gridstack 6.0.1 → 6.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/README.md +6 -6
  2. package/dist/dd-base-impl.d.ts +1 -1
  3. package/dist/dd-base-impl.js +1 -1
  4. package/dist/dd-base-impl.js.map +1 -1
  5. package/dist/dd-draggable.d.ts +1 -1
  6. package/dist/dd-draggable.js +1 -1
  7. package/dist/dd-draggable.js.map +1 -1
  8. package/dist/dd-droppable.d.ts +1 -1
  9. package/dist/dd-droppable.js +1 -1
  10. package/dist/dd-droppable.js.map +1 -1
  11. package/dist/dd-element.d.ts +1 -1
  12. package/dist/dd-element.js +1 -1
  13. package/dist/dd-element.js.map +1 -1
  14. package/dist/dd-gridstack.d.ts +1 -1
  15. package/dist/dd-gridstack.js +2 -2
  16. package/dist/dd-gridstack.js.map +1 -1
  17. package/dist/dd-manager.d.ts +1 -1
  18. package/dist/dd-manager.js +1 -1
  19. package/dist/dd-manager.js.map +1 -1
  20. package/dist/dd-resizable-handle.d.ts +1 -1
  21. package/dist/dd-resizable-handle.js +1 -1
  22. package/dist/dd-resizable-handle.js.map +1 -1
  23. package/dist/dd-resizable.d.ts +1 -1
  24. package/dist/dd-resizable.js +4 -1
  25. package/dist/dd-resizable.js.map +1 -1
  26. package/dist/dd-touch.d.ts +1 -1
  27. package/dist/dd-touch.js +1 -1
  28. package/dist/dd-touch.js.map +1 -1
  29. package/dist/es5/dd-base-impl.d.ts +1 -1
  30. package/dist/es5/dd-base-impl.js +1 -1
  31. package/dist/es5/dd-base-impl.js.map +1 -1
  32. package/dist/es5/dd-draggable.d.ts +1 -1
  33. package/dist/es5/dd-draggable.js +1 -1
  34. package/dist/es5/dd-draggable.js.map +1 -1
  35. package/dist/es5/dd-droppable.d.ts +1 -1
  36. package/dist/es5/dd-droppable.js +1 -1
  37. package/dist/es5/dd-droppable.js.map +1 -1
  38. package/dist/es5/dd-element.d.ts +1 -1
  39. package/dist/es5/dd-element.js +1 -1
  40. package/dist/es5/dd-element.js.map +1 -1
  41. package/dist/es5/dd-gridstack.d.ts +1 -1
  42. package/dist/es5/dd-gridstack.js +2 -2
  43. package/dist/es5/dd-gridstack.js.map +1 -1
  44. package/dist/es5/dd-manager.d.ts +1 -1
  45. package/dist/es5/dd-manager.js +1 -1
  46. package/dist/es5/dd-manager.js.map +1 -1
  47. package/dist/es5/dd-resizable-handle.d.ts +1 -1
  48. package/dist/es5/dd-resizable-handle.js +1 -1
  49. package/dist/es5/dd-resizable-handle.js.map +1 -1
  50. package/dist/es5/dd-resizable.d.ts +1 -1
  51. package/dist/es5/dd-resizable.js +4 -1
  52. package/dist/es5/dd-resizable.js.map +1 -1
  53. package/dist/es5/dd-touch.d.ts +1 -1
  54. package/dist/es5/dd-touch.js +1 -1
  55. package/dist/es5/dd-touch.js.map +1 -1
  56. package/dist/es5/gridstack-all.js +1 -1
  57. package/dist/es5/gridstack-all.js.LICENSE.txt +1 -1
  58. package/dist/es5/gridstack-all.js.map +1 -1
  59. package/dist/es5/gridstack-engine.d.ts +1 -1
  60. package/dist/es5/gridstack-engine.js +8 -7
  61. package/dist/es5/gridstack-engine.js.map +1 -1
  62. package/dist/es5/gridstack-poly.js +1 -1
  63. package/dist/es5/gridstack.d.ts +1 -1
  64. package/dist/es5/gridstack.js +26 -61
  65. package/dist/es5/gridstack.js.map +1 -1
  66. package/dist/es5/types.d.ts +4 -1
  67. package/dist/es5/types.js +25 -1
  68. package/dist/es5/types.js.map +1 -1
  69. package/dist/es5/utils.d.ts +1 -1
  70. package/dist/es5/utils.js +1 -1
  71. package/dist/es5/utils.js.map +1 -1
  72. package/dist/gridstack-all.js +1 -1
  73. package/dist/gridstack-all.js.LICENSE.txt +1 -1
  74. package/dist/gridstack-all.js.map +1 -1
  75. package/dist/gridstack-engine.d.ts +1 -1
  76. package/dist/gridstack-engine.js +8 -7
  77. package/dist/gridstack-engine.js.map +1 -1
  78. package/dist/gridstack.css +1 -1
  79. package/dist/gridstack.d.ts +1 -1
  80. package/dist/gridstack.js +26 -61
  81. package/dist/gridstack.js.map +1 -1
  82. package/dist/src/gridstack.scss +1 -1
  83. package/dist/types.d.ts +4 -1
  84. package/dist/types.js +25 -1
  85. package/dist/types.js.map +1 -1
  86. package/dist/utils.d.ts +1 -1
  87. package/dist/utils.js +1 -1
  88. package/dist/utils.js.map +1 -1
  89. package/doc/CHANGES.md +6 -0
  90. package/doc/README.md +4 -4
  91. package/package.json +1 -3
@@ -1,5 +1,5 @@
1
1
  /**
2
- * gridstack-engine.ts 6.0.1
2
+ * gridstack-engine.ts 6.0.2
3
3
  * Copyright (c) 2021-2022 Alain Dumesny - see GridStack root license
4
4
  */
5
5
  import { GridStackNode, GridStackPosition, GridStackMoveOpts } from './types';
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * gridstack-engine.ts 6.0.1
3
+ * gridstack-engine.ts 6.0.2
4
4
  * Copyright (c) 2021-2022 Alain Dumesny - see GridStack root license
5
5
  */
6
6
  Object.defineProperty(exports, "__esModule", { value: true });
@@ -147,6 +147,7 @@ class GridStackEngine {
147
147
  collide = n;
148
148
  }
149
149
  });
150
+ o.collide = collide; // save it so we don't have to find it again
150
151
  return collide;
151
152
  }
152
153
  /** called to cache the nodes pixel rectangles used for collision detection during drag */
@@ -538,12 +539,12 @@ class GridStackEngine {
538
539
  });
539
540
  if (!clonedNode)
540
541
  return false;
541
- // make sure we are still valid size
542
- let canMove = clone.moveNode(clonedNode, o) && clone.getRow() <= this.maxRow;
543
- // turns out we can't grow, then see if we can swap instead (ex: full grid) if we're not resizing
544
- if (!canMove && !o.resizing) {
545
- let collide = this.collide(node, o);
546
- if (collide && this.swap(node, collide)) {
542
+ // check if we're covering 50% collision and could move
543
+ let canMove = clone.moveNode(clonedNode, o);
544
+ // make sure we are still valid grid max, else check if we can force a swap (float=true, or different shapes) on non-resize
545
+ if (!o.resizing && canMove && o.collide && this.float && clone.getRow() > this.maxRow) {
546
+ let collide = o.collide.el.gridstackNode; // find the source node the clone collided with
547
+ if (this.swap(node, collide)) { // swaps and mark dirty
547
548
  this._notify();
548
549
  return true;
549
550
  }
@@ -1 +1 @@
1
- {"version":3,"file":"gridstack-engine.js","sourceRoot":"","sources":["../src/gridstack-engine.ts"],"names":[],"mappings":";AAAA;;;GAGG;;;AAEH,mCAAgC;AAehC;;;;;GAKG;AACH,MAAa,eAAe;IAsB1B,YAAmB,OAA+B,EAAE;QAlB7C,eAAU,GAAoB,EAAE,CAAC;QACjC,iBAAY,GAAoB,EAAE,CAAC;QAkBxC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IAChC,CAAC;IAEM,WAAW,CAAC,IAAI,GAAG,IAAI;QAC5B,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,IAAI;YAAE,OAAO,IAAI,CAAC;QAC3C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,+EAA+E;YACnG,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,oEAAoE;SACzF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9B,OAAO,IAAI,CAAC,UAAU,CAAC;YACvB,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,gIAAgI;IACtH,iBAAiB,CAAC,IAAmB,EAAE,EAAqB;QACpE,OAAO,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED;kCAC8B;IACpB,cAAc,CAAC,IAAmB,EAAE,EAAE,GAAG,IAAI,EAAE,OAAuB,EAAE,MAAyB,EAAE;QAC3G,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,2EAA2E;QAE/F,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,iDAAiD;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE3B,uGAAuG;QACvG,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YAC9C,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;gBAAE,OAAO,IAAI,CAAC;SAC3C;QAED,gJAAgJ;QAChJ,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE;YACpC,IAAI,GAAG,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC;YAChD,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,gBAAgB;SAC/D;QAED,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,MAAM,GAAsB,EAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAC,CAAC;QAC5D,OAAO,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,4DAA4D;YAC5H,IAAI,KAAc,CAAC;YACnB,wHAAwH;YACxH,mFAAmF;YACnF,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK;gBACnF,qDAAqD;gBACrD,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,kCAAM,OAAO,KAAE,CAAC,EAAE,IAAI,CAAC,CAAC,KAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,kCAAM,OAAO,KAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,KAAG,IAAI,CAAC,CAAC,EAAE;gBAC5H,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACnD,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,gDAAM,EAAE,KAAE,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,KAAK,MAAM,EAAE,CAAC;gBAC1E,IAAI,OAAO,CAAC,MAAM,IAAI,KAAK,EAAE;oBAC3B,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,oDAAoD;iBAC9E;qBAAM,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI,EAAE;oBAC/C,2IAA2I;oBAC3I,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAC7B,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;iBACzB;gBACD,OAAO,GAAG,OAAO,IAAI,KAAK,CAAC;aAC5B;iBAAM;gBACL,gGAAgG;gBAChG,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,gDAAM,OAAO,KAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;aACrF;YACD,IAAI,CAAC,KAAK,EAAE;gBAAE,OAAO,OAAO,CAAC;aAAE,CAAC,mEAAmE;YACnG,OAAO,GAAG,SAAS,CAAC;SACrB;QACD,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,gIAAgI;IACzH,OAAO,CAAC,IAAmB,EAAE,IAAI,GAAG,IAAI,EAAE,KAAqB;QACpE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,aAAK,CAAC,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IACzF,CAAC;IACM,UAAU,CAAC,IAAmB,EAAE,IAAI,GAAG,IAAI,EAAE,KAAqB;QACvE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,aAAK,CAAC,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3F,CAAC;IAED,2GAA2G;IACpG,eAAe,CAAC,IAAmB,EAAE,CAAoB,EAAE,QAAyB;QACzF,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK;YAAE,OAAO;QACnC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,gBAAgB;QACrC,IAAI,CAAC,qBAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe;QAEpC,8EAA8E;QAC9E,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;YACd,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACZ;aAAM;YACL,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACnB;QACD,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;YACd,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACZ;aAAM;YACL,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACnB;QAED,IAAI,OAAsB,CAAC;QAC3B,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,KAAK;gBAAE,OAAO;YACjC,IAAI,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,qBAAqB;YACvC,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,EAAE,KAAK,GAAG,MAAM,CAAC,SAAS,EAAE,OAAO,GAAG,GAAG,CAAC,CAAC,YAAY;YACnF,6EAA6E;YAC7E,0EAA0E;YAC1E,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,aAAa;gBAC9B,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACrC;iBAAM,IAAI,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,EAAE,EAAE,aAAa;gBAC/C,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACtC;YACD,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,gBAAgB;gBACjC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACrC;iBAAM,IAAI,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,EAAE,EAAE,iBAAiB;gBACnD,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACtC;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,GAAG,OAAO,EAAE;gBAClB,OAAO,GAAG,IAAI,CAAC;gBACf,OAAO,GAAG,CAAC,CAAC;aACb;QACH,CAAC,CAAC,CAAC;QACH,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,0FAA0F;IACnF,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,GAAW,EAAE,KAAa,EAAE,MAAc,EAAE,IAAY;QAE9F,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CACrB,CAAC,CAAC,KAAK,GAAG;YACR,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG;YAChB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI;YACjB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,KAAK;YACzB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,MAAM;SAC1B,CACF,CAAC;QACF,OAAO,IAAI,CAAC;IACd,CAAC;IAED,wHAAwH;IACjH,IAAI,CAAC,CAAgB,EAAE,CAAgB;QAC5C,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAEnD,SAAS,OAAO;YACd,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,kBAAkB;YACxC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACd,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,oBAAoB;aAC/C;iBAAM,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,oBAAoB;aAC/C;iBAAM;gBACL,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,sBAAsB;aACzC;YACD,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YAC3B,OAAO,IAAI,CAAC;QACd,CAAC;QACD,IAAI,QAAiB,CAAC,CAAC,0CAA0C;QAEjE,iDAAiD;QACjD,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACnG,OAAO,OAAO,EAAE,CAAC;QACnB,IAAI,QAAQ,KAAK,KAAK;YAAE,OAAO,CAAC,kCAAkC;QAElE,oEAAoE;QACpE,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;YACnF,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;aAAE,CAAC,kCAAkC;YAC9E,OAAO,OAAO,EAAE,CAAC;SAClB;QACD,IAAI,QAAQ,KAAK,KAAK;YAAE,OAAO;QAE/B,8DAA8D;QAC9D,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;YACnF,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;aAAE,CAAC,kCAAkC;YAC9E,OAAO,OAAO,EAAE,CAAC;SAClB;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAEM,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,EAAE,GAAkB,EAAC,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAC,CAAC;QACrE,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED,sDAAsD;IAC/C,OAAO;QACZ,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACzC,IAAI,CAAC,WAAW,EAAE;aACf,SAAS,EAAE,CAAC;QACf,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,+DAA+D;QAChF,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;aAC1B;YACD,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,gCAAgC;YAC3D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,yBAAyB;QAC/C,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,+GAA+G;IAC/G,IAAW,KAAK,CAAC,GAAY;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,GAAG;YAAE,OAAO;QAChC,IAAI,CAAC,MAAM,GAAG,GAAG,IAAI,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,EAAE;YACR,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAC7B;IACH,CAAC;IAED,0BAA0B;IAC1B,IAAW,KAAK,KAAc,OAAO,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,CAAC,CAAC;IAE5D,+GAA+G;IACxG,SAAS,CAAC,GAAY;QAC3B,IAAI,CAAC,KAAK,GAAG,aAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,+GAA+G;IACrG,UAAU;QAClB,IAAI,IAAI,CAAC,SAAS,EAAE;YAAE,OAAO,IAAI,CAAC;SAAE;QACpC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,gBAAgB;QAElC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,yBAAyB;YACzB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACrB,IAAI,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;oBAAE,OAAO;gBACtE,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBACf,OAAO,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;oBACvB,EAAE,IAAI,CAAC;oBACP,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC;oBACjE,IAAI,CAAC,OAAO,EAAE;wBACZ,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;wBAChB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;qBACZ;iBACF;YACH,CAAC,CAAC,CAAC;SACJ;aAAM;YACL,mBAAmB;YACnB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC1B,IAAI,CAAC,CAAC,MAAM;oBAAE,OAAO;gBACrB,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;oBACd,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACjC,IAAI,UAAU,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC;oBAChF,IAAI,CAAC,UAAU;wBAAE,MAAM;oBACvB,0FAA0F;oBAC1F,oFAAoF;oBACpF,6BAA6B;oBAC7B,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;oBAC1B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iBACZ;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,IAAmB,EAAE,QAAkB;QACxD,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC;QAEhD,iGAAiG;QACjG,IAAI,IAAI,CAAC,CAAC,KAAK,SAAS,IAAI,IAAI,CAAC,CAAC,KAAK,SAAS,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE;YACtF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC1B;QAED,8CAA8C;QAC9C,IAAI,QAAQ,GAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAC,CAAC;QACxD,aAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAE/B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAAE,OAAO,IAAI,CAAC,YAAY,CAAC;SAAE;QACrD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAAE,OAAO,IAAI,CAAC,QAAQ,CAAC;SAAE;QAC7C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAAE,OAAO,IAAI,CAAC,MAAM,CAAC;SAAE;QAEzC,iHAAiH;QACjH,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAChE,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAChE,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAG;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAC5D,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAC3D,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;YAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAAE;QAC1E,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;YAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAAE;QAC1E,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAG;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;SAAE;QAC5C,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;SAAE;QAE3C,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED,8FAA8F;IACvF,YAAY,CAAC,IAAmB,EAAE,QAAkB;QAEzD,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,IAAI,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACxD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACxD,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACpF,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAExD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACxB,wEAAwE;YACxE,yEAAyE;YACzE,kDAAkD;YAClD,IAAI,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBAC7C,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;aAC/B;YACD,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACvC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACd,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QACD,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACd,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;SACF;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YAChD,IAAI,QAAQ,EAAE;gBACZ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;SACF;QAED,IAAI,CAAC,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE;YAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED,kEAAkE;IAC3D,aAAa,CAAC,MAAgB;QACnC,sEAAsE;QACtE,IAAI,MAAM,EAAE;YACV,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;SACvE;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IAC1C,CAAC;IAED,2FAA2F;IACjF,OAAO,CAAC,YAA8B;QAC9C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAClD,IAAI,UAAU,GAAG,CAAC,YAAY,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;QACnE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,iDAAiD;IAC1C,UAAU;QACf,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,OAAO,CAAC,CAAC,MAAM,CAAC;YAChB,OAAO,CAAC,CAAC,UAAU,CAAC;QACtB,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;qGAEiG;IAC1F,WAAW;QAChB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,CAAC,CAAC,KAAK,GAAG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAC/B,OAAO,CAAC,CAAC,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACjD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,oFAAoF;IAC7E,cAAc;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,IAAI,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC;gBAAE,OAAO;YACtC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IAED,8EAA8E;IACvE,OAAO,CAAC,IAAmB,EAAE,eAAe,GAAG,KAAK;QACzD,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;QACnD,IAAI,GAAG;YAAE,OAAO,GAAG,CAAC,CAAC,8CAA8C;QAEnE,0FAA0F;QAC1F,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAC9B,OAAO,IAAI,CAAC,UAAU,CAAC;QAEvB,IAAI,IAAI,CAAC,YAAY,EAAE;YACrB,IAAI,CAAC,SAAS,EAAE,CAAC;YAEjB,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE;gBACpB,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACpC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;oBAC5B,SAAS;iBACV;gBACD,IAAI,GAAG,GAAG,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAC,CAAC;gBACvC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,aAAK,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE;oBACtD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBACX,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,iBAAiB;oBAC3C,MAAM;iBACP;aACF;SACF;QAED,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,eAAe,EAAE;YAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAEpD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAAE;QACrD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,UAAU,CAAC,IAAmB,EAAE,SAAS,GAAG,IAAI,EAAE,YAAY,GAAG,KAAK;QAC3E,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE;YACrC,0FAA0F;YAC1F,OAAO,IAAI,CAAC;SACb;QACD,IAAI,YAAY,EAAE,EAAE,qFAAqF;YACvG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9B;QACD,IAAI,SAAS;YAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,qFAAqF;QAC5H,kGAAkG;QAClG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC,UAAU,EAAE;aACrB,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACrB,CAAC;IAEM,SAAS,CAAC,SAAS,GAAG,IAAI;QAC/B,OAAO,IAAI,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACzC,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC,qFAAqF;QAChJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACzC,CAAC;IAED;;kFAE8E;IACvE,aAAa,CAAC,IAAmB,EAAE,CAAoB;QAC5D,iCAAiC;QACjC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACrD,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;QAEd,sCAAsC;QACtC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,wFAAwF;QACxF,IAAI,UAAyB,CAAC;QAC9B,IAAI,KAAK,GAAG,IAAI,eAAe,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBACxB,IAAI,CAAC,KAAK,IAAI,EAAE;oBACd,UAAU,qBAAO,CAAC,CAAC,CAAC;oBACpB,OAAO,UAAU,CAAC;iBACnB;gBACD,yBAAW,CAAC,EAAE;YAChB,CAAC,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,UAAU;YAAE,OAAO,KAAK,CAAC;QAE9B,oCAAoC;QACpC,IAAI,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,MAAM,CAAC;QAC7E,iGAAiG;QACjG,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,QAAQ,EAAE;YAC3B,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE;gBACvC,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,OAAO,IAAI,CAAC;aACb;SACF;QACD,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE3B,0GAA0G;QAC1G,yGAAyG;QACzG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC5C,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC;gBAAE,OAAO;YACf,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACpB,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IAED,sFAAsF;IAC/E,SAAS,CAAC,IAAmB;QAClC,OAAO,IAAI,CAAC,WAAW,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,+DAA+D;QAC/D,IAAI,KAAK,GAAG,IAAI,eAAe,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAE,yBAAW,CAAC,EAAC,CAAA,CAAC,CAAC;SAC5C,CAAC,CAAC;QACH,IAAI,CAAC,qBAAO,IAAI,CAAC,CAAC,CAAC,sGAAsG;QACzH,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpB,OAAO,CAAC,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,CAAC,GAAG,CAAC;QAAC,OAAO,CAAC,CAAC,OAAO,CAAC;QAAC,OAAO,CAAC,CAAC,IAAI,CAAC;QAC3D,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjB,IAAI,KAAK,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE;YACjC,IAAI,CAAC,WAAW,GAAG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACxC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,iEAAiE;IAC1D,mBAAmB,CAAC,IAAmB,EAAE,CAAoB;QAClE,yCAAyC;QACzC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;QACpB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;YAAE,OAAO,IAAI,CAAC;QAClD,wBAAwB;QACxB,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,yFAAyF;IAClF,QAAQ,CAAC,IAAmB,EAAE,CAAoB;QACvD,IAAI,CAAC,IAAI,IAAI,kBAAkB,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACjD,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS;YAAE,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;QAExC,4EAA4E;QAC5E,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,EAAE,GAAkB,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,iDAAiD;QACxG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACrC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAErB,IAAI,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACzC,IAAI,OAAO,GAAsB,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEzD,6DAA6D;QAC7D,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,UAAU,GAAG,IAAI,CAAC;QACtB,IAAI,QAAQ,CAAC,MAAM,EAAE;YACnB,mFAAmF;YACnF,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChG,IAAI,OAAO,EAAE;gBACX,UAAU,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,4BAA4B;aACtF;iBAAM;gBACL,UAAU,GAAG,KAAK,CAAC,CAAC,2CAA2C;aAChE;SACF;QAED,+FAA+F;QAC/F,IAAI,UAAU,EAAE;YACd,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,CAAC,IAAI,EAAE;YACV,IAAI,CAAC,UAAU,EAAE;iBACd,OAAO,EAAE,CAAC;SACd;QACD,OAAO,CAAC,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,oCAAoC;IAC5E,CAAC;IAEM,MAAM;QACX,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAEM,WAAW,CAAC,IAAmB;QACpC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO,IAAI,CAAC,SAAS,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,WAAW,EAAE,CAAC;SACzC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,SAAS;QACd,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,EAAE;YACL,OAAO,CAAC,CAAC,SAAS,CAAC;YACnB,OAAO,CAAC,CAAC,SAAS,CAAC;SACpB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;uDACmD;IAC5C,IAAI,CAAC,WAAW,GAAG,IAAI;;QAC5B,uFAAuF;QACvF,IAAI,GAAG,SAAG,IAAI,CAAC,QAAQ,0CAAE,MAAM,CAAC;QAChC,IAAI,MAAM,GAAG,GAAG,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9E,IAAI,IAAI,GAAoB,EAAE,CAAC;QAC/B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,IAAI,EAAE,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAsB,CAAC,CAAC,CAAC;YAC9B,iCAAiC;YACjC,IAAI,EAAE,EAAE;gBAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAAE;YAC/C,mBAAmB;YACnB,KAAK,IAAI,GAAG,IAAI,CAAC,EAAE;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS;oBAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;aAAE;YACrG,OAAO,CAAC,CAAC,IAAI,CAAC;YACd,IAAI,CAAC,WAAW;gBAAE,OAAO,CAAC,CAAC,EAAE,CAAC;YAC9B,qDAAqD;YACrD,IAAI,CAAC,CAAC,CAAC,YAAY;gBAAE,OAAO,CAAC,CAAC,YAAY,CAAC;YAC3C,IAAI,CAAC,CAAC,CAAC,QAAQ;gBAAE,OAAO,CAAC,CAAC,QAAQ,CAAC;YACnC,IAAI,CAAC,CAAC,CAAC,MAAM;gBAAE,OAAO,CAAC,CAAC,MAAM,CAAC;YAC/B,IAAI,CAAC,CAAC,CAAC,MAAM;gBAAE,OAAO,CAAC,CAAC,MAAM,CAAC;YAC/B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACf,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED,sFAAsF;IAC/E,kBAAkB,CAAC,KAAsB;QAC9C,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,eAAe;YAAE,OAAO,IAAI,CAAC;QACxD,8FAA8F;QAC9F,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE;YACvC,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAC;YACnD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;aACnC;iBACI;gBACH,gGAAgG;gBAChG,6HAA6H;gBAC7H,IAAI,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBACjC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBACnB,IAAI,CAAC,IAAI,CAAC,KAAK;wBAAE,OAAO,CAAC,gCAAgC;oBACzD,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC7C,IAAI,CAAC,CAAC;wBAAE,OAAO,CAAC,iDAAiD;oBACjE,mCAAmC;oBACnC,0FAA0F;oBAC1F,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;qBAChC;oBACD,qCAAqC;oBACrC,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;qBAClC;oBACD,sCAAsC;oBACtC,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;qBAClC;oBACD,2CAA2C;gBAC7C,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;;;;;;OAUG;IACI,gBAAgB,CAAC,UAAkB,EAAE,MAAc,EAAE,KAAsB,EAAE,SAAwB,WAAW;;QACrH,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,MAAM,IAAI,UAAU,KAAK,MAAM;YAAE,OAAO,IAAI,CAAC;QAExE,0GAA0G;QAC1G,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QACzC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,yGAAyG;QAC7H,IAAI,QAAQ,GAAoB,EAAE,CAAC;QAEnC,wGAAwG;QACxG,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,MAAM,KAAK,CAAC,KAAI,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;YACjC,QAAQ,GAAG,IAAI,CAAC;YAChB,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAChB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACR,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACR,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBACzB,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC;YACH,QAAQ,GAAG,KAAK,CAAC;YACjB,KAAK,GAAG,EAAE,CAAC;SACZ;aAAM;YACL,KAAK,GAAG,aAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,kFAAkF;SACnI;QAED,+FAA+F;QAC/F,6FAA6F;QAC7F,IAAI,UAAU,GAAoB,EAAE,CAAC;QACrC,IAAI,MAAM,GAAG,UAAU,EAAE;YACvB,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;YACzC,mGAAmG;YACnG,4FAA4F;YAC5F,IAAI,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,KAAK,SAAS,WAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,0CAAE,MAAM,CAAA,EAAE;gBACtF,UAAU,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;oBACjD,IAAI,CAAC,EAAE;wBACL,0CAA0C;wBAC1C,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;wBAClB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;wBAClB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;qBACnB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;QAED,8DAA8D;QAC9D,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;YAC7B,IAAI,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;YACtD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACZ,0CAA0C;gBAC1C,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxB,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACpB;QACH,CAAC,CAAC,CAAC;QACH,uCAAuC;QACvC,IAAI,KAAK,CAAC,MAAM,EAAE;YAChB,IAAI,OAAO,MAAM,KAAK,UAAU,EAAE;gBAChC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;aAC7C;iBAAM,IAAI,CAAC,QAAQ,EAAE;gBACpB,IAAI,KAAK,GAAG,MAAM,GAAG,UAAU,CAAC;gBAChC,IAAI,IAAI,GAAG,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,WAAW,CAAC,CAAC;gBACzD,IAAI,KAAK,GAAG,CAAC,MAAM,KAAK,OAAO,IAAI,MAAM,KAAK,WAAW,CAAC,CAAC;gBAC3D,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBACnB,iFAAiF;oBACjF,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBACjG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,CAAC,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChD,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC1E,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACtB,CAAC,CAAC,CAAC;gBACH,KAAK,GAAG,EAAE,CAAC;aACZ;SACF;QAED,qEAAqE;QACrE,QAAQ,GAAG,aAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC,uBAAuB;QACpD,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,6FAA6F;QAC9G,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,gCAAgC;YAC3D,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,sEAAsE;QAC3F,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,KAAsB,EAAE,MAAc,EAAE,KAAK,GAAG,KAAK;QACtE,IAAI,IAAI,GAAoB,EAAE,CAAC;QAC/B,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACrB,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC,CAAC,iFAAiF;YAC5H,IAAI,CAAC,CAAC,CAAC,GAAG,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAC,CAAA,CAAC,uDAAuD;QACxG,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,iCAAiC;QACnF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,CAAgB,EAAE,MAAc;QACpD,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC;QAC1C,IAAI,MAAM,GAAkB,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAC,CAAA;QAChE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;QACpD,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;QAClE,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;QAC1F,OAAO,IAAI,CAAC;IACd,CAAC;IAGD,uDAAuD;IAChD,WAAW,CAAC,IAAmB;QACpC,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE;YACrB,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,KAAK,KAAK;gBAAE,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC;SAC1D;QACD,OAAO,IAAI,CAAC;IACd,CAAC;;AA/0BH,0CAg1BC;AA7zBC,qEAAqE;AACpD,sBAAM,GAAG,CAAC,CAAC","sourcesContent":["/**\n * gridstack-engine.ts 6.0.1\n * Copyright (c) 2021-2022 Alain Dumesny - see GridStack root license\n */\n\nimport { Utils } from './utils';\nimport { GridStackNode, ColumnOptions, GridStackPosition, GridStackMoveOpts } from './types';\n\n/** callback to update the DOM attributes since this class is generic (no HTML or other info) for items that changed - see _notify() */\ntype OnChangeCB = (nodes: GridStackNode[]) => void;\n\n/** options used during creation - similar to GridStackOptions */\nexport interface GridStackEngineOptions {\n column?: number;\n maxRow?: number;\n float?: boolean;\n nodes?: GridStackNode[];\n onChange?: OnChangeCB;\n}\n\n/**\n * Defines the GridStack engine that does most no DOM grid manipulation.\n * See GridStack methods and vars for descriptions.\n *\n * NOTE: values should not be modified directly - call the main GridStack API instead\n */\nexport class GridStackEngine {\n public column: number;\n public maxRow: number;\n public nodes: GridStackNode[];\n public addedNodes: GridStackNode[] = [];\n public removedNodes: GridStackNode[] = [];\n public batchMode: boolean;\n /** @internal callback to update the DOM attributes */\n protected onChange: OnChangeCB;\n /** @internal */\n protected _float: boolean;\n /** @internal */\n protected _prevFloat: boolean;\n /** @internal cached layouts of difference column count so we can restore ack (eg 12 -> 1 -> 12) */\n protected _layouts?: GridStackNode[][]; // maps column # to array of values nodes\n /** @internal true while we are resizing widgets during column resize to skip certain parts */\n protected _inColumnResize: boolean;\n /** @internal true if we have some items locked */\n protected _hasLocked: boolean;\n /** @internal unique global internal _id counter NOT starting at 0 */\n protected static _idSeq = 1;\n\n public constructor(opts: GridStackEngineOptions = {}) {\n this.column = opts.column || 12;\n this.maxRow = opts.maxRow;\n this._float = opts.float;\n this.nodes = opts.nodes || [];\n this.onChange = opts.onChange;\n }\n\n public batchUpdate(flag = true): GridStackEngine {\n if (!!this.batchMode === flag) return this;\n this.batchMode = flag;\n if (flag) {\n this._prevFloat = this._float;\n this._float = true; // let things go anywhere for now... will restore and possibly reposition later\n this.saveInitial(); // since begin update (which is called multiple times) won't do this\n } else {\n this._float = this._prevFloat;\n delete this._prevFloat;\n this._packNodes()._notify();\n }\n return this;\n }\n\n // use entire row for hitting area (will use bottom reverse sorted first) if we not actively moving DOWN and didn't already skip\n protected _useEntireRowArea(node: GridStackNode, nn: GridStackPosition): boolean {\n return !this.float && !this._hasLocked && (!node._moving || node._skipDown || nn.y <= node.y);\n }\n\n /** @internal fix collision on given 'node', going to given new location 'nn', with optional 'collide' node already found.\n * return true if we moved. */\n protected _fixCollisions(node: GridStackNode, nn = node, collide?: GridStackNode, opt: GridStackMoveOpts = {}): boolean {\n this.sortNodes(-1); // from last to first, so recursive collision move items in the right order\n\n collide = collide || this.collide(node, nn); // REAL area collide for swap and skip if none...\n if (!collide) return false;\n\n // swap check: if we're actively moving in gravity mode, see if we collide with an object the same size\n if (node._moving && !opt.nested && !this.float) {\n if (this.swap(node, collide)) return true;\n }\n\n // during while() collisions MAKE SURE to check entire row so larger items don't leap frog small ones (push them all down starting last in grid)\n let area = nn;\n if (this._useEntireRowArea(node, nn)) {\n area = {x: 0, w: this.column, y: nn.y, h: nn.h};\n collide = this.collide(node, area, opt.skip); // force new hit\n }\n\n let didMove = false;\n let newOpt: GridStackMoveOpts = {nested: true, pack: false};\n while (collide = collide || this.collide(node, area, opt.skip)) { // could collide with more than 1 item... so repeat for each\n let moved: boolean;\n // if colliding with a locked item OR moving down with top gravity (and collide could move up) -> skip past the collide,\n // but remember that skip down so we only do this once (and push others otherwise).