gridstack 7.1.1 → 7.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/README.md +3 -2
  2. package/dist/angular/README.md +93 -0
  3. package/dist/angular/gridstack-item.component.ts +54 -0
  4. package/dist/angular/gridstack.component.ts +172 -0
  5. package/dist/dd-base-impl.d.ts +1 -1
  6. package/dist/dd-base-impl.js +1 -1
  7. package/dist/dd-base-impl.js.map +1 -1
  8. package/dist/dd-draggable.d.ts +1 -1
  9. package/dist/dd-draggable.js +8 -5
  10. package/dist/dd-draggable.js.map +1 -1
  11. package/dist/dd-droppable.d.ts +1 -1
  12. package/dist/dd-droppable.js +1 -1
  13. package/dist/dd-droppable.js.map +1 -1
  14. package/dist/dd-element.d.ts +1 -1
  15. package/dist/dd-element.js +1 -1
  16. package/dist/dd-element.js.map +1 -1
  17. package/dist/dd-gridstack.d.ts +1 -3
  18. package/dist/dd-gridstack.js +1 -628
  19. package/dist/dd-gridstack.js.map +1 -1
  20. package/dist/dd-manager.d.ts +1 -1
  21. package/dist/dd-manager.js +1 -1
  22. package/dist/dd-manager.js.map +1 -1
  23. package/dist/dd-resizable-handle.d.ts +1 -1
  24. package/dist/dd-resizable-handle.js +1 -1
  25. package/dist/dd-resizable-handle.js.map +1 -1
  26. package/dist/dd-resizable.d.ts +1 -1
  27. package/dist/dd-resizable.js +1 -1
  28. package/dist/dd-resizable.js.map +1 -1
  29. package/dist/dd-touch.d.ts +1 -1
  30. package/dist/dd-touch.js +1 -1
  31. package/dist/dd-touch.js.map +1 -1
  32. package/dist/es5/dd-base-impl.d.ts +1 -1
  33. package/dist/es5/dd-base-impl.js +1 -1
  34. package/dist/es5/dd-base-impl.js.map +1 -1
  35. package/dist/es5/dd-draggable.d.ts +1 -1
  36. package/dist/es5/dd-draggable.js +8 -5
  37. package/dist/es5/dd-draggable.js.map +1 -1
  38. package/dist/es5/dd-droppable.d.ts +1 -1
  39. package/dist/es5/dd-droppable.js +1 -1
  40. package/dist/es5/dd-droppable.js.map +1 -1
  41. package/dist/es5/dd-element.d.ts +1 -1
  42. package/dist/es5/dd-element.js +1 -1
  43. package/dist/es5/dd-element.js.map +1 -1
  44. package/dist/es5/dd-gridstack.d.ts +1 -3
  45. package/dist/es5/dd-gridstack.js +1 -634
  46. package/dist/es5/dd-gridstack.js.map +1 -1
  47. package/dist/es5/dd-manager.d.ts +1 -1
  48. package/dist/es5/dd-manager.js +1 -1
  49. package/dist/es5/dd-manager.js.map +1 -1
  50. package/dist/es5/dd-resizable-handle.d.ts +1 -1
  51. package/dist/es5/dd-resizable-handle.js +1 -1
  52. package/dist/es5/dd-resizable-handle.js.map +1 -1
  53. package/dist/es5/dd-resizable.d.ts +1 -1
  54. package/dist/es5/dd-resizable.js +1 -1
  55. package/dist/es5/dd-resizable.js.map +1 -1
  56. package/dist/es5/dd-touch.d.ts +1 -1
  57. package/dist/es5/dd-touch.js +1 -1
  58. package/dist/es5/dd-touch.js.map +1 -1
  59. package/dist/es5/gridstack-all.js +1 -1
  60. package/dist/es5/gridstack-all.js.LICENSE.txt +1 -1
  61. package/dist/es5/gridstack-all.js.map +1 -1
  62. package/dist/es5/gridstack-engine.d.ts +1 -1
  63. package/dist/es5/gridstack-engine.js +1 -1
  64. package/dist/es5/gridstack-engine.js.map +1 -1
  65. package/dist/es5/gridstack-poly.js +1 -1
  66. package/dist/es5/gridstack.d.ts +18 -11
  67. package/dist/es5/gridstack.js +672 -65
  68. package/dist/es5/gridstack.js.map +1 -1
  69. package/dist/es5/types.d.ts +16 -6
  70. package/dist/es5/types.js +1 -1
  71. package/dist/es5/types.js.map +1 -1
  72. package/dist/es5/utils.d.ts +1 -1
  73. package/dist/es5/utils.js +1 -1
  74. package/dist/es5/utils.js.map +1 -1
  75. package/dist/gridstack-all.js +1 -1
  76. package/dist/gridstack-all.js.LICENSE.txt +1 -1
  77. package/dist/gridstack-all.js.map +1 -1
  78. package/dist/gridstack-engine.d.ts +1 -1
  79. package/dist/gridstack-engine.js +1 -1
  80. package/dist/gridstack-engine.js.map +1 -1
  81. package/dist/gridstack.css +1 -1
  82. package/dist/gridstack.d.ts +18 -11
  83. package/dist/gridstack.js +659 -64
  84. package/dist/gridstack.js.map +1 -1
  85. package/dist/src/gridstack.scss +1 -7
  86. package/dist/types.d.ts +16 -6
  87. package/dist/types.js +1 -1
  88. package/dist/types.js.map +1 -1
  89. package/dist/utils.d.ts +1 -1
  90. package/dist/utils.js +1 -1
  91. package/dist/utils.js.map +1 -1
  92. package/doc/CHANGES.md +20 -5
  93. package/doc/README.md +0 -3
  94. package/package.json +2 -2
@@ -30,7 +30,7 @@ var __spreadArrays = (this && this.__spreadArrays) || function () {
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.GridStack = void 0;
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  /*!
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- * GridStack 7.1.1
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+ * GridStack 7.2.0
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  * https://gridstackjs.com/
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  *
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  * Copyright (c) 2021-2022 Alain Dumesny
@@ -39,10 +39,22 @@ exports.GridStack = void 0;
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  var gridstack_engine_1 = require("./gridstack-engine");
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  var utils_1 = require("./utils");
41
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  var types_1 = require("./types");
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+ /*
43
+ * and include D&D by default
44
+ * TODO: while we could generate a gridstack-static.js at smaller size - saves about 31k (41k -> 72k)
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+ * I don't know how to generate the DD only code at the remaining 31k to delay load as code depends on Gridstack.ts
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+ * also it caused loading issues in prod - see https://github.com/gridstack/gridstack.js/issues/2039
47
+ */
48
+ var dd_gridstack_1 = require("./dd-gridstack");
49
+ var dd_touch_1 = require("./dd-touch");
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+ var dd_manager_1 = require("./dd-manager");
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+ /** global instance */
52
+ var dd = new dd_gridstack_1.DDGridStack;
42
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  // export all dependent file as well to make it easier for users to just import the main file
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  __exportStar(require("./types"), exports);
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  __exportStar(require("./utils"), exports);
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  __exportStar(require("./gridstack-engine"), exports);
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+ __exportStar(require("./dd-gridstack"), exports);
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  /**
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  * Main gridstack class - you will need to call `GridStack.init()` first to initialize your grid.
