gputex 0.3.3 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +64 -67
- package/dist/index.d.ts +16 -38
- package/dist/index.js +589 -350
- package/dist/three.d.ts +3 -15
- package/dist/three.js +595 -360
- package/package.json +1 -1
package/dist/three.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { TextureHint, PreferredFormat, SvgRasterSize,
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import { TextureHint, PreferredFormat, SvgRasterSize, TextureFormat, Encoder, EncoderImageSource } from './index.js';
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export { ASTC4x4Encoder, ASTC4x4WebGLEncoder, BC1Encoder, BC1WebGLEncoder, BC5Encoder, BC5WebGLEncoder, BC7Encoder, BC7WebGLEncoder, Capabilities, EncodeBytesResult, EncodeCallOptions, EncoderConstructor, EncoderOptions, ExtensionProvider, FeatureProvider, FormatSelection, FormatVariant, MipLevel, RasterizeSvgOptions, RawPixelSource, SelectFormatOptions, WebGLBlockEncoder, WebGLCapabilities, WebGLEncodeBytesResult, WebGLEncoderConstructor, WebGLEncoderImageSource, WebGLEncoderOptions, WebGLFormatSelection, WebGPUFeature, createWebGLContext, detectCapabilities, detectWebGLCapabilities, generateMipChain, getSharedWebGLContext, isWebGLAvailable, padToBlockMultiple, rasterizeSvg, selectFormat, selectWebGLFormat } from './index.js';
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import { Texture, CompressedTexture, Loader, CompressedPixelFormat } from 'three';
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@@ -38,14 +38,6 @@ interface CompressOptions {
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flipY?: boolean;
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/** Generate a full mip chain down to 1×1 on the CPU, encode every level. */
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mipmaps?: boolean;
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/**
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* Encode quality / speed trade-off. 'fast' (default) is ~2–4× faster for a
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* ≤0.36 dB PSNR cost; 'high' runs the exhaustive search (output identical to
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* the CPU reference encoders; for BC1, a principal-axis seed + iterative
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* refit). No effect on the WebGL fallback (which always uses the fast
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* encoders).
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*/
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quality?: EncodeQuality;
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/** Reuse an existing device (e.g. Three.js's renderer device) instead
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* of creating a new one. WebGPU path only. When provided, the encoder
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* never destroys it. */
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@@ -102,8 +94,6 @@ declare class GputexLoader extends Loader<Texture> {
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flipY: boolean;
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/** Generate + encode a full mip chain. Default false. */
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mipmaps: boolean;
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/** Encode quality / speed trade-off. Default 'fast' (~2–4× faster, ≤0.36 dB). */
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quality: EncodeQuality;
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/**
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* Optional pre-existing WebGPU device. Reusing the renderer's device
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* avoids spinning up a second WebGPU context for encoding.
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@@ -158,8 +148,6 @@ interface EncodeResult {
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interface EncodeToTextureOptions {
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/** Pick the sRGB or linear variant of the encoder's format. Default 'srgb'. */
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colorSpace?: 'srgb' | 'linear';
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/** Encode quality / speed trade-off. Default 'fast'. */
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quality?: EncodeQuality;
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/** Flip the image vertically before encoding. Default false. */
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flipY?: boolean;
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}
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@@ -169,6 +157,6 @@ interface EncodeToTextureOptions {
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* `encoder.encodeToBytes()` + `buildCompressedTexture()` for callers that want
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* a ready-to-use Three.js texture from one call.
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*/
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declare function encodeToTexture(encoder: Encoder, source: EncoderImageSource, { colorSpace,
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declare function encodeToTexture(encoder: Encoder, source: EncoderImageSource, { colorSpace, flipY }?: EncodeToTextureOptions): Promise<EncodeResult>;
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export { type CompressOptions, type CompressResult, type CompressTextureSource,
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export { type CompressOptions, type CompressResult, type CompressTextureSource, type EncodeResult, type EncodeToTextureOptions, Encoder, EncoderImageSource, GputexLoader, PreferredFormat, SvgRasterSize, TextureFormat, TextureHint, buildCompressedTexture, compressTexture, encodeToTexture, threeFormatFor };
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