\n if (collide.locked || node._moving && !node._skipDown && nn.y > node.y && !this.float &&\n // can take space we had, or before where we're going\n (!this.collide(collide, {...collide, y: node.y}, node) || !this.collide(collide, {...collide, y: nn.y - collide.h}, node))) {\n node._skipDown = (node._skipDown || nn.y > node.y);\n moved = this.moveNode(node, {...nn, y: collide.y + collide.h, ...newOpt});\n if (collide.locked && moved) {\n Utils.copyPos(nn, node); // moving after lock become our new desired location\n } else if (!collide.locked && moved && opt.pack) {\n // we moved after and will pack: do it now and keep the original drop location, but past the old collide to see what else we might push way\n this._packNodes();\n nn.y = collide.y + collide.h;\n Utils.copyPos(node, nn);\n }\n didMove = didMove || moved;\n } else {\n // move collide down *after* where we will be, ignoring where we are now (don't collide with us)\n moved = this.moveNode(collide, {...collide, y: nn.y + nn.h, skip: node, ...newOpt});\n }\n if (!moved) { return didMove; } // break inf loop if we couldn't move after all (ex: maxRow, fixed)\n collide = undefined;\n }\n return didMove;\n }\n\n /** return the nodes that intercept the given node. Optionally a different area can be used, as well as a second node to skip */\n public collide(skip: GridStackNode, area = skip, skip2?: GridStackNode): GridStackNode {\n return this.nodes.find(n => n !== skip && n !== skip2 && Utils.isIntercepted(n, area));\n }\n public collideAll(skip: GridStackNode, area = skip, skip2?: GridStackNode): GridStackNode[] {\n return this.nodes.filter(n => n !== skip && n !== skip2 && Utils.isIntercepted(n, area));\n }\n\n /** does a pixel coverage collision, returning the node that has the most coverage that is >50% mid line */\n public collideCoverage(node: GridStackNode, o: GridStackMoveOpts, collides: GridStackNode[]): GridStackNode {\n if (!o.rect || !node._rect) return;\n let r0 = node._rect; // where started\n let r = {...o.rect}; // where we are\n\n // update dragged rect to show where it's coming from (above or below, etc...)\n if (r.y > r0.y) {\n r.h += r.y - r0.y;\n r.y = r0.y;\n } else {\n r.h += r0.y - r.y;\n }\n if (r.x > r0.x) {\n r.w += r.x - r0.x;\n r.x = r0.x;\n } else {\n r.w += r0.x - r.x;\n }\n\n let collide: GridStackNode;\n collides.forEach(n => {\n if (n.locked || !n._rect) return;\n let r2 = n._rect; // overlapping target\n let yOver = Number.MAX_VALUE, xOver = Number.MAX_VALUE, overMax = 0.5; // need >50%\n // depending on which side we started from, compute the overlap % of coverage\n // (ex: from above/below we only compute the max horizontal line coverage)\n if (r0.y < r2.y) { // from above\n yOver = ((r.y + r.h) - r2.y) / r2.h;\n } else if (r0.y+r0.h > r2.y+r2.h) { // from below\n yOver = ((r2.y + r2.h) - r.y) / r2.h;\n }\n if (r0.x < r2.x) { // from the left\n xOver = ((r.x + r.w) - r2.x) / r2.w;\n } else if (r0.x+r0.w > r2.x+r2.w) { // from the right\n xOver = ((r2.x + r2.w) - r.x) / r2.w;\n }\n let over = Math.min(xOver, yOver);\n if (over > overMax) {\n overMax = over;\n collide = n;\n }\n });\n return collide;\n }\n\n /** called to cache the nodes pixel rectangles used for collision detection during drag */\n public cacheRects(w: number, h: number, top: number, right: number, bottom: number, left: number): GridStackEngine\n {\n this.nodes.forEach(n =>\n n._rect = {\n y: n.y * h + top,\n x: n.x * w + left,\n w: n.w * w - left - right,\n h: n.h * h - top - bottom\n }\n );\n return this;\n }\n\n /** called to possibly swap between 2 nodes (same size or column, not locked, touching), returning true if successful */\n public swap(a: GridStackNode, b: GridStackNode): boolean {\n if (!b || b.locked || !a || a.locked) return false;\n\n function _doSwap(): true { // assumes a is before b IFF they have different height (put after rather than exact swap)\n let x = b.x, y = b.y;\n b.x = a.x; b.y = a.y; // b -> a position\n if (a.h != b.h) {\n a.x = x; a.y = b.y + b.h; // a -> goes after b\n } else if (a.w != b.w) {\n a.x = b.x + b.w; a.y = y; // a -> goes after b\n } else {\n a.x = x; a.y = y; // a -> old b position\n }\n a._dirty = b._dirty = true;\n return true;\n }\n let touching: boolean; // remember if we called it (vs undefined)\n\n // same size and same row or column, and touching\n if (a.w === b.w && a.h === b.h && (a.x === b.x || a.y === b.y) && (touching = Utils.isTouching(a, b)))\n return _doSwap();\n if (touching === false) return; // IFF ran test and fail, bail out\n\n // check for taking same columns (but different height) and touching\n if (a.w === b.w && a.x === b.x && (touching || (touching = Utils.isTouching(a, b)))) {\n if (b.y < a.y) { let t = a; a = b; b = t; } // swap a <-> b vars so a is first\n return _doSwap();\n }\n if (touching === false) return;\n\n // check if taking same row (but different width) and touching\n if (a.h === b.h && a.y === b.y && (touching || (touching = Utils.isTouching(a, b)))) {\n if (b.x < a.x) { let t = a; a = b; b = t; } // swap a <-> b vars so a is first\n return _doSwap();\n }\n return false;\n }\n\n public isAreaEmpty(x: number, y: number, w: number, h: number): boolean {\n let nn: GridStackNode = {x: x || 0, y: y || 0, w: w || 1, h: h || 1};\n return !this.collide(nn);\n }\n\n /** re-layout grid items to reclaim any empty space */\n public compact(): GridStackEngine {\n if (this.nodes.length === 0) return this;\n this.batchUpdate()\n .sortNodes();\n let copyNodes = this.nodes;\n this.nodes = []; // pretend we have no nodes to conflict layout to start with...\n copyNodes.forEach(node => {\n if (!node.locked) {\n node.autoPosition = true;\n }\n this.addNode(node, false); // 'false' for add event trigger\n node._dirty = true; // will force attr update\n });\n return this.batchUpdate(false);\n }\n\n /** enable/disable floating widgets (default: `false`) See [example](http://gridstackjs.com/demo/float.html) */\n public set float(val: boolean) {\n if (this._float === val) return;\n this._float = val || false;\n if (!val) {\n this._packNodes()._notify();\n }\n }\n\n /** float getter method */\n public get float(): boolean { return this._float || false; }\n\n /** sort the nodes array from first to last, or reverse. Called during collision/placement to force an order */\n public sortNodes(dir?: -1 | 1): GridStackEngine {\n this.nodes = Utils.sort(this.nodes, dir, this.column);\n return this;\n }\n\n /** @internal called to top gravity pack the items back OR revert back to original Y positions when floating */\n protected _packNodes(): GridStackEngine {\n if (this.batchMode) { return this; }\n this.sortNodes(); // first to last\n\n if (this.float) {\n // restore original Y pos\n this.nodes.forEach(n => {\n if (n._updating || n._orig === undefined || n.y === n._orig.y) return;\n let newY = n.y;\n while (newY > n._orig.y) {\n --newY;\n let collide = this.collide(n, {x: n.x, y: newY, w: n.w, h: n.h});\n if (!collide) {\n n._dirty = true;\n n.y = newY;\n }\n }\n });\n } else {\n // top gravity pack\n this.nodes.forEach((n, i) => {\n if (n.locked) return;\n while (n.y > 0) {\n let newY = i === 0 ? 0 : n.y - 1;\n let canBeMoved = i === 0 || !this.collide(n, {x: n.x, y: newY, w: n.w, h: n.h});\n if (!canBeMoved) break;\n // Note: must be dirty (from last position) for GridStack::OnChange CB to update positions\n // and move items back. The user 'change' CB should detect changes from the original\n // starting position instead.\n n._dirty = (n.y !== newY);\n n.y = newY;\n }\n });\n }\n return this;\n }\n\n /**\n * given a random node, makes sure it's coordinates/values are valid in the current grid\n * @param node to adjust\n * @param resizing if out of bound, resize down or move into the grid to fit ?\n */\n public prepareNode(node: GridStackNode, resizing?: boolean): GridStackNode {\n node = node || {};\n node._id = node._id || GridStackEngine._idSeq++;\n\n // if we're missing position, have the grid position us automatically (before we set them to 0,0)\n if (node.x === undefined || node.y === undefined || node.x === null || node.y === null) {\n node.autoPosition = true;\n }\n\n // assign defaults for missing required fields\n let defaults: GridStackNode = { x: 0, y: 0, w: 1, h: 1};\n Utils.defaults(node, defaults);\n\n if (!node.autoPosition) { delete node.autoPosition; }\n if (!node.noResize) { delete node.noResize; }\n if (!node.noMove) { delete node.noMove; }\n\n // check for NaN (in case messed up strings were passed. can't do parseInt() || defaults.x above as 0 is valid #)\n if (typeof node.x == 'string') { node.x = Number(node.x); }\n if (typeof node.y == 'string') { node.y = Number(node.y); }\n if (typeof node.w == 'string') { node.w = Number(node.w); }\n if (typeof node.h == 'string') { node.h = Number(node.h); }\n if (isNaN(node.x)) { node.x = defaults.x; node.autoPosition = true; }\n if (isNaN(node.y)) { node.y = defaults.y; node.autoPosition = true; }\n if (isNaN(node.w)) { node.w = defaults.w; }\n if (isNaN(node.h)) { node.h = defaults.h; }\n\n return this.nodeBoundFix(node, resizing);\n }\n\n /** part2 of preparing a node to fit inside our grid - checks for x,y from grid dimensions */\n public nodeBoundFix(node: GridStackNode, resizing?: boolean): GridStackNode {\n\n let before = node._orig || Utils.copyPos({}, node);\n\n if (node.maxW) { node.w = Math.min(node.w, node.maxW); }\n if (node.maxH) { node.h = Math.min(node.h, node.maxH); }\n if (node.minW && node.minW <= this.column) { node.w = Math.max(node.w, node.minW); }\n if (node.minH) { node.h = Math.max(node.h, node.minH); }\n\n if (node.w > this.column) {\n // if user loaded a larger than allowed widget for current # of columns,\n // remember it's full width so we can restore back (1 -> 12 column) #1655\n // IFF we're not in the middle of column resizing!\n if (this.column < 12 && !this._inColumnResize) {\n node.w = Math.min(12, node.w);\n this.cacheOneLayout(node, 12);\n }\n node.w = this.column;\n } else if (node.w < 1) {\n node.w = 1;\n }\n\n if (this.maxRow && node.h > this.maxRow) {\n node.h = this.maxRow;\n } else if (node.h < 1) {\n node.h = 1;\n }\n\n if (node.x < 0) {\n node.x = 0;\n }\n if (node.y < 0) {\n node.y = 0;\n }\n\n if (node.x + node.w > this.column) {\n if (resizing) {\n node.w = this.column - node.x;\n } else {\n node.x = this.column - node.w;\n }\n }\n if (this.maxRow && node.y + node.h > this.maxRow) {\n if (resizing) {\n node.h = this.maxRow - node.y;\n } else {\n node.y = this.maxRow - node.h;\n }\n }\n\n if (!Utils.samePos(node, before)) {\n node._dirty = true;\n }\n\n return node;\n }\n\n /** returns a list of modified nodes from their original values */\n public getDirtyNodes(verify?: boolean): GridStackNode[] {\n // compare original x,y,w,h instead as _dirty can be a temporary state\n if (verify) {\n return this.nodes.filter(n => n._dirty && !Utils.samePos(n, n._orig));\n }\n return this.nodes.filter(n => n._dirty);\n }\n\n /** @internal call this to call onChange callback with dirty nodes so DOM can be updated */\n protected _notify(removedNodes?: GridStackNode[]): GridStackEngine {\n if (this.batchMode || !this.onChange) return this;\n let dirtyNodes = (removedNodes || []).concat(this.getDirtyNodes());\n this.onChange(dirtyNodes);\n return this;\n }\n\n /** @internal remove dirty and last tried info */\n public cleanNodes(): GridStackEngine {\n if (this.batchMode) return this;\n this.nodes.forEach(n => {\n delete n._dirty;\n delete n._lastTried;\n });\n return this;\n }\n\n /** @internal called to save initial position/size to track real dirty state.\n * Note: should be called right after we call change event (so next API is can detect changes)\n * as well as right before we start move/resize/enter (so we can restore items to prev values) */\n public saveInitial(): GridStackEngine {\n this.nodes.forEach(n => {\n n._orig = Utils.copyPos({}, n);\n delete n._dirty;\n });\n this._hasLocked = this.nodes.some(n => n.locked);\n return this;\n }\n\n /** @internal restore all the nodes back to initial values (called when we leave) */\n public restoreInitial(): GridStackEngine {\n this.nodes.forEach(n => {\n if (Utils.samePos(n, n._orig)) return;\n Utils.copyPos(n, n._orig);\n n._dirty = true;\n });\n this._notify();\n return this;\n }\n\n /** call to add the given node to our list, fixing collision and re-packing */\n public addNode(node: GridStackNode, triggerAddEvent = false): GridStackNode {\n let dup = this.nodes.find(n => n._id === node._id);\n if (dup) return dup; // prevent inserting twice! return it instead.\n\n // skip prepareNode if we're in middle of column resize (not new) but do check for bounds!\n node = this._inColumnResize ? this.nodeBoundFix(node) : this.prepareNode(node);\n delete node._temporaryRemoved;\n delete node._removeDOM;\n\n if (node.autoPosition) {\n this.sortNodes();\n\n for (let i = 0;; ++i) {\n let x = i % this.column;\n let y = Math.floor(i / this.column);\n if (x + node.w > this.column) {\n continue;\n }\n let box = {x, y, w: node.w, h: node.h};\n if (!this.nodes.find(n => Utils.isIntercepted(box, n))) {\n node.x = x;\n node.y = y;\n delete node.autoPosition; // found our slot\n break;\n }\n }\n }\n\n this.nodes.push(node);\n if (triggerAddEvent) { this.addedNodes.push(node); }\n\n this._fixCollisions(node);\n if (!this.batchMode) { this._packNodes()._notify(); }\n return node;\n }\n\n public removeNode(node: GridStackNode, removeDOM = true, triggerEvent = false): GridStackEngine {\n if (!this.nodes.find(n => n === node)) {\n // TEST console.log(`Error: GridStackEngine.removeNode() node._id=${node._id} not found!`)\n return this;\n }\n if (triggerEvent) { // we wait until final drop to manually track removed items (rather than during drag)\n this.removedNodes.push(node);\n }\n if (removeDOM) node._removeDOM = true; // let CB remove actual HTML (used to set _id to null, but then we loose layout info)\n // don't use 'faster' .splice(findIndex(),1) in case node isn't in our list, or in multiple times.\n this.nodes = this.nodes.filter(n => n !== node);\n return this._packNodes()\n ._notify([node]);\n }\n\n public removeAll(removeDOM = true): GridStackEngine {\n delete this._layouts;\n if (this.nodes.length === 0) return this;\n removeDOM && this.nodes.forEach(n => n._removeDOM = true); // let CB remove actual HTML (used to set _id to null, but then we loose layout info)\n this.removedNodes = this.nodes;\n this.nodes = [];\n return this._notify(this.removedNodes);\n }\n\n /** checks if item can be moved (layout constrain) vs moveNode(), returning true if was able to move.\n * In more complicated cases (maxRow) it will attempt at moving the item and fixing\n * others in a clone first, then apply those changes if still within specs. */\n public moveNodeCheck(node: GridStackNode, o: GridStackMoveOpts): boolean {\n // if (node.locked) return false;\n if (!this.changedPosConstrain(node, o)) return false;\n o.pack = true;\n\n // simpler case: move item directly...\n if (!this.maxRow) {\n return this.moveNode(node, o);\n }\n\n // complex case: create a clone with NO maxRow (will check for out of bounds at the end)\n let clonedNode: GridStackNode;\n let clone = new GridStackEngine({\n column: this.column,\n float: this.float,\n nodes: this.nodes.map(n => {\n if (n === node) {\n clonedNode = {...n};\n return clonedNode;\n }\n return {...n};\n })\n });\n if (!clonedNode) return false;\n\n // make sure we are still valid size\n let canMove = clone.moveNode(clonedNode, o) && clone.getRow() <= this.maxRow;\n // turns out we can't grow, then see if we can swap instead (ex: full grid) if we're not resizing\n if (!canMove && !o.resizing) {\n let collide = this.collide(node, o);\n if (collide && this.swap(node, collide)) {\n this._notify();\n return true;\n }\n }\n if (!canMove) return false;\n\n // if clone was able to move, copy those mods over to us now instead of caller trying to do this all over!\n // Note: we can't use the list directly as elements and other parts point to actual node, so copy content\n clone.nodes.filter(n => n._dirty).forEach(c => {\n let n = this.nodes.find(a => a._id === c._id);\n if (!n) return;\n Utils.copyPos(n, c);\n n._dirty = true;\n });\n this._notify();\n return true;\n }\n\n /** return true if can fit in grid height constrain only (always true if no maxRow) */\n public willItFit(node: GridStackNode): boolean {\n delete node._willFitPos;\n if (!this.maxRow) return true;\n // create a clone with NO maxRow and check if still within size\n let clone = new GridStackEngine({\n column: this.column,\n float: this.float,\n nodes: this.nodes.map(n => {return {...n}})\n });\n let n = {...node}; // clone node so we don't mod any settings on it but have full autoPosition and min/max as well! #1687\n this.cleanupNode(n);\n delete n.el; delete n._id; delete n.content; delete n.grid;\n clone.addNode(n);\n if (clone.getRow() <= this.maxRow) {\n node._willFitPos = Utils.copyPos({}, n);\n return true;\n }\n return false;\n }\n\n /** true if x,y or w,h are different after clamping to min/max */\n public changedPosConstrain(node: GridStackNode, p: GridStackPosition): boolean {\n // first make sure w,h are set for caller\n p.w = p.w || node.w;\n p.h = p.h || node.h;\n if (node.x !== p.x || node.y !== p.y) return true;\n // check constrained w,h\n if (node.maxW) { p.w = Math.min(p.w, node.maxW); }\n if (node.maxH) { p.h = Math.min(p.h, node.maxH); }\n if (node.minW) { p.w = Math.max(p.w, node.minW); }\n if (node.minH) { p.h = Math.max(p.h, node.minH); }\n return (node.w !== p.w || node.h !== p.h);\n }\n\n /** return true if the passed in node was actually moved (checks for no-op and locked) */\n public moveNode(node: GridStackNode, o: GridStackMoveOpts): boolean {\n if (!node || /*node.locked ||*/ !o) return false;\n if (o.pack === undefined) o.pack = true;\n\n // constrain the passed in values and check if we're still changing our node\n if (typeof o.x !