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  * Note: your grid elements MUST have the following classes for the CSS layout to work:
@@ -69,6 +81,9 @@ var GridStack = /** @class */ (function () {
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  this._extraDragRow = 0;
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  this.el = el; // exposed HTML element to the user
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  opts = opts || {}; // handles null/undefined/0
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+ if (!el.classList.contains('grid-stack')) {
85
+ this.el.classList.add('grid-stack');
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+ }
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  // if row property exists, replace minRow and maxRow instead
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  if (opts.row) {
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  opts.minRow = opts.maxRow = opts.row;
@@ -183,6 +198,13 @@ var GridStack = /** @class */ (function () {
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  elements_1.sort(function (a, b) { return b.i - a.i; }).forEach(function (e) { return _this._prepareElement(e.el); }); // revert sort so lowest item wins
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  this.batchUpdate(false);
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  }
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+ // load any passed in children as well, which overrides any DOM layout done above
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+ if (this.opts.children) {
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+ var children = this.opts.children;
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+ delete this.opts.children;
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+ if (children.length)
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+ this.load(children); // don't load empty
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+ }
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  this.setAnimation(this.opts.animate);
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  this._updateStyles();
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  if (this.opts.column != 12) {
@@ -282,11 +304,6 @@ var GridStack = /** @class */ (function () {
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  }
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  // create grid class and load any children
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  var grid = GridStack.init(opt, el);
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- if (grid.opts.children) {
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- var children = grid.opts.children;
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- delete grid.opts.children;
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- grid.load(children);
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- }
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  return grid;
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  };
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  /** call this method to register your engine instead of the default one.
@@ -334,28 +351,39 @@ var GridStack = /** @class */ (function () {
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  return w.x !== undefined || w.y !== undefined || w.w !== undefined || w.h !== undefined || w.content !== undefined ? true : false;
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  }
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  var el;
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+ var node;
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  if (typeof els === 'string') {
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  var doc = document.implementation.createHTMLDocument(''); // IE needs a param
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  doc.body.innerHTML = els;
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  el = doc.body.children[0];
341
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  }
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  else if (arguments.length === 0 || arguments.length === 1 && isGridStackWidget(els)) {
343
- var content = els ? els.content || '' : '';
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- options = els;
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- var doc = document.implementation.createHTMLDocument(''); // IE needs a param
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- doc.body.innerHTML = "<div class=\"grid-stack-item " + (this.opts.itemClass || '') + "\"><div class=\"grid-stack-item-content\">" + content + "</div></div>";
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- el = doc.body.children[0];
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+ node = options = els;
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+ if (node === null || node === void 0 ? void 0 : node.el) {
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+ el = node.el; // re-use element stored in the node
364
+ }
365
+ else if (this.opts.addRemoveCB) {
366
+ el = this.opts.addRemoveCB(this, options, true);
367
+ }
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+ else {
369
+ var content = (options === null || options === void 0 ? void 0 : options.content) || '';
370
+ var doc = document.implementation.createHTMLDocument(''); // IE needs a param
371
+ doc.body.innerHTML = "<div class=\"grid-stack-item " + (this.opts.itemClass || '') + "\"><div class=\"grid-stack-item-content\">" + content + "</div></div>";
372
+ el = doc.body.children[0];
373
+ }
348
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  }
349
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  else {
350
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  el = els;
351
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  }
378
+ if (!el)
379
+ return;
352
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  // Tempting to initialize the passed in opt with default and valid values, but this break knockout demos
353
- // as the actual value are filled in when _prepareElement() calls el.getAttribute('gs-xyz) before adding the node.
381
+ // as the actual value are filled in when _prepareElement() calls el.getAttribute('gs-xyz') before adding the node.
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  // So make sure we load any DOM attributes that are not specified in passed in options (which override)
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  var domAttr = this._readAttr(el);
356
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  options = utils_1.Utils.cloneDeep(options) || {}; // make a copy before we modify in case caller re-uses it
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  utils_1.Utils.defaults(options, domAttr);
358
- var node = this.engine.prepareNode(options);
386
+ node = this.engine.prepareNode(options);
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  this._writeAttr(el, options);
360
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  if (this._insertNotAppend) {
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  this.el.prepend(el);
@@ -408,6 +436,7 @@ var GridStack = /** @class */ (function () {
408
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  ops.disableOneColumnMode = true; // driven by parent
409
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  }
410
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  // if we're converting an existing full item, move over the content to be the first sub item in the new grid
439
+ // TODO: support this.opts.addRemoveCB for frameworks
411
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  var content = node.el.querySelector('.grid-stack-item-content');
412
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  var newItem;
413
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  var newItemOpt;
@@ -562,9 +591,9 @@ var GridStack = /** @class */ (function () {
562
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  * @example
563
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  * see http://gridstackjs.com/demo/serialization.html
564
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  **/
565
- GridStack.prototype.load = function (layout, addAndRemove) {
594
+ GridStack.prototype.load = function (layout, addRemove) {
566
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  var _this = this;
567
- if (addAndRemove === void 0) { addAndRemove = true; }
596
+ if (addRemove === void 0) { addRemove = this.opts.addRemoveCB || true; }
568
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  var items = GridStack.Utils.sort(__spreadArrays(layout), -1, this._prevColumn || this.getColumn()); // make copy before we mod/sort
569
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  this._insertNotAppend = true; // since create in reverse order...
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  // if we're loading a layout into for example 1 column (_prevColumn is set only when going to 1) and items don't fit, make sure to save
@@ -573,21 +602,22 @@ var GridStack = /** @class */ (function () {
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  this._ignoreLayoutsNodeChange = true; // skip layout update
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  this.engine.cacheLayout(items, this._prevColumn, true);
575
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  }
605
+ // if given a different callback, temporally set it as global option to creating will use it
606
+ var prevCB = this.opts.addRemoveCB;
607
+ if (typeof (addRemove) === 'function')
608
+ this.opts.addRemoveCB = addRemove;
576
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  var removed = [];
577
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  this.batchUpdate();
578
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  // see if any items are missing from new layout and need to be removed first
579
- if (addAndRemove) {
612
+ if (addRemove) {
580
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  var copyNodes = __spreadArrays(this.engine.nodes); // don't loop through array you modify
581
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  copyNodes.forEach(function (n) {
582
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  var item = items.find(function (w) { return n.id === w.id; });
583
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  if (!item) {
584
- if (typeof (addAndRemove) === 'function') {
585
- addAndRemove(_this, n, false);
586
- }
587
- else {
588
- removed.push(n); // batch keep track
589
- _this.removeWidget(n.el, true, false);
590
- }
617
+ if (_this.opts.addRemoveCB)
618
+ _this.opts.addRemoveCB(_this, n, false);
619
+ removed.push(n); // batch keep track
620
+ _this.removeWidget(n.el, true, false);
591
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  }
592
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  });
593
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  }
@@ -604,13 +634,8 @@ var GridStack = /** @class */ (function () {
604
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  }
605
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  }
606
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  }
607
- else if (addAndRemove) {
608
- if (typeof (addAndRemove) === 'function') {
609
- w = addAndRemove(_this, w, true).gridstackNode;
610
- }
611
- else {
612
- w = _this.addWidget(w).gridstackNode;
613
- }
637
+ else if (addRemove) {
638
+ _this.addWidget(w);
614
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  }
615
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  });
616
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  this.engine.removedNodes = removed;
@@ -618,6 +643,7 @@ var GridStack = /** @class */ (function () {
618
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  // after commit, clear that flag
619
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  delete this._ignoreLayoutsNodeChange;
620
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  delete this._insertNotAppend;
646
+ prevCB ? this.opts.addRemoveCB = prevCB : delete this.opts.addRemoveCB;
621
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  return this;
622
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  };
623
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  /**
@@ -1009,16 +1035,23 @@ var GridStack = /** @class */ (function () {
1009
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  * Toggle the grid static state, which permanently removes/add Drag&Drop support, unlike disable()/enable() that just turns it off/on.
