graphics-debug 0.0.20 → 0.0.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +62 -16
- package/dist/lib/react.d.ts +8 -2
- package/dist/lib/react.js +28 -6
- package/dist/lib/react.js.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -36,23 +36,52 @@ https://github.com/user-attachments/assets/9f3f41e6-b0fe-416a-a551-ba5c5b920cad
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The `graphics` json object is very simple, here's the basic schema:
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```typescript
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interface Point {
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x: number
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y: number
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color?: string
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label?: string
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layer?: string
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step?: number
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}
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interface Line {
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points: { x: number; y: number }[]
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strokeWidth?: number
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strokeColor?: string
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strokeDash?: string
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layer?: string
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step?: number
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label?: string
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}
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interface Rect {
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center: { x: number; y: number }
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width: number
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height: number
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fill?: string
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stroke?: string
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color?: string
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layer?: string
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step?: number
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label?: string
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}
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interface Circle {
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center: { x: number; y: number }
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radius: number
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fill?: string
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stroke?: string
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layer?: string
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step?: number
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label?: string
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}
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interface GraphicsObject {
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points?:
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lines?:
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rects?:
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-
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width: number
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height: number
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fill?: string
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stroke?: string
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}>
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circles?: Array<{
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center: { x: number; y: number }
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radius: number
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fill?: string
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stroke?: string
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}>
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grid?: { cellSize: number; label?: boolean }
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points?: Point[]
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lines?: Line[]
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rects?: Rect[]
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circles?: Circle[]
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coordinateSystem?: "cartesian" | "screen"
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title?: string
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}
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@@ -131,6 +160,23 @@ const graphicsObjects = getGraphicsObjectsFromLogString(logString)
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// Array<GraphicsObject>
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```
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### Generate SVG directly from a GraphicsObject
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```tsx
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import { getSvgFromGraphicsObject } from "graphics-debug"
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// Create your graphics object
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const graphicsObject = {
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points: [{ x: 0, y: 0, label: "Origin" }, { x: 100, y: 100, color: "red" }],
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lines: [{ points: [{ x: 0, y: 0 }, { x: 100, y: 100 }], strokeColor: "blue" }],
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title: "My Graph"
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}
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// Generate SVG string directly from the object
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const svg = getSvgFromGraphicsObject(graphicsObject)
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// Returns a formatted SVG string ready to be written to a file or embedded in HTML
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```
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### Example Graphics JSON
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An example graphics JSON file is provided in the repository to help you get started quickly.
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package/dist/lib/react.d.ts
CHANGED
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@@ -2,8 +2,14 @@ import * as react_jsx_runtime from 'react/jsx-runtime';
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import { GraphicsObject } from './types.js';
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import { Matrix } from 'transformation-matrix';
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type GraphicsObjectClickEvent = {
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type: "point" | "line" | "rect" | "circle";
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index: number;
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object: any;
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};
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declare const InteractiveGraphics: ({ graphics, onObjectClicked, }: {
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graphics: GraphicsObject;
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onObjectClicked?: (event: GraphicsObjectClickEvent) => void;
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}) => react_jsx_runtime.JSX.Element;
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interface CanvasGraphicsProps {
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@@ -15,4 +21,4 @@ interface CanvasGraphicsProps {
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}
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declare const CanvasGraphics: ({ graphics, width, height, withGrid, initialTransform, }: CanvasGraphicsProps) => react_jsx_runtime.JSX.Element;
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export { CanvasGraphics, InteractiveGraphics };
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export { CanvasGraphics, type GraphicsObjectClickEvent, InteractiveGraphics };
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package/dist/lib/react.js
CHANGED
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@@ -123,7 +123,7 @@ var Line = ({
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index,
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interactiveState
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}) => {
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const { activeLayers, activeStep, realToScreen } = interactiveState;
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const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState;
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const {
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points,
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layer,