== 'number') { o.x = node.x; }\n if (typeof o.y !== 'number') { o.y = node.y; }\n if (typeof o.w !== 'number') { o.w = node.w; }\n if (typeof o.h !== 'number') { o.h = node.h; }\n let resizing = (node.w !== o.w || node.h !== o.h);\n let nn: GridStackNode = Utils.copyPos({}, node, true); // get min/max out first, then opt positions next\n Utils.copyPos(nn, o);\n nn = this.nodeBoundFix(nn, resizing);\n Utils.copyPos(o, nn);\n\n if (Utils.samePos(node, o)) return false;\n let prevPos: GridStackPosition = Utils.copyPos({}, node);\n\n // check if we will need to fix collision at our new location\n let collides = this.collideAll(node, nn, o.skip);\n let needToMove = true;\n if (collides.length) {\n // now check to make sure we actually collided over 50% surface area while dragging\n let collide = node._moving && !o.nested ? this.collideCoverage(node, o, collides) : collides[0];\n if (collide) {\n needToMove = !this._fixCollisions(node, nn, collide, o); // check if already moved...\n } else {\n needToMove = false; // we didn't cover >50% for a move, skip...\n }\n }\n\n // now move (to the original ask vs the collision version which might differ) and repack things\n if (needToMove) {\n node._dirty = true;\n Utils.copyPos(node, nn);\n }\n if (o.pack) {\n this._packNodes()\n ._notify();\n }\n return !Utils.samePos(node, prevPos); // pack might have moved things back\n }\n\n public getRow(): number {\n return this.nodes.reduce((row, n) => Math.max(row, n.y + n.h), 0);\n }\n\n public beginUpdate(node: GridStackNode): GridStackEngine {\n if (!node._updating) {\n node._updating = true;\n delete node._skipDown;\n if (!this.batchMode) this.saveInitial();\n }\n return this;\n }\n\n public endUpdate(): GridStackEngine {\n let n = this.nodes.find(n => n._updating);\n if (n) {\n delete n._updating;\n delete n._skipDown;\n }\n return this;\n }\n\n /** saves a copy of the largest column layout (eg 12 even when rendering oneColumnMode, so we don't loose orig layout),\n * returning a list of widgets for serialization */\n public save(saveElement = true): GridStackNode[] {\n // use the highest layout for any saved info so we can have full detail on reload #1849\n let len = this._layouts?.length;\n let layout = len && this.column !== (len - 1) ? this._layouts[len - 1] : null;\n let list: GridStackNode[] = [];\n this.sortNodes();\n this.nodes.forEach(n => {\n let wl = layout?.find(l => l._id === n._id);\n let w: GridStackNode = {...n};\n // use layout info instead if set\n if (wl) { w.x = wl.x; w.y = wl.y; w.w = wl.w; }\n // delete internals\n for (let key in w) { if (key[0] === '_' || w[key] === null || w[key] === undefined ) delete w[key]; }\n delete w.grid;\n if (!saveElement) delete w.el;\n // delete default values (will be re-created on read)\n if (!w.autoPosition) delete w.autoPosition;\n if (!w.noResize) delete w.noResize;\n if (!w.noMove) delete w.noMove;\n if (!w.locked) delete w.locked;\n list.push(w);\n });\n return list;\n }\n\n /** @internal called whenever a node is added or moved - updates the cached layouts */\n public layoutsNodesChange(nodes: GridStackNode[]): GridStackEngine {\n if (!this._layouts || this._inColumnResize) return this;\n // remove smaller layouts - we will re-generate those on the fly... larger ones need to update\n this._layouts.forEach((layout, column) => {\n if (!layout || column === this.column) return this;\n if (column < this.column) {\n this._layouts[column] = undefined;\n }\n else {\n // we save the original x,y,w (h isn't cached) to see what actually changed to propagate better.\n // NOTE: we don't need to check against out of bound scaling/moving as that will be done when using those cache values. #1785\n let ratio = column / this.column;\n nodes.forEach(node => {\n if (!node._orig) return; // didn't change (newly added ?)\n let n = layout.find(l => l._id === node._id);\n if (!n) return; // no cache for new nodes. Will use those values.\n // Y changed, push down same amount\n // TODO: detect doing item 'swaps' will help instead of move (especially in 1 column mode)\n if (node.y !== node._orig.y) {\n n.y += (node.y - node._orig.y);\n }\n // X changed, scale from new position\n if (node.x !== node._orig.x) {\n n.x = Math.round(node.x * ratio);\n }\n // width changed, scale from new width\n if (node.w !== node._orig.w) {\n n.w = Math.round(node.w * ratio);\n }\n // ...height always carries over from cache\n });\n }\n });\n return this;\n }\n\n /**\n * @internal Called to scale the widget width & position up/down based on the column change.\n * Note we store previous layouts (especially original ones) to make it possible to go\n * from say 12 -> 1 -> 12 and get back to where we were.\n *\n * @param prevColumn previous number of columns\n * @param column new column number\n * @param nodes different sorted list (ex: DOM order) instead of current list\n * @param layout specify the type of re-layout that will happen (position, size, etc...).\n * Note: items will never be outside of the current column boundaries. default (moveScale). Ignored for 1 column\n */\n public updateNodeWidths(prevColumn: number, column: number, nodes: GridStackNode[], layout: ColumnOptions = 'moveScale'): GridStackEngine {\n if (!this.nodes.length || !column || prevColumn === column) return this;\n\n // cache the current layout in case they want to go back (like 12 -> 1 -> 12) as it requires original data\n this.cacheLayout(this.nodes, prevColumn);\n this.batchUpdate(); // do this EARLY as it will call saveInitial() so we can detect where we started for _dirty and collision\n let newNodes: GridStackNode[] = [];\n\n // if we're going to 1 column and using DOM order rather than default sorting, then generate that layout\n let domOrder = false;\n if (column === 1 && nodes?.length) {\n domOrder = true;\n let top = 0;\n nodes.forEach(n => {\n n.x = 0;\n n.w = 1;\n n.y = Math.max(n.y, top);\n top = n.y + n.h;\n });\n newNodes = nodes;\n nodes = [];\n } else {\n nodes = Utils.sort(this.nodes, -1, prevColumn); // current column reverse sorting so we can insert last to front (limit collision)\n }\n\n // see if we have cached previous layout IFF we are going up in size (restore) otherwise always\n // generate next size down from where we are (looks more natural as you gradually size down).\n let cacheNodes: GridStackNode[] = [];\n if (column > prevColumn) {\n cacheNodes = this._layouts[column] || [];\n // ...if not, start with the largest layout (if not already there) as down-scaling is more accurate\n // by pretending we came from that larger column by assigning those values as starting point\n let lastIndex = this._layouts.length - 1;\n if (!cacheNodes.length && prevColumn !== lastIndex && this._layouts[lastIndex]?.length) {\n prevColumn = lastIndex;\n this._layouts[lastIndex].forEach(cacheNode => {\n let n = nodes.find(n => n._id === cacheNode._id);\n if (n) {\n // still current, use cache info positions\n n.x = cacheNode.x;\n n.y = cacheNode.y;\n n.w = cacheNode.w;\n }\n });\n }\n }\n\n // if we found cache re-use those nodes that are still current\n cacheNodes.forEach(cacheNode => {\n let j = nodes.findIndex(n => n._id === cacheNode._id);\n if (j !== -1) {\n // still current, use cache info positions\n nodes[j].x = cacheNode.x;\n nodes[j].y = cacheNode.y;\n nodes[j].w = cacheNode.w;\n newNodes.push(nodes[j]);\n nodes.splice(j, 1);\n }\n });\n // ...and add any extra non-cached ones\n if (nodes.length) {\n if (typeof layout === 'function') {\n layout(column, prevColumn, newNodes, nodes);\n } else if (!domOrder) {\n let ratio = column / prevColumn;\n let move = (layout === 'move' || layout === 'moveScale');\n let scale = (layout === 'scale' || layout === 'moveScale');\n nodes.forEach(node => {\n // NOTE: x + w could be outside of the grid, but addNode() below will handle that\n node.x = (column === 1 ? 0 : (move ? Math.round(node.x * ratio) : Math.min(node.x, column - 1)));\n node.w = ((column === 1 || prevColumn === 1) ? 1 :\n scale ? (Math.round(node.w * ratio) || 1) : (Math.min(node.w, column)));\n newNodes.push(node);\n });\n nodes = [];\n }\n }\n\n // finally re-layout them in reverse order (to get correct placement)\n newNodes = Utils.sort(newNodes, -1, column);\n this._inColumnResize = true; // prevent cache update\n this.nodes = []; // pretend we have no nodes to start with (add() will use same structures) to simplify layout\n newNodes.forEach(node => {\n this.addNode(node, false); // 'false' for add event trigger\n delete node._orig; // make sure the commit doesn't try to restore things back to original\n });\n this.batchUpdate(false);\n delete this._inColumnResize;\n return this;\n }\n\n /**\n * call to cache the given layout internally to the given location so we can restore back when column changes size\n * @param nodes list of nodes\n * @param column corresponding column index to save it under\n * @param clear if true, will force other caches to be removed (default false)\n */\n public cacheLayout(nodes: GridStackNode[], column: number, clear = false): GridStackEngine {\n let copy: GridStackNode[] = [];\n nodes.forEach((n, i) => {\n n._id = n._id || GridStackEngine._idSeq++; // make sure we have an id in case this is new layout, else re-use id already set\n copy[i] = {x: n.x, y: n.y, w: n.w, _id: n._id} // only thing we change is x,y,w and id to find it back\n });\n this._layouts = clear ? [] : this._layouts || []; // use array to find larger quick\n this._layouts[column] = copy;\n return this;\n }\n\n /**\n * call to cache the given node layout internally to the given location so we can restore back when column changes size\n * @param node single node to cache\n * @param column corresponding column index to save it under\n */\n public cacheOneLayout(n: GridStackNode, column: number): GridStackEngine {\n n._id = n._id || GridStackEngine._idSeq++;\n let layout: GridStackNode = {x: n.x, y: n.y, w: n.w, _id: n._id}\n this._layouts = this._layouts || [];\n this._layouts[column] = this._layouts[column] || [];\n let index = this._layouts[column].findIndex(l => l._id === n._id);\n index === -1 ? this._layouts[column].push(layout) : this._layouts[column][index] = layout;\n return this;\n }\n\n\n /** called to remove all internal values but the _id */\n public cleanupNode(node: GridStackNode): GridStackEngine {\n for (let prop in node) {\n if (prop[0] === '_' && prop !== '_id') delete node[prop];\n }\n return this;\n }\n}\n"]}
1
+ {"version":3,"file":"gridstack-engine.js","sourceRoot":"","sources":["../src/gridstack-engine.ts"],"names":[],"mappings":";AAAA;;;GAGG;;;AAEH,mCAAgC;AAehC;;;;;GAKG;AACH,MAAa,eAAe;IAsB1B,YAAmB,OAA+B,EAAE;QAlB7C,eAAU,GAAoB,EAAE,CAAC;QACjC,iBAAY,GAAoB,EAAE,CAAC;QAkBxC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;IAChC,CAAC;IAEM,WAAW,CAAC,IAAI,GAAG,IAAI;QAC5B,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,IAAI;YAAE,OAAO,IAAI,CAAC;QAC3C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,IAAI,EAAE;YACR,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,+EAA+E;YACnG,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,oEAAoE;SACzF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAC9B,OAAO,IAAI,CAAC,UAAU,CAAC;YACvB,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,gIAAgI;IACtH,iBAAiB,CAAC,IAAmB,EAAE,EAAqB;QACpE,OAAO,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED;kCAC8B;IACpB,cAAc,CAAC,IAAmB,EAAE,EAAE,GAAG,IAAI,EAAE,OAAuB,EAAE,MAAyB,EAAE;QAC3G,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,2EAA2E;QAE/F,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,iDAAiD;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE3B,uGAAuG;QACvG,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YAC9C,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;gBAAE,OAAO,IAAI,CAAC;SAC3C;QAED,gJAAgJ;QAChJ,IAAI,IAAI,GAAG,EAAE,CAAC;QACd,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE;YACpC,IAAI,GAAG,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAC,CAAC;YAChD,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,gBAAgB;SAC/D;QAED,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,MAAM,GAAsB,EAAC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAC,CAAC;QAC5D,OAAO,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,4DAA4D;YAC5H,IAAI,KAAc,CAAC;YACnB,wHAAwH;YACxH,mFAAmF;YACnF,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK;gBACnF,qDAAqD;gBACrD,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,kCAAM,OAAO,KAAE,CAAC,EAAE,IAAI,CAAC,CAAC,KAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,kCAAM,OAAO,KAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,KAAG,IAAI,CAAC,CAAC,EAAE;gBAC5H,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACnD,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,gDAAM,EAAE,KAAE,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,KAAK,MAAM,EAAE,CAAC;gBAC1E,IAAI,OAAO,CAAC,MAAM,IAAI,KAAK,EAAE;oBAC3B,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,oDAAoD;iBAC9E;qBAAM,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI,EAAE;oBAC/C,2IAA2I;oBAC3I,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAC7B,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;iBACzB;gBACD,OAAO,GAAG,OAAO,IAAI,KAAK,CAAC;aAC5B;iBAAM;gBACL,gGAAgG;gBAChG,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,gDAAM,OAAO,KAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,KAAK,MAAM,EAAE,CAAC;aACrF;YACD,IAAI,CAAC,KAAK,EAAE;gBAAE,OAAO,OAAO,CAAC;aAAE,CAAC,mEAAmE;YACnG,OAAO,GAAG,SAAS,CAAC;SACrB;QACD,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,gIAAgI;IACzH,OAAO,CAAC,IAAmB,EAAE,IAAI,GAAG,IAAI,EAAE,KAAqB;QACpE,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,aAAK,CAAC,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IACzF,CAAC;IACM,UAAU,CAAC,IAAmB,EAAE,IAAI,GAAG,IAAI,EAAE,KAAqB;QACvE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,aAAK,CAAC,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC3F,CAAC;IAED,2GAA2G;IACpG,eAAe,CAAC,IAAmB,EAAE,CAAoB,EAAE,QAAyB;QACzF,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK;YAAE,OAAO;QACnC,IAAI,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,gBAAgB;QACrC,IAAI,CAAC,qBAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe;QAEpC,8EAA8E;QAC9E,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;YACd,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACZ;aAAM;YACL,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACnB;QACD,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE;YACd,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACZ;aAAM;YACL,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SACnB;QAED,IAAI,OAAsB,CAAC;QAC3B,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,KAAK;gBAAE,OAAO;YACjC,IAAI,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,qBAAqB;YACvC,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,EAAE,KAAK,GAAG,MAAM,CAAC,SAAS,EAAE,OAAO,GAAG,GAAG,CAAC,CAAC,YAAY;YACnF,6EAA6E;YAC7E,0EAA0E;YAC1E,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,aAAa;gBAC9B,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACrC;iBAAM,IAAI,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,EAAE,EAAE,aAAa;gBAC/C,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACtC;YACD,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,gBAAgB;gBACjC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACrC;iBAAM,IAAI,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAC,EAAE,CAAC,CAAC,EAAE,EAAE,iBAAiB;gBACnD,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aACtC;YACD,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YAClC,IAAI,IAAI,GAAG,OAAO,EAAE;gBAClB,OAAO,GAAG,IAAI,CAAC;gBACf,OAAO,GAAG,CAAC,CAAC;aACb;QACH,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC,4CAA4C;QACjE,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,0FAA0F;IACnF,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,GAAW,EAAE,KAAa,EAAE,MAAc,EAAE,IAAY;QAE9F,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CACrB,CAAC,CAAC,KAAK,GAAG;YACR,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG;YAChB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI;YACjB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,KAAK;YACzB,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,MAAM;SAC1B,CACF,CAAC;QACF,OAAO,IAAI,CAAC;IACd,CAAC;IAED,wHAAwH;IACjH,IAAI,CAAC,CAAgB,EAAE,CAAgB;QAC5C,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAEnD,SAAS,OAAO;YACd,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACrB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,kBAAkB;YACxC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACd,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,oBAAoB;aAC/C;iBAAM,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;gBACrB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,oBAAoB;aAC/C;iBAAM;gBACL,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,sBAAsB;aACzC;YACD,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YAC3B,OAAO,IAAI,CAAC;QACd,CAAC;QACD,IAAI,QAAiB,CAAC,CAAC,0CAA0C;QAEjE,iDAAiD;QACjD,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACnG,OAAO,OAAO,EAAE,CAAC;QACnB,IAAI,QAAQ,KAAK,KAAK;YAAE,OAAO,CAAC,kCAAkC;QAElE,oEAAoE;QACpE,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;YACnF,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;aAAE,CAAC,kCAAkC;YAC9E,OAAO,OAAO,EAAE,CAAC;SAClB;QACD,IAAI,QAAQ,KAAK,KAAK;YAAE,OAAO;QAE/B,8DAA8D;QAC9D,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,GAAG,aAAK,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE;YACnF,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;gBAAC,CAAC,GAAG,CAAC,CAAC;aAAE,CAAC,kCAAkC;YAC9E,OAAO,OAAO,EAAE,CAAC;SAClB;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAEM,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC3D,IAAI,EAAE,GAAkB,EAAC,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,EAAC,CAAC;QACrE,