1010
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  * Also toggle the grid-stack-static class.
1011
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  * @param val if true the grid become static.
1038
+ * @param updateClass true (default) if css class gets updated
1039
+ * @param recurse true (default) if sub-grids also get updated
1012
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  */
1013
- GridStack.prototype.setStatic = function (val, updateClass) {
1041
+ GridStack.prototype.setStatic = function (val, updateClass, recurse) {
1014
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  var _this = this;
1015
1043
  if (updateClass === void 0) { updateClass = true; }
1044
+ if (recurse === void 0) { recurse = true; }
1016
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  if (this.opts.staticGrid === val)
1017
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  return this;
1018
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  this.opts.staticGrid = val;
1019
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  this._setupRemoveDrop();
1020
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  this._setupAcceptWidget();
1021
- this.engine.nodes.forEach(function (n) { return _this._prepareDragDropByNode(n); }); // either delete or init Drag&drop
1050
+ this.engine.nodes.forEach(function (n) {
1051
+ _this._prepareDragDropByNode(n); // either delete or init Drag&drop
1052
+ if (n.subGrid && recurse)
1053
+ n.subGrid.setStatic(val, updateClass, recurse);
1054
+ });
1022
1055
  if (updateClass) {
1023
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  this._setStaticClass();
1024
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  }
@@ -1280,10 +1313,8 @@ var GridStack = /** @class */ (function () {
1280
1313
  /** @internal */
1281
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  GridStack.prototype._prepareElement = function (el, triggerAddEvent, node) {
1282
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  if (triggerAddEvent === void 0) { triggerAddEvent = false; }
1283
- if (!node) {
1284
- el.classList.add(this.opts.itemClass);
1285
- node = this._readAttr(el);
1286
- }
1316
+ el.classList.add(this.opts.itemClass);
1317
+ node = node || this._readAttr(el);
1287
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  el.gridstackNode = node;
1288
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  node.el = el;
1289
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  node.grid = this;
@@ -1327,7 +1358,6 @@ var GridStack = /** @class */ (function () {
1327
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  noMove: 'gs-no-move',
1328
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  locked: 'gs-locked',
1329
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  id: 'gs-id',
1330
- resizeHandles: 'gs-resize-handles'
1331
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  };
1332
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  for (var key in attrs) {
1333
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  if (node[key]) { // 0 is valid for x,y only but done above already and not in list anyway
@@ -1354,7 +1384,6 @@ var GridStack = /** @class */ (function () {
1354
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  node.noResize = utils_1.Utils.toBool(el.getAttribute('gs-no-resize'));
1355
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  node.noMove = utils_1.Utils.toBool(el.getAttribute('gs-no-move'));
1356
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  node.locked = utils_1.Utils.toBool(el.getAttribute('gs-locked'));
1357
- node.resizeHandles = el.getAttribute('gs-resize-handles');
1358
1387
  node.id = el.getAttribute('gs-id');
1359
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  // remove any key not found (null or false which is default)
1360
1389
  for (var key in node) {
@@ -1523,14 +1552,15 @@ var GridStack = /** @class */ (function () {
1523
1552
  }
1524
1553
  return this;
1525
1554
  };
1526
- /*
1527
- * drag&drop empty stubs that will be implemented in dd-gridstack.ts for non static grid
1528
- * so we don't incur the load unless needed.
1529
- * NOTE: had to make those methods public in order to define them else as
1530
- * GridStack.prototype._setupAcceptWidget = function()
1531
- * maybe there is a better way ????
1555
+ /* ===========================================================================================
1556
+ * drag&drop methods that used to be stubbed out and implemented in dd-gridstack.ts
1557
+ * but caused loading issues in prod - see https://github.com/gridstack/gridstack.js/issues/2039
1558
+ * ===========================================================================================
1532
1559
  */
1533
- /* eslint-disable @typescript-eslint/no-unused-vars */
1560
+ /** get the global (but static to this code) DD implementation */
1561
+ GridStack.getDD = function () {
1562
+ return dd;
1563
+ };
1534
1564
  /**
1535
1565
  * call to setup dragging in from the outside (say toolbar), by specifying the class selection and options.
1536
1566
  * Called during GridStack.init() as options, but can also be called directly (last param are used) in case the toolbar
@@ -1538,20 +1568,61 @@ var GridStack = /** @class */ (function () {
1538
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  * @param dragIn string selector (ex: '.sidebar .grid-stack-item')
1539
1569
  * @param dragInOptions options - see DDDragInOpt. (default: {handle: '.grid-stack-item-content', appendTo: 'body'}
1540
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  **/
1541
- GridStack.setupDragIn = function (dragIn, dragInOptions) { };
1571
+ GridStack.setupDragIn = function (dragIn, dragInOptions) {
1572
+ if ((dragInOptions === null || dragInOptions === void 0 ? void 0 : dragInOptions.pause) !== undefined) {
1573
+ dd_manager_1.DDManager.pauseDrag = dragInOptions.pause;
1574
+ }
1575
+ if (typeof dragIn === 'string') {
1576
+ dragInOptions = __assign(__assign({}, types_1.dragInDefaultOptions), (dragInOptions || {}));
1577
+ utils_1.Utils.getElements(dragIn).forEach(function (el) {
1578
+ if (!dd.isDraggable(el))
1579
+ dd.dragIn(el, dragInOptions);
1580
+ });
1581
+ }
1582
+ };
1542
1583
  /**
1543
1584
  * Enables/Disables dragging by the user of specific grid element. If you want all items, and have it affect future items, use enableMove() instead. No-op for static grids.
1544
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  * IF you are looking to prevent an item from moving (due to being pushed around by another during collision) use locked property instead.
1545
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  * @param els widget or selector to modify.
