gp-dimm-city 1.5.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +101 -0
- package/README.md +24 -11
- package/components.yaml +262 -82
- package/package.json +2 -1
- package/plugin.js +344 -109
- package/snippets/augment.md +11 -0
- package/snippets/callout-example.md +5 -0
- package/snippets/definition.md +5 -1
- package/snippets/drug.md +11 -0
- package/snippets/faction.md +9 -0
- package/snippets/field-effects.md +5 -0
- package/snippets/field-equipment.md +5 -0
- package/snippets/field-requires.md +5 -0
- package/snippets/field-side-effects.md +5 -0
- package/snippets/field-specs.md +5 -0
- package/snippets/field-traits.md +5 -0
- package/snippets/field.md +5 -0
- package/snippets/npc-stat-compact.md +15 -0
- package/snippets/roll-table.md +11 -0
- package/snippets/section-catalog.md +19 -0
- package/snippets/section-choose.md +9 -0
- package/snippets/section-dm.md +7 -0
- package/snippets/section-lore.md +7 -0
- package/snippets/section-reference.md +10 -0
- package/snippets/treasure.md +11 -0
- package/snippets/vehicle.md +11 -0
- package/styles/components/callouts.css +22 -0
- package/styles/components/cards.css +33 -14
- package/styles/components/data.css +125 -45
- package/styles/components/entries.css +255 -0
- package/styles/components/images.css +3 -23
- package/styles/components/section.css +218 -54
- package/styles/dc-component-defaults.css +32 -11
- package/styles/dc-core.css +2 -2
- package/styles/page-templates.css +22 -4
- package/snippets/glossary.md +0 -7
- package/snippets/section-aside.md +0 -7
- package/snippets/sidebar-box.md +0 -9
- package/snippets/sidebar.md +0 -7
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,107 @@ cut a version that has no `## [X.Y.Z]` heading below.
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## [Unreleased]
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## [1.6.0] - 2026-10-12
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### Added
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- **The d20 ladder is recognised by its bands.** A two-column pipe table whose
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first column holds exactly the five standard bands (`20`, `11-19`, `6-10`,
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`2-5`, `1`, in either order) is drawn as the coloured outcome ladder, in a
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skill card or anywhere else, whatever its headers say (`Roll | Result`,
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`Result | Effect`, empty). A band is read however it is typed (`11-19`,
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`11 – 19`, `**20**`) and shown as `11–19`. Any other set of bands (six bands,
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a split at 10) stays a plain table. Before, only a `Roll | Outcome` header
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triggered it, and only inside a skill card.
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- **`@roll-table`**, a neutral random-table component for tables with equal
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bands (`1-4`, `5-8`, …): a caption with a die chip (`die=d20`, any `dN`) and
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a `label`, a mono range column, equal-weight rows and no tier colours. The
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table inside stays a plain pipe table and is never read as a ladder.
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- **Four kinds of text, as words on `@section`:** `reference` (a look-up:
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HUD blue, a pale title band, tight rows), `lore` (the world: brass on aged
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paper, a long shard corner, italic sub-heads), `dm` (behind the screen: an ink
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bar with a Dream Master chip on a cold body) and `choose` (a choice the
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player writes on the Citizen File: a lighter form sheet, dotted write-in
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rules, tick boxes, a "Your choice" chip, in the chapter's accent). Each is a
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panel plus one class that sets the panel's tokens, with no marker of its own.
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New tokens `--dc-section-tab`, `--dc-section-tab-bg` and `--dc-section-tab-fg`
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draw the chip. `@flaws`, `@ideals` and `@dreams` are now `choose` sections
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with their own class.
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- **`@callout example`**, the one spelling for a worked example: a dashed cyan
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edge, a taped-on label, upright text. It replaces `@block shard label="Example"`
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and `**Example:**` paragraphs.
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- **`@faction megacorp | cabal | cult | enforcer`**, an organization's profile:
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a card whose rail and kind badge take the kind's colour (`--dc-faction-accent`,
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`--dc-faction-badge-fg`). `label="…"` names a badge of your own.