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@@ -171,6 +171,11 @@ var Line = ({
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},
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onMouseMove: handleMouseMove,
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onMouseLeave: () => setIsHovered(false),
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onClick: isHovered ? () => onObjectClicked?.({
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type: "line",
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index,
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object: line
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}) : void 0,
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children: [
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/* @__PURE__ */ jsx2(
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"polyline",
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@@ -208,7 +213,7 @@ var Point = ({
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index
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}) => {
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const { color, label, layer, step } = point;
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const { activeLayers, activeStep, realToScreen } = interactiveState;
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const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState;
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const [isHovered, setIsHovered] = useState2(false);
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const screenPoint = applyToPoint2(realToScreen, point);
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const size = 10;
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},
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onMouseEnter: () => setIsHovered(true),
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onMouseLeave: () => setIsHovered(false),
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onClick: () => onObjectClicked?.({
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type: "point",
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index,
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object: point
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}),
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children: isHovered && /* @__PURE__ */ jsx3(
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"div",
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{
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}) => {
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const defaultColor = defaultColors[index % defaultColors.length];
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let { center, width, height, fill, stroke, layer, step } = rect;
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const { activeLayers, activeStep, realToScreen } = interactiveState;
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const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState;
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const [isHovered, setIsHovered] = useState3(false);
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const screenCenter = applyToPoint3(realToScreen, center);
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const screenWidth = width * realToScreen.a;
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},
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onMouseEnter: () => setIsHovered(true),
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onMouseLeave: () => setIsHovered(false),
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onClick: () => onObjectClicked?.({
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type: "rect",
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index,
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object: rect
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}),
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children: isHovered && rect.label && /* @__PURE__ */ jsx4(
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"div",
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{
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}) => {
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const defaultColor = defaultColors[index % defaultColors.length];
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let { center, radius, fill, stroke, layer, step, label } = circle;
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const { activeLayers, activeStep, realToScreen } = interactiveState;
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const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState;
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const [isHovered, setIsHovered] = useState4(false);
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const screenCenter = applyToPoint4(realToScreen, center);
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const screenRadius = radius * realToScreen.a;
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},
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onMouseEnter: () => setIsHovered(true),
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onMouseLeave: () => setIsHovered(false),
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onClick: () => onObjectClicked?.({
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type: "circle",
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index,
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object: circle
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}),
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children: isHovered && label && /* @__PURE__ */ jsx5(
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"div",
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{
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// site/components/InteractiveGraphics/InteractiveGraphics.tsx
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import { jsx as jsx6, jsxs as jsxs2 } from "react/jsx-runtime";
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var InteractiveGraphics = ({
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graphics
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graphics,
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onObjectClicked
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}) => {
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const [activeLayers, setActiveLayers] = useState5(null);
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const [activeStep, setActiveStep] = useState5(null);
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const interactiveState = {
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activeLayers,
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activeStep,
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realToScreen
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onObjectClicked
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};
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const showToolbar = availableLayers.length > 1 || maxStep > 0;
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const isPointOnScreen = useIsPointOnScreen(realToScreen, size);
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package/dist/lib/react.js.map
CHANGED
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{"version":3,"sources":["../../site/components/InteractiveGraphics/InteractiveGraphics.tsx","../../site/components/InteractiveGraphics/Line.tsx","../../site/components/InteractiveGraphics/Tooltip.tsx","../../site/utils/distToLineSegment.ts","../../site/components/InteractiveGraphics/defaultColors.ts","../../site/utils/safeLighten.ts","../../site/components/InteractiveGraphics/Point.tsx","../../site/components/InteractiveGraphics/Rect.tsx","../../site/components/InteractiveGraphics/Circle.tsx","../../site/utils/getGraphicsBounds.ts","../../site/components/InteractiveGraphics/hooks/useIsPointOnScreen.ts","../../site/components/InteractiveGraphics/hooks/useDoesLineIntersectViewport.ts","../../site/components/InteractiveGraphics/hooks/useFilterLines.ts","../../site/components/InteractiveGraphics/hooks/useFilterPoints.ts","../../site/components/InteractiveGraphics/hooks/useFilterRects.ts","../../site/components/InteractiveGraphics/hooks/useFilterCircles.ts","../../site/components/CanvasGraphics/CanvasGraphics.tsx"],"sourcesContent":["import { compose, scale, translate } from \"transformation-matrix\"\nimport { GraphicsObject } from \"../../../lib\"\nimport { useMemo, useState } from \"react\"\nimport useMouseMatrixTransform from \"use-mouse-matrix-transform\"\nimport { InteractiveState } from \"./InteractiveState\"\nimport { SuperGrid } from \"react-supergrid\"\nimport useResizeObserver from \"@react-hook/resize-observer\"\nimport { Line } from \"./Line\"\nimport { Point } from \"./Point\"\nimport { Rect } from \"./Rect\"\nimport { Circle } from \"./Circle\"\nimport { getGraphicsBounds } from \"site/utils/getGraphicsBounds\"\nimport {\n useIsPointOnScreen,\n useDoesLineIntersectViewport,\n useFilterLines,\n useFilterPoints,\n useFilterRects,\n useFilterCircles,\n} from \"./hooks\"\n\nexport const InteractiveGraphics = ({\n graphics,\n}: { graphics: GraphicsObject }) => {\n const [activeLayers, setActiveLayers] = useState<string[] | null>(null)\n const [activeStep, setActiveStep] = useState<number | null>(null)\n const [size, setSize] = useState({ width: 600, height: 600 })\n const availableLayers: string[] = Array.from(\n new Set([\n ...