1546
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  * @param val if true widget will be draggable.
1547
1588
  */
1548
- GridStack.prototype.movable = function (els, val) { return this; };
1589
+ GridStack.prototype.movable = function (els, val) {
1590
+ var _this = this;
1591
+ if (this.opts.staticGrid)
1592
+ return this; // can't move a static grid!
1593
+ GridStack.getElements(els).forEach(function (el) {
1594
+ var node = el.gridstackNode;
1595
+ if (!node)
1596
+ return;
1597
+ if (val)
1598
+ delete node.noMove;
1599
+ else
1600
+ node.noMove = true;
1601
+ _this._prepareDragDropByNode(node); // init DD if need be, and adjust
1602
+ });
1603
+ return this;
1604
+ };
1549
1605
  /**
1550
1606
  * Enables/Disables user resizing of specific grid element. If you want all items, and have it affect future items, use enableResize() instead. No-op for static grids.
1551
1607
  * @param els widget or selector to modify
1552
1608
  * @param val if true widget will be resizable.
1553
1609
  */
1554
- GridStack.prototype.resizable = function (els, val) { return this; };
1610
+ GridStack.prototype.resizable = function (els, val) {
1611
+ var _this = this;
1612
+ if (this.opts.staticGrid)
1613
+ return this; // can't resize a static grid!
1614
+ GridStack.getElements(els).forEach(function (el) {
1615
+ var node = el.gridstackNode;
1616
+ if (!node)
1617
+ return;
1618
+ if (val)
1619
+ delete node.noResize;
1620
+ else
1621
+ node.noResize = true;
1622
+ _this._prepareDragDropByNode(node); // init DD if need be, and adjust
1623
+ });
1624
+ return this;
1625
+ };
1555
1626
  /**
1556
1627
  * Temporarily disables widgets moving/resizing.
1557
1628
  * If you want a more permanent way (which freezes up resources) use `setStatic(true)` instead.
@@ -1560,8 +1631,17 @@ var GridStack = /** @class */ (function () {
1560
1631
  * @example
1561
1632
  * grid.enableMove(false);
1562
1633
  * grid.enableResize(false);
1634
+ * @param recurse true (default) if sub-grids also get updated
1563
1635
  */
1564
- GridStack.prototype.disable = function () { return this; };
1636
+ GridStack.prototype.disable = function (recurse) {
1637
+ if (recurse === void 0) { recurse = true; }
1638
+ if (this.opts.staticGrid)
1639
+ return;
1640
+ this.enableMove(false, recurse);
1641
+ this.enableResize(false, recurse); // @ts-ignore
1642
+ this._triggerEvent('disable');
1643
+ return this;
1644
+ };
1565
1645
  /**
1566
1646
  * Re-enables widgets moving/resizing - see disable().
1567
1647
  * Note: no-op for static grid.
@@ -1569,41 +1649,568 @@ var GridStack = /** @class */ (function () {
1569
1649
  * @example
1570
1650
  * grid.enableMove(true);
1571
1651
  * grid.enableResize(true);
1652
+ * @param recurse true (default) if sub-grids also get updated
1572
1653
  */
1573
- GridStack.prototype.enable = function () { return this; };
1654
+ GridStack.prototype.enable = function (recurse) {
1655
+ if (recurse === void 0) { recurse = true; }
1656
+ if (this.opts.staticGrid)
1657
+ return;
1658
+ this.enableMove(true, recurse);
1659
+ this.enableResize(true, recurse); // @ts-ignore
1660
+ this._triggerEvent('enable');
1661
+ return this;
1662
+ };
1574
1663
  /**
1575
1664
  * Enables/disables widget moving. No-op for static grids.
1665
+ * @param recurse true (default) if sub-grids also get updated
1576
1666
  */
1577
- GridStack.prototype.enableMove = function (doEnable) { return this; };
1667
+ GridStack.prototype.enableMove = function (doEnable, recurse) {
1668
+ var _this = this;
1669
+ if (recurse === void 0) { recurse = true; }
1670
+ if (this.opts.staticGrid)
1671
+ return this; // can't move a static grid!
1672
+ this.opts.disableDrag = !doEnable; // FIRST before we update children as grid overrides #1658
1673
+ this.engine.nodes.forEach(function (n) {
1674
+ _this.movable(n.el, doEnable);
1675
+ if (n.subGrid && recurse)
1676
+ n.subGrid.enableMove(doEnable, recurse);
1677
+ });
1678
+ return this;
1679
+ };
1578
1680
  /**
1579
1681
  * Enables/disables widget resizing. No-op for static grids.
1682
+ * @param recurse true (default) if sub-grids also get updated
1580
1683
  */
1581
- GridStack.prototype.enableResize = function (doEnable) { return this; };
1684
+ GridStack.prototype.enableResize = function (doEnable, recurse) {
1685
+ var _this = this;
1686
+ if (recurse === void 0) { recurse = true; }
1687
+ if (this.opts.staticGrid)
1688
+ return this; // can't size a static grid!
1689
+ this.opts.disableResize = !doEnable; // FIRST before we update children as grid overrides #1658
1690
+ this.engine.nodes.forEach(function (n) {
1691
+ _this.resizable(n.el, doEnable);
1692
+ if (n.subGrid && recurse)
1693
+ n.subGrid.enableResize(doEnable, recurse);
1694
+ });
1695
+ return this;
1696
+ };
1582
1697
  /** @internal removes any drag&drop present (called during destroy) */
1583
- GridStack.prototype._removeDD = function (el) { return this; };
1584
- /** @internal called to add drag over support to support widgets */
1585
- GridStack.prototype._setupAcceptWidget = function () { return this; };
1698
+ GridStack.prototype._removeDD = function (el) {
1699
+ dd.draggable(el, 'destroy').resizable(el, 'destroy');
1700
+ if (el.gridstackNode) {
1701
+ delete el.gridstackNode._initDD; // reset our DD init flag
1702
+ }
1703
+ delete el.ddElement;
1704
+ return this;
1705
+ };
1706
+ /** @internal called to add drag over to support widgets being added externally */
1707
+ GridStack.prototype._setupAcceptWidget = function () {
1708
+ var _this = this;
1709
+ // check if we need to disable things
1710
+ if (this.opts.staticGrid || (!this.opts.acceptWidgets && !this.opts.removable)) {
1711
+ dd.droppable(this.el, 'destroy');
1712
+ return this;
1713
+ }
1714
+ // vars shared across all methods
1715
+ var cellHeight, cellWidth;
1716
+ var onDrag = function (event, el, helper) {
1717
+ var node = el.gridstackNode;
1718
+ if (!node)
1719
+ return;
1720
+ helper = helper || el;
1721
+ var parent = _this.el.getBoundingClientRect();
1722
+ var _a = helper.getBoundingClientRect(), top = _a.top, left = _a.left;
1723
+ left -= parent.left;
1724
+ top -= parent.top;
1725
+ var ui = { position: { top: top, left: left } };
1726
+ if (node._temporaryRemoved) {
1727
+ node.x = Math.max(0, Math.round(left / cellWidth));
1728
+ node.y = Math.max(0, Math.round(top / cellHeight));
1729
+ delete node.autoPosition;
1730
+ _this.engine.nodeBoundFix(node);
1731
+ // don't accept *initial* location if doesn't fit #1419 (locked drop region, or can't grow), but maybe try if it will go somewhere
1732
+ if (!_this.engine.willItFit(node)) {
1733
+ node.autoPosition = true; // ignore x,y and try for any slot...