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- **`@npc-stat compact`** for a small creature, a companion or a drone: no
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panel, a framed box, the two stat lines as chips side by side.
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- **The stat strip.** A table with an `HP` column and a `Damage` column is set
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as a strip of labels and big numbers (a cell holding only a number is set large) wherever it sits, with no marker
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(`--dc-stat-strip-accent`, `--dc-stat-strip-value`). A creature inside a
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skill's ability text needs this: a section marker there would end the skill.
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- **A chapter-start page with no fiction excerpt still opens like a chapter.**
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The `# Title` is a band in the chapter's accent and the paragraph under it is
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the lede (an `@lede` keeps its own look). A page with a fiction excerpt is
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unchanged.
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- **`@definition` reads as a glossary** when it holds a run of `#### Term`
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entries: a small mono-caps term, a dashed rule between entries, and the block
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may split between them. A `---` inside is the same dashed rule.
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- `| highlight` on a skill heading is documented as the capstone look (the
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card that pays off a path); it is not a new word.
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- **Entry cards: `@augment`, `@treasure`, `@vehicle`, `@drug`.** Cybernetics and
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mods, magic items and relics, vehicles, and drugs and consumables each get
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their own marker, snippet and catalog entry. They share one card style family
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(`.dc-entry`) and each kind is a token setter on it (rail colour, name colour,
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surface, and a small kind word over the name), so the CSS stays small. Existing
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entry markdown (`#### Name`, a blockquote tagline, a `**SPECS:**` paragraph,
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prose) works unchanged inside them. An entry with no name, or with two names
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run together, is reported as a problem.
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- **`@field`, and bold labels that mean it.** A labelled field with variants
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`specs`, `traits`, `equipment`, `effects`, `side-effects` and `requires`; the
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default label is the variant's name and `label="…"` replaces it. Inside an
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entry card, an `@npc-stat` and a `@skill`, a paragraph that opens with a label
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the books already write (`**SPECS:**`, `**Traits:**`, `**Equipment:**`,
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`**Effects:**`, `**Side Effects:**`, `**Requires:**`, `**Wirephreak Gear:**`,
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`**Cybersurgeon Instrument(s):**`, `**TECHNOENHANCEMENT:**`) becomes the same
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field, so books need no content change. The labels are one table in
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`plugin.js`.
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- **`@section catalog`.** A panel for a run of entries that rules them instead of
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boxing them: each entry takes a rule in its own accent colour over it, so the
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hand-typed `---` between entries is not needed (one left in draws nothing).
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Write `@columns 2` under the intro as before.
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- New tokens `--dc-entry-accent`, `--dc-entry-ink`, `--dc-entry-surface`,
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`--dc-entry-rail`, `--dc-entry-rule`, `--dc-entry-kind` and
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`--dc-field-accent`, `--dc-field-surface`, `--dc-field-fg`,
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`--dc-field-label-fg`.
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### Changed
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- **Skill cards split across pages by default.** A whole card is a third to half
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a page, so keeping each one atomic left most specialty pages holding one card
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and a third of the sheet empty. A card now splits at sensible places: it never
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opens with only its tab, an ability row is never cut, a lead-in stays with what
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it introduces, and the last block stays with the one above. `.dc-avoid-split`
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(written on the `@skill` line, as on a section) keeps one whole.
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`.dc-allow-split` is retired: it is the default.
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- A table of five bands now shows its roll as `11–19` (an en dash) however the
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author typed it, and its tier and name come from the band.
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- `@gear` is now an entry card (`dc-card dc-entry dc-gear`) and takes a `####`
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name as well as `###`; its rules moved from `section.css` to the new
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`styles/components/entries.css`. `@callout gear label="SPECS"` still works.
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### Removed
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- `@glossary` and `.dc-terms`: write `@definition` (a run of `#### Term` entries,
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or `**Term** — gloss` paragraphs).