(graphics.lines?.map((l) => l.layer!).filter(Boolean) ?? []),\n ...(graphics.rects?.map((r) => r.layer!).filter(Boolean) ?? []),\n ...(graphics.points?.map((p) => p.layer!).filter(Boolean) ?? []),\n ]),\n )\n const maxStep = Math.max(\n 0,\n ...(graphics.lines?.map((l) => l.step!).filter(Boolean) ?? []),\n ...(graphics.rects?.map((r) => r.step!).filter(Boolean) ?? []),\n ...(graphics.points?.map((p) => p.step!).filter(Boolean) ?? []),\n )\n\n const graphicsBoundsWithPadding = useMemo(() => {\n const actualBounds = getGraphicsBounds(graphics)\n const width = actualBounds.maxX - actualBounds.minX\n const height = actualBounds.maxY - actualBounds.minY\n return {\n minX: actualBounds.minX - width / 10,\n minY: actualBounds.minY - height / 10,\n maxX: actualBounds.maxX + width / 10,\n maxY: actualBounds.maxY + height / 10,\n }\n }, [graphics])\n\n const { transform: realToScreen, ref } = useMouseMatrixTransform({\n initialTransform: compose(\n translate(size.width / 2, size.height / 2),\n scale(\n Math.min(\n size.width /\n (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height /\n (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n -Math.min(\n size.width /\n (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height /\n (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n ),\n translate(\n -(graphicsBoundsWithPadding.maxX + graphicsBoundsWithPadding.minX) / 2,\n -(graphicsBoundsWithPadding.maxY + graphicsBoundsWithPadding.minY) / 2,\n ),\n ),\n })\n\n useResizeObserver(ref, (entry: ResizeObserverEntry) => {\n setSize({\n width: entry.contentRect.width,\n height: entry.contentRect.height,\n })\n })\n\n const interactiveState: InteractiveState = {\n activeLayers: activeLayers,\n activeStep: activeStep,\n realToScreen: realToScreen,\n }\n\n const showToolbar = availableLayers.length > 1 || maxStep > 0\n\n // Use custom hooks for visibility checks and filtering\n const isPointOnScreen = useIsPointOnScreen(realToScreen, size)\n\n const doesLineIntersectViewport = useDoesLineIntersectViewport(\n realToScreen,\n size,\n )\n\n // Filter by layer and step\n const filterLayerAndStep = (obj: { layer?: string; step?: number }) => {\n if (activeLayers && obj.layer && !activeLayers.includes(obj.layer))\n return false\n if (\n activeStep !== null &&\n obj.step !== undefined &&\n obj.step !== activeStep\n )\n return false\n return true\n }\n\n const filterLines = useFilterLines(\n isPointOnScreen,\n doesLineIntersectViewport,\n filterLayerAndStep,\n )\n\n const filterPoints = useFilterPoints(isPointOnScreen, filterLayerAndStep)\n\n const filterRects = useFilterRects(\n isPointOnScreen,\n doesLineIntersectViewport,\n filterLayerAndStep,\n )\n\n const filterCircles = useFilterCircles(\n isPointOnScreen,\n filterLayerAndStep,\n realToScreen,\n size,\n )\n\n return (\n <div>\n {showToolbar && (\n <div style={{ margin: 8 }}>\n {availableLayers.length > 1 && (\n <select\n value={activeLayers ? activeLayers[0] : \"\"}\n onChange={(e) => {\n const value = e.target.value\n setActiveLayers(value === \"\" ? null : [value])\n }}\n style={{ marginRight: 8 }}\n >\n <option value=\"\">All Layers</option>\n {availableLayers.map((layer) => (\n <option key={layer} value={layer}>\n {layer}\n </option>\n ))}\n </select>\n )}\n\n {maxStep > 0 && (\n <div\n style={{ display: \"inline-flex\", alignItems: \"center\", gap: 8 }}\n >\n Step:\n <input\n type=\"number\"\n min={0}\n max={maxStep}\n value={activeStep ?? 0}\n onChange={(e) => {\n const value = parseInt(e.target.value)\n setActiveStep(Number.isNaN(value) ? null : value)\n }}\n disabled={activeStep === null}\n />\n <label>\n <input\n type=\"checkbox\"\n style={{ marginRight: 4 }}\n checked={activeStep !== null}\n onChange={(e) => {\n setActiveStep(e.target.checked ? 0 : null)\n }}\n />\n Filter by step\n </label>\n </div>\n )}\n </div>\n )}\n\n <div\n ref={ref}\n style={{\n position: \"relative\",\n height: 600,\n overflow: \"hidden\",\n }}\n >\n {graphics.lines?.map((l, originalIndex) =>\n filterLines(l) ? (\n <Line\n key={originalIndex}\n line={l}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.rects?.map((r, originalIndex) =>\n filterRects(r) ? (\n <Rect\n key={originalIndex}\n rect={r}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.points?.map((p, originalIndex) =>\n filterPoints(p) ? (\n <Point\n key={originalIndex}\n point={p}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.circles?.map((c, originalIndex) =>\n filterCircles(c) ? (\n <Circle\n key={originalIndex}\n circle={c}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n <SuperGrid\n stringifyCoord={(x, y) => `${x.toFixed(2)}, ${y.toFixed(2)}`}\n width={size.width}\n height={size.height}\n transform={realToScreen}\n />\n </div>\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { lighten } from \"polished\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { distToLineSegment } from \"site/utils/distToLineSegment\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Line = ({\n line,\n index,\n interactiveState,\n}: { line: Types.Line; index: number; interactiveState: InteractiveState }) => {\n const { activeLayers, activeStep, realToScreen } = interactiveState\n const {\n points,\n layer,\n step,\n strokeColor,\n strokeWidth = 1 / realToScreen.a,\n strokeDash,\n } = line\n const [isHovered, setIsHovered] = useState(false)\n const [mousePos, setMousePos] = useState({ x: 0, y: 0 })\n\n const screenPoints = points.map((p) => applyToPoint(realToScreen, p))\n\n const handleMouseMove = (e: React.MouseEvent) => {\n const rect = e.currentTarget.getBoundingClientRect()\n const mouseX = e.clientX - rect.left\n const mouseY = e.clientY - rect.top\n const hoverThreshold = 10 // pixels\n\n setMousePos({ x: mouseX, y: mouseY })\n\n // Check distance to each line segment\n let isNearLine = false\n for (let i = 0; i < screenPoints.length - 1; i++) {\n const dist = distToLineSegment(\n mouseX,\n mouseY,\n screenPoints[i].x,\n screenPoints[i].y,\n screenPoints[i + 1].x,\n screenPoints[i + 1].y,\n )\n if (dist < hoverThreshold) {\n isNearLine = true\n break\n }\n }\n\n setIsHovered(isNearLine)\n }\n\n const baseColor = strokeColor ?? defaultColors[index % defaultColors.length]\n\n return (\n <svg\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n width: \"100%\",\n height: \"100%\",\n }}\n onMouseMove={handleMouseMove}\n onMouseLeave={() => setIsHovered(false)}\n >\n <polyline\n points={screenPoints.map((p) => `${p.x},${p.y}`).join(\" \")}\n stroke={isHovered ? safeLighten(0.2, baseColor) : baseColor}\n fill=\"none\"\n strokeWidth={strokeWidth * realToScreen.a}\n strokeDasharray={strokeDash}\n strokeLinecap=\"round\"\n />\n {isHovered && line.label && (\n <foreignObject\n x={mousePos.x}\n y={mousePos.y - 40}\n width={300}\n height={40}\n >\n <Tooltip text={line.label} />\n </foreignObject>\n )}\n </svg>\n )\n}\n","export const Tooltip = ({ text }: { text: string }) => {\n return (\n <div\n style={{\n background: \"white\",\n border: \"1px solid #ccc\",\n boxShadow: \"0 0 10px 0 rgba(0, 0, 0, 0.1)\",\n borderRadius: \"4px\",\n padding: \"4px 8px\",\n fontSize: \"12px\",\n minWidth: \"150px\",\n maxWidth: \"300px\",\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n whiteSpace: \"pre-wrap\",\n zIndex: 100,\n }}\n >\n {text}\n </div>\n )\n}\n","// Calculate distance from point to line segment\nexport const distToLineSegment = (\n px: number,\n py: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n) => {\n const A = px - x1\n const B = py - y1\n const C = x2 - x1\n const D = y2 - y1\n\n const dot = A * C + B * D\n const lenSq = C * C + D * D\n let param = -1\n\n if (lenSq !