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED,sDAAsD;IAC/C,OAAO;QACZ,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACzC,IAAI,CAAC,WAAW,EAAE;aACf,SAAS,EAAE,CAAC;QACf,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,+DAA+D;QAChF,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;aAC1B;YACD,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,gCAAgC;YAC3D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,yBAAyB;QAC/C,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,+GAA+G;IAC/G,IAAW,KAAK,CAAC,GAAY;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,GAAG;YAAE,OAAO;QAChC,IAAI,CAAC,MAAM,GAAG,GAAG,IAAI,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,EAAE;YACR,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAC7B;IACH,CAAC;IAED,0BAA0B;IAC1B,IAAW,KAAK,KAAc,OAAO,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,CAAC,CAAC;IAE5D,+GAA+G;IACxG,SAAS,CAAC,GAAY;QAC3B,IAAI,CAAC,KAAK,GAAG,aAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,+GAA+G;IACrG,UAAU;QAClB,IAAI,IAAI,CAAC,SAAS,EAAE;YAAE,OAAO,IAAI,CAAC;SAAE;QACpC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,gBAAgB;QAElC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,yBAAyB;YACzB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACrB,IAAI,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC;oBAAE,OAAO;gBACtE,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;gBACf,OAAO,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE;oBACvB,EAAE,IAAI,CAAC;oBACP,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC;oBACjE,IAAI,CAAC,OAAO,EAAE;wBACZ,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;wBAChB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;qBACZ;iBACF;YACH,CAAC,CAAC,CAAC;SACJ;aAAM;YACL,mBAAmB;YACnB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC1B,IAAI,CAAC,CAAC,MAAM;oBAAE,OAAO;gBACrB,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;oBACd,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBACjC,IAAI,UAAU,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAC,CAAC,CAAC;oBAChF,IAAI,CAAC,UAAU;wBAAE,MAAM;oBACvB,0FAA0F;oBAC1F,oFAAoF;oBACpF,6BAA6B;oBAC7B,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;oBAC1B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iBACZ;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,IAAmB,EAAE,QAAkB;QACxD,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC;QAEhD,iGAAiG;QACjG,IAAI,IAAI,CAAC,CAAC,KAAK,SAAS,IAAI,IAAI,CAAC,CAAC,KAAK,SAAS,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE;YACtF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC1B;QAED,8CAA8C;QAC9C,IAAI,QAAQ,GAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAC,CAAC;QACxD,aAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;QAE/B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAAE,OAAO,IAAI,CAAC,YAAY,CAAC;SAAE;QACrD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAAE,OAAO,IAAI,CAAC,QAAQ,CAAC;SAAE;QAC7C,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAAE,OAAO,IAAI,CAAC,MAAM,CAAC;SAAE;QAEzC,iHAAiH;QACjH,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAChE,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAChE,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAG;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAC5D,IAAI,OAAO,IAAI,CAAC,CAAC,IAAI,QAAQ,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAAE;QAC3D,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;YAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAAE;QAC1E,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAO;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;YAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAAE;QAC1E,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAG;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;SAAE;QAC5C,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;SAAE;QAE3C,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED,8FAA8F;IACvF,YAAY,CAAC,IAAmB,EAAE,QAAkB;QAEzD,IAAI,MAAM,GAAG,IAAI,CAAC,KAAK,IAAI,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACxD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACxD,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QACpF,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAExD,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACxB,wEAAwE;YACxE,yEAAyE;YACzE,kDAAkD;YAClD,IAAI,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;gBAC7C,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC9B,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;aAC/B;YACD,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACvC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACrB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACd,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QACD,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;YACd,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACZ;QAED,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;SACF;QACD,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;YAChD,IAAI,QAAQ,EAAE;gBACZ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;iBAAM;gBACL,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;aAC/B;SACF;QAED,IAAI,CAAC,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE;YAChC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED,kEAAkE;IAC3D,aAAa,CAAC,MAAgB;QACnC,sEAAsE;QACtE,IAAI,MAAM,EAAE;YACV,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;SACvE;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;IAC1C,CAAC;IAED,2FAA2F;IACjF,OAAO,CAAC,YAA8B;QAC9C,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAClD,IAAI,UAAU,GAAG,CAAC,YAAY,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;QACnE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,iDAAiD;IAC1C,UAAU;QACf,IAAI,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,OAAO,CAAC,CAAC,MAAM,CAAC;YAChB,OAAO,CAAC,CAAC,UAAU,CAAC;QACtB,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;qGAEiG;IAC1F,WAAW;QAChB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,CAAC,CAAC,KAAK,GAAG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAC/B,OAAO,CAAC,CAAC,MAAM,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACjD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,oFAAoF;IAC7E,cAAc;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,IAAI,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC;gBAAE,OAAO;YACtC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC;YAC1B,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IAED,8EAA8E;IACvE,OAAO,CAAC,IAAmB,EAAE,eAAe,GAAG,KAAK;QACzD,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;QACnD,IAAI,GAAG;YAAE,OAAO,GAAG,CAAC,CAAC,8CAA8C;QAEnE,0FAA0F;QAC1F,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAC9B,OAAO,IAAI,CAAC,UAAU,CAAC;QAEvB,IAAI,IAAI,CAAC,YAAY,EAAE;YACrB,IAAI,CAAC,SAAS,EAAE,CAAC;YAEjB,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE;gBACpB,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBACxB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;gBACpC,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE;oBAC5B,SAAS;iBACV;gBACD,IAAI,GAAG,GAAG,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAC,CAAC;gBACvC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,aAAK,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE;oBACtD,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBACX,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBACX,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,iBAAiB;oBAC3C,MAAM;iBACP;aACF;SACF;QAED,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,eAAe,EAAE;YAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAEpD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YAAE,IAAI,CAAC,UAAU,EAAE,CAAC,OAAO,EAAE,CAAC;SAAE;QACrD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,UAAU,CAAC,IAAmB,EAAE,SAAS,GAAG,IAAI,EAAE,YAAY,GAAG,KAAK;QAC3E,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE;YACrC,0FAA0F;YAC1F,OAAO,IAAI,CAAC;SACb;QACD,IAAI,YAAY,EAAE,EAAE,qFAAqF;YACvG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9B;QACD,IAAI,SAAS;YAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,qFAAqF;QAC5H,kGAAkG;QAClG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC,UAAU,EAAE;aACrB,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IACrB,CAAC;IAEM,SAAS,CAAC,SAAS,GAAG,IAAI;QAC/B,OAAO,IAAI,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACzC,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC,qFAAqF;QAChJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IACzC,CAAC;IAED;;kFAE8E;IACvE,aAAa,CAAC,IAAmB,EAAE,CAAoB;QAC5D,iCAAiC;QACjC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACrD,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;QAEd,sCAAsC;QACtC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,wFAAwF;QACxF,IAAI,UAAyB,CAAC;QAC9B,IAAI,KAAK,GAAG,IAAI,eAAe,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBACxB,IAAI,CAAC,KAAK,IAAI,EAAE;oBACd,UAAU,qBAAO,CAAC,CAAC,CAAC;oBACpB,OAAO,UAAU,CAAC;iBACnB;gBACD,yBAAW,CAAC,EAAE;YAChB,CAAC,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,UAAU;YAAE,OAAO,KAAK,CAAC;QAE9B,uDAAuD;QACvD,IAAI,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC5C,2HAA2H;QAC3H,IAAI,CAAC,CAAC,CAAC,QAAQ,IAAI,OAAO,IAAI,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE;YACrF,IAAI,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,+CAA+C;YACzF,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE,EAAE,uBAAuB;gBACrD,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,OAAO,IAAI,CAAC;aACb;SACF;QACD,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE3B,0GAA0G;QAC1G,yGAAyG;QACzG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YAC5C,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC;gBAAE,OAAO;YACf,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACpB,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,OAAO,IAAI,CAAC;IACd,CAAC;IAED,sFAAsF;IAC/E,SAAS,CAAC,IAAmB;QAClC,OAAO,IAAI,CAAC,WAAW,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,+DAA+D;QAC/D,IAAI,KAAK,GAAG,IAAI,eAAe,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAE,yBAAW,CAAC,EAAC,CAAA,CAAC,CAAC;SAC5C,CAAC,CAAC;QACH,IAAI,CAAC,qBAAO,IAAI,CAAC,CAAC,CAAC,sGAAsG;QACzH,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpB,OAAO,CAAC,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,CAAC,GAAG,CAAC;QAAC,OAAO,CAAC,CAAC,OAAO,CAAC;QAAC,OAAO,CAAC,CAAC,IAAI,CAAC;QAC3D,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjB,IAAI,KAAK,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE;YACjC,IAAI,CAAC,WAAW,GAAG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YACxC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,iEAAiE;IAC1D,mBAAmB,CAAC,IAAmB,EAAE,CAAoB;QAClE,yCAAyC;QACzC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;QACpB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;YAAE,OAAO,IAAI,CAAC;QAClD,wBAAwB;QACxB,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,IAAI,IAAI,CAAC,IAAI,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAAE;QAClD,OAAO,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED,yFAAyF;IAClF,QAAQ,CAAC,IAAmB,EAAE,CAAoB;QACvD,IAAI,CAAC,IAAI,IAAI,kBAAkB,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACjD,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS;YAAE,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC;QAExC,4EAA4E;QAC5E,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,OAAO,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE;YAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;SAAE;QAC9C,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,EAAE,GAAkB,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,iDAAiD;QACxG,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACrB,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACrC,aAAK,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAErB,IAAI,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QACzC,IAAI,OAAO,GAAsB,aAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEzD,6DAA6D;QAC7D,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,UAAU,GAAG,IAAI,CAAC;QACtB,IAAI,QAAQ,CAAC,MAAM,EAAE;YACnB,mFAAmF;YACnF,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChG,IAAI,OAAO,EAAE;gBACX,UAAU,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,4BAA4B;aACtF;iBAAM;gBACL,UAAU,GAAG,KAAK,CAAC,CAAC,2CAA2C;aAChE;SACF;QAED,+FAA+F;QAC/F,IAAI,UAAU,EAAE;YACd,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,CAAC,IAAI,EAAE;YACV,IAAI,CAAC,UAAU,EAAE;iBACd,OAAO,EAAE,CAAC;SACd;QACD,OAAO,CAAC,aAAK,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,oCAAoC;IAC5E,CAAC;IAEM,MAAM;QACX,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAEM,WAAW,CAAC,IAAmB;QACpC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO,IAAI,CAAC,SAAS,CAAC;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS;gBAAE,IAAI,CAAC,WAAW,EAAE,CAAC;SACzC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,SAAS;QACd,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,EAAE;YACL,OAAO,CAAC,CAAC,SAAS,CAAC;YACnB,OAAO,CAAC,CAAC,SAAS,CAAC;SACpB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED;uDACmD;IAC5C,IAAI,CAAC,WAAW,GAAG,IAAI;;QAC5B,uFAAuF;QACvF,IAAI,GAAG,SAAG,IAAI,CAAC,QAAQ,0CAAE,MAAM,CAAC;QAChC,IAAI,MAAM,GAAG,GAAG,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9E,IAAI,IAAI,GAAoB,EAAE,CAAC;QAC/B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACrB,IAAI,EAAE,GAAG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;YAC5C,IAAI,CAAC,qBAAsB,CAAC,CAAC,CAAC;YAC9B,iCAAiC;YACjC,IAAI,EAAE,EAAE;gBAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAAE;YAC/C,mBAAmB;YACnB,KAAK,IAAI,GAAG,IAAI,CAAC,EAAE;gBAAE,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,SAAS;oBAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;aAAE;YACrG,OAAO,CAAC,CAAC,IAAI,CAAC;YACd,IAAI,CAAC,WAAW;gBAAE,OAAO,CAAC,CAAC,EAAE,CAAC;YAC9B,qDAAqD;YACrD,IAAI,CAAC,CAAC,CAAC,YAAY;gBAAE,OAAO,CAAC,CAAC,YAAY,CAAC;YAC3C,IAAI,CAAC,CAAC,CAAC,QAAQ;gBAAE,OAAO,CAAC,CAAC,QAAQ,CAAC;YACnC,IAAI,CAAC,CAAC,CAAC,MAAM;gBAAE,OAAO,CAAC,CAAC,MAAM,CAAC;YAC/B,IAAI,CAAC,CAAC,CAAC,MAAM;gBAAE,OAAO,CAAC,CAAC,MAAM,CAAC;YAC/B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACf,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED,sFAAsF;IAC/E,kBAAkB,CAAC,KAAsB;QAC9C,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,eAAe;YAAE,OAAO,IAAI,CAAC;QACxD,8FAA8F;QAC9F,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE;YACvC,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM;gBAAE,OAAO,IAAI,CAAC;YACnD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;aACnC;iBACI;gBACH,gGAAgG;gBAChG,6HAA6H;gBAC7H,IAAI,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;gBACjC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBACnB,IAAI,CAAC,IAAI,CAAC,KAAK;wBAAE,OAAO,CAAC,gCAAgC;oBACzD,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;oBAC7C,IAAI,CAAC,CAAC;wBAAE,OAAO,CAAC,iDAAiD;oBACjE,mCAAmC;oBACnC,0FAA0F;oBAC1F,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;qBAChC;oBACD,qCAAqC;oBACrC,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;qBAClC;oBACD,sCAAsC;oBACtC,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC3B,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;qBAClC;oBACD,2CAA2C;gBAC7C,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;;;;;;OAUG;IACI,gBAAgB,CAAC,UAAkB,EAAE,MAAc,EAAE,KAAsB,EAAE,SAAwB,WAAW;;QACrH,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,MAAM,IAAI,UAAU,KAAK,MAAM;YAAE,OAAO,IAAI,CAAC;QAExE,0GAA0G;QAC1G,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QACzC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,yGAAyG;QAC7H,IAAI,QAAQ,GAAoB,EAAE,CAAC;QAEnC,wGAAwG;QACxG,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,MAAM,KAAK,CAAC,KAAI,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;YACjC,QAAQ,GAAG,IAAI,CAAC;YAChB,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAChB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACR,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBACR,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gBACzB,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAClB,CAAC,CAAC,CAAC;YACH,QAAQ,GAAG,KAAK,CAAC;YACjB,KAAK,GAAG,EAAE,CAAC;SACZ;aAAM;YACL,KAAK,GAAG,aAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,kFAAkF;SACnI;QAED,+FAA+F;QAC/F,6FAA6F;QAC7F,IAAI,UAAU,GAAoB,EAAE,CAAC;QACrC,IAAI,MAAM,GAAG,UAAU,EAAE;YACvB,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;YACzC,mGAAmG;YACnG,4FAA4F;YAC5F,IAAI,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,KAAK,SAAS,WAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,0CAAE,MAAM,CAAA,EAAE;gBACtF,UAAU,GAAG,SAAS,CAAC;gBACvB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;oBACjD,IAAI,CAAC,EAAE;wBACL,0CAA0C;wBAC1C,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;wBAClB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;wBAClB,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;qBACnB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;QAED,8DAA8D;QAC9D,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;YAC7B,IAAI,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,SAAS,CAAC,GAAG,CAAC,CAAC;YACtD,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACZ,0CAA0C;gBAC1C,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;gBACzB,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxB,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACpB;QACH,CAAC,CAAC,CAAC;QACH,uCAAuC;QACvC,IAAI,KAAK,CAAC,MAAM,EAAE;YAChB,IAAI,OAAO,MAAM,KAAK,UAAU,EAAE;gBAChC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;aAC7C;iBAAM,IAAI,CAAC,QAAQ,EAAE;gBACpB,IAAI,KAAK,GAAG,MAAM,GAAG,UAAU,CAAC;gBAChC,IAAI,IAAI,GAAG,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,WAAW,CAAC,CAAC;gBACzD,IAAI,KAAK,GAAG,CAAC,MAAM,KAAK,OAAO,IAAI,MAAM,KAAK,WAAW,CAAC,CAAC;gBAC3D,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBACnB,iFAAiF;oBACjF,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oBACjG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,KAAK,CAAC,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChD,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC1E,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACtB,CAAC,CAAC,CAAC;gBACH,KAAK,GAAG,EAAE,CAAC;aACZ;SACF;QAED,qEAAqE;QACrE,QAAQ,GAAG,aAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC,uBAAuB;QACpD,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,6FAA6F;QAC9G,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACtB,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,gCAAgC;YAC3D,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,sEAAsE;QAC3F,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC;QAC5B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,KAAsB,EAAE,MAAc,EAAE,KAAK,GAAG,KAAK;QACtE,IAAI,IAAI,GAAoB,EAAE,CAAC;QAC/B,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACrB,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC,CAAC,iFAAiF;YAC5H,IAAI,CAAC,CAAC,CAAC,GAAG,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAC,CAAA,CAAC,uDAAuD;QACxG,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,iCAAiC;QACnF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,CAAgB,EAAE,MAAc;QACpD,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,CAAC;QAC1C,IAAI,MAAM,GAAkB,EAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,EAAC,CAAA;QAChE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;QACpD,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;QAClE,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;QAC1F,OAAO,IAAI,CAAC;IACd,CAAC;IAGD,uDAAuD;IAChD,WAAW,CAAC,IAAmB;QACpC,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE;YACrB,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,KAAK,KAAK;gBAAE,OAAO,IAAI,CAAC,IAAI,CAAC,CAAC;SAC1D;QACD,OAAO,IAAI,CAAC;IACd,CAAC;;AAh1BH,0CAi1BC;AA9zBC,qEAAqE;AACpD,sBAAM,GAAG,CAAC,CAAC","sourcesContent":["/**\n * gridstack-engine.ts 6.0.2\n * Copyright (c) 2021-2022 Alain Dumesny - see GridStack root license\n */\n\nimport { Utils } from './utils';\nimport { GridStackNode, ColumnOptions, GridStackPosition, GridStackMoveOpts } from './types';\n\n/** callback to update the DOM attributes since this class is generic (no HTML or other info) for items that changed - see _notify() */\ntype OnChangeCB = (nodes: GridStackNode[]) => void;\n\n/** options used during creation - similar to GridStackOptions */\nexport interface GridStackEngineOptions {\n column?: number;\n maxRow?: number;\n float?: boolean;\n nodes?: GridStackNode[];\n onChange?: OnChangeCB;\n}\n\n/**\n * Defines the GridStack engine that does most no DOM grid manipulation.