1734
+ if (!_this.engine.willItFit(node)) {
1735
+ dd.off(el, 'drag'); // stop calling us
1736
+ return; // full grid or can't grow
1737
+ }
1738
+ if (node._willFitPos) {
1739
+ // use the auto position instead #1687
1740
+ utils_1.Utils.copyPos(node, node._willFitPos);
1741
+ delete node._willFitPos;
1742
+ }
1743
+ }
1744
+ // re-use the existing node dragging method
1745
+ _this._onStartMoving(helper, event, ui, node, cellWidth, cellHeight);
1746
+ }
1747
+ else {
1748
+ // re-use the existing node dragging that does so much of the collision detection
1749
+ _this._dragOrResize(helper, event, ui, node, cellWidth, cellHeight);
1750
+ }
1751
+ };
1752
+ dd.droppable(this.el, {
1753
+ accept: function (el) {
1754
+ var node = el.gridstackNode;
1755
+ // set accept drop to true on ourself (which we ignore) so we don't get "can't drop" icon in HTML5 mode while moving
1756
+ if ((node === null || node === void 0 ? void 0 : node.grid) === _this)
1757
+ return true;
1758
+ if (!_this.opts.acceptWidgets)
1759
+ return false;
1760
+ // check for accept method or class matching
1761
+ var canAccept = true;
1762
+ if (typeof _this.opts.acceptWidgets === 'function') {
1763
+ canAccept = _this.opts.acceptWidgets(el);
1764
+ }
1765
+ else {
1766
+ var selector = (_this.opts.acceptWidgets === true ? '.grid-stack-item' : _this.opts.acceptWidgets);
1767
+ canAccept = el.matches(selector);
1768
+ }
1769
+ // finally check to make sure we actually have space left #1571
1770
+ if (canAccept && node && _this.opts.maxRow) {
1771
+ var n = { w: node.w, h: node.h, minW: node.minW, minH: node.minH }; // only width/height matters and autoPosition
1772
+ canAccept = _this.engine.willItFit(n);
1773
+ }
1774
+ return canAccept;
1775
+ }
1776
+ })
1777
+ /**
1778
+ * entering our grid area
1779
+ */
1780
+ .on(this.el, 'dropover', function (event, el, helper) {
1781
+ // console.log(`over ${this.el.gridstack.opts.id} ${count++}`); // TEST
1782
+ var node = el.gridstackNode;
1783
+ // ignore drop enter on ourself (unless we temporarily removed) which happens on a simple drag of our item
1784
+ if ((node === null || node === void 0 ? void 0 : node.grid) === _this && !node._temporaryRemoved) {
1785
+ // delete node._added; // reset this to track placeholder again in case we were over other grid #1484 (dropout doesn't always clear)
1786
+ return false; // prevent parent from receiving msg (which may be a grid as well)
1787
+ }
1788
+ // fix #1578 when dragging fast, we may not get a leave on the previous grid so force one now
1789
+ if ((node === null || node === void 0 ? void 0 : node.grid) && node.grid !== _this && !node._temporaryRemoved) {
1790
+ // console.log('dropover without leave'); // TEST
1791
+ var otherGrid = node.grid;
1792
+ otherGrid._leave(el, helper);
1793
+ }
1794
+ // cache cell dimensions (which don't change), position can animate if we removed an item in otherGrid that affects us...
1795
+ cellWidth = _this.cellWidth();
1796
+ cellHeight = _this.getCellHeight(true);
1797
+ // load any element attributes if we don't have a node
1798
+ if (!node) { // @ts-ignore private read only on ourself
1799
+ node = _this._readAttr(el);
1800
+ }
1801
+ if (!node.grid) {
1802
+ node._isExternal = true;
1803
+ el.gridstackNode = node;
1804
+ }
1805
+ // calculate the grid size based on element outer size
1806
+ helper = helper || el;
1807
+ var w = node.w || Math.round(helper.offsetWidth / cellWidth) || 1;
1808
+ var h = node.h || Math.round(helper.offsetHeight / cellHeight) || 1;
1809
+ // if the item came from another grid, make a copy and save the original info in case we go back there
1810
+ if (node.grid && node.grid !== _this) {
1811
+ // copy the node original values (min/max/id/etc...) but override width/height/other flags which are this grid specific
1812
+ // console.log('dropover cloning node'); // TEST
1813
+ if (!el._gridstackNodeOrig)
1814
+ el._gridstackNodeOrig = node; // shouldn't have multiple nested!
1815
+ el.gridstackNode = node = __assign(__assign({}, node), { w: w, h: h, grid: _this });
1816
+ _this.engine.cleanupNode(node)
1817
+ .nodeBoundFix(node);
1818
+ // restore some internal fields we need after clearing them all
1819
+ node._initDD =
1820
+ node._isExternal = // DOM needs to be re-parented on a drop
1821
+ node._temporaryRemoved = true; // so it can be inserted onDrag below
1822
+ }
1823
+ else {
1824
+ node.w = w;
1825
+ node.h = h;
1826
+ node._temporaryRemoved = true; // so we can insert it
1827
+ }
1828
+ // clear any marked for complete removal (Note: don't check _isAboutToRemove as that is cleared above - just do it)
1829
+ _this._itemRemoving(node.el, false);
1830
+ dd.on(el, 'drag', onDrag);
1831
+ // make sure this is called at least once when going fast #1578
1832
+ onDrag(event, el, helper);
1833
+ return false; // prevent parent from receiving msg (which may be a grid as well)
1834
+ })
1835
+ /**
1836
+ * Leaving our grid area...
1837
+ */
1838
+ .on(this.el, 'dropout', function (event, el, helper) {
1839
+ // console.log(`out ${this.el.gridstack.opts.id} ${count++}`); // TEST
1840
+ var node = el.gridstackNode;
1841
+ if (!node)
1842
+ return false;
1843
+ // fix #1578 when dragging fast, we might get leave after other grid gets enter (which calls us to clean)
1844
+ // so skip this one if we're not the active grid really..