== 0) param = dot / lenSq\n\n let xx = 0\n let yy = 0\n\n if (param < 0) {\n xx = x1\n yy = y1\n } else if (param > 1) {\n xx = x2\n yy = y2\n } else {\n xx = x1 + param * C\n yy = y1 + param * D\n }\n\n const dx = px - xx\n const dy = py - yy\n return Math.sqrt(dx * dx + dy * dy)\n}\n","// These are default colors if no color is provided\n// colors are made based on the index of the item in the array\n\nexport const defaultColors = [\n \"rgba(239, 68, 68, 0.8)\", // red-300\n \"rgba(249, 115, 22, 0.8)\", // orange-300\n \"rgba(245, 158, 11, 0.8)\", // amber-300\n \"rgba(234, 179, 8, 0.8)\", // yellow-300\n \"rgba(132, 204, 22, 0.8)\", // lime-300\n \"rgba(34, 197, 94, 0.8)\", // green-300\n \"rgba(16, 185, 129, 0.8)\", // emerald-300\n \"rgba(20, 184, 166, 0.8)\", // teal-300\n \"rgba(6, 182, 212, 0.8)\", // cyan-300\n \"rgba(14, 165, 233, 0.8)\", // sky-300\n \"rgba(59, 130, 246, 0.8)\", // blue-300\n \"rgba(99, 102, 241, 0.8)\", // indigo-300\n \"rgba(139, 92, 246, 0.8)\", // violet-300\n \"rgba(168, 85, 247, 0.8)\", // purple-300\n \"rgba(217, 70, 239, 0.8)\", // fuchsia-300\n \"rgba(236, 72, 153, 0.8)\", // pink-300\n \"rgba(249, 168, 212, 0.8)\", // rose-300\n \"rgba(161, 161, 170, 0.8)\", // zinc-300\n]\n","import { lighten } from \"polished\"\n\nexport const safeLighten = (amount: number, color: string) => {\n try {\n return lighten(amount, color)\n } catch (e) {\n return color\n }\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Point = ({\n point,\n interactiveState,\n index,\n}: {\n point: Types.Point\n interactiveState: InteractiveState\n index: number\n}) => {\n const { color, label, layer, step } = point\n const { activeLayers, activeStep, realToScreen } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n\n const screenPoint = applyToPoint(realToScreen, point)\n const size = 10\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenPoint.x - size / 2,\n top: screenPoint.y - size / 2,\n width: size,\n height: size,\n borderRadius: \"50%\",\n border: `2px solid ${\n isHovered\n ? safeLighten(\n 0.2,\n color ?? defaultColors[index % defaultColors.length],\n )\n : (color ?? defaultColors[index % defaultColors.length])\n }`,\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n >\n {isHovered && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip\n text={`${label ? `${label}\\n` : \"\"}x: ${point.x.toFixed(2)}, y: ${point.y.toFixed(2)}`}\n />\n </div>\n )}\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { lighten } from \"polished\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Rect = ({\n rect,\n interactiveState,\n index,\n}: {\n rect: Types.Rect\n interactiveState: InteractiveState\n index: number\n}) => {\n const defaultColor = defaultColors[index % defaultColors.length]\n let { center, width, height, fill, stroke, layer, step } = rect\n const { activeLayers, activeStep, realToScreen } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n\n const screenCenter = applyToPoint(realToScreen, center)\n const screenWidth = width * realToScreen.a\n const screenHeight = height * Math.abs(realToScreen.d)\n\n // Default style when neither fill nor stroke is specified\n const hasStrokeOrFill = fill !== undefined || stroke !== undefined\n\n let backgroundColor = hasStrokeOrFill ? fill || \"transparent\" : defaultColor\n if (isHovered) {\n backgroundColor = safeLighten(0.2, backgroundColor)\n stroke = safeLighten(0.2, stroke!)\n }\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenCenter.x - screenWidth / 2,\n top: screenCenter.y - screenHeight / 2,\n width: screenWidth,\n height: screenHeight,\n backgroundColor,\n border: stroke\n ? `2px solid ${isHovered ? safeLighten(0.2, stroke) : stroke}`\n : \"none\",\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n >\n {isHovered && rect.label && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip text={rect.label} />\n </div>\n )}\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Circle = ({\n circle,\n interactiveState,\n index,\n}: {\n circle: Types.Circle\n interactiveState: InteractiveState\n index: number\n}) => {\n const defaultColor = defaultColors[index % defaultColors.length]\n let { center, radius, fill, stroke, layer, step, label } = circle\n const { activeLayers, activeStep, realToScreen } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n const screenCenter = applyToPoint(realToScreen, center)\n const screenRadius = radius * realToScreen.a\n let backgroundColor = fill || defaultColor\n if (isHovered) {\n backgroundColor = safeLighten(0.2, backgroundColor)\n stroke = stroke ? safeLighten(0.2, stroke) : stroke\n }\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenCenter.x - screenRadius,\n top: screenCenter.y - screenRadius,\n width: screenRadius * 2,\n height: screenRadius * 2,\n borderRadius: \"50%\",\n backgroundColor,\n border: stroke ? `2px solid ${stroke}` : \"none\",\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n >\n {isHovered && label && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip text={label} />\n </div>\n )}\n </div>\n )\n}\n","import { GraphicsObject } from \"lib/types\"\n\nexport const getGraphicsBounds = (graphics: GraphicsObject) => {\n const bounds = {\n minX: Infinity,\n minY: Infinity,\n maxX: -Infinity,\n maxY: -Infinity,\n }\n for (const line of graphics.lines ?? []) {\n for (const point of line.points ?? []) {\n bounds.minX = Math.min(bounds.minX, point.x)\n bounds.minY = Math.min(bounds.minY, point.y)\n bounds.maxX = Math.max(bounds.maxX, point.x)\n bounds.maxY = Math.max(bounds.maxY, point.y)\n }\n }\n for (const rect of graphics.rects ?? []) {\n const { center, width, height } = rect\n const halfWidth = width / 2\n const halfHeight = height / 2\n bounds.minX = Math.min(bounds.minX, center.x - halfWidth)\n bounds.minY = Math.min(bounds.minY, center.y - halfHeight)\n bounds.maxX = Math.max(bounds.maxX, center.x + halfWidth)\n bounds.maxY = Math.max(bounds.maxY, center.y + halfHeight)\n }\n for (const point of graphics.points ?? []) {\n bounds.minX = Math.min(bounds.minX, point.x)\n bounds.minY = Math.min(bounds.minY, point.y)\n bounds.maxX = Math.max(bounds.maxX, point.x)\n bounds.maxY = Math.max(bounds.maxY, point.y)\n }\n return bounds\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\nimport { OFFSCREEN_MARGIN } from \"./useDoesLineIntersectViewport\"\n\nexport const useIsPointOnScreen = (\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (point: { x: number; y: number }) => {\n const screenPoint = applyToPoint(realToScreen, point)\n return (\n screenPoint.x >= -OFFSCREEN_MARGIN &&\n screenPoint.x <= size.width + OFFSCREEN_MARGIN &&\n screenPoint.y >= -OFFSCREEN_MARGIN &&\n screenPoint.y <= size.height + OFFSCREEN_MARGIN\n )\n }\n }, [realToScreen, size])\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\n\n// Margin in pixels for determining if elements are off-screen\nexport const OFFSCREEN_MARGIN = 5\n\nexport const useDoesLineIntersectViewport = (\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (p1: { x: number; y: number }, p2: { x: number; y: number }) => {\n // Convert real-world points to screen coordinates\n const sp1 = applyToPoint(realToScreen, p1)\n const sp2 = applyToPoint(realToScreen, p2)\n\n // Viewport boundaries with margin\n const left = -OFFSCREEN_MARGIN\n const right = size.width + OFFSCREEN_MARGIN\n const top = -OFFSCREEN_MARGIN\n const bottom = size.height + OFFSCREEN_MARGIN\n\n // If either point is inside the viewport, the line intersects\n if (\n (sp1.x >= left && sp1.x <= right && sp1.y >= top && sp1.y <= bottom) ||\n (sp2.x >= left && sp2.x <= right && sp2.y >= top && sp2.y <= bottom)\n ) {\n return true\n }\n\n // Helper function to check if a line intersects with a line segment\n const intersects = (\n a1: { x: number; y: number },\n a2: { x: number; y: number },\n b1: { x: number; y: number },\n b2: { x: number; y: number },\n ) => {\n // Line segment A is (a1, a2), line segment B is (b1, b2)\n const det =\n (a2.x - a1.x) * (b2.y - b1.y) - (a2.y - a1.y) * (b2.x - b1.x)\n\n // If lines are parallel or coincident, they don't intersect in a unique point\n if (det === 0) return false\n\n const lambda =\n ((b2.y - b1.y) * (b2.x - a1.x) + (b1.x - b2.x) * (b2.y - a1.y)) / det\n const gamma =\n ((a1.y - a2.y) * (b2.x - a1.x) + (a2.x - a1.x) * (b2.y - a1.y)) / det\n\n // Check if the intersection point is within both line segments\n return lambda >= 0 && lambda <= 1 && gamma >= 0 && gamma <= 1\n }\n\n // Check intersection with each edge of the viewport\n return (\n // Top edge\n intersects(sp1, sp2, { x: left, y: top }, { x: right, y: top }) ||\n // Right edge\n intersects(sp1, sp2, { x: right, y: top }, { x: right, y: bottom }) ||\n // Bottom edge\n intersects(sp1, sp2, { x: left, y: bottom }, { x: right, y: bottom }) ||\n // Left edge\n intersects(sp1, sp2, { x: left, y: top }, { x: left, y: bottom })\n )\n }\n }, [realToScreen, size])\n}\n","import { useMemo } from \"react\"\n\ntype Line = {\n points: Array<{ x: number; y: number }>\n layer?: string\n step?: number\n closed?: boolean\n}\n\nexport const useFilterLines = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n doesLineIntersectViewport: (\n p1: { x: number; y: number },\n p2: { x: number; y: number },\n ) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (line: Line) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(line)) return false\n\n // Then check if any point of the line is visible\n if (line.points.some((p) => isPointOnScreen(p))) {\n return true\n }\n\n // If no points are visible, check if any line segment intersects the viewport\n for (let i = 0; i < line.points.length - 1; i++) {\n if (doesLineIntersectViewport(line.points[i], line.points[i + 1])) {\n return true\n }\n }\n\n // If it's a closed shape (polyline), check the last segment too\n if (line.points.length > 2 && line.closed) {\n if (\n doesLineIntersectViewport(\n line.points[line.points.length - 1],\n line.points[0],\n )\n ) {\n return true\n }\n }\n\n return false\n }\n }, [isPointOnScreen, doesLineIntersectViewport, filterLayerAndStep])\n}\n","import { useMemo } from \"react\"\n\ntype Point = {\n x: number\n y: number\n layer?: string\n step?: number\n}\n\nexport const useFilterPoints = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (point: Point) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(point)) return false\n\n // Then check if the point is visible\n return isPointOnScreen(point)\n }\n }, [isPointOnScreen, filterLayerAndStep])\n}\n","import { useMemo } from \"react\"\n\ntype Rect = {\n center: { x: number; y: number }\n width: number\n height: number\n layer?: string\n step?: number\n}\n\nexport const useFilterRects = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n doesLineIntersectViewport: (\n p1: { x: number; y: number },\n p2: { x: number; y: number },\n ) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (rect: Rect) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(rect)) return false\n\n // For rectangles, check if any corner or the center is visible\n const { center, width, height } = rect\n const halfWidth = width / 2\n const halfHeight = height / 2\n\n const topLeft = { x: center.x - halfWidth, y: center.y - halfHeight }\n const topRight = { x: center.x + halfWidth, y: center.y - halfHeight }\n const bottomLeft = { x: center.x - halfWidth, y: center.y + halfHeight }\n const bottomRight = { x: center.x + halfWidth, y: center.y + halfHeight }\n\n // Check if any corner or center is visible\n if (\n isPointOnScreen(center) ||\n isPointOnScreen(topLeft) ||\n isPointOnScreen(topRight) ||\n isPointOnScreen(bottomLeft) ||\n isPointOnScreen(bottomRight)\n ) {\n return true\n }\n\n // Check if any edge of the rectangle intersects the viewport\n return (\n doesLineIntersectViewport(topLeft, topRight) ||\n doesLineIntersectViewport(topRight, bottomRight) ||\n doesLineIntersectViewport(bottomRight, bottomLeft) ||\n doesLineIntersectViewport(bottomLeft, topLeft)\n )\n }\n }, [isPointOnScreen, doesLineIntersectViewport, filterLayerAndStep])\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\nimport { OFFSCREEN_MARGIN } from \"./useDoesLineIntersectViewport\"\n\ntype Circle = {\n center: { x: number; y: number }\n radius: number\n layer?: string\n step?: number\n}\n\nexport const useFilterCircles = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (circle: Circle) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(circle)) return false\n\n // For circles, check if center is visible or if any cardinal point is visible\n const { center, radius } = circle\n\n // Check if center or cardinal points on the circle are visible\n if (\n isPointOnScreen(center) ||\n isPointOnScreen({ x: center.x + radius, y: center.y }) ||\n isPointOnScreen({ x: center.x - radius, y: center.y }) ||\n isPointOnScreen({ x: center.x, y: center.y + radius }) ||\n isPointOnScreen({ x: center.x, y: center.y - radius })\n ) {\n return true\n }\n\n // Check if the circle intersects the viewport\n // Convert to screen coordinates for viewport intersection test\n const screenCenter = applyToPoint(realToScreen, center)\n const scale = Math.abs(realToScreen.a) // Get the scale factor\n const screenRadius = radius * scale\n\n // Viewport boundaries\n const left = -OFFSCREEN_MARGIN\n const right = size.width + OFFSCREEN_MARGIN\n const top = -OFFSCREEN_MARGIN\n const bottom = size.height + OFFSCREEN_MARGIN\n\n // Check if the circle intersects with the viewport\n // Case 1: Circle center is inside the viewport horizontally but outside vertically\n if (screenCenter.x >= left && screenCenter.x <= right) {\n if (\n Math.abs(screenCenter.y - top) <= screenRadius ||\n Math.abs(screenCenter.y - bottom) <= screenRadius\n ) {\n return true\n }\n }\n\n // Case 2: Circle center is inside the viewport vertically but outside horizontally\n if (screenCenter.y >= top && screenCenter.y <= bottom) {\n if (\n Math.abs(screenCenter.x - left) <= screenRadius ||\n Math.abs(screenCenter.x - right) <= screenRadius\n ) {\n return true\n }\n }\n\n // Case 3: Circle center is outside the viewport, check corners\n const 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graphics: GraphicsObject\n width?: number\n height?: number\n withGrid?: boolean\n initialTransform?: Matrix\n}\n\n// Create a container component that handles the mouse matrix transform\nfunction TransformContainer({\n initialTransform,\n children,\n onTransformChange,\n}: {\n initialTransform: Matrix\n children: React.ReactNode\n onTransformChange: (transform: Matrix) => void\n}) {\n const { transform, ref } = useMouseMatrixTransform({\n initialTransform,\n })\n\n // Update parent with transform changes\n useEffect(() => {\n onTransformChange(transform)\n }, [transform, onTransformChange])\n\n return (\n <div\n ref={ref}\n style={{\n position: \"relative\",\n width: \"100%\",\n height: \"100%\",\n }}\n >\n {children}\n </div>\n )\n}\n\nexport const CanvasGraphics = ({\n graphics,\n width = 600,\n height = 600,\n withGrid = true,\n initialTransform,\n}: CanvasGraphicsProps) => {\n const canvasRef = useRef<HTMLCanvasElement>(null)\n const containerRef = useRef<HTMLDivElement>(null)\n 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{"version":3,"sources":["../../site/components/InteractiveGraphics/InteractiveGraphics.tsx","../../site/components/InteractiveGraphics/Line.tsx","../../site/components/InteractiveGraphics/Tooltip.tsx","../../site/utils/distToLineSegment.ts","../../site/components/InteractiveGraphics/defaultColors.ts","../../site/utils/safeLighten.ts","../../site/components/InteractiveGraphics/Point.tsx","../../site/components/InteractiveGraphics/Rect.tsx","../../site/components/InteractiveGraphics/Circle.tsx","../../site/utils/getGraphicsBounds.ts","../../site/components/InteractiveGraphics/hooks/useIsPointOnScreen.ts","../../site/components/InteractiveGraphics/hooks/useDoesLineIntersectViewport.ts","../../site/components/InteractiveGraphics/hooks/useFilterLines.ts","../../site/components/InteractiveGraphics/hooks/useFilterPoints.ts","../../site/components/InteractiveGraphics/hooks/useFilterRects.ts","../../site/components/InteractiveGraphics/hooks/useFilterCircles.ts","../../site/components/CanvasGraphics/CanvasGraphics.tsx"],"sourcesContent":["import { compose, scale, translate } from \"transformation-matrix\"\nimport { GraphicsObject } from \"../../../lib\"\nimport { useMemo, useState } from \"react\"\nimport useMouseMatrixTransform from \"use-mouse-matrix-transform\"\nimport { InteractiveState } from \"./InteractiveState\"\nimport { SuperGrid } from \"react-supergrid\"\nimport useResizeObserver from \"@react-hook/resize-observer\"\nimport { Line } from \"./Line\"\nimport { Point } from \"./Point\"\nimport { Rect } from \"./Rect\"\nimport { Circle } from \"./Circle\"\nimport { getGraphicsBounds } from \"site/utils/getGraphicsBounds\"\nimport {\n useIsPointOnScreen,\n useDoesLineIntersectViewport,\n useFilterLines,\n useFilterPoints,\n useFilterRects,\n useFilterCircles,\n} from \"./hooks\"\n\nexport type GraphicsObjectClickEvent = {\n type: \"point\" | \"line\" | \"rect\" | \"circle\"\n index: number\n object: any\n}\n\nexport const InteractiveGraphics = ({\n graphics,\n onObjectClicked,\n}: { \n graphics: GraphicsObject\n onObjectClicked?: (event: GraphicsObjectClickEvent) => void \n}) => {\n const [activeLayers, setActiveLayers] = useState<string[] | null>(null)\n const [activeStep, setActiveStep] = useState<number | null>(null)\n const [size, setSize] = useState({ width: 600, height: 600 })\n const availableLayers: string[] = Array.from(\n new Set([\n ...(graphics.lines?.map((l) => l.layer!).filter(Boolean) ?? []),\n ...(graphics.rects?.map((r) => r.layer!).filter(Boolean) ?? []),\n ...(graphics.points?.map((p) => p.layer!).filter(Boolean) ?? []),\n ]),\n )\n const maxStep = Math.max(\n 0,\n ...(graphics.lines?.map((l) => l.step!).filter(Boolean) ?? []),\n ...(graphics.rects?.map((r) => r.step!).filter(Boolean) ?? []),\n ...(graphics.points?.map((p) => p.step!).filter(Boolean) ?? []),\n )\n\n const graphicsBoundsWithPadding = useMemo(() => {\n const actualBounds = getGraphicsBounds(graphics)\n const width = actualBounds.maxX - actualBounds.minX\n const height = actualBounds.maxY - actualBounds.minY\n return {\n minX: actualBounds.minX - width / 10,\n minY: actualBounds.minY - height / 10,\n maxX: actualBounds.maxX + width / 10,\n maxY: actualBounds.maxY + height / 10,\n }\n }, [graphics])\n\n const { transform: realToScreen, ref } = useMouseMatrixTransform({\n initialTransform: compose(\n translate(size.width / 2, size.height / 2),\n scale(\n Math.min(\n size.width /\n (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height /\n (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n -Math.min(\n size.width /\n (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height /\n (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n ),\n translate(\n -(graphicsBoundsWithPadding.maxX + graphicsBoundsWithPadding.minX) / 2,\n -(graphicsBoundsWithPadding.maxY + graphicsBoundsWithPadding.minY) / 2,\n ),\n ),\n })\n\n useResizeObserver(ref, (entry: ResizeObserverEntry) => {\n setSize({\n width: entry.contentRect.width,\n height: entry.contentRect.height,\n })\n })\n\n const interactiveState: InteractiveState = {\n activeLayers: activeLayers,\n activeStep: activeStep,\n realToScreen: realToScreen,\n onObjectClicked: onObjectClicked,\n }\n\n const showToolbar = availableLayers.length > 1 || maxStep > 0\n\n // Use custom hooks for visibility checks and filtering\n const isPointOnScreen = useIsPointOnScreen(realToScreen, size)\n\n const doesLineIntersectViewport = useDoesLineIntersectViewport(\n realToScreen,\n size,\n )\n\n // Filter by layer and step\n const filterLayerAndStep = (obj: { layer?: string; step?: number }) => {\n if (activeLayers && obj.layer && !activeLayers.includes(obj.layer))\n return false\n if (\n activeStep !