+ * @type {string} */
26
+ this.sizeCol = opts.sizeCol
27
+
28
+ /** A function returning the size of a cell, within [0,1]:
29
+ * - 0, nothing shown
30
+ * - 1, entire square
31
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
32
+ this.size = opts.size
33
+
34
+ /** A function returning the shape.
35
+ * @type {function(import("../Dataset").Cell):string} */
36
+ this.shape = opts.shape || (() => "o")
37
+ }
38
+
39
+ /**
40
+ *
41
+ * @param {Array.<import("../Dataset").Cell>} cells
42
+ * @param {number} r
43
+ * @param {import("../GeoCanvas").GeoCanvas} cg
44
+ */
45
+ draw(cells, r, cg) {
46
+ //filter
47
+ if (this.filter) cells = cells.filter(this.filter)
48
+
49
+ //zoom factor
50
+ const zf = cg.getZf()
51
+
52
+ let statSize
53
+ if (this.sizeCol) {
54
+ //if size is used, sort cells by size so that the biggest are drawn first
55
+ cells.sort((c1, c2) => c2[this.sizeCol] - c1[this.sizeCol])
56
+ //and compute size variable statistics
57
+ statSize = Style.getStatistics(cells, (c) => c[this.sizeCol], true)
58
+ }
59
+
60
+ let statColor
61
+ if (this.colorCol) {
62
+ //compute color variable statistics
63
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
64
+ }
65
+
66
+ //draw with HTML canvas
67
+ //in geo coordinates
68
+ cg.setCanvasTransform()
69
+
70
+ const r2 = r * 0.5
71
+ for (let cell of cells) {
72
+ //color
73
+ const col = this.color ? this.color(cell[this.colorCol], r, statColor, zf) : undefined
74
+ if (!col || col === 'none') continue
75
+ cg.ctx.fillStyle = col
76
+
77
+ //shape
78
+ const shape = this.shape ? this.shape(cell) : 'o'
79
+ if (shape === 'none') continue
80
+
81
+ //size
82
+ /** @type {function(number,number,import("../Style").Stat|undefined,number):number} */
83
+ let s_ = this.size || (() => 0.5)
84
+ //size - in geo unit
85
+ const sG2 = s_(cell[this.sizeCol], r, statSize, zf) * r2
86
+
87
+ //get offset
88
+ const offset = this.offset(cell, r, zf)
89
+
90
+ //center position
91
+ const cx = cell.x + r2
92
+ const cy = cell.y + r2
93
+
94
+ if (shape === 'p') {
95
+ cg.ctx.beginPath()
96
+ cg.ctx.moveTo(cx, cy + r2)
97
+ cg.ctx.lineTo(cx + sG2, cy + sG2)
98
+ cg.ctx.lineTo(cx + r2, cy)
99
+ cg.ctx.lineTo(cx + sG2, cy - sG2)
100
+ cg.ctx.lineTo(cx, cy - r2)
101
+ cg.ctx.lineTo(cx - sG2, cy - sG2)
102
+ cg.ctx.lineTo(cx - r2, cy)
103
+ cg.ctx.lineTo(cx - sG2, cy + sG2)
104
+ cg.ctx.fill()
105
+ } else if (shape === 'o') {
106
+ cg.ctx.beginPath()
107
+ cg.ctx.moveTo(cx, cy + sG2)
108
+ cg.ctx.lineTo(cx + r2, cy + r2)
109
+ cg.ctx.lineTo(cx + sG2, cy)
110
+ cg.ctx.lineTo(cx + r2, cy - r2)
111
+ cg.ctx.lineTo(cx, cy - sG2)
112
+ cg.ctx.lineTo(cx - r2, cy - r2)
113
+ cg.ctx.lineTo(cx - sG2, cy)
114
+ cg.ctx.lineTo(cx - r2, cy + r2)
115
+ cg.ctx.fill()
116
+ } else {
117
+ throw new Error('Unexpected shape:' + shape)
118
+ }
119
+ }
120
+
121
+ //update legends
122
+ this.updateLegends({ style: this, r: r, zf: zf, sSize: statSize, sColor: statColor })
123
+ }
124
+ }
@@ -0,0 +1,230 @@
1
+ //@ts-check
2
+ 'use strict'
3
+
4
+ import { Style } from '../Style'
5
+
6
+ /**
7
+ * @author Julien Gaffuri
8
+ */
9
+ export class PillarStyle extends Style {
10
+ //TODO make a webGL version ?