1845
+ if (!node.grid || node.grid === _this) {
1846
+ _this._leave(el, helper);
1847
+ // if we were created as temporary nested grid, go back to before state
1848
+ if (_this._isTemp) {
1849
+ _this.removeAsSubGrid(node);
1850
+ }
1851
+ }
1852
+ return false; // prevent parent from receiving msg (which may be grid as well)
1853
+ })
1854
+ /**
1855
+ * end - releasing the mouse
1856
+ */
1857
+ .on(this.el, 'drop', function (event, el, helper) {
1858
+ var _a, _b;
1859
+ var node = el.gridstackNode;
1860
+ // ignore drop on ourself from ourself that didn't come from the outside - dragend will handle the simple move instead
1861
+ if ((node === null || node === void 0 ? void 0 : node.grid) === _this && !node._isExternal)
1862
+ return false;
1863
+ var wasAdded = !!_this.placeholder.parentElement; // skip items not actually added to us because of constrains, but do cleanup #1419
1864
+ _this.placeholder.remove();
1865
+ // notify previous grid of removal
1866
+ // console.log('drop delete _gridstackNodeOrig') // TEST
1867
+ var origNode = el._gridstackNodeOrig;
1868
+ delete el._gridstackNodeOrig;
1869
+ if (wasAdded && (origNode === null || origNode === void 0 ? void 0 : origNode.grid) && origNode.grid !== _this) {
1870
+ var oGrid = origNode.grid;
1871
+ oGrid.engine.removedNodes.push(origNode);
1872
+ oGrid._triggerRemoveEvent();
1873
+ // if it's an empty sub-grid, to get auto-created, nuke it
1874
+ if (oGrid.parentGridItem && !oGrid.engine.nodes.length && oGrid.opts.subGridDynamic) {
1875
+ oGrid.removeAsSubGrid();
1876
+ }
1877
+ }
1878
+ if (!node)
1879
+ return false;
1880
+ // use existing placeholder node as it's already in our list with drop location
1881
+ if (wasAdded) {
1882
+ _this.engine.cleanupNode(node); // removes all internal _xyz values
1883
+ node.grid = _this;
1884
+ }
1885
+ dd.off(el, 'drag');
1886
+ // if we made a copy ('helper' which is temp) of the original node then insert a copy, else we move the original node (#1102)
1887
+ // as the helper will be nuked by jquery-ui otherwise
1888
+ if (helper !== el) {
1889
+ helper.remove();
1890
+ el.gridstackNode = origNode; // original item (left behind) is re-stored to pre dragging as the node now has drop info
1891
+ if (wasAdded) {
1892
+ el = el.cloneNode(true);
1893
+ }
1894
+ }
1895
+ else {
1896
+ el.remove(); // reduce flicker as we change depth here, and size further down
1897
+ _this._removeDD(el);
1898
+ }
1899
+ if (!wasAdded)
1900
+ return false;
1901
+ el.gridstackNode = node;
1902
+ node.el = el;
1903
+ var subGrid = (_b = (_a = node.subGrid) === null || _a === void 0 ? void 0 : _a.el) === null || _b === void 0 ? void 0 : _b.gridstack; // set when actual sub-grid present
1904
+ // @ts-ignore
1905
+ utils_1.Utils.copyPos(node, _this._readAttr(_this.placeholder)); // placeholder values as moving VERY fast can throw things off #1578
1906
+ utils_1.Utils.removePositioningStyles(el); // @ts-ignore
1907
+ _this._writeAttr(el, node);
1908
+ _this.el.appendChild(el); // @ts-ignore // TODO: now would be ideal time to _removeHelperStyle() overriding floating styles (native only)
1909
+ if (subGrid) {
1910
+ subGrid.parentGridItem = node;
1911
+ if (!subGrid.opts.styleInHead)
1912
+ subGrid._updateStyles(true); // re-create sub-grid styles now that we've moved
1913
+ }
1914
+ _this._updateContainerHeight();
1915
+ _this.engine.addedNodes.push(node); // @ts-ignore
1916
+ _this._triggerAddEvent(); // @ts-ignore
1917
+ _this._triggerChangeEvent();
1918
+ _this.engine.endUpdate();
1919
+ if (_this._gsEventHandler['dropped']) {
1920
+ _this._gsEventHandler['dropped'](__assign(__assign({}, event), { type: 'dropped' }), origNode && origNode.grid ? origNode : undefined, node);
1921
+ }
1922
+ // wait till we return out of the drag callback to set the new drag&resize handler or they may get messed up
1923
+ window.setTimeout(function () {
1924
+ // IFF we are still there (some application will use as placeholder and insert their real widget instead and better call makeWidget())
1925
+ if (node.el && node.el.parentElement) {
1926
+ _this._prepareDragDropByNode(node);
1927
+ }
1928
+ else {
1929
+ _this.engine.removeNode(node);
1930
+ }
1931
+ delete node.grid._isTemp;
1932
+ });
1933
+ return false; // prevent parent from receiving msg (which may be grid as well)
1934
+ });
1935
+ return this;
1936
+ };
1937
+ /** @internal mark item for removal */
1938
+ GridStack.prototype._itemRemoving = function (el, remove) {
1939
+ var node = el ? el.gridstackNode : undefined;
1940
+ if (!node || !node.grid)
1941
+ return;
1942
+ remove ? node._isAboutToRemove = true : delete node._isAboutToRemove;
1943
+ remove ? el.classList.add('grid-stack-item-removing') : el.classList.remove('grid-stack-item-removing');
1944
+ };
1586
1945
  /** @internal called to setup a trash drop zone if the user specifies it */
1587
- GridStack.prototype._setupRemoveDrop = function () { return this; };
1946
+ GridStack.prototype._setupRemoveDrop = function () {
1947
+ var _this = this;
1948
+ if (!this.opts.staticGrid && typeof this.opts.removable === 'string') {
1949
+ var trashEl = document.querySelector(this.opts.removable);
1950
+ if (!trashEl)
1951
+ return this;
1952
+ // only register ONE drop-over/dropout callback for the 'trash', and it will
1953
+ // update the passed in item and parent grid because the 'trash' is a shared resource anyway,
1954
+ // and Native DD only has 1 event CB (having a list and technically a per grid removableOptions complicates things greatly)
1955
+ if (!dd.isDroppable(trashEl)) {
1956
+ dd.droppable(trashEl, this.opts.removableOptions)
1957
+ .on(trashEl, 'dropover', function (event, el) { return _this._itemRemoving(el, true); })
1958
+ .on(trashEl, 'dropout', function (event, el) { return _this._itemRemoving(el, false); });
1959
+ }
1960
+ }
1961
+ return this;
1962
+ };
1588
1963
  /** @internal prepares the element for drag&drop **/
1589
- GridStack.prototype._prepareDragDropByNode = function (node) { return this; };
1964
+ GridStack.prototype._prepareDragDropByNode = function (node) {
1965
+ var _this = this;
1966
+ var el = node.el;
1967
+ var noMove = node.noMove || this.opts.disableDrag;