== null &&\n obj.step !== undefined &&\n obj.step !== activeStep\n )\n return false\n return true\n }\n\n const filterLines = useFilterLines(\n isPointOnScreen,\n doesLineIntersectViewport,\n filterLayerAndStep,\n )\n\n const filterPoints = useFilterPoints(isPointOnScreen, filterLayerAndStep)\n\n const filterRects = useFilterRects(\n isPointOnScreen,\n doesLineIntersectViewport,\n filterLayerAndStep,\n )\n\n const filterCircles = useFilterCircles(\n isPointOnScreen,\n filterLayerAndStep,\n realToScreen,\n size,\n )\n\n return (\n <div>\n {showToolbar && (\n <div style={{ margin: 8 }}>\n {availableLayers.length > 1 && (\n <select\n value={activeLayers ? activeLayers[0] : \"\"}\n onChange={(e) => {\n const value = e.target.value\n setActiveLayers(value === \"\" ? null : [value])\n }}\n style={{ marginRight: 8 }}\n >\n <option value=\"\">All Layers</option>\n {availableLayers.map((layer) => (\n <option key={layer} value={layer}>\n {layer}\n </option>\n ))}\n </select>\n )}\n\n {maxStep > 0 && (\n <div\n style={{ display: \"inline-flex\", alignItems: \"center\", gap: 8 }}\n >\n Step:\n <input\n type=\"number\"\n min={0}\n max={maxStep}\n value={activeStep ?? 0}\n onChange={(e) => {\n const value = parseInt(e.target.value)\n setActiveStep(Number.isNaN(value) ? null : value)\n }}\n disabled={activeStep === null}\n />\n <label>\n <input\n type=\"checkbox\"\n style={{ marginRight: 4 }}\n checked={activeStep !== null}\n onChange={(e) => {\n setActiveStep(e.target.checked ? 0 : null)\n }}\n />\n Filter by step\n </label>\n </div>\n )}\n </div>\n )}\n\n <div\n ref={ref}\n style={{\n position: \"relative\",\n height: 600,\n overflow: \"hidden\",\n }}\n >\n {graphics.lines?.map((l, originalIndex) =>\n filterLines(l) ? (\n <Line\n key={originalIndex}\n line={l}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.rects?.map((r, originalIndex) =>\n filterRects(r) ? (\n <Rect\n key={originalIndex}\n rect={r}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.points?.map((p, originalIndex) =>\n filterPoints(p) ? (\n <Point\n key={originalIndex}\n point={p}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n {graphics.circles?.map((c, originalIndex) =>\n filterCircles(c) ? (\n <Circle\n key={originalIndex}\n circle={c}\n index={originalIndex}\n interactiveState={interactiveState}\n />\n ) : null,\n )}\n <SuperGrid\n stringifyCoord={(x, y) => `${x.toFixed(2)}, ${y.toFixed(2)}`}\n width={size.width}\n height={size.height}\n transform={realToScreen}\n />\n </div>\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { lighten } from \"polished\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { distToLineSegment } from \"site/utils/distToLineSegment\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Line = ({\n line,\n index,\n interactiveState,\n}: { line: Types.Line; index: number; interactiveState: InteractiveState }) => {\n const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState\n const {\n points,\n layer,\n step,\n strokeColor,\n strokeWidth = 1 / realToScreen.a,\n strokeDash,\n } = line\n const [isHovered, setIsHovered] = useState(false)\n const [mousePos, setMousePos] = useState({ x: 0, y: 0 })\n\n const screenPoints = points.map((p) => applyToPoint(realToScreen, p))\n\n const handleMouseMove = (e: React.MouseEvent) => {\n const rect = e.currentTarget.getBoundingClientRect()\n const mouseX = e.clientX - rect.left\n const mouseY = e.clientY - rect.top\n const hoverThreshold = 10 // pixels\n\n setMousePos({ x: mouseX, y: mouseY })\n\n // Check distance to each line segment\n let isNearLine = false\n for (let i = 0; i < screenPoints.length - 1; i++) {\n const dist = distToLineSegment(\n mouseX,\n mouseY,\n screenPoints[i].x,\n screenPoints[i].y,\n screenPoints[i + 1].x,\n screenPoints[i + 1].y,\n )\n if (dist < hoverThreshold) {\n isNearLine = true\n break\n }\n }\n\n setIsHovered(isNearLine)\n }\n\n const baseColor = strokeColor ?? defaultColors[index % defaultColors.length]\n\n return (\n <svg\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n width: \"100%\",\n height: \"100%\",\n }}\n onMouseMove={handleMouseMove}\n onMouseLeave={() => setIsHovered(false)}\n onClick={isHovered ? () => onObjectClicked?.({\n type: \"line\",\n index,\n object: line\n }) : undefined}\n >\n <polyline\n points={screenPoints.map((p) => `${p.x},${p.y}`).join(\" \")}\n stroke={isHovered ? safeLighten(0.2, baseColor) : baseColor}\n fill=\"none\"\n strokeWidth={strokeWidth * realToScreen.a}\n strokeDasharray={strokeDash}\n strokeLinecap=\"round\"\n />\n {isHovered && line.label && (\n <foreignObject\n x={mousePos.x}\n y={mousePos.y - 40}\n width={300}\n height={40}\n >\n <Tooltip text={line.label} />\n </foreignObject>\n )}\n </svg>\n )\n}\n","export const Tooltip = ({ text }: { text: string }) => {\n return (\n <div\n style={{\n background: \"white\",\n border: \"1px solid #ccc\",\n boxShadow: \"0 0 10px 0 rgba(0, 0, 0, 0.1)\",\n borderRadius: \"4px\",\n padding: \"4px 8px\",\n fontSize: \"12px\",\n minWidth: \"150px\",\n maxWidth: \"300px\",\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n whiteSpace: \"pre-wrap\",\n zIndex: 100,\n }}\n >\n {text}\n </div>\n )\n}\n","// Calculate distance from point to line segment\nexport const distToLineSegment = (\n px: number,\n py: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n) => {\n const A = px - x1\n const B = py - y1\n const C = x2 - x1\n const D = y2 - y1\n\n const dot = A * C + B * D\n const lenSq = C * C + D * D\n let param = -1\n\n if (lenSq !== 0) param = dot / lenSq\n\n let xx = 0\n let yy = 0\n\n if (param < 0) {\n xx = x1\n yy = y1\n } else if (param > 1) {\n xx = x2\n yy = y2\n } else {\n xx = x1 + param * C\n yy = y1 + param * D\n }\n\n const dx = px - xx\n const dy = py - yy\n return Math.sqrt(dx * dx + dy * dy)\n}\n","// These are default colors if no color is provided\n// colors are made based on the index of the item in the array\n\nexport const defaultColors = [\n \"rgba(239, 68, 68, 0.8)\", // red-300\n \"rgba(249, 115, 22, 0.8)\", // orange-300\n \"rgba(245, 158, 11, 0.8)\", // amber-300\n \"rgba(234, 179, 8, 0.8)\", // yellow-300\n \"rgba(132, 204, 22, 0.8)\", // lime-300\n \"rgba(34, 197, 94, 0.8)\", // green-300\n \"rgba(16, 185, 129, 0.8)\", // emerald-300\n \"rgba(20, 184, 166, 0.8)\", // teal-300\n \"rgba(6, 182, 212, 0.8)\", // cyan-300\n \"rgba(14, 165, 233, 0.8)\", // sky-300\n \"rgba(59, 130, 246, 0.8)\", // blue-300\n \"rgba(99, 102, 241, 0.8)\", // indigo-300\n \"rgba(139, 92, 246, 0.8)\", // violet-300\n \"rgba(168, 85, 247, 0.8)\", // purple-300\n \"rgba(217, 70, 239, 0.8)\", // fuchsia-300\n \"rgba(236, 72, 153, 0.8)\", // pink-300\n \"rgba(249, 168, 212, 0.8)\", // rose-300\n \"rgba(161, 161, 170, 0.8)\", // zinc-300\n]\n","import { lighten } from \"polished\"\n\nexport const safeLighten = (amount: number, color: string) => {\n try {\n return lighten(amount, color)\n } catch (e) {\n return color\n }\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Point = ({\n point,\n interactiveState,\n index,\n}: {\n point: Types.Point\n interactiveState: InteractiveState\n index: number\n}) => {\n const { color, label, layer, step } = point\n const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n\n const screenPoint = applyToPoint(realToScreen, point)\n const size = 10\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenPoint.x - size / 2,\n top: screenPoint.y - size / 2,\n width: size,\n height: size,\n borderRadius: \"50%\",\n border: `2px solid ${\n isHovered\n ? safeLighten(\n 0.2,\n color ?? defaultColors[index % defaultColors.length],\n )\n : (color ?? defaultColors[index % defaultColors.length])\n }`,\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n onClick={() => onObjectClicked?.({\n type: \"point\",\n index,\n object: point\n })}\n >\n {isHovered && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip\n text={`${label ? `${label}\\n` : \"\"}x: ${point.x.toFixed(2)}, y: ${point.y.toFixed(2)}`}\n />\n </div>\n )}\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { lighten } from \"polished\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Rect = ({\n rect,\n interactiveState,\n index,\n}: {\n rect: Types.Rect\n interactiveState: InteractiveState\n index: number\n}) => {\n const defaultColor = defaultColors[index % defaultColors.length]\n let { center, width, height, fill, stroke, layer, step } = rect\n const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n\n const screenCenter = applyToPoint(realToScreen, center)\n const screenWidth = width * realToScreen.a\n const screenHeight = height * Math.abs(realToScreen.d)\n\n // Default style when neither fill nor stroke is specified\n const hasStrokeOrFill = fill !