11
+
12
+ /** @param {object} opts */
13
+ constructor(opts) {
14
+ super(opts)
15
+ opts = opts || {}
16
+
17
+ /** @type {string} */
18
+ this.heightCol = opts.heightCol
19
+
20
+ /** A function returning the height of the line representing a cell, in geo unit
21
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
22
+ this.height = opts.height
23
+
24
+ /** @type {string} */
25
+ this.colorCol = opts.colorCol
26
+
27
+ /** A function returning the color of the line representing a cell.
28
+ * @type {function(number,number,import("../Style").Stat|undefined):string} */
29
+ this.color = opts.color || (() => '#c08c59') //bb
30
+
31
+ /** @type {string} */
32
+ this.widthCol = opts.widthCol
33
+
34
+ /** A function returning the width of the line representing a cell, in geo unit
35
+ * @type {function(number,number,import("../Style").Stat|undefined,number):number} */
36
+ this.width = opts.width || ((v, r) => 0.5 * r)
37
+
38
+ /** @type {boolean} */
39
+ this.simple = opts.simple != undefined
40
+
41
+ /** @type {number} */
42
+ this.viewHeightFactor = opts.viewHeightFactor || 1.5
43
+ //0,0 is the center
44
+ /** @type {number} */
45
+ this.viewSX = opts.viewSX == undefined ? 0 : opts.viewSX
46
+ /** @type {number} */
47
+ this.viewSY = opts.viewSY == undefined ? -0.5 : opts.viewSY
48
+
49
+ //TODO replace with sun location ?
50
+ /** @type {number} */
51
+ this.shadowDirection =
52
+ opts.shadowDirection == undefined ? (-40.3 * Math.PI) / 180.0 : opts.shadowDirection
53
+ /** @type {number} */
54
+ this.shadowFactor = opts.shadowFactor || 0.3
55
+ /** @type {string} */
56
+ this.shadowColor = opts.shadowColor || '#00000033'
57
+
58
+ /** @type {string} */
59
+ this.outlineCol = opts.outlineCol || '#FFFFFF'
60
+ /** @type {number} */
61
+ this.outlineWidthPix = opts.outlineWidthPix == undefined ? 0.5 : opts.outlineWidthPix
62
+ }
63
+
64
+ /**
65
+ * Draw cells as segments.
66
+ *
67
+ * @param {Array.<import("../Dataset").Cell>} cells
68
+ * @param {number} r
69
+ * @param {import("../GeoCanvas").GeoCanvas} cg
70
+ */
71
+ draw(cells, r, cg) {
72
+ //filter
73
+ if (this.filter) cells = cells.filter(this.filter)
74
+
75
+ //zoom factor
76
+ const zf = cg.getZf()
77
+
78
+ let statHeight
79
+ if (this.heightCol) {
80
+ //compute size variable statistics
81
+ statHeight = Style.getStatistics(cells, (c) => c[this.heightCol], true)
82
+ }
83
+
84
+ let statColor
85
+ if (this.colorCol) {
86
+ //compute color variable statistics
87
+ statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
88
+ }
89
+
90
+ let statWidth
91
+ if (this.widthCol) {
92
+ //and compute size variable statistics
93
+ statWidth = Style.getStatistics(cells, (c) => c[this.widthCol], true)
94
+ }
95
+
96
+ //get view center geo position
97
+ const cvx = cg.getCenter().x + this.viewSX * cg.w * zf
98
+ const cvy = cg.getCenter().y + this.viewSY * cg.h * zf
99
+ //get view height
100
+ const H = this.viewHeightFactor * (cg.w + cg.h) * 0.5 * zf
101
+
102
+ //sort cells by y and x
103
+ //const distToViewCenter = (c) => { const dx = cvx - c.x, dy = cvy - c.y; return Math.sqrt(dx * dx + dy * dy) }
104
+ cells.sort((c1, c2) => 100000000 * (c2.y - c1.y) + c1.x - c2.x)
105
+
106
+ cg.ctx.lineCap = this.simple ? 'butt' : 'round'
107
+
108
+ //draw in geo coordinates
109
+ cg.setCanvasTransform()
110
+
111
+ //draw shadows
112
+ cg.ctx.strokeStyle = this.shadowColor