1968
+ var noResize = node.noResize || this.opts.disableResize;
1969
+ // check for disabled grid first
1970
+ if (this.opts.staticGrid || (noMove && noResize)) {
1971
+ if (node._initDD) {
1972
+ this._removeDD(el); // nukes everything instead of just disable, will add some styles back next
1973
+ delete node._initDD;
1974
+ }
1975
+ el.classList.add('ui-draggable-disabled', 'ui-resizable-disabled'); // add styles one might depend on #1435
1976
+ return this;
1977
+ }
1978
+ if (!node._initDD) {
1979
+ // variables used/cashed between the 3 start/move/end methods, in addition to node passed above
1980
+ var cellWidth_1;
1981
+ var cellHeight_1;
1982
+ /** called when item starts moving/resizing */
1983
+ var onStartMoving = function (event, ui) {
1984
+ // trigger any 'dragstart' / 'resizestart' manually
1985
+ if (_this._gsEventHandler[event.type]) {
1986
+ _this._gsEventHandler[event.type](event, event.target);
1987
+ }
1988
+ cellWidth_1 = _this.cellWidth();
1989
+ cellHeight_1 = _this.getCellHeight(true); // force pixels for calculations
1990
+ _this._onStartMoving(el, event, ui, node, cellWidth_1, cellHeight_1);
1991
+ };
1992
+ /** called when item is being dragged/resized */
1993
+ var dragOrResize = function (event, ui) {
1994
+ _this._dragOrResize(el, event, ui, node, cellWidth_1, cellHeight_1);
1995
+ };
1996
+ /** called when the item stops moving/resizing */
1997
+ var onEndMoving = function (event) {
1998
+ _this.placeholder.remove();
1999
+ delete node._moving;
2000
+ delete node._event;
2001
+ delete node._lastTried;
2002
+ // if the item has moved to another grid, we're done here
2003
+ var target = event.target;
2004
+ if (!target.gridstackNode || target.gridstackNode.grid !== _this)
2005
+ return;
2006
+ node.el = target;
2007
+ if (node._isAboutToRemove) {
2008
+ var gridToNotify = el.gridstackNode.grid;
2009
+ if (gridToNotify._gsEventHandler[event.type]) {
2010
+ gridToNotify._gsEventHandler[event.type](event, target);
2011
+ }
2012
+ _this._removeDD(el);
2013
+ gridToNotify.engine.removedNodes.push(node);
2014
+ gridToNotify._triggerRemoveEvent();
2015
+ // break circular links and remove DOM
2016
+ delete el.gridstackNode;
2017
+ delete node.el;
2018
+ el.remove();
2019
+ }
2020
+ else {
2021
+ utils_1.Utils.removePositioningStyles(target);
2022
+ if (node._temporaryRemoved) {
2023
+ // got removed - restore item back to before dragging position
2024
+ utils_1.Utils.copyPos(node, node._orig); // @ts-ignore
2025
+ _this._writePosAttr(target, node);
2026
+ _this.engine.addNode(node);
2027
+ }
2028
+ else {
2029
+ // move to new placeholder location
2030
+ _this._writePosAttr(target, node);
2031
+ }
2032
+ if (_this._gsEventHandler[event.type]) {
2033
+ _this._gsEventHandler[event.type](event, target);
2034
+ }
2035
+ }
2036
+ // @ts-ignore
2037
+ _this._extraDragRow = 0; // @ts-ignore
2038
+ _this._updateContainerHeight(); // @ts-ignore
2039
+ _this._triggerChangeEvent();
2040
+ _this.engine.endUpdate();
2041
+ };
2042
+ dd.draggable(el, {
2043
+ start: onStartMoving,
2044
+ stop: onEndMoving,
2045
+ drag: dragOrResize
2046
+ }).resizable(el, {
2047
+ start: onStartMoving,
2048
+ stop: onEndMoving,
2049
+ resize: dragOrResize
2050
+ });
2051
+ node._initDD = true; // we've set DD support now
2052
+ }
2053
+ // finally fine tune move vs resize by disabling any part...
2054
+ dd.draggable(el, noMove ? 'disable' : 'enable')
2055
+ .resizable(el, noResize ? 'disable' : 'enable');
2056
+ return this;
2057
+ };
1590
2058
  /** @internal handles actual drag/resize start **/
1591
- GridStack.prototype._onStartMoving = function (el, event, ui, node, cellWidth, cellHeight) { return; };
2059
+ GridStack.prototype._onStartMoving = function (el, event, ui, node, cellWidth, cellHeight) {
2060
+ this.engine.cleanNodes()
2061
+ .beginUpdate(node);
2062
+ // @ts-ignore
2063
+ this._writePosAttr(this.placeholder, node);
2064
+ this.el.appendChild(this.placeholder);
2065
+ // console.log('_onStartMoving placeholder') // TEST
2066
+ node.el = this.placeholder;
2067
+ node._lastUiPosition = ui.position;
2068
+ node._prevYPix = ui.position.top;
2069
+ node._moving = (event.type === 'dragstart'); // 'dropover' are not initially moving so they can go exactly where they enter (will push stuff out of the way)
2070
+ delete node._lastTried;
2071
+ if (event.type === 'dropover' && node._temporaryRemoved) {
2072
+ // console.log('engine.addNode x=' + node.x); // TEST
2073
+ this.engine.addNode(node); // will add, fix collisions, update attr and clear _temporaryRemoved
2074
+ node._moving = true; // AFTER, mark as moving object (wanted fix location before)
2075
+ }
2076
+ // set the min/max resize info
2077
+ this.engine.cacheRects(cellWidth, cellHeight, this.opts.marginTop, this.opts.marginRight, this.opts.marginBottom, this.opts.marginLeft);
2078
+ if (event.type === 'resizestart') {
2079
+ dd.resizable(el, 'option', 'minWidth', cellWidth * (node.minW || 1))
2080
+ .resizable(el, 'option', 'minHeight', cellHeight * (node.minH || 1));
2081
+ if (node.maxW) {
2082
+ dd.resizable(el, 'option', 'maxWidth', cellWidth * node.maxW);
2083
+ }
2084
+ if (node.maxH) {
2085
+ dd.resizable(el, 'option', 'maxHeight', cellHeight * node.maxH);
2086
+ }
2087
+ }
2088
+ };
1592
2089
  /** @internal handles actual drag/resize **/
1593
- GridStack.prototype._dragOrResize = function (el, event, ui, node, cellWidth, cellHeight) { return; };
1594
- /** @internal called when a node leaves our area (mouse out or shape outside) **/
1595
- GridStack.prototype._leave = function (el, helper) { return; };
2090
+ GridStack.prototype._dragOrResize = function (el, event, ui, node, cellWidth, cellHeight) {
2091
+ var p = __assign({}, node._orig); // could be undefined (_isExternal) which is ok (drag only set x,y and w,h will default to node value)
2092
+ var resizing;
2093
+ var mLeft = this.opts.marginLeft, mRight = this.opts.marginRight, mTop = this.opts.marginTop, mBottom = this.opts.marginBottom;
2094
+ // if margins (which are used to pass mid point by) are large relative to cell height/width, reduce them down #1855
2095
+ var mHeight = Math.round(cellHeight * 0.1), mWidth = Math.round(cellWidth * 0.1);
