gralobe 1.0.19 → 1.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gralobe.js +1 -1
- package/dist/gralobe.js.map +1 -1
- package/dist/gralobe.umd.cjs +1 -1
- package/dist/gralobe.umd.cjs.map +1 -1
- package/package.json +1 -1
package/dist/gralobe.js
CHANGED
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@@ -6294,7 +6294,7 @@ class xo {
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}
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async init() {
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const e = this.config.width || this.container.clientWidth || 800, t = this.config.height || this.container.clientHeight || 600;
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-
this.scene = new S.Scene(), this.scene.background = new S.Color(2066), this.camera = new S.PerspectiveCamera(50, e / t, 1, 1e3), this.camera.position.set(0, 0, this.config.initialView === "flat" ? 350 : 150), this.renderer = new S.WebGLRenderer({ antialias: !0 }), this.renderer.setSize(e, t), this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)), this.container.appendChild(this.renderer.domElement), this.controls = new Br(this.camera, this.renderer.domElement), this.controls.enableDamping = !0, this.controls.minDistance = 80, this.controls.maxDistance = 400, this.choropleth = new ka(), this.config.showLegend && (this.legend = new Fa(this.container)), await this.createGlobe(), this.createStars(), this.config.effects.atmosphere && this.createAtmosphere(), this.countryLabels = new ho(this.container, Be), this.scene.add(this.countryLabels.getGroup()), this.globe && this.countryLabels.setGlobe(this.globe), this.countryLabels.setCamera(this.camera), this.countryLabels.setStyle(this.config.labels), this.exporter = new eo(this.renderer, this.scene, this.camera), this.config.showControls && this.createGUI(), await this.choropleth.waitForLoad(), this.setStatistic(this.config.statistic), this.morph = this.config.initialView === "globe" ? 1 : 0, this.material && (this.material.uniforms.uMorph.value = this.morph), this.countryLabels?.setMorph(this.morph), window.addEventListener("resize", this.handleResize), document.addEventListener("fullscreenchange", this.handleFullscreenChange), window.addEventListener("keydown", this.handleKeydown), this.animate(), this.resolveReady();
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+
this.scene = new S.Scene(), this.scene.background = new S.Color(2066), this.camera = new S.PerspectiveCamera(50, e / t, 1, 1e3), this.camera.position.set(0, 0, this.config.initialView === "flat" ? 350 : 150), this.renderer = new S.WebGLRenderer({ antialias: !0 }), this.renderer.setSize(e, t), this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)), this.container.appendChild(this.renderer.domElement), this.controls = new Br(this.camera, this.renderer.domElement), this.controls.enableDamping = !0, this.controls.minDistance = 80, this.controls.maxDistance = 400, this.choropleth = new ka(), this.config.showLegend && (this.legend = new Fa(this.container)), await this.createGlobe(), this.createStars(), this.config.effects.atmosphere && this.createAtmosphere(), this.countryLabels = new ho(this.container, Be), this.scene.add(this.countryLabels.getGroup()), this.globe && this.countryLabels.setGlobe(this.globe), this.countryLabels.setCamera(this.camera), this.countryLabels.setStyle(this.config.labels), this.exporter = new eo(this.renderer, this.scene, this.camera), this.legend && this.exporter.setLegendElement(this.legend.getElement()), this.countryLabels && this.exporter.setCountryLabels(this.countryLabels), this.config.showControls && this.createGUI(), await this.choropleth.waitForLoad(), this.setStatistic(this.config.statistic), this.morph = this.config.initialView === "globe" ? 1 : 0, this.material && (this.material.uniforms.uMorph.value = this.morph), this.countryLabels?.setMorph(this.morph), window.addEventListener("resize", this.handleResize), document.addEventListener("fullscreenchange", this.handleFullscreenChange), window.addEventListener("keydown", this.handleKeydown), this.animate(), this.resolveReady();
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}
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async createGlobe() {
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const e = await this.textureLoader.loadAsync(
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