\n * See GridStack methods and vars for descriptions.\n *\n * NOTE: values should not be modified directly - call the main GridStack API instead\n */\nexport class GridStackEngine {\n public column: number;\n public maxRow: number;\n public nodes: GridStackNode[];\n public addedNodes: GridStackNode[] = [];\n public removedNodes: GridStackNode[] = [];\n public batchMode: boolean;\n /** @internal callback to update the DOM attributes */\n protected onChange: OnChangeCB;\n /** @internal */\n protected _float: boolean;\n /** @internal */\n protected _prevFloat: boolean;\n /** @internal cached layouts of difference column count so we can restore ack (eg 12 -> 1 -> 12) */\n protected _layouts?: GridStackNode[][]; // maps column # to array of values nodes\n /** @internal true while we are resizing widgets during column resize to skip certain parts */\n protected _inColumnResize: boolean;\n /** @internal true if we have some items locked */\n protected _hasLocked: boolean;\n /** @internal unique global internal _id counter NOT starting at 0 */\n protected static _idSeq = 1;\n\n public constructor(opts: GridStackEngineOptions = {}) {\n this.column = opts.column || 12;\n this.maxRow = opts.maxRow;\n this._float = opts.float;\n this.nodes = opts.nodes || [];\n this.onChange = opts.onChange;\n }\n\n public batchUpdate(flag = true): GridStackEngine {\n if (!!this.batchMode === flag) return this;\n this.batchMode = flag;\n if (flag) {\n this._prevFloat = this._float;\n this._float = true; // let things go anywhere for now... will restore and possibly reposition later\n this.saveInitial(); // since begin update (which is called multiple times) won't do this\n } else {\n this._float = this._prevFloat;\n delete this._prevFloat;\n this._packNodes()._notify();\n }\n return this;\n }\n\n // use entire row for hitting area (will use bottom reverse sorted first) if we not actively moving DOWN and didn't already skip\n protected _useEntireRowArea(node: GridStackNode, nn: GridStackPosition): boolean {\n return !this.float && !this._hasLocked && (!node._moving || node._skipDown || nn.y <= node.y);\n }\n\n /** @internal fix collision on given 'node', going to given new location 'nn', with optional 'collide' node already found.\n * return true if we moved. */\n protected _fixCollisions(node: GridStackNode, nn = node, collide?: GridStackNode, opt: GridStackMoveOpts = {}): boolean {\n this.sortNodes(-1); // from last to first, so recursive collision move items in the right order\n\n collide = collide || this.collide(node, nn); // REAL area collide for swap and skip if none...\n if (!collide) return false;\n\n // swap check: if we're actively moving in gravity mode, see if we collide with an object the same size\n if (node._moving && !opt.nested && !this.float) {\n if (this.swap(node, collide)) return true;\n }\n\n // during while() collisions MAKE SURE to check entire row so larger items don't leap frog small ones (push them all down starting last in grid)\n let area = nn;\n if (this._useEntireRowArea(node, nn)) {\n area = {x: 0, w: this.column, y: nn.y, h: nn.h};\n collide = this.collide(node, area, opt.skip); // force new hit\n }\n\n let didMove = false;\n let newOpt: GridStackMoveOpts = {nested: true, pack: false};\n while (collide = collide || this.collide(node, area, opt.skip)) { // could collide with more than 1 item... so repeat for each\n let moved: boolean;\n // if colliding with a locked item OR moving down with top gravity (and collide could move up) -> skip past the collide,\n // but remember that skip down so we only do this once (and push others otherwise).\n if (collide.locked || node._moving && !node._skipDown && nn.y > node.y && !this.float &&\n // can take space we had, or before where we're going\n (!this.collide(collide, {...collide, y: node.y}, node) || !this.collide(collide, {...collide, y: nn.y - collide.h}, node))) {\n node._skipDown = (node._skipDown || nn.y > node.y);\n moved = this.moveNode(node, {...nn, y: collide.y + collide.h, ...newOpt});\n if (collide.locked && moved) {\n Utils.copyPos(nn, node); // moving after lock become our new desired location\n } else if (!collide.locked && moved && opt.pack) {\n // we moved after and will pack: do it now and keep the original drop location, but past the old collide to see what else we might push way\n this._packNodes();\n nn.y = collide.y + collide.h;\n Utils.copyPos(node, nn);\n }\n didMove = didMove || moved;\n } else {\n // move collide down *after* where we will be, ignoring where we are now (don't collide with us)\n moved = this.moveNode(collide, {...collide, y: nn.y + nn.h, skip: node, ...newOpt});\n }\n if (!moved) { return didMove; } // break inf loop if we couldn't move after all (ex: maxRow, fixed)\n collide = undefined;\n }\n return didMove;\n }\n\n /** return the nodes that intercept the given node. Optionally a different area can be used, as well as a second node to skip */\n public collide(skip: GridStackNode, area = skip, skip2?: GridStackNode): GridStackNode {\n return this.nodes.find(n => n !== skip && n !== skip2 && Utils.isIntercepted(n, area));\n }\n public collideAll(skip: GridStackNode, area = skip, skip2?: GridStackNode): GridStackNode[] {\n return this.nodes.filter(n => n !== skip && n !== skip2 && Utils.isIntercepted(n, area));\n }\n\n /** does a pixel coverage collision, returning the node that has the most coverage that is >50% mid line */\n public collideCoverage(node: GridStackNode, o: GridStackMoveOpts, collides: GridStackNode[]): GridStackNode {\n if (!o.rect || !node._rect) return;\n let r0 = node._rect; // where started\n let r = {...o.rect}; // where we are\n\n // update dragged rect to show where it's coming from (above or below, etc...)\n if (r.y > r0.y) {\n r.h += r.y - r0.y;\n r.y = r0.y;\n } else {\n r.h += r0.y - r.y;\n }\n if (r.x > r0.x) {\n r.w += r.x - r0.x;\n r.x = r0.x;\n } else {\n r.w += r0.x - r.x;\n }\n\n let collide: GridStackNode;\n collides.forEach(n => {\n if (n.locked || !n._rect) return;\n let r2 = n._rect; // overlapping target\n let yOver = Number.MAX_VALUE, xOver = Number.MAX_VALUE, overMax = 0.5; // need >50%\n // depending on which side we started from, compute the overlap % of coverage\n // (ex: from above/below we only compute the max horizontal line coverage)\n if (r0.y < r2.y) { // from above\n yOver = ((r.y + r.h) - r2.y) / r2.h;\n } else if (r0.y+r0.h > r2.y+r2.h) { // from below\n yOver = ((r2.y + r2.h) - r.y) / r2.h;\n }\n if (r0.x < r2.x) { // from the left\n xOver = ((r.x + r.w) - r2.x) / r2.w;\n } else if (r0.x+r0.w > r2.x+r2.w) { // from the right\n xOver = ((r2.x + r2.w) - r.x) / r2.w;\n }\n let over = Math.min(xOver, yOver);\n if (over > overMax) {\n overMax = over;\n collide = n;\n }\n });\n o.collide = collide; // save it so we don't have to find it again\n return collide;\n }\n\n /** called to cache the nodes pixel rectangles used for collision detection during drag */\n public cacheRects(w: number, h: number, top: number, right: number, bottom: number, left: number): GridStackEngine\n {\n this.nodes.forEach(n =>\n n._rect = {\n y: n.y * h + top,\n x: n.x * w + left,\n w: n.w * w - left - right,\n h: n.h * h - top - bottom\n }\n );\n return this;\n }\n\n /** called to possibly swap between 2 nodes (same size or column, not locked, touching), returning true if successful */\n public swap(a: GridStackNode, b: GridStackNode): boolean {\n if (!b || b.locked || !a || a.locked) return false;\n\n function _doSwap(): true { // assumes a is before b IFF they have different height (put after rather than exact swap)\n let x = b.x, y = b.y;\n b.x = a.x; b.y = a.y; // b -> a position\n if (a.h != b.h) {\n a.x = x; a.y = b.y + b.h; // a -> goes after b\n } else if (a.w != b.w) {\n a.x = b.x + b.w; a.y = y; // a -> goes after b\n } else {\n a.x = x; a.y = y; // a -> old b position\n }\n a._dirty = b._dirty = true;\n return true;\n }\n let touching: boolean; // remember if we called it (vs undefined)\n\n // same size and same row or column, and touching\n if (a.w === b.w && a.h === b.h && (a.x === b.x || a.y === b.y) && (touching = Utils.isTouching(a, b)))\n return _doSwap();\n if (touching === false) return; // IFF ran test and fail, bail out\n\n // check for taking same columns (but different height) and touching\n if (a.w === b.w && a.x === b.x && (touching || (touching = Utils.isTouching(a, b)))) {\n if (b.y < a.y) { let t = a; a = b; b = t; } // swap a <-> b vars so a is first\n return _doSwap();\n }\n if (touching === false) return;\n\n // check if taking same row (but different width) and touching\n if (a.h === b.h && a.y === b.y && (touching || (touching = Utils.isTouching(a, b)))) {\n if (b.x < a.x) { let t = a; a = b; b = t; } // swap a <-> b vars so a is first\n return _doSwap();\n }\n return false;\n }\n\n public isAreaEmpty(x: number, y: number, w: number, h: number): boolean {\n let nn: GridStackNode = {x: x || 0, y: y || 0, w: w || 1, h: h || 1};\n return !this.collide(nn);\n }\n\n /** re-layout grid items to reclaim any empty space */\n public compact(): GridStackEngine {\n if (this.nodes.length === 0) return this;\n this.batchUpdate()\n .sortNodes();\n let copyNodes = this.nodes;\n this.nodes = []; // pretend we have no nodes to conflict layout to start with...\n copyNodes.forEach(node => {\n if (!node.locked) {\n node.autoPosition = true;\n }\n this.addNode(node, false); // 'false' for add event trigger\n node._dirty = true; // will force attr update\n });\n return this.batchUpdate(false);\n }\n\n /** enable/disable floating widgets (default: `false`) See [example](http://gridstackjs.com/demo/float.html) */\n public set float(val: boolean) {\n if (this._float === val) return;\n this._float = val || false;\n if (!val) {\n this._packNodes()._notify();\n }\n }\n\n /** float getter method */\n public get float(): boolean { return this._float || false; }\n\n /** sort the nodes array from first to last, or reverse. Called during collision/placement to force an order */\n public sortNodes(dir?: -1 | 1): GridStackEngine {\n this.nodes = Utils.sort(this.nodes, dir, this.column);\n return this;\n }\n\n /** @internal called to top gravity pack the items back OR revert back to original Y positions when floating */\n protected _packNodes(): GridStackEngine {\n if (this.batchMode) { return this; }\n this.sortNodes(); // first to last\n\n if (this.float) {\n // restore original Y pos\n this.nodes.forEach(n => {\n if (n._updating || n._orig === undefined || n.y === n._orig.y) return;\n let newY = n.y;\n while (newY > n._orig.y) {\n --newY;\n let collide = this.collide(n, {x: n.x, y: newY, w: n.w, h: n.h});\n if (!collide) {\n n._dirty = true;\n n.y = newY;\n }\n }\n });\n } else {\n // top gravity pack\n this.nodes.forEach((n, i) => {\n if (n.locked) return;\n while (n.y > 0) {\n let newY = i === 0 ? 0 : n.y - 1;\n let canBeMoved = i === 0 || !this.collide(n, {x: n.x, y: newY, w: n.w, h: n.h});\n if (!canBeMoved) break;\n // Note: must be dirty (from last position) for GridStack::OnChange CB to update positions\n // and move items back. The user 'change' CB should detect changes from the original\n // starting position instead.\n n._dirty = (n.y !== newY);\n n.y = newY;\n }\n });\n }\n return this;\n }\n\n /**\n * given a random node, makes sure it's coordinates/values are valid in the current grid\n * @param node to adjust\n * @param resizing if out of bound, resize down or move into the grid to fit ?\n */\n public prepareNode(node: GridStackNode, resizing?: boolean): GridStackNode {\n node = node || {};\n node._id = node._id || GridStackEngine._idSeq++;\n\n // if we're missing position, have the grid position us automatically (before we set them to 0,0)\n if (node.x === undefined || node.y === undefined || node.x === null || node.y === null) {\n node.autoPosition = true;\n }\n\n // assign defaults for missing required fields\n let defaults: GridStackNode = { x: 0, y: 0, w: 1, h: 1};\n Utils.defaults(node, defaults);\n\n if (!node.autoPosition) { delete node.autoPosition; }\n if (!node.noResize) { delete node.noResize; }\n if (!node.noMove) { delete node.noMove; }\n\n // check for NaN (in case messed up strings were passed. can't do parseInt() || defaults.x above as 0 is valid #)\n if (typeof node.x == 'string') { node.x = Number(node.x); }\n if (typeof node.y == 'string') { node.y = Number(node.y); }\n if (typeof node.w == 'string') { node.w = Number(node.w); }\n if (typeof node.h == 'string') { node.h = Number(node.h); }\n if (isNaN(node.x)) { node.x = defaults.x; node.autoPosition = true; }\n if (isNaN(node.y)) { node.y = defaults.y; node.autoPosition = true; }\n if (isNaN(node.w)) { node.w = defaults.w; }\n if (isNaN(node.h)) { node.h = defaults.h; }\n\n return this.nodeBoundFix(node, resizing);\n }\n\n /** part2 of preparing a node to fit inside our grid - checks for x,y from grid dimensions */\n public nodeBoundFix(node: GridStackNode, resizing?: boolean): GridStackNode {\n\n let before = node._orig || Utils.copyPos({}, node);\n\n if (node.maxW) { node.w = Math.min(node.w, node.maxW); }\n if (node.maxH) { node.h = Math.min(node.h, node.maxH); }\n if (node.minW && node.minW <= this.column) { node.w = Math.max(node.w, node.minW); }\n if (node.minH) { node.h = Math.max(node.h, node.minH); }\n\n if (node.w > this.column) {\n // if user loaded a larger than allowed widget for current # of columns,\n // remember it's full width so we can restore back (1 -> 12 column) #1655\n // IFF we're not in the middle of column resizing!\n if (this.column < 12 && !this._inColumnResize) {\n node.w = Math.min(12, node.w);\n this.cacheOneLayout(node, 12);\n }\n node.w = this.column;\n } else if (node.w < 1) {\n node.w = 1;\n }\n\n if (this.maxRow && node.h > this.maxRow) {\n node.h = this.maxRow;\n } else if (node.h < 1) {\n node.h = 1;\n }\n\n if (node.x < 0) {\n node.x = 0;\n }\n if (node.y < 0) {\n node.y = 0;\n }\n\n if (node.x + node.w > this.column) {\n if (resizing) {\n node.w = this.column - node.x;\n } else {\n node.x = this.column - node.w;\n }\n }\n if (this.maxRow && node.y + node.h > this.maxRow) {\n if (resizing) {\n node.h = this.maxRow - node.y;\n } else {\n node.y = this.maxRow - node.h;\n }\n }\n\n if (!Utils.samePos(node, before)) {\n node._dirty = true;\n }\n\n return node;\n }\n\n /** returns a list of modified nodes from their original values */\n public getDirtyNodes(verify?: boolean): GridStackNode[] {\n // compare original x,y,w,h instead as _dirty can be a temporary state\n if (verify) {\n return this.nodes.filter(n => n._dirty && !Utils.samePos(n, n._orig));\n }\n return this.nodes.filter(n => n._dirty);\n }\n\n /** @internal call this to call onChange callback with dirty nodes so DOM can be updated */\n protected _notify(removedNodes?: GridStackNode[]): GridStackEngine {\n if (this.batchMode || !this.onChange) return this;\n let dirtyNodes = (removedNodes || []).concat(this.getDirtyNodes());\n this.onChange(dirtyNodes);\n return this;\n }\n\n /** @internal remove dirty and last tried info */\n public cleanNodes(): GridStackEngine {\n if (this.batchMode) return this;\n this.nodes.forEach(n => {\n delete n._dirty;\n delete n._lastTried;\n });\n return this;\n }\n\n /** @internal called to save initial position/size to track real dirty state.