gridviz-smoothing 0.0.9
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- package/LICENSE +190 -0
- package/README.md +7 -0
- package/dist/gridviz-smoothing.js +34672 -0
- package/dist/gridviz-smoothing.min.js +1 -0
- package/package.json +58 -0
- package/src/KernelSmoothingOldStyle.js +221 -0
- package/src/KernelSmoothingStyle.js +115 -0
- package/src/KernelSmoothingWGLStyle.js +130 -0
- package/src/index.js +6 -0
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//@ts-check
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'use strict'
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import { Style } from '../Style.js'
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import { makeWebGLCanvas } from '../utils/webGLUtils'
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import { WebGLSquareColoringKS } from '../utils/WebGLSquareColoringKS'
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/**
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* @author Julien Gaffuri
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*/
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export class KernelSmoothingStyle extends Style {
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//see
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//https://stackoverflow.com/questions/8099979/creating-a-glsl-arrays-of-uniforms
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//see https://gist.github.com/jasonkit/c5b4fd62e8cbfe2780cc
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/** @param {object} opts */
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constructor(opts) {
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super(opts)
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opts = opts || {}
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/**
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* The name of the column/attribute of the tabular data where to retrieve the variable for color.
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* @type {string} */
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this.colorCol = opts.colorCol
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/**
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* A function returning the t value (within [0,1]) of the cell.
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* @type {function(number,number,import("../Style").Stat):number} */
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this.tFun = opts.tFun || ((v, r, s) => v / s.max)
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/**
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* Distribution stretching method.
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* The stretching is performed on GPU side (fragment shader).
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* @type {{ fun:string, alpha:number }} */
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this.stretching = opts.stretching
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/**
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* The sample of the color ramp.
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* The color is computed on GPU side (fragment shader) based on those values (linear interpolation).
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* @type {Array.<string>} */
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this.colors =
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opts.colors ||
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[
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'rgb(158, 1, 66)',
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'rgb(248, 142, 83)',
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'rgb(251, 248, 176)',
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'rgb(137, 207, 165)',
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'rgb(94, 79, 162)',
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].reverse()
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if (opts.color)
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this.colors = [
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opts.color(0),
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opts.color(0.2),
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opts.color(0.4),
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opts.color(0.6),
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opts.color(0.8),
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opts.color(1),
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]
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/**
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* A function returning the size of the cells, in geographical unit. All cells have the same size.
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* @type {function(number,number):number} */
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this.size = opts.size // (resolution, zf) => ...
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}
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/**
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* @param {Array.<import("../Dataset").Cell>} cells
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* @param {number} r
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* @param {import("../GeoCanvas").GeoCanvas} cg
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*/
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draw(cells, r, cg) {
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//filter
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if (this.filter) cells = cells.filter(this.filter)
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//zoom factor
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const zf = cg.getZf()
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//compute color variable statistics
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const statColor = Style.getStatistics(cells, (c) => c[this.colorCol], true)
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if (!statColor) return
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//create canvas and webgl renderer
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const cvWGL = makeWebGLCanvas(cg.w + '', cg.h + '')
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if (!cvWGL) {
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console.error('No webGL')
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return
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}
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//add vertice and fragment data
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const r2 = r / 2
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let c,
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nb = cells.length
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const verticesBuffer = []
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//const tBuffer = []
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for (let i = 0; i < nb; i++) {
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c = cells[i]
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const t = this.tFun(c[this.colorCol], r, statColor)
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if (t == null || t == undefined) continue
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verticesBuffer.push(c.x + r2, c.y + r2)
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//tBuffer.push(t > 1 ? 1 : t < 0 ? 0 : t)
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}
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const sizeGeo = this.size ? this.size(r, zf) : r + 0.2 * zf
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const wgp = new WebGLSquareColoringKS(cvWGL.gl, this.colors, this.stretching, sizeGeo / zf)
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//TODO - [i,j,t]
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let data = []
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for (const c of cells) {
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const xGL = cg.geoToPixX(c.x + r2) //TODO within [-1,1] ?
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data.push(xGL)
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const yGL = cg.geoToPixY(c.y + r2) //TODO within [-1,1] ?
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data.push(yGL)
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const t = this.tFun(c[this.colorCol], r, statColor)
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data.push(t)
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}
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data = [0.0, 2.0, 1.0, 0.0, 0.0, 0.0]
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//draw
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wgp.draw(verticesBuffer, data, cg.getWebGLTransform())
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//draw in canvas geo
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cg.initCanvasTransform()
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cg.ctx.drawImage(cvWGL.canvas, 0, 0)
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//update legends
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this.updateLegends({ style: this, r: r, zf: zf, sColor: statColor })
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}
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}
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