gralobe 1.0.68 → 1.0.69

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package/dist/index.d.ts CHANGED
@@ -214,6 +214,21 @@ export declare class GlobeViz implements GlobeVizAPI {
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  * Handle hover interactions with throttling for performance
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  */
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  private handleHover;
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+ /**
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+ * Mathematical ray-sphere intersection
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+ * Returns the closest intersection point on the front face of the sphere,
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+ * or null if the ray doesn't hit the sphere.
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+ *
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+ * This is necessary because the globe mesh is a PlaneGeometry that's morphed
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+ * to a sphere via GPU shaders - raycasting against the mesh would hit the
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+ * original plane geometry, not the visual sphere.
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+ *
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+ * @param rayOrigin - Ray origin point
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+ * @param rayDirection - Normalized ray direction vector
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+ * @param radius - Sphere radius (centered at origin)
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+ * @returns Intersection point or null
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+ */
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+ private raySphereIntersection;
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  /**
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  * Find feature at given lat/lon using point-in-polygon test
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gralobe",
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- "version": "1.0.68",
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+ "version": "1.0.69",
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  "description": "Interactive 3D globe visualization with statistics, smooth flat map ↔ globe transitions, and country labels",
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  "type": "module",
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  "main": "./dist/gralobe.umd.cjs",