\n * Note: should be called right after we call change event (so next API is can detect changes)\n * as well as right before we start move/resize/enter (so we can restore items to prev values) */\n public saveInitial(): GridStackEngine {\n this.nodes.forEach(n => {\n n._orig = Utils.copyPos({}, n);\n delete n._dirty;\n });\n this._hasLocked = this.nodes.some(n => n.locked);\n return this;\n }\n\n /** @internal restore all the nodes back to initial values (called when we leave) */\n public restoreInitial(): GridStackEngine {\n this.nodes.forEach(n => {\n if (Utils.samePos(n, n._orig)) return;\n Utils.copyPos(n, n._orig);\n n._dirty = true;\n });\n this._notify();\n return this;\n }\n\n /** call to add the given node to our list, fixing collision and re-packing */\n public addNode(node: GridStackNode, triggerAddEvent = false): GridStackNode {\n let dup = this.nodes.find(n => n._id === node._id);\n if (dup) return dup; // prevent inserting twice! return it instead.\n\n // skip prepareNode if we're in middle of column resize (not new) but do check for bounds!\n node = this._inColumnResize ? this.nodeBoundFix(node) : this.prepareNode(node);\n delete node._temporaryRemoved;\n delete node._removeDOM;\n\n if (node.autoPosition) {\n this.sortNodes();\n\n for (let i = 0;; ++i) {\n let x = i % this.column;\n let y = Math.floor(i / this.column);\n if (x + node.w > this.column) {\n continue;\n }\n let box = {x, y, w: node.w, h: node.h};\n if (!this.nodes.find(n => Utils.isIntercepted(box, n))) {\n node.x = x;\n node.y = y;\n delete node.autoPosition; // found our slot\n break;\n }\n }\n }\n\n this.nodes.push(node);\n if (triggerAddEvent) { this.addedNodes.push(node); }\n\n this._fixCollisions(node);\n if (!this.batchMode) { this._packNodes()._notify(); }\n return node;\n }\n\n public removeNode(node: GridStackNode, removeDOM = true, triggerEvent = false): GridStackEngine {\n if (!this.nodes.find(n => n === node)) {\n // TEST console.log(`Error: GridStackEngine.removeNode() node._id=${node._id} not found!`)\n return this;\n }\n if (triggerEvent) { // we wait until final drop to manually track removed items (rather than during drag)\n this.removedNodes.push(node);\n }\n if (removeDOM) node._removeDOM = true; // let CB remove actual HTML (used to set _id to null, but then we loose layout info)\n // don't use 'faster' .splice(findIndex(),1) in case node isn't in our list, or in multiple times.\n this.nodes = this.nodes.filter(n => n !== node);\n return this._packNodes()\n ._notify([node]);\n }\n\n public removeAll(removeDOM = true): GridStackEngine {\n delete this._layouts;\n if (this.nodes.length === 0) return this;\n removeDOM && this.nodes.forEach(n => n._removeDOM = true); // let CB remove actual HTML (used to set _id to null, but then we loose layout info)\n this.removedNodes = this.nodes;\n this.nodes = [];\n return this._notify(this.removedNodes);\n }\n\n /** checks if item can be moved (layout constrain) vs moveNode(), returning true if was able to move.\n * In more complicated cases (maxRow) it will attempt at moving the item and fixing\n * others in a clone first, then apply those changes if still within specs. */\n public moveNodeCheck(node: GridStackNode, o: GridStackMoveOpts): boolean {\n // if (node.locked) return false;\n if (!this.changedPosConstrain(node, o)) return false;\n o.pack = true;\n\n // simpler case: move item directly...\n if (!this.maxRow) {\n return this.moveNode(node, o);\n }\n\n // complex case: create a clone with NO maxRow (will check for out of bounds at the end)\n let clonedNode: GridStackNode;\n let clone = new GridStackEngine({\n column: this.column,\n float: this.float,\n nodes: this.nodes.map(n => {\n if (n === node) {\n clonedNode = {...n};\n return clonedNode;\n }\n return {...n};\n })\n });\n if (!clonedNode) return false;\n\n // check if we're covering 50% collision and could move\n let canMove = clone.moveNode(clonedNode, o);\n // make sure we are still valid grid max, else check if we can force a swap (float=true, or different shapes) on non-resize\n if (!o.resizing && canMove && o.collide && this.float && clone.getRow() > this.maxRow) {\n let collide = o.collide.el.gridstackNode; // find the source node the clone collided with\n if (this.swap(node, collide)) { // swaps and mark dirty\n this._notify();\n return true;\n }\n }\n if (!canMove) return false;\n\n // if clone was able to move, copy those mods over to us now instead of caller trying to do this all over!\n // Note: we can't use the list directly as elements and other parts point to actual node, so copy content\n clone.nodes.filter(n => n._dirty).forEach(c => {\n let n = this.nodes.find(a => a._id === c._id);\n if (!n) return;\n Utils.copyPos(n, c);\n n._dirty = true;\n });\n this._notify();\n return true;\n }\n\n /** return true if can fit in grid height constrain only (always true if no maxRow) */\n public willItFit(node: GridStackNode): boolean {\n delete node._willFitPos;\n if (!this.maxRow) return true;\n // create a clone with NO maxRow and check if still within size\n let clone = new GridStackEngine({\n column: this.column,\n float: this.float,\n nodes: this.nodes.map(n => {return {...n}})\n });\n let n = {...node}; // clone node so we don't mod any settings on it but have full autoPosition and min/max as well! #1687\n this.cleanupNode(n);\n delete n.el; delete n._id; delete n.content; delete n.grid;\n clone.addNode(n);\n if (clone.getRow() <= this.maxRow) {\n node._willFitPos = Utils.copyPos({}, n);\n return true;\n }\n return false;\n }\n\n /** true if x,y or w,h are different after clamping to min/max */\n public changedPosConstrain(node: GridStackNode, p: GridStackPosition): boolean {\n // first make sure w,h are set for caller\n p.w = p.w || node.w;\n p.h = p.h || node.h;\n if (node.x !== p.x || node.y !== p.y) return true;\n // check constrained w,h\n if (node.maxW) { p.w = Math.min(p.w, node.maxW); }\n if (node.maxH) { p.h = Math.min(p.h, node.maxH); }\n if (node.minW) { p.w = Math.max(p.w, node.minW); }\n if (node.minH) { p.h = Math.max(p.h, node.minH); }\n return (node.w !== p.w || node.h !== p.h);\n }\n\n /** return true if the passed in node was actually moved (checks for no-op and locked) */\n public moveNode(node: GridStackNode, o: GridStackMoveOpts): boolean {\n if (!node || /*node.locked ||*/ !o) return false;\n if (o.pack === undefined) o.pack = true;\n\n // constrain the passed in values and check if we're still changing our node\n if (typeof o.x !== 'number') { o.x = node.x; }\n if (typeof o.y !== 'number') { o.y = node.y; }\n if (typeof o.w !== 'number') { o.w = node.w; }\n if (typeof o.h !== 'number') { o.h = node.h; }\n let resizing = (node.w !== o.w || node.h !== o.h);\n let nn: GridStackNode = Utils.copyPos({}, node, true); // get min/max out first, then opt positions next\n Utils.copyPos(nn, o);\n nn = this.nodeBoundFix(nn, resizing);\n Utils.copyPos(o, nn);\n\n if (Utils.samePos(node, o)) return false;\n let prevPos: GridStackPosition = Utils.copyPos({}, node);\n\n // check if we will need to fix collision at our new location\n let collides = this.collideAll(node, nn, o.skip);\n let needToMove = true;\n if (collides.length) {\n // now check to make sure we actually collided over 50% surface area while dragging\n let collide = node._moving && !o.nested ? this.collideCoverage(node, o, collides) : collides[0];\n if (collide) {\n needToMove = !this._fixCollisions(node, nn, collide, o); // check if already moved...\n } else {\n needToMove = false; // we didn't cover >50% for a move, skip...\n }\n }\n\n // now move (to the original ask vs the collision version which might differ) and repack things\n if (needToMove) {\n node._dirty = true;\n Utils.copyPos(node, nn);\n }\n if (o.pack) {\n this._packNodes()\n ._notify();\n }\n return !Utils.samePos(node, prevPos); // pack might have moved things back\n }\n\n public getRow(): number {\n return this.nodes.reduce((row, n) => Math.max(row, n.y + n.h), 0);\n }\n\n public beginUpdate(node: GridStackNode): GridStackEngine {\n if (!node._updating) {\n node._updating = true;\n delete node._skipDown;\n if (!this.batchMode) this.saveInitial();\n }\n return this;\n }\n\n public endUpdate(): GridStackEngine {\n let n = this.nodes.find(n => n._updating);\n if (n) {\n delete n._updating;\n delete n._skipDown;\n }\n return this;\n }\n\n /** saves a copy of the largest column layout (eg 12 even when rendering oneColumnMode, so we don't loose orig layout),\n * returning a list of widgets for serialization */\n public save(saveElement = true): GridStackNode[] {\n // use the highest layout for any saved info so we can have full detail on reload #1849\n let len = this._layouts?.length;\n let layout = len && this.column !== (len - 1) ? this._layouts[len - 1] : null;\n let list: GridStackNode[] = [];\n this.sortNodes();\n this.nodes.forEach(n => {\n let wl = layout?.find(l => l._id === n._id);\n let w: GridStackNode = {...n};\n // use layout info instead if set\n if (wl) { w.x = wl.x; w.y = wl.y; w.w = wl.w; }\n // delete internals\n for (let key in w) { if (key[0] === '_' || w[key] === null || w[key] === undefined ) delete w[key]; }\n delete w.grid;\n if (!saveElement) delete w.el;\n // delete default values (will be re-created on read)\n if (!w.autoPosition) delete w.autoPosition;\n if (!w.noResize) delete w.noResize;\n if (!w.noMove) delete w.noMove;\n if (!w.locked) delete w.locked;\n list.push(w);\n });\n return list;\n }\n\n /** @internal called whenever a node is added or moved - updates the cached layouts */\n public layoutsNodesChange(nodes: GridStackNode[]): GridStackEngine {\n if (!this._layouts || this._inColumnResize) return this;\n // remove smaller layouts - we will re-generate those on the fly... larger ones need to update\n this._layouts.forEach((layout, column) => {\n if (!layout || column === this.column) return this;\n if (column < this.column) {\n this._layouts[column] = undefined;\n }\n else {\n // we save the original x,y,w (h isn't cached) to see what actually changed to propagate better.\n // NOTE: we don't need to check against out of bound scaling/moving as that will be done when using those cache values. #1785\n let ratio = column / this.column;\n nodes.forEach(node => {\n if (!node._orig) return; // didn't change (newly added ?)\n let n = layout.find(l => l._id === node._id);\n if (!n) return; // no cache for new nodes. Will use those values.\n // Y changed, push down same amount\n // TODO: detect doing item 'swaps' will help instead of move (especially in 1 column mode)\n if (node.y !== node._orig.y) {\n n.y += (node.y - node._orig.y);\n }\n // X changed, scale from new position\n if (node.x !== node._orig.x) {\n n.x = Math.round(node.x * ratio);\n }\n // width changed, scale from new width\n if (node.w !== node._orig.w) {\n n.w = Math.round(node.w * ratio);\n }\n // ...height always carries over from cache\n });\n }\n });\n return this;\n }\n\n /**\n * @internal Called to scale the widget width & position up/down based on the column change.\n * Note we store previous layouts (especially original ones) to make it possible to go\n * from say 12 -> 1 -> 12 and get back to where we were.\n *\n * @param prevColumn previous number of columns\n * @param column new column number\n * @param nodes different sorted list (ex: DOM order) instead of current list\n * @param layout specify the type of re-layout that will happen (position, size, etc...).\n * Note: items will never be outside of the current column boundaries. default (moveScale). Ignored for 1 column\n */\n public updateNodeWidths(prevColumn: number, column: number, nodes: GridStackNode[], layout: ColumnOptions = 'moveScale'): GridStackEngine {\n if (!this.nodes.length || !column || prevColumn === column) return this;\n\n // cache the current layout in case they want to go back (like 12 -> 1 -> 12) as it requires original data\n this.cacheLayout(this.nodes, prevColumn);\n this.batchUpdate(); // do this EARLY as it will call saveInitial() so we can detect where we started for _dirty and collision\n let newNodes: GridStackNode[] = [];\n\n // if we're going to 1 column and using DOM order rather than default sorting, then generate that layout\n let domOrder = false;\n if (column === 1 && nodes?.length) {\n domOrder = true;\n let top = 0;\n nodes.forEach(n => {\n n.x = 0;\n n.w = 1;\n n.y = Math.max(n.y, top);\n top = n.y + n.h;\n });\n newNodes = nodes;\n nodes = [];\n } else {\n nodes = Utils.sort(this.nodes, -1, prevColumn); // current column reverse sorting so we can insert last to front (limit collision)\n }\n\n // see if we have cached previous layout IFF we are going up in size (restore) otherwise always\n // generate next size down from where we are (looks more natural as you gradually size down).\n let cacheNodes: GridStackNode[] = [];\n if (column > prevColumn) {\n cacheNodes = this._layouts[column] || [];\n // ...if not, start with the largest layout (if not already there) as down-scaling is more accurate\n // by pretending we came from that larger column by assigning those values as starting point\n let lastIndex = this._layouts.length - 1;\n if (!cacheNodes.length && prevColumn !== lastIndex && this._layouts[lastIndex]?.length) {\n prevColumn = lastIndex;\n this._layouts[lastIndex].forEach(cacheNode => {\n let n = nodes.find(n => n._id === cacheNode._id);\n if (n) {\n // still current, use cache info positions\n n.x = cacheNode.x;\n n.y = cacheNode.y;\n n.w = cacheNode.w;\n }\n });\n }\n }\n\n // if we found cache re-use those nodes that are still current\n cacheNodes.forEach(cacheNode => {\n let j = nodes.findIndex(n => n._id === cacheNode._id);\n if (j !== -1) {\n // still current, use cache info positions\n nodes[j].x = cacheNode.x;\n nodes[j].y = cacheNode.y;\n nodes[j].w = cacheNode.w;\n newNodes.push(nodes[j]);\n nodes.splice(j, 1);\n }\n });\n // ...and add any extra non-cached ones\n if (nodes.length) {\n if (typeof layout === 'function') {\n layout(column, prevColumn, newNodes, nodes);\n } else if (!domOrder) {\n let ratio = column / prevColumn;\n let move = (layout === 'move' || layout === 'moveScale');\n let scale = (layout === 'scale' || layout === 'moveScale');\n nodes.forEach(node => {\n // NOTE: x + w could be outside of the grid, but addNode() below will handle that\n node.x = (column === 1 ? 0 : (move ? Math.round(node.x * ratio) : Math.min(node.x, column - 1)));\n node.w = ((column === 1 || prevColumn === 1) ? 1 :\n scale ? (Math.round(node.w * ratio) || 1) : (Math.min(node.w, column)));\n newNodes.push(node);\n });\n nodes = [];\n }\n }\n\n // finally re-layout them in reverse order (to get correct placement)\n newNodes = Utils.sort(newNodes, -1, column);\n this._inColumnResize = true; // prevent cache update\n this.nodes = []; // pretend we have no nodes to start with (add() will use same structures) to simplify layout\n newNodes.forEach(node => {\n this.addNode(node, false); // 'false' for add event trigger\n delete node._orig; // make sure the commit doesn't try to restore things back to original\n });\n this.batchUpdate(false);\n delete this._inColumnResize;\n return this;\n }\n\n /**\n * call to cache the given layout internally to the given location so we can restore back when column changes size\n * @param nodes list of nodes\n * @param column corresponding column index to save it under\n * @param clear if true, will force other caches to be removed (default false)\n */\n public cacheLayout(nodes: GridStackNode[], column: number, clear = false): GridStackEngine {\n let copy: GridStackNode[] = [];\n nodes.forEach((n, i) => {\n n._id = n._id || GridStackEngine._idSeq++; // make sure we have an id in case this is new layout, else re-use id already set\n copy[i] = {x: n.x, y: n.y, w: n.w, _id: n._id} // only thing we change is x,y,w and id to find it back\n });\n this._layouts = clear ? [] : this._layouts || []; // use array to find larger quick\n this._layouts[column] = copy;\n return this;\n }\n\n /**\n * call to cache the given node layout internally to the given location so we can restore back when column changes size\n * @param node single node to cache\n * @param column corresponding column index to save it under\n */\n public cacheOneLayout(n: GridStackNode, column: number): GridStackEngine {\n n._id = n._id || GridStackEngine._idSeq++;\n let layout: GridStackNode = {x: n.x, y: n.y, w: n.w, _id: n._id}\n this._layouts = this._layouts || [];\n this._layouts[column] = this._layouts[column] || [];\n let index = this._layouts[column].findIndex(l => l._id === n._id);\n index === -1 ? this._layouts[column].push(layout) : this._layouts[column][index] = layout;\n return this;\n }\n\n\n /** called to remove all internal values but the _id */\n public cleanupNode(node: GridStackNode): GridStackEngine {\n for (let prop in node) {\n if (prop[0] === '_' && prop !== '_id') delete node[prop];\n }\n return this;\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  /**
2
- * gridstack SASS styles 6.0.1
2
+ * gridstack SASS styles 6.0.2
3
3
  * Copyright (c) 2021 Alain Dumesny - see GridStack root license
4
4
  */
5
5
  :root .grid-stack-item > .ui-resizable-handle {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * GridStack 6.0.1
2
+ * GridStack 6.0.2
3
3
  * https://gridstackjs.com/
4
4
  *
5
5
  * Copyright (c) 2021-2022 Alain Dumesny
package/dist/gridstack.js CHANGED
@@ -12,7 +12,7 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
12
12
  Object.defineProperty(exports, "__esModule", { value: true });
13
13
  exports.GridStack = void 0;
14
14
  /*!