2096
+ mLeft = Math.min(mLeft, mWidth);
2097
+ mRight = Math.min(mRight, mWidth);
2098
+ mTop = Math.min(mTop, mHeight);
2099
+ mBottom = Math.min(mBottom, mHeight);
2100
+ if (event.type === 'drag') {
2101
+ if (node._temporaryRemoved)
2102
+ return; // handled by dropover
2103
+ var distance = ui.position.top - node._prevYPix;
2104
+ node._prevYPix = ui.position.top;
2105
+ utils_1.Utils.updateScrollPosition(el, ui.position, distance);
2106
+ // get new position taking into account the margin in the direction we are moving! (need to pass mid point by margin)
2107
+ var left = ui.position.left + (ui.position.left > node._lastUiPosition.left ? -mRight : mLeft);
2108
+ var top_2 = ui.position.top + (ui.position.top > node._lastUiPosition.top ? -mBottom : mTop);
2109
+ p.x = Math.round(left / cellWidth);
2110
+ p.y = Math.round(top_2 / cellHeight);
2111
+ // @ts-ignore// if we're at the bottom hitting something else, grow the grid so cursor doesn't leave when trying to place below others
2112
+ var prev = this._extraDragRow;
2113
+ if (this.engine.collide(node, p)) {
2114
+ var row = this.getRow();
2115
+ var extra = Math.max(0, (p.y + node.h) - row);
2116
+ if (this.opts.maxRow && row + extra > this.opts.maxRow) {
2117
+ extra = Math.max(0, this.opts.maxRow - row);
2118
+ } // @ts-ignore
2119
+ this._extraDragRow = extra; // @ts-ignore
2120
+ }
2121
+ else
2122
+ this._extraDragRow = 0; // @ts-ignore
2123
+ if (this._extraDragRow !== prev)
2124
+ this._updateContainerHeight();
2125
+ if (node.x === p.x && node.y === p.y)
2126
+ return; // skip same
2127
+ // DON'T skip one we tried as we might have failed because of coverage <50% before
2128
+ // if (node._lastTried && node._lastTried.x === x && node._lastTried.y === y) return;
2129
+ }
2130
+ else if (event.type === 'resize') {
2131
+ if (p.x < 0)
2132
+ return;
2133
+ // Scrolling page if needed
2134
+ utils_1.Utils.updateScrollResize(event, el, cellHeight);
2135
+ // get new size
2136
+ p.w = Math.round((ui.size.width - mLeft) / cellWidth);
2137
+ p.h = Math.round((ui.size.height - mTop) / cellHeight);
2138
+ if (node.w === p.w && node.h === p.h)
2139
+ return;
2140
+ if (node._lastTried && node._lastTried.w === p.w && node._lastTried.h === p.h)
2141
+ return; // skip one we tried (but failed)
2142
+ // if we size on left/top side this might move us, so get possible new position as well
2143
+ var left = ui.position.left + mLeft;
2144
+ var top_3 = ui.position.top + mTop;
2145
+ p.x = Math.round(left / cellWidth);
2146
+ p.y = Math.round(top_3 / cellHeight);
2147
+ resizing = true;
2148
+ }
2149
+ node._event = event;
2150
+ node._lastTried = p; // set as last tried (will nuke if we go there)
2151
+ var rect = {
2152
+ x: ui.position.left + mLeft,
2153
+ y: ui.position.top + mTop,
2154
+ w: (ui.size ? ui.size.width : node.w * cellWidth) - mLeft - mRight,
2155
+ h: (ui.size ? ui.size.height : node.h * cellHeight) - mTop - mBottom
2156
+ };
2157
+ if (this.engine.moveNodeCheck(node, __assign(__assign({}, p), { cellWidth: cellWidth, cellHeight: cellHeight, rect: rect, resizing: resizing }))) {
2158
+ node._lastUiPosition = ui.position;
2159
+ this.engine.cacheRects(cellWidth, cellHeight, mTop, mRight, mBottom, mLeft);
2160
+ delete node._skipDown;
2161
+ if (resizing && node.subGrid) {
2162
+ node.subGrid.onParentResize();
2163
+ } // @ts-ignore
2164
+ this._extraDragRow = 0; // @ts-ignore
2165
+ this._updateContainerHeight();
2166
+ var target = event.target; // @ts-ignore
2167
+ this._writePosAttr(target, node);
2168
+ if (this._gsEventHandler[event.type]) {
2169
+ this._gsEventHandler[event.type](event, target);
2170
+ }
2171
+ }
2172
+ };
2173
+ /** @internal called when item leaving our area by either cursor dropout event
2174
+ * or shape is outside our boundaries. remove it from us, and mark temporary if this was
2175
+ * our item to start with else restore prev node values from prev grid it came from.
2176
+ **/
2177
+ GridStack.prototype._leave = function (el, helper) {
2178
+ var node = el.gridstackNode;
2179
+ if (!node)
2180
+ return;
2181
+ dd.off(el, 'drag'); // no need to track while being outside
2182
+ // this gets called when cursor leaves and shape is outside, so only do this once
2183
+ if (node._temporaryRemoved)
2184
+ return;
2185
+ node._temporaryRemoved = true;
2186
+ this.engine.removeNode(node); // remove placeholder as well, otherwise it's a sign node is not in our list, which is a bigger issue
2187
+ node.el = node._isExternal && helper ? helper : el; // point back to real item being dragged
2188
+ if (this.opts.removable === true) { // boolean vs a class string
2189
+ // item leaving us and we are supposed to remove on leave (no need to drag onto trash) mark it so
2190
+ this._itemRemoving(el, true);
2191
+ }
2192
+ // finally if item originally came from another grid, but left us, restore things back to prev info
2193
+ if (el._gridstackNodeOrig) {
2194
+ // console.log('leave delete _gridstackNodeOrig') // TEST
2195
+ el.gridstackNode = el._gridstackNodeOrig;
2196
+ delete el._gridstackNodeOrig;
2197
+ }
2198
+ else if (node._isExternal) {
2199
+ // item came from outside (like a toolbar) so nuke any node info
2200
+ delete node.el;
2201
+ delete el.gridstackNode;
2202
+ // and restore all nodes back to original
2203
+ this.engine.restoreInitial();
2204
+ }
2205
+ };
1596
2206
  // legacy method removed
1597
2207
  GridStack.prototype.commit = function () { utils_1.obsolete(this, this.batchUpdate(false), 'commit', 'batchUpdate', '5.2'); return this; };
1598
2208
  /** scoping so users can call GridStack.Utils.sort() for example */
1599
2209
  GridStack.Utils = utils_1.Utils;
1600
2210
  /** scoping so users can call new GridStack.Engine(12) for example */
1601
2211
  GridStack.Engine = gridstack_engine_1.GridStackEngine;
1602
- GridStack.GDRev = '7.1.1';
2212
+ GridStack.GDRev = '7.2.0';
1603
2213
  return GridStack;
1604
2214
  }());
1605
2215
  exports.GridStack = GridStack;
1606
- var dd_touch_1 = require("./dd-touch");
1607
- var dd_manager_1 = require("./dd-manager");
1608
- __exportStar(require("./dd-gridstack"), exports);
1609
2216
  //# sourceMappingURL=gridstack.js.map