113
+ cg.ctx.fillStyle = this.shadowColor
114
+ for (let c of cells) {
115
+ //width
116
+ /** @type {number|undefined} */
117
+ const wG = this.width ? this.width(c[this.widthCol], r, statWidth, zf) : undefined
118
+ if (!wG || wG < 0) continue
119
+
120
+ //height
121
+ /** @type {number|undefined} */
122
+ const hG = this.height ? this.height(c[this.heightCol], r, statHeight, zf) : undefined
123
+ if (!hG || hG < 0) continue
124
+
125
+ //get offset
126
+ //TODO use that
127
+ const offset = this.offset(c, r, zf)
128
+
129
+ //set width
130
+ cg.ctx.lineWidth = wG
131
+
132
+ //compute cell centre postition
133
+ const cx = c.x + r / 2
134
+ const cy = c.y + r / 2
135
+ const ls = hG * this.shadowFactor
136
+
137
+ //draw segment
138
+ cg.ctx.beginPath()
139
+ cg.ctx.moveTo(cx, cy)
140
+ cg.ctx.lineTo(cx + ls * Math.cos(this.shadowDirection), cy + ls * Math.sin(this.shadowDirection))
141
+ cg.ctx.stroke()
142
+
143
+ /*
144
+ if (this.simple) {
145
+ //draw base circle
146
+ cg.ctx.beginPath();
147
+ cg.ctx.arc(
148
+ cx, cy,
149
+ wG * 0.5,
150
+ 0, 2 * Math.PI, false);
151
+ //cg.ctx.stroke();
152
+ cg.ctx.fill();
153
+ }*/
154
+ }
155
+
156
+ //draw pillars
157
+ for (let c of cells) {
158
+ //color
159
+ /** @type {string|undefined} */
160
+ const col = this.color ? this.color(c[this.colorCol], r, statColor) : undefined
161
+ if (!col) continue
162
+
163
+ //width
164
+ /** @type {number|undefined} */
165
+ const wG = this.width ? this.width(c[this.widthCol], r, statWidth, zf) : undefined
166
+ if (!wG || wG < 0) continue
167
+
168
+ //height
169
+ /** @type {number|undefined} */
170
+ const hG = this.height ? this.height(c[this.heightCol], r, statHeight, zf) : undefined
171
+ if (!hG || hG < 0) continue
172
+
173
+ //get offset
174
+ //TODO use that
175
+ const offset = this.offset(c, r, zf)
176
+
177
+ //compute cell centre postition
178
+ const cx = c.x + r / 2
179
+ const cy = c.y + r / 2
180
+
181
+ //compute angle
182
+ const dx = cx - cvx,
183
+ dy = cy - cvy
184
+ const a = Math.atan2(dy, dx)
185
+ const D = Math.sqrt(dx * dx + dy * dy)
186
+ const d = (D * hG) / (H - hG)
187
+
188
+ if (this.simple) {
189
+ //draw segment
190
+ cg.ctx.strokeStyle = col
191
+ cg.ctx.lineWidth = wG
192
+ cg.ctx.beginPath()
193
+ cg.ctx.moveTo(cx, cy)
194
+ cg.ctx.lineTo(cx + d * Math.cos(a), cy + d * Math.sin(a))
195
+ cg.ctx.stroke()
196
+ } else {
197
+ //draw background segment
198
+ cg.ctx.strokeStyle = this.outlineCol
199
+ cg.ctx.lineWidth = wG + 2 * this.outlineWidthPix * zf
200
+ cg.ctx.beginPath()
201
+ cg.ctx.moveTo(cx, cy)
202
+ cg.ctx.lineTo(cx + d * Math.cos(a), cy + d * Math.sin(a))
203
+ cg.ctx.stroke()
204
+
205
+ //draw segment
206
+ cg.ctx.strokeStyle = col
207
+ cg.ctx.lineWidth = wG
208
+ cg.ctx.beginPath()
209
+ cg.ctx.moveTo(cx, cy)
210
+ cg.ctx.lineTo(cx + d * Math.cos(a), cy + d * Math.sin(a))
211
+ cg.ctx.stroke()
212
+
213
+ //draw top circle
214
+ cg.ctx.strokeStyle = this.outlineCol
215
+ //cg.ctx.fillStyle = "#c08c59"
216
+ cg.ctx.lineWidth = this.outlineWidthPix * zf
217
+ cg.ctx.beginPath()
218
+ cg.ctx.arc(cx + d * Math.cos(a), cy + d * Math.sin(a), wG * 0.5, 0, 2 * Math.PI, false)
219
+ cg.ctx.stroke()
220
+ //cg.ctx.fill();
221
+ }
222
+ }
223
+
224
+ //in case...
225
+ cg.ctx.lineCap = 'butt'
226
+
227
+ //update legends
228
+ this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
229
+ }
230
+ }