15
- * GridStack 6.0.1
15
+ * GridStack 6.0.2
16
16
  * https://gridstackjs.com/
17
17
  *
18
18
  * Copyright (c) 2021-2022 Alain Dumesny
@@ -20,49 +20,11 @@ exports.GridStack = void 0;
20
20
  */
21
21
  const gridstack_engine_1 = require("./gridstack-engine");
22
22
  const utils_1 = require("./utils");
23
+ const types_1 = require("./types");
23
24
  // export all dependent file as well to make it easier for users to just import the main file
24
25
  __exportStar(require("./types"), exports);
25
26
  __exportStar(require("./utils"), exports);
26
27
  __exportStar(require("./gridstack-engine"), exports);
27
- // default values for grid options - used during init and when saving out
28
- const GridDefaults = {
29
- column: 12,
30
- minRow: 0,
31
- maxRow: 0,
32
- itemClass: 'grid-stack-item',
33
- placeholderClass: 'grid-stack-placeholder',
34
- placeholderText: '',
35
- handle: '.grid-stack-item-content',
36
- handleClass: null,
37
- styleInHead: false,
38
- cellHeight: 'auto',
39
- cellHeightThrottle: 100,
40
- margin: 10,
41
- auto: true,
42
- oneColumnSize: 768,
43
- float: false,
44
- staticGrid: false,
45
- animate: true,
46
- alwaysShowResizeHandle: 'mobile',
47
- resizable: {
48
- handles: 'se'
49
- },
50
- draggable: {
51
- handle: '.grid-stack-item-content',
52
- appendTo: 'body'
53
- },
54
- disableDrag: false,
55
- disableResize: false,
56
- rtl: 'auto',
57
- removable: false,
58
- removableOptions: {
59
- accept: '.grid-stack-item'
60
- },
61
- marginUnit: 'px',
62
- cellHeightUnit: 'px',
63
- disableOneColumnMode: false,
64
- oneColumnModeDomSort: false,
65
- };
66
28
  /**
67
29
  * Main gridstack class - you will need to call `GridStack.init()` first to initialize your grid.
68
30
  * Note: your grid elements MUST have the following classes for the CSS layout to work:
@@ -108,10 +70,10 @@ class GridStack {
108
70
  opts._alwaysShowResizeHandle = opts.alwaysShowResizeHandle;
109
71
  }
110
72
  // elements DOM attributes override any passed options (like CSS style) - merge the two together
111
- let defaults = Object.assign(Object.assign({}, utils_1.Utils.cloneDeep(GridDefaults)), { column: utils_1.Utils.toNumber(el.getAttribute('gs-column')) || GridDefaults.column, minRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-min-row')) || GridDefaults.minRow, maxRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-max-row')) || GridDefaults.maxRow, staticGrid: utils_1.Utils.toBool(el.getAttribute('gs-static')) || GridDefaults.staticGrid, _styleSheetClass: 'grid-stack-instance-' + (Math.random() * 10000).toFixed(0), draggable: {
112
- handle: (opts.handleClass ? '.' + opts.handleClass : (opts.handle ? opts.handle : '')) || GridDefaults.draggable.handle,
73
+ let defaults = Object.assign(Object.assign({}, utils_1.Utils.cloneDeep(types_1.GridDefaults)), { column: utils_1.Utils.toNumber(el.getAttribute('gs-column')) || types_1.GridDefaults.column, minRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-min-row')) || types_1.GridDefaults.minRow, maxRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-max-row')) || types_1.GridDefaults.maxRow, staticGrid: utils_1.Utils.toBool(el.getAttribute('gs-static')) || types_1.GridDefaults.staticGrid, draggable: {
74
+ handle: (opts.handleClass ? '.' + opts.handleClass : (opts.handle ? opts.handle : '')) || types_1.GridDefaults.draggable.handle,
113
75
  }, removableOptions: {
114
- accept: opts.itemClass ? '.' + opts.itemClass : GridDefaults.removableOptions.accept,
76
+ accept: opts.itemClass ? '.' + opts.itemClass : types_1.GridDefaults.removableOptions.accept,
115
77
  } });
116
78
  if (el.getAttribute('gs-animate')) { // default to true, but if set to false use that instead
117
79
  defaults.animate = utils_1.Utils.toBool(el.getAttribute('gs-animate'));
@@ -131,10 +93,10 @@ class GridStack {
131
93
  this.el.classList.add('grid-stack-rtl');
132
94
  }
133
95
  // check if we're been nested, and if so update our style and keep pointer around (used during save)
134
- let parentGridItemEl = utils_1.Utils.closestByClass(this.el, GridDefaults.itemClass);
96
+ let parentGridItemEl = utils_1.Utils.closestByClass(this.el, types_1.GridDefaults.itemClass);
135
97
  if (parentGridItemEl && parentGridItemEl.gridstackNode) {
136
- this.opts._isNested = parentGridItemEl.gridstackNode;
137
- this.opts._isNested.subGrid = this;
98
+ this._isNested = parentGridItemEl.gridstackNode;
99
+ this._isNested.subGrid = this;
138
100
  parentGridItemEl.classList.add('grid-stack-nested');
139
101
  this.el.classList.add('grid-stack-nested');
140
102
  }
@@ -145,7 +107,7 @@ class GridStack {
145
107
  }
146
108
  else {
147
109
  // append unit if any are set
148
- if (typeof this.opts.cellHeight == 'number' && this.opts.cellHeightUnit && this.opts.cellHeightUnit !== GridDefaults.cellHeightUnit) {
110
+ if (typeof this.opts.cellHeight == 'number' && this.opts.cellHeightUnit && this.opts.cellHeightUnit !== types_1.GridDefaults.cellHeightUnit) {
149
111
  this.opts.cellHeight = this.opts.cellHeight + this.opts.cellHeightUnit;
150
112
  delete this.opts.cellHeightUnit;
151
113
  }
@@ -155,7 +117,8 @@ class GridStack {
155
117
  if (this.opts.alwaysShowResizeHandle === 'mobile') {
156
118
  this.opts.alwaysShowResizeHandle = dd_touch_1.isTouch;
157
119
  }
158
- this.el.classList.add(this.opts._styleSheetClass);
120
+ this._styleSheetClass = 'grid-stack-instance-' + (Math.random() * 10000).toFixed(0);
121
+ this.el.classList.add(this._styleSheetClass);
159
122
  this._setStaticClass();
160
123
  let engineClass = this.opts.engineClass || GridStack.engineClass || gridstack_engine_1.GridStackEngine;
161
124
  this.engine = new engineClass({
@@ -308,7 +271,7 @@ class GridStack {
308
271
  placeholderChild.innerHTML = this.opts.placeholderText;
309
272
  }
310
273
  this._placeholder = document.createElement('div');
311
- this._placeholder.classList.add(this.opts.placeholderClass, GridDefaults.itemClass, this.opts.itemClass);
274
+ this._placeholder.classList.add(this.opts.placeholderClass, types_1.GridDefaults.itemClass, this.opts.itemClass);
312
275
  this.placeholder.appendChild(placeholderChild);
313
276
  }
314
277
  return this._placeholder;
@@ -453,7 +416,7 @@ class GridStack {
453
416
  else {
454
417
  delete o.alwaysShowResizeHandle;
455
418
  }
456
- utils_1.Utils.removeInternalAndSame(o, GridDefaults);
419
+ utils_1.Utils.removeInternalAndSame(o, types_1.GridDefaults);
457
420
  o.children = list;
458
421
  return o;
459
422
  }
@@ -683,14 +646,14 @@ class GridStack {
683
646
  this.setAnimation(false);
684
647
  if (!removeDOM) {
685
648
  this.removeAll(removeDOM);
686
- this.el.classList.remove(this.opts._styleSheetClass);
649
+ this.el.classList.remove(this._styleSheetClass);
687
650
  }
688
651
  else {
689
652
  this.el.parentNode.removeChild(this.el);
690
653
  }
691
654
  this._removeStylesheet();
692
655
  this.el.removeAttribute('gs-current-row');
693
- delete this.opts._isNested;
656
+ delete this._isNested;
694
657
  delete this.opts;
695
658
  delete this._placeholder;
696
659
  delete this.engine;
@@ -702,8 +665,10 @@ class GridStack {
702
665
  * enable/disable floating widgets (default: `false`) See [example](http://gridstackjs.com/demo/float.html)
703
666
  */
704
667
  float(val) {
705
- this.engine.float = val;
706
- this._triggerChangeEvent();
668
+ if (this.opts.float !== val) {
669
+ this.opts.float = this.engine.float = val;
670
+ this._triggerChangeEvent();
671
+ }
707
672
  return this;
708
673
  }
709
674
  /**
@@ -1090,7 +1055,7 @@ class GridStack {
1090
1055
  }
1091
1056
  let cellHeight = this.opts.cellHeight;
1092
1057
  let cellHeightUnit = this.opts.cellHeightUnit;
1093
- let prefix = `.${this.opts._styleSheetClass} > .${this.opts.itemClass}`;
1058
+ let prefix = `.${this._styleSheetClass} > .${this.opts.itemClass}`;
1094
1059
  // create one as needed
1095
1060
  if (!this._styles) {
1096
1061
  let id = 'gridstack-style-' + (Math.random() * 100000).toFixed();
@@ -1109,7 +1074,7 @@ class GridStack {
1109
1074
  let right = this.opts.marginRight + this.opts.marginUnit;
1110
1075
  let left = this.opts.marginLeft + this.opts.marginUnit;
1111
1076
  let content = `${prefix} > .grid-stack-item-content`;
1112
- let placeholder = `.${this.opts._styleSheetClass} > .grid-stack-placeholder > .placeholder-content`;
1077
+ let placeholder = `.${this._styleSheetClass} > .grid-stack-placeholder > .placeholder-content`;
1113
1078
  utils_1.Utils.addCSSRule(this._styles, content, `top: ${top}; right: ${right}; bottom: ${bottom}; left: ${left};`);
1114
1079
  utils_1.Utils.addCSSRule(this._styles, placeholder, `top: ${top}; right: ${right}; bottom: ${bottom}; left: ${left};`);
1115
1080
  // resize handles offset (to match margin)
@@ -1272,10 +1237,10 @@ class GridStack {
1272
1237
  return; // return if we're gone or no size yet (will get called again)
1273
1238
  let changedColumn = false;
1274
1239
  // see if we're nested and take our column count from our parent....
1275
- if (this._autoColumn && this.opts._isNested) {
1276
- if (this.opts.column !== this.opts._isNested.w) {
1240
+ if (this._autoColumn && this._isNested) {
1241
+ if (this.opts.column !== this._isNested.w) {
1277
1242
  changedColumn = true;
1278
- this.column(this.opts._isNested.w, 'none');
1243
+ this.column(this._isNested.w, 'none');
1279
1244
  }
1280
1245
  }
1281
1246
  else {
@@ -1316,7 +1281,7 @@ class GridStack {
1316
1281
  /** add or remove the window size event handler */
1317
1282
  _updateWindowResizeEvent(forceRemove = false) {
1318
1283
  // only add event if we're not nested (parent will call us) and we're auto sizing cells or supporting oneColumn (i.e. doing work)
1319
- const workTodo = (this._isAutoCellHeight || !this.opts.disableOneColumnMode) && !this.opts._isNested;
1284
+ const workTodo = (this._isAutoCellHeight || !this.opts.disableOneColumnMode) && !this._isNested;
1320
1285
  if (!forceRemove && workTodo && !this._windowResizeBind) {
1321
1286
  this._windowResizeBind = this.onParentResize.bind(this); // so we can properly remove later
1322
1287
  window.addEventListener('resize', this._windowResizeBind);
@@ -1476,7 +1441,7 @@ exports.GridStack = GridStack;
1476
1441
  GridStack.Utils = utils_1.Utils;
1477
1442
  /** scoping so users can call new GridStack.Engine(12) for example */
1478
1443
  GridStack.Engine = gridstack_engine_1.GridStackEngine;
1479
- GridStack.GDRev = '6.0.1';
1444
+ GridStack.GDRev = '6.0.2';
1480
1445
  const dd_touch_1 = require("./dd-touch");
1481
1446
  __exportStar(require("./dd-gridstack"), exports);
1482
1447
  //# sourceMappingURL=gridstack.js.map