== undefined || stroke !== undefined\n\n let backgroundColor = hasStrokeOrFill ? fill || \"transparent\" : defaultColor\n if (isHovered) {\n backgroundColor = safeLighten(0.2, backgroundColor)\n stroke = safeLighten(0.2, stroke!)\n }\n\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenCenter.x - screenWidth / 2,\n top: screenCenter.y - screenHeight / 2,\n width: screenWidth,\n height: screenHeight,\n backgroundColor,\n border: stroke\n ? `2px solid ${isHovered ? safeLighten(0.2, stroke) : stroke}`\n : \"none\",\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n onClick={() => onObjectClicked?.({\n type: \"rect\",\n index,\n object: rect\n })}\n >\n {isHovered && rect.label && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip text={rect.label} />\n </div>\n )}\n </div>\n )\n}\n","import type * as Types from \"lib/types\"\nimport { applyToPoint } from \"transformation-matrix\"\nimport type { InteractiveState } from \"./InteractiveState\"\nimport { useState } from \"react\"\nimport { Tooltip } from \"./Tooltip\"\nimport { defaultColors } from \"./defaultColors\"\nimport { safeLighten } from \"site/utils/safeLighten\"\n\nexport const Circle = ({\n circle,\n interactiveState,\n index,\n}: {\n circle: Types.Circle\n interactiveState: InteractiveState\n index: number\n}) => {\n const defaultColor = defaultColors[index % defaultColors.length]\n let { center, radius, fill, stroke, layer, step, label } = circle\n const { activeLayers, activeStep, realToScreen, onObjectClicked } = interactiveState\n const [isHovered, setIsHovered] = useState(false)\n const screenCenter = applyToPoint(realToScreen, center)\n const screenRadius = radius * realToScreen.a\n let backgroundColor = fill || defaultColor\n if (isHovered) {\n backgroundColor = safeLighten(0.2, backgroundColor)\n stroke = stroke ? safeLighten(0.2, stroke) : stroke\n }\n return (\n <div\n style={{\n position: \"absolute\",\n left: screenCenter.x - screenRadius,\n top: screenCenter.y - screenRadius,\n width: screenRadius * 2,\n height: screenRadius * 2,\n borderRadius: \"50%\",\n backgroundColor,\n border: stroke ? `2px solid ${stroke}` : \"none\",\n cursor: \"pointer\",\n transition: \"border-color 0.2s\",\n }}\n onMouseEnter={() => setIsHovered(true)}\n onMouseLeave={() => setIsHovered(false)}\n onClick={() => onObjectClicked?.({\n type: \"circle\",\n index,\n object: circle\n })}\n >\n {isHovered && label && (\n <div\n style={{\n position: \"absolute\",\n bottom: \"100%\",\n left: \"50%\",\n transform: \"translateX(-50%)\",\n marginBottom: 8,\n }}\n >\n <Tooltip text={label} />\n </div>\n )}\n </div>\n )\n}\n","import { GraphicsObject } from \"lib/types\"\n\nexport const getGraphicsBounds = (graphics: GraphicsObject) => {\n const bounds = {\n minX: Infinity,\n minY: Infinity,\n maxX: -Infinity,\n maxY: -Infinity,\n }\n for (const line of graphics.lines ?? []) {\n for (const point of line.points ?? []) {\n bounds.minX = Math.min(bounds.minX, point.x)\n bounds.minY = Math.min(bounds.minY, point.y)\n bounds.maxX = Math.max(bounds.maxX, point.x)\n bounds.maxY = Math.max(bounds.maxY, point.y)\n }\n }\n for (const rect of graphics.rects ?? []) {\n const { center, width, height } = rect\n const halfWidth = width / 2\n const halfHeight = height / 2\n bounds.minX = Math.min(bounds.minX, center.x - halfWidth)\n bounds.minY = Math.min(bounds.minY, center.y - halfHeight)\n bounds.maxX = Math.max(bounds.maxX, center.x + halfWidth)\n bounds.maxY = Math.max(bounds.maxY, center.y + halfHeight)\n }\n for (const point of graphics.points ?? []) {\n bounds.minX = Math.min(bounds.minX, point.x)\n bounds.minY = Math.min(bounds.minY, point.y)\n bounds.maxX = Math.max(bounds.maxX, point.x)\n bounds.maxY = Math.max(bounds.maxY, point.y)\n }\n return bounds\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\nimport { OFFSCREEN_MARGIN } from \"./useDoesLineIntersectViewport\"\n\nexport const useIsPointOnScreen = (\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (point: { x: number; y: number }) => {\n const screenPoint = applyToPoint(realToScreen, point)\n return (\n screenPoint.x >= -OFFSCREEN_MARGIN &&\n screenPoint.x <= size.width + OFFSCREEN_MARGIN &&\n screenPoint.y >= -OFFSCREEN_MARGIN &&\n screenPoint.y <= size.height + OFFSCREEN_MARGIN\n )\n }\n }, [realToScreen, size])\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\n\n// Margin in pixels for determining if elements are off-screen\nexport const OFFSCREEN_MARGIN = 5\n\nexport const useDoesLineIntersectViewport = (\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (p1: { x: number; y: number }, p2: { x: number; y: number }) => {\n // Convert real-world points to screen coordinates\n const sp1 = applyToPoint(realToScreen, p1)\n const sp2 = applyToPoint(realToScreen, p2)\n\n // Viewport boundaries with margin\n const left = -OFFSCREEN_MARGIN\n const right = size.width + OFFSCREEN_MARGIN\n const top = -OFFSCREEN_MARGIN\n const bottom = size.height + OFFSCREEN_MARGIN\n\n // If either point is inside the viewport, the line intersects\n if (\n (sp1.x >= left && sp1.x <= right && sp1.y >= top && sp1.y <= bottom) ||\n (sp2.x >= left && sp2.x <= right && sp2.y >= top && sp2.y <= bottom)\n ) {\n return true\n }\n\n // Helper function to check if a line intersects with a line segment\n const intersects = (\n a1: { x: number; y: number },\n a2: { x: number; y: number },\n b1: { x: number; y: number },\n b2: { x: number; y: number },\n ) => {\n // Line segment A is (a1, a2), line segment B is (b1, b2)\n const det =\n (a2.x - a1.x) * (b2.y - b1.y) - (a2.y - a1.y) * (b2.x - b1.x)\n\n // If lines are parallel or coincident, they don't intersect in a unique point\n if (det === 0) return false\n\n const lambda =\n ((b2.y - b1.y) * (b2.x - a1.x) + (b1.x - b2.x) * (b2.y - a1.y)) / det\n const gamma =\n ((a1.y - a2.y) * (b2.x - a1.x) + (a2.x - a1.x) * (b2.y - a1.y)) / det\n\n // Check if the intersection point is within both line segments\n return lambda >= 0 && lambda <= 1 && gamma >= 0 && gamma <= 1\n }\n\n // Check intersection with each edge of the viewport\n return (\n // Top edge\n intersects(sp1, sp2, { x: left, y: top }, { x: right, y: top }) ||\n // Right edge\n intersects(sp1, sp2, { x: right, y: top }, { x: right, y: bottom }) ||\n // Bottom edge\n intersects(sp1, sp2, { x: left, y: bottom }, { x: right, y: bottom }) ||\n // Left edge\n intersects(sp1, sp2, { x: left, y: top }, { x: left, y: bottom })\n )\n }\n }, [realToScreen, size])\n}\n","import { useMemo } from \"react\"\n\ntype Line = {\n points: Array<{ x: number; y: number }>\n layer?: string\n step?: number\n closed?: boolean\n}\n\nexport const useFilterLines = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n doesLineIntersectViewport: (\n p1: { x: number; y: number },\n p2: { x: number; y: number },\n ) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (line: Line) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(line)) return false\n\n // Then check if any point of the line is visible\n if (line.points.some((p) => isPointOnScreen(p))) {\n return true\n }\n\n // If no points are visible, check if any line segment intersects the viewport\n for (let i = 0; i < line.points.length - 1; i++) {\n if (doesLineIntersectViewport(line.points[i], line.points[i + 1])) {\n return true\n }\n }\n\n // If it's a closed shape (polyline), check the last segment too\n if (line.points.length > 2 && line.closed) {\n if (\n doesLineIntersectViewport(\n line.points[line.points.length - 1],\n line.points[0],\n )\n ) {\n return true\n }\n }\n\n return false\n }\n }, [isPointOnScreen, doesLineIntersectViewport, filterLayerAndStep])\n}\n","import { useMemo } from \"react\"\n\ntype Point = {\n x: number\n y: number\n layer?: string\n step?: number\n}\n\nexport const useFilterPoints = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (point: Point) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(point)) return false\n\n // Then check if the point is visible\n return isPointOnScreen(point)\n }\n }, [isPointOnScreen, filterLayerAndStep])\n}\n","import { useMemo } from \"react\"\n\ntype Rect = {\n center: { x: number; y: number }\n width: number\n height: number\n layer?: string\n step?: number\n}\n\nexport const useFilterRects = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n doesLineIntersectViewport: (\n p1: { x: number; y: number },\n p2: { x: number; y: number },\n ) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n) => {\n return useMemo(() => {\n return (rect: Rect) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(rect)) return false\n\n // For rectangles, check if any corner or the center is visible\n const { center, width, height } = rect\n const halfWidth = width / 2\n const halfHeight = height / 2\n\n const topLeft = { x: center.x - halfWidth, y: center.y - halfHeight }\n