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- `@sidebar-box` and the `--dc-sidebar-box-*` tokens: write `@definition` (a
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`####` heading, `---` and body make the same box).
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- `@section aside`: write `@callout`.
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- `@sidebar` and `--dc-sidebar-surface` / `--dc-sidebar-border`: write
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`@callout note .dc-sidebar`. `.dc-sidebar` remains as a float placement only.
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- `@block codex` (`.dc-codex`): write `@section reference` for a look-up panel, or `@block panel` for a small box inside a section (a section cannot nest).
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- `.dc-allow-split` on `@skill` (see above).
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## [1.5.0] - 2026-10-12
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Needs **Gutterpress 0.11.17 or later**: that core resolves the variant
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package/README.md
CHANGED
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@@ -48,16 +48,28 @@ package renders and prints; `docs/macros.md` is the full inventory and
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| Rules or reference text under a heading | `@section panel` |
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| The same, kept on one page | `@section panel .dc-avoid-split` |
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| Unboxed text that carries the accent rail | `@section flat` |
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| A
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| A table or list to look up (prices, conditions, a menu of options) | `@section reference` |
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| World or setting text | `@section lore` |
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| Advice for the Dream Master, behind the screen | `@section dm` (a short one: `@callout dm`) |
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| A choice the player writes on the Citizen File | `@section choose` |
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| A term and its definition, or a glossary of terms | `@definition` |
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| A boxed note, warning, DM note, vibe, origin or visit | `@callout …` (`@dm-note`) |
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| A box
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| A worked example | `@callout example` |
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| A box in one of three registers: panel, slate, shard | `@block …` |
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| A callout floated beside the text | `@callout note .dc-sidebar` |
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| Fiction, a chapter-opener story | `@fiction-excerpt` |
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| A creature or NPC | `@npc-stat` (small ones: `@npc-stat compact`) |
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| An organization: megacorp, cabal, cult, enforcers | `@faction megacorp`, `cabal`, `cult`, `enforcer` |
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| General gear | `@gear` |
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| A cybernetic or mod | `@augment` |
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| A magic item or relic | `@treasure` |
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| A vehicle | `@vehicle` |
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| A drug, elixir or consumable | `@drug` |
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| A labelled line in an entry: SPECS, Traits, Effects… | `**SPECS:**` (or `@field specs`) |
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| A titled run of entries, two columns | `@section catalog` with `@columns 2` |
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| A roll-result ladder | a pipe table of the five bands (20, 11-19, 6-10, 2-5, 1), or `@outcome` |
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| A random table with equal bands (1-4, 5-8, …) | `@roll-table` |
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| Flaw, ideal or dream choices | `@flaws`, `@ideals`, `@dreams` (each a `choose` section holding a run of `@card`) |
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| The Citizen File field list | `@citizen-walkthrough` |
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| The specialty catalog | `@card-grid` |
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| A specialty, its learning paths and skill cards | `@specialty`, `@learning-path`, `@skill` |
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The named components are also words on `@section` (`@npc-stat` is
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`@section npc`, `@fiction-excerpt` is `@section fiction`); either spelling
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renders the same.
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renders the same. `reference`, `lore`, `dm` and `choose` are words only: panels
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that say what kind of text they hold. Sections split across pages by default. A page or chapter
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word draws no box of its own: it re-tunes the sections inside it.
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Also in the box:
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- **More macros**, from `plugin.js`: `@specialty-intro` / `@specialty-art` /
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`@specialty-card`, `@continue` (a skill card that spans a page break),
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`@card`, `@procedure`, `@lede`, `@toc`,
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`@card`, `@procedure`, `@lede`, `@toc`, GFM alerts
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(`> [!NOTE]`, `[!WARNING]`, `[!DM]`, `[!VIBE]`, `[!ORIGIN]`, `[!VISIT]`,
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`[!GEAR]`, `[!FLAVOR]`, `[!PULLQUOTE]`), and the automatic `ROLL THE DIE!`
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chip. `docs/components-and-palette-reference.md` maps each to the classes it
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