const topRight = { x: center.x + halfWidth, y: center.y - halfHeight }\n const bottomLeft = { x: center.x - halfWidth, y: center.y + halfHeight }\n const bottomRight = { x: center.x + halfWidth, y: center.y + halfHeight }\n\n // Check if any corner or center is visible\n if (\n isPointOnScreen(center) ||\n isPointOnScreen(topLeft) ||\n isPointOnScreen(topRight) ||\n isPointOnScreen(bottomLeft) ||\n isPointOnScreen(bottomRight)\n ) {\n return true\n }\n\n // Check if any edge of the rectangle intersects the viewport\n return (\n doesLineIntersectViewport(topLeft, topRight) ||\n doesLineIntersectViewport(topRight, bottomRight) ||\n doesLineIntersectViewport(bottomRight, bottomLeft) ||\n doesLineIntersectViewport(bottomLeft, topLeft)\n )\n }\n }, [isPointOnScreen, doesLineIntersectViewport, filterLayerAndStep])\n}\n","import { applyToPoint, type Matrix } from \"transformation-matrix\"\nimport { useMemo } from \"react\"\nimport { OFFSCREEN_MARGIN } from \"./useDoesLineIntersectViewport\"\n\ntype Circle = {\n center: { x: number; y: number }\n radius: number\n layer?: string\n step?: number\n}\n\nexport const useFilterCircles = (\n isPointOnScreen: (point: { x: number; y: number }) => boolean,\n filterLayerAndStep: (obj: { layer?: string; step?: number }) => boolean,\n realToScreen: Matrix,\n size: { width: number; height: number },\n) => {\n return useMemo(() => {\n return (circle: Circle) => {\n // First apply layer and step filters\n if (!filterLayerAndStep(circle)) return false\n\n // For circles, check if center is visible or if any cardinal point is visible\n const { center, radius } = circle\n\n // Check if center or cardinal points on the circle are visible\n if (\n isPointOnScreen(center) ||\n isPointOnScreen({ x: center.x + radius, y: center.y }) ||\n isPointOnScreen({ x: center.x - radius, y: center.y }) ||\n isPointOnScreen({ x: center.x, y: center.y + radius }) ||\n isPointOnScreen({ x: center.x, y: center.y - radius })\n ) {\n return true\n }\n\n // Check if the circle intersects the viewport\n // Convert to screen coordinates for viewport intersection test\n const screenCenter = applyToPoint(realToScreen, center)\n const scale = Math.abs(realToScreen.a) // Get the scale factor\n const screenRadius = radius * scale\n\n // Viewport boundaries\n const left = -OFFSCREEN_MARGIN\n const right = size.width + OFFSCREEN_MARGIN\n const top = -OFFSCREEN_MARGIN\n const bottom = size.height + OFFSCREEN_MARGIN\n\n // Check if the circle intersects with the viewport\n // Case 1: Circle center is inside the viewport horizontally but outside vertically\n if (screenCenter.x >= left && screenCenter.x <= right) {\n if (\n Math.abs(screenCenter.y - top) <= screenRadius ||\n Math.abs(screenCenter.y - bottom) <= screenRadius\n ) {\n return true\n }\n }\n\n // Case 2: Circle center is inside the viewport vertically but outside horizontally\n if (screenCenter.y >= top && screenCenter.y <= bottom) {\n if (\n Math.abs(screenCenter.x - left) <= screenRadius ||\n Math.abs(screenCenter.x - right) <= screenRadius\n ) {\n return true\n }\n }\n\n // Case 3: Circle center is outside the viewport, check corners\n const cornerDistanceSquared = (cornerX: number, cornerY: number) => {\n const dx = screenCenter.x - cornerX\n const dy = screenCenter.y - cornerY\n return dx * dx + dy * dy\n }\n\n const radiusSquared = screenRadius * screenRadius\n\n return (\n cornerDistanceSquared(left, top) <= radiusSquared ||\n cornerDistanceSquared(right, top) <= radiusSquared ||\n cornerDistanceSquared(left, bottom) <= radiusSquared ||\n cornerDistanceSquared(right, bottom) <= radiusSquared\n )\n }\n }, [isPointOnScreen, filterLayerAndStep, realToScreen, size])\n}\n","import React, { useRef, useEffect, useState } from \"react\"\nimport { GraphicsObject } from \"../../../lib/types\"\nimport { drawGraphicsToCanvas, getBounds } from \"../../../lib/drawGraphicsToCanvas\"\nimport useMouseMatrixTransform from \"use-mouse-matrix-transform\"\nimport { compose, scale, translate, type Matrix } from \"transformation-matrix\"\nimport useResizeObserver from \"@react-hook/resize-observer\"\n\ninterface CanvasGraphicsProps {\n graphics: GraphicsObject\n width?: number\n height?: number\n withGrid?: boolean\n initialTransform?: Matrix\n}\n\n// Create a container component that handles the mouse matrix transform\nfunction TransformContainer({\n initialTransform,\n children,\n onTransformChange,\n}: {\n initialTransform: Matrix\n children: React.ReactNode\n onTransformChange: (transform: Matrix) => void\n}) {\n const { transform, ref } = useMouseMatrixTransform({\n initialTransform,\n })\n\n // Update parent with transform changes\n useEffect(() => {\n onTransformChange(transform)\n }, [transform, onTransformChange])\n\n return (\n <div\n ref={ref}\n style={{\n position: \"relative\",\n width: \"100%\",\n height: \"100%\",\n }}\n >\n {children}\n </div>\n )\n}\n\nexport const CanvasGraphics = ({\n graphics,\n width = 600,\n height = 600,\n withGrid = true,\n initialTransform,\n}: CanvasGraphicsProps) => {\n const canvasRef = useRef<HTMLCanvasElement>(null)\n const containerRef = useRef<HTMLDivElement>(null)\n const [size, setSize] = useState({ width, height })\n const [currentTransform, setCurrentTransform] = useState<Matrix | null>(null)\n \n // Get bounds of the graphics with padding\n const graphicsBoundsWithPadding = React.useMemo(() => {\n const bounds = getBounds(graphics)\n const bWidth = bounds.maxX - bounds.minX\n const bHeight = bounds.maxY - bounds.minY\n return {\n minX: bounds.minX - bWidth / 10,\n minY: bounds.minY - bHeight / 10,\n maxX: bounds.maxX + bWidth / 10,\n maxY: bounds.maxY + bHeight / 10,\n }\n }, [graphics])\n\n // Compute initial transform if not provided\n const computedInitialTransform = React.useMemo(() => {\n if (initialTransform) return initialTransform\n \n const yFlip = graphics.coordinateSystem === \"cartesian\"\n return compose(\n translate(size.width / 2, size.height / 2),\n scale(\n Math.min(\n size.width / (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height / (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n yFlip ? -Math.min(\n size.width / (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height / (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ) : Math.min(\n size.width / (graphicsBoundsWithPadding.maxX - graphicsBoundsWithPadding.minX),\n size.height / (graphicsBoundsWithPadding.maxY - graphicsBoundsWithPadding.minY),\n ),\n ),\n translate(\n -(graphicsBoundsWithPadding.maxX + graphicsBoundsWithPadding.minX) / 2,\n -(graphicsBoundsWithPadding.maxY + graphicsBoundsWithPadding.minY) / 2,\n ),\n )\n }, [graphics, graphicsBoundsWithPadding, initialTransform, size])\n\n // Track transform changes from the mouse transform hook\n const handleTransformChange = React.useCallback((transform: Matrix) => {\n setCurrentTransform(transform)\n }, [])\n\n // Monitor container size\n useResizeObserver(containerRef, (entry) => {\n setSize({\n width: entry.contentRect.width,\n height: entry.contentRect.height,\n })\n })\n\n // Draw function that uses our canvas renderer\n const drawCanvas = React.useCallback(() => {\n if (!canvasRef.current || !currentTransform) return\n \n // Make sure canvas dimensions match container\n canvasRef.current.width = size.width\n canvasRef.current.height = size.height\n \n // Draw the graphics with the current transform\n drawGraphicsToCanvas(graphics, canvasRef.current, {\n transform: currentTransform,\n })\n \n // Draw a grid for reference if enabled\n if (withGrid) {\n drawGrid(canvasRef.current, currentTransform)\n }\n }, [canvasRef, currentTransform, graphics, size, withGrid])\n \n // Draw a grid to help with visualization\n const drawGrid = (canvas: HTMLCanvasElement, transform: Matrix) => {\n const ctx = canvas.getContext(\"2d\")\n if (!ctx) return\n \n ctx.save()\n \n // Draw coordinate axes\n ctx.beginPath()\n \n // X-axis\n const xAxisStart = { x: -1000, y: 0 }\n const xAxisEnd = { x: 1000, y: 0 }\n const xAxisStartTransformed = transformPoint(xAxisStart, transform)\n const xAxisEndTransformed = transformPoint(xAxisEnd, transform)\n \n ctx.moveTo(xAxisStartTransformed.x, xAxisStartTransformed.y)\n ctx.lineTo(xAxisEndTransformed.x, xAxisEndTransformed.y)\n \n // Y-axis\n const yAxisStart = { x: 0, y: -1000 }\n const yAxisEnd = { x: 0, y: 1000 }\n const yAxisStartTransformed = transformPoint(yAxisStart, transform)\n const yAxisEndTransformed = transformPoint(yAxisEnd, transform)\n \n ctx.moveTo(yAxisStartTransformed.x, yAxisStartTransformed.y)\n ctx.lineTo(yAxisEndTransformed.x, yAxisEndTransformed.y)\n \n ctx.strokeStyle = \"#aaa\"\n ctx.lineWidth = 1\n ctx.stroke()\n \n // Draw grid lines\n ctx.beginPath()\n ctx.setLineDash([2, 2])\n \n // Calculate a good grid size based on zoom level\n // This is an approximate calculation\n const zoomLevel = Math.abs(transform.a) // Scale factor\n const gridSize = Math.pow(10, Math.floor(Math.log10(100 / zoomLevel)))\n \n const gridRange = Math.ceil(1000 / gridSize) * gridSize\n \n // Draw vertical 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